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  2. Malkar

    Help keeping camera position in Atlas.

    It was not "changed" there is a setting somewhere that turns it on and off I think. There are a bunch of members of my company that the atlas still holds the position it is set at when it is closed and reopened. I am wondering if anyone knows where that setting is.
  3. Percieval

    Help keeping camera position in Atlas.

    Oh no, you have to hold a button for a few secs. End of the world.
  4. Accid3nt

    Help keeping camera position in Atlas.

    since some patches you need to Zoom in everytime... i hate it so much...
  5. Today
  6. The problem is solved by two instances using different settings: Example 1: Server AltSaveDirectoryNames Pattern: (1) for 00,01,10,11 (2) for A1,A2,B1,B2 (3) Custom (Enter below) ###=2 Grid naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=3 Example 2: Server AltSaveDirectoryNames Pattern: (1) for 00,01,10,11 (2) for A1,A2,B1,B2 (3) Custom (Enter below) ###=1 Grid naming scheme: Use (1) 00 01 (2) A1 A2 (3) 0,0 0,1 ###=2 I hope it will help your update
  7. PHaRTnONu

    Upcoming Patch and Happy Lunar New Year.

    Then youre raiding bob's who cant build worth a damn i can make a base unraidable, there are pillar bases on the east side that you can puckel and are not hitable w large cannon barrages. granted the bases below and ships can all be sunk and destroyed but some bases are not raidable.
  8. cptjacktheripper

    Tigers do not gain exp at all

    This just isn't true. We tamed a 116 tiger and it gaines no exp. We had a level 90 something tames before it died to the damned and it was gaining levels just fine. Try again.
  9. Myrmidon

    Upcoming Patch and Happy Lunar New Year.

    Swivels and puckles are still easy to take down.... no base is invulnerable.
  10. PHaRTnONu

    Upcoming Patch and Happy Lunar New Year.

    ... Nerfing grenades (and by proxynerfing raiding any base built on the east side of the map? Like really you gave invulnerable bases to a whole SECTION OF THE MAP! COME ON!) Buffing Swivels and puckels to god tier trash game play? I remember alot of post from top company's ASKING FOR THEM TO BE NERFED. the ground game is essentially gone now (at least from the fun we used to have now it Just run this swivel in a circle..... OH JOY!) Not to mention The elegant fix you said we would have for gliding barrle bombs is essentially glider dont work for anything any more. Gliding to ship or divebombing on to a deck is near impossible (still possible just incredibly harder to maneuver as the glider will now go left and right when ever shift is held. Just make it if you holding a barrel you go down when you hit shift. ) so i am now expecting you to break the combat mechanics even more with that statement
  11. Vegetto

    Cosmetics

    Armor skins have 10 uses so they will stay in your inventory until you use them all, but sail and wheel skins won't stick to your inventory, if you die then you'll have to recover them from your body.
  12. foregonerocket

    Cosmetics

    if i buy cosmetics items do you keep them forever or do you lose them after you die and have to rebuy them
  13. So for a year when I brought up the atlas in Atlas and set the camera location and zoom in the atlas the camera would remain in that location when I shut the atlas and reopened it. Now when I shut the atlas and reopen it, the atlas is zoomed out to a 3x3 grid centered on my location. Anyone know how to make it function how it has for the past year saving the atlas' position and zoom when I close it and reopen it?
  14. BoomerSwaggins

    Upcoming Patch and Happy Lunar New Year.

    Okay, you guys really need to get a professional writer to do this stuff. Next time give us some good news about the patch, then the bad news and close out with good news. Extended 2x harvesting and xp isn't really good news when it's already a common thing to get. I know you have to be smart about revealing upcoming patch info since it's not set in stone what's actually going to make it into the patch until its practically time to release. Gotta manage expectations and all. But please try to give us more good news than bad.
  15. MeatShield

    Upcoming Patch and Happy Lunar New Year.

    Will we have working Linux Dedicated servers again?
  16. quarryman007

    Cannot log in

    thankyou for your automated response. if you only have 2 people to handle the game Atlas. then now we all know where your priorities are. so basically what you are telling everyone who plays Atlas is " well you are not important to us so we will only dedicate 2 people to help you all with this, and to show you how little we think of you and Atlas, we are pulling the 2 people off of Atlas to help with Ark. " All i hear from evryone that plays Atlas is this. "Atlas has such potential. it really could be a great game, But, things are not getting addressed or fixed. The Devs ignore requests for days or weeks on simple fixes. And it makes me feel like they just dont care. so i am going to stop playing this game and move on." I think you all are making a huge mistake for not taking care of Atlas. because they are right. this could be a great game. its different and immersive. but if you dont care to fix bugs and keep the servers running. How do you expect players to stay loyal and keep playing?
  17. BurgsideTiger

    Upcoming Patch and Happy Lunar New Year.

    so . . . you're going to make pvp even more unbalanced? a further reduction in nade damage? continue to ignore the same problems over and over?
  18. Looking for another company to help with Yeti and/or Kracken. NA PVP
  19. Archsenex

    Upcoming Patch and Happy Lunar New Year.

