Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Rofelo last won the day on May 28

Rofelo had the most liked content!

Community Reputation

19 Good

About Rofelo

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It really should be a "taming pen structure" that is part of their automation and you feed it resources and lure creatures into it.
  2. Guys you were really close to fixing the warehouse and farmhouse, but then you made it worse making it so they need to be built near coal and oil (which isnt on every island) to remain functional without player interaction. If the goal is automation remove the fuel cost, but if you have to program in some sort of fuel just use fiber in the mean time.
  3. Also why is there a 50k weight limit when a tiny resource chest next to it is infinite?
  4. I think it would be a big improvement if they got rid of the "fuel" requirements altogether and still allow random people to turn them off and popcorn their inventories so it requires management. This would open up farmhouses in areas that dont have trees as well as allowing the warehouse to gather wood and thatch which is HUGE!!!
  5. They either need to nerf company size or nerf the number of allowed allies and I would prefer company size nerfed down to 25 and keep the alliances at the current allowance or increase the number of allies allowed even. Take a look at lost oasis walker storage system, they could implement this at freeports with specific download spots.
  6. Yeah the problem is also the AI pathing and warehouses on cliffs on top of the aforementioned NPC weaknesses.
  7. I really like the farmhouses as they are for PVP, but I question their existence in PVE. PVP's focus should be fighting players and claiming land.
  8. I think it would be great if the warehouse was one warehouse per company per island and automatically connect to all the farmhouses on the island. The farmhouses would not send resources unless they are full and then they send all but like 10 wood, so that the farmhouse would continue to operate after all the resources are sent to the warehouse. This would fit in with the story that the "NPC's are collecting the resources when its full", it would allow it to continue to run after collection, but most importantly it would leave it open for players to grief these farmhouse nodes and use the resources as they do now. This would also turn farmhouses into land claims for people to fight over who has farmhouses down.
  9. Without some form of revenue stream the game will lose support. Imagine this game without official servers.
  10. Since there is no XP there should be a buff to the loot that is dropped which would then be fought over.
  11. I think better than that would be the ability for each person to upload one ship at free ports and download it at a free port. This would allow small groups to have quality ships and have a chance at the megas, which would hopefully shift gameplay away from mega tribes somewhat.
  12. Yeah they would effectively be using a system similar to sharding in MMO’s. For getting people into company its nice having everyone in the same server, but we could use lawless for that. I was sort of hoping they were going to take the extra servers they no longer needed in the world size reduction and they would have created this system with multiple servers being used for load balancing free ports.
  13. A better option than this that would also help with performance and having less upkeep is the system in place in Last oasis. In Last oasis you can upload your ship at the server wall, but obviously we can't have that in Atlas because of the Grid setup, but they could set it up so that ships can be uploaded and downloaded a free port. This way this game is more realistic in terms of real life time required to play the game and would become more accessible to everyone.
  14. They should just reduce it to vitamin C and call it the scurvy meter.
  • Create New...