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  1. Server Name: T6ix [25x][Insta Tame][Boosted][Power Stones] Map Size: 3x3 Rates: 25x Harvesting 25x Experience Gain 250x Taming 25x Breeding Other Server Information: BOOSTED PLAYER WEIGHT BOOSTED PLAYER STATS ALL Boss islands available Max Player level 150 Max Ship level 150 Plenty of room for expansion Combat phase 6 hours Rules: No Racism, sexism, religion or political talk. No exploiting of any kind. No "Fat Sinking" enemy boats, until we have the option to adjust ship weights, this will get you banned if caught intentionally doing this. Do not argue/verbally attack admins and staff. You can activate "Ally only offenses" on your claim BUT you must make sure anyone can build regular structures on the island. No claiming Freeports. No excessive spam. No impersonating Team 6ix Gaming staff or owners. No trolling the Freeports. No base building on the Isle of the Golden Age, beds and small structures are fine but NO bases because it causes the server to lag out. Use common sense, if this is to difficult, you likely won't be around long. The best way to stay up to date with the server and community is to visit our Discord! https://discord.gg/ykhNw7X You will find all the server info, events, tournaments and also other helpful information on our Discord!
  2. Tired of the ruined official "experience" Come to one of the oldest and stable servers available! The LostTropolis Server (privately hosted) is looking for additional players to join our community! Come set sail on our huge 9X9 Grid. Half PvP half PvE. All content and quests are here! We feature; • NO Admin Abuse! None zilch nada.... • Excellent balance between PvP and PvE! • PvP rules are easy to follow. we have several companies that are having a great time! • Admins reachable on Discord 24/7 via Atlas Adminmail Bot. • Tiered difficulty and Harvest rates based on grid. See discord for info • 99% Server uptime and quick for updates. • 3x Harvest. XP, and Weight per point. • 3x XP • Increased Engram Points. • 5x Taming • Gamma enabled! • PvP Tame Decay/Destroy enabled. • PvP Structure Decay enabled. • Reward voting • Easy to follow, fair and balanced ruleset. • Server events, donor cosmetic tokens, and more! If you are looking for a friendly, non-toxic community to play with, come and check us out! Search LOSTTROP in the unofficial server listing in game to join. The Tropolis Collective Discord: https://discord.gg/s8UXD8v for our community, rules and server information. We are Looking forward to meeting you on the sea matey!
  3. The Allerian Seas have always been a place of mystery. Islands rise and fall like the tides, monsters are said to slumber deep in the trenches, and legends have it the waters gave birth to the gods. Of course, this is all myth, or is it? If you’re looking for an adventure like no other, come check out Allerian Seas! We’re a dedicated roleplay server created for roleplayers, by roleplayers. Pick a race, set your profession, and join a company or create your own as you begin your adventure. We welcome tradesmen, businessmen, pirates, scallywags, and all other walks of life! No matter your character, you can join the guilds and complete quests for gold, or dedicate yourself to one to rise through the ranks. Come play on a server with a set lore and a story driven purpose. To make gameplay easier, we have sped up taming, breeding, and turned off aging, among other small tweaks to the settings. While the map is currently only a single grid, as we gain more players, more grids will be added for further exploration. Don’t let that deter you! We have a system in place to keep the map changing and exciting for those who love exploration! Check out our website at http://www.allerianseas.com/ for more information, registration, and a link to our discord!
  4. OVERVIEW Supreme Gaming is a family of stable and long-standing Ark and Conan servers. Our goal is to provide a one-stop destination for players tired of searching for the right unofficial server. As players know, the unofficial scene is plagued by quick rise and death servers that disappear without a trace, admins that exhibit blatant corruption, pay-to-win donation incentives, and lack of player communities. Supreme Gaming seeks to get rid of all that and offer an accelerated and unique experience through boosted rates and QoL (quality of life) mods (as they become available). We work hard to make sure that rules are enforced where absolutely necessary. Our servers are built for the community. If you've ever wanted to know that your voice is heard in mods and settings suggestions, this is the place for you! Don't take our word for it, join our Discord server, ask around, and see for yourself. We have over 1200 members! HARDWARE Dedicated Hardware 20 core processor 256GB RAM NVMe SSDs Many hosts try to cut corners on hosting hardware, but we do not. Every penny donated goes to running our servers and gets put back into our services. As such, we host some of the biggest machines. We control all of our hardware and are not at the mercy of under-resourced shared hosting services. This allows for a premier Atlas experience providing a highly optimised server. ADDITIONAL SETTINGS Resource respawn radius reduced by 80% - more beneficial for people with large builds, helps with the immersive feel of living on the island, protects the environment! Increased skill points per level gained in order to learn more of what the game has to offer (great for smaller groups/solo players) Cross Chat - Lonely? Not here, no more of that "I'm the only other player in the polar region and am sad" feeling. All grids talk across Global chat. MODS You can quick-subscribe to all of our mods in this collection Custom Item Stacks - Adjusts most stacks to 5k and reduces weight by 90%. Total Structures - Improved structures and QoL improvements to building Total Ships - Improved ships, additional types, more sail points. Peachy Ship Decor - Adds smaller crafters for those low deck ceilings and several decor items. Unlockable Submarine - Adds the submarine skill to the end of the Seamanship tree. SERVER IPs This is a list of our home servers where you'll start your journey. Please note their biomes and which ones are PVE and PvP: B2 (West Tundra) (PVE) - s0.supremegaming.gg:57543 B4 (West Tropics) (PVE) - s0.supremegaming.gg:57547 B6 (High Desert) (PVE) - s0.supremegaming.gg:57551 C5 (Equatorial) (PVE) - s0.supremegaming.gg:57561 E2 (East Tundra) (PVP) - s0.supremegaming.gg:57579 E4 (East Tropics) (PVE) - s0.supremegaming.gg:57583 F3 (East Temperate) (PVE) - s0.supremegaming.gg:57593 As Atlas evolves there will be several settings and configurations to fix, change and update. With this in mind please make sure you join our Discord server to you can be up-to-date with the most recent information and notified of server restarts and issues. Happy sailing!
