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  1. Be Legendary 4x4 Lite RP Community https://discord.gg/s88VqdX We have a 4x4 friendly Atlas server for those wishing to escape the dregs of official. Very helpful people here. Over 90 islands. 2x XP, extra xp for kills & building, 5x Harvest, 5x Tame, All engrams available other custom settings. Must create a realistic character as we are a semi Role play. Role players have priority you don't have to participate but do not interfere with RP. No griefers PVP must be done in RP (no senseless attacks, destroying property etc) Private discord channel made for each tribe. Much More. Mods Used: https://steamcommunity.com/sharedfiles/filedetails/?id=1642536783 Davy Jones
  2. PlayPortRoyal.com 5x5 PVP 8XALL+Quests+Shop [Dedicated Server] Port Royal is OWNED in-house and hosted on a c6220 blade server with 8 processors and nearly 400GB of ram to ensure the highest quality gameplay available. This means that we do not have any worries about the future of the server. As long as we have a player base, we will host it. We also have our own custom mod made specifically for Port Royal that allows us to modify the gameplay as we see fit. This allows us to give users features that are otherwise unseen on other servers. We welcome all players that are looking for a complete experience. Although we do have a shop/points system, Port Royal is NOT a play to win server. In fact, everything that can be purchased in the shop can also be purchased by utilizing our discord chat. You can play games, help others and simply be active within the community and use those points towards buying in-game items such as treasure boxes, shop points, VIP packages and so on. We do not have ANY PVE zones nor do we plan on having ORP. This is a PVP server - if you're unable to handle that - please do not play. We do have a rule-set that we expect each player to abide by and WILL enforce those rules accordingly to grant all players a solid experience. Admin command logging is turned on at all times, however, the admin does not play on the server. In fact, there will never be any admins that play on the server. Rates: 8x ALL Map: 100% custom, with all Power Stone islands, The Kraken, Ghost Ship, NPC trade ships and correct settings to emulate Official gameplay (minus the rates). Website: https://www.PlayPortRoyal.com Shop: https://shop.PlayPortRoyal.com Discord: https://discord.gg/56Ck5SM *Note* When you join the discord, you must click the "Welcome" channel, read the rules and then type "agree" in the welcome channel to see all of the other channels. Once you join the discord, click "server info" to get all of the connection info for the server. *Another Note*: This server is brand new and still may have some growing pains to go through, please be aware that we are on top of every issue that may arise and will fix any issues as soon as they come to be known.
  3. EliteArk 15x PvPvE 7x7 Just wiped BEAUTIFUL CUSTOM MAP!! CUSTOM STAT DISCORD BOT! REVIEW ALL YOUR STATS YOU ACCOMPLISH IN GAME AND VIEW THEM ON DISCORD! ONE OF A KIND! With our 3+ years experience of being at the forefront of Ark: Survival Evolved, we have now delved into the world of Atlas to bring everyone the experience they know and love from our other games. Our first server consists of our very own custom 7x7 Grid that contains PvP and PvE zones. With players from all over the world already playing with us we can guarantee that there is always something exciting for our players to experience. Our dedicated admin team are committed to serving our members by upholding rules and reviewing any feedback. Map Info Our incredible map is consistently being developed to bring new updates every week. With locations within NA and EU, players from across the world can play here knowing it'll be active at any hour of the day. The main features of our map is currently: - Increased Player (151) and Ship (71) levels - Increased Rates for Gathering/Breeding to 15x - Increased Skill Points per level - Custom Stats - PvP and PvE zones - NA and EU servers - Offline Raid Protection - Stack Mod - Power Stones - Merchant & Ghost Ships - Consists of all islands found on official servers - Claims are visible on atlas map - Points/Lootbox System Community Info Our community is the most rewarding part to what we do. With over 5k members currently within our discord it's an ever growing family that all have one thing in common: Gaming. With frequent contests with in game prizes and rewards for extraordinary community members, this is one community you can be proud of being involved in. Links https://eliteark.com https://discord.gg/XwBvXJ3 PVP steam://connect/ B3 Boatswain steam://connect/ B5 Hawkins Inn PVE steam://connect/ F3 Royal Colony steam://connect/ F5 Lighthouse Lagoon
  4. Astral ATLAS 4x3 [2xGather/4xTaming/4xHatching/Plugins] HOME PORT NORTH WEST: steam://connect/atlas.astral-imperium.uk:11000 HOME PORT SOUTH EAST: steam://connect/atlas.astral-imperium.uk:11110 Astral Imperium would like to welcome you to our ATLAS cluster of servers! We're offering a huge 4x3 map containing all the different biomes and a grid for an epic boss fight! We have a website (here) where you can find all the information about the servers (including ARK), our Discord and Teamspeak servers, our Facebook page and Twitter account so you can be up to date with our news anywhere. We have an events calendar in place so you know what's happening on the servers. MAP - 4x3 (12 servers) - All biomes - Center Maw (boss spawn) - All Power Stones - All Explorer Notes - NPC trade routes - Ghost Ship Find more @ https://astral-imperium.uk/astralatlas/server-info/#map SETTINGS - 2x Resources - 2x Taming - 4x Hatching - 4x Maturation - 698 Skill Points to spend (much more than official servers) - Increased weight for players and creatures - Decreased food and water consumption - Increased max ship level Find more @ https://astral-imperium.uk/astralatlas/server-info/#settings EVENTS - Events are run regularly to increase taming, resources, breeding etc. Find more @ https://astral-imperium.uk/astralatlas/events PLUGINS - Vote Rewards (earn 250 Gold coins and a chance to get ship parts blueprints of better quality) Find more @ https://astral-imperium.uk/astralatlas/server-info/#settings RULES - No racism/abuse/hate - No hacking/exploiting/bug abusing - No advertising/trolling - No offline raiding - Do not block dungeons Find more @ https://astral-imperium.uk/astralatlas/server-info/#rules FIND US ON - Website: https://astral-imperium.uk/astralatlas/ - Discord: https://discord.gg/jnYzdBj - Facebook: https://www.facebook.com/AstralImperium - Twitter: https://twitter.com/astralimperium Looking forward to seeing you in-game
