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Found 19 results

  1. I play on PC in a single player game only. The game constantly crashes all the time. It is becoming extremely frustrating. I’ll load into the game and within 2-3 minutes sometimes it crashes giving me a “low fatal error report”. I’ve disabled all in game overlays, ran as admin, turned off virus protection/firewall, and disabled other possible conflicting programs. It still crashes. I’ll be lucky if I even get a full hour of gameplay before the thing crashes. I’ve got 16gb of ram, a RTX 2060 graphics card, and a i7 cpu. My specs can’t be the problem. Any feedback or things to try would be very helpful. Even if it seems repetitive please don’t hesitate to list something. I’m hoping this thread will help others when a solution presents itself.
  2. Just wanted to report that I'm still getting this or very similar fatal error when I'm playing. I've tried verify integrity of game files and running in low memory mode. Doesn't seem to make a difference. Any solutions or suggestions?
  3. Hello, I can play atlas normally but after i bought crew members, when i go near them my game crashes and i get the error in below. Can you help me to find out solution? Thank you. https://files.fm/f/38d9u73n
  4. I can hire crew members from NPC or some unoffical servers with code. But when i look NPC Crew member, my game crushes and says ''Fatal Error'' https://ibb.co/dr2s63f Thats the photo of my error.
  5. When i try to buy crew from port, game is crashing. Same as when i sink ghost ship and rescue crew in the sea. A fatal error. I looked everywhere, every sites, people shared this fatal error 1 year ago too and still no solution. Why ignore this problem?
  6. After this newest mega-update game gets a fatal error. Verifying files does nothing to help (but has worked for a few). I did post on steam but no one know nothing there. If anyone know a fix please send help! My company is only 7 members and no one can login.
  7. I have a fatal crash bug. When I swap audio sources while the game is running the game crashes. For example: I own a steelseries arctis pro wireless. If I run the game with headphones as my audio output, then I unplug it to switch to speakers while in game. The game will crash.
  8. My dedicated server stopped working today. It has been running perfectly for a lone time. When I updated and ran it today, I got a fatal error below, it it will not load. Its's a 2x2 and non of the 4 servers will load. Any suggestions?
  9. My dedicated server stopped working today. It has been running perfectly for a lone time. When I updated and ran it today, I got a fatal error below, it it will not load. Its's a 2x2 and non of the 4 servers will load. Any suggestions?
  10. After last 2-3 mini patches the game start crashing with "Fatal error". It can crash right from the very loading to the world, or after 2-3 minutes of playing.Maybe someone knows how to repair this silly error or need to wait for a new patch?Before yesterday the game worked properly.Here's the error description:Fatal error!VERSION: 17.11 PhysX3Common_x64.dll!RayRTreeCallback<0,1>::processResults() (0x00007ffaadab39b2) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:197]PhysX3Common_x64.dll!physx::Gu::RTree::traverseRay<0>() (0x00007ffaadab8d3a) + 46 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gurtreequeries.cpp:255]PhysX3Common_x64.dll!MeshRayCollider::collide<0,1>() (0x00007ffaadaaf8d6) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:300]PhysX3Common_x64.dll!physx::Gu::raycast_triangleMesh_RTREE() (0x00007ffaadaaa8c1) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\mesh\gumidphasertree.cpp:445]PhysX3Common_x64.dll!raycast_triangleMesh() (0x00007ffaad99fc36) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\geomutils\src\guraycasttests.cpp:378]PhysX3_x64.dll!MultiQueryCallback<physx::PxRaycastHit>::invoke() (0x00007ffaac860943) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:447]PhysX3_x64.dll!physx::Sq::AABBTreeRaycast<0>::operator()() (0x00007ffaac91babc) + 209 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbtreequery.h:223]PhysX3_x64.dll!physx::Sq::AABBPruner::raycast() (0x00007ffaac918852) + 63 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:340]PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffaac85ef90) + 29 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:780]PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffaac85e401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]AtlasGame.exe!RaycastSingle() (0x00007ff7eead54e6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\collision\physxcollision.cpp:912]AtlasGame.exe!AShooterHUD::DrawUIHUD() (0x00007ff7ed3b033a) + 464 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\shooterhud.cpp:1355]AtlasGame.exe!UHUDOVerlayWidget::DrawWidget() (0x00007ff7ecd00f62) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\hudoverlaywidget.cpp:49]AtlasGame.exe!UCustomCanvasWidget::DrawWidget() (0x00007ff7ecc91deb) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:212]AtlasGame.exe!UCustomCanvasWidget::OnPaint() (0x00007ff7ecc91807) + 0 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:165]AtlasGame.exe!SCustomCanvasWidget::OnPaint() (0x00007ff7ed227101) + 9 bytes [h:\yarkupdatelivereal_live_archive\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:85]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SObjectWidget::OnPaint() (0x00007ff7ee4abd04) + 67 