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Found 84 results

  1. Sedrick1812

    Stuck loading PrimalGameData_BP

    So I’ve been playing for a while now with no problems whatsoever, but all of a sudden two days ago I started getting stuck at LoadingPrimalGameData_BP when joining the server. And when I try to join other servers it just times out. I know this has been an issue people have had in the past. But I have tried all the work arounds I could find online, as well as uninstalling and reinstalling the game and nothing works. Any ideas?
  2. It's been crashing at the loading screen. I found the log of the specific error i'm getting: "Assertion failed: RawPointer != nullptr [File:h:\yarkupdateblackwood\engine\source\runtime\core\public\windows\COMPointer.h] [Line: 103] VERSION: 218.25 UnknownModule!RaiseException() (0x000000007b45319d) + 0 bytes [UnknownFile:0] UnknownModule!UnknownFunction (0x00000000005fbaf0) + 0 bytes [UnknownFile:0]" I've tried low memory mode, default settings, low settings, and verifying the files through steam multiple times. nothing seems to fix it. this happens even on single player on ocean map. Is there something that I can do to get it working again or is it something I should wait for to be patched?
  3. LaoArchAngel

    bug Linux server crash with mods

    I use the following command to launch my Linux server and it works. ./ShooterGameServer Blackwood?QueryPort=57550?Port=5750 -log -server -NoSeamlessServer However, if I try to run this exact same command with any mods in my GameUserSettings.ini, I get this message: LowLevelFatalError [File:H:\YARKUpdateBlackWood\Engine\Source\Runtime\Core\Private\Linux\LinuxPlatformProcess.cpp] [Line: 652] FLinuxPlatformProcess::WaitForProc: waitid for pid -1 failed (errno=22, Invalid argument) Signal 11 caught. EngineCrashHandler: Signal=11 Segmentation fault (core dumped) For the record, in my GUS, I'm adding my mods as follows: [ServerSettings] ActiveMods=1745633279 It doesn't seem to matter which mod I'm adding or how many. I know this works in Windows because that's how the GUS file has mods when starting a single-player game.
  4. DeepSeaDuo

