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Showing content with the highest reputation since 12/18/2020 in all areas

  1. 6 points
    - You do not care about the people who play this game. - Scrap the gold for ships - First fix all the bugs fix the lagging - Give Xbox their own server - Listen to the people who play this game and did play this game - Fix the invisible warehouse and farmhous on non dedicated servers (i only play this sometimes to keep track) - Every time you send out a fix or update people have more problems first test what you make on a test server, it normel to have some problem but not this much. happy christmas for the people who play Atlas, and i hope Santa keeps the devs at the north pole To continued
  2. 5 points
    I don't understand the glider suit nerf...? Sometimes, that's the only way to do maps. Why change this? What is the reason for this? I just do not understand why you would change something like this.
  3. 4 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  4. 4 points
    You made it so we can't glide from the tops of mountains? Really? Why? Seriously the stuff you do makes absolutely no sense! Gliding is one of my favorite parts of Atlas and to do some of the maps and gather resources on tops of the pillars on islands sometimes a very NECESSARY part. Why on earth would you make it that we can only glide the height of a lighthouse? It is absurd I will ask nicely that you please change it back and ASAP. Of all the things to nerf... What is the point of a glider if you can't glide from the tops of pillars and mountains? Do any of you actually PLAY Atlas? Because it sure doesn't seem like it to me.
  5. 4 points
    As supportive as some of the community tries to be, the sheer lack of balance in these updates is demoralizing. From the beginning of barrels in cannons, to ships costing unsustainable amounts of gold, and now gliders being practically useless. It seems it’s a teeter totter from one extreme to the other. I will thank you for the removal of barrels from cannons on behalf of the majority of the player base, and that you continue to put effort and time into optimizing the gameplay. However, perhaps consulting players on how to solve problems would offer more popular solutions. it seems like the glider nerf is your solution for lighthouses being used on barrel bombing towers. This is ridiculous, for several reasons with realism being the first. Then you have mountains on islands that are well above 2 lighthouses high and it’s the most efficient way to get around. And third, it is an incredibly enjoyable experience in the game that actually can draw in players. Instead of nerfing an enjoyable tool and experience in the game, you instead limit the placing of lighthouses to below 100m? Balance. Another hot topic is the gold cost of ships. Small to medium sized company’s can not sustain the gold costs of the ships. With large companies being able to put out larger upgraded ships, smaller companies can only splurge on their ships and likely only have common ship parts which are often the prey of larger companies. If you truly want all to be on the sea more, you NEED to make ships cost significantly less. And I will say this before it becomes an idea you all pass around. DO NOT remove customization of ships. You will lose me as a player as well as every other captain out there.
  6. 4 points
    I hate it. The glider should have just been left alone. You say no weapons during gliding but I’m sure you play on pve and not on pvp. Sniping and gliding is not as easy as people who play on pve would think it is. Just leave the damn gliders alone now traveling from our main base to our border towers to defend will be that much harder, I never heard anyone complaining about gliders to begin with. we would be so much happier to see less new content and just fix and work on the things already in game. They add hats yet Christmas trees still don’t work, they nerf gliders yet cross grid trading still isn’t working, they add lumber yards but control points still don’t collect taxes. stop just adding stuff for the sake of adding stuff that doesn’t really effect the overall gameplay and focus on current in game mechanics that do so you don’t keep creating a longer list of crap to fix later. Tranq arrows.... what were you thinking they are useless and whoever tested and decided it was useful should be looking for a new job.
  7. 4 points
    +1 for glider changes suck.
  8. 4 points
    The glider is one of the FUN things to do. I’m sure it has some tactical advantage in PVP but in PVE it’s just fun and useful. You built a world with sky high pillars and cliffs and for 2 YEARS we have used the glider to explore and travel. Please please please change it back. How about no weapons while gliding? How about limiting gliding time? How about a quicker wear out? The height restriction is unnecessary and debilitating.
  9. 4 points
    If you ordered a meal at a restaurant and it wasn't cooked properly, are you saying unless you could cook just as well as the chef you have no right to complain? As paying customers we have a right, even an obligation to point out when the service or product doesn't meet our expectations. Your post is patently absurd. Yes, it is in early access, but if no one points out when things aren't going in the right direction guess what the full release will end up like, if we ever actually get there?
  10. 4 points
    I guess i was wrong, this IS Ark, not Atlas. Any chance you'll explain exactly what necessitated a change to gliding heights? Hats for bears. Wow. Way to focus on the important stuff.. Sidenote, why did you need to MAKE A WHOLENEW STRUCTURE FOR THATCH AND WOOD? JUST MAKE THE GODDAM COLLECTION RATES ADJUSTABLE ON THE FARMHOUSE! For example then i could turn berry collection OFF, and put that collection percentage into wood and thatch?... How goddam lost are you?
  11. 4 points
    Suggestion: It would be nice if tickets were actually answered and not automatically marked as "solved".
  12. 4 points
    ATLAS is moving in the right direction, community feedback seem to reach the developers and they do listen. Turning speed of ships has been something we ask for a long time now, good to see that nami or the developers checked our old posts and feedback, same as sailing speed increasing which we hope to get a little more boost or atleast more boost from sail blueprints in the future. The Ramming Ship is a funny ship and with the improvements it finally gets more of its own character and a good reason to use it, if it is faster than other normal ships. The repairing of the ramming ship felt complicated and we hope to get a improvement there in the future, maybe repairing it on the common way like every other ship would be nice or atleast a easier way to repair the full ship and have some support by the npcs, if its anchored. Bears are getting hats, this is awesome and a nice feature, thanks for that apreciate the personal touch we can give our beloved bears! We are really excited about the trade system and its future, its a awesome idear and we are happy we may inspired the developers with our world economy system?! We already can see in which direction the developers want to go with the lumbermill, yap its the right way keep going! Merry Christmas to all of you and you did a great job in this short time and really brought back fun and positivity to ATLAS!
  13. 4 points
    Not the glider My favourite part of the game will be gone
  14. 3 points
    We could really use more decor. Obviously it can easily be added in. As this event has all kinds of stuff. Could use some benches, shelves, candles lamps, better more realistic beds. Things you would actually see on ships and in homes back when would be nice. Some end tables, thrones, carpets wall hangings maybe. Stuff you don't have to add oil/materials too to would be nice.
  15. 3 points
    I just tested the "new gliders". All we get to do is skim on the ground. They are basically out of the game now. I have one thing to say about it. Screw you developers. Seriously, go fork yourselves with your stupid new bear hats. You just removed the only fun thing in this game. Shame on you.
  16. 3 points
    You people all need to chill out. If any of you think you could make a better game then step up to bat. Everyone knew when they bought the game it was a preview....