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:53]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SConstraintCanvas::OnPaint() (0x00007ff7ee4aaf9f) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:202]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SViewport::OnPaint() (0x00007ff7ee13eebc) + 60 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SPanel::PaintArrangedChildren() (0x00007ff7ee05fbb9) + 199 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:54]AtlasGame.exe!SPanel::OnPaint() (0x00007ff7ee05f709) + 81 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SOverlay::OnPaint() (0x00007ff7ee05f341) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:105]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SCompoundWidget::OnPaint() (0x00007ff7ee05e5f4) + 137 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]AtlasGame.exe!SWidget::Paint() (0x00007ff7ee061285) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swidget.cpp:598]AtlasGame.exe!SWindow::PaintWindow() (0x00007ff7ee0673be) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1779]AtlasGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00007ff7ee09f2b4) + 355 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:675]AtlasGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff7ee09ffb9) + 17 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:826]AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7ee0a0781) + 12 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:999]AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7ecc58ca8) + 15 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2468]AtlasGame.exe!GuardedMain() (0x00007ff7ecc536fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140]AtlasGame.exe!GuardedMainWrapper() (0x00007ff7ecc5b6aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]AtlasGame.exe!WinMain() (0x00007ff7ecc5b7d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]AtlasGame.exe!__tmainCRTStartup() (0x00007ff7ef99b2ad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]KERNEL32.DLL!UnknownFunction (0x00007ffae6483034) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]ntdll.dll!UnknownFunction (0x00007ffae6f93691) + 0 bytes [UnknownFile:0]
  11. --------------------------- The UE4-ShooterGame Game has crashed and will close --------------------------- Fatal error! VERSION: 16.31 PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeMarkedObjects() (0x00007ff9c66a2264) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:794] PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::removeMarkedObjects() (0x00007ff9c66aa6db) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:476] PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ff9c6698791) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:491] PhysX3_x64.dll!physx::Sq::SceneQueryManager::afterSync() (0x00007ff9c6696f45) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:433] PhysX3_x64.dll!physx::NpScene::fetchResultsPostContactCallbacks() (0x00007ff9c65ca600) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2259] PhysX3_x64.dll!physx::NpScene::fetchResults() (0x00007ff9c65c5c42) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscene.cpp:2327] APEXFramework_x64.dll!nvidia::apex::ApexScene::fetchResults() (0x00007ff9ea611225) + 21 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\apex_1.4\framework\src\apexscene.cpp:1366] AtlasGame.exe!FPhysScene::ProcessPhysScene() (0x00007ff60e479145) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\physicsengine\physscene.cpp:677] AtlasGame.exe!TBaseStaticDelegateInstance_ThreeParams<void,bool,__int64,int>::ExecuteIfSafe() (0x00007ff60c47275a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:691] AtlasGame.exe!TGraphTask<FDelegateGraphTask>::ExecuteTask() (0x00007ff60db73306) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872] AtlasGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff60d6a88b8) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:939] AtlasGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff60d6a7a6d) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:680] AtlasGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff60d6aa830) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\core\private\async\taskgraph.cpp:1777] AtlasGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff60e16195c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] AtlasGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff60e16775c) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\ticktaskmanager.cpp:999] AtlasGame.exe!UWorld::RunTickGroup() (0x00007ff60df9a4b6) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:701] AtlasGame.exe!UWorld::Tick() (0x00007ff60df9b9dd) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\leveltick.cpp:1268] AtlasGame.exe!UGameEngine::Tick() (0x00007ff60decdbe4) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\engine\private\gameengine.cpp:1183] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff60c468b4a) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launchengineloop.cpp:2449] AtlasGame.exe!GuardedMain() (0x00007ff60c4635fc) + 0 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff60c46b5aa) + 5 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff60c46b6d8) + 8 bytes [h:\yarkupdatelivereal_live_archive\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff60f1a8bad) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9f92b3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9fb863691) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  12. Hopefully I can't replicate this, but if I can I'll update this post. Just posting for awareness.
