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Showing content with the highest reputation since 12/21/2021 in all areas

  1. 3 points
    Or you guys could be appreciate that they're fixing it rather than let it stay broken and that they have to wait on Microsoft sometimes to push updates and fixes through. It's not just fix and release everytime...at the main menu they have a warning that it will have problems because it's a game preview...have some patience. Keep up the good work devs! And if you ask around the community you will find out that are responding on discards that they are in. I don't have one but my crew member does and he said that they're waiting on Microsoft so we'll see. I
  2. 3 points
    A Christmas inspired post... Despite the bugs, what do you like about the game that keeps you coming back to play? For me, I love sandboxing/ building bases and boats. The creativity of it all. The sense of adventure of taking your newly built boat for a cruise and exploring new islands. On the whole, the world is quite beautiful and immersive. I think they've done a good job on the islands. Some of them are very interesting and make you want to explore them. The musical buffing is a really neat idea how you have to play music in real-time. As a musician I appreciate this. The skill trees can be quite interesting to try. Being able to custom build your ships makes it much more fun than pre-made ships compared to Sea of Thieves. The mechanics of ship piloting is fun, and I like that you can hire crew to help you pilot them if you prefer to solo. I just wish I could keep them from starving when I log off lol. Building mechanics has been significantly improved from ark, especially with the snap feature (Q). The sea is quite well done with the white caps/ swells etc. There's something soothing about sailing in this game. How about the rest of you?
  3. 3 points
    Don't waste any time on this game. Been waiting for this wipe hoping QOL would be better for Xbox players, and surprise surprise, the devs hate their players and don't want them to have a working game. Schooners still cost 5k gold, single players still can't compete against zerging tribes, still no small tribes, still no anticheat protection, still not listening to their player base, still not communicating anything important, and, sadly, no longer a game with good potential. RIP atlas, it was the best survival game concept since ARK, and just like ARK, they blew it. Thanks for hating your players ❤
  4. 3 points
    I personally feel Atlas is an abuse of early access - especially for the amount they charged. In this case, Grapeshot has used this program to "pay to develop" and "pay to alpha / beta test". They clearly had no idea what they were doing and should have had the game mechanics and networking more functional before releasing it to the public. To top it all off, they simply copied and pasted Ark in order to build the game which in my opinion should have put them much farther ahead than they are now. Early access isn't a good description of this game. It should be classified as "learn as we go". If you want a good example of what an early access game should be like, check out SCUM or Valheim. Both games have a polished foundation and at this point are simply adding more content. I can't remember a single instance of either crashing. Atlas is largely broken and yet they're still trying to add content on top of it causing it to break further. In my opinion an early access game should be in a "somewhat finished, and working state" before asking people to pay for it. Atlas has never been this and I don't think they've really had a proper direction. Mostly I think their creative vision for this game is wrong and continually going in the wrong direction. Catering to the hard-core gamer and forcing players to log on each and every day to protect their investments is morally wrong as it begs players to perpetuate unbalanced lifestyles. The land domination concept they insist upon is working completely against the game and causing new players to give up as they struggle to a place to find home. They need to focus on creating a great pirate sailing experience first and foremost. Hopefully the new devs can turn things around. In the last set of notes they said they were going to focus on fixing bugs and have marginally addressed issues such as gold for ships etc. This is somewhat promising and hey, I'll take whatever I can get at this point.