  5. Hello! If you are looking for a good PVP server, you are in the good place. I won't bore you more, just go to server information Grids We start fron size 3x3. It is enought size for a brand new server. On our discord you will find link to the map and islands locations. We try to ensure you all types of resources to gain. When server will be more popular, we extent size to 5x5. Rates Harvesting - x25 Xp - Instant lvl Taming - x25 Breeding - Accelerated Max Ship lvl - 200 Standard Ship weight - boosted (For example galleon has 200 000 weight at the beggining) ORP In hours from 16:00 to 23:00 CET ORP is turned off. Except this hours ORT turns on 10 minutes after last player from company log out. Mods CustomShip [1632927688] Custom Item Stacks [1629667379] KWAKA'S PIRATE JUKEBOX [1633618697] [SPUK] Advanced Structures [1634787296] Editable Server UI (WBUI) [1639088858] MultiVitamin [1628534756] Hardware Intel i7-7700K OC 4/8t - 4.7GHz /5GHz 64GB DDR4 2400 MHz NVMe disks (great performance) Steam connect to server steam://connect/ If you want more info, please join to our discord https://discord.gg/xGAjUzT
  6. Grapeshot, We all came here to play a pirate MMO with survival and PVP. Not an ARK mod. You guys are doing hella good with the changes lately, but more balancing needs to come. And to be honest, im all for tools that help us farm instead of animals. For example a saw with two sides (two players use saw and get bonus wood), saw mills, and some type of carrying carts for horses. Instead of smacking trees with elephants. This would give you guys a chance to go a completely different direction with Tames. The sword fighting and pistol play/bows reminds of somewhat of Reign of Kings. I fell in love with this game for that. Currently swords and pistols are a novelty in PVP, not a staple. I challenge to find anyone who isnt entering a PVP ground battle at current day NOT using flame bears. Its everywhere, its broken, and its not fun. Just my two cents, from someone with over 700 hours into the game.
  7. Ahoy! I would like to introduce you to the A1 Unofficial Atlas Server the absolute best Unofficial Atlas Server in the World! A little bit about A1: A1 is an amazing community full of friendly and awesome people where we have a lot of fun, laughter and good times. With over 3+ years of Ark Server experience and 13+ years of various other server experience we have been rooted in game server hosting for over a decade! We strive to provide a great unofficial server experience that strikes a perfect balance between fun and difficulty. A stress-free environment where you can play your own way, with a community where everyone helps each other. Good news Sailors! January 25th 2019 we launched our brand new and improved 6x6 Unofficial Server! What does this mean for you? On Jan 25th 2019 we started fresh!! A great opportunity for new adventurers to join our ranks, find themselves an island and enjoy this amazing custom made server in either a PVE or PVP zone 6x6 Atlas Grid provides a large playing surface for many players to enjoy together Newly Custom Built 6x6 Map: Map Info: 6x6 Atlas Grid Fully Integrated PVP & PVE Zones Contains 100% of Islands from the Official servers Rates: PVE High Security 2x, PVP Null Security 3x, PVP Low Security 4x (Sotd's PVP Area) All Power Stones on the Map Center Maw End Game Location All NPC Ship Traders Much much more to explore! Fully Integrated PVP & PVE Zones Explained: With the A1 Unofficial Atlas Server we want to cater to a wide audience of players and with our integrated PVP & PVE server set up we can do just that. Taking a note from the successful EVE Online PVPVE mechanics we have decide to separate zones for both PVP & PVE servers called High Sec PVE, Low Sec PVP, and Null Sec PVP. The more dangerous the zone the higher the harvesting rates. The Low Sec PVP zones have wondering Ships of the Damned separating the PVE & PVP zones, companies/sailors should cross with caution! For more Server Info or How to Join: Hop on and get to know us in the Atlas Chats on our Official Discord: https://discordapp.com/invite/srRjA9Y More Information can be found on our Reddit: https://www.reddit.com/r/A1Atlas/ UPDATE: A lot of things have been going on with [A1] recently so I want to give everyone a quick summary of everything.1. Atlas- Administration (gold + patrons) and leadership have been working on designing a well balanced 7x7 map- We are trying to launch these changes to line up with the next major patch that should come to Atlas- We are currently working closely with @ghazlawl to develop a specific A1 mod that will come with the new 7x7 map, we are very excited about this. We are also working with him closely to develop and alpha test the Pirate Quest mod.
  8. Dread Pirate Jackle

    Zone Transition Fail, Can't Load Any Server Now

    Monday Feb. 25th I was transitioning from L12 to M12 for a fountain run when the server jump hung up. I was promptly disconnected and unable to log back in. I was informed that you can get stuck between zones but usually breaks loose within a day or so. I am still not able to log into any server. This includes PVE, PVP of EU or NA. I have attempted to remove the log file as well as repairing my install, gutting my battleye and reinstalling as well as completing a full uninstall reinstall of the game this evening to no avail. If I ReJoin Atlas it eventually times out in a Host Pending ConnectionTimeout (See image). If I select Join New Atlas it results in a Joining Failed, Connection Timeout (See Image). I am stuck and would appreciate any fresh insight into what this may be. *Notations* I did notice that there was an IP address change from my ISP on Monday around the same time however I am unsure why this would affect anything. Thank you!
