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Seren Du

Pathfinder
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About Seren Du

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  1. Seren Du

    Captain's Log 23: Setting A Course

    You are correct, i have written constructive ideas on the forum before, basically set the claims to the size of the company but dont let entire islands be claimed. Have a hard limit for huge companies. Let them decide do i waste all my flags in one sector or do i spread them out. Add some dynamics to it, put claims in the hands of the players but have a limit to how far they can go.
  2. Seren Du

    Captain's Log 23: Setting A Course

    Please correct me if I have Ive missed something but with initial reading and reading again. The first way i can see the system being abused is kinda long game, but you are an Island owner on PVE (cant speak for PVP as dont play it). Over x amount of time you build your structures and keep it fairly manageable, other players comer along and start populating the island. You defensively spam underwater your own ship yard and so others cant block you in, (and maybe one or 2 others cotton on.) However at some point you place a few strategic underwater builds nothing huge but enough to count when you need it. Land is going to be a premium again at some point. However all you need to do is then block in your current settlers, (should be fairly straight forward). they have a choice find a way off the island with all their stuff, (if they can) or the stop playing. Great now you just wait demolish everything, collect the goodies and open up your land to colonisation, can even sell the land for gold. May take while but seem viable or we will see various variations on this theme. Im just trying to think like a bas***d as there will be many we will need to work against in PVE as there are trolls everywhere.
  3. Seren Du

    Captain's Log 23: Setting A Course

    Once again it just shows they don't seem to get how PVE works. On PVE why would anyone want to be a vassel to another player? Islands will be a ghost town, players will stay in lawless once again. Once all the islands are owned. It's totally shit for PVE. PVP it may work but nah not PVE. New players won't have any incentive. They won't ever be able to have their own land unless there is a dead man's shoes system. Even then the longevity it's going to suck.
  4. Could not have put it better myself. Im really glad PVP got some attention. From what I read on it, it really needed it. But telling someone to Chill because they want their game experience and preferred play style to have the same attention is just seriously bad form and dismissive. Personally id rather start topic that have ideas to solve the issue so i did:
  5. Seren Du

    PVE claim flags ideas...

    Thats very true, also the reverse if one person puts a claim down with a single flag then there should be an option for them to pass the claim on or give up the space and get a flag back. For example, big company grows next to you, you want to move, offer them your claim. if they dont have enough flags of their own then, you can declaim and get your single flag back and move on. Better yet have the option to place a new flag but it removes the old one when you do. So you can try and find a better place without giving up the old if you cant.
  6. Seren Du

    PVE claim flags ideas...

    Cool, just thinking again i supposed there could be a cooling off period for the additional flags, say the land could be locked but not built on for say a week after someone joins. grace period to see if you like being in the new company ETC. To me it would be a more diverse system you would get the rise and fall of companies, bit more realistic. You can still get mega companies, mergers, and small but quite successful small companies. All without the need for pillar spam. Lawless can stay lawless. People can live outside these if needed or want to and deal with the crap. maybe reduce the number of lawless or restrict the build materials. Or allow only medium docks or something. Or instead have lawless islands rather than entire sectors.
  7. Seren Du

    PVE claim flags ideas...

    Guess it would have to be connected to your Steam ID in some way. If people leave then they lose the flag? It needs to have some form of consequence. If you get booted from the company then the flag is returned and any building that were in the area go to no mans land can be used but have a decay timer on it or go into the upkeep system, unless a new person joins and you get that flag area back Your last statement is the same as the one ive made already, i take it that was intentional?
  8. Seren Du

    PVE claim flags ideas...

