Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 09/20/2019 in all areas

  1. 11 points
    So for months Mr know it all who has not played the game but gives advice to those that do, does not really know squat after all.
  2. 8 points
    I'm so Tired of getting FUCKED Over by this damn game makers. This is the third time I have to restart after building my lvl/Tames/Ect.. up. Stop fucking the players over. You should have found a way to stop screwing over the people that have been loyal to your game. You could have at least given us our levels back.
  3. 7 points
    Title says it all. I may take a break from this next EA edition as it's really hard to justify coming back for a 3rd grind fest for a few new islands and a biome. Maybe we put some effort into making the game feel more alive? One of the most frustrating things is finding a really cool looking NPC structure but it's just a piece of scenery with no ability to interact. You can't go inside at all or do anything with them. What the hell is the point then? Some of these places are put in spots that would be absolutely great to build at too and in this last go around we built a town around an existing small NPC town but even after building it that NPC parts just felt out of place. It would be nice if taverns felt like actual taverns. When you go inside you're greeted with some nice pirate shanty and a beautiful waitress and barkeep who sells grog. Or when you happen upon a farm house there are little NPC kids outside and a farmer and a wife who you can buy vegetables from. Would this be so difficult? I realize that does require quite a bit of work but are there any plans on the horizon to do this?
  4. 6 points
    As a PVE player, this wipes all of the countless hours I have put into getting tames with good stats, breeding/imprints, etc. I have basically built my own Freeport at this point, and have regular travelers that stop by to check out my marketplace. Not to mention my fleet of painted boats. Ugh! It will be difficult for me to start over, and I am honestly unsure that I am willing to put in the time to recreate my own little place a third time. I value my time, have a consuming career, and while I understand that it is EA, this makes my stomach turn. You continue to make rash decisions catering to the fly-by players that stop by for a month to play, cry/whine/complain, and then quit. It is upsetting that you generally make all decisions based around PVP, and give little to no consideration to the PVE community. The game mechanics take days/weeks out of our lives. It is a commitment. I’ve been here since day 1, and I’ve rolled with the punches. What incentive do I have to continue supporting your product?
  5. 5 points
    You sound like someone who should wait until the game is actually launched....in other words, after development is over. They are still developing features, tweaking, and optimizing...wipes will happen. If you don't like that....wait for launch.
  6. 5 points
    to avoid sotd ripping. there is sometimes horrible lag when new server is loading and Sotd already started figher when i can do anything. hit me three times today 15 sec immune after grid change would be ok to load everything and get ready for fight or kit sotd, what do you think?
  7. 5 points
    What a bunch of bull... The guy doing the interview is obviously scripted to ask the specific questions the person that is being interviewed is prepared to answer!!! No useful information was shared here the only thing I see is the whole we need to make sailing a better experience "Company Line" And this guys initial thoughts on how to do it are so far off base its obvious why they can't make this a decent game! Make ships EASIER to aquire??? As if its not already stupid easy to build a ship??? More Events on the Sea's??? Because the SOTD and the Storms are NOT REASONS people have quit playing this game?!? They are not in touch with reality....
  8. 5 points
    GOODNESS GRACIOUS even Jats post in the 'Can we get an update thread" is abysmal news my dude! "Sir your game is broken" "YES! And we have a plan to release it to the XBOX! WITH CROSS PLAY! It's gonna be UH MAY ZING! Also we have a roadmap for how we're going to do our future roadmap where we talk about actual updates and developments! The roadmaps roadmap is subject to change obviously, because EA. Also we are releasing a BRAND NEW LINE OF ATLAS THEMED APPAREL! Order your ATLAS Swag today! Show all your friends your support! We have Kraken bad dragon toys, Fire elemental beanie babies(super rare and worth a lot of money), our Arts and Craft department is also selling popsicle stick and macaroni ship artwork. t-shirts and infant onesies, Claim Flag Bumpstickers! So everyone knows your car belongs to YOU."
