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Shepard_Fury

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Shepard_Fury last won the day on February 18

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About Shepard_Fury

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  1. I really like that idea m8, thanks for explaining it so well It would also be a lot better if you never really lost your mast completely, so you don't have to replace them with new pre build mast but could always repair the broken mast instead.
  2. Hello Everyone, I think that 9 h of siege time is way to much time to be on alert. Having people come to your island and grief you for 9 h is way to long and not fun for anyone. People should know by now that most people have work and irl stuff, so they don't want to stress when gaming their favorite pirate game. It is also not easy to leave your island to do some of the fun stuff when you have to worry about your animals getting burned alive by some bad people! I would suggest changing the time to 4 or 5 h and rethinking how this system works. If you turn down the time to lets say 4 h, then you can do some of the fun stuff and people who want to attack you can still do so by laying siege on you everyday at that time. If they want to attack you for a longer time, then they can buy a war token and make it official that you now have to defend for a longer time. However i would like to suggest that the war token should only last for 12 h and then have a cooldown of 12 h on that island before you can do a new war token. You might also consider having the war tokens only be usable in the weekend(Saturday and Sunday). I know a lot of this sounds really restrictive but i think it would be a better balance for this game. Please like the post and leaver your comment on this Best Regard Jack Shepard
  3. Hello Everyone, I think the game new devs should rethink the whole speed sail idea. Having different sail types is a great idea but i don't think they should impact speed. Right now we have Speed sails, handling sails and weight sails. Weight sails are never used and handling are super strong when you get +20% acceleration. Because for some strange reason acceleration makes the top speed as fast as speed sails. This makes it so people who lives in the game an farm a lot can have a clear ship superiority when fighting. Great for crushing the hopes and dreams of new people in the game but not a great game mechanic for interesting game play! I would like to suggest trowing the speed sails in the bin. Make all sail types have the same top speed and replace the current speed sail with a new type of acceleration sail. You can keep the look of the speed sail just rename it to acceleration sail. Then remove the acceleration stat form the handling sail. Handling would still give better handling for your ship and give you the better wind angle. This should make the different sail types viable and you can then easily make more interesting sail types. You could make an "armored sail" that again has the same top speed as the other sails but has more hp and is more resistant to sail damage. This make it different but still something you can use if you want and all the sail types are now something that can be changed to your play style and type of ship you like. Just a note: Weight sails would also benefit form a change to the stat it gives to weight, consider giving it a % bonus to weight. If it has the same top speed as the rest of the sails then they will finally be used. Maybe even in some heavy combat ships or large fortress like ships They would be bad a turning and accelerate like a brick but could be fun What do people think about this idea of making all sail types have the same max speed? Do you have some interesting ideas for new sail types you could make for the game? Give me your opinion and like this post if you think this might be a better way of having the sails work in the game. Please remember, i am writing this to help improve the game not to hurt anyone's feelings. Best regard Jack Shepard
  4. Hello everyone, It is really disappointing that when you raid someone they just drop there loot in their house and 2 min after it is all gone! That makes it rough being a pirate! Please fix this by making loot bags collect each other to a bigger bag and increase the 2 min decay timer to 20 min. The more loot that is in the bag the longer it should last and they should always float to the surface in the water. I feel that this is a really important part of a full loot game like this! Please like and give me your opinion. Best Regard Jack Shepard
  5. Hello Everyone, The problem right now is that you can not keep your stuff for a day with out having a island. There is also a lot of offline raiding going on and that is not really fun. It turns off a lot of players to lose your stuff while you are not there your self. I would like to suggest that you should be able to safe logout your ship and the stuff on it to a off map lobby. Then you can spawn your ship in again on the freeport when you come back online the next day. This would end almost all offline raiding of ships but still keep some base raiding on the lawless where you have your base. I believe that this is a good solution for small company's and solo players. I also believe it will give big companies a chance to build back up again after a long war. In the end we are playing a video game and having a complete hard reset is to much for most people. You can limit the amount of ships you can safe log to your or your company lobby. However, i would suggest starting with a non limit safe lobby and see how it goes. What do people think about this idea? Please like and add your own idea on this topic. Note: The idea was influenced by Last Oasis. Please don't forget to make a company rank setup for the off map lobby. If you decide to go for it. We don't want people to steal company ships by putting them in the lobby! Best Regard Jack Shepard
  6. That actually makes a lot of sense. Thanks for the info, did not think about that. They still need to come up with a better way of doing that then.
