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  1. Ahoy Pathfinders! Thank you to those of you who submitted their videos to be featured on the ATLAS Steam Store Page! We’ll be featuring the videos on our Store Page starting this Thursday! Until then, check out the videos here and VOTE for your favorite entries! To vote, simply like and/or RT your favorite videos! The top 3 videos with the most votes will win an Amazon Giftcard! (Limit one prize per person) First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard CLICK HERE TO SEE THE VIDEO THREAD AND VOTE: https://twitter.com/sailtheatlas/status/1407415482219642882 Voting Ends June 29, 2021 at 4:59:59 PM PT Although the entry period to submit your videos to be eligible for the contest is over, it’s not too late to get your video featured on the ATLAS Steam Store page! Whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! Here’s how: General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your videos to us at communityteam@playatlas.com with the subject "ATLAS Store Page Feature" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a Youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! Thank you to those of you who submitted their videos to be featured on the ATLAS Steam Store Page! We’ll be featuring the videos on our Store Page starting this Thursday! Until then, check out the videos here and VOTE for your favorite entries! To vote, simply like and/or RT your favorite videos! The top 3 videos with the most votes will win an Amazon Giftcard! (Limit one prize per person) First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard CLICK HERE TO SEE THE VIDEO THREAD AND VOTE: https://twitter.com/sailtheatlas/status/1407415482219642882 Voting Ends June 29, 2021 at 4:59:59 PM PT Although the entry period to submit your videos to be eligible for the contest is over, it’s not too late to get your video featured on the ATLAS Steam Store page! Whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! Here’s how: General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your videos to us at communityteam@playatlas.com with the subject "ATLAS Store Page Feature" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a Youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. Ahoy Pathfinders! We’re back again to feature the community and their amazing creations. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Fortify a New Future (courtesy of @DudeTheDude via Discord) Seaport Sanctuary (courtesy of @millfragger02 via Discord) XD (courtesy of George Catcher via Discord) No Place like Home(Courtesy of Spiro Spero via Discord) Sail with Pride (Courtesy of Absolver via Discord) Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. Ahoy Pathfinders! We’re back again to feature the community and their amazing creations. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Fortify a New Future (courtesy of @DudeTheDude via Discord) Seaport Sanctuary (courtesy of @millfragger02 via Discord) XD (courtesy of George Catcher via Discord) No Place like Home(Courtesy of Spiro Spero via Discord) Sail with Pride (Courtesy of Absolver via Discord) Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. ATLAS

    On the Horizon - Dev Blog

    Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. Ahoy Pathfinders! Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file. Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience. SGE Update: You can now choose to export to jpg or png images in the Project Settings as shown below. The export is set to jpg by default. Each cell will now contain two images - one for the cell and one for the trade winds. Here is the new SGE: Click here Thanks again for your support and happy sailing!
  8. Ahoy Pathfinders! Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file. Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience. SGE Update: You can now choose to export to jpg or png images in the Project Settings as shown below. The export is set to jpg by default. Each cell will now contain two images - one for the cell and one for the trade winds. Here is the new SGE: Click here Thanks again for your support and happy sailing! View full article
  9. Ahoy Pathfinders! In this latest patch, we’re bringing major changes to sea forts, providing three different options to buff your fleet. Need a little speed? The Atlantean spire gives you a little extra wind in your sails. Defenses need a boost? Try the Industrial Generator to fortify your fleet. Want some more firepower? Check out the Army of the Damned pylon to add some more pop to your arsenal. We also have the usual bug fixes to help streamline your playing experience. And don’t forget to check out the broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the details here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v525.06 **Sea Forts: New Towers with Global Buffs** Three new towers are available for construction on the Sea Fort islands. Each provides a different buff for ships on the same server. - Atlantean Spire - Provides Buff: Sailing Speed +15% - Craft Requirements: 500 Crystal, 100 Fibers, 600 Stone, 150 Thatch, 300 Wood - Industrial Generator - Provides Buff: Ship Damage Resistance +15% - Craft Requirements: 150 Fibers, 100 Metal, 600 Stone, 100 Thatch, 250 Wood - Army of the Damned Pylon - Provides Buff: Ship Damage Boost +15% - Craft Requirements: 150 Fibers, 300 