    My idea for how PVE could work with claim flags. Before going in to this, yes i know we dont really know how things are going to work on the new system, however I would speculate that pillar spam is never going to go away under the new system. Even with upkeep costing its gonna still happen. Depending on how long it takes a pillar to decay. If its too long then, it will be bad. Too short then that means the entire system will just be a resource sink and likely we will spend most of the game time filling up resource boxes to keep the build, barely be able to explore as we keep having to go back to upkeep base. Even if there is a balance found spam will happen and likely cause major issue. The following is just some ideas ive come up with based on what ive seen people talking about on the forums and on discord. However i have to agree the wipe is needed, even if i hate the idea. I have nearly 800 hrs and im gutted its happening. The PVE game is broken. So first idea on claim flags. To me the entire system was flawed from day one, the fact within 48hrs of the game launch, there were solo players who had entire islands flagged on the coast lines. Pillar spammed and unusable. That is a massive oversight. Ideally, (to me) the flags should be a pool system. As example: Solo player = 1 flag maybe 2 Groups of 2-3 = max of 4-5 flags Groups of 5 - 10 players = max of 10 flags. However at 500 players, ive no idea what would be a fair number ETC. So and and so forth, the numbers are just pulled out of thin air and are meant for a representation only to help explain the idea. Maybe it shouldnt be 1 flag per person but a company level up system? However the claim size could, for the flags could, have a larger radius as the company expands or actually decrease, so the first couple of flags are large radius but every addition to the company over a certain limit has a smaller radius. So it would still be possible for large companies to have huge areas of land but not encompass entire areas. Yes it would fail a little when you are close to others but again nothing is perfect. It leaves the mega companies with a choice, do you want to take one huge area/island or do you want lots of smaller bases around the map. It makes company building a little more dynamic in that sense. By putting an actual hard limit on the number of claim flags you can use it could stop excessive use. Sure it would have some flaws such as the use of alts to increase the amount of flags ETC, but no system will ever be perfect. I just think this would help keep enough space for everyone including solo and small companies. Alliance wise yeah they should be smaller, but they need to work better. Sharing space is one thing, but being able to share structures etc may be better. So the picture is see is connected bases. Lets imagine a company builds a town, they have hit the expansion limit of flags. Their allies haven't, so let suppose there was a specialist block that you could attach to your base that allowed alliance only to snap to it and continue the build or add in their own. Sure it would be a trust thing and maybe only certain blocks within a distance, doors cant be locked against the alliances. This would allow PVE to have some shared epic builds such as full towns and cities. If it was kept that only 1 or 2 alliances could use this then it may reduce abuse. Cant have masses of multiple companies from once source taking too much space. If the block is removed then the connecting structures are demolished and goes back to original set up. this way it cant be abused drastically and all sides would be aware this could happen. Just dont put important structures close to the boundaries. Alternatively this could be restricted once a company hits a certain member limit, there by opening up options for companies, do i want to go mega or do i stay smaller? Would need some work on how big the chained/shared builds could be but personally i think this could work well for PVE, (if not in PVP). It could simply be just a road or street link and nothing more, but you then start to have districts of intersecting player builds and shops, trading ETC ETC. Most PVE seems to be gravitating towards this. Just some ideas ive been knocking around with but to me seems better than whats currently being suggested for after wipe. I dont know really if they could work, i know people will find flaws with this or outright hate it. I just hope that someone may see it and start thinking outside the box. I may be trying to engage people who dont want to listen such as the Devs ETC. I would just ask, even if you think this is stupid lets try to be constructive and not descend into chaos, i want this game to work. However if it doesn't then c'est la vie additional thoughts: just thinking again i supposed there could be a cooling off period for the additional flags, say the land could be locked but not built on for say a week after someone joins. grace period to see if you like being in the new company ETC. To me it would be a more diverse system you would get the rise and fall of companies, bit more realistic. You can still get mega companies, mergers, and small but quite successful small companies. All without the need for pillar spam. Lawless can stay lawless. People can live outside these if needed or want to and deal with the crap. maybe reduce the number of lawless or restrict the build materials. Or allow only medium docks or something. Or instead have lawless islands rather than entire sectors. Posted 32 minutes ago If they do a claim again and there is the option to open your claim spot for others to build on then there should not be a option to withdraw that option. It is not fair for the person that build something. Would be better to not have that option at al. But a option to sell that claim. Bigger company got have more claims but also to much. If they feel they over claimed, than a option to sell that claim to someone should be possible. A claim system is hard to balance just right, but totally lawless is not the way. Our they have a new system where pillar/foundation spam is not worth the grief. But that would already be used in ark if it existed. Posted 16 minutes ago Thats very true, also the reverse if one person puts a claim down with a single flag then there should be an option for them to pass the claim on or give up the space and get a flag back. For example, big company grows next to you, you want to move, offer them your claim. if they dont have enough flags of their own then, you can declaim and get your single flag back and move on. Better yet have the option to place a new flag but it removes the old one when you do. So you can try and find a better place without giving up the old if you cant.
  9. So if 50 PVE players don't like the proposed updates but you do though you are PVP, does that mean you are the only one who is right? Seriously dude stop going on about PVE. It's not what you play. Leave us PVE people to try and express our disappointment and wish for these changes to be stopped for PVE. Thisis what the forums and feed back. To be honest I don't care you like the changes for PVP. Great wonderful brilliant. Just shut up about PVE and the fact we don't like it. We are entitled to not like the changes. You are not important enough to tell us to chill out. We dont want to. Enough.
  10. Seren Du

    Game Wipe and PVE

    I clearly stated from my post "what I get from the stream so far" You have no idea really same as I don't have any real idea. However based on what they have said I stand by my initial statement. Until proven otherwise I see no point in playing at the moment and I have zero faith in the update parameters described for PVE so far. The fact a similar system was apparently used in Ark and was quite crippling with the spam then I base my statement on this also. So maybe don't quote people and tell them to rewatch the stream again. I did and I don't like what I see for PVE.
  11. they cant as still developing the new content.
  12. and do what exactly? Update isnt ready they clearly said that on stream...
  13. in all fairness the Hat is rather insulting.
  14. There is nothing on this (insert deity of choice or not) damned gaming earth that can ever want me to go to PVP/V/E and become someones vassal as thats what PVP will become. Mega corps with the rest of the small/solos just vassals for upkeep on their land. Does not sound like fun at all. In gaming reality I dont want to call anyone master.
  15. Um no we dont need to chill, Im glad PVP is going to be great for you. Please dont diminish what we want from a game. We want to play PVE not PVP. We want it to work and we are trying to get the devs to understand that the updates they are putting is are not right for PVE. its good to see someone happy, as very few are. So enjoy your play style while we, or I try to see if we will ever enjoy PVE again.
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