  9. One Eyed Willy PVP/PVE Environment (English ONLY Please) Custom map 3X3 - 9 Grids (including all biomes) All PVE islands and working quest line No duplicate islands NO MODs EVER policy No Admin Cheating Dedicated to being around a long time
  10. After reading through the updated notes I want to first say to @Jatheish @Dollie , and everyone else working on this, thank you for listening and trying to fix the issues we are talking about. That being said some of these are better than others, and some are just a swing and a miss in my view. I'm going to break this down into multiple posts on multiple topics cause I see a lot of potential problems. ALSO this is longer, but I feel it's really important. CLAIMS-General The boat decay system will be enabled. This means that there will be a tagging system attached to boats which will cause them to self destruct after multiple weeks of inactivity on PvE, Golden Age Ruin, and Freeport servers. To tag a boat, the owner of that boat (single player or company) will just need to enter its stasis/render distance. This is great idea as a start, but misses the mark. I appreciate that some areas will clear out tons of ramshacled sloops, but it doesn't stop the greifing locally. PVP can demolish any boat that is parked in their bay , but PVE is left defensless and your team hasn't made a workable fix cause it's just sandbox to you guys and all we care about and need access to is building. One aspect of the design we intend to stick to is the fact we want players to always have an option to build, otherwise, the game cannot be truly experienced in its current state. FYI guys: I do love building, but it's not the only reason I started playing. I was really looking forward to the co-op and you keep taking more and more away from PVE This is what will still happen as players use boats to continue to grief each other. I will make boats, anchor these boats with beds for fast travel and blocking off your harbor or coast, then once every 10 days fast travel over and render them in. Give me your island and I'll unblock the harbor. Some islands are harder but the point is someone will do this. So good idea, but it doesn't fix the problem, it just creates a new way to have the same effect. Claim owners will be able to demolish structures (via the pinwheel) on their settlements temporarily as long as the structure has been placed within the last 12 hours. After the 12 hour period has passed, they will not be able to demolish the structures using the pinwheel, and must manually destroy it. Claim owners can do this outside of raid hours or warlike. This exists as an anti-griefing mechanism. On PvE servers, we may extend the time beyond 12 hours as players will not have the option to destroy via PVP. This just says to me that all you guys want is a system where you can say we gave you guys an out but you didn't use it. Should have logged in after someone pillar spamed your island . It's your problem if you didn't catch it cause we (Grapeshot) gave you a fix. So this by my reading will actually reward spamming as someone can place foundations or pillars down, and if I'm not on for a day or two due to RL something, I'm stuck with them and can't get rid of them at all....... and hope you don't miss any they hid in bushes etc. Everyone get used to surprise "To close to enemy structure" messages. There will be a notice sent to the Settlement Owner’s Company and also via a cross-server notification pop-up when new players/companies are building on their territory. Players will have the option to subscribe to this Company Log via email or Discord, similarly to other Company Log messages. THIS IS AWESOME!! GREAT IDEA AND IMPLEMENTATION. I really hope it works well but everything can't ride on me getting a message due to phone signal, etc. Again it is a cop out on an actual fix by saying you have given us a warning system. CLAIMS - PVE Summary of Grapeshot's oppening paragraph, "We hear you, we get that you're worried, we want to make sure it's all going to be okay. We're working on fixes for your concerns, till then, PVE will have the same system as PVP (whole island claim), but no raid hours, hard caps on claims, implimenting player shops, tax bank is there for people renting to help with cost. Wait....why and I still renting in the new system? This means that players will be able to claim islands, and anyone can build on those settlements If ANYONE can build on your settlement. 1) How do you stop them from blocking resources, walling off sections, etc (read back above in CLAIMS -general). 2) Why do I have to run ALL over the island to delete stuff cause someone had a bad day at work and wanted to be an ass and feel powerful for 10 minutes leaving me with hours of BS? Pass 3) Weren't we the player base asking for a system that allowed EVERYONE to claim a section of land? Idea being you would start at the freeport, work your way up to lawless, then go stake out a claim somewhere? We DID NOT want renting and we DID NOT want every island to be lawless. -ROUGH MATH FOLLOWS- 15x15 grid so 225 servers, but we loose almost 80 to power stones, lawless, and freeports. So that leaves 145 Servers now each with an additional island. For eash math we will say each of them now has 4 islands giving you 580 islands to claim and sure some companies will claim 2-3, but even if we took out 1/2 to these companies claiming multiple islands there's still 290 left so we're good right? NOPE, that alone is 435 small companies which is nearly the full amount of available. So then it becomes rent, lawless, or quit. No one wants to rent, so So then lawless becomes a big pillar spawn issue again cause at least we have our space (hopefully your comment on fixes for that down the road are true, but for now it's what we know will happen till then). So all the perks of owning the island and renting to others is potentially lost cause WE DO NOT WANT TO RENT!!! Maybe if we could have PVE alliances and have the alliances build trade network bases spread out on different islands or shared alliance taming bases...... oh wait... CLAIMS - PVP Give claim owners the option to enable allied companies to build cannons on their lands Give company owners the option to allow allies to use their cannon (governance setting) Enable an activation timer on cannon structures placed by non-allied companies during wartime and raidable hours to prevent instant FoBs. Similarly to battery-powered heavy turret activation timer on ARK. Delay on joining a new company or alliance after leaving one (24 hours) Company owners and admins can now set other companies as neutral. This is done via the in-game pinwheel, similarly to alliances when targeting another company’s structure or player. Companies which are marked as neutral will have a different colour display HUD, as a way