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  2. Zadira

    new biomes and blackwood

    We have our base on the eastern tundra island and there are fish up there. Not a lot but they are there.
  3. Today
  4. Hattrix

    Blackwood Bug list

    We're growing beets, wheat, turnips, rice, chilli, and potatoes on the Freeport Island.... west coast slightly north of the Dock/pier town. I used Admin commands to give us the seeds for wheat, beets, chilli and turnips since I thought those were NOT available on the map. I may have been wrong about chilli.
  5. Hattrix

    new biomes and blackwood

    We found a wreck in the middle of the ocean so I dove WAY WAY WAY down without a suit, all the way to the bottom where the wreck was, got the treasure and barely made it back up before drowning......... I didn't see 1 fish. We've sailed a bunch of times and haven't seen ANY fish along our travels.
  6. boomervoncannon

    New Lead Designer

    *gives D a hotfoot and runs off laughing.*
  7. Realist

    I do believe a wipe is incoming

    Since he is new I will stay open minded for him. There definitely was no hope before he got here so he could be a game changer. Both literally and figuratively.
  8. Hattrix

    Blackwood resource questions

    Sorry to get your hopes up ..... I used Admin commands to give me wheat seeds and my friend grew the wheat. Since it's nowhere in the game (which is unacceptable) we felt it was OK to use Admin cheat codes to give ourselves what the developers messed up.
  9. boomervoncannon

    I do believe a wipe is incoming

    I am setting my expectations somewhat lower than 58k. In the words of Dr Martin Luther King Jr. "I am no longer optimistic, but I remain hopeful."
  10. boomervoncannon

    It's not too late.

    *clings to Realist's leg just to make him drag me around out of sheer laziness.* Thanks for the lift dude.
  11. This is an old argument you and I had months ago. Ark in it's fundamental design very much facilitates and is enhanced by many unofficial servers with their own unique experience. With their stated design goals for Atlas and having a large interconnected game world made up of many linked servers, having unofficials is qualitatively different for Atlas than Ark, and I would argue meaningfully less desirable of an outcome. At this point it may be the best they can hope for, or it may be that Atlas's design may shift enough from it's initial goals that unofficials are a more suitable and appropriate place for a large percentage of the playerbase, but in my view "go play unofficials" was for many reasons sound advice for Ark, but shouldn't be where Atlas is headed.
  12. This post makes it apparent you didn't actually read my OP, just posted in reaction to the thread's title. Your personal take on NMS and what you like or dislike about the game is not the point. Please actually read the OP and respond based on it, rather than discussing your personal preferences about NMS.
  13. Given where it started from, I disagree. I don't think there's any way you can fairly consider where NMS is now based on where it started out as anything but a success story. Let's be very clear: I never asserted that they've turned it into a perfect game or even a monster hit, and that was never the point. The point is that NMS was about as spectacular a failure at launch as any game has ever been, yet 3 years later it is still here and activity largely trends upwards go and look at the steam charts yourself. https://steamcharts.com/app/275850 All games have activity ebb and flow, but you cannot argue that NMS's average activity hasn't risen steadily from under 1000 players to consistently maintaining multiples of that over the past year. Why do people feel the need to look at things only in polar extremes and regard a game only as either a total success or a total failure? NMS is neither, and the mere fact it is not the latter is indeed a success story and is the reason I use it as an example for Atlas to shoot for. Atlas is never going to be some huge mega hit, that is almost certainly off the table and if that is the only bar of success that counts for you, then this is a more nuanced discussion than you're going to want to be involved in. The point from my OP is that NMS has been made into a viable, fun and engaging game. You may not personally have enjoyed it long term, but the overall trendline of the game's activity upwards supports this notion, even the reviews you mentioned do. Note that steam reviews all time for the game are 53% positive while recent reviews are 61% positive. They are heading in the right direction. I am asking future posters to refrain from using this thread to post critiques of No Man's Sky. Doing so is about your personal preferences regarding that game, and that is not the point I was making in using it as an example, but how a game can recover from a bad start. Posting your likes and dislikes of the game is getting into the weeds of a different discussion.
  14. Realist

    I do believe a wipe is incoming

    Yeah if this guy changes stuff up and makes it a real mmo more than likely that will happen. But wouldn’t it be worth it to have a game 58k people want to play? i sure hope so.
  15. boomervoncannon

