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  1. 6 points
    Attention: Devs. The latest Q & A is completely terrible for PVE players, which should be a considerable amount of your very loyal player base.. Your latest Q & A stating your intentions to not make any more PVE "content" at all (bosses / quests ). All the while, there have been plenty of complaints from players that you should focus on more interesting content, cause of us PVE players always running out of things to do.. ( in case a player doesn't like breeding). Please take note of this, if you want to retain your tons of really loyal, long term PVE players. Aswell as keep new ones from leaving, after a short while. I want to add that, in my company during these 2 years, when we gather up to do things like powerstones, Kraken, or Ice Cave, everyone in the crew "wakes up", and comes online again, after being passive and not gaming for a while, etc. Even old players that have been offline for quite a while, often come back, at those more special occasions. So, a few more side quests/smaller and easier bosses to do, would add tremendous ways to "lure in" new and old players into the game. Just my 2 cents. Regards from a day 1 (PVE) player.
  2. 5 points
    Do you devs hear yourselves when you speak? You say one thing then in the next statement contradict yourself. You say you appreciate the suggestions and comments from your community but obviously don't pay any attention to it or just don't care. Focusing on PVP is fine and understandable that you want to go that direction but to turn your backs on the PVE players is going to be a huge mistake. It saddens me to walk away from this game but I just can't do it anymore. My animals can wear hats but you won't fix the stuff broken in the game since launch and are now openly admitting that you are releasing broken content to us players.
  3. 5 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  4. 4 points
    Well, you not coming back is a definite reason to keep pve servers running for eternity! Bravo!
  5. 3 points
    Yeah, she's clearly on the spectrum. All her useless posts are garbage at best at gibberish usually. Devs, I have revised my previous positions a little. I think it of the utmost importance that we maintain a PvE server.
  6. 3 points
    I have read many times how the focus is on pvp and I am kind of curious why Jat? This didn't work with ARK and it isn't working with Atlas. Whilst there is and can be some fun pvp times the strength of ARK and I would say Atlas too is within their pve. Sea of Thieves does pvp and it does it well and it's steam concurrency is around 11,000. Atlas has no chance of competing with Sea of Thieves and struggles to surpass 2000 concurrent players. Whilst ARK, even during this very dry slump between expansions, easily sits above 50,000. My feedback/suggestion is Atlas should for sure keep pvp in mind and make it have a strong/stronger place within Atlas but I truly feel Atlas could flourish much more if the pve aspects were embraced and expanded upon much as ARK did.
  7. 3 points
    What’s the point of having armored docks with 20 mill-30 mill health when all you have to do is destroy a 400k claim tower and place your own to steal the docks plus the ships in them?
  8. 3 points
    You have No clue.. like i said in previous posts that you make. go back to CS or Rust. This game isnt for you. When you tame any farming tame for wood/stone/thatch thats PVE. when you build ur BASE thats PVE. when you BUILD ur ship thats PVE thats so ur aware of what PVE is... PVP Explained... Blow someones base kill them - sink someones ship kill them. YOU Need PVE for PVP.... Alot dont like PVP and like to create there own stories so leave them to it. They dont wanna grind for a few hours after work to sit and fight they just wanna chill, building playing taming etc i do PVE on Official so i can PVP like SOTD's Ghostship for Buffs and other bosses lol.... THis game is a pirate game, not allowing to destroy ur opponents seems idiotic to me! Makes no sence Pirates back in the day dug treasure again PVE aswell as fought lol.. I know while i make this post you will not comment as you IGNORE 90% of your replies but please stop with ur useless posts..
  9. 3 points
    PvE things can be as simple as varied treasure hunting or archeology things, more reasons to dive, varied npc ships and npc's on islands. Small outpost to overtake for blueprint rewards, more crafting or things to do on boats while they sail. More building PCs, alpha creatures, npc base attacks both at land or sea... Random quests at ports to earn gold or crafting quests to turn in for rewards like bps. Scavenging ship wrecks for boat upgrades.. the list goes on and on. Also, yes open up more config settings for server owners or implement a questing mod system so creators can create their own questing or treasure hunting content..
