Jump to content

ATLAS

Grapeshot Community
  • Content Count

    221
  • Joined

  • Last visited

  • Days Won

    29

ATLAS last won the day on October 31 2022

ATLAS had the most liked content!

Community Reputation

241 Excellent

About ATLAS

  • Rank
    Scallywag

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ahoy Pathfinders! As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of PvP with smaller groups without the pressure of larger companies opposing them. We recognize that Xbox players sometimes feel disadvantaged compared to PC players, and we are therefore launching a new server that is exclusive to Xbox users. For those who prefer to play with their PC-using friends, all other servers will remain cross-play enabled. To incorporate these new ruleset servers, we will be repurposing three of our PvP servers with lower population counts: [NA][PvP] Ivory Shores [NA][PvP] Seagull’s Beak [NA][PvP] Stingray Bay Ivory Shores, Seagull’s Beak, and Stingray Bay servers will be taken offline to wipe on Monday, January 30th around 9:00 AM PST. The new servers will be available on Wednesday, February 1st around 12:00 PM PST with the New Year Patch mentioned previously in this post. New Servers Three freshly wiped 3x3 Official PvP servers will be opening with a brand new map layout. Variant 5 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Emerald Shores Xbox only [NA][PvP] Seagull’s Beak Company size limit: 10 [NA][PvP] Stingray Bay Standard PvP Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  2. Ahoy Pathfinders! As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of PvP with smaller groups without the pressure of larger companies opposing them. We recognize that Xbox players sometimes feel disadvantaged compared to PC players, and we are therefore launching a new server that is exclusive to Xbox users. For those who prefer to play with their PC-using friends, all other servers will remain cross-play enabled. To incorporate these new ruleset servers, we will be repurposing three of our PvP servers with lower population counts: [NA][PvP] Ivory Shores [NA][PvP] Seagull’s Beak [NA][PvP] Stingray Bay Ivory Shores, Seagull’s Beak, and Stingray Bay servers will be taken offline to wipe on Monday, January 30th around 9:00 AM PST. The new servers will be available on Wednesday, February 1st around 12:00 PM PST with the New Year Patch mentioned previously in this post. New Servers Three freshly wiped 3x3 Official PvP servers will be opening with a brand new map layout. Variant 5 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Emerald Shores Xbox only [NA][PvP] Seagull’s Beak Company size limit: 10 [NA][PvP] Stingray Bay Standard PvP Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  3. Ahoy Pathfinders! To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve the Xbox experience, but we are taking the steps needed to get us back on track. Additional improvements and fixes will follow in subsequent patches. We have opened a new crossplay compatible Public Test Realm (PTR) so that Xbox players can also participate in testing out patches prior to them being implemented on live servers. Xbox players can gain access to the PTR server by filling out this form: https://forms.gle/9LEBUWF8EXx15WTt6 Servers will be going down to deploy the update on Wednesday January 11th February 1st around 12PM PST. Servers are expected to be back up shortly after. Released Patch Notes v.556.1 Holiday Event Holiday themed items can be purchased from Holiday Vendors found on Freeport islands. Lunar New Year: Paper Lantern New! Stone Rabbit Statue New! Jade Rabbit Statue New! Gold Rabbit Statue Valentine's Day: Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear New! Heart Cannon Skin Bug Fixes Fixed various holes in the water along island shores. Fixed being unable to fill water skins at water taps connected to Stone Reservoirs. Fixed the Barn UI becoming illegible when the player stores a large amount of tames. Fixed various Tame House data tracking issues. Fixed an issue with ships sinking unusually fast after being repaired. Fixed an issue with ships clipping into the ground in shallow waters and moving onto land. Fixed an issue where ships gridding at the same time loaded into the new grid on top of each other. Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Misc. Removed Thanksgiving and Christmas themed items from the Holiday Vendor. Removed Grog crafting from Water Barrels. Grog can now be crafted in Cooking Pots or Grills. Improved performance on several structures/items. Reduced the decay time of fast decay objects from 12 to 10 hours. Updated the Tame House UI to show tames in a list. Xbox Only Fixed instances of crashing with tame structures. Fixed issues of not being able to use a tame structures option wheel. Known Issues Xbox crashes when scrolling through the menu too quickly. Xbox players are unable to purchase or use some holiday items. Xbox players are unable to reload mounted weapons. (Cannon, ballista, puckle, etc.) Incorrect UI for the tame hatchery and swarm house. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  4. Ahoy Pathfinders! To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve the Xbox experience, but we are taking the steps needed to get us back on track. Additional improvements and fixes will follow in subsequent patches. We have opened a new crossplay compatible Public Test Realm (PTR) so that Xbox players can also participate in testing out patches prior to them being implemented on live servers. Xbox players can gain access to the PTR server by filling out this form: https://forms.gle/9LEBUWF8EXx15WTt6 Servers will be going down to deploy the update on Wednesday January 11th February 1st around 12PM PST. Servers are expected to be back up shortly after. Released Patch Notes v.556.1 Holiday Event Holiday themed items can be purchased from Holiday Vendors found on Freeport islands. Lunar New Year: Paper Lantern New! Stone Rabbit Statue New! Jade Rabbit Statue New! Gold Rabbit Statue Valentine's Day: Black Giant Teddy Bear Pink Giant Teddy Bear Red Giant Teddy Bear New! Heart Cannon Skin Bug Fixes Fixed various holes in the water along island shores. Fixed being unable to fill water skins at water taps connected to Stone Reservoirs. Fixed the Barn UI becoming illegible when the player stores a large amount of tames. Fixed various Tame House data tracking issues. Fixed an issue with ships sinking unusually fast after being repaired. Fixed an issue with ships clipping