for players to indicate they are non-hostile, however, they will not have other benefits which the alliance system would provide. In summary, there will now be three states in which other companies can appear: ally/neutral/enemy. Looks like you listened and achieved pretty well a lot the major concerns in PVP. Well done there. The big issue left is alliance limitations, but what I don't understand here is you say that you quote understand that there are some concerns regarding how that (that being alliances) could potentially be exploited in a PvE environment, and we’ll be working on designs and systems to ensure that isn’t the case from a technical point of view, as well as through GM involvement. How are you not worried about people working around alliance caps in PVP? If any place I can see greater exploiting of alliances and groups would be in large scale attacks of other players in PVP. The alliance limits are flawed, and people are already figuring out multiple ways to work around it. Discord anyone? SUGGESTION You created a whole new system to replace something that was already in place and could still be tweaked. A large portion of the players have said (Not claiming these as my ideas.) 1) Get rid of sea claims. They are horrible and a blight. Good idea but they don't work. I can overlap so much land, and then from there can prevent others from claiming land cause your claim is over a portion.... to many bad tricks. 2) Limit claims per person or per company. As a reference, our company of around 15 has since launch worked from an offshore claim to a corner of an island which is still more space than we need. If this claim change happens and we were to claim the same island, you just gave us around five times the land and took away claims from 6 other good companies that share the space with us. 3) Resource upkeep building should just be a claim upkeep and not worry about your buildings falling appart all the time. There should be a repair building added in for if/you're attacked and you can have crew staffed to it to help repair your base during the seige. There can even be new ship of the damned that will land and offload undead to attack your base. If your base in under attack by players the undead attack the first players they see so it could help repell the attack. 4) Drop the time down on claims. There should be a healthy turn over to an extent. in PVE or PVP this is a colonial, survival, mmo. I know a lot of PVE players don't want to think about loosing everything but that's why solo play is harder. If you are the only one resetting claims by running around a whole island have fun, not what I want to do. If you do, congrats, it's a lot of commitment to have a large base/island. 5) Going back to alliances and how companies tie into them with claim flags etc, set up some factions for the game that we choose to join, and unlike other MMORPG games where you are Alliance or Horde forever, you can switch groups in this cause pirates!!! maybe 3 pirate factions and a colonial military. You can even add quests to infiltrate and steal later in production. 6) Last and probably most important..... Fast travel is bad. Being able to set up beds in claims or islands all over the grid is not good. If an alliance wants to raid a base 5 squares away, someone might see the fleet passing. They can possibly fast travel to other islands in the same square, but at best they know the direction this fleet of ships was going unless they follow. Imagine people in glider suits trying to do recon and pass messages on to other allies. BUT WHERE THIS IS DIFFERENT is I can't teleport 5 squares ahead of that fleet and ambush them. I can build speed ships to try to pass them, skirt around them, etc. But if they sneak through and get to one of our lesser defended islands, 50+ people shouldn't magically appear from 13 squares away. This again allows CLAIM TURNOVER. There are more things but really these are the big ones I've heard a lot of times, that my company and I talk about, and we worry that none of these things will end up in the game and that it won't live up the the praise we've been trying to give it. We're still here and will be post wipe and will try Atlas 2.0, but the biggest thing our group and those around us talk about is how quickly things swing from one extreme to another. Maybe this month is taming. We're going to try raising levels available to tame, well now the higher level animals are killing more players. Maybe that's not a good idea or maybe we can lower the spawn rate. Whole point being we are here to help test the game..... give us direction (kinda like your post asking about tames and what we'd like to see), let us test what you want that day, week, month, and submit feedback. We can help if you let us. Lost Boys edit: changed title to fit better after the post went long
  11. Just get rid of the alliance system... your game literally can't handle alliance scaled pvp.... Nobody has 100 friends that play the game... you aren't going to deter anyone from playing the damn game if you limit Company membership and dismantle alliances... I mean seriously do you think all those people are truly that tight-knit? They aren't... they will enjoy the game on a smaller scale hands down, and see there is no fun in a zerg mentality. Imagine a game where every grid has its own politics...it would be the best thing ever for this type of game. I appreciate you guys trying to take a lot of concepts from Eve... but you need to understand you are a different type of beast... so copy paste isn't going to work. (talking about that dumb neutral shit I read) TDLR: get rid of alliances, reduce company cap even further.
  12. Caleindal

    pvp Solo Extreme 2PVE x 2PVP

    Solo Extreme 2PVE x 2PVP by Pingperfect.com https://discord.gg/w249Hpr 5x xp 10x harvest 30x taming A1 has 2 freeports Port Royale and Tortuga(GM fortress) + 8 islands for claiming each zone has a power island currently for mythos collection its a work in progress eventually all 8 power islands ghost ship and kraken in a 3x3 grid connection query info 4 mods item stacks pirate repair crew peachys dock items Indianman
  13. Come join the new dedicated server The Grave Expanse! Newly created server with PLENTY of room to grow. Privately owned server so very stable and lag free. We were a cluster of ark servers that were in the top 100 on battle metrics. Our admins are always watching discord and helping people learn the game. Looking for large tribes and singles to come help make this a great pvp server to play on! Newly upgraded to 4x4 map!! Current rates are 2x gathering and exp and 5x TAMING! Love official but hate the toxic and laggy state? Come join The Grave Expanse! https://discord.gg/yzHSjWU Check out our discord for more information and updates on the server. Thank you!