  5. Server Objective: Our goal is to provide players with a community they can call home. A community that's fun and active, but can still battle under respectable terms . PVP is enabled but please no griefing! Server configurations have been setup to accommodate players with a working/gaming lifestyle. Server Details: 7x7 Grid Colonies PVEVP 25% Upkeep Costs Max Player Ship Level Ups - 76 Wild Level 120 Tames 320 MAX Island Points - Company 4 Hour Combat Phase, 20 Hour Peace Phase Grids With Boosted SOTD & Treasure = More Challenge, Loot, & Gold!!! Boosted Mytho Drops Cross Server Chat (Chat With All Players From Global Chat!) Globalchat Shop (Earn currency for time spent on the server!) Voting Reward System (Get rewarded gold & chance of mythos for voting for the community) Fog Of War Disabled Unlimited Player Respecs All Quests & Resources Structure Collision Disabled 10x Experience 10x Gathering 10x Taming 10x Breeding 3x Player Engram Points 3x Player Stat Level Ups 2x Treasure Map Gold Multiplier 2x Floatsam Multiplier Automatic Updates Crash Detection & Launching MODS: https://steamcommunity.com/sharedfiles/filedetails/?id=1854853733 Website: www.infinitisquadron.com Join our Discord https://discord.gg/hNajVE7 In-Game Server Name: |7x7|InfinitiSquadron.com|10x|PVP|Rewards|Shop|
  6. Starting out has never been better: NPC Ships Mega Update - Released Standing & Faction System Mega Update - Released Beginner Harvest Boost! Server Radioactive Atlas: Welcome to the world of Radioactive Atlas, a 5x5 map with 20 PvE and 5 PvP grids. While we have provided PvE with useful rules, there are no rules in PvP, except for general rules like the tone of voice! Here you can loot, pillage, plunder & fight as you please. NEW!!! You're just starting? All beginnings are hard, especially at low rates, so all players who haven't reached level 30 now have a permanent x2 Harvest Boost! Our world is a special one, not only do we have Foxes, Eagles & Hippos. Wild young animals are on the agenda! Realism in a new dimension! These are also tameable, but must be raised afterwards. The seas are different... in addition to the Ship of the Damned, two NPC factions, Pirates & Navy, are fighting each other. You decide for which side you stand or if you stay neutral! But there is also a lot to discover away from ships. In our polar regions the narwhal is up to mischief, the black dragon terrorizes the PowerStone islands and somewhere on the map this mysterious black fog has appeared... You want to know more? Then visit the trading post, perhaps you'll find answers in the tavern. Here you can also offer animals and items to other privateers through our trading system or purchase goods from them. Sometimes too many animals? Our unique stable system allows you to store animals in any freeport or trading post and pick them up at any stable. Later on you can also set up your own stable! Still not enough? Then try your hand at Magic & Alchemy. Both of these sophisticated systems are only available here! Use powerful spells, create powerful potions, new metals and much more! Build something beautiful. The modpack from Radioactive now offers well over 1000 decorative items, some of which bring new features to the game. There's also plenty of structure to choose from with over 36 stone and 18 wood variations! What are you waiting for? The world of Radioactive Atlas is waiting for you! Write history! https://www.radioactivegaming.eu
  7. Welcome Atlasians I'M SKIPPY AND I'M CONVINCED DOOT DOOT DUU!! ― Famous Pirate Quote Server History ZZGaming has been around for years, we have been hosting several different survival MMOs, And Atlas is no Different. We strive to make this a better RP place with a splash of PVP if needed. We have a great community and hope to see you all with us soon. Foremost we are an RP server Server Info -White list -XP rate 5x -Harvest 3.5x -6x6 server fully custom made -Faster crafting speeds -Better taming and breeding -RP friendly as we are an RP world -Settlement Enforced -Decent Decay timers -In-Depth Server Rules -WORKING SOTD Server Specs ZZGRP owns equipment we do not rent nor do we ever plan to. Our servers will be here forever. -2 DELL R620s with -Dual Xeons on each server -256gb of ram on each server -Business Fiber Dedicated 1000D/1000U -DDOS Protection -SSD HD’s Server Mods -Keep it simple stupid is ZZGRP Motto -https://steamcommunity.com/sharedfiles/filedetails/?id=2002663191 -ZZGaming Mod Pack ( Building pieces, figureheads, new animals, skins, and some other cool stuff. -Figureheads and Ship essentials -ZZGaming Edition (New Ships, Sail skins) -Atlas Harvester (The stacking mod and some other changes) -Atlas Overseer (Admin MOD) -Market NPC’s -Upgraded Crew Silo and Repair Warehouse -Farsight (see ships and SOTD in the Distance -Navy and Pirate ships NPC controlled all over the Ocean ZZGaming RP website: https://zzgrp.net Discord Server https://discord.gg/5KszspM Server Info (ZZGRP) Ch. 2: Montressor - Dawn of Shoggoth Official Start Date: ( Sept 2nd 2020 ) Official Start Time: 10AM EST Current Jobs Available Modders, Moderators, Admins, apply here https://zzgrp.net/staff_application/
