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Showing results for tags 'crash'.
Found 105 results
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So many players left in the dark. All we ask is you fix what is wrong and start there sever back up. Please? A lot of us have put money in to youre stock to help, clearly your not getting the point. I have personally put in 1,500$ give us what we are asking for…
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ХхэхHi developer. How long can we wait for a fix for the game on Xbox consoles? It's unbearable, we want to play! The game completely crashes with the minimum development of the islands. Interaction with the taming house is impossible, immediately crash.
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This is the error , is there any fix? I just want to play :( Fatal error: [File:D:\AtlasSVN\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index -1641380927/212 VERSION: 554.3 KERNELBASE.dll!UnknownFunction (0x00007ff9e776cd29) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61acb9357) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] AtlasGame.exe!FMsg::Logf__VA() (0x00007ff61ac7905d) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:522] AtlasGame.exe!ULinkerLoad::operator<<() (0x00007ff61ad19cca) + 78 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] AtlasGame.exe!operator<<() (0x00007ff61b03406d) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\private\shader.cpp:217] AtlasGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff61b493512) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\public\shader.h:1075] AtlasGame.exe!FMaterialShaderMap::Serialize() (0x00007ff61b93e3f7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] AtlasGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff61b940b5b) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshared.cpp:857] AtlasGame.exe!SerializeInlineShaderMaps() (0x00007ff61b8dc716) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:486] AtlasGame.exe!UMaterial::Serialize() (0x00007ff61b8e1c97) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:2110] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff61ad16db0) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff61ace6244) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff61ace44d3) + 8 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff61ace74c8) + 24 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1605] AtlasGame.exe!FlushAsyncLoading() (0x00007ff61ace71a0) + 16 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1450] AtlasGame.exe!ULevelStreaming::RequestLevel() (0x00007ff61b521c22) + 23 bytes [d:\atlassvn\engine\source\runtime\engine\private\levelstreaming.cpp:592] AtlasGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff61b761a7d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2656] AtlasGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff61b76273d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2830] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff61b470b76) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameviewportclient.cpp:907] AtlasGame.exe!FViewport::Draw() (0x00007ff61b71453a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff61b451201) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:606] AtlasGame.exe!UGameEngine::Tick() (0x00007ff61b45332e) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1414] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6194d26d6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2730] AtlasGame.exe!GuardedMain() (0x00007ff6194ccc9c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6194d574a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6194d5878) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff61c80cb9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9e94974b4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0]
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Hi I play both single player and PVE on atlas and for the longest time I keep crashing right after it loads in. Can i please get some help with this issue! Love this game but its unplayable for me atm. sent a few support tickets with no luck! Not asking for a refund but to actually play the game would be nice!
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So went and captured a sea fort and decided to place the tax bank in the walls on the flag as I placed it my game crashed and crashes each time I try to log back in. My buddy tried to drag my body away but when he got close his game crashed too and now neither of us can get back in. Anyone else experiencing this and what to do?
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Hello, After the update our private servers reboots constant I tested the following instructions but nothing : "Private Server owners will need to update the ServerGrid.ServerOnly.json file by adding a new entry to the database connections called new TradeDB: { "Name": "TradeDB", "URL": "xxx.x.x.x", "Port": xxxx, "Password": "xxxx" } Replacing the correct url, port, and password for your redis server in the above. It is also necessary to update to the latest ServerGridEditor here and re-export" => I tested a full new server with a new installation, a new map, new database, everything done with the new grideditor but the problem is the same Do you also have this type of problem following the update? Thanks
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My game keeps crashing every 10 minutes to my Xbox home screen while playing offline. I just moved and don't have internet. What could be the issue?
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So I loaded my game, and on top of the usual "connection to hos lost" error (which usually kicks me to main menu, where I just rejoin atlas with no issues), I got an unexpected game crash. Can any of you devs (or other people who know how to translate these reports) tell me what's going on?
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UPDATE So, I decided to start again and create a new character, thinking maybe it was a bug at lvl 18. nope. It is a bug on the skills page. Even on a new character moving to the skills page crashes the game. ************************* So I’ve come across a bug I believe. i can not access the second page on inventory screen now without it crashing. Also, when I try and level up 18-19 after I choose which attribute to pick, it tries to take me to the skill page and crashes. Recent things I have done that perhaps contribute to recreating. 3 Crew members nearby. tamed a pig Built a medium shipyard quite a way off but still on the same island. I have a recording of the clip on Xbox live.
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So playing solo since the last patch on xbox, think the 28th, on the Maelstrom map. After i select a bed to respawn at, the game freezes. When I restart the game by closing it completely or by exiting to the main menu, I can only spawn at my home region , but the game freezes there too. Respawning works fine if I'm in a freeport or on the Blackwood map, and was fine overall after the farmhouse update, but has been screwed up since that last patch.
