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Showing content with the highest reputation since 04/26/2019 in all areas

  1. 17 points
    Hello, So I planned the kraken for yesterday and today. Doing 1.0 on Friday and 2.0 on Saturday. The problem with the kraken is that you now have 2 sets of stones so summoning the 1.0 is not possible for the group if everybody has the second set of stones. This made it so we accidentally summoned 2.0 on Friday and were able to work out a system that we hoped would summon 1.0 on Saturday which we did but it was still quite a headache. Word that we were going to do Kraken also spread like wildfire and so a lot of people showed up on Friday with a griefer of some kind that kept summoning the kraken early so we could not get everybody in at once and it really screwed things up. I have a few suggestions that would help clear this up. First suggestion is that a cooldown be placed on summoning 1.0 and 2.0 per company of around 12 hours. This would make it so a guy in a sloop can not just sit in the middle of the kraken and grief 100 players (Which is what happened). Also make it say who summoned the kraken. Second suggestion would be that in order to summon the Kraken you should have to open your map with M then hold right click to hold up your compass channel for a few seconds which would lead to the Kraken coming out. This would prevent accidental summons. Third suggestion would be that you can highlight the quest either voyage of power (1.0) or Journey of the Gods (2.0) to summon the different difficulties. The final thing I would recommend is that you put some kind of warning like 30 second until the kraken spawns. ~Lotus
  2. 12 points
    It's really quite simple. Create a separate category for building structures, with different rules, if not already done. Allow them to clip into the terrain, but not crafting or storage structures. S+ has already done this for ARK when used as a mod. Objects can clip, into terrain and other objects, but crafting and storage containers that clip even just a little bit into something else, cannot be accessed. Thus no exploit. But this current coding has created the situation above...access under a would be base structure, because you cannot close it off.
  3. 10 points
    ^ Buys a game with boat, sails, and an ocean- complains about boat, sails, and the ocean. I think they did a wonderful job with the sailing mechanic, its not a motorboat.
  4. 9 points
    As title, Please reconsider the very odd decision. To lock such a staple item in a sea-based game behind end game.bosses, all this leads to is a lot of players not able to access a large amount of game content, For pve players the more content they have the longer they will stay around, are u going to lock end game dungeons behind some odd boss kill or collection of 1000 keys from the kraken? No then why lock the sub away from a high proportion of the player base One thing I have also noticed is a lot of players especially pve just wait for a kraken attempt and hang about outside the barrier to unlock the sub, is this good game design? No And before all the usual get a group and do the kraken arrive , its possible to do yes ,but not everyone has the time to build the necessary ships and have the gold to crew it, and organise an event, they may also have trouble in social situations, Tldr: reconsider the sub locked behind kraken
  5. 8 points
    You made an awesome game that you want to play, that's why I spent so much of my time and compiled this beta tester report, in the hope that the game will continue to develop and become better! Here are a few of my wishes / suggestions: 1. Real pirates do not sink ships, they seize them and rob! Add a boarding mode for sea battles. The mode is activated when a boarding hook loaded into the swivel weapon engages the enemy ship in a close naval battle. I described the entire mode in detail in the “Boarding” section. 2. To ban bots on swiveling guns on ships. Give players the opportunity to land on enemy ships. 3. Balance melee weapons. Blackjack is much more effective than saber and lance. Purple stunning damage is more effective for players than slow saber strikes and spikes. Stunning at 1 minute is tantamount to killing and even more dangerous. Swords and pikes are useless. Increase the damage and attack speed of the saber and spikes, otherwise they will not be used, because the baton worth 20 wood is more effective. 4. Ship guns and gunports no one uses, because big guns are more effective. Enter the limit on the number of large cannons on the ship, so that players use ship cannons and gunports. 