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ATLAS

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  1. Ahoy Pathfinders! This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v529.02 Bug Fixes: Version synchronization fix Fixed issue causing Xbox connection losses with the servers Fixed issue where cannons were not visually synced with the servers Fixed instances on ships where painted areas would revert to the default color Misc: Removed height limit from bed placement Removed repeated items in skill tree descriptions Defense Tower Buffs Blueprint versions of these can now be found Fire Rate increase Armor stat added Damage increase Health increased on Modular Ship pieces Crew requirements adjusted on Mortar Ship and Turtle Ship Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v529.02 Bug Fixes: Version synchronization fix Fixed issue causing Xbox connection losses with the servers Fixed issue where cannons were not visually synced with the servers Fixed instances on ships where painted areas would revert to the default color Misc: Removed height limit from bed placement Removed repeated items in skill tree descriptions Defense Tower Buffs Blueprint versions of these can now be found Fire Rate increase Armor stat added Damage increase Health increased on Modular Ship pieces Crew requirements adjusted on Mortar Ship and Turtle Ship Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. Ahoy Pathfinders! Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy. Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up! As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew. Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements. We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most. Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force. Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included). Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one. Rate Up Event Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th! X4 Gold X4 Taming X5 Harvesting X5 Exp So grab your crew and take advantage of these higher rates while you can. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v528.13 (Hotfix) Bug Fixes - Fixed instances in which certain fertilized eggs would crash Xbox users - Fixed issue with mast placement on the Turtle Ship. - Fixed issue where Sea Fort Range Buff was incorrectly calculating percentage to buff. v528.11 New Content Spider Climbing Spiders can now traverse vertical surfaces! Climbing will cost the spider Stamina, when depleted the spider will release and fall Spiders can move faster as well as jump higher and further than before New Modular Ship: Turtle Ship The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat Cost: 22,000 gold and 150 chitin Weapons: 20 standard cannons Max Level: 60 Sail Points: 3 Repair Resource: Armor Patch Kit / Patch Kit The figurehead of the Turtle Ship has the ability to create a smokescreen The smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox) Costs 100 coal per smokescreen created (coal must be stored in the figurehead) New Weapon Type: Mechanic's Hammer A new tool introduced that allows the repair and replacement of armor on the turtleship Learned through the Advanced Tools skill Buildable in the smithy Resource Cost: Fiber, Wood, Thatch and Metal New Patch Kit Type: Armor Patch Kit A new type of patch kit used to repair and replace armor on the turtle ship Learned through the Advanced Ship Maintenance skill ship must be fully green anchored to replace armor plates Buildable in the smithy Resource Cost: Fiber, Wood, Thatch, and Metal New Décor New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc Box Planter Wooden planter box that connects directly to walls Hanging Planter A round planter that hangs of support beams connected to walls Buff Tower Updates Using a unique type of resources as fuel, players can choose a second buff within that category to use Each type of buff will be tied to the resource used when activating the buff tower All unique resource types will grant the generic buff in addition to their unique buff These towers have blueprint variants which increases the effectiveness of the generic buffs given Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen Industrial Generator Uses generic and unique types of coal Generic Coal will grant ship Damage Reduction buff as normal Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships Graphite and Anthracite will grant a buff that increases the speed at which you repair ships Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range Army of the Damned Pylon Uses generic and unique types of Hide/Keratinoid Generic hide and keratinoid will grant a ship weapon damage buff Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops) Atlantean Spire Uses generic and unique types of crystals Generic crystal will grant a buff to ship speed Amethyst and Herkimer will grant a buff which increases the turning force of your ship Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included) Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink Bug Fixes: Fixed multiple instances in which character progression was rolled back Fixed instances in which certain fertilized eggs would crash Xbox users Fixed instances of circumventing company joining cooldown Fixed a bug where certain modules could not be painted Fixed a bug where cannonballs and mortar shots were not visually exploding Fixed a bug with the ballista inventory Single Player: Fixed instances in which shipyards and armored docks were disappearing Fixed a bug with modular ship sailing physics for smoother visuals while sailing Misc. Changed puckle tower firing particles to be less garish Redux performed on Mortar Ship Appearance Redux on multiple resource icons which were duplicate for other resources Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. Ahoy Pathfinders! Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy. Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up! As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew. Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements. We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most. Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force. Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included). Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one. Rate Up Event Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th! X4 Gold X4 Taming X5 Harvesting X5 Exp So grab your crew and take advantage of these higher rates while you can. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v528.13 (Hotfix) Bug Fixes - Fixed instances in which certain fertilized eggs would crash Xbox users - Fixed issue with mast placement on the Turtle Ship. - Fixed issue where Sea Fort Range Buff was incorrectly calculating percentage to buff. v528.11 New Content Spider Climbing Spiders can now traverse vertical surfaces! Climbing will cost the spider Stamina, when depleted the spider will release and fall Spiders can move faster as well as jump higher and further than before New Modular Ship: Turtle Ship The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat Cost: 22,000 gold and 150 chitin Weapons: 20 standard cannons Max Level: 60 Sail Points: 3 Repair Resource: Armor Patch Kit / Patch Kit The figurehead of the Turtle Ship has the ability to create a smokescreen The smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox) Costs 100 coal per smokescreen created (coal must be stored in the figurehead) New Weapon Type: Mechanic's Hammer A new tool introduced that allows the repair and replacement of armor on the turtleship Learned through the Advanced Tools skill Buildable in the smithy Resource Cost: Fiber, Wood, Thatch and Metal New Patch Kit Type: Armor Patch Kit A new type of patch kit used to repair and replace armor on the turtle ship Learned through the Advanced Ship Maintenance skill ship must be fully green anchored to replace armor plates Buildable in the smithy Resource Cost: Fiber, Wood, Thatch, and Metal New Décor New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc Box Planter Wooden planter box that connects directly to walls Hanging Planter A round planter that hangs of support beams connected to walls Buff Tower Updates Using a unique type of resources as fuel, players can choose a second buff within that category to use Each type of buff will be tied to the resource used when activating the buff tower All unique resource types will grant the generic buff in addition to their unique buff These towers have blueprint variants which increases the effectiveness of the generic buffs given Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen Industrial Generator Uses generic and unique types of coal Generic Coal will grant ship Damage Reduction buff as normal Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships Graphite and Anthracite will grant a buff that increases the speed at which you repair ships Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range Army of the Damned Pylon Uses generic and unique types of Hide/Keratinoid Generic hide and keratinoid will grant a ship weapon damage buff Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops) Atlantean Spire Uses generic and unique types of crystals Generic crystal will grant a buff to ship speed Amethyst and Herkimer will grant a buff which increases the turning force of your ship Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included) Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink Bug Fixes: Fixed multiple instances in which character progression was rolled back Fixed instances in which certain fertilized eggs would crash Xbox users Fixed instances of circumventing company joining cooldown Fixed a bug where certain modules could not be painted Fixed a bug where cannonballs and mortar shots were not visually exploding Fixed a bug with the ballista inventory Single Player: Fixed instances in which shipyards and armored docks were disappearing Fixed a bug with modular ship sailing physics for smoother visuals while sailing Misc. Changed puckle tower firing particles to be less garish Redux performed on Mortar Ship Appearance Redux on multiple resource icons which were duplicate for other resources Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. Ahoy Pathfinders! We all know that you all have been anxiously awaiting the next patch and we're almost ready to give it to you. While we make the last few final adjustments, we just want to thank you for your patience and hope to deliver on your expectations with the next update. Until then, we want to give you a small peek into what we've been working so diligently on. Along with other "bug" fixes, we've made a small change to your friendly neighborhood spider friends that may have you and your crew reaching new heights! We've also got a few visual additions to spruce up your buildings to make things seem the hostile waters a little more hospitable. Finally, plodding its way on to the battlefield, we're bringing a new weapon to add to your arsenal that may leave your enemies a little "shell" shocked. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. Ahoy Pathfinders! Due to some unfortunate setbacks, we'll be releasing the next update next week. We apologize for the misinformation. Instead, we'll be featuring you, the community, and your amazing creations once again. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Adventures on the Horizon (Courtesy of Nebula) Just a little off the top... (Courtesy of Scroolose) Untitled Artwork (Courtesy of Masterpv420) Setting Sail in the Setting Sun (USSKESTREL) Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  7. Ahoy Pathfinders! We hope that seas have been a bit been calmer with the last patch and we can't wait to unveil the new content sailing into shore very soon. Until then, we will be bringing you some interesting content in the next week to build up to our next update. Today, we'll be featuring you, the community, and your amazing creations once again. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Into the Setting Sun (@Sparrow Bandit via Discord) The Bigger They Are... (@POMEH via Discord) Shining Bright (@millfragger via Discord) Featured YouTube: I'm Photographer Featured Streamer : angrybishop on Twitch https://www.twitch.tv/angrybishop Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. Ahoy Pathfinders! While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v527.03 Mortar Ship Updates Mortar shot direct damage has been reduced Sail locations have been moved on the ship so they do not block off parts of the ship anymore Ship points have been reduced from 4 to 3 You can now use medium and small sails instead of large and small sails Bug Fixes Fixed inconsistent spawning of the Ghost Ship Rowing and Torpedo modules are now able to be crafted with the appropriate skills Fixed instances of Islands not respawning resources Fixed instances of tax house not collecting gold Fixed instances in which dropping inventory on armored docks would have unintended effects NPCs will no longer stop manning sails after switching grids while sailing a modular ship Fixed instances in which modular ships were not being protected in armored docks Fixed instances in which Sperm whales were not spawning correctly AOTD will no longer spawn in buildings Single player data deletion Fixed instances where players could not contest claim of boats Fixed instances where Tradewinds were not giving appropriate buffs Fixed instances of incorrect island collisions Fixed instances of NPC crewmembers having unintended effects on ships Fixed instances of crashes when players enter the center maw Misc Ramming Galley and Mortar ships have been removed from the freeport vendor Breeding is no longer allowed in Freeport Areas Minimum number of Ships of the Damned have been increased Ship of the Damned spawn timers have been reduced Company Joining Cooldown has been added Tradewind adjustments to remove instances of crossing islands Known Issues We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  9. Ahoy Pathfinders! While some new content is just on the horizon, this week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments regarding the mortar ship and NPC spawns/mechanics. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v527.03 Mortar Ship Updates Mortar shot direct damage has been reduced Sail locations have been moved on the ship so they do not block off parts of the ship anymore Ship points have been reduced from 4 to 3 You can now use medium and small sails instead of large and small sails Bug Fixes Fixed inconsistent spawning of the Ghost Ship Rowing and Torpedo modules are now able to be crafted with the appropriate skills Fixed instances of Islands not respawning resources Fixed instances of tax house not collecting gold Fixed instances in which dropping inventory on armored docks would have unintended effects NPCs will no longer stop manning sails after switching grids while sailing a modular ship Fixed instances in which modular ships were not being protected in armored docks Fixed instances in which Sperm whales were not spawning correctly AOTD will no longer spawn in buildings Single player data deletion Fixed instances where players could not contest claim of boats Fixed instances where Tradewinds were not giving appropriate buffs Fixed instances of incorrect island collisions Fixed instances of NPC crewmembers having unintended effects on ships Fixed instances of crashes when players enter the center maw Misc Ramming Galley and Mortar ships have been removed from the freeport vendor Breeding is no longer allowed in Freeport Areas Minimum number of Ships of the Damned have been increased Ship of the Damned spawn timers have been reduced Company Joining Cooldown has been added Tradewind adjustments to remove instances of crossing islands Known Issues We are currently working on a fix for the recent character rollback issues, we plan on releasing a fix for this as soon as it is available. We understand how frustrating losing progress is to players and are tackling it at our highest priority. We would like to thank the players for their patience while we deal with this issue. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  10. Ahoy Pathfinders! We all hope you're enjoying the Summer Sail-ebration! To continue the festivities, we'd like to officially announce the winners of our "Community Video Features" contest. First, we want to thank everyone who participated and voted. The amount of videos we recieved and the creativity of our community blew us out of the water. Without further ado, here are your winners: Bronze Anchor ($10 Amazon Giftcard): Silver Anchor ($15 Amazon Giftcard): Gold Anchor ($25 Amazon Giftcard): All of our winners will be contacted to receive their rewards in the next few days. Their videos, along with the other approved entries, have been featured prominently on the ATLAS Steam store page! Congratulations! If you have Atlas videos you would like to have featured on Steam, we are still accepting submissions. Although the contest period is over and they are ineligible for any prizes, we'd love to feature your creations, check out the details here: General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your videos to us at communityteam@playatlas.com with the subject "ATLAS Broadcast Video Submission" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Don’t forget, we still have the Summer Rate Up until July 16th! Take advantage of the x4 gold, x4 taming, x5 harvesting, and x5 exp while you still can! As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  11. Ahoy Pathfinders! Sailin' in just in time for summer, we're kicking off the season with increased rates for the next two weeks. So now is the perfect time to grab some friends and sail the open waters with x4 gold and taming and x5 harvesting and exp, from now until July 16th. Thanks for your support and happy sailing!