  5. 2 points
    Ahoy Pathfinders! To start 2022 right, as promised, we're doing a little house cleaning. We're addressing many of the issues that you, the community, have been asking for in our latest patch. We have a host of bug fixes and optimizations listed below that we hope will fix the lingering problems from previous iterations, so we can start fresh moving into the new year. Along with these changes, we're fully implementing our first wonder, the Great Temple. This structure is the pinnacle of glory for all pathfinders. Companies will have to plot, scheme, and pool all of their resources to be the first, and only, masters of this great Wonder. Not only will they go down in history as the first Pirate legends to complete this stunning achievement but they will also gain “wondrous” benefits that will persist into the next season. Finally, we also have a new transport ship, the Tramp Freighter. This cost-effective hauler will help ease the load of transporting cargo in the early stages of your pirate journey. Check out the details of all our changes below. While not complete, we are grateful for all the feedback we’ve received from the community and ask for your continued assistance in making Atlas the best it can be. As always, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Servers will be going down tonight, 1/12 at around 7:00 PM Pacific Time. Note: We are in the final stages of development for our public facing issue tracker to better address the community’s concerns in balance with ongoing development efforts, with hopes to have it available by the end of the month. Please join us on the Official ATLAS Discord http://discord.gg/playatlas for all the latest happenings! Released Patch Notes Patch v536.03 New Content: The Great Temple The Great Temple Monument has been fully released. Players have visited the structure on the wonder islands in H9, I9, J9, K9 in Africa, and it is now claimable/buildable. To build the Great Temple players will need to build the Monuments Studies Modular room at the Damned Smithy and place it into a Cursed Temple. At the Monuments Studies Modular room players can craft the Great Temple Exterior. Once the exterior has been crafted, bring it to the foundation locations on one of the four wonder islands. These are lawless claim, so be careful, your temple can be stolen. Once placed, the Great Temple have 6 stages of progression, which are viewable at the Progression Table located in the entryway of the Temple. To progress from stage to stage you will need a large amount of resources and at least one week of real life time. The first company to reach stage 6 completes The Great Pyramid Wonder, which gives a permanent buff to all company members of +20 Fortitude. This buff is persistent and will carry over to next season! Stage resource requirements: Stage 2 Strongwood: 50,000 Limestone:100,000 Flint: 10,000 Mythos: 2000 Stage 3 Strongwood: 150,000 Marble: 175,000 Flint: 15,000 Mythos: 3000 Stage 4 Strongwood: 200,000 Sandstone: 300,000 Flint: 50,000 Mythos: 5000 Stage 5 Strongwood: 100,000 Slate: 500,000 Flint: 100,000 Mythos: 2 Stage 6 Build and place Sarcophagus in the main courtyard. Sarcophagus New bed that is restricted to the Great Temple. This bed completes the Great Temple and allows for instant respawn and bed transfers. Cost: Wood: 25 Thatch: 125 Fibers: 30 Hide: 40 Tramp Freighter The Tramp Freighter is a low cost vessel great for early game transport. It is a 2 length ship and comes attached with multiple cargo racks attached to both sides. It would suit any pathfinder for transport reasons. Cost: Wood: 1000 Thatch: 800 Fiber: 800 Metal: 100 Max Level: 60 Sail Points: 5 Module Points: 12 Attached Sails: one large and one medium handling sail Bug Fixes: Fixed instances where activated fire visual effects were floating above the lumberyard Fixed instances where activated fire visual effects were floating above the quarry Fixed instances where the schooner and raft could disappear from a small shipyard after server restart Fixed instances where transient nodes would not change position after a week Fixed instances where quest markers were in the wrong grid Fixed instances where the interaction with the irrigation system and a grill would cause unintended effects Fixed instances where players were able to damage other players on some freeport islands in PVE Fixed instances when trying to replace a sail would not correctly subtract the amount of sail points to be reduced from the old sail Fixed instances where waves could allow or disallow sail placement Fixed instances of weight not being correctly calculated when placing items in dinghy hangar railings Fixed instances where using a portal to the kraken’s lair caused the player to spawn facing the incorrect direction Fixed instances where some grids have freeport island selection when respawning Fixed instances of holes in the ocean Fixed instances of game crashes where players would be stuck unable to reconnect Fixed instances where some modular rooms could be placed on pillars Fixed instances where the tutorial volume is not controlled by the options Fixed instances where the storage box could only be crafted at the smithy Fixed instances where using the transient tracker and activating the map the compass would cause the compass to be invisible Fixed instances of placing structures on pillars and allowing them to float Fixed instances of pathfinders losing proper movement after teleporting while crouching Fixed instances where structures would be placed on freeport islands Fixed instances of the Broadsider spawning too far back in shipyards. Fixed instances where players could replace sails disregarding collision Fixed instances of Quest markers being in incorrect locations Fixed instances where Dyes would not be highlighted when able to craft Fixed instances where the Damned Smithy could be built on ships Fixed instances where the Songstone could be built on ships Fixed instances where Monument studies room had the incorrect model Fixed instances where Altars of the Damned were spawning iridium ingots Fixed instances where Damned Smithy’s were not placeable near the C11 Altar of the Damned Fixed instances where NPC’s that are attached to cannons, puckles, and sails would not take damage Fixed instances where Unnatural Fog ritual would crash the server Fixed instances where blueprint ships would not be created with 100% durability Fixed instances where treasure maps found in Tortuga would lead players outside of Tortuga Fixed instances where multiple taxation banks can be spawned at sea forts Fixed instances where multiple small sails could be placed at the front of the Turtle Ship Fixed instances where AotD ships would ignore some modular ships Fixed instances where structure placer would incorrectly display available snap points Fixed instances where island claim points are reset to 0 after a server restart Fixed instances where blueprinted ship modules would not start at 100% durability Misc: Maximum stack size for most food/drink recipes in the grill and cooking pot increased from 5 to 30 Grenades can now be stored in the munitions Storage UI changes made for the chatbox when creating a pathfinder Added Tiny Shipyard back into the Basics of Sailing skill, and allowed it to be crafted in the player inventory Increased maximum durability found on shipyards Vegetables and herbs can now be stored in the silo Cows and lions have increased mating ranges Reduced effectiveness of small and medium sails on some modular ships Reduced max sail points available on Broadsider BPs Dragon's Tongue Delight is now categorized as a drink Cursed grog can now be stored in the keg Mace Stun duration has been reduced Additional changes coming in a future patch Mace Stun ability cooldowns has been increased Additional changes coming in a future patch Shield bash stun ability cooldown have been increased Additional changes coming in a future patch Shipyards will now give demolish rewards excluding gold Known Issues: Xbox memory leak causing crashes when loading large amounts of textures Sarcophagus icon shows the icon for a simple bed Sarcophagus crafting resources are incorrect The Known Issues pertaining to the previous releases has been omitted from this list. We are creating a public facing issue tracker to follow them. Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  6. 2 points
    Servers B2, B3, and B4 down for PvE Official. They've been down for me and several friends since at least 5pm CDT today.