into the ground in shallow waters and moving onto land. Fixed an issue where ships gridding at the same time loaded into the new grid on top of each other. Fixed an issue with the Puckle Tower attacking all targets even after setting a preferred target. Misc. Removed Thanksgiving and Christmas themed items from the Holiday Vendor. Removed Grog crafting from Water Barrels. Grog can now be crafted in Cooking Pots or Grills. Improved performance on several structures/items. Reduced the decay time of fast decay objects from 12 to 10 hours. Updated the Tame House UI to show tames in a list. Xbox Only Fixed instances of crashing with tame structures. Fixed issues of not being able to use a tame structures option wheel. Known Issues Xbox crashes when scrolling through the menu too quickly. Xbox players are unable to purchase or use some holiday items. Xbox players are unable to reload mounted weapons. (Cannon, ballista, puckle, etc.) Incorrect UI for the tame hatchery and swarm house. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  5. Ahoy Pathfinders! This update is focused on fixing both old and new issues, adding in some quality of life changes, and the addition of four more PvP servers. Servers will be going down to deploy the update on Monday 12/19/22 at approximately 12:00 PM PST. Released Patch Notes v.555.2 New Servers Four new 3x3 Official PvP servers are opening up with a brand new map layout! Variant 4 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Elite Cove (Variant 4) [NA][PvP] Sentinel’s Tear (Variant 4) [NA][PvP] Gemini’s Breach (Variant 4) [EU][PVP] Poseidon’s Crown (Variant 4) Bug Fixes Fixed encroachment issues with the Barn, Quarry, Warehouse, and Industrial Statue Base so they’re easier to place. Fixed graphical issues when playing in Low Memory Mode. Fixed an issue with a missing Seed Vendor NPC in the variant 1 server's freeport. Fixed an issue where the fuel in the Bait Station disappeared when added for the first time from the Bait Station's inventory. Fixed an issue where the Smithy could be placed underwater. Fixed a text issue when placing the Industrial Statue Base. Fixed an issue with unfertilized eggs for some creatures not stacking. Fixed an issue where the Ancient Rock Elemental could be lured out to the open sea and become unreachable on the ocean floor. Fixed an issue where tames and crew were falling off of the ship when gridding. Fixed an issue with the Wooden Cage having a 5 day decay timer. Fixed an issue with the Large Armored Dock and Sea Dock having small holes in the pillars next to the doorways. Fixed an issue where treasure maps of the same quality would stack in the death cache and become copies of the same map. Fixed an issue where the Ferrymen NPC was missing from a Freeport island. Fixed an issue where the large mace-wielding AotD from the treasure maps were not attacking. Fixed issues with mace-wielding Wild Pirate NPCs. Fixed a crash when rapidly backspacing while typing in Chinese. Fixed a crash that happened when quickly selecting different worlds. Fixed an issue where structures on cargo saddles would not get claimed when the tame gets claimed by another company. Misc. Increased the tame claim timer on PvE servers to 10 days. Reduced the decay timer on Campfires to 10 hours. Tames equipped with Cargo Saddles can no longer be manually unclaimed. Removed player and tame collision on Holiday Lights Removed crafting inventories from tames. Added Solidified Essence to Ship of the Damned Galleon loot Added Mythos to sunken treasure loot. Added more hyperthermal insulation to Cloth Armor. Xbox Only Fixed an issue causing a crash. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. Ahoy Pathfinders! This update is focused on fixing both old and new issues, adding in some quality of life changes, and the addition of four more PvP servers. Servers will be going down to deploy the update on Monday 12/19/22 at approximately 12:00 PM PST. Released Patch Notes v.555.2 New Servers Four new 3x3 Official PvP servers are opening up with a brand new map layout! Variant 4 Information: Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes. One home server which includes a lawless Freeport island. One grid containing a Golden Age Ruin island and a Trench (lawless!). List of New Servers: [NA][PvP] Elite Cove (Variant 4) [NA][PvP] Sentinel’s Tear (Variant 4) [NA][PvP] Gemini’s Breach (Variant 4) [EU][PVP] Poseidon’s Crown (Variant 4) Bug Fixes Fixed encroachment issues with the Barn, Quarry, Warehouse, and Industrial Statue Base so they’re easier to place. Fixed graphical issues when playing in Low Memory Mode. Fixed an issue with a missing Seed Vendor NPC in the variant 1 server's freeport. Fixed an issue where the fuel in the Bait Station disappeared when added for the first time from the Bait Station's inventory. Fixed an issue where the Smithy could be placed underwater. Fixed a text issue when placing the Industrial Statue Base. Fixed an issue with unfertilized eggs for some creatures not stacking. Fixed an issue where the Ancient Rock Elemental could be lured out to the open sea and become unreachable on the ocean floor. Fixed an issue where tames and crew were falling off of the ship when gridding. Fixed an issue with the Wooden Cage having a 5 day decay timer. Fixed an issue with the Large Armored Dock and Sea Dock having small holes in the pillars next to the doorways. Fixed an issue where treasure maps of the same quality would stack in the death cache and become copies of the same map. Fixed an issue where the Ferrymen NPC was missing from a Freeport island. Fixed an issue where the large mace-wielding AotD from the treasure maps were not attacking. Fixed issues with mace-wielding Wild Pirate NPCs. Fixed a crash when rapidly backspacing while typing in Chinese. Fixed a crash that happened when quickly selecting different worlds. Fixed an issue where structures on cargo saddles would not get claimed when the tame gets claimed by another company. Misc. Increased the tame claim timer on PvE servers to 10 days. Reduced the decay timer on Campfires to 10 hours. Tames equipped with Cargo Saddles can no longer be manually unclaimed. Removed player and tame collision on Holiday Lights Removed crafting inventories from tames. Added Solidified Essence to Ship of the Damned Galleon loot Added Mythos to sunken treasure loot. Added more hyperthermal insulation to Cloth Armor. Xbox Only Fixed an issue causing a crash. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  7. ATLAS