  7. Hello Everyone, We are playing a online pirate game and people are able to track you on steam! This is a big issue for me and it really needs to be changed asap! I do not want to have to name my steam profile 123 to stay anonomys in a game where i might steal some guys gold I am ok with my character name and company being infamous but not my steam name that i also use for other games! You have removed most of the way to track people outside the game and that is a great start. However, steam names should not be visible in side the game when you play the game in pvp mode(Official servers). Please also change the server join thing that tells you who joins the server you are on. This again should not be your steam name but also you should not know who joined your region. I would change this so it just says "1 player joined your region" or if more join at the same time it says "2 players joined your region". It is impossible to surprise people at the moment and that makes for shitty game play. That my two cents on that issue, please leave you comment bellow and like this post! Best regard Jack Shepard
  8. They should think about being able to enlarge or shrink the world map according to how many people play the game. This would make it more balanced regarding player to island ratio It a good point tho. Can i get some nice admin to move this to the Suggestion and feedback area? I can not see how i move it my self
  9. Hello Guys, I played this game a lot(2292 h) and i like so many parts of the game. The size, the amount of content and the explosive power of cannons but what made me stop last time looks to still be there. [Combat system] Let us talk about the basic things that makes me not feel that the game is good! I want to say that this game needs a more solid pvp/pve combat system to give it a better player skill foundation. You need a directional melee combat system to give you a basic skill lvl(Like Last Oasis). You should not stop moving just because your are swinging or blocking with normal melee attacks. That is not all tho, character movement needs to be cleaned up by adding momentum to your movement. You don't want o or 100 to be the two chooses you have. The character should start accelerating slowly and then after a short while reach max movement speed. The max movement speed of a player should also be slowed down slightly, it feels like you move really fast as a player but this might just be because of the character animations? You will have to make changes to bolas, by making them not incapacitate you but just slow you down in stead. This fells like an important, because you should always be able to fight back a little at least. You feel to helpless when you get bola ed at the moment. The guns in the game are great, i don't think you need to change much to them. They are support weapons, that can give you and edge before you switch to melee I really like this. [Griefing and harrasment] There is a fine line between griefing and trying to whittle a group of players down. Most of the time it comes down to destroying peoples stuff when they are not online or being able to constant destroy other players game play loops for little cost. I am not entirely sure how to fix this but i think a good start has something to do with the map and changing the way none pvp areas work. You don't have to have a zone where you can not do pvp, you just have to enforce it with None player character guards. You can add a security lvl to the freeports and lawless areas and then have navy npc's taking care of keeping the peace. This would be a good start in trying to build a better system for creating a safe place that is less abusable. I would also suggest that you add a cool down for entering the high security zones. For instance: if you just shot at someone else, then you might not be able to enter the high security map for 5 min because you did a player aggression. I would also like to suggest that when you take a settlement, you get some pre determined areas where you can build your fort for gold. More like a upgrade settlement that has predetermined walls and buildings you need to defend. When you have payed a one time gold price you then build that fort up and can then put up your own defenses on it. This would allow you tho have a specific place where you have to defend the flag and limit the abusive placement of settlement flags. It would also give you another reason to use gold You could even use gold for repairs when you are in peace time. The biggest plus by having this would be that you send less time on land doing the annoying stuff. I know this is a lot and would take time to get done but i believe this would make the game a lot better for all players. It would surely make me come back to the game really fast Best Regurd Jack Shepard
  10. I think you should be able to have the pve world exist in the same server world map as the pvp world. There must be a better way of doing this. Please look at other games like eve-online or Last oasis for some ideas. You don't need to have all these offline raiding and grieving problems in this game.
  11. so a lot of bad stuff is happening on the Eu pvp, since all the big companys are gone and i am now also leaving the game. NightClub or Freeport club as i call them keep grifing our animals in the freeports and using all the abusive tricks they can to harrase in peace time.
