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ATLAS

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ATLAS last won the day on February 1 2023

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  1. Ahoy Pathfinders! We have heard your persistent requests and taken your feedback to heart about the current season, so in response we will be wiping the official servers for the start of Season 13! This means a completely fresh start for all those playing on our official network. Unofficial servers, non-dedicated, and singleplayer sessions will remain unaffected. The final day of the current season will be Friday, June 30th, when we will be wiping all progress from official servers. Servers will be going offline around 12:00 PM PDT and returning shortly after. This wipe will not be accompanied by a patch. Official Servers The three official servers will remain unchanged from the previous season, with the exception of the PvE server becoming all unclaimable lawless to help prevent single players and companies from claiming large expanses of land. [Global][PvP] Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All unclaimable lawless (no claimable islands or claimable lawless). [Console][PvP] Emerald Shores Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! We have heard your persistent requests and taken your feedback to heart about the current season, so in response we will be wiping the official servers for the start of Season 13! This means a completely fresh start for all those playing on our official network. Unofficial servers, non-dedicated, and singleplayer sessions will remain unaffected. The final day of the current season will be Friday, June 30th, when we will be wiping all progress from official servers. Servers will be going offline around 12:00 PM PDT and returning shortly after. This wipe will not be accompanied by a patch. Official Servers The three official servers will remain unchanged from the previous season, with the exception of the PvE server becoming all unclaimable lawless to help prevent single players and companies from claiming large expanses of land. [Global][PvP] Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All unclaimable lawless (no claimable islands or claimable lawless). [Console][PvP] Emerald Shores Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. ATLAS

    Devkit Update 560

    Ahoy Pathfinders! We’re happy to announce that the ATLAS Devkit has been updated to include all current game content up to v560.3. Devkit The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. Ahoy Pathfinders! We’re happy to announce that the ATLAS Devkit has been updated to include all current game content up to v560.3. Devkit The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. ATLAS

    Patch 560.3

    Ahoy Pathfinders! This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat. Official servers will be going offline to deploy the update on Tuesday, May 30th at 12:00 PM PDT and are expected to be up shortly after. Released Patch Notes v560.3 Bug Fixes Fixed an issue with the tame limit incorrectly increasing. Fixed an issue with the Fertilizer Barrel displaying an incorrect amount of fertilizer. Fixed an issue where a paused tame structure could no longer be unpaused. Fixed an issue with the Tortuga shoreline. Fixed an issue with proximity voice chat no longer working (note: cross-platform chat is disabled). Fixed several exploits. Misc. Removed the Unicorn Skin from the Cosmetic Vendor. Xbox Only Fixed an issue where Unicorn Skins would cause Xbox players to crash. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. ATLAS

    Patch 560.3

    Ahoy Pathfinders! This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat. Official servers will be going offline to deploy the update on Tuesday, May 30th at 12:00 PM PDT and are expected to be up shortly after. Released Patch Notes v560.3 Bug Fixes Fixed an issue with the tame limit incorrectly increasing. Fixed an issue with the Fertilizer Barrel displaying an incorrect amount of fertilizer. Fixed an issue where a paused tame structure could no longer be unpaused. Fixed an issue with the Tortuga shoreline. Fixed an issue with proximity voice chat no longer working (note: cross-platform chat is disabled). Fixed several exploits. Misc. Removed the Unicorn Skin from the Cosmetic Vendor. Xbox Only Fixed an issue where Unicorn Skins would cause Xbox players to crash. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. ATLAS

    DevKit Update 557

    Ahoy Pathfinders! We’re happy to announce that the ATLAS Devkit has been updated to include all current game content to match v557. Thank you everyone who has been waiting so patiently for it! The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. Ahoy Pathfinders! We’re happy to announce that the ATLAS Devkit has been updated to include all current game content to match v557. Thank you everyone who has been waiting so patiently for it! The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  9. ATLAS

    Patch 558.0

    Ahoy Pathfinders! We have a small patch to fix an exploit as well as a couple bug fixes for singleplayer/non-dedicated sessions. Official servers will be going offline to deploy the update on Wednesday, April 5th at 12:00 PM PDT and are expected to be up shortly after. Released Patch Notes v558.0 Bug Fixes Fixed an exploit. Fixed an issue with clients at max torpor when in a non-dedicated session. Fixed a crash in singleplayer when exporting pathfinder then choosing the delete option. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. ATLAS