  8. Survivor Gamer Presents X-Nation New islands!!!! PvpPve RP Based severs 20 4x5 in total Do you like Rp? Do you like pPve? Do you like to pvp once In awhile then..... CALLING ALL RP PLAYERS ATT: The Survivor Gamer Presents X-Nation We believe in the commitment and players to be able to learn and reach out. We are like minded individuals that love gaming and the survivor experience! We have a young adult 18 to age 60 server and want you to participate we want you to have fun Rp and not have to worry about not being able to play the game and get to end game without getting foundation wiped everyday. We want you to check us out to see for yourself see our web page out as well and enjoy https://thesurvivorgamer.com/ any and ALL questions about rules mods servers ect can all be answered here at this web page Please visit thanks https://discord.gg/Y78jbPe ADMIN LOGGING ENABLED =NO admin abuse active community Rates 3x to 4x server 3x loot 6x 3x harvest 4x 6x mating 6x breeding high tier loot maps 200 level player ships ie player vessels can be leveled up to 200 max level players 130 ie player level cap and more so solos can craft ect without a big company. skill tree unlocks all engrams after a certain level so we welcome the solo player as well subs also unlocked so you can tame that crab or explore the ocean depths. npc shops to buy mats sell mats and buy custom tames from a npc vendor shop is not attached to any company so the gold is balanced as well. So if you don't or cant or wont farm you can use IN game gold to buy your mats to craft that mythical ship Or trade with other companies!! vitamin drain food balanced 200 max island points WE also custom program our loot tables from sotd drops to supply crate drops allow for custom items to be looted are sotd are balanced with our servers so that there can be a progression to your gameplay also balanced leveling that gives you awesome stats but stays with the balance of the servers to make it not be to op also different creatures drop different items such as tools armor and much much more!!!! are admins focus on issues that affect you asap and strive to make your experience a great one. THANK YOU for taking the time to read this post !
  9. Legion Gaming Atlas Servers Does the Grind of the official Atlas server got you down? Well, I got some good news for you my friends you can now enjoy the Offical Atlas map that's right the new 11x11 one. Come on over to the first unofficial moded server to offer the Full Offical map with 15x gather and very nice shop to help keep it running. The owner Sparky and his team of admins offers +AAA customer service. The server just wiped to host the new map come give it a try matte!!!!! We would like to welcome u all to Legion Gaming we are hosting the full official 11x11 map we got an active admin team for all your worries The admin team is not raideble and cannot raid players We are however in-game to deal with urgent matters directly and to sail around cause that's what we like to do We do not tolerate Toxic players and deal with these matters ASAP We Do events every now and then like ship battle royals We also use server wide cross-chat so u can keep in touch with everyone what are the Rates? 15x Taming 15x Farming 15x EXP max lvl ships 150 max lvl wild dinos 67 max lvl dino after tame 230 3.5x gold multiplier What mods do we run? ATLAS Architect ATLAS Shipwright ATLAS Beastmaster Join now and find out more! Discord- https://discord.gg/ScuNgYY or search for us in game: [EU][UK]Legion Maelstrom PvPvE/11x11/15xAll Msg Vampire on the discord to let me know u joined trough this post to get a free in-game reward See you their sailers
  10. WTB> Large shipyard BP 215%+
  11. Hello, I run a private PVP server for my community. We are looking for an explanation of the "Top Company" ranking system. Our company has more land claimed, more crew and tames, more ships and larger ships than any other company. The company that is in 1st place has 2 people, 2 ships, and only a few tames. People in our company are more active as well. How does a company take top ranking if they barely have anything? I read that more claim flags mean higher ranking. That is obviously not true.