  7. 2 points
    They're hoping to have the servers up by tomorrow morning. Something with connection issues with Microsoft for Xbox players and no wipe for at least 4 more months. Is what I've just been told so we'll see..fingers crossed!
  8. 2 points
    This was the last breath of this game. Let's take off our hats. Let's honor the memory. RIP
  9. 2 points
    The "official" wiki is not supported for some years now. If you need detail resources I recommend to check out this side: https://atlas.antihax.net/
  10. 2 points
    Totally agree with you. yes at start this game is really fun and always you gonna have an hope that ahh its EA at moment and soon all fixed but then time will pass like that was for me in official 1980 hours in private networks almost same more. So why we are here in forums and talking about how bad how broken ? that's why we have forums or im wrong ? And if we all gonna be like ahh its a game lets chill. Then developer sees only green light for going BS what they doing at moment. Again yes i'm agree game can be broken and full of bugs and if you have many friends to play that broken thing then it's fun But now think about what developer says if you read patch notes?!. There's like thons of fixes what you really never gonna see and mostly new season aka wipe is for money grabbing and alot more broken content. and that's why we so called bad people Black Knight's are here to cry and tell that something is wrong in this picture dear developer.
  11. 2 points
    Amen. Early access is for a very important group of developers that are already close to being done with a game but need fine tuning. now, early access is we want to charge you and get your money first, that way if we fuck up we can walk away with your money later on. That is the exact definition of early access now vs then.
  12. 2 points
    One of the things I like to do in this game is build on ships. Maybe some players aren't into that so give them the modular ship option. The modular ships should cost gold as they're pre-made. Non pre-made ships should be cheaper or not cost gold. I will admit due to the fact that I'm somewhat pedantic, that some custom ship builds aren't very realistic. A good example is that ship that has a massive array of cannons on the stern. One idea to combat this is to have a weight distribution mechanic. If you mass too much weight on one side it could cause the ship to tilt and have a reduced maximum speed, or affect its turning ability somehow. However this is a mechanic that given the games development to date, is probably too complicated.
  13. 1 point
    @George Catcherthank you for this list. I tested the ship myself now and i found all those bugs are still the same.... imagine the ship was added to the game in August 2021... I found only one cannon that moved out into the gun port and was able to shot... all others gun ports did not work... i started in my shipyard... drove just to the next tax island and killed the tax bank... after this i turned back and parked the ship on the shore... i could scuttle it and it wouldn't make any difference for me playing the game... lol. I build it with a grey BP i found and i was able to place 2x large handling sails. Weight empty 3750/4500... without cannon balls.