  17. 3 points
    don't quite see the point of the tranq arrows for most things, yet. Sure, I was able to knock out a bull and move him. But then he slept for at least 5 minutes before I could even start to feed him. I can just bola him and toss a "pen" around him while bolaed. Bear sleeps even longer and can't be picked up. AND he started running away after 5 arrows, which I then had to chase him down, instead of having him chase me, like normal taming, so he ended up in an even worse spot for taming (if I had wanted to tame him and wasn't just testing). Maybe for birds, but until they fix the hit boxes of projectiles with birds, I'll just punch a bird and have him follow me into a cage, or drag his bolaed body with a hook.
  18. 3 points
    way to fuck shit up and give us shit we don't need
  19. 3 points
    What is the point of the lumbermill at this point? Can you please fix wharehouse restrictions? Like one per company per island? There is literally no point restricting it further. Thanks, awesome game.
  20. 3 points
    Lets be honest, Farmhouses were implemented for players who cannot spend the bulk of online time used for gathering, but rather you can build a farmhouse so it will do the work for you, and it gathers at about a 3 person hand rate of each resource in its area. This is great! I love it! All anyone should ever need is 1 per island. I don't care if you are a massive company, if that's the case then take your large player team and go harvest the old fashion way.. Limit players, 1 farmhouse, 1 market, 1 warehouse per island. per person/company All of which cannot be built outside a smaller area allowing others to place the same The spacing between each building is also to large, make it smaller, thus allowing more people the ability to establish a foot hold and move onto other aspects of the game.
  21. 2 points
    Ahoy Pathfinders! We hope you all have had a wonderful start to the New Year so far! ATLAS’ first patch of the year is now here and we thank you for your patience! Since we have renewed the ATLAS journey last Summer, there have been many changes and we are continuing to further develop the features and mechanics that are starting to take shape. Farmhouses, Warehouses, Markets, and the Trading system will continue to be tweaked and refined. We have plenty in store for the specialized ships within the Ships for Gold system as players will be able to customize these ships as more are released and the system becomes more sophisticated. We are still testing a new claim system and Tradewinds are still on our agenda. We also have a few new things on the horizon for ATLAS. Not to mention, we are continuing to work on optimization and server improvements in the background! We hope you stick with us, it’s gonna be an exciting ride! New this Patch Tameable Dolphins Tired of travelling by ship? Dolphin riding is now an alternate form of water traversal! Dolphins are the first underwater creature that can be tamed and bred by unlocking the new Underwater Taming skill in the Beastmastery tree. They can be tamed passively by feeding them meat, in particular, the new Squid Tentacle which can be obtained by defeating Squids. As part of an overall initiative to revamp and bring new purpose to tames, Dolphins are the first of a slate of new underwater tames that will have specialized functions. Afterall, as a pirate game, we would expect there to be more interactions with creatures at sea. Pathfinders can expect small changes to tames and breeding to slowly roll out in tow with some patches. We hope to elevate the taming system in ATLAS to be more viable and fun as other mechanics may change how some tames were used before. Seed Vendor and Coffee Business is booming, and a new vendor has set up shop at the Freeports! Working on your farm and looking for a particular crop? The Seed Vendor is your one stop shop! Most seeds can be purchased at a rate of 10 gold for 5 seeds. With new business, also comes a new crop! Coffee Seeds can be purchased from the Sea Vendor at 20 gold for 5 seeds. Fight away sleep in real life and in game! Coffee Beans can be brewed to create Coffee! Drinking coffee will give pirates the new buff, Caffeinated, which reduces incoming torpor damage. Embrace the power of coffee! Do we smell a Starfishbucks empire coming up? Farmhouse Variants Last patch we introduced the Lumberyard, the first of the new Farmhouse variants as we continue to refine the Farmhouse system. These variants are specialized Farmhouses that will gather certain resources at a faster rate. We are now introducing the Mine - a farm that will only gather Metals and Gems, and the Quarry - a farm that will only gather Stone, Crystal, Salt and Flint. They both share the same placement restrictions as other Farmhouses, but require different resources to craft as detailed in the Patch Notes. All Farmhouses are undergoing changes in preparation for adding Blueprints. Gather rates have temporarily been normalized at a lower rate across all types. Quality Blueprints with stats will increase this in a future patch. Other changes made to Farmhouses include base inventory size and base inventory slots increase. Based on feedback, decay time of Farmhouses has been changed to 10 days. Balancing and Tweaks Through our observations, conversations, and feedback from players, Patch 520.12 also includes some balance changes and tweaks that should help to mitigate some of the issues we were seeing. Bolas are a versatile tool that can be used on creatures and players. While great to use for taming and fun to use on others, there was little that could be done to counter the mechanic when a player is caught. We have reduced the duration of Bola entrapment from 5.5 to 2.5 seconds and after recovering from entrapments, players cannot be entrapped by a Bola for 10 seconds. Another change we’ve made is that players can no longer stand while entrapped by a Bola. Explosive Barrels have been a hot topic and we are continuing to work out a good balance for them to fit within the mechanics of the game. Cannons, Large Cannons, Swivel Guns, and Ballistas are now immune to AOE damage from Explosive Barrels. Damage from Explosive barrels to players and creatures has also been reduced. We are also continuing to make changes to the Ramming Galley and both Ship systems as we prepare to rollout the rest of the upcoming Ships for Gold. The Ramming Galley has received a few quality of life upgrades - an increase in number of additional structures that can be placed, and an increase in turn speed with rowers active. An adjustment to the leak rate when damaged has been made as well. In general, we have also added the option to purchase ship levels 56-60. Ship Gold cost will also now scale with Ship Quality and we will continue to take a look at the prices and adjust accordingly to balance with future changes and mechanics to both ship systems. Please see the full changelog below for more details and additional changes related to combat, horse rear kick attack, rabbits, and more! Released Patch Notes v520.12 New Structure: Mine The Mine is a farm that only gathers Metal and Gems. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree. Shares placement restrictions with other Farmhouses Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Quarry The Quarry is a farm that only gathers Stone, Crystal, Salt, and Flint. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree. Shares placement restrictions with other Farmhouses Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Shop: Seed Vendor A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs. Coffee Seeds: 20 Gold for 5 Seeds All other Seeds: 10 Gold for 5 Seeds New Drink: Coffee Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage. Incoming torpor damage reduced by 15% Buff lasts for 10 minutes Ingredients: 1 Water, 30 Coffee Beans New Vegetable: Coffee Bean Since Coffee Beans are not native to the Atlas, they can only be grown from seeds. Pirates who prefer adventuring over sleep will always want to keep Coffee Beans on hand! New Seed: Coffee Seed Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans. Can be planted in Tropical, Temperate, and Equatorial environments New Tame: Dolphin Dolphins can be tamed passively by hand feeding them meat. In particular, they enjoy fresh Squid Tentacles, Fish Meat, and Crustacean Meat. By grabbing hold of their dorsal fin, pathfinders can ride them as they speed and jump through the ocean. Favorite Food: Squid Tentacles Taming Style: Passive Saddle: None Primary Attack: Bite Secondary Ability: Jump Gives nearby pathfinders the Dolphin Intellect buff Increases intelligence stat for 10 minutes New Meat: Squid Tentacle Squid Tentacles are a new type of meat that can be obtained by defeating Squids. They can be eaten raw and don't spoil. Instead, they dry out over time and remain safe to eat! Dried Squid Tentacles will soon have a special use, so you may want to start collecting them now! Bola Players can no longer stand while entrapped by a Bola Duration of player Bola entrapment reduced from 5.5 to 2.5 seconds After recovering from entrapment, players cannot be entrapped by a Bola for 10 seconds Combat Headshot multiplier reduced from 2x to 1.5x Bug Fix: Critical Strike can no longer be used with weapons other than the Sword Explosive Barrels Cannons, Large Cannons, Swivels Guns, and Ballistas are now immune to AOE damage from Explosive Barrels NOTE: These weapons can still be damaged by a direct hit from an Explosive Barrel fired from a Catapult Explosive Barrel damage to players and creatures greatly reduced Deals 120 damage to pathfinders Deals 135 damage to creatures Farmhouse Variants All farmhouse variants are undergoing iteration in preparation for adding Blueprints Stats changed and inventories wiped at restart You can cheat spawn high quality variants with better stats (bigger inventory and faster gathering) Base Inventory Size has been increased from 8k to 10k Base Inventory Slots have been increased Decay time changed to 10 days Gather Rates have temporarily been normalized at a lower rate across all types Quality Blueprints with stats will increase this in a future patch. Ramming Galley Increased number of additional structures that can be placed on the ship from 8 to 40 While turning, only one side of rowers will row, increasing the Ramming Galley's turn speed when rowers are active The leak rate of damaged ship components now increases as the component's health decreases Leaking begins at 25% health and the leak rate increases until the component reaches 0 health The maximum leak rate has not changed Bug Fix: Fixed an issue where the prompt for opening the command wheel would appear on parts of the ship after they had already been demolished Ships Added the option to purchase ship levels 56-60 at a rate of 75 Gold per 1,000 XP Levels can be purchased when viewing the ship's stat menu NOTE: Ships can still reach max level by earning XP normally Ship Gold cost now scales with ship quality Minimum price is used for ships constructed at 100% durability Shipyards and maximum price is used for ships constructed at 225% durability Shipyards Price Ranges Schooner: 5,000 to 10,000 Gold Brigantine: 18,000 to 36,000 Gold Galleon: 50,000 to 100,000 Gold Tames Torpor damage from Horse's rear kick attack reduced by 40% Rabbits can now equip hats Bears and Rabbits now only receive 10% of the stat bonus from equipped hats Misc Increased Grill ship structure weight from 1 kg to 12 kg Wood Doors, Wood Pillars, Wood Staircases, Wood Fence Supports, and Wood Ladders can now be crafted at the Smithy Winter Event items are no longer craftable at the Smithy or purchasable from the Cosmetic Vendor Fixed some cases where Trade Routes get reset or modified Bug Fix: Fence Supports can no longer be placed without a connection to the ground NOTE: Any floating Fence Supports placed prior to the patch will be destroyed Some Crashes Fixed Known Issues Levels 46-50 can be purchased on ships with a level cap of 50 Trade Route Range was increased between patches to include nearby servers. These farther routes are getting reset on server restarts and may be having other issues. Riding a Dolphin at or near the surface will occasionally cause it to die Tamed Dolphins may no longer be able to jump after crossing grids Farm Variants have floating fires near them Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  22. 2 points
    Am i right for 100k XP on a ship you need only 7500 gold? (considering level 60 is maybe about 100k XP -> am not sure about this but lvl 52 was about 70k if i remember correctly?) This is pretty cheap considering the costs for a galleon and the time you need to level it up to max - building it 1x common and then upgrade it to blue print parts. Well at least devs are working on the game but i read nothing that could bring me back to play Atlas again right now. Dolphin: great but no need for sloop blue print planks? At least you have more time for crafting as you don't loose the 5-10 minutes for sailing out and back to 100% distance. Diving will be tugh without running out of air as a pirate holding your breath^^ Dolphins can't be stored on a ship... they do expire when zoning... they can die when getting to the surface... remembers me on that day when i tried hooking a chest but hit a jumping Dolphin that shot me like a catapult 4000 meters away from my ship Well it was new and i forgot placing a bed on it so i had to travel to golden age 3 grids with a second ship to place bed and bring back both of them. 5 hours of time but lukily not sunk by SotD. Ship costs for my opinion still far too high. Players should at least build shooners for free if gold is meant to decrease the ship amount. Maybe Brigs and Galleons were to cheap in the past for the server capacity. Well reducing the allowed amount just leads to second accounts with a second tribe to store the ships so it does not work on PvP.(but hey, more money for more sold games) If the story about the Dragons is correct there should be some worse balancing on the gold and trade routes if it is not based on a unknown exploit/duping etc. This tribes should have same ship ammount like other seasons before... so balance for small tribes and new players is even more worse than ever. Farmhouses: Why not make 1 Farmhouse with an interface where you can choose gatter percentage and make it working 1 per company per island. Players have sliders to adjust the gattering. You can choose if berrys you need 0% and maybe 25% thatch 10% fiber 30% wood etc... and remove restriction of placing distance.(necessary for PVE servers) THe farmhouse collects all resources that are on a island no matter where it is placed(on the ground level max. 100m high for example) Idea of blue prints farm houses with increased storage and gatter rate(shown in interface) is working well with only 1 per island. This will also make it more easy to combine it to the warehouse. You do not need the radius around it to connect, you just need a circle that includes the island. This circle can ask 1 farm house allowed y/n for this company in this circle and also same for warehouse.(connection issues solved and more Players get access to it) Of course it can be abused on PvP with second accounts to get more farmhouses to work on one island... but to be honest players should not abuse such solutions and there are ways to counter such trials. Coffee will be the needed item for every land combat. Not bad. Maybe that's enough your enemy dies from running out of stamina while shield bashing you Horse stun nerfed may make other animals of more use now if they could catch up to a horse. horses will mostlikely just run away and hide in the water for 5 miuntes diving to attack the next position. Good luck hunting with a lion or a crab to catch the rider with some luck. Bola stun well i didn't realy care about land combat. The trick of dodging attackes 100% while being bolaed may now not work anymore as you can't stand anymore.