    SGE Update 11.30

    Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! To download the latest Server Grid Editor (SGE) click the the following link: SGE download Exporting Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (this section will be covering this) b. Import Server Json (next section) 4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open 6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2) 7. Repeat steps 3-6 with all servers you are interested in exporting/importing. 8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning). 9. Close this editor or File -> Open the project you are importing to. Importing Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates. 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (Previous section) b. Import Server Json (This section) 4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open. 6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok” 7. It will replace the layout and information of the Grid you entered in step 4. 8. Repeat steps 3-7 for all other grids. 9. Save your project. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  8. Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! To download the latest Server Grid Editor (SGE) click the the following link: SGE download Exporting Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (this section will be covering this) b. Import Server Json (next section) 4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open 6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2) 7. Repeat steps 3-6 with all servers you are interested in exporting/importing. 8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning). 9. Close this editor or File -> Open the project you are importing to. Importing Grids 1. Open up an instance of the SGE and load a project that you want to take grid layouts from. 2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates. 3. Go to the export tab and you’ll see new options with text fields above them: a. Export Server Json (Previous section) b. Import Server Json (This section) 4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively. a. NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work. 5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open. 6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok” 7. It will replace the layout and information of the Grid you entered in step 4. 8. Repeat steps 3-7 for all other grids. 9. Save your project. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  9. ATLAS