5. Players cover the ships with roofs to protect the cores from the cores; they turn out to be ugly monsters, not ships. Limit the ability to close the slats roofs, build only up and inside the ship. 6. There is very little variety of ships, there were a lot more sailing ships in history, please add new ships. And add more varied fittings, not only the bow of the ship, but also the new appearance of the sails, different steering wheels, beautiful railings, patterns, statues, lanterns, balconies, so that players can create unique ships that do not look alike. Reduce the weight of wooden structures on the ship, so that players make not minimalistic ships due to problems with overload, but can create their own unique ships with cabins, rooms, balconies, etc. 7. Turn off automatic bots shots on ships, let bots shoot at the player’s command just to make the fights more alive and unpredictable. Bots auto shots in anchor mode only. 8. Fix non-killing bots in the tow. This is a problem, the immortals should not be. Imbalance in favor of the defenders. 9. Reduce the resistance to damage from the armor, or increase the damage of the firearm on the armor, killing a player with 6-10 shots from a long-reloading weapon is not normal. The same thing, increase the damage on animals and bots, killing them from 10-20 shots is awful and implausible. 10. Allow bots to use firearms (carbine, musket, pistol) to liven up battles and use NPS in combat as a combat unit, and not only as an application for the functioning of a tow or pivot weapon. You can give them slow aiming so that they do not hit the running targets and long reloading so that the bots are not a strong problem for the players. But when a bot is not a useless servant for stationary guns, but a combat unit from which a detachment can be created and used when attacking an enemy it will be fabulous fights. 11. Add a debuff after death, for example - 30% to everything within 10 minutes. That people were afraid to die, engaged in food and the balance of vitamins. Now if there is a bed near, then no one is watching the food and vitamins, because to die and be reborn next to it is nothing. People deliberately kill themselves to restore the balance of vitamins or fill the stomach. Boarding mode a) You can load boarding hooks into the swiveling weapon on ships. b) When approaching ships at close range, you can shoot hooks and cling to the enemy ship. With a successful hit, the boarding mode begins, at which the ships approach, align and stop. c) Each hook hooked to the enemy ship has a margin of safety and can be destroyed with a melee weapon. If all hooks are destroyed, the boarding mode is terminated. d) Under the boarding mode, you cannot open the sails, you cannot shoot from guns and swivel weapons, you cannot flood your ship and demolish the planks, the resource box and the box for projectiles are blocked for use. e) To capture an enemy ship, you need to set a flag on it in boarding mode and protect it for 15 minutes. The defending team can reset the boarding and seizure of the ship by destroying all the hooks holding their ship or running to the enemy flag on their ship and pressing E to destroy the flag holding the command for 30 seconds. Any damage to the player resets the process of destroying the flag and must be re-clamped for 30 seconds. f) If the attacking team manages to defend their flag on the enemy ship for 15 minutes and save at least 1 hook, then the enemy ship goes along with its resource box and shells as a reward.
  6. 7 points
    Dear Grapeshot, One common issue I have seen in the short time we have been testing this game is communication. It has been quite poor at times, but I do admit it is improving. One area I believe it needs to be improved in is the patch notes. We as your paying testers are playing this game, enjoying it, getting angry at it and trying to test it. Many times we notice things change we are left in the dark wondering if this is a bug or game balance tweak. We check the logs and see no mention of this change. We refer to these are ninja updates. They have a negative connotation to them in that your team snuck the change it without telling us because you know it will be poorly received. This is the assumption being made that could easily be rectified with full patch notes. Make a commitment to detail all changes large and small. An informed player/tester base is a better base that can more intelligently speak on the things we observe.