  12. Ahoy Pathfinders! Sailin' in just in time for summer, we're kicking off the season with increased rates for the next two weeks. So now is the perfect time to grab some friends and sail the open waters with x4 gold and taming and x5 harvesting and exp, from now until July 16th. Thanks for your support and happy sailing! View full article
  13. Ahoy Pathfinders! It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship. We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk. This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come. We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v526.09 Hotfix Fixed critical crash when using specific feats Fixed critical crash when traveling between grids Fixed instances in which single player data was not being retained when traversing grids Fixed animation issues with new mortars on the mortarship v526.0 New Content New Home Region Map New Ship Variant: Mortarship Comparable Size to a Schooner Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances Resources: 22000 Gold, 200 Gunpowder Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them These icons are shown in the top right under the ships health New Blueprints Added All swappable railing and midship tiles have findable blueprint variations The farm now has findable blueprint variations The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future Crafting resources needed to build the three ships above will be changing in the near future Bug Fixes: Shiphouses and Shipyards are no longer placeable in the open ocean Song of the Sea food recipe will no longer crash the game when selected Sextant Compass will no longer disappear when changing grid locations Fixed instances of stacking buffs from Buff Towers Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type Fixed placement of multiple resource generating structures in the same location When interacting with certain parts of a ship players will no longer crash Consuming certain foods now gives proper hunger values Allowed Spearbolt ammo to be stored in Munitions Storage UI Fixes to the Player Shop Adjusted radiuses of Discovery zones Fixed weight not being registered when items are dropped on saddles Fixed instances in the usage of crude tool would cause players to crash Fixed instances of large stone walls being placeable on tables Fixed instances of large stone foundations snapping incorrectly Fixed Instances of Ammo containers' reach fluctuating on ships Fixed instance of placeable object preventing damage to players on swivel guns Fixed Instances in which Honey was not harvestable Fixed instances in which ships could not anchor in docks Fixed instances in which trading was being used for unintended actions Fixed Framerate drops when painting large sails or walls Arrow hit detection improvements. PVE: Fixed instances of using specific feats for unintended actions AOTD no longer spawn inside buildings Singleplayer map fix Misc: Players will now receive the right variant of crops depending on the source Removed biome requirement for breeding creatures Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed. Ramming Galley Rowing now has sounds Buff tower buffs values adjusted Puckle Tower Updates: Normalized the ammo consumption Decreased the Weight of the Puckle Tower Increased the Fuel Stack Size for the Puckle Tower Fixed Instances in which the Firing sound was not playing correctly Accuracy Adjusted Known Issues: Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed Whales and Ships of the Damned have low spawn/drop rates Visual issue with character when manning new mortars Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. Ahoy Pathfinders! It’s been awhile since we last made landfall but we come bearing a large haul of new goodies and bug fixes, as well as a new ship in tow! Let’s start with the newest member of the fleet, the Mortarship. We’re finally bringing out the big guns with the Mortarship. With front and rear mortar cannons that deliver swift death from a distance, this ship is a game changer and will make sieging pesky land installments a breeze. Careful though, most ships are too mobile for these mortars so you’ll need to strategize some security for your new weaponry, or you may find your hopes for victory, and your Mortarship, sunk. This ship and all the other pre-made variants will now be buildable with the new advanced shipyard with new crafting requirements to come. We’ve also added new blueprints for railing and midship tiles, a revised Home Region map, and squashed many of the bugs that have plagued your voyages since the last patch. It may have taken some time to get it right but we hope this patch is worth the wait. As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Released Patch Notes v526.09 Hotfix Fixed critical crash when using specific feats Fixed critical crash when traveling between grids Fixed instances in which single player data was not being retained when traversing grids Fixed animation issues with new mortars on the mortarship v526.0 New Content New Home Region Map New Ship Variant: Mortarship Comparable Size to a Schooner Affixed to both the front and rear castle are two new mortar types which can deal massive damage at great distances Resources: 22000 Gold, 200 Gunpowder Advanced Shipyard has been added. This is found in the