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Showing content with the highest reputation since 07/25/2019 in all areas

  1. 10 points
    Hello there Veteran Pirates, Forum bookworms,newbies And Realist ( honestly he is his own category,no offense mate ) We all know Grapeshot did alot of Bullshit at the Release And it was And still is your right to react to it. But it seems that many People Who really enjoy this game forgot about something really Important imo And that is actually the negativ Review on Steam And other platforms. I wont ask People to just Change it if they still Dont like the Game, but as many others you might have forgotten to Change it into something positive. Potential Players may or may Not Play because of your Review. There are Tons of Players who have over 1k hours in this game And i Dont think anyone spends 1k hours on a Game he does Not like. Even if its only one Person reading this And changing his Review it is a Start. We all have high hopes And Maybe its time for us to give Other Players the Chance to enjoy this game And also bring some Motivation to our Grapeshot guys
  2. 8 points
    I think it's fair to say a lot of players had already departed before any time, thought, or effort was put into those alternative game modes. As for Blackwood, it's development did start much earlier but was primarily handled by one developer up until the last two weeks to get it out the door and deal with the technical issues. Obviously the openworld game has its issues, we don't shy from that, but it's clear the direction the team had taken with our updates weren't really impactful in turning the ship around. You could argue that taking a break from it allows us to give it a fresh perspective and tackle different things in order to get ATLAS to where it needs to be. As for not caring, you're highly mistaken. This isn't just a job for a lot of the people here, it's a passion and everyone wants to see the project succeed. There's still a lot more work to do and will be continuing to do it over the months ahead. Whether people choose to return or stick around, that's up to them but the team will always put it's best efforts forward in that regards.
  3. 8 points
    The powers that be at Atlas really should play the game more than whatever amount that they do. The most active, loyal, and dedicated players so far in the 7 months since Atlas's launch have been repeatedly given the impression that those calling the shots do not play the game much if at all. I am not talking about design choices that split the community, those have their supporters and detractors. I am talking about design choices that leave any experienced player scratching their head wondering how anyone at Grapeshot ever thought *insert your favorite dumb idea here* was a good idea. Examples include, but are not limited to: -Insanely over the top rent prices for player shops that render them pointless. -Initial spawn rates of sotd's and hostile creatures that made play for the average player insanely difficult. -Storm frequency and damage out of all proportion to reality that made travel a perilous crapshoot which could cause players to lose tons of time and resources invested in ships and everything on them to be lost due to unavoidable storms which sprang up with little to no warning. -Unnecessarily complicated land claim and retention mechanics which practically invite griefing of other players. -Skill mechanics that require the ability to craft an item in order to be able to use it. In any game purporting to support ingame economy, this is unbelievably dumb. Despite the fact some of these things have been corrected (others over corrected), these and other design choices have left the playerbase wondering if those calling the shots at GrapeCard ever actually log in and play the game they're creating. If they don't, they should. If they do, perhaps they need to do so more often, or interact with other players more when they do. If they are actually doing both these things, we might all be screwed. Because honestly, even though the game has it's moments and is fun enough to win my time, there are more than one or two calls here that are "should have died on the brainstorming table" bad. Yes, the players in an Early Access game are here to provide feedback and input, but the needed level of input and feedback should start somewhere above, not at "fire is hot." I don't care who it is, but whoever is making the decisions that lead to these things really ought to spend more time in the game. Or at least stop making design choices so facepalm worthy as to give the impression they never do. This is not my first EA rodeo, but it is the first one to make me wonder if the people making it ever play it.
  4. 7 points
    Who - requested - Blackwood ? OMG, please sent your devs into new ships. And new ideas. PIRATE ideas ! No cats, offline biomes and stuff.