    Season 11 Patch and Wipe

    Ahoy Pathfinders! A new season is soon to be here! We have new server layouts, a Winter Holiday to celebrate, some items to improve taming and tame storage, and a long list of bug fixes. With the changes to the servers, we are expecting an extended downtime to get everything up and running. Official servers are expected to go down Wednesday November 30th around 7AM PST and should be back up around 7PM PST. There were some questions regarding the status of the Season 10 Roadmap previously posted here. Since we were not originally anticipating the current season ending so soon, not everything on the roadmap was able to be completed. The information in that roadmap is still relevant, it will just be extended into the new season. You can still expect to see those trading system upgrades, factions, modular ship improvements, and singleplayer maps. Released Patch Notes v.554.3 New Content New Servers / World Maps As mentioned in our previous announcement, there are some changes coming to the size, count, and layout of our official servers this season. There will be one 6x6 PvE server and ten 3x3 sized PvP servers. Layout Variants: For the PvP servers, players will have access to 3 different map layouts. Variant 1: Mostly temperate Variant 2: All Equatorial and Tropical Variant 3: All Equatorial and Tropical List of Official Servers: [Global][PvE] Kraken’s Grasp [EU][PvP] The Shark’s Frenzy (Variant 1) [EU][PvP] Typhoon Lagoon (Variant 2) [EU][PvP] Crimson Tides (Variant 3) [NA][PvP] Cobra’s Strike (Variant 1) [NA][PvP] Red Beard’s Revenge (Variant 1) [NA][PvP] Royale Reef (Variant 2) [NA][PvP] Greedy Gulf (Variant 2) [NA][PvP] Ivory Shores (Variant 3) [NA][PvP] Seagull’s Beak (Variant 3) [NA][PvP] Stingray Bay (Variant 3) Gameplay Changes for the PvE Server: 6x6 size Quest content is available All grids are unclaimable lawless There are no regions or portals No Maw Waters Regions Gameplay Changes for PvP Servers: 3x3 size (10 total) There will be a mixture of NA and EU Servers Quest content will not be available Mixture of Island Claim, Claimable Lawless and Unclaimable Lawless grids There are no regions or portals No Maw Waters Regions Boosted Rates* * The season will start out with PvE and PvP servers having the same server rates (2x normal and 4x boosted on weekends), then will later transition into PvP servers having higher rates than PvE. Winter Event Winter has arrived in Atlas, so cozy up next to a warm fire and enjoy the jolly times ahead during this limited time event! Winter themed items can be obtained from Holiday Vendors found on Freeport islands: Gold Turkey Statue: (50g) a placeable cosmetic structure. Cooked Turkey Decoration: (50g) a placeable cosmetic structure. New! Cooked Turkey Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. Top Hat: (200 Gold) a cosmetic skin for helmets. Santa Hat: (200 Gold) a cosmetic skin for helmets. Christmas Tree: (100g) a placeable structure that produces a random gift every 24 hours! Festive Lights: (100g) a placeable decoration that can be hung on walls. Holiday Gift: (100g) a festive variant of the Small Storage Box. Sleigh: (100g) a festive variant of the Wooden Chair. Snowman: (100g) a placeable cosmetic structure. Stocking: (100g) a decoration that can be hung on walls. Produces one Coal every five minutes. Wreath: (100g) a placeable decoration that can be hung on walls. New! Snowball Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. New! Sleigh Saddle: (2000g) a saddle that can be equipped on horses, bears, and cows. Barn The Barn is a structure used to store up to 255 tames. Tames in the Barn will not reproduce or require food. Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill 240 stone 40 flint 80 hide 120 wood 40 fibers 50 metal 90 keratinoid Bait Station The Bait Station is a small structure used to lure and bait nearby creatures with their preferred food. The Bait Station can be picked back up and reused as long as the inventory has been emptied. Activation: To activate the Bait Station, a Toxic Compound needs to be added as a fuel. Each of the different fuels will provide a different effect to the bait that creatures consume. Creatures will only be lured to the Bait Station if their preferred food is inside the Bait Station inventory. Toxic Flora: Will pacify creatures to allow easy passive taming. Wild tameable creatures only. Max baited at a time: 1 The tame will continue to be affected and consume bait from the Bait Station until one of the following occurs: the Bait Station is deactivated, the creature is successfully tamed, the creature is damaged, or the Bait Station runs out of food. Toxic Sludge: Will slow the movement speed of creatures. Wild and tamed creatures (tamed on PvP servers only). Will not bait tames owned by the company who placed the Bait Station (or their allies). Max baited at a time: 5 Time the effects last depends on the bait potency set on the Bait Station. Venom: Will add a bleed effect (5% health over 10 seconds) PvP servers only: Will cause aggression on affected tames. Naturally non-aggressive tames will only target players and tamed creatures owned by enemy companies. Wild and tamed creatures (tamed on PvP servers only). Will not bait tames owned by the company who placed the Bait Station (or their allies). Max baited at a time: 5 Time the effects last depends on the bait potency set on the Bait Station. Bait Potency: Players will have the option of increasing the time a creature is baited by changing the bait potency from the Bait Station’s radial menu. Tames will consume more food when the potency is higher. 