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  1. Today
  2. Stop Eat 16 millions $
  3. Last week
  4. The meaning of the game was to gather diffrent res, have sea battles, pvp on Island, do some exploring and so on.....now its 3x3 grades PvP and i cant do quests....its only build and fight. Whats the point if i have 50 players on 3x3 map ? Im more than mad now....I feel like i am closed in 9 sectors and cant do nothing than...sometimes shot someone. Its boring as... Where is that big world with wonderfull Islands ? Where is it ? I want my money back...
  5. I’m very upset that I wasted my time giving this game another chance when some random level 84 comes to my ship in Freeport and opens my doors and steals loot out of all my boxes with pin codes and tanks two pistol shots to the face with no armor on then claims my ship he also must have infinite weight hacks because he had over 3k of weight from my stuff. I never knew that this happened in the past to players but the fact that it’s still happening on pve & pvp servers is very upsetting. Devs need to look into this ASAP because the server just got wiped after 3 years and new players are getting screwed over with this hack as old players were. Create a new anti cheat or get rid of pin codes and make a new way of locking things because this is a bigger game killer than that wipe that happened. How about you add a option to bury our loot so no one can find it?
  6. Straciłem statek po wejściu na mieliznę okazało się, że straciłem nie tylko statek ale i cały ładunek nie zostało nic poza kilkoma deskami ze statku. Jak teraz będzie wyglądał ten sezon? na tyle, że liczba wysp na MAPIE została zmniejszona, więc teraz nie ma miejsca dla graczy na zbudowanie bazy i wzniesienie stoczni i budowli, które pochłaniają pot do władzy. Przepłynąłem ponad połowę wszystkich wysp i nie znalazłem dla siebie miejsca, wszystkie zajęte. A teraz utrata statku z całym dobytkiem gratulacje dzięki nie chce mi się dalej bawić w tak popieprzoną grę
  7. Well I can't log into game and my ships stuck in a deadzone and my charectors on it f3 region pve bottom left island had the same problem on the top rightnisland but the ship wasn't at that one at the time so it was the case waiting for my charector to die so I could spawn on ship however this time everything I own is on my ship and its stuck at f3 bottom left island and I can't load in been trying now for 2 days to load in and even when my charector does die I need that ship which I can't get to as its a deadzone there can you deva move my ship or summit this is ridiculous how I can't even play your game even tho I wish I could company name a wolfs moon ship name schooner matata I've submitted 5 tickets so far also its this is annoying
  8. https://drive.google.com/file/d/170RtiCcM4AReStXw1A8s2CxlK1p4CsP_/view?usp=sharing This is the 5x5 that I made. It still needs a little work, but its free for anyone to try if they want. Also if you have any helpful suggestions, please feel free to let me know.
  9. Why is it that a huge portion of the player base is still banned after a development issue causing a glitch in the game which created blueprints ..... ?? Anyone who sailed any tame across a grid with any item in it their items turned into blueprints. How is it fair to your playerbase even after the season has ended to keep those players banned ? You are using this banwave to force players to rebuy the game as you know most will this is disappointing and a very disgusting business practice You guys even had to wipe the servers early due to this meaning that you admitted to your fault and messed it up badly that you had to wipe so why keep people banned ....?
  10. I don't think the devs monitor the forums. You need to go to their Discord channel.
  11. I don't think they even look at this forum, so you're probably wasting your time. You need to go on discord but be warned, if you say the wrong thing (such as comments in this thread), their community manager will ban you for harassment. Make sure your criticisms are constructive.
  12. Yeah, my company is sitting out this season due to the small grid and the early wipe of this season (frequent wipes are a waste of our time). I believe they pulled the servers from players to "test an idea". They should really just hire some more servers temporarily from NItrado, but I guess they're short on money or can't be bothered. I read on discord they want to get to release 1Q 2023. I can't even remotely see this happening if they're still "trying out ideas" and given the state this game currently is in. Generally it's hard enough to find space to settle. I'm curious what a 6v6 grid will be like. I would assume you'll struggle to find anywhere to settle, but given the lack of players still playing, it could be doable. I'm not willing to find out. They hired a new community manager which looked promising, but if you (rightfully) express dissatisfaction with what they're doing you get banned (harassment) for a week or worse. So yes, it's still a dumpster fire.
  13. I'm surprised only 12 hours. I remember one of the earlier seasons it was down for days, maybe over a week.
  14. I play single player xbox one. The only way to progress is with cheats. I use God, infinitestats, ghost and fly. There's an island E3 Brimingcona Haven (on my game), and it held the last power stone I need. As a previous character I had enormous trouble with crashes but eventually killed the Dragon and got the stone. Later, I noticed maps didn't work any more, not sure why. Picked bottles no maps and the ones I already had showed Min Gold as 0. At the locations, no beam, no damned, no treasure. Kinda ruins the game. Eventually, I created a new character and kept a close eye on maps. First approach to E3 in Galleon crashed enough for me to give up. Plan to return in Schooner. Did this. Still crashed. Constant, frequent, returns to menu, to save -worked long enough to place a bed but my schooner disappeared, lost forever, including crew. Crashing continued until I observed the LARGE QUANTITY of CREATURES on this island. I used cheat destroyallenemies, and it worked. I killed the dragon, got the stone. No further crashes but the MAPS STOPPED WORKING THEN. Something to do with the crashes or just a bug on this island. My suggestion, reduce the number of creatures on any islands with many, and get someone to fix the map issue. This game is great, but ruined by these huge issues.