  14. EchoValleyRP/PVP 6x6 Mods/Powerstones/opTreasure PVP 5X gather and XP, Map 6x6 36 grids PVPE Compass Point - Connect: steam://connect/ Our Home Server and Freeport Location Discord www.discord.echovalleyserver.com
  15. FIND THE SERVER... Wanna play on the awesome Thor's Hammer ATLAS server? Add this to your Steam favorites list (View -> Servers -> Add a Server): our discord at https://discord.gg/5nSzNgbWe have 4 PVE maps, 5 PVP maps, with great bonuses that scale based on risk/reward. 4x on PVE, 6X on PVP, and 8X on extreme climate PVP. Breeding bonuses are also in effect across all servers. Powerstones are in along with the Kraken. If you are looking for relief from the official madness, and having some fun with a great group of folks who genuinely care about its server community, come check us out! LOTS of great land spots to claim and build your pirate empire.No mods atm, but we do plan to add a stacker mod and likely some kind of reward mod as well.A few basic rules/guidelines:(1) DONT BUILD OR CLAIM on our 1 Freeport,(2) We are a family friendly server - if u wanna vent your teenage angst or see how many 4 letter words you can get into global, go somewhere else,(3) our 5 PVP zones are wide open for fierce battles (just keep (2) in mind)
  16. He guys, if you like the idea to use the wipe as oppertunity to be a co-founder of a new company... Be a part of ... - how the company is run - creating some "few" rules - that having fun its the most important and not absolut hardcore PVP all the time - team play but you can also do your thing - working together, helping each other and not taking orders and getting told what you can do - voting about company decessions - bringing in your creativity, ideas, style - not toxic community - respecting each other - "equal level" for everybody instead of hardcore military hierarchy - ... Join the discord ... have a look https://discord.gg/kmcN4mr Cu later Seek ~ 600 hours Atlas
  17. Oyez pirate et aventurier. Je te présente le projet Péons.fr, un projet soutenu par une équipe qui est constituée par des fans de jeux vidéo qui œuvres depuis plus de 5 ans dans le domaine des jeux de survie. Nous avons donc décidé à l’occasion de l’Early Access d’Atlas de mettre en commun nos ressources et nos connaissances afin de monter un projet qui nous tient beaucoup à cœur. Notre projet est un serveur de jeu Atlas réservé à la communauté Francophone. Afin de pouvoir accueillir une bonne partie de cette communauté, nous avons monté notre serveur Atlas en 4 fois 4 grilles (total de 16 serveurs) pouvant accueillir jusqu’à 1200 joueurs. SERVEUR WIPE LORS DE LA MISE A JOUR V21 En attendant le déploiement de la V21 le serveur reste ouvert en mode full PvP et all rates x6 1. Etat d’esprit Nous souhaitons mettre à disposition de la communauté francophone un serveur de jeu proche de l’expérience des serveurs officiels. Il ne sera donc pas question de Rates boostés ou de pack de démarrage. Quelques ajustements sont et seront mis en œuvre mais pas de modification majeure. Nous avons également intégré la totalité des features disponible sur les serveurs officiels. Nous avons la chance de travailler étroitement avec une communauté Américaine de moddeurs et créateurs de map proche des développeurs de chez Wildcard (ARK) et Grapeshot Game, ce qui nous permet de garantir le bon fonctionnement de notre map. Nous avons mis et continuons à mettre en place un maximum d’outils afin de permettre une gestion facile et efficace du serveur tout en permettant à la communauté de communiquer directement avec le staff. Tu peux par exemple nous faire parvenir tes idées, des bugs report et des dépôts de plainte via des formulaires en ligne. Un Discord est également à disposition des joueurs et son utilisation est obligatoire. Il est également possible de devenir un membre actif de la communauté en rejoignant le staff. 2. Style de jeu Le serveur se veut PvPvE, car en effet des zones exclusivement PvE sont présentes sur notre serveur mais la plus grande partie de la map est PvP. Le PvP est encadré certes par quelques règles mais avant tout par un état d’esprit et un code de conduite qui devra être acté et respecté par tous car nos valeurs sont avant tout axés vers l’humain. Le staff sera intransigeant avec les joueurs qui ne respecteraient pas ces valeurs. 3. Serveur de jeu Nous hébergeons notre serveur de jeu sur une infrastructure en data center et avons une totale maitrise de nos serveurs (Pas de Nitrado ou comparable). Nous avons travaillé durement afin de comprendre le fonctionnement d’un serveur de jeu Atlas et avons donc pût y adapter notre système. 4. Communauté En premier lieu il est important pour nous de créer un espace ou les joueurs peuvent se détendre et passer de bons moments. De ce fait nous souhaitons rassembler sous la bannière de Péons.fr des personnes correspondant à notre « Code de conduite » donc des personnes matures. Respect • C’est un sentiment de considération envers quelqu’un, et qui porte à le traiter avec des égards particuliers. Civilité, politesses et décence. Le bon sens • Capacité à discerner clairement ce qui est évident, sans en être distrait par d’autres considérations. Faiplay • Comportement d’une personne qui accepte de façon loyale les règles d’un jeu. 5. Comment rejoindre la communauté de Péons.fr ? Il te suffit de te rendre sur le site https://www.peons.fr, de prendre connaissances du « Code de Conduite » et du règlement puis de t’inscrire sur le site pour intégrer automatiquement la whitelist du serveur et rejoindre notre serveur Discord. 6. Annexes L’Atlas de Péons.fr Site internet : https://www.peons.fr Code de conduite : https://www.peons.fr/notre-serveur-de-jeu/code-de-conduite/ Règlement : https://www.peons.fr/notre-serveur-de-jeu/atlas/ Discord : https://discord.gg/w2crxs5
  18. Percieval

    March update: concerns