1 food: 10 seconds (default) 2 food: 12 seconds 3 food: 14 seconds 4 food: 16 seconds 5 food: 18 seconds 6 food: 20 seconds Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill. 40 thatch 10 metal 50 wood 35 fiber Cow Carts Cows (and Bulls) are finally able to pull carts, carriages and sleighs! While Horses may be faster and Bears tougher, nothing compares to a Cow when it comes to beasts of burden. Storage Carts (carts and sleighs) pulled by Cows have an increased bonus to weight reduction, allowing players to haul even heavier loads of goods. Bug Fixes Fixed instance of being able to select “Join with New Character” when selecting a new home server while in-game. Fixed an issue with bad grammar in the “Join with New Character” message warning. Fixed some instances of text overflow in the pathfinder creator. Fixed some instances of spelling mistakes. Fixed a minor text issue with enemy crewmates. Fixed an issue where ceiling tiles were not placeable after placing a Sea Dock on the FOB. Fixed an issue with the Sea Dock door and stair alignment. Fixed an issue where the FOB decay timer is reset when rendered. Fixed an issue where floors placed on FOB only had 5000 health. Fixed an issue with some structure snap points on the FOB. Fixed an issue where the damaged bark texture ended up being projected on the player. Fixed an issue with invisible collision at the center of each grid. Fixed an issue where the range of the Grave Digger and Ore Miner covered the whole island. Fixed an issue of players not being able to access pin coded or unlocked autofarm structures. Fixed an issue with the Farmhouse being difficult to place. Fixed an issue where some structures can be installed on irregular / steep terrain on mountains. Fixed an issue where the raft and dinghy showed as craftable from the Small Shipyard. Fixed an issue with the Harrier being improperly positioned while being built on a basic shipyard. Fixed an issue with being able to consume toxic sludge. Fixed an issue with holes around Sea Forts. Fixed an issue where the Swarm House could be used as a hatchery. Fixed an issue where tames with Cargo Saddles could be loaded into a Tame House. Fixed an issue with cargo saddles appearing below cows/bulls when equipped. Fixed an issue where ships made in a lower quality shipyard would have their quality improved when unbottled in a higher quality shipyard. Fixed an issue with Duplicated ships having duplicated items from the Original ship (items, ammo, weapons, etc.) Fixed an issue where duplicated ships with duplicated storage boxes leave behind death caches with duplicated items that were stored on the Original ship's storage box. Fixed an issue with having multiple small sails causing NPCs to stack on railing on the Carrack Fixed an issue where installing two small sails close to each other on a Cog will cause the NPCS to stack on the railing. Fixed an issue where installing two small sails close to each other on a Tramp Freighter will cause the NPCS to stack on the railing. Fixed an issue where installing two small sails close to each other on a Kraken will cause the NPCS to stack on the railing. Fixed an issue with an incorrect error message when attempting to place an Industrial Shack away from the Industrial Lab. Fixed an issue where a ship docked in an armored dock could be sunk by another player with a bucket. Fixed an issue with the client crashing after rejoining a non dedicated session after changing grids without the host in a previous game. Fixed an issue that caused the game to crash when using the Grappling Hook. Misc. Removed Halloween items from loot and Holiday Vendor. Reduced decay times for all standard placeable structures to 10 days. Slightly reduced light glare. The Smithy can now be placed on the ground. Increased the render range of the Floating Operating Base and Sea Dock. Skins can now be purchased from vendors more than once. Known Issues The Barn UI becomes difficult to navigate when an excessive amount of tames are stored. The Barn’s encroachment area makes it difficult to place. The Bait Station may no longer work after loading the Toxic Compound from the Bait Station’s inventory. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  10. Ahoy Pathfinders! A new season is soon to be here! We have new server layouts, a Winter Holiday to celebrate, some items to improve taming and tame storage, and a long list of bug fixes. With the changes to the servers, we are expecting an extended downtime to get everything up and running. Official servers are expected to go down Wednesday November 30th around 7AM PST and should be back up around 7PM PST. There were some questions regarding the status of the Season 10 Roadmap previously posted here. Since we were not originally anticipating the current season ending so soon, not everything on the roadmap was able to be completed. The information in that roadmap is still relevant, it will just be extended into the new season. You can still expect to see those trading system upgrades, factions, modular ship improvements, and singleplayer maps. Released Patch Notes v.554.3 New Content New Servers / World Maps As mentioned in our previous announcement, there are some changes coming to the size, count, and layout of our official servers this season. There will be one 6x6 PvE server and ten 3x3 sized PvP servers. Layout Variants: For the PvP servers, players will have access to 3 different map layouts. Variant 1: Mostly temperate Variant 2: All Equatorial and Tropical Variant 3: All Equatorial and Tropical List of Official Servers: [Global][PvE] Kraken’s Grasp [EU][PvP] The Shark’s Frenzy (Variant 1) [EU][PvP] Typhoon Lagoon (Variant 2) [EU][PvP] Crimson Tides (Variant 3) [NA][PvP] Cobra’s Strike (Variant 1) [NA][PvP] Red Beard’s Revenge (Variant 1) [NA][PvP] Royale Reef (Variant 2) [NA][PvP] Greedy Gulf (Variant 2) [NA][PvP] Ivory Shores (Variant 3) [NA][PvP] Seagull’s Beak (Variant 3) [NA][PvP] Stingray Bay (Variant 3) Gameplay Changes for the PvE Server: 6x6 size Quest content is available All grids are unclaimable lawless There are no regions or portals No Maw Waters Regions Gameplay Changes for PvP Servers: 3x3 size (10 total) There will be a mixture of NA and EU Servers Quest content will not be available Mixture of Island Claim, Claimable Lawless and Unclaimable Lawless grids There are no regions or portals No Maw Waters Regions Boosted Rates* * The season will start out with PvE and PvP servers having the same server rates (2x normal and 4x boosted on weekends), then will