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NA Pve - It's not a test server
[GP] Guybrush Threepwood replied to Winter Thorne's topic in General Discussion
They have made it very clear that we are moving in to PTR and then wipe will occur with the mega update. Many people have chosen not to take part in the PTR. The outrage would be huge if they then revealed the PvE PTR is going to be the live version, even if they made a last minute announcement there will still be people that don't find out about that change, because lets be fair the Devs comms aren't great nor consistent. The whole thing should start fresh, i.e. complete blanket wipe once the PTR is finished. It's got nothing to do with whether it's on the same hardware that the live version will run on, it's about making it fair for everyone. -
Lets add random meteor strikes while we're at it. When one hits it creates a huge tsunami that wipes out half of Atlas. I think this should occur as frequently as typhoons did.
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I actually think Jat has gotten better over the years, esp on his twittering the logs and reports come out in fairly timely responces as well as update info, much of what we take for granted on ark/atlas forums, doesn't even occur on other forums for other games. I even get banned less by ark than I do anyone else.
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Utterly foolproof is a strawman argument. Nobody is asking for that. What's being asked for is a fix for already discovered problems. They have already produced some of those, it would be nice if the new claims system at least acknowledged those problems. If people put up pillars all over your game and you hate it and the players hate it, then you can't possibly design anything that prevents pillars yet because it's still the start and preventing pillars doesn't occur until "development", is that what you're saying? It's almost as if you've discovered a way to avoid learning anything about what's going to happen while arguing with everyone who has taken the time to read about it and given it some thought. In the process, you've managed to disrupt a number of threads where people were coming up with some decent ideas about systems that might actually work. If another such thread starts up, I hope everyone will ignore that and just continue the discussions.
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Official PVE Wipe, we are leaving this game.
Martyn replied to Razalon's topic in General Discussion
It's an interesting thing this "ark never did wipes" I'm fairly sure when they added the Giga.. many bases were wiped.. in fact, I remember trying to defend many bases from gigas.. before we learned to lure them into the sea and drown em. They also nerfed flight speed, which essentially was a wipe.. they reset several empty servers.. or turned them into something else. Also still a wipe. They did partial wipes with release of snow biome expansion and swamp biome. Yeh they gave notice.. provided maps.. which weren't entirely correct. The fact is.. if a wipe is needed, then a wipe is needed. The reason a wipe is needed in this case, is because of the players. And in many cases it actually sounds like the very players complaining about the wipe, are likely the ones that caused the wipe to occur! -
This is an old problem they do not seem to care and this happens to me always The only beds that do not occur are those on the boats.
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Only makes sense to close the current server and have everyone test the PTR update. We need to get these new bugs squashed and the more people playing will allow this to occur. I have no use for the current server after the 20th.
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i mean devs is 2 busy now. our problems isnt matter for them right now. new issues may occur after release major update . then they can add up all accumulated issues in one shithole and slowly begin 2 solve them. they can not interrupt big important develop process because a few player have issues . i can understand this. i have prepared galleon in the shipyard just in case if npc starving to death and ships decay while ill be offline because of my surgery operation in late march. hope they fix our issue before it and my animals will be able to survive my offline period. if not and i cant feed animals right before surgery they probably shall be dead. sry 4 my Eng . not my native lng.