  7. 6 points
    1. Permission To Come Aboard The current setting; "Nobody but company and allies allowed on ships" feels like gauze on a hemorrhaging wound. As it stands, without allying with EVERY player who wishes to view your ship design, catch a ride to another region, or just hang out, nobody can help others. I propose a new setting which would bypass the company and alliance setting temporarily to allow individuals onto your ship, with strictly your permission. 2. Assign To Repairs / Unseat All As it stands, NPC crew-mates begin to automatically repair your ship when unseated and the ship is anchored. This causes NPCs to be free-floating on your ship's deck, occasionally glitching through and drowning or teleporting up and down getting stuck between decks. I propose an additional, man-able position on the ship meant for repairing. This should stop NPC crew-mates from disappearing or dying by glitches. Additionally, I propose a command be added to the HUD while at the wheel of your ship and through the lieutenant podium to "Unseat All" NPC crew-mates. 3. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 4. Flags Create a new Flag item to be crafted in the Loom to place anywhere on your ship, preferably at the top of a Sail mast. 5. Send - To / Send - Off As it stands, Ships give players the ability to interact with their tames and "Send To Ship..." I propose another ability should be added to "Send Off Ship..." for those cases where someone's tamed animal got stuck inside of a structure they built on the ship. Alternatively, add a targeting system for where on the ship, or off the ship, that the tamed animal be sent to when interacting with the "Send To Ship" option. 6. Captain's Deck As it stands, a Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 7. Improved Respawning @mKHammerBro Better Ship structuring to prevent falling out the back of a ship in motion. This happens often. Through Decks and through the back wall. Alternatively, re-code the Ship itself to act as a Respawn point, and change the Ship's accommodation level to improve how soon it can be reused as a respawn point. Maybe this will solidify the player's position on the boat when respawning at full sail. 8. Anchoring @mKHammerBro Increase Ship's anchor length to allow deeper anchoring. Larger ships can't get close enough to anchor sometimes. Maybe a craft-able mod or purchased at a Freeport. Additionally, stop beds and other structures from preventing anchor drop. Many can't anchor their own ships inside their own territory because of a random person's ship or raft anchored nearby. 9. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 10. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 11. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 12. More Structures on Galleons @Vostik Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons. https://imgur.com/a/Mz7F2TT 13. Knots @mKHammerBro When building your ship and rearranging sails and what-not, players are asking for a way to measure their speed. To truly see which sail and sail-set-up is faster. This system would obviously be Knots, how to tell how fast your ship is actually moving. 14. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 15. Additional Sails @Grodgen Auxiliary sails: Jibs, Mizzens, Staysails, etc: Currently we only have access to main mast sails. It limits the potential of ships. Ships have tons of sails on them, including these smaller or medium sized ones. Have them take up sail a small amount of points like masts but provide enough bonuses to the ship to make them viable. Lateen Sails: We have square sails, gaff sails, and mainsails in game right now, however, we are missing lateen sails, which were used way before the other three became popular. 16. Collidable Bowsprits / Figureheads @Grodgen Collidable Bowsprits / Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual bowsprits. If you like any of these options, please reply "+1" an don't forget to Upvote the post! I'll be adding ideas posted here by others and tagging them for credit so this post gets bigger and noticed! Thank you for taking the time to read this @Jatheish! Regardless, loving the game.
  8. 6 points
    I generally welcome people to join us when we do it. Last weekend we had a rather large turnout but posting it publicly lead to a group repeatedly summoning it to grief us. My requirement is to have a boat with weapons on it so you can help do damage to things. The Kraken does not gate you from exploring the trenches you can just use a dive suit. You can also still tame crabs using the dive suit it is just more difficult. As a game Atlas is an MMO and is not meant to be solo/duo the difficulty (kraken 1.0 is soloable btw, not easy but doable) for those that don't want to be that hardcore I posted that I was setting up a kraken run and had over 100 players want in. You don't need to have a big tribe to do this just be open to talk to other people and set it up. So to me the gate of the submarine and the gate of the polar dungeon are both acceptable because when you unlock it you will get a sense of accomplishment that adds a depth of satisfaction to this game. ~Lotus
  9. 6 points
    Genesis "Sailors Voyage" Server Trailer
  10. 6 points
    But don't be one of those land owners that just destroys everything without communicating with the players trying to make a home on your island. Appreciate that some players want an exclusive island, but don't be one of the bad guys.
  11. 6 points
    Skull home base for the Red Legion on Twitchrp, both bases constructed by me over 2 separate seasons. Totem base for the Wordbearers on TwitchRP
  12. 6 points
    The game is not set on Earth, so these are not conventional pirates. What lore I have seen refers to an advanced civilization that lost a lot of technology, but which is slowly going to recover it. From the Atlas Wiki: "Long-ago, far above the watery world of ATLAS there once existed a magic-powered “Golden Age”-- where great Empires of the Sky lived at peace alongside magical creatures, flourishing upon floating continents above the clouds, all powered by a magical source of energy known as the Heart of the Goddess, granted by the powerful beings who dwell in the stars beyond...." and the final bit... "If the latest generation of Pathfinders can outwit and outgun Xevos and his legions, and recover the Heart pieces for themselves, they will be faced with the very same choice: whether to attempt to restore the old world, or build a new better one…" So, you have two choices - learn to like it or change games, essentially.