  12. 26/7 Astral ATLAS 7x7 [PVPVE] All Content|4x|Official Layout Astral Imperium would like to welcome you to our ATLAS cluster of servers! We're offering a huge 7x7 map designed like the Official Map layout and containing all the different biomes as well as a grid for an epic boss fight! We have a website (here) where you can find all the information about the servers, our Discord and Teamspeak servers, our Facebook page and Twitter account so you can be up to date with our news anywhere and an events calendar so you know what's happening on the servers. General: - 49 x 50 slots - PVP: Enabled - PVE: B2, B6, F2, F6 (freeport) & C3 (events) - No bases in PVE grids - Colonies: 24 hours Peace to encourage online PVP - Auto-updates: Enabled - Auto-restart (Mon./Thu. 12AM UK time) Find more @ https://atlas.astral-imperium.com/info/ Map: - Official Map Layout - All biomes - All official quests: Dungeon + Power stones Trenches + Essences of power Secondary quests - Explorer Notes - Ghost ship Find more @ https://atlas.astral-imperium.com/info/ Join our freeports: Equatorial Harbour: steam://connect/astralatlas.astral-imperium.com:11040 Temperate Harbour: steam://connect/astralatlas.astral-imperium.com:11060 Tropical Harbour: steam://connect/astralatlas.astral-imperium.com:11180 Tundra Harbour: steam://connect/astralatlas.astral-imperium.com:11200 Rates: - Resources: 4x - Experience: 4x - Taming: 4x - Hatching: 4x - Maturation: 4x - Gold: 4x Find more @ https://atlas.astral-imperium.com/info/ Players: - Base weight : 1.5x - Per-level weight gain: 1.5x - Food consumption: 0.75x - Water consumption: 0.75x Creatures: - Base weight: 2x - Per-level weight gain: 2x - Food consumption: 0.25x Events: - The Maelstrom: Defeat waves of Ships of the Damned and earn great rewards! TBC Find more @ https://atlas.astral-imperium.com/maelstrom/ - Events are run regularly to increase taming, resources, breeding etc. Find more @ https://atlas.astral-imperium.com/events/ Plugins: - Discord ↔ In-game cross chat (messages sent via Discord will be sent in-game too, and vice versa) - Raid warning (receive a notification when your structures are under attack while you're offline) - Vote rewards (earn at least 150 Gold Coins, 50 Mythos, shop points and a chance to get each ship building blueprint) - Shop (earn points and spend them in our shop in-game) Find more @ https://atlas.astral-imperium.com/info/ Rules: - No racism/abuse/hate - No hacking/exploiting/bug abusing - No advertising/trolling - Do not build in dungeons - 1 settlement max per company Find more @ https://atlas.astral-imperium.com/info/#rules Find us on: - Website: https://atlas.astral-imperium.com/ - Discord: https://discord.gg/jnYzdBj - Facebook: https://www.facebook.com/AstralImperium - Twitter: https://twitter.com/astralimperium - Teamspeak: https://invite.teamspeak.com/astral-imperium.com Join links: Equatorial Harbour: steam://connect/astralatlas.astral-imperium.com:11040 Temperate Harbour: steam://connect/astralatlas.astral-imperium.com:11060 Tropical Harbour: steam://connect/astralatlas.astral-imperium.com:11180 Tundra Harbour: steam://connect/astralatlas.astral-imperium.com:11200 Looking forward to seeing you in-game
  13. Ahoy mi Fellow pirates!! Im a old fuck, 28, n been playing since season 2, so kind of know my way around. I just started playing on the PVP EU server and was wondering if anyone has room for a solo settler. I dont need much space and Will be making sure to defend the area properly so random ppl cant swing by n troll me. I'll be doing my own thing so u guys dont have to babysit med, In other Words, I dont need a daddy unless you're overweight n have a anchor tattoed at ur forehead, in that case hit me up u Dirty rascal Im more than willing to Pay taxes, help defend in case of attack or Jump along for some PVP, and I wouldnt mind joining in on a Company discord to have some fun while doing so. Im really active in periods, other times I only play a couple of days a week. If it makes a difference I've been a mainbuilder, of both bases, defence n boats. As for now, I'm living in lawless, where I've been leveling a bit in order to build a boat n stuff. Hit me up if you know a place that has room for me. CYA ON THE BIG OCEAN
  14. Sell military services of battle brothers for gold or return military service. we offer a group of 7 people and our ship to a planned military company, for this we ask 2000 gold for our participation in your dubious operation and the opportunity to take out some amount of loot captured in the war
  15. Hello everyone, The fighting on high mountains and taking down claim flags has always been a pain and not a fun way of doing combat to me. It makes the game focused on doing barrel gliding until there is only a crater left or building so much defense on top of a large pillar that no on can touch you. This does not really fit in to a pirate/colonies game, where you are supposed to have sieges. I would like to suggest an easy and pretty nice fix for this. You have a claim flag that has a area where you need to contest the flag, this area is normally a small size that most mountains can cover. This makes it so you have to take the top of the mountain before you can unclaim the flag. I think that you can fix this by making the area of contesting grow larger the higher up you place the flag and make it so you have to go to the attackers flag to stop the unclaiming of your flag. If you then place your flag up to high then it will cover almost the whole island. This way you have to actually defend the island if you chose to place it on a pillar. In my opinion this would encourage the defenders to have more ground level defenses and would make ground sieges more fun. You could also adjust the pvp timer to 6 h instead of 9 h, since you can now use ground forces and actually have a fight. It feels to me like 9 h of being able to be siege is way to long for the average player but it's been necessary because of the large pillar bases. Tell me what you think and like this post. Best Regard Jack Shepard
  16. anyone know the best way to take care of large shipyards. A tribe attempted to raid us , failed, then surrounded our base and island with large shipyards. And now they are demanding we pay them to have them removed. Just wondering whats the best way to got about getting rid of the shipyards since they have 150k health.