  14. 1 point
    Other threads are here: Ramming Galley Majestic Kraken Mortar Ship Just few words before I start. Well... you know. After I've got this ship I... was kinda got that this WONT be a sailing game of my dream. I was thinking about something like Pirates of Caribbean, piracy and sailing age romance and all that king of stuff. I've enjoyed old Russian "Corsairs" game so much back of the days. And I was dreaming about getting modern MMO game like this. But with all 4 modular ships I can clearly see - it's just gonna go totally different style. More like fantasy world, with orcs and elves, dragons, magic etc. Not what I wish for. So... this season probably be my last one here. I've enjoyed the game, especially at the beginning, with all survival and exploration stuff, but... I just don't wanna THIS. I wish to ride some fast Caravelle or Corvette ship, to serve some fraction, hunt pirates, escort trade expedition, explore the world... or... to be a pirate. Not just pick sausage-like ship called turtle, and fight disco-rave damned ship with jet engines... It's nothing wrong with this concept. It's just I don't want it... I'll test Turtle ship anyway. Oh and my advanced shipyard didn't have this ship in menu. I had to remove this shipyard and build the same one. Only after that I've got turtle ship icon there. Basics It's same wide as schooner (wider ships just won't fit advanced shipyard) and twice longer. It has... you wait for it: - 4500 basic weight. With no sails - you'll get your empty ship 92.5% loaded. If you put crew there, it'll just sink. It has 4.0 sails points and your only option in the beginning is to put weight sails. It has 2 small and 1 mid weight sails by default and It gives you 9000 basic weight (around 40% of ship load). YOU CAN NOT PUT THERE A LARGE SAIL. Because this ship is just not allows you to do so. It shows "no snap point" message. So in the beginning your best option will be to put there 2 mid weight sails. It'll give you 9750 basic weight. Then If you wanna do faster setup, you'll have to spend like 20 points to weight, and replace weightsails with speed sails. - Empty ship with 2 mid weight sails brings you 5-6 knots full speed. You wanna sail half atlas? Prepare to waste 5-6 hours for that. The slowest ship ever. - It has 24 crew capacity. With 20 cannons 3 default sails and you - it has all your basics needs. RAW Stuff It's not just small hole for ladder between decks. Here the ladder is moved a bit, so you have to jump if you go up. Basic masts graphic is like that. But if you replace sails, all goes to normal. Paint... errr... just don't paint it. Hitbox feels weird. It can't handle shallow waters same as mortar ship, but I sail through pier and pillars like there is nothing there: Steering wheel in low deck. Masts in upper deck. So manual sails control is tricky. But here you also protected from cold weather and tornadoes. Gunports. Alright. By default this ship has: 20 cannons (8 each side. 2 in front pointing forward. 2 in back pointing backward). 32 gunports (12 each side. 4 in front pointing forward. 4 in back pointing backward). So we have 12 gunports without cannons. Unfortunately you can't equip empty gunports, because cannon replacement still broken. Now. We can't do anything with gunports in front and real castles. But those 16 gunports on board sides, can be turned to: - up to 16 double gunports (which increases amount of gunports up to 48 but amount of cannons up to 36. 16 each side and 2 front and back). - up to 16 oar modules. - up to 16 regular planks. But with all those options, those parts will loose their armor. Only single cannon gunport brings armor to itself here. Also this spiked shell roof count as "railing" but you can't replace this one with railing modules like catapult or so... Armor. Most of default part has armor stat on them. - Castles has 10 000 hp and 15 600 armor. - Gunports has 7500 hp and 15 600 armor. - Railing has 5000 hp and 15 600 armor. You can fix usual HP with patches. You can fix armor only in your advanced shipyard (you need to move your ship there), with green anchored stat, using special hammer and armor patches. Armor patch cost the same as usual but instead of wood you need to use metall. Usual patch requires 100 fib + 120 thch + 200 wood. Armor patch requires 100 fib + 120 thch + 200 metall. Imagine your ship have all parts to 0 hp and all armor to 0 as well (and it didn't sink for some reason). To repair them all with patches you'll need overall: - 53 500 fibers. - 64 200 thatches. - 32 000 wood. - 75 000 metall. So this ship is most expensive ship in terms of maintenance. There is a hint there tho. Instead of repairing board side modules you can just replace them with new one. Each costs just 20+40+60 wood+thtch+fib and it'll brings you full repaired parts : )) I'll continue this thread later. I'll move it to open seas and see what my adventure brings. But... well, it's gonna be a bit difficult for me. I just don't have any inspiration to do so... Stay tuned anyway.
  15. 1 point
    Somebody know how to use the rowing module on Xbox?
  16. 1 point
    Ok I'll request a refund on Steam. Thanks.
  17. 1 point
    Temple Monument, Tramp Freighter and Combat Changes! What's your guys thoughts on the current direction of Atlas?