  9. 4 points
    Hello, while waiting for the return of our little Show N Tell I will post some screenshots of my adventure on Atlas! I have said that I take a great pleasure to make them on those games with beautiful graphics and almost infinite positivity Screenshot (Buildings) Screenshot (Player) Screenshot (Ship) Screenshot (Environment)
  10. 4 points
    OK, so I have talked with many players, and those who don't want to play, speak about two things keeping them from coming back. #1. 9 hour raid windows, EVERY FREAKIN DAY. That's more than a work shift, where they have to be on, every single day, to protect their work. #2. Imbalance in Company sizes, and some groups still acting as Megas, with their alliances. I know that isn't as much an issue right now, but there is likely to still be imbalances. And WOULD be a problem if many people came back to play. If they don't come back, then what's the point? So if you are a small company, you are just meat to the slaughter, if a large group come after you. What would fix this? Well, I have been playing some Conan. While I like the idea of Atlas more, Conan had some things I really liked. One that would work really well for Atlas, and would likely become the most popular game mode, is PvE-C. The C stands Conflict. Like PvE, the structures can't be damaged. However, just like PvP, you and your tames CAN be killed...during the conflict time. Much like Atlas, there is a window where conflict is allowed, but this game mode only allows it for things other than structures. I think that is what many people wanted. They want to fight with their ships. They don't want to fight against people, over their bases. That (current PvP rules) requires you to be on every night, during the raid times. PvE-C, you would not need to be on every night. Another thing they do, which is also cool, is the Purge. This would give you a reason to still throw up some defenses for your base.
  11. 4 points
  12. 4 points
    How can they pay us back for being loyal to Oct.8th, when they still working on the code for paying us back from last Wipe. Never trust a company or support a company that cant follow through with what they promised! I
  13. 4 points
    As someone who has been here since day one, I have to say that while I give less than a wet noodle about Xbox players having this mythical level playing field they think they are entitled to, if they are going to do a wipe at all, they might as well have given you that. Wiping and giving PC players a head start seems like someone sat down in a conference room and said "Okay, we have two options here, either one will piss off some group. But let's not limit ourselves people. Come on, think outside the box! There's gotta be a way we can piss BOTH groups off at the same time." Welcome to the club, here's your gripe with GrapeCard™ scorecard. Please note the numbers go pretty high. Actually, give me that one back, mine is full and scribbled in the margins. We'll get you new ones Soon™ Have a hat while you wait.
  14. 4 points
    Give the players a console command/UI display or whatever to check the structure count in an area before they reach it.
  15. 4 points
    Hey guys i thought I'd give you some info on the ptr. They have moved powerstone islands and freeports, there is about 500 more discoveries. Pirate encampments are in the game but are suprisingly pirateless. You crash 4 out of 5 grid swaps which almost cost me a galleon. They have added tutorials with video and audio to them. Change of fonts for more legible reading. The whole graphical design of the game seems to have improved with added textures and better looking seas. Cats are at freeports and take milk or fish to tame, they can hunt rodents bugs (gives keratinoid) and fish. I haven't been able to get to a trench yet so im unsure about sea horses. All in all the look of the game is alot better and i enjoy the new look. I would have loved to see pirates at the encampments to test that all out. Cats are a good addition if your looking for keratins easily (haven't got the to be able to get fish yet) i cannot say if this is going to bring people back to the game or not but it does look better in alot of ways.
  16. 4 points
    *yawns* Oh look, Realist has hijacked his own thread to talk about something he's never brought up before. Man those Wild Pirate Encampments sound nice for pve, too bad we can't talk about them. Dude, this is starting to border on an unhealthy obsession. It will happen or it won't, either way pick up the pieces of life and move on.
  17. 4 points
    Sure you and your 4 kids spent "days" building a boat. Next time show em how to build a hatchet instead of how to be a quitter.