    Patch 558.0

    Ahoy Pathfinders! We have a small patch to fix an exploit as well as a couple bug fixes for singleplayer/non-dedicated sessions. Official servers will be going offline to deploy the update on Wednesday, April 5th at 12:00 PM PDT and are expected to be up shortly after. Released Patch Notes v558.0 Bug Fixes Fixed an exploit. Fixed an issue with clients at max torpor when in a non-dedicated session. Fixed a crash in singleplayer when exporting pathfinder then choosing the delete option. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  11. ATLAS

    SGE Update 3.15

    Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial servers. While there are no changes to the functionality of the SGE itself, included are the jsons for the Season 12 maps and the updated singleplayer map. To download the latest Server Grid Editor (SGE) click the following link: https://bit.ly/3JfPnog Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  12. Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial servers. While there are no changes to the functionality of the SGE itself, included are the jsons for the Season 12 maps and the updated singleplayer map. To download the latest Server Grid Editor (SGE) click the following link: https://bit.ly/3JfPnog Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  13. Ahoy Pathfinders! As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements. To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after. Unofficial Community We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights. We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update. We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game. Released Patch Notes v.557.6 Official Servers Wipe & New Maps We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Singleplayer Map Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact. Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips. Added Industrial Transient nodes to 100+ islands for collecting Brimstone. Added 1 Wonder Island for crafting the Great Temple. Ship Icons on Map All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. Unofficial servers will have the option of disabling this feature by using one of the following command line arguments: ?ShowShipInServer=false (completely disables) ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War) The different ship icons will be colored coded to provide easier identification: Your own ships: Normal (unchanged) Ally ships: Cyan Enemy ships: Red Ship of the Damned: Brown Vitamin Management Vitamin Levels: Vitamin levels now persist through death, instead of being reset. The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained. Vitamin Depletion (0%) and Poisoning (100%) Vitamin A - 20% increase to damage taken. Vitamin B - 20% reduced stamina recovery rate. Vitamin C - 30 reduced fortitude. Vitamin D - 20% reduced speed. Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%) Vitamin A - 10% increase to damage taken. Vitamin B - 10% reduced stamina recovery rate. Vitamin C - 15 reduced fortitude. Vitamin D - 10% reduced speed. Cooking QOL: To encourage players to utilize their cooking skills, a few quality of life changes have been provided. Increased Grill water amount from 300 to 1000. Slightly reduced grown vegetable and egg requirements in cooked recipes. Cooked recipe foods now give their secondary vitamins much quicker. Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time. Overeating: Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy… Removed damage to health when overeating. Added torpor to the player when overeating. A player’s stomach will visibly get enlarged when they are overeating. Pooping: Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained! Removed the chance a player will poop randomly. Player pooping is now only activated through keybind (F11 by default). Pooping reduces food levels by 15. Added a cooldown to pooping. Bug Fixes Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Fixed Rabbit Statues not having collision. Fixed an issue with Rabbit Statues losing their textures when demolished. Fixed an issue with Stuffed Bears clipping inside other surfaces. Fixed an issue with Paper Lantern being difficult to place. Fixed an issue with Stuffed Bears being difficult to place. Fixed an issue with Stuffed Bears losing their textures when demolished. Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots. Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots. Fixed an issue with large cargo crates around the Sea Forts lacking collision. Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck. Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports. Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos. Fixed an issue with Bear bites not damaging a Beehive. Fixed an issue with missing ground collision in D2 on the PVE server. Fixed an issue with Accordion being misspelled as “Accordian” on two songs. Fixed and future-proofed the outdated Bow description. Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk. Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing. Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings. Fixed an issue where the stored tames UI is displayed behind the player's inventory UI. Fixed an issue that made the Tame House difficult to place. Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced. Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them. Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory. Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu. Fixed various text overlapping UI issues. Fixed an issue which prevented Waterskins from filling when placed in Water Taps. Fixed an issue when traveling to a different grid with a shoulder tame. Fixed an issue with non-recipe foods not increasing food value over 100. Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two. Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body. Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. Fixed a grammar issue when drinking too much water. Fixed an issue where the Voodoo Totem was not properly applying to players. Fixed an issue where Water Barrels were classified as enemy foundations. Fixed an issue with Cotton and base Fibers using the same icon. Fixed an issue with Chert and base Flint using the same icon. Fixed an issue with Rushes and Bark using the same icon. Fixed an issue with Crude Oil and base Oil using the same icon. Misc. Increased Fertilizer stack size from 99 to 100. Increased Rodent stack size from 1 to 10. Increased Bottling Station inventory space from 70 to 300. Added missing text descriptions. Added items for all holidays to the Holiday Vendor. Added a Unicorn costume to the Cosmetics Vendor. Removed the ability to place Chairs on the seafloor. Enabled Fog of War on official servers. Removed ability to build inside Power Stone caves. Removed enemy spawns inside Power Stone caves. Increased performance on several structures. Xbox Only Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure. Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game. Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house. Fixed a crash that occurred when scrolling through the menus quickly. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. Ahoy Pathfinders! As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management system, the singleplayer map, and added new ship tracking features, along with a few other quality of life improvements. To make these changes, official servers will be temporarily offline on Wednesday, March 15th at 7AM PDT, with an estimated return time of 12PM PDT. Unofficial servers can expect to receive the update shortly after. Unofficial Community We would like to take a moment to express our appreciation for the unofficial server community and the significant contributions that you have made to ATLAS. Your creativity and support have helped shape the game and offer unique gameplay experiences for players. We believe that the unofficial server community has the potential to continue taking ATLAS to new heights. We will be releasing an updated Server Grid Editor (SGE) after the patch on the 15th to allow players wishing to use, or have access to, the official maps. Note that there are no other changes to the SGE since its previous update. We understand that modding is an important aspect of the ATLAS community, and we're committed to supporting mod developers as much as we can. We are working on an update for the DevKit to match it to the latest version of the game. While we don't have an exact release date for the update yet, it shouldn't be too long after the patch. We hope that the updated DevKit will make it easier for you to continue creating amazing content for the game. Released Patch Notes v.557.6 Official Servers Wipe & New Maps We are returning to our larger map layout for our PvP server, though we are retaining the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Singleplayer Map Exciting news for all solo players out there! We're thrilled to announce that we're adding the Wonder Island and spawn points for the Army of the Damned (AotD) and Industrial Transient Nodes to the current singleplayer map. With these new additions, you'll have the opportunity to explore and craft all the latest content available in ATLAS, all while keeping your existing progress intact. Added AotD Transient nodes to 150+ islands for collecting Cursed Bone Chips. Added Industrial Transient nodes to 100+ islands for collecting Brimstone. Added 1 Wonder Island for crafting the Great Temple. Ship Icons on Map All ships, now including ally, enemy, and SotD, will be visible on the map in the grid you are located in. Players will have the option of hiding either the entire ship icon or just the text using the “Toggle Ship Icons” and “Toggle Ships Text” buttons on their map to reduce clutter. Unofficial servers will have the option of disabling this feature by using one of the following command line arguments: ?ShowShipInServer=false (completely disables) ?ShowEnemyShipsUnderFog=false (disable seeing ships covered by Fog of War) The different ship icons will be colored coded to provide easier identification: Your own ships: Normal (unchanged) Ally ships: Cyan Enemy ships: Red Ship of the Damned: Brown Vitamin Management Vitamin Levels: Vitamin levels now persist through death, instead of being reset. The damage over time from vitamin depletion, poisoning, deficiency, and surplus has been removed. Instead, each vitamin will provide a different debuff to players when not adequately maintained. Vitamin Depletion (0%) and Poisoning (100%) Vitamin A - 20% increase to damage taken. Vitamin B - 20% reduced stamina recovery rate. Vitamin C - 30 reduced fortitude. Vitamin D - 20% reduced speed. Vitamin Deficiency (1% - 10%) and Surplus (80% - 99%) Vitamin A - 10% increase to damage taken. Vitamin B - 10% reduced stamina recovery rate. Vitamin C - 15 reduced fortitude. Vitamin D - 10% reduced speed. Cooking QOL: To encourage players to utilize their cooking skills, a few quality of life changes have been provided. Increased Grill water amount from 300 to 1000. Slightly reduced grown vegetable and egg requirements in cooked recipes. Cooked recipe foods now give their secondary vitamins much quicker. Chickens stored in Tame Hatcheries or Barns will produce unfertilized eggs over time. Overeating: Players will now experience even more realistic effects from overeating! If you eat more than your stomach can handle your pants will look a little tighter and you’ll become extremely sleepy… Removed damage to health when overeating. Added torpor to the player when overeating. A player’s stomach will visibly get enlarged when they are overeating. Pooping: Is there anything more immersion breaking than randomly pooping on the floor? We are proud to say our pirates are now potty trained! Removed the chance a player will poop randomly. Player pooping is now only activated through keybind (F11 