    These are my concerns when I quickly run through the captain’s log. Feel free to react to the points if you agree or disagree. General - Structures that are built on islands that are not Settlements can be raided at any moment. Why aren’t all island settlements? Or is this only limited to boss islands? This would give a huge disadvantage to the players on the non-settlement owners. Which will probably be the outskirts of the settlements, mostly solo players that need to benefit from this update more than the large companies. Claim flags - There will be a hard limit on the total of claim flags per company. For example, 20. I’m in a large company at the moment and I believe 20 is too much. That’s 20 islands, or 12,5 crew members per island with the cap of 250 members. All I can see in the future is us having 20 islands, whenever there’s a war or it’s raid time, all the rest of the company only need to defend 1 island at that time, or maybe a few more. The only way a war could be really effective against a large company would be if you declare war on all of the 20 islands at once, do a surprise attack on one of them and be fast enough to wipe something before all of the crew members have spawned on the island to defend it. What could work is to stop respawning at certain beds, or to make it so that you can’t respawn at beds during war times. Especially since you can spawn in every grid except gold ruins. Settlements - Settlement owners must set a window of vulnerability, currently set to 9 hours, where their island is raidable. Outside of this window, players, structures and ships will not take damage from other players. 9 hours to me seems a lot. So I’m really interested in what period. 9 hours per 3 days? Per week? Per day is certainly way too much. This is not company based, which is a bit weird in my opinion. Why not make it 12 hours for large companies and maybe 4 hours for small companies. - Anchored boats or docked boats will follow these same rules, if they are in the radius of the settlement. This sounds to me as this; I just gathered a lot of gold and resources from other islands, I’m being attacked/chased down by an enemy ship, I get into someone’s or my own settlement territory, anchor up and I’m invincible. This could be exploited badly, my suggestion: Ships are still vulnerable until the cooldown of 30 seconds after the drop of the anchor has depleted. This does not apply to SoTD. - Settlement owners can freely damage other characters and structures on their island. I hope it is not like it’s stated to be. I can vanish entire buildings of people if I want to, I can break in, steal someone’s resources and be gone. What if you cap it with a timer. ‘Settlement owners are only able to destroy 5 building structures (walls, foundations etc) every x amount of hours.’ This means people can build bases where the loot is safe, behind some walls for example. The settlement owner can’t take your loot, there is no point in destroying your base other than loose pillars and foundations laying about. The ‘destroyed’ structured will be placed in your resource box, so there is no disadvantage if the settlement owner destroys cannons etc. And in the time of 5 hours, new people can settle in, or structures replaced to stop the settlement owner from getting to your resources. - Wars will last a fixed period of time In the stream, Jat said 12 or 24 hours. Why not determine the war time on the island’s level? If I have a huge island with a big company, I should be able to be attacked longer than they are to defend their small island. I believe some of the suggestions given, like the raid and war times are decent enough to make the gap between small and large companies, smaller.
  19. lethalm

    pvp FGC "Azeroth" 3x3 PvPvE

    Come join us in the Foppas Gaming Community & help us grow! Join us in Discord to reach out to our admins & get more information about Foppas Gaming Community. Our servers are hosted by the owner & they are all located in Sweden with a gigabit fiber connection. The servers are running with optimized server hardware & raided SSDs to ensure quality for your gaming experience. We are constantly researching & developing new features to integrate in our servers so that we can give players a more unique gameplay & options without using mods. As of now, some of our unique features are leaderboards for pvp, statistics and weekend rates that automatically activates. Website: https://foppasgaming.com Discord: https://discord.gg/mntGYxy Server Info - Atlas 3x3: steam://connect/foppasgaming.com:26014 - Last wipe: 190215 18:00CET - Power Stones: All 8 is available - Center Maw: Not available until we can expand to 5x5 - Top grid: PvP - Middle grid: Lawless + Freeport - Bottom grid: PvE Server Stats - XP: 1x - Harvest: 2x weekday/ 4x weekend - Taming: 2x - Hatching: 1x - Baby Mature: 1x - Dino Level: N/A - Max Player level: 131 - Supply Loot: 1x - Gold Loot: 2x - Cluster Chat - Longer spoiling times Server Mods -https://steamcommunity.com/sharedfiles/filedetails/?id=1655807521
  20. Apparently the devs are surprised by modern PvP. Modern PvP went from to Here's some suggestions to combat that mentality from a developer perspective: Ship combat: Place the ship "boundary" closer to the middle to avoid roof-plated freak-ships Cooldown of 10-15 minutes from being sunk to being salvageable (Will remove the demolish-and-drop mentality) QoL-thing, have a default "Unseat"-button and a "Seat"-button to make the group options easier to manage instead of having to: A) Put them on cannon B) Put the same NPC on another cannon (the one you want it to shift to) C) Press and hold N for 3 seconds to unseat D) Whistle passive so they don't YOLO E) Deselect first group, select second group F) Hold Right shift The above method is tedious and the NPCs "forget" their placement history when zoning to another grid. A general unseat/seat option would remove the need for such history. Despawning items: Make it last 10 minutes pr. default dropped package (Sure, it will remove some performance, but will make the grief-mentality less viable) Top 10 ranking Base it off some "Reputation"-system. Ex. Sloop, 2 points Schooner, 5 points Brig, 10 points Galleon, 20 points Add a multiplier based on company size, for example x0.2 pr. 10 members So if you sink a 100 man company's galleon, you'd gain 60 points instead of a 5 man company's Galleon, which would be default 20 points. This will incentivize combatting larger opponents and the reputation points could be used to calculate the "Top 10 companies". Any other ideas and discussion about the above is welcome!