  5. 6 points
    Oddly enough, I always thought is was a fun “quest” to find loot demolishing stuff in PVE. When they took that away I lost one of the reasons to play. And it is certainly not the same waiting out a timer. Abandoned structures gave the game a unique feel that you could explore ruins that were actually real ruins. If I had one wish, I would like auto destruct turned off. *please
  6. 5 points
    Atlas One server admin’s perspective on how to save Atlas. About me, I run a small hosting server for game servers. I mostly serve a small gaming community and a few streamers. Most of my experience on game server hosting started in 2015. However, I have over 25 years of sysadmin experience. Atlas is an ambitious idea. I say idea because at this point that is all it is. As it stands now the game continues to bleed players. Even with new content players are just not returning to the game. It is my opinion that this is primarily due to the complete lack of support for unofficial servers. One can’t discuss Atlas without mentioning ARK. Just in case you didn’t know, Atlas, Grapeshot, is made up of ARK Developers and Producers. The game itself has a lot of code ported from ARK as well. This should have made several aspects of the game just work. Many of the features of ARK that work very well have been broken in Atlas. Below are the things that I feel are done right and things that need changes. Done right: · Water system and weather. The water mechanics, waves, wind etc, all are wonderful. I can’t say enough good things about this part of the game. I truly enjoy and most players I know enjoy sailing. It is fun and you can really immerse in this part of the game. · Changed stats. The way stats have been changed generally are good. Much of the power creep that has occurred in ARK is negated with several stats not being changeable and others having much smaller changes. This is for both players, animals. · Building system. Hands down the building system is a 500% improvement. Every aspect to how building works in Atlas is by far one of the best of any of these types of games. I especially like the multi-part system where a wall can be many different things just by cycling when u place. Needs Work: · Animals. While some aspects to animals are ok, several other parts are not. Either you have a taming system, or you don’t. At this point you have, in my opinion, a dumb system. Same with breeding either make it work or don’t have it. It was stated that animals were not going to be a focus of this game. If that was the case, then why make all the changes that make it feel stupid. If animals are not the focus, then don’t give them a lot of utility. If they are needed then don’t change what has worked before, ARK, to some stupid system that doesn’t work well. If it isn’t broke don’t fix it. At this point you have gone too far to obviously revert to ARK systems, so you need spend some time and make it work. Major changes Needed: These next parts are more about how the current server systems work. Ini files. · Don’t make us guess what works or doesn’t work here. Have someone spend some time and Actually document the current ini file options for servers. · Fix difficulty scaling, whatever you did to totally bork this, undue it. Add or go back to how ARK difficulty scaling works. Right now, it’s totally borked up and is incredibly frustrating to players and admins. Either have NO difficulty scaling at all or have it work in a nice linear method JUST LIKE ARK. Why does it have to be this bad? o As it stands now, animals don’t gain XP if they are above a certain wild level. Difficulty scaling totally borks Alphas to be unkillable and able to kill everything. Why does having wild 150 animals mean we have level 1160+ Alphas that cannot be killed unless u glitch them or trap them somewhere. o The entire system needs a massive overhaul. In my opinion separate out wild animal levels scaling and alpha scaling. Also break out SOTD and AOTD treasure maps. Some high level AOTD are immune to all damage or only take a single point. o Some survivors from high level SOTD disappear after you “claim them”. Again, difficulty scaling problems. Ship stats · I understand that “official servers” need to maintain a balance. However, you should know by now that this game will be make or break on the unofficial servers. ALL ship stats need to be fully exposed in ini files. Servers need an easy way to adjust these. This is an absolute must; mods will never work well for this and it needs to be a priority change. Many players and servers play a more PVE style and creative style. Without more ability to easily make these changes you lose long term playability. The single biggest complaint I have from players on all the PVE and creative side is this issue. Along with borked animal taming but this one issue is huge. Ships are ATLAS, you have to do better here. o Changes needed, exposed stat settings like that exists for player/animal stats. o Ini control of ship base speeds, including backup speed. o Ini control of each sail type/size. o Ini control of each ship type, number of sail “points” i.e. how many points each ship has for sails, larger sails costing more points etc. o Ini control for expanding builds outside boundaries or expanding the boundary by X factor. This obviously can’t work in all servers but if I want to have a server where I can build crazy ships then, if this is a sandbox game there should be a setting too allow that. Server map systems This is a big topic and I don’t have enough coding experience to know exactly what changes are