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While trying to breed some animals using campfires for heat, my computer gets forced to restart immediately upon trying to load in more than 6 fires at once. This issue only seems to occur when the fires are looked at after turning away or around coming from around a corner. Changing any of the settings doesn't seem to help with this issue. To clarify, this is not a game crash to the desktop, but a full computer restart cycle. Version tested on: v21.0 Server, v21.0 Client Computer specs used: Radeon Software Version - 19.3.2 Radeon Software Edition - Adrenalin 2019 Graphics Chipset - Radeon RX 580 Series Memory Size - 8192 MB Memory Type - GDDR5 Core Clock - 1366 MHz Windows Version - Windows 10 (64 bit) System Memory - 16 GB CPU Type - AMD Athlon(tm) X4 760K Quad Core Processor
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The reality of the PvP claim system is this. We know what people are like in this game, because we have played this game. Being the owner of an island gives you the ability to destroy peoples buildings/cannons/whatever without recourse. What this means is there are a couple different scenarios that can play out. 1. Benevolent Dictator. This is the best case scenario, the company who genuinely wants to play the game and have fun, they like the idea of owning an island and managing it to make it flourish. The company will work hard to keep the island clear of pillars and spam, they will clean up the sites when people have left the island or quit the game to open the space for more people. They will have a reasonable tax rate that covers the upkeep and a little bit more for their troubles in keeping the island clean. People will flock to these islands because they are good, to the point that the owner company has to start turning people away, they will become prosperous paradise worlds ripe for conquer, the residents will help to maintain the owners hold because they like it and fear someone worse. Here's hoping they can. 2. Malicious Dictator. Not the worst but certainly not the best option, these guys will do the work keeping the island clean but only because they want to maintain their tax income which will be high but not high enough for people to leave on mass because they already have established bases and are familiar with the island. Besides it's a hassle to move everything particularly when you don't know what the new place will be like. People will stay, but they will always be on the lookout for a better place and will never truely "settle" 3. Absentee Owner An owner company that simply just owns the land, they have a well defended tax bank (or whatever other item they use to hold the flag) but not much else. They wont keep the land clear and will have a high tax rate for whoever is willing to build on their land as they want to squeeze what they can from as many as they can while they can. These islands will be pillared paradises with all the good stuff spawn blocked. 4. The forbidden zones Companies who actively uproot and demo anyone non-company who settles on the island, they wont need walls, just cannons and a pick axe to walk through and destroy anything they find. 5. The conquered paradise These will be the real tragedies of Atlas. An opposing company will target the owner company and wipe them out, they will then claim the land and proceed to destroy EVERYTHING on the island that belongs to a group that refuses to submit and pay tribute to the "new rulers". This will be easy because none of the other inhabitants will have defensive structures or be able to retaliate because the PvP is turned off against the owner company. I'm sure there will be good islands, at least I hope there will be. But I am 100% sure there will be wastelands and hostile tribes holding people to ransom. Similar situations will occur in PvE servers because well.
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Hotfix!!! Some servers weren't restarting. (2019-03-11) v1.4.4 No config changes.. just click update util within program or rerun util to install update. (Thanks to GooberGrape for reporting!) - Fixed: Instanced where some grid servers wouldn't start after a server restart. (Windows, by chance, could assign the same PID to conhost.exe as a previously existing Shooter.exe during server reboots) (Thanks to GooberGrape [Discord] for reporting) - Fixed: Wrong mod name announced after first announcement - Fixed: A "Line x error" could occur if number of mod minutes exceeded the number of update minutes.
- 281 replies
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- dedicated server
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Hi Jake, Sorry, I don't have a video of the issue. But I've done some more testing, and the issue seems to occur mainly when I queue up 1,000 tin ingots, but not when I queue up only 100. In one test that generated the issue, I added the following mats and queued up 1,000 ingots (100 x 10): - 2,000 tin ore - 1,500 wetwood - 1,000 thatch (roots) The forge created 18 ingots and then stopped (the remaining 982 ingots disappeared from the crafting queue).
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PvP activity should not exist or occur on a PvE server, at any point or place. PvP exists in full glory on a PvP server
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People DO have to answer a questionnaire before participating in EA. Those people are the developers. The questionnaire is provided by steam. People like to keep sharing Steam's Generic Early Access Banner, but they leave out the Developer Specific Questionnaire that was filled out that contains all this information. Many, Many EA games that intend to do progression wipes include that they will occur in the information. In fact, of all the EA's I've ever been in, only one of them has not listed this and then said they will. Atlas Dev's stated that we could expect "An unparalleled MMO Experience from day one" which includes progression, a cornerstone of MMO's. So you're right, people SHOULD have to answer a questionnaire, and then be held to that questionnaire, which is why the questionnaire exists.