(Devs noticed that exploit dodge move which requires a little skill at least) ranged weapons damage is really low and most PvP combat is based on closed combat(stun) as others mentioned already. Maybe the plate armor should not work vs fired bullets?(did not in reality at least) Does this effect also ranged waepon damage on creatures like Yetis(little ice dungeon bosses)? most players never used BP firearms other than in the ice dungeon. The costs are far to high for a raid to lose it. Nerved barrel damage is necessary as long barrels can be trown. But now it gets difficult to counter enemy horses with barrels. No suicide runs with lucky placed barrel due to timer. So you can only catch good horses with flame swivel. Horses will still dominate land combat due to swivel and speed. Even less torpor and coffee can allow players to have more chance to fight them...(if in range) to bola or hook the rider is still very difficult and good luck closing up to a cannon horse with two players that only stand for shooting when they are safe. This is the worst Atlas expirience hunting horses on a open island. Well you don't glitch off the cannon anymore due to fence spam and collision(Better for the attacker). But of course you have to spam every shit on your island that enemy horses can't move freely. Maybe puckles do work now much better as you can place them manned(much less time needed) so every settled island gets spammed with 1000 of puckles. Well sometimes horses run that fast that puckles do not shoot. Or the option you set the puckles are wrong choosen if not set on target all. Remains the old issue of structure and puckle+NPC spam to protect your islands from intruders if you are nor the one Mega Tribe with unbeatable amount of players that are always online. Well some like this expirience and consider this to be their loved hardcore survival combat expirience. I hated the permanent thinking about what if we get attacked... all the "useless" defence building that can be destroyed 20x faster than you farm and build it. And of course the never safe ships... just one cannon horse destroying one plank when anchored.... in my opinion the claimed island system is not hat bad but the combat time was too long for me. I would like to have a permanent peacetime on your structures and green anchored ships until an enemy places a war token on your tribe with 24h in front. That would make land combats and large raids more predictable and fair for the defenders. The Attackers have to consider the allies of the defender. This would not be an issue for see fights and ships would be more safe when anchored. I think this game should move away from the toxic destroying to more interaction between the enemys. But this is a thing that players minds have to do in a free environment. Well a fix rule roleplay would be to harsh for everybody but some kind between the current red is dead and a total roleplay would be more enjoyable. Why not ask an enemy if the have time for a fight? This happened to me only once and it was a great 2:2 brig combat that lasted nearly 1,5h with only one sunk ship but many fun and great sailing and moves. Because for me this game is about sea fights. And this is not 20 ships vs 1 with a harpune gally holding in place the enemy. Also glider nerf is good for the game regarding safe places to build(PvP). But why not just changing the islands and cut off the high mountains.(Max 200/250meters) Also restrict players max structure building height? Than there is no need to nerf the glider. You can still use the glider on your island but you will never reach an other island with glider.... neither crossing th border. I watch some spain streamer and he alawys blackscreened after the glider start to hide using some exploit to increase the flying distance after he jumps off. When he reaches the island in the other grid he turns on the lights again.... obvious [...] Bases build on mountains safe from cannon tames are good but not needed up in the sky...(you can still get in with grenades besides the puckle spam) climbing your ladders 4-5 minutes or placing 5-6 elevators in a row to get tames up... This is just worse island design. Islands need to have a sequre bay that you can use as a harbor with decent water depths for galleons close the the beach. If green anchored ships are secure for most of the time players don't need insane harbor structures.
  23. 2 points
    Wow, talk about killing the game for smaller companies more. Join a large company or you'll never see a decent ship again. Sorry for your luck
  24. 2 points
    Made this post a bit a go but no one seemed keen on it. Just want devs to give a read and see if any thing tickles their fancy. So as a firearms enthusiast and historic arms guy I was thinking the other day about how good of an opportunity grapeshot have with giving us all the awesome kit and kaboodle that Pirates had. So to start things off I’ll cover melee weapons, though in general I think that weapon skins would be awesome. - boarding axe, a one handed axe for the boarding party type of occasions, could do increased damage to ship structures. -rapier, basically the same as the cutlass we have in game but could focus on stabbing motions over slashing attacks for better armor penetration. Second up firearms. I think the biggest opportunity is here seeing as how pirates love their guns -duck foot pistol, was honestly surprised that this one isn’t In the game already. Has three-five barrels set on a horizontal axis that fires a scattered shot similar to a shotgun but instead of a cone it fired on a flat horizontal plane. -hand blunderbuss, pretty simple. It’s a blunderbuss that’s in a small pistol configuration. -hand mortar, the ye olden grenade launcher of a sorts. Fires a explosive projectile in an arc much like a mortar, main use back in the day was to launch fireworks butsome were used to fire small explosive shells. -turret rifle, the anti material rifle of muskets. Made to be mounted on walls and fire an egregiously large bullet at some poor soul hiding behind a shield. Could be used mounted or Shouldered but I imagine the user would be injured from such an attempt. -hydra rifle, the hydra pistol we currently have is what’s known as a revolving pepper box, the original concept for pepperboxes was a cluster of stationary barrels that could be fired one after the other. Either setup would be lovely to have in a rifle length weapon. lastly with the guns let’s talk about the carbine, carbines in general are supposed to be fairly short when compared to a full sized rifle and mainly saw use with infantry. IMO I would say remove the zoom, speed up reload, shorten the in game model, and cut the damage a bit. The last item on the list will handle said “nerf” -arquebes. Basically a long(physically and purpose) rifle made to shoot great distances. It could fill the roll of the pre nerfed carbine. the only weapon I could think of for siege weapons - ballista, the ballista we currently have in the game is what’s commonly referred to as a scorpion ballista. I suggest adding a normal ballista that basically functions like a mortar, it fires large round stone balls thathistorically were sometimes filled with burning pitch or primitive explosives. these are my thoughts on gear that could be added to the game for the purpose of giving players more variety when engaging each other. Any and all feedback is welcome. All I ask is that it is kept clean and constructive so maybe the devs will read it.
  25. 2 points
    Can new/solo players realistically purchase a ship at 10k or even 5k? There are less people fighting at sea when it costs so much for ships.. it’s not like everyone can have a warehouse and a market to connect it too since they are limited....