    Blackwood crash

    Client crashed while playing on a Blackwood server. I was running along a beach.
  5. Hello, my game is crashing constantly. Sometimes I load in only to freeze or get a UE4 Shootergame fatal error crash, or if I'm lucky I get to play for an hour or 2 before it does it. My pc is well above the recommended specs for the game: i9-9900k, 32gb 3000mhz ram, RTX 2080. All at stock, no overclocks. I'll include a picture of the error message I get, but sometimes there's no error. It will just freeze and I have to end task in task manager. All my drivers are up to date and my windows is updated to the most current version. I've tried lowering the settings, fullscreen and windowed full screen, disabling/enabling steam overlay and running Atlas and Battle eye as administrator. Still can't reliably play.
  6. EDIT: FIXED, it was cookies. I'd turned off first party cookies in IE and switching them back on fixed it. I don't get it either but now it works. So if anyone else has the same problem go check cookies. Game was working great. Today however I cannot join anything. Whenever I do it crashes with a fatal error. LowLevelFatalError [File:H:\YARKUpdateLIVE\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 508] UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096 VERSION: 11.4 KERNELBASE.dll!UnknownFunction (0x00007ffdebca5299) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff6731357e6) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff6739ebdd5) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:510] AtlasGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff6739ebf6a) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1235] AtlasGame.exe!UNetConnection::SendRawBunch() (0x00007ff6739de6cd) + 39 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1364] AtlasGame.exe!UControlChannel::Tick() (0x00007ff673885904) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\datachannel.cpp:1218] AtlasGame.exe!UNetConnection::Tick() (0x00007ff6739e99bc) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\netconnection.cpp:1621] AtlasGame.exe!UNetDriver::TickFlush() (0x00007ff6739e9f85) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\networkdriver.cpp:359] AtlasGame.exe!USteamNetDriver::TickFlush() (0x00007ff6747163fe) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:195] AtlasGame.exe!UPendingNetGame::Tick() (0x00007ff673a2eee9) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\pendingnetgame.cpp:554] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff673ba1d20) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\unrealengine.cpp:9080] AtlasGame.exe!UGameEngine::Tick() (0x00007ff673925195) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\engine\private\gameengine.cpp:1154] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff672074ff3) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff67206dccd) + 0 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff67206dd2a) + 5 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff672075d7a) + 17 bytes [h:\yarkupdatelive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff674a5528d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffdeef87e94) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffdef0ca251) + 0 bytes [UnknownFile:0] DxDiag 01-17-19.txt
  7. Just started playing the single player game, and consistently crash to desktop whilst using the xbox controller in the skills tree, when i try to press A to learn a group of skills, it works ok when learning the skill separately using the mouse.
  8. this occur at main menu... after 1-2mins or loading rejoin server and single player settings this crash occur! i can't even play/join to server/map! and my game dir is D:\Games\Steam\... but this crash/error say it's on H:\ !?? but i didn't have any H Disk! just C D E F My PC Spec: AMD FX9590 8core, NVIDIA GTX 1070 2GB, RAM 32GB(8GB x 4), OS Win10 Avail storage disk at D where my game installed is 170GB free space! can someone help to fix this? i can't play atlas official and even single player Here error/crash log: LowLevelFatalError [File:H:\YARKUpdateSingleplayerTest\Engine\Source\Runtime\Engine\Private\SkeletalMesh.cpp] [Line: 325] Invalid number of texture coordinates VERSION: 208.21 KERNELBASE.dll!UnknownFunction (0x00007ffb39b59129) + 0 bytes [UnknownFile:0] AtlasGame.exe!FError::LowLevelFatal() (0x00007ff706dff131) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\private\misc\outputdevice.cpp:354] AtlasGame.exe!operator<<() (0x00007ff70775fe1a) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:241] AtlasGame.exe!FStaticLODModel::Serialize() (0x00007ff707761bab) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1179] AtlasGame.exe!TIndirectArray<FStaticLODModel,FDefaultAllocator>::Serialize() (0x00007ff70777cb40) + 79 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\core\public\containers\array.h:2327] AtlasGame.exe!FSkeletalMeshResource::Serialize() (0x00007ff707762bf0) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:1960] AtlasGame.exe!USkeletalMesh::Serialize() (0x00007ff707763476) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\skeletalmesh.cpp:2425] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff706e8bcf4) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::CreateExports() (0x00007ff706e6857b) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1056] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff706e66d22) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff706e69958) + 24 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580] AtlasGame.exe!FlushAsyncLoading() (0x00007ff706e69682) + 17 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1433] AtlasGame.exe!UEngine::LoadMap() (0x00007ff707860904) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9782] AtlasGame.exe!UEngine::TickWorldTravel() (0x00007ff70785e7ea) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\unrealengine.cpp:9321] AtlasGame.exe!UGameEngine::Tick() (0x00007ff70759effc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\engine\private\gameengine.cpp:1156] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7059ee32f) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launchengineloop.cpp:2733] AtlasGame.exe!GuardedMain() (0x00007ff7059e8bdc) + 0 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7059f0dba) + 5 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7059f0ee8) + 8 bytes [h:\yarkupdatesingleplayertest\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7088d5bc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb3d617974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb3daba271) + 0 bytes [UnknownFile:0]
  9. Trial_R2

    server Can't rejoin after crash.

    EU PVE L6 region. I was busy on maintance my brig then game crashed. well... pretty common trouble last days. Freezing, kicked by timeout/not responding host etc... Anyway I've restarted game client and tried to reconnect pressing "rejoin" button, after 2 min of waiting and watching loading screen i've started to realize that something went wrong. Now I can't rejoin, but can start "new Atlas" and my character spawns on my ship but i can't interact with anything. =upd= now after clicking "rejoin" this button just disapears =upd 2= restarting game, PC and router didn't help, restoring local date and total redownload didn't help too.
  10. Hello Devs, My problem is, that the game crashes constantly when i want to place a Large Stone Wall. The crash occured after i using a the wall and after the Wall clips on one specific point. Than the game crashes.
  11. NatTheMatt

    Crashes after download!