by default). Pooping reduces food levels by 15. Added a cooldown to pooping. Bug Fixes Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Fixed Rabbit Statues not having collision. Fixed an issue with Rabbit Statues losing their textures when demolished. Fixed an issue with Stuffed Bears clipping inside other surfaces. Fixed an issue with Paper Lantern being difficult to place. Fixed an issue with Stuffed Bears being difficult to place. Fixed an issue with Stuffed Bears losing their textures when demolished. Fixed an issue with Resource silos in Sea Forts lacking collision, creating hiding spots. Fixed an issue with the barracks in Sea Forts lacking collision, creating hiding spots. Fixed an issue with large cargo crates around the Sea Forts lacking collision. Filled some chasms in various rock formations on multiple islands that would cause a player to get stuck. Fixed an issue with jagged water holes appearing along the edges of the tunnel under the skull rock in Split Freeports. Fixed an issue that prevented wild vegetables from being placed in Crew Resources Silos. Fixed an issue with Bear bites not damaging a Beehive. Fixed an issue with missing ground collision in D2 on the PVE server. Fixed an issue with Accordion being misspelled as “Accordian” on two songs. Fixed and future-proofed the outdated Bow description. Fixed an issue with tames loaded into the Tame Cargo Ship Railing floating in mid-air when the ship is sunk. Fixed an issue where you could not see or unload tames loaded into a Tame Cargo Railing. Fixed an issue where swarm tames could not be loaded into Tame Cargo Railings. Fixed an issue where the stored tames UI is displayed behind the player's inventory UI. Fixed an issue that made the Tame House difficult to place. Fixed an issue with food disappearing from tame structures after server restart. Some structures built prior to the patch may still be affected and will need to be replaced. Fixed an issue where Fertilizer Barrels in Tame Houses and Hatcheries displayed water emblems on them. Fixed an issue where selecting a tame stored in a Tame House/Hatchery when viewing the Tame Information did not display that tame’s stats and inventory. Fixed an issue that disabled the Toggle Mating button in the View Tame Information menu. Fixed various text overlapping UI issues. Fixed an issue which prevented Waterskins from filling when placed in Water Taps. Fixed an issue when traveling to a different grid with a shoulder tame. Fixed an issue with non-recipe foods not increasing food value over 100. Fixed an issue with some complex foods and drinks that only affected one vitamin level instead of two. Fixed an issue where earned Artifact Keys would disappear when destroying the player’s dead body. Fixed an issue with an inconsistent gold cost of unbundling Ironwood in the Workstation. Fixed a grammar issue when drinking too much water. Fixed an issue where the Voodoo Totem was not properly applying to players. Fixed an issue where Water Barrels were classified as enemy foundations. Fixed an issue with Cotton and base Fibers using the same icon. Fixed an issue with Chert and base Flint using the same icon. Fixed an issue with Rushes and Bark using the same icon. Fixed an issue with Crude Oil and base Oil using the same icon. Misc. Increased Fertilizer stack size from 99 to 100. Increased Rodent stack size from 1 to 10. Increased Bottling Station inventory space from 70 to 300. Added missing text descriptions. Added items for all holidays to the Holiday Vendor. Added a Unicorn costume to the Cosmetics Vendor. Removed the ability to place Chairs on the seafloor. Enabled Fog of War on official servers. Removed ability to build inside Power Stone caves. Removed enemy spawns inside Power Stone caves. Increased performance on several structures. Xbox Only Fixed Xbox players crashing when viewing tame info while tames are mating or gestating in a tame structure. Fixed an issue where Xbox users lose controller and keyboard functionality on the main menu when switching controls in-game. Fixed an issue where a crash occurs for Xbox players when an unclaimed baby is in a tame house. Fixed a crash that occurred when scrolling through the menus quickly. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Ahoy Pathfinders! Get ready to embark on a new adventure and explore the uncharted seas once again! This season, we tested several new modes of play on our smaller servers, and we've learned a lot from them. However, we know many of you are eager to get back to a larger map layout, and we're happy to oblige! We understand that you're all eager for news on what's coming next to ATLAS, and we promise to share that with you very soon. The final day of the current season will be Wednesday March 15th when we will be wiping all official servers for a fresh start. Servers will be going offline at 7AM PDT and be back online around 12PM PDT. Unofficial servers will not need to wipe at this time. Official Servers We are returning to our larger map layout for our official PvP network. However, we're keeping the Xbox only server format for those who prefer it. As for the official PvE server, it will remain the same size but with the reintroduction of the different claim types for companies to secure land. This brings us down to three different official servers: [Global][PvP] The Cobra’s Strike Crossplay 9x9 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Global][PvE] The Whale’s Solitude Crossplay 6x6 map size All quest content will be available One open world (no regions or portals) All claim types (claimable islands, claimable lawless, and unclaimable lawless) [Console][PvP] Emerald Coast Xbox players only (no PC) 3x3 map size Quest content (Power Stones etc.) will not be available One open world (no regions or portals) Claimable islands and unclaimable lawless only (no claimable lawless) Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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