  18. 1 point
    It's funny how a simple maintenance routine would solve this: but clearly no one at Grapeshot (unless it's literaly only 5 people since they're slaves to Wildcard) can perform simple things like checking server status. It is too hard of a task for them. They can code an automated restart program to restart servers, and also create alerts to notify when they go offline. but nope they spend months trying to figure out how to change the map around, by copy pasting 7 different islands in different rotations. and you can't get ahold of Dev's realtime because the people who handle twitter and website forums are masturbating to Beastiality ARK2 porn. so when something like entire grid crashes happen. their screen is too damned to notice. If they had a Discord where the people who paid and expected to play could spam ping them for being bad, it would be so much better than expecting a reply from a support ticket. since both wildcard and grapeshot take over 2 months to reply to tickets, and usually the ticket is "sorry, but we can't help you. it's been too long "
  19. 1 point
    It's not about whining. Lot's of Players here did write done their suggestions and feedback here for the past 2-3 years playing easy 2000+ hours the game. We got by fact completely ignored here and there is no Dev who reads here or even answer to any topic. This is a serious issue. There was a time where they even announced some "fake" comunity managers. @Chismebeard@Nami. Now you might think well there is a Dev replaying on Discord... but who cares about that spam chat channels? I did write there several times feedback can be found at the official forums collected over 3 years... response = 0. This Comunity Manager has to read every day thousands of Discord(Twitter, reddit... etc bull shit) messages with 95% spam in Discord to get 5% relevant feedback. His time could be spent much better by simply checking this forum. I agree with your opinion simply because you are new and you have to discover a good game with a huge world easy worth 1000 hours game play. But after that time passed you will figure out while all others Players who passed this stage are "whining" here. Simply because it could be so much better. After Xbox Launch update there was about 1 complete year no progress in the game. All Devs left to work on Ark Genesis. Season 3 was nearly 1 year without wipe and update. After that we got "new" Devs with no navigation as whitehawk has written. So the term early access is fine for you, but we support the game for years now with no response and updates that destroyed ship combat(barrels), realy worse loot tables for SotD in regards of ship planks, gun ports and sails... balance issues and all that stuff that matters... but we get new content that is mostly not working or finalized like the market and trade routes. If you are happy to get buildings that make meat to rotten meat... well.... If you are happy with modular ships that fall appart if a green SotD Gally hits you with one broad side... it's a feature, not a bug of course... 500 resources for 1 repair kit to fix 1500 HP in 5 seconds looking on that module... on PVE lot's of Players play the Broadsider simply because with 4 large sails you can drive 25 knots... but nobody fights with those lol. Cog got nerfed because it was to fast with 1 small sail... holy crap... small sails are for sloops only... or to add the small second Sail on the Shooner... medium sails are completely ignored in the game. So this is the tip of the Ice rock you can see out of the water... so please tell again we are whinning when you do not know anything about the game and did not read this forum before.
  20. 1 point
    Ah so the Devs were doing US! a favour when they released Atlas. Sorry I didn't realize. Usually games are released to make money as a business venture. Or to satisfy someones need for creativity. And hopefully make money too. I can't believe how naive I was when I first bought Atlas on steam, and then again on xbox (paying nearly 3 times the price of pc at the time) you see I thought that by buying and supporting an EA game that I was doing the game company a favour. I bet they only took my money so that I didn't get offended by thinking they were treating me as a charity case.How uninformed could I have been eh?
  21. 1 point
    I love all the know it all and ungrateful players on here! I say take as long as possible to fix it instead of a million updates. Patience is a virtue. Great time to go find out what "outside" is in the meantime! Take your time dev's!
  22. 1 point
    this was posted on discord yesterday at 00:43 and still nothing
  23. 1 point
    It is very unpleasant to realize that we have been mixed with a bunch of dirt. The developers could at least report that they are shutting down the servers.
  24. 1 point
    Thankyou for addressing this issue. It is very important to retain noob players in an MMO otherwise things get stale. New players are fun. This is the trend i see in almost all posts. Everyone is more worried about how the game affects large company playstyle. Or how a large company would exploit a fix that would save thousands of noobs. #nooblivesmatter
  25. 1 point
    I started playing ATLAS about 2 weeks ago. When I try to look at the wiki or any form of context that relates to islands and the map, I always end up getting wrong information. I joined in on the [PvE] The Whale's Solitude official server and it only has a map grid of A1 - D4. I know that a regular map goes up to K11. I don't want to lose the progress I made on this character but there isn't a forum on this type of map. Is there any way I can get information on this map or know how to migrate my character to another server? Any and all help is welcomed.
  26. 1 point
    tames can stand it very very long... if you put farmed plants/fruits into the trough. If you are on PVE I asume you build a wall around your tames that they do not get stolen by other players... this is possible after some days.
  27. 1 point
    Video games are my favorite pastime. I think you know what I'm talking about if I mention my hobby. I'm talking about the call of duty warzone hacks that have given me great opportunities to develop my characters. That is why a game like this is a more interesting process for me. I'm a big fan of the gameplay, especially shooters and RPGs. I used to choose only races and indie games that calmed me down and allowed me to pass a lot of levels. Now my interests have changed a bit, and this has become the most appropriate option.