needed but this is probably the single biggest issue facing Atlas. As it stands right now you can now play single player or non-dedicated with the full official map. Or try the actual official servers. However, unofficial servers are basically non-existent for truly large maps. The game is designed for a large map. The official 15x15 is 225 shards/servers. As it stands now it costs thousands of dollars to have the hardware capable of running a full 15x15 server. So, we have these smaller ones. The problem is that they don’t deliver the full experience because the game isn’t designed for “small” maps. Blackwood attempts to provide this by having a fully custom experience, but that isn’t much better than non-dedicated because it is too small, resources, quests, etc. I have tried to come up with ways to make this work. I’ve had a 5x5 custom map designed which I can run on a single “server” albeit one with Dual 8core/16t processors and 192gb of ram. That is an extreme example. It highlights the big issue. Another workaround that I have been talking with the developer of one of the Atlas Server Utilities about is a hybrid solution. Have a Set number of shards say a 3x3 as a “permanent” online server. This server is running the 15x15 map. Using a discord integration, a player can send a command to a bot to boot up shards F3, F4, F5, etc. This in turn would have those shards boot up for X amount of time and shutdown XX minutes after no players are detected. Something that could be configured for each server integration. Some hurdles are when a player logs off on a temporary shard and that shard shuts down if the player forgets what shard they are in, there needs to be a way to see last known location. This is complicated by a bug with Atlas that player locations are buggy. Often players will be shown online in several shards at once when they are not there. This is likely due to some issue with Redis not sending back data to the shards when a player moves to a new shard. Often this is seen when a “sleeping” logged off player is moved to a new shard on a moving ship. Although it occurs without that happening as well. Another option is for Grapeshot too develop a better server system that integrates some of the features of the single player/non-dedicated experience. Custom maps and the quests. This is got to be the messiest part of having custom maps, trying to integrate the quests and locations correctly. It can be done but it is so damn messy and when new content gets added it frequently must be done again. This needs to be fixed. A re-write of how quests are tracked internally in the game needs to happen. When a server admin must spend more time on upkeep than playing the game or simply cannot because of IRL things like a JOB, and Family, then the game just gets dropped. In closing, I want to stress that this post is just my opinion, though many parts are shared by the players who have player on my servers. Along with other server admins I have spoken too on the various discord servers. Generally, the conscious is that Atlas has great potential but as it stands now it just isn’t worth the time, money, and aggravation. Any constructive opinions are welcome.
  7. 5 points
    You seem to have skimmed over the part where the map was made by one person, and that that one person doesn't even work for Grapeshot, and that they decided to make the download opt-in using the Steam DLC system so that people who have no intention of playing it don't have to download a 10gb update. And where did that part about having to pay their employees even come from? There are plenty of valid things to criticize Atlas and Grapeshot for. This is not one of them.
  8. 5 points
    I have heard no such rumors, and I keep my ear close to the ground on the rumor mill. Besides, such rumors are boring and old hat. Let me share with you all the exciting new rumors I have heard lately from VERY reliable sources: -GrapeCard is actually a joint venture between not just Wildcard Studios and Snail Games, but an as yet silent 3rd party who controls all decisions relating to data routing from the servers to players actual homes. The real reason for the ping 255 problem is this nefarious entity has been piggybacking millions of pop up ads for Bulgarian cold war era shoes and Swedish coffee beans that no one wants onto the game's data transmissions. -Realist is actually a world famous cricket player and the real reason he's not yet playing Atlas is his schedule so far keeps him on the road where he is unable to get a reliable enough broadband connection to play the game and is limited to forum posting. Once the season ends he will play the game from the luxurious confines of his mansion in the outskirts of Mumbai. Sadly the offseason for Indian cricket is only 2 months, so he won't have long to play. -The devs have been frenetically working on an expansion to Atlas that will allow crossplay with Anthem AND Fallout 76. The expansion is expected to bring in 8 to 10 new players. -Olivia Munn is engaged in a torrid affair with a prodigious forum poster who's avatar is a bloodstained smiley face. The two stayed up all night last night eating cheetos and binging Letterkenny episodes on hulu. I might have made that last one up.
  9. 5 points
    Thanks for the write up, will definitely have a read and share with the team
  10. 5 points
    Like other players, i was wating for this. Blackwood will be perfect for my own server. So... Speak for yourself. I want new stuff too, but Blackwood will be the start point for the map modders with the release of the DEVKIT.