  18. 4 points
    I agree, there is no way to protect ships from bored trolls passing by. Stone gate is one broadside+game over, so ship hangars dont help. 9hour combat window is not giving any troll protection as well. Anchored ships = invulnerable would be the perfect solution. Wouldnot hurt open sea combat but prevent offline lolstomping
  19. 3 points
    Ahoy Pathfinders, let the voyage begin! Dive into an endless adventure of piracy & sailing, exploration & combat among one of the largest gameworlds ever! We’re excited to announce that Xbox and PC Crossplay has launched. Hoist yer sails and charter a course for the ATLAS. The much anticipated Xbox Crossplay Launch has come ashore. All of our networks are now online: EU PvP/NA PvP/EU PvE and EU PvP. We’d like to welcome all of our new players and extend a hearty welcome back to our grizzled sea dogs returning for the fresh wipe. Here’s what you need to know: It has launched Day One with crossplay support allowing Steam and Xbox to play together in the same gigantic world. Complete re-bindable keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all players Optional single-player and private session modes, which also makes use of the new procedural “Wild Pirate Camp” system There will be simultaneous updates and content pushes for both Xbox and PC ensuring the delivery of the same experience for Pathfinders on both platforms We’re working on getting Unofficial servers setup for Xbox with Nitrado, where cross-platform can be enabled or disabled (in any direction so PC or Xbox player servers only) Answers to some recent FAQ: ATLAS will be available on Xbox Game Preview for $29.99 USD (£24.99/€29.99) The size of the game on Xbox will be 80gbPlayers will be able to host Unofficial Xbox and Crossplay servers via Nitrado The Xbox One X version currently does not support HDR but we will be adding it into the game with a patch later this week, with a bundle of GPU and CPU improvements for all platforms which are currently in testing. We’ll continue to monitor feedback and suggestions and look forward to gaining insight into the perspective of our new players too. Finally, for those of you who've yet to experience the ATLAS, pick up a copy of it on Steam today for 15% off! https://store.steampowered.com/app/834910/ATLAS/ Thank you me hearties and Happy Sailing! Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  20. 3 points
    I just played the new style of layout in blackwood, and as someone who is gonna be playing on xbox too I thought i'd give some feedback. First I love the ghostly ancestor pirate tutorial, don't know why but it reminded me of fable for some reason. secondly the controller now works great ,no need to use the mouse at all now. The maps are also much clearer, not sure about the new font, it overlaps slightly in the company log, but i'm sure i'll get used to it. Also the tutorials in the menu are a great idea too, really clear and easy to understand. Overall, nice job Team. Can't wait for the xbox release now. Many thx for the effort.
  21. 3 points
    I don't suppose anyone else would be interested, but Boomer wanted to see screenshots of this build out when it was finished. It never did get finished, but I took the screenshots for posterity. The harbor and the boathouse. The ship parked there is the "Malevolent", built by my perfectionist friend Daemon, who fingerchecked when it came to the name, destroyed the ship and rebuilt it. (Because you can't rename ships) The post office - Atlas Mail. "Let's Go Postal". Post office interior. The marketplace - Public crafting stations, ice machines and shops. The post office was off to the left, down the boardwalk a bit. The museum and carriage house were to go in between the two. The boardwalk took forever to build. It's all triangular foundations built out along the water. Building anything at all on top of triangle foundations is a royal pain in the ass. There was also my friend's base, a farm with a barn, and a large barn elsewhere for the animals, in addition to docks near the cliffs with an elevator for moving cargo.