Hide, 200 Stone, 100 Thatch, 600 Wood - The towers can be learned by training in Advanced Automation and built at the Smithy and are powered by using coal as fuel - Only one tower can be built at a Sea Fort island **Misc:** - Bug Fix: Fixed an issue when grabbing the Yeti with a crab made the Yeti lose collision - Bug Fix: Fixed an issue in which certain weapons could be fired through meshes - Bug Fix: Fixed issues with buffs lingering on unintentional weapon types - Bug Fix: Fixed issues which didn't allow wild seeds to be gathered from vegetables - Bug Fix: Fixed instances in which Yetis couldn't harvest certain resources - Bug Fix: Fixed instances in which certain items could be crafted without the proper cost - Bug Fix: Claim tower decay is now enabled in PvE - Bug Fix: Fixed an issue with platform saddles clipping through structures - Bug Fix: Fixed an issue where creatures with platform saddles could be on top of other platform saddles - Bug Fix: Performance issue related to spyglass and tradewinds - Bug Fix: Fixed some instances of ship building exploits - Bug Fix: Fixed ammo stacks not dropped properly when dropped from munitions box - Peace phase has been removed from Sea Fort Islands Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. Ahoy Pathfinders! In this latest patch, we’re bringing major changes to sea forts, providing three different options to buff your fleet. Need a little speed? The Atlantean spire gives you a little extra wind in your sails. Defenses need a boost? Try the Industrial Generator to fortify your fleet. Want some more firepower? Check out the Army of the Damned pylon to add some more pop to your arsenal. We also have the usual bug fixes to help streamline your playing experience. And don’t forget to check out the broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the details here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v525.06 **Sea Forts: New Towers with Global Buffs** Three new towers are available for construction on the Sea Fort islands. Each provides a different buff for ships on the same server. - Atlantean Spire - Provides Buff: Sailing Speed +15% - Craft Requirements: 500 Crystal, 100 Fibers, 600 Stone, 150 Thatch, 300 Wood - Industrial Generator - Provides Buff: Ship Damage Resistance +15% - Craft Requirements: 150 Fibers, 100 Metal, 600 Stone, 100 Thatch, 250 Wood - Army of the Damned Pylon - Provides Buff: Ship Damage Boost +15% - Craft Requirements: 150 Fibers, 300 Hide, 200 Stone, 100 Thatch, 600 Wood - The towers can be learned by training in Advanced Automation and built at the Smithy and are powered by using coal as fuel - Only one tower can be built at a Sea Fort island **Misc:** - Bug Fix: Fixed an issue when grabbing the Yeti with a crab made the Yeti lose collision - Bug Fix: Fixed an issue in which certain weapons could be fired through meshes - Bug Fix: Fixed issues with buffs lingering on unintentional weapon types - Bug Fix: Fixed issues which didn't allow wild seeds to be gathered from vegetables - Bug Fix: Fixed instances in which Yetis couldn't harvest certain resources - Bug Fix: Fixed instances in which certain items could be crafted without the proper cost - Bug Fix: Claim tower decay is now enabled in PvE - Bug Fix: Fixed an issue with platform saddles clipping through structures - Bug Fix: Fixed an issue where creatures with platform saddles could be on top of other platform saddles - Bug Fix: Performance issue related to spyglass and tradewinds - Bug Fix: Fixed some instances of ship building exploits - Bug Fix: Fixed ammo stacks not dropped properly when dropped from munitions box - Peace phase has been removed from Sea Fort Islands Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  11. Ahoy Pathfinders! Hope y’all have been enjoying the new season. Today we want to showcase YOU, the community, and the amazing things going on in Atlas. We appreciate all of the fantastic creations we’ve received from our pathfinders and just want to highlight how awesome you all are. Below are a few of the cool items sent to us. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We also have a broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Time to Build (courtesy of @soulfulsaxgamin) New Season, New Start (courtesy of @steamofbrass) Foreign Lands (courtesy of POMEH (Atlas Discord)) Sea Selfie (Courtesy of Virginia Wolf (Atlas Discord)) Youtube Video Feature: hero Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  12. Ahoy Pathfinders! Hope y’all have been enjoying the new season. Today we want to showcase YOU, the community, and the amazing things going on in Atlas. We appreciate all of the fantastic creations we’ve received from our pathfinders and just want to highlight how awesome you all are. Below are a few of the cool items sent to us. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We also have a broadcast contest going on with winners being featured on our Atlas Steam page. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Time to Build (courtesy of @soulfulsaxgamin) New Season, New Start (courtesy of @steamofbrass) Foreign Lands (courtesy of POMEH (Atlas Discord)) Sea Selfie (Courtesy of Virginia Wolf (Atlas Discord)) Youtube Video Feature: hero Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  13. Ahoy Pathfinders! Today we finally get to answer some of your questions once again. With the recent patch/wipe and contests announced, we didn’t want your answers to get lost in the wake. Now that the waters have calmed, we’re back to provide you answers. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A! Q&A Any plans to address shield stun duration or overhead mace torpor damage to make melee combat more entertaining and challenging, rather than stun-lock-and-torpor combat? Damage during land combat is something we are only loosely balancing right now as we continue to work through Early Access. We will be revisiting it closer to the 1.0 release. With barrel bombs (even shot from catapults) still dictating the "meta game," is there a plan to remove them from ship combat totally? We are working on new ways for players to counter dominant strategies in ship combat. We recognize that ship combat is not in a good place right now and are focused on the long term health of the game. Look out for new defensive modules when we expand the module crafting system in the next major patch. Are there any plans to limit structures per island, reducing the lag associated with the spam we have currently? We are coming at this from a couple different angles. * Some memory management improvements are in testing that will allow clients to load and unload structures faster. * Some new structure types that are larger are in the works so players don't have to build massive structures out of many small pieces. * We are working through some ideas with claiming to help undercut the motivations for placing lots of small structures for meta reasons such as making landing tames hard or preventing others from building nearby. Do you plan to limit the number of armored docks a company or island can have being used at any given time? Not directly. Armored Docks require gold to operate. As we develop the economy, we are looking for more ways to sink gold and keep it scarce so that placing an Armored Dock costs you the opportunity to do something else important with that gold. Are there any inbound flag claim (Height, Radius, etc) or Island changes (i.e.- Lawless Areas On Island Outside of Claim Radius)? We definitely had some significant changes to this in the last major patch! We'd like to see how the meta adjusts before we commit to other changes. We are also spending effort making these configurations more customizable and exposing that to unofficial server owners so you can try out what combinations of ruleset you think are most interesting. Long term we would like to make fighting over valuable locations in the game take a concerted, multi-day effort. We'll talk more about that as features related to it are closer to being rolled out. Are there any plans to add upgradeable end-game gear as a needed gold sink. Any chance on this being added back with the new BP crafting system you have hinted at? We would love to make the crafting system more customizable and interesting. We have to balance this with other goals we have for the game. This particular area is not one of our primary focuses and so it's coming along in the free time, after hours, and weekends between other higher priority work. Is there any way you guys will add a hull bigger than a brig with 4 large sails. But smaller than a galley? Our plans for updating the modular ship system are full speed ahead and this is on the horizon. Our next major patch is planned to be focused on getting our core customization options out for ships. Immediately following that we will be working on making modular ships craftable in the Shipyard and introducing a dozen or more ship sizes. One of the great benefits of this new ship system is that we can make an entirely new ship completely out of existing parts and we are only a couple months away from unleashing that power! Can we get an upgrade that increases the level (and rewards) of SotDs, allowing SotDs to be relevant in more than 8 out of 121 tiles in the game? Check out the latest patch! Ships of the Damned are much more prevalent and have a much wider variety of difficulty on the map now! Will the wipe affect the Unofficial Servers? There are new features that unofficial servers may want to take advantage of. Our goal is to not require unofficials to wipe to support our changes, when possible. Early Access means that some changes in the future may be so transformative that this is unavoidable. When will crew resource silos hold other food besides berries? Thanks for the suggestion. This seems like an easy fix that will improve quality of life a little. We always try to fit these sorts of things in along side our larger features. What does Atlas' long-term monetization strategy look like? Do you think it will be an Ark-like direction where you release multiple expansions? Subscription model? Mtx? Right now we are focused on improving the game and making it something you want to bring your friends into play. Of those options, the most likely is expansions. There's not any interest with the team right now to do subscriptions or microtransactions. What are some strategies you're working on for long-term player retention? Improving the game. Seriously. We are trying to build a game where you want to gather a bunch of friends and try to carve out your place in the world and compete against other companies. That's the sort of game you can play with people for years and still have fresh experiences. What are your thoughts on Armored Docks now that they have been in game for a