  17. anyone know the best way to take care of large shipyards. A tribe attempted to raid us , failed, then surrounded our base and island with large shipyards. And now they are demanding we pay them to have them removed. Just wondering whats the best way to got about getting rid of the shipyards since they have 150k health.
  18. Hello Guys, I played this game a lot(2292 h) and i like so many parts of the game. The size, the amount of content and the explosive power of cannons but what made me stop last time looks to still be there. [Combat system] Let us talk about the basic things that makes me not feel that the game is good! I want to say that this game needs a more solid pvp/pve combat system to give it a better player skill foundation. You need a directional melee combat system to give you a basic skill lvl(Like Last Oasis). You should not stop moving just because your are swinging or blocking with normal melee attacks. That is not all tho, character movement needs to be cleaned up by adding momentum to your movement. You don't want o or 100 to be the two chooses you have. The character should start accelerating slowly and then after a short while reach max movement speed. The max movement speed of a player should also be slowed down slightly, it feels like you move really fast as a player but this might just be because of the character animations? You will have to make changes to bolas, by making them not incapacitate you but just slow you down in stead. This fells like an important, because you should always be able to fight back a little at least. You feel to helpless when you get bola ed at the moment. The guns in the game are great, i don't think you need to change much to them. They are support weapons, that can give you and edge before you switch to melee I really like this. [Griefing and harrasment] There is a fine line between griefing and trying to whittle a group of players down. Most of the time it comes down to destroying peoples stuff when they are not online or being able to constant destroy other players game play loops for little cost. I am not entirely sure how to fix this but i think a good start has something to do with the map and changing the way none pvp areas work. You don't have to have a zone where you can not do pvp, you just have to enforce it with None player character guards. You can add a security lvl to the freeports and lawless areas and then have navy npc's taking care of keeping the peace. This would be a good start in trying to build a better system for creating a safe place that is less abusable. I would also suggest that you add a cool down for entering the high security zones. For instance: if you just shot at someone else, then you might not be able to enter the high security map for 5 min because you did a player aggression. I would also like to suggest that when you take a settlement, you get some pre determined areas where you can build your fort for gold. More like a upgrade settlement that has predetermined walls and buildings you need to defend. When you have payed a one time gold price you then build that fort up and can then put up your own defenses on it. This would allow you tho have a specific place where you have to defend the flag and limit the abusive placement of settlement flags. It would also give you another reason to use gold You could even use gold for repairs when you are in peace time. The biggest plus by having this would be that you send less time on land doing the annoying stuff. I know this is a lot and would take time to get done but i believe this would make the game a lot better for all players. It would surely make me come back to the game really fast Best Regurd Jack Shepard
  19. I played this game for a smallish amount of time and waiting for the rework before playing again. But from what I've seen with the galleon, there was a few blaring problems. The first is a lack of stern chase gun ports, but that's for a different day. The biggest problem I see is the sails. The sails have a combination of two things that dont make the galleon pretty to look at. The height of the sails, and how many there are. 6 large sails on a ship like this, that dont have certain proportions in mast height vs hull height, it simply makes the galleon ugly. But what would change that? Even if the max limit was changed to be 3 or 4 sails, the proportion of ththe mast vs hull still makes it ugly... That is why I'm thinking there should be a new tier of sails. With the ships in the game, I've noticed that small sails are for sloops, medium sails for schooners, and large sails for brigantines. But large sails are also meant to be on galleons too, despite not looking like they're the right size. So, why not add a new tier of sails that corrects this issue? https://imgur.com/imCg9Ny https://imgur.com/5sv23wp These larger sails look much prettier than 6 smaller sails, right? If you look at these, our current large sail is the height of the rear most mast, whole the others are much higher and wider visibly. So this is what I'm proposing. With colossal sails, make them have x2.5 higher functionality (speed, handling, weight, ext) than large sails. That would negate the 6 large sail on galleon problem, to where you would want 2 colossal sails on a galleon and one large sail, but no functional difference between 2 colossal + 1 large sails and 6 large sails. Might even be better since these sails would be cheaper to make, and significantly less weight on the ship. Not to mention, look a lot better. What do you guys think of this proposal? (Edit: it wont let me post the image url, and imgur links dont work. How do I upload images properly?)