    A brief note for the new guy

    Dear Sir, As a very famous and important forum personality I feel I should mention that my handwritten invitations to GrapeCard’s staff meetings to share my invaluable thoughts and ideas with you have all rather unfortunately gotten lost in the mail. No matter! Let us not dwell on the deficiencies of the postal service. Time is short my good man and there is much that needs doing. I am sure that you would have sought out my advice eventually anyway. I am doing you the kindness of preemptively providing it here, you may thank me later by ensuring my consulting invoice is paid promptly by accounting. Major issues that inhibit the fun and limit the enjoyability of players Atlas experience: 1. Sailing is THE core pirate activity and should remain a core gameplay mechanic. However the act of sailing itself most players find too tedious. Some existing bits of gameplay like sextant, flotsam, shipwrecks, sotd’s and storms exist to break up the monotony of sailing but each of these systems needs further development with an eye towards making trekking across the Atlas an adventure rather than dull. In pvp a major consideration in this regard is the vulnerability of ships when players are offline. As the game is presently constructed, for pvp players to sail further afield than they are able to return to a heavily guarded defensive harbor within the same play session is a foolhardy exercise. If a core concept of Atlas is to remain exploration, it must become more feasible for pvp players to sail far without the need to return to base in the same play session. In pve this is far less of an issue, however pve players often feel there is less to sail and explore for. Reducing the number of islands which are cookie cutter versions of each other would help, as well as increasing the incentives for exploration beyond a discovery point system that feels very grindy for little benefit beyond a certain threshold. Since the ingredients for cooking are one of the things players need to travel for, expanding cooking by giving most of the foods a useful buff, rather than just a few of them, would be one way to do this. 2. The defining act of piracy, raiding merchant shipping, is nonexistent in Atlas. In pve especially, this should be a major focus of adding content over tames and other peripheral add ons that do little to add to the pve players experience. It is inconceivable that Atlas holds itself out as pirate themed game yet 8 months into development there is not even the suggestion of actual piracy being added to game content. At present Atlas is pirate themed in name only, perhaps because there is no term for “people who plant gardens so they can tame animals so they can build shipyards so they can build ships with which to sail around for a bit and accomplish nothing meaningful before coming home to feed the animals.” 3.The game needs more things to do in groups in order to enhance the experience. Atlas is more or less completely failing to leverage one of the fundamental truths of the MMO genre, namely that it is the people you play with as much as the things you do that makes the experience fun and keeps players coming back. Not only is there no grouping mechanic, there is nothing to do as a group other than the kraken or the ice dungeon. Atlas needs more group content because in pve there is currently no particular reason you should join someone else’s company and in pvp the only reason is for mutual protection. A game dominated by mega clans where a few people in leadership positions make all the decisions and do all the fun stuff like captaining the ship while the majority of pvp players are either peon grinders doing what amounts to an online job for no pay or small groups huddling in the shadows trying to eke out an existence where they don’t get wiped regularly by far larger groups does not sound like a game that screams fun to most players. This is currently what passes in large part for the social aspects of gaming in Atlas. 4. For a game that started its Early Access journey claiming it wanted to pattern itself on Eve, economy is nonexistent in Atlas. The few things that have been tried in the past like player shops, demonstrated a woeful understanding of matters economic by whoever was making the decisions before. I personally feel this is a major area where Atlas could be expanded in a direction players have vocally and repeatedly requested. By and large players did not come here to build farms and forts, tame elephants and bears, but to be pirates on the open seas. If the game’s economy were structured in such a way that there was both need and incentive for players to band together to move large quantities of resources back and forth over distance, then in pvp the defending and attacking of each other’s shipping moves the focus off land and onto the water, where everyone wants it to be. In pve this would help foster trade networks. There is a lot to consider in revamping Atlas towards the goal of making it the ultimate pirate adventure. As someone who has been here from day one, who has 15 years experience playing MMORPG’s, and who has read, discussed and digested a lot of the feedback offered here on the boards, I offer these thoughts to you as you chart a new course for Atlas. Fair winds and Godspeed.
  16. 2-of-12

    Livestream Q&A

    1 You have made a game with a large sailing content and you have made shipyards (with no snap points) are there any plans for a dock system, wood and stone, and possibly an auto dock mechanism when your close enough so you are docked and facing out ready to leave (no more reversing at 0mph) 2 Are there any plans to overhaul the building system, you only have one method to go around corners with foundations atm, a triangle foundation for changing direction has very limited use. 3 Are there any plans to turn of the collision for building. Atm the landscape is limiting building, even a very small portion of a wall hitting the landscape will be blocked 4 The land claim system (holds head in hands) Please say you are doing something for PVE, and not letting 1 company have control of the whole island 5 Ship building, any plans for more types of ships (e.g unarmed cargo) more add-on for ships (e.g cabins) different types of panels and sails (e.g panels with built-in landers) 6 Ship movement, any plans for a massive increase to minimum wind speed, also wind direction, weight to speed loss and weather ( omg how much fog) 7 Transfer of resources, I think this one speaks for itself
  17. Keishara

    Blackwood Bug list

    Anyone found a way to grow crops yet on blackwood? Really bothering me that we can't grow crops, since there's not fitting biomes, nor does it seem all resources exist
  18. Grongash

    New Lead Designer

    Id play that game, sounds awesome. But i wouldn't get my hopes up, it seems they have their mind set on the Ark reskin.
  19. If you take a look at the steam charts and comments you will find that "No Mans sky" is actually a pretty bad example overall. Yes, they somewhat managed a comeback (if you are that deep into the crap zone it is however not hard to get better), they are currently dumping back into that zone tho. They did not fix the core problems at all. It is great that you enjoyed it, but it is hardly an example for a success story.
  20. satyrus

    new biomes and blackwood

    this map has fish in the sea not overall but have , i was middle of the map in the ocean to catch a supply box , suddenly a shark attacked me .
  21. satyrus

    Blackwood resource questions

    @Hattrix where you have find wheat? I can tame elephants i tamed it with red beet because i have no wheat still searching ............
  22. Samstag Freitagsson

    New Lead Designer

    Pirates?! More Ships. Trade routes with merchant ships. Navy. Native people for the diffrent biomes. Villages to plunder. Embattled harbours to raid. And seafights with boarding!!!! Storys, characters and caribic lore.....
  23. wicked

    Captain's Log 36: Dev Livestream!

    Welcome Erik, Atlas has stagnated during this summer, lets hope you can turn that ship around to catch some wind in it's sails again.. goodluck and hope to see you do some good...
  24. The D Legacy

    Devs broken?

    the problem is that none of the proposed problems have been adressed/dicussed/fixed
  25. The D Legacy

    It's not too late.

    looking at so much hate in 1 post makes me want to side with the devs to be honest... but then i remember they are not even working in the PC version of atlas right now....sigh
  26. imphotographer

    BLACKWOOD PowerStones locations

    where? I have searched the whole island. Is it underwater?
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