while? They have added some really cool elements to the game but I also believe they have been abused by larger companies. Armored Docks still are not where we want them to be. As the meta changes, their role within it will also change. Right now we want to focus on fixing any abuses or exploits using the Armored Docks. After we get some other changes in we'll revisit Armored Docks as a whole and see if they are fitting the way we want them to into the meta. Is the current trade system completed in the devs opinion? Seems to not quite be everything it was advertised to become. It's not at all complete. We got it roughed in and then moved onto roughing in some other things. We'll be coming back to working on it when we get some of our other large systems in order. Any plans to improve how torpor works in general? Maybe make torpor do something like mess with the camera like the drunk debuff, torpor wouldn’t be such an instantaneous end to fights. This is one of the approaches we have discussed for addressing the current land combat meta if we spent time on it. Land Combat is a major undertaking and requires a ton of continuous work on balance, so we are mostly leaving it as is right now until we have enough free resources to give it our full, undivided attention. Is there a plan to address the lack of craft charges mainly on Gunports, Planks, and Cannons currently in the game? These were addressed in the recent patch. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. Ahoy Pathfinders! Today we finally get to answer some of your questions once again. With the recent patch/wipe and contests announced, we didn’t want your answers to get lost in the wake. Now that the waters have calmed, we’re back to provide you answers. Please check out the contest here to submit your videos and have the opportunity to win up to a $25 Amazon gift card. As a reminder, the answers below only reflect the current timeframe and are subject to change. While we can provide current insight on the game and what we hope to do, what is destined we can’t foresee. We appreciate your support and understanding. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A! Q&A Any plans to address shield stun duration or overhead mace torpor damage to make melee combat more entertaining and challenging, rather than stun-lock-and-torpor combat? Damage during land combat is something we are only loosely balancing right now as we continue to work through Early Access. We will be revisiting it closer to the 1.0 release. With barrel bombs (even shot from catapults) still dictating the "meta game," is there a plan to remove them from ship combat totally? We are working on new ways for players to counter dominant strategies in ship combat. We recognize that ship combat is not in a good place right now and are focused on the long term health of the game. Look out for new defensive modules when we expand the module crafting system in the next major patch. Are there any plans to limit structures per island, reducing the lag associated with the spam we have currently? We are coming at this from a couple different angles. * Some memory management improvements are in testing that will allow clients to load and unload structures faster. * Some new structure types that are larger are in the works so players don't have to build massive structures out of many small pieces. * We are working through some ideas with claiming to help undercut the motivations for placing lots of small structures for meta reasons such as making landing tames hard or preventing others from building nearby. Do you plan to limit the number of armored docks a company or island can have being used at any given time? Not directly. Armored Docks require gold to operate. As we develop the economy, we are looking for more ways to sink gold and keep it scarce so that placing an Armored Dock costs you the opportunity to do something else important with that gold. Are there any inbound flag claim (Height, Radius, etc) or Island changes (i.e.- Lawless Areas On Island Outside of Claim Radius)? We definitely had some significant changes to this in the last major patch! We'd like to see how the meta adjusts before we commit to other changes. We are also spending effort making these configurations more customizable and exposing that to unofficial server owners so you can try out what combinations of ruleset you think are most interesting. Long term we would like to make fighting over valuable locations in the game take a concerted, multi-day effort. We'll talk more about that as features related to it are closer to being rolled out. Are there any plans to add upgradeable end-game gear as a needed gold sink. Any chance on this being added back with the new BP crafting system you have hinted at? We would love to make the crafting system more customizable and interesting. We have to balance this with other goals we have for the game. This particular area is not one of our primary focuses and so it's coming along in the free time, after hours, and weekends between other higher priority work. Is there any way you guys will add a hull bigger than a brig with 4 large sails. But smaller than a galley? Our plans for updating the modular ship system are full speed ahead and this is on the horizon. Our next major patch is planned to be focused on getting our core customization options out for ships. Immediately following that we