  11. 5 points
    We should build a city somewhere to concentrate everyone left. Everybody could have a small base or shop. If anybody has the ambition to make the most populated city on atlas, I would come.
  12. 4 points
    Freeport Island You can drop claim flags on the freeport town and other structures on the island. South eastern Island bugs. This is a spawn island for new player start but covered in cyclops. I think the cyclops are supposed to be on the north eastern isle with the drake? You can just walk up to the drake no problem. Majority of Island Is missing snap points. Looks like a Temparate Island but has the weather and temperature of a Tundra island. Central Eastern Island No snap points anywhere on the island for building. Very few animal spawns North Central Islands No opposition getting to drake. Will do more testing on this island today Building is enabled, maybe intentional? All Islands and map in general Missing salt water fish around Island shores. Beds don't show on map and randomly stop working unless you create a new company. Lack of SOTD (Yeah I know, thought you would never hear that one right?) Vegetation seems to be mixed up. Aloe plants give fiber, fiber plants give berries, Berry plants to fiber are 4 to 1 it seems. Missing or lack of medicinal plants. Missing Wheat or lack of. Missing or Lack of Iron, Copper and Cobalt nodes. I’ve searched every island. Two islands have silver, one has Iridium and the rest have tin. Unable to grow crops due to biomes restrictions. No discovery points. Needed for two achievements and skills. Found several Sperm Whales but no Blue whales yet. Possibly missing. Trees floating in the sky northwest of south eastern island. Merging companies deletes merged companies claim flags. Silos cant be placed on Blackwoods type of claim system. SOTD spawning outside server boundary and becoming stuck. Sunken treasure spawning along coastal areas with treasure being underground. Sunken treasure spawning outside of server boundary.
  13. 4 points
    1. Ship Panel from Wheel Add the ability to push F from the ship's steering wheel. Like tames, when riding them, the player is able to simply press F to access the tame's inventory and assign level-ups while riding the animal. Players should not have to leave the Wheel to level up the ship. 2. Repair All Structures Currently, NPC crew only repair the planks of ships. It would be a tremendous Q.O.L. improvement to allow these NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. 3. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 4. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 5. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 6. Captain's Deck As it stands, a Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 7. Improved Respawning @mKHammerBro Better Ship structuring to prevent falling out the back of a ship in motion. This happens often. Through Decks and through the back wall. Alternatively, re-code the Ship itself to act as a Respawn point, and change the Ship's accommodation level to improve how soon it can be reused as a respawn point. Maybe this will solidify the player's position on the boat when respawning at full sail. 8. Anchoring @mKHammerBro Increase Ship's anchor length to allow deeper anchoring. Larger ships can't get close enough to anchor sometimes. Maybe a craft-able mod or purchased at a Freeport. Additionally, stop beds and other structures from preventing anchor drop. Many can't anchor their own ships inside their own territory because of a random person's ship or raft anchored nearby. 9. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 10. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 11. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 12. More Structures on Galleons @Vostik Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons. https://imgur.com/a/Mz7F2TT 13. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 14. Additional Sails @Grodgen Auxiliary sails: Jibs, Mizzens, Staysails, etc: Currently we only have access to main mast sails. It limits the potential of ships. Ships have tons of sails on them, including these smaller or medium sized ones. Have them take up sail a small amount of points like masts but provide enough bonuses to the ship to make them viable. Lateen Sails: We have square sails, gaff sails, and mainsails in game right now, however, we are missing lateen sails, which were used way before the other three became popular. 15. Collidable Bowsprits / Figureheads @Grodgen Collidable Bowsprits / Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual bowsprits. If you like any of these options, please reply "+1" an don't forget to Upvote the post! I'll be adding ideas posted here by others and tagging them for credit so this post gets bigger and noticed! Thank you for taking the time to read this @Jatheish! Regardless, loving the game.
  14. 4 points
    They never spoke about a game going for 30 years. Instead of trying to bully someone that may not have English as their first language, try using your own brain and simply read what they said and figure it out yourself. It's pretty easy to understand what they were saying when they talked about 30 years.