  10. 2 points
    I've bought the Majestic Kraken to test it out. Basically i thought i would never do this but i got lucky in some points. 1. I got a market and warehouse so i tested trading in general and earned about 200k gold now.(My main reason to reinstall the game) 2. I used my only Brig to do all Power Stones Solo and defeated the Kraken.(Never done this solo before) 3. I used the submarine to discover the Depths and get the first Essence of Power. While doing so i killed 7 Squids and got 60 squid legs as well as i used the squid meat and tamed 3 crabs Lvl 28 that passed my way. 4. After testing the Dolphin taming with the shark terminator(submarine) supporting me i thought about what to do now(Solo on PVE) 5. I remembered that i have 60 dried squid legs that i could use to make some testing of the Majestic Kraken pre build ship so i went to freeport to buy it. costs: 22000 gold and 50 dried squid legs The ship itself: You get a ship with 200% quality from Vendor which means you can level up to Level 60. The ship starts with 2000/9000 weight and two large Speed sails. This is enough to reach about 16 knots speed with strong wind(no storm) So the Kraken is about 4-5knots slower than a empty Brig. All shipparts show weight 1kg... no matter if it's the gunport, or the castle or the deck... that's quite weird. But you have 12 cannons on each broadside in two layers of each 6 which makes a total of 24 small cannons. The ship starts with 22 Crew capacity. Each cannons weight is 40kg when gun ports are closed so this makes about half the weight of the standard ship - 960kg. The masts weight is 100kg. I also tested 3x small handling sails with each 1,7 sails points(max 6 points) but that got very slow about 11 knots. You can't place 2x small and 1x large as this would be 6,1/6,0 points. So i ended up with my favorite 2x large handling sails which speed is than about 13-14 knots. Light brigs are about 2 knots faster. The ship has the same length like a Brig but is much higher and has less width. You can't customize the ship so you basically need a storage for some repairs and a bed to respawn. You can place a ship storage box for crew gold. NPCs can repair the anchored ship without the need of repair kits or repair resources. You do not need any spare planks as you can't replace the ship parts so far. The ship has only a few parts that can take damage... some ship parts do not have any health. I guess some parts just do not take any damage like the decks. The masts are only placed on the upper deck. On the cannon decks there is no Mast because you could not move between the cannons(closed gun ports) and Mast like on a Shooner. You have 12 gun ports which each consists of two cannon ports. You can't remove cannons and you can't replace them. Each gun port has 7500 HP which is more than a Brig but a Brig has 2x 6000 HP instead. Also Brig Gun Ports crafted can have about 15000 HP on official servers. You can't repair this gun ports from the deck... so you have to go on each cannon deck to repair them. For Solo Player this is a massive Pain! Also to repair you need a Repair kit -> in your inventory!!!111. So if you have a repair kit and a repair hammer you can hit the gun port and repair it for a fix ammount of 1000 HP each repair kit. But the repair will take 3 seconds and you can#t do anything else during this time... if you go away from the part you are repairing the repair will not finish. So to repair one part that got 5000HP damage you need to stay there for 15 seconds... But at least each 1k repair is instand healed once you finish waiting 3 seconds. I don't like this system... in 15 seconds you could hit like 10 planks of a brig that repair automaticaly up to full life! To repair this ship system is zero fun! and you have to do it after every combat with a SoTD. Also not to mention the costs of the repair kits. It's 100 fibre - 200 wood and 120 thatch -> for repairing 1000 HP of one ship part. A common complete medium plank cost 400 fibre - wood - thatch which is rughly 2x the ammount of wood of the patch kit. So if you want to go fighting some SotD you may take 100 patch kits with you that stack up to 10 and each weight is 3,5kg made with 56kg resouces. So this is a hugh weight reduction or the patch kit crafting resource amount is totaly broken. For a kraken fight solo with my brig i needed 1000 wood to repair the ship over 45 minutes = 5 patch kits = 5000 HP ????????????????????? So if i take 100 patch kits with me it's 20000 wood !!!! THat's enough to craft 1,5x the planks for a shooner. Also the ship consists of a front castle castle with 15000 HP that you only can repair from the top deck. In the mid deck there is a front part that does not show any HP as well in the bottom deck where there is also a front bottom part with no HP shown. So damage will may only be received by the front castle. In the rear you have also 3 parts. The big rear castle on the top deck with 15000 HP including the railings and the deck stairs. The mid rear part with 10000HP including the first stair case. And the bottom rear part with again no HP including the bottom