later transition into PvP servers having higher rates than PvE. Winter Event Winter has arrived in Atlas, so cozy up next to a warm fire and enjoy the jolly times ahead during this limited time event! Winter themed items can be obtained from Holiday Vendors found on Freeport islands: Gold Turkey Statue: (50g) a placeable cosmetic structure. Cooked Turkey Decoration: (50g) a placeable cosmetic structure. New! Cooked Turkey Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. Top Hat: (200 Gold) a cosmetic skin for helmets. Santa Hat: (200 Gold) a cosmetic skin for helmets. Christmas Tree: (100g) a placeable structure that produces a random gift every 24 hours! Festive Lights: (100g) a placeable decoration that can be hung on walls. Holiday Gift: (100g) a festive variant of the Small Storage Box. Sleigh: (100g) a festive variant of the Wooden Chair. Snowman: (100g) a placeable cosmetic structure. Stocking: (100g) a decoration that can be hung on walls. Produces one Coal every five minutes. Wreath: (100g) a placeable decoration that can be hung on walls. New! Snowball Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. New! Sleigh Saddle: (2000g) a saddle that can be equipped on horses, bears, and cows. Barn The Barn is a structure used to store up to 255 tames. Tames in the Barn will not reproduce or require food. Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill 240 stone 40 flint 80 hide 120 wood 40 fibers 50 metal 90 keratinoid Bait Station The Bait Station is a small structure used to lure and bait nearby creatures with their preferred food. The Bait Station can be picked back up and reused as long as the inventory has been emptied. Activation: To activate the Bait Station, a Toxic Compound needs to be added as a fuel. Each of the different fuels will provide a different effect to the bait that creatures consume. Creatures will only be lured to the Bait Station if their preferred food is inside the Bait Station inventory. Toxic Flora: Will pacify creatures to allow easy passive taming. Wild tameable creatures only. Max baited at a time: 1 The tame will continue to be affected and consume bait from the Bait Station until one of the following occurs: the Bait Station is deactivated, the creature is successfully tamed, the creature is damaged, or the Bait Station runs out of food. Toxic Sludge: Will slow the movement speed of creatures. Wild and tamed creatures (tamed on PvP servers only). Will not bait tames owned by the company who placed the Bait Station (or their allies). Max baited at a time: 5 Time the effects last depends on the bait potency set on the Bait Station. Venom: Will add a bleed effect (5% health over 10 seconds) PvP servers only: Will cause aggression on affected tames. Naturally non-aggressive tames will only target players and tamed creatures owned by enemy companies. Wild and tamed creatures (tamed on PvP servers only). Will not bait tames owned by the company who placed the Bait Station (or their allies). Max baited at a time: 5 Time the effects last depends on the bait potency set on the Bait Station. Bait Potency: Players will have the option of increasing the time a creature is baited by changing the bait potency from the Bait Station’s radial menu. Tames will consume more food when the potency is higher. 1 food: 10 seconds (default) 2 food: 12 seconds 3 food: 14 seconds 4 food: 16 seconds 5 food: 18 seconds 6 food: 20 seconds Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill. 40 thatch 10 metal 50 wood 35 fiber Cow Carts Cows (and Bulls) are finally able to pull carts, carriages and sleighs! While Horses may be faster and Bears tougher, nothing compares to a Cow when it comes to beasts of burden. Storage Carts (carts and sleighs) pulled by Cows have an increased bonus to weight reduction, allowing players to haul even heavier loads of goods. Bug Fixes Fixed instance of being able to select “Join with New Character” when selecting a new home server while in-game. Fixed an issue with bad grammar in the “Join with New Character” message warning. Fixed some instances of text overflow in the pathfinder creator. Fixed some instances of spelling mistakes. Fixed a minor text issue with enemy crewmates. Fixed an issue where ceiling tiles were not placeable after placing a Sea Dock on the FOB. Fixed an issue with the Sea Dock door and stair alignment. Fixed an issue where the FOB decay timer is reset when rendered. Fixed an issue where floors placed on FOB only had 5000 health. Fixed an issue with some structure snap points on the FOB. Fixed an issue where the damaged bark texture ended up being projected on the player. Fixed an issue with invisible collision at the center of each grid. Fixed an issue where the range of the Grave Digger and Ore Miner covered the whole island. Fixed an issue of players not being able to access pin coded or unlocked autofarm structures. Fixed an issue with the Farmhouse being difficult to place. Fixed an issue where some structures can be installed on irregular / steep terrain on mountains. Fixed an issue where the raft and dinghy showed as craftable from the Small Shipyard. Fixed an issue with the Harrier being improperly positioned while being built on a basic shipyard. Fixed an issue with being able to consume toxic sludge. Fixed an issue with holes around Sea Forts. Fixed an issue where the Swarm House could be used as a hatchery. Fixed an issue where tames with Cargo Saddles could be loaded into a Tame House. Fixed an issue with cargo saddles appearing below cows/bulls when equipped. Fixed an issue where ships made in a lower quality shipyard would have their quality improved when unbottled in a higher quality shipyard. Fixed an issue with Duplicated ships having duplicated items from the Original ship (items, ammo, weapons, etc.) Fixed an issue where duplicated ships with duplicated storage boxes leave behind death caches with duplicated items that were stored on the Original ship's storage box. Fixed an issue with having multiple small sails causing NPCs to stack on railing on the Carrack Fixed an issue where installing