  26. 2 points
    Ahoy Pathfinders! We hope you all have had a wonderful start to the New Year so far! ATLAS’ first patch of the year is now here and we thank you for your patience! Since we have renewed the ATLAS journey last Summer, there have been many changes and we are continuing to further develop the features and mechanics that are starting to take shape. Farmhouses, Warehouses, Markets, and the Trading system will continue to be tweaked and refined. We have plenty in store for the specialized ships within the Ships for Gold system as players will be able to customize these ships as more are released and the system becomes more sophisticated. We are still testing a new claim system and Tradewinds are still on our agenda. We also have a few new things on the horizon for ATLAS. Not to mention, we are continuing to work on optimization and server improvements in the background! We hope you stick with us, it’s gonna be an exciting ride! New this Patch Tameable Dolphins Tired of travelling by ship? Dolphin riding is now an alternate form of water traversal! Dolphins are the first underwater creature that can be tamed and bred by unlocking the new Underwater Taming skill in the Beastmastery tree. They can be tamed passively by feeding them meat, in particular, the new Squid Tentacle which can be obtained by defeating Squids. As part of an overall initiative to revamp and bring new purpose to tames, Dolphins are the first of a slate of new underwater tames that will have specialized functions. Afterall, as a pirate game, we would expect there to be more interactions with creatures at sea. Pathfinders can expect small changes to tames and breeding to slowly roll out in tow with some patches. We hope to elevate the taming system in ATLAS to be more viable and fun as other mechanics may change how some tames were used before. Seed Vendor and Coffee Business is booming, and a new vendor has set up shop at the Freeports! Working on your farm and looking for a particular crop? The Seed Vendor is your one stop shop! Most seeds can be purchased at a rate of 10 gold for 5 seeds. With new business, also comes a new crop! Coffee Seeds can be purchased from the Sea Vendor at 20 gold for 5 seeds. Fight away sleep in real life and in game! Coffee Beans can be brewed to create Coffee! Drinking coffee will give pirates the new buff, Caffeinated, which reduces incoming torpor damage. Embrace the power of coffee! Do we smell a Starfishbucks empire coming up? Farmhouse Variants Last patch we introduced the Lumberyard, the first of the new Farmhouse variants as we continue to refine the Farmhouse system. These variants are specialized Farmhouses that will gather certain resources at a faster rate. We are now introducing the Mine - a farm that will only gather Metals and Gems, and the Quarry - a farm that will only gather Stone, Crystal, Salt and Flint. They both share the same placement restrictions as other Farmhouses, but require different resources to craft as detailed in the Patch Notes. All Farmhouses are undergoing changes in preparation for adding Blueprints. Gather rates have temporarily been normalized at a lower rate across all types. Quality Blueprints with stats will increase this in a future patch. Other changes made to Farmhouses include base inventory size and base inventory slots increase. Based on feedback, decay time of Farmhouses has been changed to 10 days. Balancing and Tweaks Through our observations, conversations, and feedback from players, Patch 520.12 also includes some balance changes and tweaks that should help to mitigate some of the issues we were seeing. Bolas are a versatile tool that can be used on creatures and players. While great to use for taming and fun to use on others, there was little that could be done to counter the mechanic when a player is caught. We have reduced the duration of Bola entrapment from 5.5 to 2.5 seconds and after recovering from entrapments, players cannot be entrapped by a Bola for 10 seconds. Another change we’ve made is that players can no longer stand while entrapped by a Bola. Explosive Barrels have been a hot topic and we are continuing to work out a good balance for them to fit within the mechanics of the game. Cannons, Large Cannons, Swivel Guns, and Ballistas are now immune to AOE damage from Explosive Barrels. Damage from Explosive barrels to players and creatures has also been reduced. We are also continuing to make changes to the Ramming Galley and both Ship systems as we prepare to rollout the rest of the upcoming Ships for Gold. The Ramming Galley has received a few quality of life upgrades - an increase in number of additional structures that can be placed, and an increase in turn speed with rowers active. An adjustment to the leak rate when damaged has been made as well. In general, we have also added the option to purchase ship levels 56-60. Ship Gold cost will also now scale with Ship Quality and we will continue to take a look at the prices and adjust accordingly to balance with future changes and mechanics to both ship systems. Please see the full changelog below for more details and additional changes related to combat, horse rear kick attack, rabbits, and more! Released Patch Notes v520.12 New Structure: Mine The Mine is a farm that only gathers Metal and Gems. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree. Shares placement restrictions with other Farmhouses Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Quarry The Quarry is a farm that only gathers Stone, Crystal, Salt, and Flint. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree. Shares placement restrictions with other Farmhouses Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Shop: Seed Vendor A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs. Coffee Seeds: 20 Gold for 5 Seeds All other Seeds: 10 Gold for 5 Seeds New Drink: Coffee Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage. Incoming torpor damage reduced by 15% Buff lasts for 10 minutes Ingredients: 1 Water, 30 Coffee Beans New Vegetable: Coffee Bean Since Coffee Beans are not native to the Atlas, they can only be grown from seeds. Pirates who prefer adventuring over sleep will always want to keep Coffee Beans on hand! New Seed: Coffee Seed Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans. Can be planted in Tropical, Temperate, and Equatorial environments New Tame: Dolphin Dolphins can be tamed passively by hand feeding them meat. In particular, they enjoy fresh Squid Tentacles, Fish Meat, and Crustacean Meat. By grabbing hold of their dorsal fin, pathfinders can ride them as they speed and jump through the ocean. Favorite Food: Squid Tentacles Taming Style: Passive Saddle: None Primary Attack: Bite Secondary Ability: Jump Gives nearby pathfinders the Dolphin Intellect buff Increases intelligence stat for 10 minutes New Meat: Squid Tentacle Squid Tentacles are a new type of meat that can be obtained by defeating Squids. They can be eaten raw and don't spoil. Instead, they dry out over time and remain safe to eat! Dried Squid Tentacles will soon have a special use, so you may want to start collecting them now! Bola Players can no longer stand while entrapped by a Bola Duration of player Bola entrapment reduced from 5.5 to 2.5 seconds After recovering from entrapment, players cannot be entrapped by a Bola for 10 seconds Combat Headshot multiplier reduced from 2x to 1.5x Bug Fix: Critical Strike can no longer be used with weapons other than the Sword Explosive Barrels Cannons, Large Cannons, Swivels Guns, and Ballistas are now immune to AOE damage from Explosive Barrels NOTE: These weapons can still be damaged by a direct hit from an Explosive Barrel fired from a Catapult Explosive Barrel damage to players and creatures greatly reduced Deals 120 damage to pathfinders Deals 135 damage to creatures Farmhouse Variants All farmhouse variants are undergoing iteration in preparation for adding Blueprints Stats changed and inventories wiped at restart You can cheat spawn high quality variants with better stats (bigger inventory and faster gathering) Base Inventory Size has been increased from 8k to 10k Base Inventory Slots have been increased Decay time changed to 10 days Gather Rates have temporarily been normalized at a lower rate across all types Quality Blueprints with stats will increase this in a future patch. Ramming Galley Increased number of additional structures that can be placed on the ship from 8 to 40 While turning, only one side of rowers will row, increasing the Ramming Galley's turn speed when rowers are active The leak rate of damaged ship components now increases as the component's health decreases Leaking begins at 25% health and the leak rate increases until the component reaches 0 health The maximum leak rate has not changed Bug Fix: Fixed an issue where the prompt for opening the command wheel would appear on parts of the ship after they had already been demolished Ships Added the option to purchase ship levels 56-60 at a rate of 75 Gold per 1,000 XP Levels can be purchased when viewing the ship's stat menu NOTE: Ships can still reach max level by earning XP normally Ship Gold cost now scales with ship quality Minimum price is used for ships constructed at 100% durability Shipyards and maximum price is used for ships constructed at 225% durability Shipyards Price Ranges Schooner: 5,000 to 10,000 Gold Brigantine: 18,000 to 36,000 Gold Galleon: 50,000 to 100,000 Gold Tames Torpor damage from Horse's rear kick attack reduced by 40% Rabbits can now equip hats Bears and Rabbits now only receive 10% of the stat bonus from equipped hats Misc Increased Grill ship structure weight from 1 kg to 12 kg Wood Doors, Wood Pillars, Wood Staircases, Wood Fence Supports, and Wood Ladders can now be crafted at the Smithy Winter Event items are no longer craftable at the Smithy or purchasable from the Cosmetic Vendor Fixed some cases where Trade Routes get reset or modified Bug Fix: Fence Supports can no longer be placed without a connection to the ground NOTE: Any floating Fence Supports placed prior to the patch will be destroyed Some Crashes Fixed Known Issues Levels 46-50 can be purchased on ships with a level cap of 50 Trade Route Range was increased between patches to include nearby servers. These farther routes are getting reset on server restarts and may be having other issues. Riding a Dolphin at or near the surface will occasionally cause it to die Tamed Dolphins may no longer be able to jump after crossing grids Farm Variants have floating fires near them Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  27. 2 points