  13. 5 points
    ~Taming & Trading Gallery~ #Weforthecommunity https://discord.gg/4YuSPWK BEAR GIVEAWAY: https://www.playatlas.com/index.php?/forums/topic/83991-taming-trading-gallery-community-event-25-bears-give-away-in-lawless-weforthecommunity/ Next community event will be Crabasketball or Crablympics Since the first day we have been pioneers in trading, especially with tames. We were often copied, but never reached. We were the first with a unique pricing system that was fair to the community and not just for the trader. This system is now established as standard, of which we are very proud. We were the first to offer payment with resources so that everyone can afford a tame. We were the first to offer the stats of the tame to each customer according to the customer's preferences, usage and playing style. We were the first to offer community events and discount promotions. We are merchants with a heart for the community and since the first day! Best wishes / Liebe Grüße / kærlig hilsen / best wensen Anne Beaglelove ~Trading & Taming Gallery~
  14. 5 points
  15. 5 points
    Note the number of people who focus on the word pirate and ignore the word fantasy.
  16. 5 points
    I am not opposed to investing some points into riding. I am opposed to people having to invest points into taming in order to ride. I am opposed to people having to invest points into crafting, in order to use. Create, and Use, should be two different trees, or at least two different branches in the tree. Just as you do not have to invest in Sneak in order to tame, though only a fool would not invest in sneak.
  17. 5 points
  18. 5 points
    Ahoi, I would like to know if you have plans to add some story to atlas like in ark so that we can find maybe a captains log ingame with story related informations and maybe some story skins rewards? I also have some sugestions and i would like to hear some from you if some things are likely or plant to come in the future. The colouring of ships should show a more opaque colour, in the beginning it was possible to paint planks free again which made the colour more opaque. A buyable potion that prevents hair from growing and one that turns it on.(or a option if you cut your hair with the scissor) more Hairstyles, pls Will i be able to have a cursed looking crew (and skins for me) like skeleton pirates or cursed fishmen crew members? A signal flag should be placeable on the masts where you can show a Jolly Roger or your own flag. (now if we have the deco flag it should have a snap point on the mast) One wide ridge is missing as roof function, and a more flatternd roof parts for ships, the normal sloop wall roof looks very silly on the ships a 2x2 floor gate to be able to build cargo ships for better animal transport. Crew members should play songs if they have instruments in their inventory, generally more crew possibilities, i would like to be able to hang these etc. Cages should be able to be placed on horse carts and prisoners should be able to be placed in them. After entering the pin code, the lever should no longer be used to select the pin code quickly, but should have the Open / Close option. The new small gate is great, what is missing now is that we get a gate which lets the elephant through but is not too high. Maybe we could change the middle gate to 4x4 Conan exiles have some great DLC's that brings new Building parts that clearly simple Building skins and armor skins, would soemthing like this coming to atlas? I would like to have more themed based building/cloths tools etc. maybe Viking, Marine, Skull, cursed etc themed? Will we get more and other ship costumisations? it would be a blast to have some cursed themed pirates of teh caribean like davy jones ship
  19. 5 points
  20. 5 points
    Hi, sorry but i dont understand spanish. I used a translator and i think you wanna buy a giraffe and pay with bears. This is not possible. Im sorry
  21. 5 points
    Taming & Trading Gallery will release discord in the next. Then you will find all tames and other stuff always up to date
  22. 5 points
  23. 5 points
    Lucky morning! Tamed a lot before working! In the evening i will update/add the new "elite" button (tames over 40).
  24. 5 points
    Fresh tamed Giraffe Wild Lev 42 in rare blue colour?? Thank you very much! It was a pleasure to trade with you
  25. 5 points
    Puuuhhhhh.....what a day It was busy day, but totally worth it! Thank you all the trades today!!!!! Best regards ~Taming & Trading Gallery~ Finest Taming since release! by Anne Beaglelove