  21. FROGGYMAN GAMING Are you interested in playing Atlas on a solo and small tribe friendly dedicated server with modified rates and mods? Are you looking to play Atlas with friendly, helpful, mature gamers that are focused on having fun? Do you want to talk about and play Atlas and other games in a welcoming, safe moderated environment? FroggyMan Gaming is a friendly, non-toxic gaming community that focuses on new and interesting survival game servers. We are generously sponsored by FroggyMan seen in his own and other content creators survival game videos. Our community members have fun with games like Ark: Survival Evolved, Rust, Conan Exiles, PixARK, Dark and Light, The Isle, and more. We strive hard to make a community where everyone feels welcome! Join us on our Discord! https://discord.gg/rX3WMSP CURSED ALPHA ISLES Recent claim wipe allows for plenty of room for new players to build! No intention for server or player wipe at the upcoming major update! **Direct Connect Link:** steam://connect/ Search for "Cursed Alpha Isles" Home server of FroggyMan, Mr. Meola and everynightxRiot. "The Best service and admins you can get :" ~Quote from Active Player. Admin and staff work hard to create and maintain a fun, balanced gaming experience. 3x3 server with all available resources, Golden Age Ruins, the Maw. Focus on modifying map to make sure all future content is available. PVE server with special PVP and Increased Rate Events! Rollback after allows for a fun, chaotic PVP with no long term ruin of companies. PVE/PVP hybrid without places for PVP companies to hide. Quality of Life mods focused on the needs of the player base MOD LIST Increased rates for experience, harvesting, breeding, and more! Rates are flexible. Goal is to keep Atlas challenging but without major grinding. Claim and inactive player rules make land use fair for the entire player base. One company domination is not allowed.
  22. lpd00225 Feb 7 @ 5:52pm Faction Wars PVP Role Playing PVE - PVP SERVER Pirates Vs Imperials Pirates Vs Imperials 2/8/2019 New Server Play as either a 1600 century Pirate or as an Imperial as part of the Kings Royal Fleet Mods - Peachy Decor, Stack Mods & Chronicles RP. Each Faction has a player elected Leader. The server has 6 zones. 2 PVE Zones one for each Faction 4 PVP Zones 2 of the PVP Zones have capture points, each capture point is worth gold at the end of each week. The PVE Zones will allow merchants to live in peace without fear of raids. The servers discord page with all the details and rules is located at 10X All Rates MAX Ship Level 71 https://discord.gg/E73zdey
  23. Welcome to GamingOGs Atlas Servers! We're OG for a reason! We offer some high-quality atlas servers and community compared to our competition! We believe very strongly in building a safe clean community that everyone can enjoy! We have custom coded plugins being developed that no other atlas server will have to offer! Come check it out and see what you think! Server Details: Rated #1 on Reddit! Fast Rates Giveaways Custom Coded Ranks Outstanding nontoxic community. (Zero Toxicity and friendly all around peeps) Dedicated YouTubers and Streamers (Some of the biggest play our servers!) Amazing Custom Kits Amazing Dedicated Staff Team Godly Ping, Globally! (US - EU - AUS; All have an amazing low ping on our servers!) Rates: 15x Gathering US-EU 15x XP US-EU 15x Taming US-EU Features: Automated Arena Events: Massive PVP Arenas: Custom Coded Death Match Islands: Please note all of these are fully automated and you can join by simple typing /join when prompted. GamingOGs Boss Battles: We have created an insane plugin very complex and advance it will redefine how you do boss battles in Atlas! Our custom coded boss arenas allow you to do waves of boss battles and earn points by killing each dino/boss and earning loot boxes by winning the battles. You work together to fight bosses in waves and you have a max life of 2. BossBattles also have a custom lottery poll system by entering into a custom boss battle you can buy lottery tickets and earn points/gamble points in the boss battle. Earning upward of 10% of what you put into the lottery poll. Daily Rewards Plugin: You can now earn custom coded loot boxes by playtime and earn in-game loot and points every 24hours you log into the server and play. RankUP Plugin: One of our latest most exclusive plugins allows you to earn rewards by playing on our servers. You can now earn ranks - loot boxes - points and XP boost alongside points boost in the game just by playing on our servers. The more you play the more rewards you earn. Blessing Program: We are the first server to launch a program created for everyone on the server. At the end of every month, we give away $50-$100 USD GIFT CARDS that work in our donation store to give back to our community. FreeVIP: Everyone who plays on our server can earn FreeVIP rank! Military Veteran Program: Unlike other servers, We want to give back to the community and people who have served in the military! We reward military vets for playing on our server. They get a custom rank in discord and a custom rank in the game. This rank in-game will give you a special coded loot box that's special for the military rank. Many vets suffer from PTSD and Panic Disorder coming home from the military, We have backgrounds in psychology and we understand that mental health is a grave matter and studies have been done stating video games can provide some sort of relief for PTSD patients. As a result of this, we want to promote positive and provide a system in place to award our vets and offer them something cool. You won't find any server out there that offers what we have with such dedicate care and passions in gaming. Custom Home Teleport System: /addhome NameOfHome --Will create a home tp spot for you. Must be at your home base. /removehome NameOfHome /listhomes- will list your homes and names /home NameOfThatHome -- Will teleport you. You will be frozen for 20 seconds. 