two small sails close to each other on a Cog will cause the NPCS to stack on the railing. Fixed an issue where installing two small sails close to each other on a Tramp Freighter will cause the NPCS to stack on the railing. Fixed an issue where installing two small sails close to each other on a Kraken will cause the NPCS to stack on the railing. Fixed an issue with an incorrect error message when attempting to place an Industrial Shack away from the Industrial Lab. Fixed an issue where a ship docked in an armored dock could be sunk by another player with a bucket. Fixed an issue with the client crashing after rejoining a non dedicated session after changing grids without the host in a previous game. Fixed an issue that caused the game to crash when using the Grappling Hook. Misc. Removed Halloween items from loot and Holiday Vendor. Reduced decay times for all standard placeable structures to 10 days. Slightly reduced light glare. The Smithy can now be placed on the ground. Increased the render range of the Floating Operating Base and Sea Dock. Skins can now be purchased from vendors more than once. Known Issues The Barn UI becomes difficult to navigate when an excessive amount of tames are stored. The Barn’s encroachment area makes it difficult to place. The Bait Station may no longer work after loading the Toxic Compound from the Bait Station’s inventory. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  11. Ahoy Pathfinders! We have some important news to share regarding our official servers. As most of you are likely aware, our current season has seen some particularly rough waters. Some unintended features were unfortunately introduced that had an extremely negative impact on the game before they could be disabled. In response to this, we’ve made the difficult decision to wipe both the official PvP and PvE servers to provide everyone with an even playing field. We understand that this is not the direction we all expected this season to go and would like to sincerely apologize to our community as we take measures to improve the ATLAS experience. We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing! On a lighter note, here’s a sneak peek at a fun new feature coming in our next patch! Upcoming Wipe The final day of the current season will be Wednesday November 30th when we will be wiping both official servers for a fresh start. Servers are expected to go down around 7AM PST and should be back up around 7PM PST. Unofficial servers are not expected to need to wipe at this time. Server Changes With your patience and understanding, we’d like to take this new season as an opportunity to bring some adjustments to our official servers so we can better prepare for some major changes coming to ATLAS gameplay in the future. We need more servers to thoroughly test what we have in store, so we are temporarily downsizing our official servers. We understand this change is not going to be looked favorably upon by the entire community, so please keep in mind this is only temporary for this season! For more details about this experimental phase, please see a preview of the server changes below. More details will be provided as we get closer to our wipe date. PvP Servers: The PvP server will be split into 10 different 3x3 servers. Will be a mix of NA and EU servers. There will be no regions or portals. Claim type: will be a mix of claimable islands, claimable lawless, and unclaimable lawless. Quest content (Power Stones etc.) will not be available. Boosted rates. PvE Server: The PvE server will be reduced in size to a 6x6. Will be EU. There will be no regions or portals. All grids will be unclaimable lawless. All quest content will be available. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  12. Ahoy Pathfinders! We have some important news to share regarding our official servers. As most of you are likely aware, our current season has seen some particularly rough waters. Some unintended features were unfortunately introduced that had an extremely negative impact on the game before they could be disabled. In response to this, we’ve made the difficult decision to wipe both the official PvP and PvE servers to provide everyone with an even playing field. We understand that this is not the direction we all expected this season to go and would like to sincerely apologize to our community as we take measures to improve the ATLAS experience. We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing! On a lighter note, here’s a sneak peek at a fun new feature coming in our next patch! Upcoming Wipe The final day of the current season will be Wednesday November 30th when we will be wiping both official servers for a fresh start. Servers are expected to go down around 7AM PST and should be back up around 7PM PST. Unofficial servers are not expected to need to wipe at this time. Server Changes With your patience and understanding, we’d like to take this new season as an opportunity to bring some adjustments to our official servers so we can better prepare for some major changes coming to ATLAS gameplay in the future. We need more servers to thoroughly test what we have in store, so we are temporarily downsizing our official servers. We understand this change is not going to be looked favorably upon by the entire community, so please keep in mind this is only temporary for this season! For more details about this experimental phase, please see a preview of the server changes below. More details will be provided as we get closer to our wipe date. PvP Servers: The PvP server will be split into 10 different 3x3 servers. Will be a mix of NA and EU servers. There will be no regions or portals. Claim type: will be a mix of claimable islands, claimable lawless, and unclaimable lawless. Quest content (Power Stones etc.) will not be available. Boosted rates. PvE Server: The PvE server will be reduced in size to a 6x6. Will be EU. There will be no regions or portals. All grids will be unclaimable lawless. All quest content will be available. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  13. ATLAS