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Your title is click baity as fuck considering the main complaint is that people don't want to lose progress they earned themselves. No one is asking for free shit here. There will always be problems in the game and many of those will be questionably worth a wipe to some people but that doesn't mean a wipe should occur every time something is messed up. This is a product of laziness on the developments part. Not wanting address the problems with precision and choosing nuke everything for the sake of making their jobs easier. What happens when islands are changed again or new biomes are added again. Should this dictate more wipes and cause players to lose hours and hours of discoveries, tames, buildings, ships, etc...? The developers could reassign existing discoveries to new islands and recycle things in a way where at the very least "pathfinders" do not have to be wiped.
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The fundamental problem with claim flags in PvE is that claim flags are an inherently PvP concept. You are taking land away from other player and on top of that taking part of their harvest. In PvP an absent, over-taxing or generally unreasonable owner can be deposed and the ownership taken away from them. In PvE it cannot be taken away, and the owner can be as ruthless as they want without having any way of removing them outside Game adminstrator actions. There are a couple ways of dealing with it. 1) Have significant maintenance cost, but the taxes collected till likely stop that until the resident stop playing. Not good, encourages people not to play. 2) Making the claim servers PvP, many unoffical servers do exactly that. So far have not seen any interest in this approach by developers. But this allows the owner to maintain order on thier island, and if they have support of the people living there, they will defend the island from attack, if they do not, the residents may join the attacker. While the residents can't place cannons and other seige equipment they can have them stockpiled to join in on attack. So an owner better be on good terms with residents. 3) Removing Claims, that seems to be the current solution. Claims will be missed it was one of the defining features of Atlas, but no claims was better than what we have now. with vast tracks of unused land blocked from use by players by claims. The world simply is not big enough to have that much land unused, 4) Last is to have a PvE-frieindly solution to removing bad owners. Let the residents decide. 4a) A democracy where residents of the island can vote on ruling company at regular intervals. players of the island would select the new owning company 4b) A no confidence vote, Resident could at any time declare a no confident vote, that would occur, it the company does not get the majority of the vote an election is held. While this is not a easy change, it would not have to be implemented with next patch, It could continue with current lawless style building. let people build there bases but know the election is coming, the companies the helped every one and did not block areas would be the ones most likely to win the election. Those that pillar/foundation spammed would not have a chance and may be removed from the island after the election. To be fair to all residents, players only get to vote on one island and election takes a week with no results published until its done. If they change islands they vote on they cannot vote for a month, to prevent companies from stuffing ballots. after the election the current owner is removed, and the island is lawless for a week to allow the residents to move on. or off the island or just adjust their build, then the new owning company becomes the owner. While i will miss my claims on 3 islands, the claim system as it is now is broken and something needed to be done.
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Wait a moment these changes will not occur in the PVE correct ? because after almost 900 hours playing visiting numerous islands and being exploded of almost all, to be invited to be a "SLAVE" in the lands of the big companies, to spend a good part of time suffering in lawless islands and now that I finally have a piece of land just mine I'm going to have to go back to live like before with griefer can block my shipyeard or build large gates at the door of my house or sink my ships ???!!! I'll tell you what's going to happen good players will leave this game and only griefers and cheaters will remain on the best islands and when after several complaints from the players the old system will return to the islands will be theirs and they will win
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This was not clear in the patch notes/captain‘s log. When does the wipe occur ? If it is on middle/end of march playing is pointless till then and i can order Far Cry New Dawn at Amazon.. and imagine that the highwaymen there are Grapeshot devs So byebye 700 Atlas game hours today or later this month ?
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Captain's Log 22: March Milestone & Official Server Wipe
Margot replied to INVALID's topic in Announcements
I hope that the update of the map editor will occur earlier, along with the launch of the test servers. -
Taken directly off the video, this shows you there is a PvE mode other than Lawless. The only distinction seems to be an auto-repair facility in the non-lawless version. I could envision it working something like a Ship's Resource Box for your structures, and it may have limited range. I'm just guessing here. But if that's the case then it still won't prevent the spamming-for-resource griefing which could occur. Then again, this is beta so in Grapeshot's eyes, maybe those set on griefing are doing them more service than decent players will.