2 / Person allowed, cannot teleport near enemy structures, 20sec delay on teleport Custom Coded Shop system: In-game shop with points and loot boxes, earn them by activities or donations to help keep the server going and get more unique features added. Custom Coded Loot boxes Info: Feel like gambling? These loot boxes could contain prizes worth up to 30k points! Over 600 possibilities. Playtime or donations earn these. Custom Coded Auto Protection: You and your tribe mates automatically get structure protection that lasts 48 Hours, meaning no damage can be taken. Open world PVP is allowed, But structure damage is prevented within the 48 hours! Custom Coded Kits: Unlike most servers, We offer some of the most balanced and best kits out there! Custom Kill Feeds: Our Custom coded KillFeed will allow you to use our discord to check your in-game kills and to check the top leaderboard for the most kills on the server. No other server has this but ours! Raidable Admin Events: Custom admin events that pirates can raid and attack each other for amazing loot! The full list of all features/settings is available on website/discord. Website/Discord Links: GamingOGs.com Join Us on Discord! Vote Here! ──────────────Direct Connect Links────────────── Direct Connect to United States Servers: steam://connect/ = Grid A1 US steam://connect/ = Grid A2 US steam://connect/ = Grid A3 US steam://connect/ = Grid A4 US Freeport steam://connect/ = Grid A5 US steam://connect/ = Grid A6 US steam://connect/ = Grid A7 US steam://connect/ = Grid A8 US steam://connect/ = Grid B1 US steam://connect/ = Grid B2 US Freeport steam://connect/ = Grid B3 US steam://connect/ = Grid B4 US steam://connect/ = Grid B5 US steam://connect/ = Grid B6 US steam://connect/ = Grid B7 US Freeport steam://connect/ = Grid B8 US steam://connect/ = Grid C1 US steam://connect/ = Grid C2 US steam://connect/ = Grid C2 US steam://connect/ = Grid C3 US PI steam://connect/ = Grid C4 US PI steam://connect/ = Grid C5 US Freeport steam://connect/ = Grid C6 US steam://connect/ = Grid C7 US steam://connect/ = Grid C8 US steam://connect/ = Grid D1 US steam://connect/ = Grid D2 US steam://connect/ = Grid D3 US PI steam://connect/ = Grid D4 US steam://connect/ = Grid D5 US steam://connect/ = Grid D6 US steam://connect/ = Grid D7 US steam://connect/ = Grid D8 US steam://connect/ = Grid E1 US steam://connect/ = Grid E2 US steam://connect/ = Grid E3 US Freeport steam://connect/ = Grid E4 US steam://connect/ = Grid E5 US MAW steam://connect/ = Grid E6 US steam://connect/ = Grid E7 US Freeport steam://connect/ = Grid E8 US steam://connect/ = Grid F1 ──────────────Direct Connect Links────────────── Direct Connect to Europe Servers: steam://connect/ = Grid F2 EU steam://connect/ = Grid F3 EU PI steam://connect/ = Grid F4 EU steam://connect/ = Grid F5 EU steam://connect/ = Grid F6 EU steam://connect/ = Grid F7 EU steam://connect/ = Grid F8 EU steam://connect/ = Grid G1 EU steam://connect/ = Grid G2 EU steam://connect/ = Grid G3 EU steam://connect/ = Grid G4 EU PI steam://connect/ = Grid G5 EU Freeport steam://connect/ = Grid G6 EU steam://connect/ = Grid G7 EU steam://connect/ = Grid G8 EU steam://connect/ = Grid H1 EU steam://connect/ = Grid H2 EU Freeport steam://connect/ = Grid H3 EU steam://connect/ = Grid H4 EU steam://connect/ = Grid H5 EU PI steam://connect/ = Grid H6 EU steam://connect/ = Grid H7 EU Freeport steam://connect/ = Grid H8 EU ──────────────Direct Connect Links────────────── Direct Connect to US PVE Servers: steam://connect/ = Grid A1 US PVE steam://connect/ = Grid A2 US PVE steam://connect/ = Grid A3 US PVE steam://connect/ = Grid B1 US PVE steam://connect/ = Grid B2 US PVE Freeport steam://connect/ = Grid B3 US PVE steam://connect/ = Grid C1 US PVE steam://connect/ = Grid C2 US PVE steam://connect/ = Grid C3 US PVE ──────────────Direct Connect Links──────────────
  24. Search for TheArk.Life and you will find our 5X5 Grid. See our Live Territory map at https://www.atlasplayers.com/ We are the #1 upvoted server on https://atlasserverlist.com/server/260608 All Biome types All working Power Stone islands Dedicated Kraken Grid Ghost Ships working x10 Gather x10 Exp Lowered Water Drain Lowered Stam Drain Lower Breeding Timers Better Treasures in PVP grids PVE Servers are on A, B, D and E Grids PVP Servers are on C Grids Direct Connect - Copy and paste into browser url A1 - steam://connect/ A2 - steam://connect/ A3 - steam://connect/ A4 - steam://connect/ A5 - steam://connect/ B1 - steam://connect/ B2 - steam://connect/ B3 - steam://connect/ B4 - steam://connect/ B5 - steam://connect/ C1 - steam://connect/ C2 - steam://connect/ C3 - steam://connect/ C4 - steam://connect/ C5 - steam://connect/ D1 - steam://connect/ D2 - steam://connect/ D3 - steam://connect/ D4 - steam://connect/ D5 - steam://connect/ E1 - steam://connect/ E2 - steam://connect/ E3 - steam://connect/ E4 - steam://connect/ E5 - steam://connect/ Discord - https://discord.gg/5wkCmwS
  25. I am missing one key aspect of the pirate fantasy and that is stealing ships. Of course it would suck to come online and your ships are not only destroyed but even worse, they are stolen. So here is my idea: Every ship is claimable like it is now but with one change. If the ship is not anchored, the further away it is from any coastline the less time is required to claim a ship. So from the current default time of several hours down to 1 hour minimum if in open waters. If a claim occurs in open water the default of 1 hour is increased/decreased by +-10% for every crew member the defending group differs from the attacker. The moment a claim flag is placed on a ship it can't be scuttled and parts cannot be demolished. For example: If the defending ship has 5 crew member (npc, tame or player) and the attackers get on board with 5 members aswell it is evened out and the claim time will be 1 hour. If the attackers have 6 members on board. The claim time is reduced by 10%. (Of course the numbers are just an example more or less might be better/worse) So what does that mean? Finally we can board enemy ships and steal them. It would require a lot of skill and strategy. This would open up new strategies and possibilities for PvP and Roleplay. Your ships would still be safe in your harbor because of the insane amount of claim time. I have never seen a ship without crew in open waters. So it would bring a new aspect to PvP. Not only stealing a ship. But what about stealing it back? I would love to board enemy ships, fight on the deck, kill the crew to get an advantage over the other crew. If this is a viable strategy, it could change PvP fights. Would love to see rope shots for ballistas to actually attach your ship to the opponents (but that might be too much) So what do you guys think?