  15. 4 points
    Time sinks: Spent tens of hours looking for the ghost ship. Got nothing to show for it. Spent days looking for that missing discovery point in A1/B1 but cannot find it. Again, for all my time spent, i got absolutely fucking nothing. 50% of the time, there is no wind. When there is wind, there is going to be fog. No loot, only blueprints. What's up with that? Only 4 different ship types Having to feed the tames. Having to use tames. Is this still a game about ships and pirates? Alliances are worthless. I can't even help repairing an allied ship. Or fast travel to their boats for doing treasure maps together. Too much focus on big corps. Most higher tier content is unattainable for small corps. Offline raiding People walling off areas and building huge fucking disney castles on top of treasure spawns Game balance is tied for the worst i ever had the misfortune to witness in any game i have played in my entire life Losing tens of hours of progress because my bear fell into a crevice or i couldn't get to my dead body in order to retrieve my all legendary loot due to 5 fire elementals guarding it Sorry for breaking the single point per post rule, but that would probably just get me banned for spamming.
  16. 4 points
    Honestly, I wouldn't be able to say - I am not technical enough - but I do know creatures are rather negligible in comparison. Though some good(ish?) news is that we did have a bit of a discussion about it today and there are some technical things the team are going to look into in the future, hopefully, we'll be able to share more on that later on . We know how much ya guys do want it though, it's not fallen on deaf ears!
  17. 4 points
    It's a client-side issue we'll need to resolve. Single/isolated foundations with structures on top of them are being triggered as 'fast decay' by the client, however, the server recognizes that they're legitimate and marks them as normal decay. Due to the mismatch between the client and the server, your game tells you that you can demolish it, however attempting to do so results in a failure because the server protects against it. The server always knows the true state. It's a confusing issue and hopefully one we can patch soon, as it doesn't allow folks to know when they can actually demolish it.
  18. 4 points
    This is a bug that we'll have fixed up for it's next update which hopefully will be sooner than later.
  19. 4 points
    But what if the whole point of my participation is to fuel and facilitate a slow, painful death?
  20. 4 points
    I dont care, i still enyoining the game. I will still playing. New dedicated servers usually are better than the official and giant server.
  21. 4 points
    A missing person’s report has been filed with appropriate authorities but at present the hat’s whereabouts are unknown. The issue is a sensitive one and many here are hesitant to speak openly about their fears regarding the hat’s fate, but the degree to which it is now overdue is not a promising sign. Authorities do say that a certain Cat is a “person of interest” with regard to the hat’s whereabouts. If you or anyone you know has information about either the Cat or the hat, they are urged to contact Inspector Jerryn immediately. Information which lead’s to the hat’s recovery may be rewarded with an ingame item.
  22. 4 points
    I think what doesn't help is this black or white, 1 or 0, yes or no approach to playing with others. You are either allied OR at war. Thats it! You should at least be able to set someone or a group as neutral. You should be able to create temporary groups to let people interact with your ship or house without touching anyones company. And maybe you should be able to join more than one company. I think people are way too attached to their company. Make it more about your connection to local islands and other players than about having the right color in your nametag And the thing is that the colony update could be seen as a first step in that direction. Imo colony wasn't implemented 100%. Maybe 15%.
  23. 4 points
    You mean that game where we can build mega cities, docks and animalpens? Where picking up a wall looks like... erm, well a picked up wall instead of 160 walls gone bye bye? With all these awesome shipbuilds other then those wich are still here since the beginning? And how about that awesome skin for our "Dedicated hard work, feedback and bugreports" ? Where treasuremaps don't keep bugging out? HO, STOP. WE WANT CATS!?!11 Nvm the above. WE WANT CATS!!1!
  24. 3 points
    This was the straw that broke the camels back in the end. It became more of a job, and when you are FORCED to do something all the time or your progress is lost its not going to go well in a game where all you do is build. They could have changed it at least for PvE, their playerbase there was mostly small groups and Solo players to begin with.
  25. 3 points
    After finding decay timers getting reduced even further for stuff i'm getting close to pulling the plug. Training dummies now have 2 days 12 hours decay timer, lost one already because of it. Not much of a big deal for training dummies, but the constant reduction in decay timers just because spam can't be solved is getting ridiculous. If I wanted to play a 24/7 365 game then i'd be happy, but nerf decay timers is getting stupid. Even ARK wasn't this bad with decay timers.