    Ahoy Pathfinders! Last week was quite a ride and we would like to thank you all for continuing to sail along with us! It has been about 6 months now since we have renewed the ATLAS journey, and now the last scheduled patch of the year is upon us! We have made several fixes to the Ramming Galley, Armored Docks, and more. This includes a fix for Explosive Barrels so they no longer deal damage in Freeports and removing some bad maps from Treasure Map spawning. Christmas Trees and Ship level caps have also been fixed. We have also included a few changes, like the much requested increase in reverse sailing speed, which has now been increased by 200%. The Glider Suit may now only be activated under 100m height as well. As a little bonus, Bears can also now wear hats! For the full list of bug fixes and changes, please see the changelog. Most importantly, we have also made some server reliability improvements that should also help to reduce incidents of losses. To fully address the issue will be a long-term process, as it is a multifaceted issue and touches many aspects of the code. We are touching on different symptoms of it throughout development as we continue to make our investigations and improve the code. Please continue to report these issues to us as they greatly aid in our efforts to optimize and improve the ATLAS experience. Thanks for your patience, understanding, and support! NEW Tonight’s patch has quite a few new things in store! First up - we have the Lumberyard, a farmhouse variation that gathers only thatch and wood. All of the systems we have been implementing will continue to see development and improvements as we refine them based on feedback and observation. This is the first step towards the next iteration of the farmhouse system as we introduce specialized variants. Regular farmhouses will still continue to collect Wood and Thatch for now. However, Lumberyards will gather them at a much faster rate. Aye, and were ye looking for a way to store all yer drinks for the holidays? The new Keg is the perfect way to store and transport your alcohol. Afterall, drinks taste best directly from a Keg, don’t they? The Keg can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming tree. For only 30 fiber, 5 metal, 50 thatch, and 60 wood - you can build a Keg and be able to store any alcohol items in stacks of 50. Drinks for everyone! Having trouble taming some creatures? Might we recommend the new Tranq Arrow? The Tranq Arrow is a new ammo type for the Bow that deals high amounts of Torpor and little physical damage. It can be used to put creatures to sleep, allowing pirates to more easily contain them for taming. Tranq Arrows can be crafted in the Mortar and Pestle after learning the Taming Tier 2 skill in the Beastmastery Tree. Ramming Galley Last week the first of the new ships that can be bought for gold, the Ramming Galley, hit the shores of Atlas. We were excited to see our baby in action and have made a number of changes to help it create more of a splash. We increased its base speed by 40% and have also increased its turn speed while sails are closed. As a ship meant to directly attack and charge into others, it needed more oomph so we increased the damage of all cannons on the Ramming Galley from 100% to 125%. Ramming Galleys will also now deal damage to NPC ships. To compensate its strength a bit, the Ramming Galley now costs an additional 75 Rhino Horns, a new resource type obtained from defeating Rhinos, to purchase. In addition to these changes, we also made a number of bug fixes to the Ramming Galley, which can be viewed in the full Changelog that follows. As with all the features and mechanics we have so far introduced, we will continue to balance and refine the Ramming Galley. What's Next Previously we discussed a rework on the Claim System. Originally, we intended to introduce this by the end of this year. As things move in development and new challenges present themselves, timelines and ideas can often change. We are still working on the new Claim System’s implementation and testing it. It will likely not be introduced until early next year. Many were concerned that a rework of the Claim System would bring about a wipe. Although wipes are inevitable in EA, we also do our best to wipe only when it is absolutely necessary. At this time there is no estimated or set date for a wipe and we will keep the community updated if that changes. As the last patch of the year, the ATLAS team will be setting sail for a small holiday break. The next scheduled patch will be the week of January 11. However, we will continue to perform daily server restarts and we will have our spyglass handy to watch out for any urgent issues that may require our attention. Otherwise, pass us your Kegs and some glasses please! Happy Holidays! Released Patch Notes V519.5 New Structure: Lumberyard The Lumberyard is a farm that only gathers thatch and wood. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism Tree. Shares placement restrictions with other Farmhouses Gathers about 1/3 more wood and thatch than a regular Farmhouse Crafting Resources: 800 Wood, 600 Thatch, 320 Fiber, 280 Metal, 100 Hide New Structure: Keg The Keg is a new storage container used to store alcohol. It can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming Tree. All alcohol items can be stored in stacks of 50 Crafting Resources: 30 Fiber, 5 Metal, 50 Thatch, 60 Wood New Bow Ammo Type: Tranq Arrow Tranq Arrows are significantly more effective against tameable creatures Players and NPCs are immune to Tranq Arrows Crafting Resources: 1 Stone Arrow, 20 Berries New Keratinoid Resource: Rhino Horn Rhino Horns can now be obtained by defeating Rhinos Armored Docks Updated UI text on Armored Docks to clarify that only 1 Gold is consumed when the timer expires Bug Fix: Armored Docks no longer stop working for a period of time after server restarts Bug Fix: Armored Docks no longer consume all Gold in their inventory after server restarts Ramming Galley Added 75 Rhino Horns to cost Base speed increased by 40% Increased turn speed while sails are closed Increased damage of all cannons on ship from 100% to 125% Ramming NPC ships with the Ramming Galley now deals damage Players can now swim through some large holes in the Ramming Galley after it sinks Bug Fix: Health is no longer displayed for undamageable parts of the ship including weapons Bug Fix: Demolish option no longer appears for components that have already been demolished after the ship sinks Bug Fix: Ramming Galley can no longer be crafted in the Large Shipyard Bug Fix: Forward-facing Large Cannons are now correctly assigned to the Front Station Group Bug Fix: Oars will now always automatically retract after idling for 10 seconds Bug Fix: Sail rigging now previews correctly when placing new sails Ships Max reverse speed for all ships increased by 200% Bug Fix: Level cap for max quality ships restored to 60 NOTE: The max level of ships built during the previous patch won't change Winter Event Christmas Trees now produce gifts every 12 hours Bug Fix: Santa Hat skin will no longer disappear from player inventory Bug Fix: Santa Hat is now properly positioned on Monkeys, Parrots, and Penguins Bug Fix: Resolved issue where Stockings and Christmas Trees would stop producing coal/gifts after server restarts Trade Fixed some cases where Markets would break Limited the number of Trade Offers Markets can have to 20. Misc Made some server reliability improvements Bears can now equip hats Glider Suit may now only be activated under 110 meters height (about the height of the lighthouse) Reduced Grill's damage resistance Sea Fort walls now swap to a damaged mesh when destroyed rather than disappearing Bug Fix: Explosive Barrels can no longer deal damage in Freeports Bug Fix: Removed some bad maps from Treasure Map spawning Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  28. 2 points
    Hello everyone, It's been a while and I apologize, I have some good news for ASC in 2021. Programming has resumed and I have a long list of things to fix and features to add such as: More Command-line options per shard Extending the Wizard to accommodate more setup scenarios The ability to bulk change various settings across the shards An Improved TileMap server New ServerGrid Editor Better configuration file handling (password matching, error handling, syntax repair) Server Sync function/feature extension Bug fixes, refactoring and hair pulling Coffee If you can think of a feature that the hosting community would appreciate in ASC, lemme know Anyone familiar with my other project "Commander" will be happy to know the ATLAS blueprint library is currently being overhauled! Much ATLAS love incoming
  29. 2 points
    This is the reason I don't play Atlas PvP. I am interested in ship combat though. In almost all serious PvP games they have spawning areas that are off limits to the enemy team. The PvP objectives should be away from the spawn area. This all goes back to the fact that there is no real PvP system in place in the first place. It feels like an experiment, not like they really sat down and thought about it. They should have server factions to join and objectives. If the objectives need to feature land based-warfare then fine, make some islands with objectives on them but also have safe zones for players to stash their valuables. There needs to be a reward to the PvP other than all the other guy's stuff. Add PvP tokens and a vendor with aesthetic rewards.