deck stair case. Front as well as rear castle is only 1 part so you do not have left or right ship side on this parts. So far i tested it the ship has a health indication. If parts get damaged you can see this as a 100% or less value in your bottom right screen. THe parts show holes and look damaged but there is no water entering the ship. So you can't use a bucket to keep the ship alive and this health % is not the standard ship health value. If you have two much crew on board the standard health value moves down like the old ships... but again no water and no bucket... so you better not exceed the crew limit on this ship. I will test next what happens if a part gets damaged to 0 HP... i guess it can be repaired and does not get destroyed/removed from the ship. If all parts reach 0 HP the ships should be destroyed. So if you have a repairs man that repairs the last surviving ship part every 3 seconds by 1000 HP you may not get sunk. But i also heard about bugs that some ship parts have critical health and once they are 0 the ship will sink. Quality of Life on the ship: The overview with two sails is good. You can't place additional robe ladders so you have only the rear one - that is placed very stupid on the rear and you will drop several times from it's top. Getting up with the hook is difficult if you do not hit the railing from above... to hit the masts is difficult becuase of the height and the railing. You may often drop from the railing while climbing the ship. The Stair case is very bad and even with my PvP size character(very small) i have to crouch at some points. You do not have much space for beds and boxes... not to mention food storage(for the crew) and you do not have space to place a workbench or simmilar things. The ship is only constructed for minimalized PvP equipment. You can not place diving attachment, dingy dock or cargo rack. You can not place cover above/around the steering wheel. Ship optics: I like the basic appearance of the ship... but the kraken design is ugly. The front kraken has collision with harbor structures and ships unlike the figure heads optical parts on old ships. This ship could have a place between the Brig and the Galleon but also between the Brig and the Shooner... because... length = Brig... width = Shooner ... cannons double of a Brig... handling like a Galleon... weight between Shooner and Brig... you get the point this ship has no place where it can shine... it feels like a worse part of all ships. Only 2 large Sails so larger than Shooner but smaller than Brig. My first impression after killing some SotD green and yellow up to Galleon: The ship turns much slower than a Brig and feels much more like steering a Galleon. I guess this is intended due to the height of the ship and it's small width. While you are turning the ship at high speed it does not roll to the outer side so you can't increase your small cannons range by this move. I tried to zick zack before a yellow SotD Galleon to shot it with both broadside but i got everytime into it's range and took damage. So I guess for kiting SotDs without taking damage the ship has too less maneuverabilty and is too slow even with Handling Sails(I use blue 110+110%). When i put Crew on all cannons(24 x 40kg + 2x sails) and take 100 patch kits with me(350kg) + right now 830 cannon balls (17xxkg) i have a ship weight of 5300kg andwith open gun ports 6800kg(max 9000). So far i think i will have to skill full 300% resistance to make this ship work and also add some levels to weight.(increasing only by 200 each point) So the damage of the ship will be low... repairing a pain... skilled fully on resistance to have less repair.... speed is lower than a Brig... you can't remove weight besides less ammunition. I guess it's impossible to do Kraken fight with this ship... if it survives Golden Age farming and gets up to Level 50 i may try this one... PVE: There is no reason to play this ship. No weight. high costs. Huge maintanace effort. No customization(besides Sails like all ships) You can't make a whale hunter out of it. There is no reason to transport tames with it. PvP: No reason to play it as well. Repairing is a pain. Speed is only a little competitive with Speed Sails(vs Handling Sails) and only use would be to use bar shots with 12 cannons broadside if you can get a decent angle on the enemy which is unlikely.