  28. 1 point
    Hello Devs, Hello Players. I am back, installed the game again due to christmas holidays to test the new patch. My target: Testing the new modular ships not using any of the old once. So I started on the official PVE Server in the Rookie Lawless. After maybe 8 or 9 hours I am done so far and just can't stand it... what a shame you did there Devs... time to bug fix the ships!! So the start was quite easy with 2500 hours expirience in the game. The Cog is a really nice starting ship... very cheap now and fast to build, you just need some level ups to get the skills. 9000 weight you can go every where not needing the sloop anymore. It's size is good, speed is decent - i couldn't find gem, so i couldn't check with sextant buff. Only stupid is the small single sail... why not make a medium at least? Hitbox of the ship is quite to large. Turning speed is very low... but ok, it's a starter merchant ship. If you place double cannon module the front cannons touch the stairs blocking the front deck or sometimes even get bugged and can't be used to fire.... fighting power is very bad with 2 cannons abviously. Not worse to farm resources for cannon balls. You can't place railings on that one, so you don't have a diving attachment. My monkey just died on my shoulder while i was on the cog - food fine... he may was under water and couldn't breath? Don't care about such little bugs. So, time for somthing bigger. Next one is the Carrack. Well you need 1k gold for the advanced shipyard(thank you for reducing the ship costs). I did this with the cog and some sunken treasures and a hand full of 0,5 treasures. Unfortunately you need about level 35 to skill ship building as well as taming 2 to make higher level Treasure maps(with a Bear, Bull etc.). Got Level 35 with killing and harvest elephants about 1 hour. So got 300 cannon balls, a carrack with 3 large handling sails ready to go and started my journey. As written by @George Catcher after every encounter you should drive to an island and let the crew repair the ship... because as I also written in my Majestic Kraken feedback one year ago the repair of modular ships is absolut garbage! Repair kit costs are insane as well... just make the modular repair like the old ships... or balance the kits.... don't let the players have to look 5 seconds on the modul for 1k HP refilled. There is still no leakage symbol like the old ships had... so still very complicated to search the destroyed module to repair it... again the old system works well -> every hit(player action) repairs an amount of HP, it only takes 1x resources, it repairs to full over time... why try to design a new wheel when the old one was already round? A Square may rolls better? First basics -> level up the ship for some crew and resistance. Now with some green and yellow Shooners and Brigs sunk we should go for some bigger fish... NPCs on 10 cannons one sided sounds like a good plan... what about encountering a lvl 29 SotD Brig? Well the Carrack is long and very bad to maneuver. so you go broadside, make two salves and escape, turn about 1 minute(fun is gone already) to make the next try. Unfortuntately the Brig always aims on the same 7,5k HP gun port in the center of the ship... so this one is quite fast destroyed. With this ship it's nearly impossible to shot the SotD without receiving some hits yourself. So you wonder how the story ends? The mentioned gun port got down to 0 HP while all other had still 5-6k HP. When reaching 0 HP unfortunately the Carrack gets completely destroyed with 90% total Hit points... greetings to the fishes... Here is already the end of my feedback to the actual patch. Modular ships do not work Devs... same issues like one year ago with the first one.... nothing changed, nothing fixed, all broken. I don't care about damned land structures for rotten meat or wonders... I want (working)ships as a Pirate.... I even did not make a grid change with the carrack... it already sunk before... PS to the Crrack some little issues: Did you even know if you put tames on the ship with wheel menu it always lands in the cabine below the steering wheel... but those doors are too small even for a pig... can't get it anywhere else on the ship. Besides using those modular ships as cheap transport ships they are useless in the current state. PVE Players lought at me when i tlaked about my test setting... they just said: Don't do it.... build a Shooner, or straight away a Brig. You can place railings but only in the shipyard... well i guess to avoid repair material abuses from the old ships with diving attachment? But you can't place cannon railings... well you don't need with those two decks of up to 24 cannons to one side. YOu only need to skill 20 levels into crew to use those... the feeling of this ship is very bad. Cog weight: 9000 -> Carrack weight -> 9000 ?????? the Carrack is twice as long with 6 module places instead of 1 and two decks... who of you does have this ideas - please think about some realistic balance between the ship classes?(not to mention the Cog has 1,0 sail points, the Carrack 8,0 = 3x large sail of 2,7 -> 2,666667 i don't get the math but it works). Also the third large sail can only be placed in front of the steering wheel into the stair case... so you barely can glitch around it to move around on the ship.... Btw. I found a blue print for a Broadsider in blue quality and wanted to test this one.... but my Carrack sunk because of one destroyed module.... what a shame. Feedback to portals: Did not reach any Portal so far... pictures of sunken Carrack: Only one module destroyed to 0 HP .... no other one leacking ... still under water instant... thank you for reducing the sink rate of the modulars... but this bug makes it still garbage. https://steamcommunity.com/sharedfiles/filedetails/?id=2696483646 https://steamcommunity.com/sharedfiles/filedetails/?id=2696483708
  29. 1 point
    I understand where the OP is coming from to a degree. I try to have fun with this game up until some bug causes me to lose everything then I'll give it up for a few months and try again when a significant patch comes out. Rinse and repeat. On the other hand, the developers need to be held accountable for a game we payed for. This is not a free to play game although maybe it should have been and which would have been more tolerable. They have a tendency not to be very communicative with their community so this is unfortunately how our points have to be made. I can't speak for everyone, but my biggest source of frustration is with the fact that this game has SO MUCH POTENTIAL but is getting squandered away with poor decision making and not fixing the bugs. This game could be amazing and so much fun if they would just listen to their community and focus on fixing bugs and making a great pirate adventure sailing game.