  20. Ahoy everyone! First off, sorry for the huge font size! I wrote the post in my phone notes to make sure I covered everything and can’t work out how to change it after it was copied and pasted here! So (if you can’t tell) I’m new to the forums, normally I just hide and travel through them and watch with popcorn whenever something big goes off. But with everything that’s happened recently I’ve made an account specifically to create this post addressed to the new community team and pass along a series of questions from our alliance that were all playing The Gorgon’s Gaze. Before the questions though, I’d just like to say welcome to the community to the three new developers who we’ve met so far. I hope you can keep the dream alive while also paying close attention to what your fans are saying, unlike a lot of developers for games which looked promising to begin with but ultimately failed because of breakdowns with fans. Without one you can’t have the other and all that... Also, I have to say that I currently personally class Atlas as my all time favourite game. And as I’m physically disabled, I’ve played a lot of games, but none that have hooked me as much as Atlas has. I become physically absorbed into the game when playing, and I just hope that my PVE based love for it now doesn’t turn to hate as I want absolutely nothing to do with PVP. If I did I’d play other games. I know PVE will still exist before people start blowing off, but let’s just say a lot of us don’t see the need for change when nothing (game mode related at least) seemed broken or in need of change. A lot of us feel we’ve lost everything for no good reason and are eager to see what the cost has bought us. Please note that the following are questions from 12 individuals, and not just all from me. The questions themselves reflect what’s most important about playing the game to each person, and how they’re answered may be the difference between people playing from July or not bothering anymore, something which I’m sure goes far wider than our alliance group. The questions aren’t listed in any kind of order of importance as they are all equally as important as far as we’re concerned. Q1. With the closure of The Gorgon’s Gaze, what is the long term plan on the roadmap for all the PVE players who have now lost their main server? Will there be a brand new server established with the newly released world map active for us to return to or are we all now expected to merge onto one server after July? Q2. As is the case with the majority of people on The Gorgon’s Gaze, we have spent literally months worth of playing time establishing ourselves as a stable company of 10 people, and played as part an alliance. We had several levels from the discoveries, a fleet of 5 schooners (2 of which were mythic), a brig and a mythic galleon. Not to mention the builds and tames (some of which being from Golden Age) spread across 6 grids and countless full days collecting gold to sustain our 58 point island. Will any of this progress be taken into account if we decide to still play? Perhaps at the very least, anyone who had already spent the time helping you develop your game to lose everything literally overnight could have some kind of unique skin on their account to show their continued commitment after losing all progress should they chose to start over? Q3. With the map adjustment, will you still be able to sail over the edges of the world and end up on the other side? Also, while other types of grid have been mentioned on the latest announcement, there is no info yet on where the Freeports will be. Will they still be included or will there be new ways now to recruit crews, buy skins and of course tame cats? Q4. Pathfinders have lost everything. What kind of new content can be expected? Or will we just have the same features with an adjusted map? Even SOME insight to new stations etc might be enough to swing people back to playing from July. For example, a way of taking the salt out of sea water such as a boiling station? Which could require alloy and gems and be far down on the skill tree to make it hard to get? Mechanical Filtering existed in the era the game is set in after all. Q5. Are we going to see any changes to the skill trees in general such as the amount of points it takes to buy skills? Will there be as many quest skills now or have some been lost to a smaller map or bunched together like on Blackwood? Q6. The main difference in base building between PVP players vs PVE is that PVE players build for keeps. We want our structures to be noticed and appreciated and remain as a form of overall progress. Will this be the final wipe? Or should we all just wait until the game is released to start playing again? Q7. Will there be any changes to taming, breeding and pathfinder levelling stats? Will discoveries now count for more points or will the max level be reduced to take into account what definitely appears to be a far smaller map than we had before? Q8. I’m concerned about how farming will now work with the fact that equatorial now only takes up a tiny part of the map (and oddly is not centralised). Are we now going to have to fight for an inch of land in the best planting terrain? Or will farming be easier to do in the other biomes? Also, will there be any new crops? Ark had vegetables AND berries for example but to be honest I really just want to grow my own mint and limes! Q9. Will pathfinders playing on ALL consoles now be able to see custom flags, canvasses and sails? Or will this still be restricted to 1X and PC players who are fortunate enough to be able to afford the higher end tech? Also, will we be able to put images taken on the pathfinder compass camera accessed by holding Y onto canvass now? Q10. Will there be a fix for the big bug where if you own an island and have the settings on COMPANY ONLY, other people can still do what they like and build anyway? We had all 6 of our owned island discoveries constantly blocked by other people setting up travel agencies there, despite us constantly breaking beds and foundations when we noticed they were there from the log. In other words, we were being stopped from building on our own island without any way to correct it as the admin IGNORED all 3 of our tickets on the subject, presumably with the knowledge of the upcoming wipe. Eventually we had to check every day, it would be nice to not have this hassle. Q11. Can we have a dedicated memorial gallery to post our Gorgon’s Gaze images to? That way at least our work has not been completely for nothing and our builds live on. I had a crew member who I temporarily forgot to