(bar shots have less weight than common balls). What should be changed to make this ship competitive for PvP at least? The ships strength could be to be a fast frigatte type ship between Galleon and Brig. It has a very long shape but a small width so it's terrible to turn as it could simply roll to the side. But it should be faster than a Brig. So you would have a fast ship that can use the wind to get in a position where it can work with it's broadside mainly to cut sails with the 12 cannons shot. Currently Brigs are often build with only 4-5 cannons on the boradside to reduce weight... some may only use 3 cannons to be fast enough to win the speed race. So the Majestic Kraken would be only that fast mainly using Speed Sails as Handling Sails have no real influence on the turning speed. This would be a very special propose of the ship but enemys with handling sails could escape pretty easy by just turning their ship fast in another direction. The 24 cannons currently have no purpose to be used by PvP Players. The health system and repairing of the ship should be adjusted. Currently it has low HP compared to a brig and even a BP crafted Shooner. The repairing should be one hit consuming an amount of patch kits or resouces like old system and increasing the heath over time. To have a player look 15-20 seconds on a ship part to repair it if it's high damaged is pretty stupid. The auto repair on current ships is working well and consuming a decent ammount of resources. To heal fix HP with the patch kits feels pretty worse. The repair costs/crafting patch kits have to be reduced !! 26 crew on board will never be the case on a PvP ship... their weight is to high even you make them nakked. If PvP Players could they would remove cannons from this ship to safe weight! This ship testing is a very sad feeling. If all new ships get this system the fun on the seas is pretty much over. Even if you can place some modular pieces in the future i don't like this ship at all. My Brig behind can be a multi purpose ship. I can go farming and add 2 cargos without getting supper slow. I have the submarine attached and also a diving attachment. I have cannons below the Deck to fight the Kraken as well rear cannons to fight easy SoTD. I could place Balistas to hunt whales. I have a work bench and tannery on board so i can craft or tame if i see a target on my way. Yes that's all for PVE content but i fought lots of PvP battles in Season 3 and ship combat did not change besides the current use of rear catapults for barrels.(no fun) I could turn this Brig in the background into PvP playstile in less than 10 minutes reducing the weight to easy 3500kg.
  11. 2 points
    So i checked out the holes in the hull and unfortunatelly it was only this one gun port left that i had to repair... So quite bad luck that the 3 seconds green bar did not fill up completely when the ship reached 0 health. After sinking this ship part is showing 0/7500 HP while it had 1300 when I repaired it. But this shows other then i guessed that the ship can sink even if only one of it's parts is damaged to a leackage. So you only need to do 5000 HP damage to one gun port and this ship is sinking. With this repair system it is not usable in a PvP fight at all. Even expirienced repair players can't keep up saving this ship in a decent way. The total health status of the ship is pretty much useless because there is no toal health of the ship. It's still like the old system in regards of how to sink it. Also I would recommend for everybody who is testing not only to skill resistance but also to reduce the sink rate. Other than that you may just park this ship in your harbor to let others know you can effort it. LOL. I don't hink i will try this ship again. Also i don't think i will hunt 50 rhinos when living in thundra to get the ramming gally. Also very bad that the health of the ship parts is only shown on a few points of the specific part... so you have to search some seconds before you even know how much health the part has...
  12. 2 points
    So i took my common ship to have a look at the ship wreck. Also I have to mention that no animals where hurt during this episode. Only some casualties of NPCs. But i managed to swim on land and most of my crew kept up to me. The Majestic Kraken was not dropping to the ground of the seas... instead it was swimming like a submarine and it looked quite healthy.
  13. 2 points
    So some minutes after further testing this is what happened... i was swimming with the sharks xD So I leveled up to 272% of resistance and attacked a Galleon Level 26 which is quite a decent enemy if you have to get close. So i zick zack kited it very good without taking too mutch damage but i wanted to test out things. So when it was down to about 25% HP i turned full broadside into the Galleon and sunk it with using all Captain abilities. But I received two full broadsides of the Galleon. This was already enough to not destroy or zero out gun ports but i got the message that my ship is sinking. The sink rate is pretty fast. I think i had 3 leacking gun ports that dropped below ~2500HP... but i really don't know because the leakage symbol is not shown on this ship! So after searching number one I repaired it looking 3 seconds onto it and i just wanted to go sure and repair twice to get above 2500 HP. Same repairing the second gun port. On the opposit side of the Galleon fight i found another leakage... while repairing the first 3 secodns the ship life is down to 5/100 and water is floating inside. When hitting it second time and watching the green bar to fill up the ship broke appart. I don't know if there where more than 3 leackages but i was not able to repair 3 of them. ( Less then 1 minute to sink the ship) I had no chance to check 1 cannon deck gun ports but there was maybe also leackage on the deck below which i couldn't check in time.