    After this newest mega-update game gets a fatal error. Verifying files does nothing to help (but has worked for a few). I did post on steam but no one know nothing there. If anyone know a fix please send help! My company is only 7 members and no one can login.
  12. KronosAzureus

    Fatal Error Crashes

    Just wanted to report that I'm still getting this or very similar fatal error when I'm playing. I've tried verify integrity of game files and running in low memory mode. Doesn't seem to make a difference. Any solutions or suggestions?
  13. Bladuka

    crash Game crashing

    Me and my company have been experiencing random crashes since the most recent update May 24th. It happens at random when sailing, running on the beach ex. I noticed it personally happen multiple occasions when crossing over borders while sailing
  14. SiCKxZenithx

    red alert bug Red Alert BUG CAUSES CRASH

    This IS on a Private Server, Files have all been recently validated with no issues (I do this often with Early Access games) and I also have a Rig that is more than capable of playing Atlas with 5 instances open at the same time if I wanted to. The Bug that Crashes: At the Helm of the ship, already anchored, and one of 3 people on the server at the time (others were on other end of server). Held N to have all crew dismount cannons and swivels (approximately 70 crew) one I let go of N the crew dismounts, and I can no longer dismount the helm, go into inventory, issue another command, Nothing.... then about 15 secs later the game times out and will not let me back in for about another 5 mins. this has occurred to me at least 5 times in the last 2 days. the other players did not experience any sort of lag, disconnection, or crash of any sort while this happened to me. this is a very handy command in combat and just as handy when anchoring the ship for a while to save on a little gold. Please fix this bug!!!
  15. When I fast travel from bed to bed (or use TP as admim) to another grid, that after a few transfer, I receive an system crash with the error message: Assertion failed: inPlayerControl -> isLocalPlayerController (see below). Please note, that mostly the first and second transfer/tp works but after a while it always crashed. Im on my own dedicated root server and other players have the same issues. This happens only since march 2019. Client crashstack: Assertion failed: InPlayerC Assertion failed: InPlayerController->IsLocalPlayerController() [File:H:\YARKUpdateLIVEReal_SHADERS\Engine\Source\Runtime\Engine\Private\LocalPlayer.cpp] [Line: 138] https://gist.github.com/LotekHeavy/73f5655d32a88a48d256a2d84c7b85a8 I believe that this crash is more "client related" because the server itself is not crashing. When i check my PC I see that my memory from 16GB only has 4GB free. Maybe something memory related and thats why the game crash?! But do not understand why from decemter till february I did never had an issue!
  16. Small-timeHero

    Crashing on Map/Crashing on Loading

    I would get these errors when opening the map. Now since I died this happens when trying to log in.
  17. When trying to place a large stone gate frame it would cause the game to crash. I am not sure if its only stone large gate frames or all types.
  18. I bought 2 crew mates on a freeport today. My friend is also near me. Spawned 2 and wanted to look at them and how they look. Went close to them and crashed. My buddy also tried the same thing and crashed. We managed to bring them near the ship with whistle and we needed them on board so we tried to go near them and we did without crashing. After pressing E crashed the game again. Which crashed my game in water and i got killed from sharks my body also got deleted. And lost near 500 GOLD. We are not gonna hire any crew till this gets fixed. Please look into it.
  19. hazebuster

    Game keeps crashing

    Everytime i joined a server after 10 sec the game crashes and i get the errror LowLevelFatalError [File:H:\YARKUpdateLivereal_SHADERS\Engine\Source\Runtime\Core\Private\GernericPlattformMemory.cpp] [Line: 51] Ran out of Memory allocating 16777216 bytes with alignment 0 And sometimes also a message that i ran out of video memory I have a GTX1060 and a friend is playing the game with a 1050 without any problems, so i don't think it's my graphic card. I wasn't able to play the game since i bought it and i dont find any solutions. I tried the LowMemoryMode, checked drivers and verified integrity of game files but nothing worked. any suggetions?
  20. I have a problem where i crash every time i log in, nearly. I get the attached picture error message, or no message at all. When this problem started it was eating up all my VRAM and crashing. After much messing around, i found i could play in low memory mode and on all the lowest settings, and this worked for a while, but has since stopped being even semireliable. It would crash when i load in, when i spawn a new bed, fast travel, die and spawn, etc, but was playable. Now it crashes on loading in, most of the time. It no longer even maxes out my VRAM, yet i still (sometimes) get an error message saying i am out of video memory. I have the crashstacks from when the problem first started happening, and the most recent ones. I lost some of them. When atlas crashes, i get lots of blackscreens and pretty much any program using my video card crashes with it. Discord, browsers, etc tend to crash, and at times, ive lost operating system stability and had to manually shut down my pc. Some of these times, since im running an ssd, it has corrupted my atlas install, (no longer detecting the game on steam), forcing me to delete it and reinstall, and i didnt think to save those crashstacks before deleting the game. Ive been struggling with this for a couple of days now and somehow doubt im the only one having this problem. The strange part is it first started happening immediately after i restarted my computer for the first time in a week or two, and windows 10 decided to install an update. I've ran video card benchmarks and general benchmarks and video memory benchmarks and everything seems stable. I have not overclocked my video card. I can provide more information or test things if needed. https://imgur.com/a/e9wEiHZ https://imgur.com/a/v28hwoL https://pastebin.com/50HgBGvZ https://pastebin.com/i4zxhbpS
  21. What's up all in my company lost Connection??? Seems like all official servers down?
  22. CaptainNDB