feed once when I was new to the game and was bugged to be constantly retching. It would be nice if Lady Chuckup could live on as well in some way from our captures of her as she is definitely less replaceable and was our company mascot. Q.12 Possibly the most important question on a lot of people’s minds from both PVE AND PVP...will this be the Legacy update which sees our pathfinders be able to have children? And can we PLEASE have our flying ships now? I know a lot of these questions have likely already been asked, and some may have been answered. If anyone has anything they can answer, please do so. Just please keep your comments CLEAN and more importantly CALM. The Dev’s know we’re mad, but we won’t get anywhere now by freeplaying our war drums. ALSO...I HAVE ADDED THIS SECTION IN TO CLARIFY THAT THIS POST IS NOT INTENDED AS A PLACE TO VENT YOUR RAGE. Feel free to comment, but PLEASE ADD AT LEAST ONE QUESTION OF YOUR OWN OR SOME KIND OF CONSTRUCTIVE FEEDBACK INTO WHAT YOU WOULD LIKE TO SEE IMPROVED. Please chose to be civil with your comments though, as we have in our main post. And remember...THIS POST IS ADDRESSED TO THE NEW DEVS AND NOT THE OLD ONES WHO YOU MIGHT FEEL HAVE LET YOU DOWN. I’m not expecting a direct message response but hopefully at the VERY LEAST, the developers who introduced themselves to us recently will read this (in full preferably) and provide some of the answers with their next major announcement. It may be enough to prevent a full blown mutiny and bring some back to the fold. I tried to include some of the captures we do have from The Gorgon’s Gaze in this post but wasn’t able to add them in for some reason so I’ve put them on my profile instead if anyone wishes to see them. I sincerely hope to see you all on the seas (and land, as that definitely matters too) again from July, pending new info. Perhaps on a new server, appropriately titled “The Phoenix’s Flame” or something equally as worthy. Yours in seamanship, Kingston Towne
  21. Hello Pathfinders, and hopefully grape shot games, please read the entirety of my forum thanks! I think a rework of the PVP system would be really nice and bring a lot of new players in the trailer the PVP system seems a lot more polished and nice [MELEE COMBAT] a lot of the buttons should be rebind able first of all pressing CTRL and RMB or LMB is abit annoying id rather rebind it to ALT + RMB or LMB this would improve Melee combat a lot some other suggestions are to add directional attacks and to give the sword its own hit box rather than your cross hair having to be on the opponent this would add a sort of skill aspect to melee combat and since we have attacks and we have blocks there needs to be some kind of way to get around the blocks perhaps a Feint system sort of like a fake attack or something similar to this would need to be added, if this was done this would hugely improve melee combat make it a lot more interesting have a higher skill ceiling and be a lot more enjoyable perhaps even removing the lock on mode could happen as with this kind of PVP with sword hitboxes rather than cross-hair it would make the lock on almost unnecessary. [FIREARM COMBAT] this isn't really as much as an issue as melee combat but maybe removing the cross-hair and making gun sights more prevalent would be a nice change to the game I also think that guns should do more damage guns require a lot of points especially for the carbine and for it to do like a measly 70 damage sometimes even less with guns or so after missing is ridiculous especially considering the reload time I think the damage should be heavily buffed I don't think it should be a one shot or anything similar to that but I feel it should definetly reward good aim and at least put the opponent on a low health with good armour [ARMOUR] better armour should negate speed by a critical amount by rewarding with health more health slower player this balances very op armour while still making them viable don't want to get one shot with a gun better armour but don't want to be slow Mid tier armour want to be fast no armour the speed shouldn't be incredibly different but I feel mid tier armour should reduce base speed by about 20% and high tier armours reducing it by about 30-35% [NPC REWORK] the current NPC'S have a ridiculous amount of Health its about like 6 shots with even good guns to kill them this is ridiculous as if you mount an NPC on a swivel it makes it almost impossible to kill them this in term makes Melee PVP not viable as you do not get rewarded for boarding ships. On tamed creatures the cannon carts should be mountable by NPC's and only by players I believe the this is abit too op and is basically the Quetzal auto turret from Ark its unbalanced and almost unplayable against [SHIP/OCEAN PVP] I believe you have done a splendid job with ship PVP some of the best I've ever seen but I believe a little tweaking couldn't do no harm I think the structure on ships should be regulated a little bit more I think ship structures should be reduced this shouldn't effect deployables like Boxes , Storage's , Cannons , or other types of deployables only building items [In conclusion] I believe this sort of Melee rework could make the game an B Tier Melee combat and an A tier shooter gamer maybe even approaching the A tier slasher for examples of this type of PVP please take a look at Chivalry Medievel Warfare or the game Mordhau maybe even Last Oasis take some notes and do a more basic version of that I love ATLAS and am a long term ARK player with thousands of hours combined between the two games but in the games current state its just ARK on water the only problem is this game does not suit an ARK type of play style I have no other complaints with the game and think the game is actually really good and just needs some little improvements here and there and I believe the ATLAS team is doing the first steps of this by introducing a new Lead Designer and new community management as well as what seems to be monthly updates, good job Atlas so far keep on adding New weapons armours and other content. Thank you, everyone for reading my forum and listening to my opinion please share this with your Atlas friends and help this post reach the top of the Forums and help this get to the development team, and lets make some game breaking PVP improvements and please I implore you to write other PVP improvements the development team could consider please add your suggestions to my forum and link other forums that discuss good PVP improvements in the replies [ YOU CAN FIND AND MESSAGE ME ON MY DISCORD HERE CyroForel#0602 ]