  13. Alorune

    UE4 Crashes

    Hello, As seen from the attached files, I have been experiencing continuing UE4 related crashes that are ever changing. If there is a more appropriate location to go with this information, please state so. I wish to get such issues resolved for the Early Access to fully succeed. For some simple background, I was simply enjoying the game for anywhere between 20- 70 minutes then a freeze precured by "disconnected actions." Brought back to the title screen, with the errors seen, displayed. Each time this has happened I "Verify Integrity of Game Files..." through Steam. Each time this prosses fides and replaces one file. I do imagine, I will replace every file once through before the game runs uninterrupted. Thank you; unhelpful, trolls, and reps all.
  14. --------------------------- The UE4-ShooterGame Server has crashed and will close --------------------------- Fatal error! VERSION: 8.72 ShooterGameServer.exe!UDatabase_SharedLog_Redis::Init() (0x00007ff74a20461d) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\classes\database_sharedlog_redis.cpp:87] ShooterGameServer.exe!AShooterGameMode::InitializeDatabaseRefs() (0x00007ff74a6c42b7) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:7180] ShooterGameServer.exe!AShooterGameMode::OnDeserializedByGame() (0x00007ff74a6cedfe) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:10250] ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff74b7f3fb6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:7360] ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff74a6cc7ee) + 164 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2434] ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff74a6ba707) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1064] ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff74b7f17d6) + 45 bytes [h:\yarkupdate\engine\source\runtime\engine\private\world.cpp:3408] ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff74b7befad) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:10356] ShooterGameServer.exe!UEngine::Browse() (0x00007ff74b7a80db) + 43 bytes [h:\yarkupdate\engine\source\runtime\engine\private\unrealengine.cpp:8888] ShooterGameServer.exe!UShooterGameInstance::CheckConnectString() (0x00007ff74a68d2f9) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:2904] ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff74a699e3a) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:335] ShooterGameServer.exe!UGameEngine::Init() (0x00007ff74b5fa0f6) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:735] ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff74a685f8f) + 0 bytes [h:\yarkupdate\projects\shootergame\source\shootergame\private\shooterengine.cpp:396] ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff74a1f74ec) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2109] ShooterGameServer.exe!GuardedMain() (0x00007ff74a1f6fe2) + 12 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:128] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74a1f70ea) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff74a1fcd9a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff74c4c26bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffad80013d2) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffad88d54f4) + 0 bytes [UnknownFile:0] --------------------------- OK ---------------------------
  15. when i try to join my atlas server it crashes and popes up with this how do i fix it
  16. hello, I report, me too this bug because is not the same line hoping that its can help developers. As you can see at the launch of the game (always in white page) The crash of the game by indicating this message so i Don't can play on the game.
  17. Constantly on the server, after 1-2 hours this error appears. Log: Fatal error! VERSION: 6.2 ShooterGameServer.exe!UWorld::Tick() (0x00007ff7ece5f4be) + 14 bytes [h:\yarkupdate\engine\source\runtime\engine\private\leveltick.cpp:1275] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7ecdffc52) + 0 bytes [h:\yarkupdate\engine\source\runtime\engine\private\gameengine.cpp:1174] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7eba1bc4b) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launchengineloop.cpp:2443] ShooterGameServer.exe!GuardedMain() (0x00007ff7eba16add) + 0 bytes [h:\yarkupdate\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7eba16b3a) + 5 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff7eba1c53a) + 17 bytes [h:\yarkupdate\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7edcb227d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffeb9e8364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffedc8e851) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䵟污彥彃㌹਍慌瑳删浥瑯⁥畆据楴湯倠慬䡹瑩晅敦瑣潐湩൴ console: map: ServerGrid.json
  18. Intermittent crash since 5.4 Happens about once an hour, cannot duplicate on demand, just happens randomly Playing on official NA PVP A-6 server
  19. Hello, i get this Fatal Error everytime i try to launch the game from steam: Verifying the files do not work. Reinstalling the game fixes the error but only for one playsession. After closing and restarting the game the same error appears. Any ideas?
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