  22. 3 points
    Ahoy Pathfinders! This Captain’s Log will cover ... nevermind -- we’re too excited, there's much on the horizon to share, so point yer prows hither and let’s get to it. The much-awaited Xbox Launch is imminent. As in, really imminent. Here’s what you need to know: ATLAS will launch into Xbox One’s Game Preview next month. ATLAS will be available for digital download on the 8th of October 2019 It will launch Day One with crossplay support allowing Steam and Xbox to play together in the same gigantic world. Complete re-bindable keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all players Optional single-player and private session modes, which also makes use of the new procedural “Wild Pirate Camp” system There will be simultaneous updates and content pushes for both Xbox and PC ensuring the delivery of the same experience for Pathfinders on both platforms We’re working on getting Unofficial servers setup for Xbox Day One with Nitrado, where cross-platform can be enabled or disabled (in any direction so PC or Xbox player servers only) official network wipe After evaluating our options with the introduction of cross-platform multiplayer and a modified world map, we have decided that the best option to ensure the smoothest possible game experience is that our Official Networks undergo a data wipe on the 28th of September at 12am EST. Following the wipe, we will be permanently relaunching the NA PvP Network in order to iterate on our changes in a live-environment, following that will be the full permanent relaunch of all other networks on the 8th of October with full crossplay support (NA PvP will not wipe again on the 8th). With the upcoming major version launch this Saturday, here’s what players can expect: New world map with improved biome layout (and a new biome type) Over 70 new core island templates, and many polish improvements to existing islands Over 20 new cosmetics, and sail cosmetics Improved client and server performance Full Gamepad support "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates wielding all sorts of weapons, and even powerful pirate ships! New Multi-shot Hydra Pistol Cats (with hats!) We have some more notes to come, which we’ll be sharing in full on Friday. We have opted for a rolling start in order to facilitate the best experience possible for all players on PC and Xbox. Beginning with this sole network allows us to monitor performance, make any technical adjustments necessary and resolve issues prior to the full Crossplay rollout on the 8th of October. Our decision to wipe the Networks was not made lightly and involved much deliberation and factoring in of technical aspects and the impact on our current PC players. We have made big changes to the game under the hood, revamped the world map with the addition of over 70 new, unique island templates, as well as some considerable optimization changes and limits put in place which required a full data wipe. After these sets of changes, we do not plan to wipe the network again, even with the introduction of additional platforms and new areas & islands further down our development timeline. We value and appreciate the time spent on the game and the only reason we carry out these wipes is after exhausting all possible alternatives and when they become a necessity. We truly appreciate all the support and feedback you’ve given us over the last few months and we’re excited to welcome new (as well as old) players onto the ATLAS! Structure, Tame, and Ship Limit Changes With the launch of the new network, we will be revising the following limits: ship, structure, and tame limits in order to provide players with the optimal experience. The new values are as follows: Maximum amount of structures in a 10k unit radius: 7875 Maximum amount of tames per company per gridregion: 300 (NOTE: Crew on stations no longer count towards the tame limit) Maximum amount of anchored ships per company per gridregion: 40 Maximum amount of unanchored ships per company per gridregion: 20 On The Horizon If you’re new to the ATLAS, you can cast yer one good eye over our Roadmap here: It’s important to note that this roadmap is not fully inclusive: we have a lot of other plans, content, and surprises in store for you all. We’ll be sharing more details with you as we go along. ServerGridEditor and Legacy Saves We’ve just uploaded the latest changes to our GitHub, this includes the latest json, new islands, and our updated WGE, so server owners can dive in and start making the necessary changes for the upcoming launch. It’s important to note that any savefile which used our older islands previously may have unpredictable issues after this update has been released, due to the level/technical changes that were made. We’d recommend wiping your saved data if you either used our jsons, or used our islands. For those playing on Blackwood specific saves, your data should be intact as well as those of you with completely custom islands. Github That’s it for this Captain’s Log, we look forward to sharing the ultimate pirate experience with our new crew members and continuing on our journey with our seasoned veterans (resplendent with their new fancy hats ) Happy Sailing, Grapeshot Games For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  23. 3 points
    This is AWESOME news! Honestly the best option for the game in current state. For those of you who are complaining about the wipe, turn that frown upside down, buttercups!
  24. 3 points
    I second this. Lord knows nobody knows better than me that Realist can drive you to distraction sometimes, but he has proven to me over time that he's a fundamentally decent person, even if he seems a bit misguided at times. None of us is perfect and the best example any of us can set is to help each other out, so good for you EC (I'm not typing that long thing out).
  25. 3 points
    very nice, for the second time this week a cobra in the stall. all tames eaten, despite double walls. your beautiful announcements bring nothing, if such regressions cause frustration and ruin the pleasure of the game. I wonder if that's how many players feel, and then give up the game.
×