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Ok for the last 3 days I've had an issue with the hotbar. When i attempt to set an item to the hotbar it causes a delay, and im not talking about the timer, i mean the game or server l'm running will not register the item for a cool 20 sec. Not to mention anything I do while the item is transfering to the hotbar will reset to the point the item was first attempted to be placed onto and or from the hotbar. I'm really at a loss to why it does this, somtimes if the transfer takes longer the game will crash. I didnt have this issue when i first started on the server. I have even attempted this with graphics on low with the same result, and its not just me the 4 I game with have the same issue. I almost certain its the server itself. I'm on Blackwood.
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Hello. I hawe this problem, i cant join to any server.
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Xbox Solo world crashes every 15-45 minutes and displays message on xbox home screen that you need internet to do that, even tho in offline mode. Highly annoying and makes a solo world useless. You would appear to have some background code that takes time to activate that crashes the game when not connected to the internet. Even happening on the start screen while looking through tutorials. Seems to occur less while not idel in game but happens reguardless all the time with the same xbox error message stating that "internet is required to do that function".
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Network: Any server official and nonofficial Grid: doesnt matter Description of issue: So sometimes i crash, after crash i reboot game and log in, while logging in it kicks me back to main menu then starts flickering "Connection Timed out" message. Flickering like i have 2-3 seconds to press "ok" and then exit game. Then when i restart game AGAIN it does the same thing until my body is killed by my crew members. I have tried deleting "Lastserverconnectstringcache" txt file but that did not help. This has been happening to me from early 2019, i just cant belive it hasnt been fixed even now. Any screenshots or video demonstrating the bug: Cant Repro steps if available/applicable: Cant, happens randomly, latest when crossing the server CCC (if location specific, please include the CCC with your report): doesnt matter
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Just wanted to report that I'm still getting this or very similar fatal error when I'm playing. I've tried verify integrity of game files and running in low memory mode. Doesn't seem to make a difference. Any solutions or suggestions?
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Since the 404.5 patch me and my friends haven’t been able to load into any blackwoods maps. Even tried single player, always crashes the game entirely midway through the loading sequence. Ocean map is fine, but we built up on a Blackwood server. Anyone else having these issues?
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I bought 2 crew mates on a freeport today. My friend is also near me. Spawned 2 and wanted to look at them and how they look. Went close to them and crashed. My buddy also tried the same thing and crashed. We managed to bring them near the ship with whistle and we needed them on board so we tried to go near them and we did without crashing. After pressing E crashed the game again. Which crashed my game in water and i got killed from sharks my body also got deleted. And lost near 500 GOLD. We are not gonna hire any crew till this gets fixed. Please look into it.
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Hello, I have this problem when ever I am playing the game. Without warning, at any time(lately has been happening more frequently), I get this same exact crash every time. I think it happens more often when I am on my boat, but it will still happen when I am not near my boat. I have tried updating drivers, verifying files, deleting local profiles, disabling Steam overlay, changed graphics settings, and re-contemplating my existence. My pc specs are: OS: 64-bit Windows 10 Processor: AMD A4-5300 APU RAM: 16GB Graphics Card: AMD Radeon RX580 8GB I have not been able to find a fix to this anywhere, please help so I can play the game.
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Cant even launch up the single player without receiving an error and the whole game crashing and going to my desktop. My friends and I were playing on a map and got about 7 hours into it dont really want to restart as we dont have much time to play now adays. I have the saved atlas data from my files but I would really like to be able to find a way to fix this crash. Atleast know the cause of it so it doesnt happen to us again. https://imgur.com/a/3v6eAjO
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Network: Single Player Grid: D4 Description of issue: Starting today, while playing single player, the game will crash completely. No error message is given, it just returns me to me Xbox home screen. Typically occurs after about 5 minutes of play, though if I hold still the issue does not appear. Does not seem to affect ded-server play. Any screenshots or video demonstrating the bug: Repro steps if available/applicable:
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Title and picture says it all I guess. These crashes have been frequent and happen each time we change grids for the people affected by it.
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So I’ve been playing for a while now with no problems whatsoever, but all of a sudden two days ago I started getting stuck at LoadingPrimalGameData_BP when joining the server. And when I try to join other servers it just times out. I know this has been an issue people have had in the past. But I have tried all the work arounds I could find online, as well as uninstalling and reinstalling the game and nothing works. Any ideas?
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It's been crashing at the loading screen. I found the log of the specific error i'm getting: "Assertion failed: RawPointer != nullptr [File:h:\yarkupdateblackwood\engine\source\runtime\core\public\windows\COMPointer.h] [Line: 103] VERSION: 218.25 UnknownModule!RaiseException() (0x000000007b45319d) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x00000000005fbaf0) + 0 bytes [UnknownFile:0]" I've tried low memory mode, default settings, low settings, and verifying the files through steam multiple times. nothing seems to fix it. this happens even on single player on ocean map. Is there something that I can do to get it working again or is it something I should wait for to be patched?