    v553.0 Hotfix

    Ahoy Pathfinders! We have some much needed bug fixes and an increase to Floating Operating Base health with today’s hotfix. Official servers will be going down to deploy the update on Monday November 7th around 1 PM PST and are expected to be back up shortly after. There will be a client download. Released Patch Notes V553.0 Bug Fixes Fixed an issue where the Swarm house could not be crafted. Fixed an issue with the Jack O' Lantern helmet skin not being able to be removed from player inventories. Fixed an issue where NPC crew manning ship cannons and sails would be shielded by large storage boxes or larders. Fixed an issue with the VR feature being displayed in the options menu. Fixed an issue where wild creatures and tames were not damaged by lava. Fixed an issue where a grappling hook could cancel fall damage when the grapple was located below the player. Fixed an issue where the forge would stop crafting when the limiting item is wood. Fixed an issue where structures were sometimes not locking properly in PvE. Fixed an issue where spiders attempting to follow players onto water structures would get stuck on the first attempt. Fixed an issue where treasure map bottles did not always have a map. Fixed an issue where various planks on Floating Operating Bases had small gaps in them. Misc. Increased Floating Operating Base health to 30 million. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  14. Ahoy Pathfinders! We have some much needed bug fixes and an increase to Floating Operating Base health with today’s hotfix. Official servers will be going down to deploy the update on Monday November 7th around 1 PM PST and are expected to be back up shortly after. There will be a client download. Released Patch Notes V553.0 Bug Fixes Fixed an issue where the Swarm house could not be crafted. Fixed an issue with the Jack O' Lantern helmet skin not being able to be removed from player inventories. Fixed an issue where NPC crew manning ship cannons and sails would be shielded by large storage boxes or larders. Fixed an issue with the VR feature being displayed in the options menu. Fixed an issue where wild creatures and tames were not damaged by lava. Fixed an issue where a grappling hook could cancel fall damage when the grapple was located below the player. Fixed an issue where the forge would stop crafting when the limiting item is wood. Fixed an issue where structures were sometimes not locking properly in PvE. Fixed an issue where spiders attempting to follow players onto water structures would get stuck on the first attempt. Fixed an issue where treasure map bottles did not always have a map. Fixed an issue where various planks on Floating Operating Bases had small gaps in them. Misc. Increased Floating Operating Base health to 30 million. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  15. Ahoy Pathfinders! In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures. Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after. Released Patch Notes v.552.9 New Content Halloween Event Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event! Jack O’ Lantern This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot. Halloween Items: Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace. Jack O’ Lantern: a placeable cosmetic structure. Gravestone: a placeable cosmetic structure. Scarecrow: a placeable cosmetic structure. Candy Corn: an edible treat (or is this a trick?) with no nutritional value. Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys. Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet. New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls. Items can alternately be individually purchased from the Holiday vendor located in Freeports. Floating Operating Base Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas! Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing. Placement Restrictions: Companies will be limited to one FOB per grid. Must be placed in the open ocean. Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction). Can’t be placed in Golden Age, kraken, or Maw grids. After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected. Foundation Decay: Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration Lawless and Lawless Claim Grids: The foundation will decay after 36 hours. PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions. On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well. Crafting: Crafted from the Smithy after learning the Esotery of Building skill. Foundation: Wood: 35000 Gold: 10000 Metal: 15000 Fibers: 10000 Sea Dock: Wood: 10000 Fibers: 5000 Metal: 5000 Swarm House The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable. Passive Resource Generation: Bee: Honey Rattlesnake: Venom Bat: Nitro Fertilizer Ant: Toxic Flora Mini Crab: Crustacean Meat* *Please note: the Mini Crab will be added in a following patch. Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill. Thatch: 40 Stone: 20 Hide: 10 Wood: 20 Fibers: 40 Bug Fixes Fixed various issues with tames being unloaded from the Tame House and Hatchery. Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental. Fixed an issue with buried Treasure Chests always containing Shipyards as loot. Fixed an issue with unclaimed tame timers resetting on ships. Fixed an issue with water spouts disappearing immediately after digging them up. Filled in an exploitable gap near the Rock Elemental boss. Fixed an issue with misplaced Voyage of Power map markers. Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels. Fixed some issues with incorrect soil types on certain islands. Fixed an issue where the Aurora Borealis would appear in the tropical J10. Fixed an issue with island spawn selections for previous season’s freeport grids. Fixed an issue with the game crashing when joining with a new character. Fixed an issue with respawning on home server not spawning on home server. Fixed text issue in the keyboard bindings menu. Fixed an issue where Power Stone map markers were displayed in incorrect locations. Fixed an issue with players being able to clip floors and foundations into each other. Fixed an issue where Guillotines are spawning on the new sea fort too many times. Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin. Fixed an issue where NPCs are not seated correctly when a junk sail skin is used. Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean. Fixed an issue with crashing when gridding on non-dedicated servers. Fixed an issue about disconnected terrain on the north side of the north island in L9. Fixed minor map issues. Fixed an issue where non-fertilized chicken eggs could not stack. Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy. Fixed an issue where buried treasure chests did not contain high durability Small Shipyards. Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset. Fixed an issue with turtles not hatching from eggs. Fixed an issue where the Puckle Tower was too difficult to place. Fixed an issue with rowing module activation while anchored. Fixed an issue with players able to clip through modular ship hulls and onto lower decks. Fixed an issue with the Crab Boss not dropping Mythos. Fixed an issue with selecting the join with new character option. Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it. Misc. Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other. Increased the movement speed of Kekada (crab boss). All bosses drop 2000 Mythos when defeated. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
×
×
  • Create New...