  22. Great roleplay server looking to grow in population. If interested plz drop a msg here below
  23. Be legendary Community RP Server (Lite) 3x3 This is for casual RP (Any level of RP from 0 to 100) If you are not comfortable with RP that’s ok just be polite when someone talks with you. Plenty of great mods and ships to build. There is an auto economy to buy and sell resources and animals. You can only sell Gems & metal for Gold at the market. There is a separate docking for unloading do not stay parked in that space. Sell your resources and move afterwards. You can buy all atlas animals the are level 750. There is also stalls to purchase tools and armor and weapons (Mythical) There is one stall to get free starter tools (Please take only one of each) The community company is BARRACUDA’s Anyone can join to be part of the community. You can build on the starter island only if you are part of this community. Barracudas can build anywhere else and claim islands etc. Being part of the company means all member cans share anyone’s home or things as long as you follow simple guidelines. Do not just take peoples stuff and never replace things. If you want personal stuff not shared set pin codes on private storage etc. You can only take shared animals not personal ones. To mark them as shared put a “-C” at the end of the animals name to mean “Community animal” DO NOT EVER take someone’s personal animal without permission! You can also play as an independent, create your own companies and even be pirates. EVERYONE is allowed to use the starter island for commerce. No total or unnecessary destruction of property or animals. 35.136.200.212:27520 Discord: https://discord.gg/YaqtXPy Harvest rate is 4x Taming 20x Breeding settings 15x Mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1975527406 2024064580, Pirate Town 2073834577, Eco RP Decor Continued 2029321503, CG Creatures 1995773556, Automated Atas 2006753389, New Indiamship 1657589904, TnM Powerstone tamable animals 1635395019, Unlock Hair emotes 1637820974, Peachy Ship Décor 1674363794, Atlas Hitching Post 1634787296, Spuk Adv Structures 1644646859, Market NPC 1645711130, Chronicles RP Town Builder 1699772263, Figureheads and ship essentials 1882120047, Atlas Shipwright 1917720610, Revies animal Overhaul 1951738448, Vanilla Items++ 1632927688, Custom Ship add xp 1680540642, Regenerating Ships 1657853285, Custom Ship Menu 1648830674, One Pay Crew
  24. https://cdn.discordapp.com/attachments/715921340955099146/715921436673310730/3_cluster_poster.jpg Come join the fun. Boat battles. 24/7 PVP. 3x3 grid with more to be added. All power stones and bosses. Boosted stats
  25. Good day to all. Many were faced with friezes and a severe FPS drop during large-scale battles. There is an idea how to optimize the game for such battles. I will describe the essence of the idea, and my version of its implementation. The idea has 2 directions: at the player computer level and at the server level. The essence of the idea at player computer level: Create a special mode in the game settings called "Large-scale Battle Mode". Including this option, the game automatically adjusts to the most optimized settings for such battles, as well as disables some packet transfers (which will reduce the load on the server). However, in this mode, the maximum range of rendering ships is necessarily preserved. The essence of the idea at Server Level: Create a special mode that is activated when there is a huge crowd of people in one place, limiting the bandwidth per player, or rather, receiving and transmitting in this mode only the most critical packages for battles. So that the player does not appear discomfort and lags. How to do it? I have an idea. How to implement the "Large-scale battle mode.": Perform zero tests. Create a separate test client that is zero (there’s almost nothing in it, just a few kilometers of a flat surface without textures), and zero characters (who don’t even have animations and textures in the first stages of the tests). Recruit community testers. It is enough to publish information about this on the forum and in the Steam blog under the slogan "We need a lot of testers to work on optimization" and a large number of people will gather. I am more than sure of this. Assign tests for specific dates and times, which is determined by community voting (For maximum presence and stress test). I already did this once.) Believe me, the community is only happy to participate in such tests in order to help developers. You do not put the players in an uncomfortable position with this act, but on the contrary will win their respect and foster their interest. The essence of the tests is to check how the game behaves and its code (on the player and server side) (some developers also connect to the test like regular players to see what happens with their own eyes) during a large cluster of players in one place at zero conditions. Ideally, the game should work smoothly and without problems. In this case, it is necessary to gradually expand the zero client option, by slightly moving it closer to the game version. If suddenly, when adding one of the parts of the game and server messages during the tests, the players started lags or even strong lags - note what exactly these lags caused, disable and continue tests with other parts of the game. Thus, gradually revealing all problem modules of the game. After that, try to optimize as much as possible each module of the game individually, as well as decide which game modules and packet exchange with the server can be disabled in large-scale battle mode. You won’t believe it, but in one game with a large crowd of people, it turned out that simple sounds exert a tremendous load on the game client. The server was not loaded at all, however, among players, the frame rate dropped to 1 stable. The sound of walking, shooting, jumping and so on from each player created an enormous load on the game client. Therefore, the cause of the load during the accumulation of players can be anything. From the trivial problems of the game client to the ultra-high network load on the server. Atlas is a great game in which players are able to entertain themselves by creating their own plot. Each has its own unique story. If you find the key to optimizing it, then it will be very difficult to find a game better.) P.S. when you be able to create an effective “Large-scale Battle Mode”, I recommend adding an option (checkmark) for players to automatically turn on this mode, when the FPS has strongly sank for a minute, which is initially turned on by default.
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