  30. 2 points
    New claim system will come when the devs are no longer drunk from sylvester Will be useless. Yesterday a chinese clan raided a superfortress that i built up during the last 2 weeks. 12 stone layers with internal roof crossings, about 50 turrets with overlapping fire arcs (i am officer in the german army).... about 7 minutes work for the chinese ants. Defence always was and still currently is a joke in ARK and ATLAS.
  31. 2 points
    As a solo player and being lucky enough to have been present the day of the last wipe, I have a warehouse and a couple of farms. Which provides a suitable income which provides for all my pleasure yachting experiences. However, I do feel the balance of the game needs a severe tweak to ensure everyone has a chance to enjoy. I think the rewards and overall focus of this game need to be altered. At the moment, the three big money spinners in the game are in order: 1.Doing nothing (Login in once a day and emptying Warehouse into Ships locker and checking bears have food) 5K gold per day with a decent market. Risk - almost nil (dependant on zone, some are so unplayable it is impossible to gather food for said bears). 2. Risking your million pound superyacht (supersloop ) to do lots of dives (watch out for them zones, you never know which one will lock you out and then it is back to SunSeeker (small shipyard) for another sloop. 3k to 5k per 4 hours of play. Risk - moderate to high chance of losing all you have with you, Not through intentional dangers (Ships of the Damned etc., just from zoning. 3. Putting extensive armament onto said Superyacht to risk the vagaries of Greenpeace (Ships of the Damned) in an attempt to take on the behemoths of the sea (Whale hunting). 0 to 3k per 4 hours of gameplay. Risk - as above Serial 2 mostly from the fact the game is not correctly configured to allow safe zoning. Lets be honest Treasure maps and Greenpeace hunting should be up there but there is virtually no gold in either activity and once you have got a mythical fishing pole BP why would you bother to do either again. Whilst serials 2 and 3 are fun and probably what we are suppose to be doing in this game. I suspect the Developers of this game really wish we would start doing more of serial one. Why else would they spend time on Lumber Yards, Ramming Galleys, Charcoal burners, For Fuc*s sake hats on fuc*ing bears and not fixing the current issues. The Lumber yard, what the fuc*. The farm works perfectly at the moment. It has up sides and down sides. Come on guys "My farmhouse collects to many berries", Boo Hoo use the O key, dump that shit. Don't let your laziness be a reason for something that works fine to be nerfed like everything else good about this game. Ramming Galley or as I call it the large corps only ship, Its too expensive, the mechanism to get it is fucked up. Buy it from a vendor. Well fuc*ing thanks I have spent my whole life in this game collecting resources and now you want me to forget that, haul 20 million tonnes of hard earned gold, re-spec so I can carry it and then pay for a ship which is effectively useless. And then the latest brainstorm - The dev team think; it is not fuc*ing exclusive enough, we will get the retards who want one, to find Rhino's, kill millions of the rare fuc*ing things to get a ship. Lets face it, unless you are in one of the two of three super corps, all you are going to do with it if you are stupid enough to buy one, is put into a fucking armoured Dock (as if we need more large buildings to fuck up the already laggy zones) and pay for its storage; may as well build a sloop for all the good it will do. And then in the Devs infinite wisdom they nerf one of the truly fun parts of the game. Why on earth would you nerf gliding suits. It is not going to stop people making big towers they do that to fuck the zones up for other people its why bears scratch trees and dogs piss on lamp posts its subliminal they don't think they just have to do it (I bet they all have small penises too). And by the way I have to agree with Ranger1K why the fuc* would I want to visit any other site than the official Game site to get updates about the game. That is the most fuc*ed up shit I have yet seen. Sure have a multi social media presence but everything should be posted on the website first, its the OFFICIAL WEBSITE for Fuc*s sake. I have a feeling this may be my last post, as I have just about reached the point where I am only logging in to the game to feed the animals and block other players from building Farms and Warehouses. I cant be arsed to sail the ships, as I have had to many stuck between zones or have randomly lost tame incidents. I have never had any responses to my daily bug reports (mostly about the pit that is E4) and I don't feel the game is being developed by a intelligently lead or focused development team. I have over the last year and a half mostly enjoyed the game but it is starting to feel like a obligation and I don't feel like anything the community says is listened too. I suspect the developers: 1. have never played this or any other roleplay type game. 2. Do not speak any language used on their own forums. 3. Are all part time and only paid for new content (no mater how ill-conceived). If I was asked what they should focus on for new content. I would say: 1. Safe shipping for Tames, Crates for small and tethering points for large. It shouldn't be to hard to implement, think of chairs for animals. I have never lost a crew man overboard at a zone who was in a chair. Or even in a laggy zone. 2. Concentrate on getting the laggy zones workable again, if that means restricting building blocks per person/corp per zone then implement that! Working zones must be the priority. This is after all a pirate game not minecraft. 3. Bring out more diverse ships to build and scrap the ship vendor. It would be better to allow boarding of NPC ships than continue with the stupid idea that a pirate should pay a merchant for a ship. Plus the grind use to be what kept people in the game. 4. Implement fleets, a solo player should be able to hire pirate captains or promote NPCs to control his other ships. 5. Include other merchant NPC ships to attack, trade with or board/capture and landsmen with towns and villages to attack or trade with make it feel like a inhabited world. 6. A proper economy where people can sell/buy items globally. Possibly using the exchange systems in the larger towns. (see serial 5) 7. Probably the most important one. The fuc*ing game must be globally linked, this zones shit is like playing Everquest again. The world should be a single linked and seamless world with global communications and seamless vision and travel. Constantly wondering if this zone is going to be the one with a Red Galleon to run into or where you loose your current ship to a synchronisation error is absolutely unacceptable. For the sake of those in the game who have put up with this shit for so long please start to treat this like a business and stop treating it like a Sunday afternoon project.