will be working on making modular ships craftable in the Shipyard and introducing a dozen or more ship sizes. One of the great benefits of this new ship system is that we can make an entirely new ship completely out of existing parts and we are only a couple months away from unleashing that power! Can we get an upgrade that increases the level (and rewards) of SotDs, allowing SotDs to be relevant in more than 8 out of 121 tiles in the game? Check out the latest patch! Ships of the Damned are much more prevalent and have a much wider variety of difficulty on the map now! Will the wipe affect the Unofficial Servers? There are new features that unofficial servers may want to take advantage of. Our goal is to not require unofficials to wipe to support our changes, when possible. Early Access means that some changes in the future may be so transformative that this is unavoidable. When will crew resource silos hold other food besides berries? Thanks for the suggestion. This seems like an easy fix that will improve quality of life a little. We always try to fit these sorts of things in along side our larger features. What does Atlas' long-term monetization strategy look like? Do you think it will be an Ark-like direction where you release multiple expansions? Subscription model? Mtx? Right now we are focused on improving the game and making it something you want to bring your friends into play. Of those options, the most likely is expansions. There's not any interest with the team right now to do subscriptions or microtransactions. What are some strategies you're working on for long-term player retention? Improving the game. Seriously. We are trying to build a game where you want to gather a bunch of friends and try to carve out your place in the world and compete against other companies. That's the sort of game you can play with people for years and still have fresh experiences. What are your thoughts on Armored Docks now that they have been in game for a while? They have added some really cool elements to the game but I also believe they have been abused by larger companies. Armored Docks still are not where we want them to be. As the meta changes, their role within it will also change. Right now we want to focus on fixing any abuses or exploits using the Armored Docks. After we get some other changes in we'll revisit Armored Docks as a whole and see if they are fitting the way we want them to into the meta. Is the current trade system completed in the devs opinion? Seems to not quite be everything it was advertised to become. It's not at all complete. We got it roughed in and then moved onto roughing in some other things. We'll be coming back to working on it when we get some of our other large systems in order. Any plans to improve how torpor works in general? Maybe make torpor do something like mess with the camera like the drunk debuff, torpor wouldn’t be such an instantaneous end to fights. This is one of the approaches we have discussed for addressing the current land combat meta if we spent time on it. Land Combat is a major undertaking and requires a ton of continuous work on balance, so we are mostly leaving it as is right now until we have enough free resources to give it our full, undivided attention. Is there a plan to address the lack of craft charges mainly on Gunports, Planks, and Cannons currently in the game? These were addressed in the recent patch. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Ahoy Pathfinders! If you've been to the ATLAS Steam Store Page lately, you may have noticed that we've been broadcasting ATLAS Gameplay! We think it would be awesome if we could showcase videos and content from our community! We’d like to especially thank content creators ThaiJetEye and decoyy whose videos we’ve showcased on the store page! Be sure to give them a like, follow, and subscribe! If you haven’t seen them, ThaiJetEye’s Kraken Fight and Private Server tutorial can be found here: Decoyy specially edited some footage together, and you can find many PVP fights and other content on his channel! Here are a couple of his recent videos: We hope you’re enjoying the Tradewinds update and the start of the new season! Now that the seas a bit more familiar, we’re looking to showcase the latest gameplay, tutorials, fun edits and content from the latest update! How to Get Featured & Win At this time, we are looking to accept a wide variety of videos - whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! We encourage you to overlay your videos with your gamertag and/or social media so that viewers who come by know where to find you! All videos that we feature will be eligible for a community vote in June where the top 3 videos with the most votes will win an Amazon Giftcard! First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your submissions to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Video Submissions are due by May 28th 11:59:59 PM PST. Please note: Submission of your videos does not guarantee that your content will be featured. Although as long as your content is appropriate, it is very likely that we will feature it. For full Terms and Conditions see here Please let us know if you have any questions or concerns as well. Thank you for your interest! We look forward to seeing your creativity! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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