  12. Hello Everyone, This game is again on the brink of death. This time it might be the final blow, since everyone and there mother is leaving the game for another game that i can not mention here. I am not leaving yet but i am not happy with the way it has been handled. There are to many abusive mechanics and bugs that have to be fixed. Don't ban people when they are trying to help you, this is still in alpha. The game is also to grindy and the freeport/Lawless/playerworld dose not work well. Devs should look at Eve online on how to do a grid based world. In my opinion you have to merge the pvp and pve aspect of the game change lawless to lawful areas where there is a npc gov that prevents pvp. Balance the rare resources better and make resources look like it should look in the physical world. Trade is also a problem in the game, there should be a better trade system that works in lawful areas but is run by the players. You should replace the ships of the dammed with real npc pirate ships and make npc owned island that players can raid. Make taming more easy, it is hard enough to find good animals already and build on the taming system. Make taming different for the different animal types. It would also be great if you overhaul the breeding system. Pleas keep balance in your mind when doing this. I would also love to see more animal trading, i just don't know how to make a good system for this, again you might be able to use lawful areas for this where you can do a trade market for it. We need more cool ship types and cool weapons that are slowly added to the game. What we don't need is big animals and more air force stuff in the game. To be honest the damn glider needs to go, it does not belong in a pirate game! I will say that the glider is fun but sadly it breaks the game to much and you can not react to barrel gliding in time, it is simply to broken to be a part of this world. This would also make it way easier to fix the explosive barrel. The giant crab should not be able to around jump on land, if you really want it to be ok on land then make it just run a little faster but please remove the jump! I would like to suggest that player owned island need a limit to where the flag can be placed, like a rebuild fort that is close to ground lvl. This should be build up/and upgraded by using gold. You can then build other stuff with your normal building blocks. It would be great if there where other type of big building blocks you could use for the fort and also harbor installations. It is just as an idea how to solve some of the lag issues and you would also use less time on building your fortifications. Those are my thoughts on what direction the game should go, i think you would be able to save the game if you did this. Just a small addition here, i would change the name of the game away form Atlas. It has always been a bad name in my opinion. It is a to common used name that makes it hard to search on. I would suggest using Grapeshot as the game name instead or find a new one that fits this Empire/colony building simulator better. Please give me your opinion and add idears to this post if you still want this game to be awesome.
  13. I like this idea. Just keep it to a gold reward or else people might abuse it to get insane bpo's!
  14. Hello Everyone, I think the game devs should rethink the whole speed sail idea. Having different sail types is a great idea but i don't think they should impact speed. Right now we have Speed sails, handling sails and weight sails. Weight sails are never used and handling are super strong when you get +20% acceleration. Because for some strange reason that makes them as fast as speed sails. This makes it so people who lives in the game an farm a lot can have a clear ship superiority when fighting. Great for crushing the hopes and dreams of new people in the game but not a great game mechanic for interesting gameplay! I would like to suggest trowing the speed sails in the bin. Make all sail types have the same top speed and replace the current speed sail with an acceleration sail. You can keep the look of the speed sail just rename it to acceleration sail. Then remove the acceleration stat form the handling sail. Handling would still give better handling for your ship and give you the better wind angle. This should make the different sail types viable and you can then easily make more interesting sail types. You could make an "armored sail" that again has the same top speed as the other sails but has more hp and is more resistant to sail damage. This make it different but still something you can use if you want and all the sail types are now something that can be changed to your play style and type of ship you like. Just a note: Weight sails would also benefit form a change to the stat it gives to weight, consider giving it a % bonus to weight. If it has the same top speed as the rest of the sails then they will finally be used. Maybe even in some heavy combat ships or large fortress like ships They would be bad a turning and accelerate like a brick but could be fun What do people think about this idea of making all sail types have the same max speed? Do you have some interesting ideas for new sail types you could make for the game? Give me your opinion and like this post if you think this might be a better way of having the sails work in the game. Please remember, i am writing this to help improve the game not to hurt anyone feelings. Best regard FightzGamer
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