  15. This is the error , is there any fix? I just want to play :( Fatal error: [File:D:\AtlasSVN\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 4073] Bad name index -1641380927/212 VERSION: 554.3 KERNELBASE.dll!UnknownFunction (0x00007ff9e776cd29) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDeviceWindowsError::Serialize() (0x00007ff61acb9357) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] AtlasGame.exe!FMsg::Logf__VA() (0x00007ff61ac7905d) + 0 bytes [d:\atlassvn\engine\source\runtime\core\private\misc\outputdevice.cpp:522] AtlasGame.exe!ULinkerLoad::operator<<() (0x00007ff61ad19cca) + 78 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4073] AtlasGame.exe!operator<<() (0x00007ff61b03406d) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\private\shader.cpp:217] AtlasGame.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff61b493512) + 0 bytes [d:\atlassvn\engine\source\runtime\shadercore\public\shader.h:1075] AtlasGame.exe!FMaterialShaderMap::Serialize() (0x00007ff61b93e3f7) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshader.cpp:1741] AtlasGame.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff61b940b5b) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\materialshared.cpp:857] AtlasGame.exe!SerializeInlineShaderMaps() (0x00007ff61b8dc716) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:486] AtlasGame.exe!UMaterial::Serialize() (0x00007ff61b8e1c97) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\materials\material.cpp:2110] AtlasGame.exe!ULinkerLoad::Preload() (0x00007ff61ad16db0) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3025] AtlasGame.exe!FAsyncPackage::PreLoadObjects() (0x00007ff61ace6244) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1132] AtlasGame.exe!FAsyncPackage::Tick() (0x00007ff61ace44d3) + 8 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302] AtlasGame.exe!ProcessAsyncLoading() (0x00007ff61ace74c8) + 24 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1605] AtlasGame.exe!FlushAsyncLoading() (0x00007ff61ace71a0) + 16 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1450] AtlasGame.exe!ULevelStreaming::RequestLevel() (0x00007ff61b521c22) + 23 bytes [d:\atlassvn\engine\source\runtime\engine\private\levelstreaming.cpp:592] AtlasGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff61b761a7d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2656] AtlasGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff61b76273d) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\world.cpp:2830] AtlasGame.exe!UGameViewportClient::Draw() (0x00007ff61b470b76) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameviewportclient.cpp:907] AtlasGame.exe!FViewport::Draw() (0x00007ff61b71453a) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\unrealclient.cpp:1082] AtlasGame.exe!UGameEngine::RedrawViewports() (0x00007ff61b451201) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:606] AtlasGame.exe!UGameEngine::Tick() (0x00007ff61b45332e) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1414] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff6194d26d6) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2730] AtlasGame.exe!GuardedMain() (0x00007ff6194ccc9c) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff6194d574a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff6194d5878) + 8 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff61c80cb9d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ff9e94974b4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff9e9a226a1) + 0 bytes [UnknownFile:0]
  16. You think it is rough now? You should have played on day 1, creatures bugged everywhere. Why people still play the game is beyond me, it is finished, finished a long time ago. I live in hope someone else comes along and makes a real pirate game but I won't hold my breath.
  17. Earlier
  18. It's nice that tickets are no longer marked as "solved" when opened, but will they actually be addressed with valid responses that are not pre-scripted?
  19. That only applies if I cheated. Which I did not.
  20. Stop cheating then.
  21. imagen.png.url la mitad de la comunidad es ban y son inocentes, solucionen esto
  22. Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! To download the latest Server Grid Editor (SGE) click the the following link: SGE download Exporting Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (this section will be covering this) b. Import Server Json (next section) 4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open 6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2) 7. Repeat steps 3-6 with all servers you are interested in exporting/importing. 8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning). 9. Close this editor or File -> Open the project you are importing to. Importing Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates. 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (Previous section) b. Import Server Json (This section) 4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open. 6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok” 7. It will replace the layout and information of the Grid you entered in step 4. 8. Repeat steps 3-7 for all other grids. 9. Save your project. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  23. ATLAS

    SGE Update 11.30

    Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! To download the latest Server Grid Editor (SGE) click the the following link: SGE download Exporting Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (this section will be covering this) b. Import Server Json (next section) 4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open 6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2) 7. Repeat steps 3-6 with all servers you are interested in exporting/importing. 8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning). 9. Close this editor or File -> Open the project you are importing to. Importing Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates. 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (Previous section) b. Import Server Json (This section) 4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open. 6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok” 7. It will replace the layout and information of the Grid you entered in step 4. 8. Repeat steps 3-7 for all other grids. 9. Save your project. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  24. Didn’t the devs take away the other pve and pvp servers so they wouldn’t need to shut down the game for 12 hours
  25. How have yall not fixed the invisible map and treasure maps and now compass bug for cross play non dedicated servers? 2 and half years. Pretty major game breaking bug to be ignored this amount of time...
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