Smithy after learning the Expert Shipwright skill New buff icons for the Atlantean Spire, Industrial Generator, and Army of the Damned Pylon have been created when players are on boats that have a buff affecting them These icons are shown in the top right under the ships health New Blueprints Added All swappable railing and midship tiles have findable blueprint variations The farm now has findable blueprint variations The Ramming Galleon, Mortar Ship, and Kraken Ship are now buildable at the Advanced Shipyard These ships are also available to purchase via the Freeport Ship Merchant. This was for testing purposes and they will be removed in the near future Crafting resources needed to build the three ships above will be changing in the near future Bug Fixes: Shiphouses and Shipyards are no longer placeable in the open ocean Song of the Sea food recipe will no longer crash the game when selected Sextant Compass will no longer disappear when changing grid locations Fixed instances of stacking buffs from Buff Towers Players can now only place one Sea Fort Buff Tower per Sea Fort regardless of type Fixed placement of multiple resource generating structures in the same location When interacting with certain parts of a ship players will no longer crash Consuming certain foods now gives proper hunger values Allowed Spearbolt ammo to be stored in Munitions Storage UI Fixes to the Player Shop Adjusted radiuses of Discovery zones Fixed weight not being registered when items are dropped on saddles Fixed instances in the usage of crude tool would cause players to crash Fixed instances of large stone walls being placeable on tables Fixed instances of large stone foundations snapping incorrectly Fixed Instances of Ammo containers' reach fluctuating on ships Fixed instance of placeable object preventing damage to players on swivel guns Fixed Instances in which Honey was not harvestable Fixed instances in which ships could not anchor in docks Fixed instances in which trading was being used for unintended actions Fixed Framerate drops when painting large sails or walls Arrow hit detection improvements. PVE: Fixed instances of using specific feats for unintended actions AOTD no longer spawn inside buildings Singleplayer map fix Misc: Players will now receive the right variant of crops depending on the source Removed biome requirement for breeding creatures Removed Stone Farmhouse from the Smithy. This structure will be reintroduced in a future patch. Currently placed Stone Farmhouses will not be removed. Ramming Galley Rowing now has sounds Buff tower buffs values adjusted Puckle Tower Updates: Normalized the ammo consumption Decreased the Weight of the Puckle Tower Increased the Fuel Stack Size for the Puckle Tower Fixed Instances in which the Firing sound was not playing correctly Accuracy Adjusted Known Issues: Advanced Shipyards are placeable on island shores. Ships built and released on these shipyards will be destroyed Whales and Ships of the Damned have low spawn/drop rates Visual issue with character when manning new mortars Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Ahoy Pathfinders! Thank you to those of you who submitted their videos to be featured on the ATLAS Steam Store Page! We’ll be featuring the videos on our Store Page starting this Thursday! Until then, check out the videos here and VOTE for your favorite entries! To vote, simply like and/or RT your favorite videos! The top 3 videos with the most votes will win an Amazon Giftcard! (Limit one prize per person) First Prize: $25 Amazon Giftcard Second Prize: $15 Amazon Giftcard Third Prize: $10 Amazon Giftcard CLICK HERE TO SEE THE VIDEO THREAD AND VOTE: https://twitter.com/sailtheatlas/status/1407415482219642882 Voting Ends June 29, 2021 at 4:59:59 PM PT Although the entry period to submit your videos to be eligible for the contest is over, it’s not too late to get your video featured on the ATLAS Steam Store page! Whether it is gameplay footage, a streaming session, a discussion video, a how-to/tutorial, a fun/creative video, or even a trailer for your private server - whatever it is, we'd love to feature it! Here’s how: General Guidelines for submission: No NSFW or inappropriate language or content Harassment, abuse, hate speech or any kind of discriminatory speech will not be tolerated. Footage must abide by the ATLAS CoC which can be found here: https://www.playatlas.com/index.php?/code-of-conduct/ No copyrighted music or audio Video must be ATLAS related only and must not feature or reference other games You may submit videos of content that you have already created or uploaded elsewhere, or create new ones! You may submit multiple videos if you'd like as well! If you are interested, please email your videos to us at communityteam@playatlas.com with the subject "ATLAS Store Page Feature" Only .mp4 files will be considered. Please provide a downloadable link to your video(s)- Google drive links are preferred. Please also include a Youtube mirror link for each of the video(s) you submit In the case that we choose to showcase your submissions on our other platforms - please also include links to any of your channels or social media so that we can promote you and your content! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
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