    Can't login

    Getting stuck on login with PrimalData BP on the screen. When we do get past that, we can't interact with anything or do anything. HALP.
  23. Fatal error! VERSION: 18.55 AtlasGame.exe!AShooterPlayerCameraManager::GetCameraStyle() (0x00007ff662735a7f) + 19 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:339] AtlasGame.exe!AShooterPlayerCameraManager::IsFirstPerson() (0x00007ff662735627) + 0 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercameramanager.cpp:335] AtlasGame.exe!AShooterPlayerController::GetAudioListenerPosition() (0x00007ff66278acf5) + 25 bytes [h:\yarkupdatelivereal_shaders\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:10910] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff663a4818a) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameviewportclient.cpp:842] AtlasGame.exe!FViewport::Draw() (0x00007ff663cd4668) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff663a2a5d1) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:594] AtlasGame.exe!UGameEngine::Tick() (0x00007ff663a2c603) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\engine\private\gameengine.cpp:1270] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff661fb8efa) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff661fb39ac) + 0 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff661fbb95a) + 5 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff661fbba88) + 8 bytes [h:\yarkupdatelivereal_shaders\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff664d06b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffffde03034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffffe363691) + 0 bytes [UnknownFile:0] Cant upload dump file because file limit is too small. Second problem, i can't login after crash client. Have rror message Account connected. My ship is not stopped and i lost all, ship, crew, loot,tames.
  24. Kalafina

    Game crash (fatal error)

    After last 2-3 mini patches the game start crashing with "Fatal error". It can crash right from the very loading to the world, or after 2-3 minutes of playing.Maybe someone knows how to repair this silly error or need to wait for a new patch?Before yesterday the game worked properly.Here's the error description:Fatal error!VERSION: 17.11 PhysX3Common_x64.dll!RayRTreeCallback<0,1>::processResults() (0x00007ffaadab39b2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:197]PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<0>() (0x00007ffaadab8d3a) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]PhysX3Common_x64.dll!MeshRayCollider::collide<0,1>() (0x00007ffaadaaf8d6) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]PhysX3Common_x64.dll!physx::Gu::raycast_triangleMesh_RTREE() (0x00007ffaadaaa8c1) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:445]PhysX3Common_x64.dll!raycast_triangleMesh() (0x00007ffaad99fc36) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\guraycasttests.cpp:378]PhysX3_x64.dll!MultiQueryCallback<physx::PxRaycastHit>::invoke() (0x00007ffaac860943) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:447]PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<0>::operator()() (0x00007ffaac91babc) + 209 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]PhysX3_x64.dll!physx::Sq::AABBPruner::raycast() (0x00007ffaac918852) + 63 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:340]PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffaac85ef90) + 29 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:780]PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffaac85e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]AtlasGame.exe!RaycastSingle() (0x00007ff7eead54e6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\collision\physxcollision.cpp:912]AtlasGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7ed3b033a) + 464 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterhud.cpp:1355]AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x00007ff7ecd00f62) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:49]AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7ecc91deb) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212]AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff7ecc91807) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165]AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7ed227101) + 9 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SObjectWidget::OnPaint() (0x00007ff7ee4abd04) + 67 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SViewport::OnPaint() (0x00007ff7ee13eebc) + 60 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SWindow::PaintWindow() (0x00007ff7ee0673be) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779]AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7ee09f2b4) + 355 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675]AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7ee09ffb9) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826]AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7ee0a0781) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999]AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7ecc58ca8) + 15 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2468]AtlasGame.exe!GuardedMain() (0x00007ff7ecc536fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x00007ff7ecc5b6aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x00007ff7ecc5b7d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x00007ff7ef99b2ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffae6483034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]
  25. Calthaza


    Fatal error crash. https://pastebin.com/T9QqHdNF