  30. 1 point
    srry, i saw this meme and couldnt help it. https://9gag.com/gag/aAGdP0g
  31. 1 point
    For those who don't want to click the link..
  32. 1 point
    Dear Redbeard, please revert the game back to the original alpha release stage. All these millions of bucks that you have invested into manpower and improvements have proofed completely pointless. So you really could make your company investors happy, together with the remaining 0,000023% of the current player base compared to release, if you just stop breaking working stuff and introducing stuff never ever were asked for by anybody.
  33. 1 point
    Dude, I know you are a white knight because I have been around since day one. It is more like if they take 5 minutes to look at your old posts they would easily see the white knighting. you are also a white knight because you complain about people that don’t like something about the game. I am not the only one you whine about. Plenty of other new people come on here and you still act the same way towards them. tou also don’t contribute anything. I agree with someone that has a complaint and you hijack their post by directing your comments to me instead of them. It is very rude to the OP of any thread they do. Maybe learn some manners? Heck you don’t even need manners, maybe stay on topic at least?
  34. 1 point
    yeah, clearly this developers havent played many games, there needs to be some sort of team balancing if you dont want the game to be killed by its own players, imagine playing a football match as "11 vs 3" so it confuses me how can they not have the common sense needed to see megas are a huge mistake.
  35. 1 point
    It is simply not playable with claim towers in effect for other players than jobless 24/7 Corona kids who are not receiving enough love from their parents. Prior to claim towers the game was quite fun, the armored docks allowed to live on the ships. Yes, these armored docks could be destroyed. But for single troll kids too much effort. These want everything very quick, quick, quick ! And started their cry-baby system on the devs till they received the claim towers for maximum everything-in-30-minutes trolling. After alpha release it was quite challenging to claim an area. If you wanted to fight someone you had to anti-claim. Lots of efforts, took hours and days. Nothing for pew pew Call-of-Duty milliennial cry babys. So playing not in a huge mega company is completely pointless at the moment. Also the modular ships are trash. i am creative, i want to try concepts and build how i want. I am afraid, ATLAS will not find back onto the path of a shining fun game.
  36. 1 point
    Wow, it's reallly stark if you choose to look at all time.
  37. 1 point
  38. 1 point
    I think it would help if they stopped making changes that break parts of the game that were working fine.
  39. 1 point
    Alright. Let's check some more screenshots. I couldn't make smoke screen working. I put 100 coal to figurehead (you can put it from front door in upper deck), press shift+z and nothing happened. I've tried both shifts, ctrl, ctrl+shift etc. Then I found my 100 coal is gone. I then put there 500 coal. But no matter how I tried - it still 500 in figurehead. I put in to the ship: 1 - Bed 2 - Mess table 3 - Small box 4 - Large box 5 - Ammunition box 6 - Grille 7 - Resource box 8 - Barrel... Then I reach my custom object limit. No lanterns, to stairs to crownests etc. When I said this is slowest ship ever - check this picture. I've already put like 18 points in to weight and It up my speed to 6.50 knots downwind. Fighting with damned ships is... well... no dancing, no kiting. The only option here is just stop, tank, and shoot. The most broken thing in this ship is gunports. Like back-top gunports have double doors graphic. You can open one door by pressing "R" from steering wheel to open all gunports, and then, you can approach gunport and open another door yourself. Second manual door doesn't affect shooting, your cannons just stick our through them. One more thing. When you crew manning both rear cannons, they block your only entrance to the ship. They just push you aside and to the ocean while you trying to enter your ship. Another broken gunports issue. Some cannons doesn't move out when you open your gunport. It just stays inside the ship, and doesn't shoot. This happens with both right cannons in front and back, and also with front right cannon in the low deck. So basically you've got just 1 cannon front and back and 7 cannons aside. One more thing. When I was fighting damned ship, I used Rally and Overdrive at the same time. I made one manual shoot, my crew reloaded cannons fast, but instead of making another shoot they just dropped all their cannon stations. Wtf??? Armor is working really well. It gives you extremely good protection from low level damned ship. I tanked 4 lvl-9 damned brigs and got my armor down to 12000-15000. With defense stats It'll bring really good protection. I'll try to test this one later. Stay tuned.
  40. 1 point
    Many of us have been talking about it over the years, I can't believe they haven't even tried it yet. It's been the same pretty much since launch, personally I don't think they will do it because all they know is Ark code, they haven't got the capabilities to implement it but it would certainly make the game more interesting. Look at how New World have implemented it, you have 3 factions that can fight for an area with structures, a certain time is set to defend/attack the base which you can opt in or out to do. You lose it you must try to regain control and push back. Atlas could have done something similar have a big island with a fort of some kind with structures to take control of, 3 or 4 factions trying to take control of it. The faction in control has certain perk or benefits. We know it won't happen though, wishful thinking. I will certainly enjoy playing the New World beta from tomorrow though, I can see the numbers drop further it will be interesting to see just how many abandon ship again.