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Whilst the majority of our resources are directed towards prioritising fixing exploits etc we certainly do take action against griefing and exploiting and this doesn't only occur on our PvP network. Numerous players on our PvE network have been banned and devwipes of entire Companies for extreme cases are not uncommon. In regards to the claiming issues, we're pretty confident our rework is a better system and everyone will have the opportunity to give feedback on that once it goes live on our Public Test Realm. In relation to our Discord, it's true that we're often interacting more frequently over there; that type of "live" environment lends itself to a natural back and forth in communication that I personally prefer. Jat and I are stepping up our activity here on the forums though
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So is there going to be a server wipe?
Thor Ragnarock replied to SGFTI's topic in General Discussion
Bring on the wipe. I think it should be a regular thing after big patches till EA is over. The whole point of EA is to test the crap out of the game. If people are unwilling to lose stuff to being beta testers just be patient until the game goes live. Even then bad stuff can happen and rollbacks etc will occur sometimes. That is part of mmo life. Throw the balance in the air, bring in fresh and old blood alike. I think it's a healthy thing for the game. I know there are lots who will claim that everyone will just quit. Hate to break it to you I already quit because of boredom. I am looking for big content and the new rush again. If the content is in depth enough I will come back for a wipe 1000% -
You could do some complicated war system that will probably have declaration exploits, to where your stuff cant be declared on, but I think the easiest thing here would be to implement orp and fix the exploits that occur with a few patches. Shell exploits can be fixed by simply not allowing pin code usage on anything that is "offline" This game would benefit greatly from orp.
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A lot of people say this doesn't happen in ARK. I haven't played ARK for over a year, but when I was last playing it, it did happen. If you had a raft base, you put all your stuff in a box and logged out. Better yet, you put all your stuff in a box and then killed yourself. That way you got consistent results. Same with the tree platform. More than likely you would log in there and find yourself falling to the ground. Now I have to figure one of two things is going on here: 1) The code base in Atlas is from an old branch of ARK and Atlas has been in development on that branch for a year or more. The current code base of ARK has finally fixed this problem that I saw for about the two years that I played ARK. 2) People who don't think this happens in ARK, just don't do things that make this occur and Atlas just has so many cases that can trigger this, that it occurs much more often. Not sure what the truth is here. BTW, not trying to trivialize this bug, it is very serious and needs to be fixed. It is one of the most serious issues I have with the game right now. It is limits my game play seriously, and I can't wait to see it fixed.
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Since day 1 my client has crashed repeatedly. The game locks up and freezes. It takes task manager to kill the game and restart it. Unfortunately there is no crash dump file so reporting it does nothing and the dev's seem to be focused on the server code and not the client code. This lockup will occur 3-4 times per gaming session at random times. As a result, I can't be trusted to sail ships as it's likely I'll crash while doing so. We've lost one schooner this way. I can't be trusted with decent tames. I've also lost one nice bear this way. Since I can't be trusted to successfully sail a ship or ride a tame, two of the biggest factors in this game, then I certainly can't be trusted in more intense situations either. This effectively makes me useless for doing end-game content and it right pisses me off because the crashes occur at the most inopportune moments. The two recent losses as a result of crashing has essentially removed my will to play this game. Losing ships to a fight, I'm fine with. Losing tames as a result of my own stupidity, I'm fine with. Losing things I've worked for because of an unstable client, I'm not fine with. But hey, this is EA right? I should expect to lose everything without notice, right? Perhaps. But I should also expect to see patch notes that say they are fixing client stability. I should expect a bug report system where when I report this issue it's not cycled to the last on the page so that it doesn't get 'upvoted' and therefore gets ignored as unimportant. I guess everyone who's left Atlas has had that 'game breaking' moment where something convinced them that it's not worth it to hang around. This is mine. Whether it's coincidental or not, it seems most of my 'crew' are playing a lot less as well. I have therefore decided to enter maintenance mode. A large number of the claims we have I'm going to give to crew members as they leave the company and find others that are more stable to play with. Many are deciding to just quit. Claims on one particular island where I got started, I'm going to log in periodically to maintain. Those not wanted by company members, I'm going to either give away or let decay on their own. This also means that I'm going to give a lot less of a shit about these forums. There's no point in debating the finer points of a game that I essentially cannot play. So long and thanks for all the fish.