  32. 2 points
    We need to start a peation for this game. Xbox players get thier own servers
  33. 2 points
    I agree with you 100% brothaman. And yea this may be a pc game. I understand that this came out for pc first. But its on xbox now. Them pc gamers can say whay ever they want to. My point is if its now out for xbox. It should be a server for only xbox period. Them pc gamers are having the time of their lives on this game griffing the ones who are having the connection issues and like you said lack of hardware....... DEVS please think about what us xbox players are repeating to you over and over again. I bet my right nut that more players will play this game if finally listen.
  34. 2 points
    Maybe at release we will get console only servers? That way we can all suffer equally instead of getting rolled by PC players the second there is an Xbox outage or heaven forbid an update. PC players can update faster and they use it to their advantage sinking your ships while you stare at the update bar barely move. The only way to play this game is with a PC or PC company members. Xbox only is a guaranteed way to lose all your fake stuff, but at least you can watch it happen on YouTube or Twitch, so there's that.
  35. 2 points
    ....you took the gliders away? Who in the fuck ever even complained about them? No one! Grats you fixed the barrels after months. This is the same thing. I'd rather see you introduce airships than take away the gliders. Common guys! You've ruined the fact that you increased reverse speeds on boats. Not that I can afford a real boat anymore. But hey, at least I can fly either. Why are you consistently locking out content and shutting down options. No I get to play a poor castaway who is limited to land movement only. Restore this change or you can GFYS for Christmas.
  36. 2 points
    So I go out of my way to get on this goddam forum, create an account just to try and figure out what’s going on and get some info. But fuck me. Why would anyone post news to their official forum? How do I get in this fucking invite only discord where you’re hiding info from us console players?
  37. 2 points
    I noticed something on Twitter about Xbox not being able to connect. Why they would release a patch (with a track record of it always breaking the game) right before a holiday is beyond my comprehension. I read in the comments that many Xbox users on PvP couldn’t connect and were wiped out by PC players. This sounds totally unacceptable.
  38. 2 points
    relax. discord theyre giving updates on whats happening relax, theyre giving updates on whats happening on discord atm.
  39. 2 points
    Anyone have more info on the server status we can all say there is a problem somwhere i need to get back to my base to feed my crew mate and my animals plz hurry up atlas
  40. 2 points
    The new patch brings a lot of things that the world doesn't need and again server lags without end. Atlas is not playable again since the patch! Do you test your work before importing it ??? Your holiday is canceled until the servers are running lag free again. Who Needs the Tranq Arrow? The taming gets as boring as in ARK! Anyone who has to work like that doesn't need an animal!!!
  41. 2 points
    I completely agree nerfing the glider yet again is 1 of the worst ideas you guys have ever conceived same as the amounts of gold for building ships this is why you loose your player base because of these changes and a few other stupid decisions I for 1 nor my community will be playing atlas until some of these decisions are actually thought about try play your game instead of thinking of stupid stuff that makes the people that actually play ur game quit you might get somewhere. Nerf the glider all you want on ur pvp servers but leave pve and single player the hell alone
  42. 2 points
    OK guys, glad to hear that some of the server issues are being looked at. However due to starting to play ark it the last 2 weeks it has dawned on me that the dev teams are looking at this game as ark with boats. No, no, no don't be silly. Yes, some of the mechanics will work the same but we need different features. Yes the tranq taming on ark works beautifully (when you can get enough tranq into a creature for it to pass out) but with the exception of the lumber yard which of the new land based addons would really benefit a pirate? I'm certain you don't hear about the famous pirate Blackbeard and his terrifying crew of farmers! No, they were all scurvy dogs that wanted to loot, pillage and chase hidden treasure. Bottom line If it ain't broken don't fix it, however the bits that are broken put your best efforts into sorting them out and make a happy, bloodthirsty pirating community! Peace
  43. 2 points
    can the glider be returned back to its original state on my server by the config? and when will the invisibility of new structures be fixed in the singleplayer?
  44. 2 points
    im sorry i know you all are trying but the glider thing is kinda stupid and as for everything eles i think kinda dope but the lumberhouse thing is dope but it is already kinda hard to fit more than 2 or so farmhouses in the range of the warehouse bear hats aree cool tho but to be completly honest you are ruining the game even more than you have already no ships until you farm so much gold cant glide around ur island to aid in tactical defense information asumeing you dont get wiped by the larger tribes with 70+ memb ers and several alt companys that aid them in atacks and or defense you say you want people on the water and that you want to be more friendly to solo or small groups but every update implemented thus far has seemed to be the oposite other than the farms and markets thos were good adds but we need more boats that are good ish in a fight (assumeing you know how to sail them) there realy is not a way to learn how to fight on a boat without loseing thousands of gold because you sunk your companys only schooner trying to defend your dase location from people who have been playing the game for awhile i for one am starting to realy dislike the game due to the fact of the way you guys seem to contradict yourselves with every update
  45. 2 points
    As expected tranq arrows are worthless. You can torp them and knock them out sure but you can’t feed. You can also knock them out, punch down their health, then bola and you still can’t feed. I will stick to the face tank and bola method. Soooooo when you come up with these ideas do you actually try them? Another pointless update. Oh but hey we can put hats on bears and Christmas trees still don’t work.
  46. 2 points
    I think it should be more like schooner 1000g brig 2500g gally 10kg
  47. 2 points
    Season 3 still had island claims. I'm talking about the original flag, that gave you a circle, fairly small. They said they were reverting back to something similar to season 1. That does not imply that it will be the same as season 1. If you remember, the worst part of that system was the unlimited use of flags. Granted you also had 200 member companies at the same time. That was a stupid stupid idea, that could have been a decent idea by simply giving every person 1 single flag. Or even better, giving only 1 flag per company, no personal flags. IDEALLY, they abandon the idea of flags altogether. Make all islands lawless. Restore the size of the original map. Give us the ability to keep our super expensive ship safe (without another super expensive structure that can still be breached). You know, things that would encourage and support the idea of being on the sea more. But first, lets get rid of any one company owning an entire island, let alone a whole grid.
  48. 2 points
    Honestly, go fuck yourself. The game is not good after the developers abandoned it for 6 months to start Ark 2 and then implemented so many bullshit chnages. Jesus you're a fucking cunt. I made an account literally just to say that. You're welcome.
  49. 2 points
    Well the old this is a pyrate mmo comes out everytime you have an idea that's controversial. Even though this isn't strictly a pyrate mmo anyway. I'd like to add that pyrates rarely attacked each other for the reason that they knew it would be a fight to the death with barely any chance of surrender. Most pyrates would work together when it suited them. They attacked naval vessels and merchant ships mostly. Yeh there were rivalries aboard a ship amongst the men, but not with other pyrate ships. This game is not a realistic pyrate mmo ,anymore than lord of the rings is a ww2 novel.
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