  41. 1 point
    They should just change the whole thing to faction system instead of companies, New World has it just right where you fight for a part of a settlement/island with an opt in or out pvp. Why they develop it towards large groups I will never know, they forget about the small groups and solo players. Having factions at least you can all fight for a common cause if you wanted to not be forced to "you are chopping trees today" no thank you. I will never return to the game as it stands and I hear the same sentiments among my friends and thousands of other players who started at launch. You will always get a few players though who want to keep it the way it is like chuckysteak, only because it caters towards large player base only and not the solo/small groups. I will be enjoying my time in New World where they actually think about PvE as well as PvP in faction systems. Unfortunately Atlas is a dead game and you will see the players drop even more when New World is released. They have never listened to the community, they were caught out over a year ago passing on information to the top companies of the game, they have ruined what could have been the best pirate game out there as well as a MMO. They should all be sacked or just move back to Ark altogether. Dollie last login August 1, 2020, tells you all you need to know.
  42. 1 point
    How do I even build a claim tower , had to restart after the wipe ( I’m on Xbox) and I can’t even find out how to start building and am ready to put this game back in the archives
  43. 1 point
    The devs have always had favourites, it goes back years to when Jat and Dollie were caught out in Discord passing on information to a larger group at the time and everyone was unhappy about it. I've never trusted the ticket system either, they might cherry pick a couple to solve but the rest just go in the bin. The game is badly run we've all known that for a long time, I'm only here to keep up with news on the game in hope other than that it's uninstalled.
  44. 1 point
    Get rid of companies and just have 3 or 4 factions for god sake, that way you can focus on PvP instead of having to do both. If you are going down the route of taking control of certain areas I don't see why it isn't faction based anyway. You are pushing it towards large groups, solo doesn't matter to them, they don't care. Having factions will let solo do their own thing and fight within a faction if they want without large companies saying "you go cut wood today" no thanks, I will play how I want to play but for now I won't be playing at all as it stands, still uninstalled like many other people.
  45. 1 point
    Thats not true, players have been banned and had their stuff removed for griefing. Make a ticket and report the player. Dont just accept this kind of stuff. So you built a warehouse before they could, talk about salt..... children.
  46. 1 point
    The people that have been here since the start will know very well all a claim tower is is the same as they used flags at launch to gain a circle. If you are going down this route they should have restricted how many you can have whether you have 1 person or 100. As for the automated structures like warehouse etc, what a waste they are restricting people in putting them down? That is not improving the game that is forcing people away. They are wanting more people at sea hence the automation and yet if someone has a structure down you can't place it, they are working backwards devs haven't got a clue. They have lost the majority of the player base, if I was them I'd be thinking of scrapping PvE altogther and just focus on PvP because they are not upto the job. The game will never be how it was portrayed at launch. At least I can say I was there at the 40k player mark, didn't last long though did it?
  47. 1 point
    Oh you know it's only a forum where you can express your views and talk about the game. Welcome to the forums and yes even you are welcome.
  48. 1 point
    I actually removed Atlas from my hard drive weeks ago, it is very clear it is not going to improve. It will end up being either single player or PvP. They underestimate the amount of PvE players who play the game or want to play and these people prop up the player base. Once PvE players have gone they will soon realise just what a bad mistake they have done and will be hit financially in the pocket. You might even see them putting purchasable items in the game for PvP players just to try and claw back the money and keep afloat, oh the ship is sinking alright big time.
  49. 1 point
    FIX The Damn Heat Wave affect Started A New Game because of New Map requirement .. AND .. loaded into starting area and DIED in the first 5 Minutes .. Did the water trick and dived to the bottom and that was No Help at all. Have over 600 hrs in the game and it is WORST Now ..Than it ever Has been. The Heat Wave is the worst Mechanic of this game and really needs to be Fixed.
  50. 1 point
    A new ATLAS Devkit update is available! You can download the update from here: (The ATLAS Mod Kit can now be installed from the Epic Launcher) The optional Ocean map sublevels can be downloaded from here: (The Ocean Map Sublevels can now be selected as an optional package when installing from the Epic Launcher) This is a full devkit download, so it is recommended that you back up your mod content before migration. This update includes the Blackwood map as an example of how to create standalone maps similar to the ARK experience. This should be much easier to manage for mod developers. You can review the files in the devkit to see how it works. (example: Blackwood map as a mod ) Make sure to read up on how to setup ATLAS shoreline data so that water and waves work properly with your maps: https://devkit.playatlas.com/en/latest/Guides/Shorelines.html We've also added some more pages to the documentation site, so make sure to check those out.
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