    ... unless you re normalize the explorers per level.. this is going to just mean we need 20% more explores per level, doesn't it?
  20. Grapeshot Games

    Upcoming Patch and Happy Lunar New Year.

    Ahoy Pathfinders, HAPPY LUNAR NEW YEAR! To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December. The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS. All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week. We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2x rates for experience points and harvesting this weekend and those rates will continue to stay active while we continue to explore additional changes to gaining experience, harvesting resources, and leveling up in general. Until next week! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  21. Grapeshot Games

    Upcoming Patch and Happy Lunar New Year.

    Ahoy Pathfinders, HAPPY LUNAR NEW YEAR! To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December. The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS. All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week. We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2x rates for experience points and harvesting this weekend and those rates will continue to stay active while we continue to explore additional changes to gaining experience, harvesting resources, and leveling up in general. Until next week! Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  22. Yesterday
  23. George Catcher

    Atlas of my Dream (big thread).

    I didn't ever play ARK and I even didn't watch a single video from the internet. So it's just coincidence. : )) I know it might sound weird and boring, but I'll talk about my main idea here. Right now WE DON'T NEED ANY MORE SHIP CLASSES at all. Difference between ships should be: - Size. - Speed. - Maneuverability. - Sturdiness. - FirePower. And you should find a compromise between those 5. Right now you shouldn't. Size doesn't matter - you can put small chest in very ship corner and put there like 15 tons of metal. And you won't wanna bigger but slower ship. Because size doesn't matter. As for maneuvers, sturdiness and firepower - you simply don't care. You can put alot of ceilings and roofs to you sloop and make it armored as hell. You can put there like 10-20 huge cannons to your ceilings and you don't need any big ship for that. You no need to do maneuvers during the fight because when it's free design, then meta comes in. Right now it's shotguns and kiting tactics. Instead of this: You create something like this: Call it "Ultimate destroyer" and go twitch to do stream called "I'm klling GhostShip with my meta-sloop". I would like to see "ship type matters". If I wanna carry more and do it fast - I go 3rd class, build corvette (my all time favorite) and with a lot of slots for "modules" I'll put there many cargo holds. It's also great to see actually cargo appears in my ship insides. If have like 16 beds for crew - I'll see 16 beds in my ship insides etc. If I wanna big firepower - I wanna big ship with a lot of gunports. Barkas have just 4 ports each side for eight - 8 pound cannons (each make 400 damage per shot). Meantime Corvette can carry twelve -24 pounds cannons each side (1200 damage each). Coulverines are less damage but more fire range. Each ship within one class is different. One might be well armed and heavy armored, another one - very fast but less armored etc. And of course battles. Boardside, maneuvering, using wind and sun as advantages (I'm gonna write about sea battles later). ----------------- But anyway. Thx for your feedback. That's just my vision of gr8 pirate game. I had one in the past (Russian game called "corsairs" - all ship pictures above from this game). There were some flaws of course but all ship related stuff was really awesome. And... to be honest - I don't think DEV are reading this, but even if they are - they won't probably pick any ideas from here : ) (I'm actually not sure if they do "Pirate game". More like "survival sandbox with some ships in it"). p.s. - I'm whiting here a lot, more for my English practice : )))
  24. You’ve gone up a notch in my book. You’re on notch 1
  25. moozoo

    Wild Pirate Camps bugged?

    I think the pirate ships are to give a single player a taste of pvp. The ships do repair but I think they run out of mats. Ie you hit them and their health either doesn't go down or goes down a little bit then goes up. However once they run out of mats their health goes down at a steady rate. It's meant to simulate a player ship with several players on board that are repairing. Same thing happens with the pirates inside the buildings. I've see a door go from 0 to full health just like as if a player inside had replaced the door. The duplicate buildings problem still exists and they really need to fix it. But they only care about official pvp server play.
  26. codemang87

    Cannot log in

    E3 on Kracken NA PVP needs restart as well. I've been experiencing this issue for the past 2 days now....
  27. PeglegTheAngry

    ABOUT BREEDING

    Taming is not the point of this game. All of the end game content is done with guns and ships. This is your mistake..
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