  14. 2 points
    I wouldn't mind playing pvp but I've been offline raided enough for it to be a waste of time. Fighting is one thing, having your base raided while you sleep is for chukiki's. No thanks. Pve is overrun with people and pvp needs to be downsized due to lack of players playing? From what I'm hearing, the devs are catering to the minority? No wonder this game is upside-down. The game needs to combine pve and pvp aspects into one game. Having both available. Having to pass through pvp area's to get resources or something to that effect. Not necessarily forcing pve players to combat, but rather, "if you want the good stuff" you'll have to run the gauntlet. That's real pirating. Pirates derived from stealing cargo from ships. If you want to transport resources, you run the risk of pirates stealing your shipment. The series "black sails" gives a good portrayal of how it was. Pirates weren't murdering psychopaths. They made a business of stealing and selling cargo. Buried treasure was hiding gold from others. A pirates bank or cash in the mattress. There is a solution to the pvp vs pve discussion. Devs need to get creative. We can all agree that offline raiding fits neither in pvp nor pve. That is a trolls survival tool. You know who I'm referring to.
  15. 2 points
    Chukiki is a troll. He says crazy shit and thinks its funny when people react by flipping their shit...
  16. 2 points
    we were a 2 man company for a longtime and in 1 month we had gained maybi 400k+ gold and built a bigger base we ever had, and had printed schooner and brigand. but we played maybi 12-15h a day this ship stealing/base stealing made our motivation go to 0%
  17. 2 points
    Nobody believes you because you're not transparent at all in these constant, vague Q&As posted by an anonymous "ATLAS" account so no one can tell who's specifically answering what. Two easy, straightforward questions: Why aren't you fixing simple QOL issues like food, and when can you approximate the wipe.
  18. 2 points
    The games I have enjoyed the most did not have PvP and PvE servers, just servers where the game was played on. This option is the creation of a younger generation of player base, I think. Rip the band aid off. I would advocate for and support dropping the PvE server all together. That won't make me many friends with the die hard PvE never PvP crowd. The hate is one-sided for sure though. PvP peeps love PvE peeps. They are so much better at killing bosses and farming maps. If walls were balanced correctly, many of them are way better architects, farmers and tamers. Hell we NEED the PvE guys, and I feel they could use us (PvP) too. To take out the enemy towers and FHs/WHs/Markets. They certainly can't do any of that right now. If It were up to me, I would never have allowed a PvE server to exist to begin with. Not for dickish reasons, its just not what the game was ever designed to do. Much the same as I wouldn't take a Honda Accord to to compete in a NASCAR race. Yeah, it does drive and accelerate and can turn left with the best of them, but it would never feel right or do good because its not what it was designed to do. However they did, so now we are in this Jerusalem/Palestine dynamic. I suppose that makes Grapeshot America, or at least the allies lol. They will not focus on PvE. They just never have, and that's been their position pretty much from the start. Lets stop the toying with the PvE guys. Its not fair to the PvE crowd when shit like the towers gets released into their environment. Its every time too. The solutions do not exist for PvE to contest FHs, WHs, markets, Towers, blockading, structure griefing, ect ect. There is a compromise that I think would work, I did not invent this concept. I can't be sure my exact setup is even original. Although not my first choice, I would have no problems with this setup. 1. So lets bring back the 15x15 map. That was 225 squares. 9 GA, 15 Free ports, 56 lawless and 145 claimable grids. 2. Every grid that is bordered on 2 or more sides by lawless, can have freeport settings with walls, foundations and roofs available for placement. That would be 46 grids. 3. That would make it; Out of 225 grids, 99 claimable grids, 56 lawless, 46 PvE, 15 free ports and 9 GA. 4. This would keep the focus on PvP, maintain some PvE bubbles and pays homage to the 2:1 ratio of PvP to PvE servers we currently have. 5. Remove island claims. 6. Allow the towers to only be used on claimable grids. 7. Leave lawless the fuck alone. It ain't broke, don't try to fix it.
  19. 2 points
    I actually removed Atlas from my hard drive weeks ago, it is very clear it is not going to improve. It will end up being either single player or PvP. They underestimate the amount of PvE players who play the game or want to play and these people prop up the player base. Once PvE players have gone they will soon realise just what a bad mistake they have done and will be hit financially in the pocket. You might even see them putting purchasable items in the game for PvP players just to try and claw back the money and keep afloat, oh the ship is sinking alright big time.
  20. 2 points
    Map changes? This one is super easy. Bring back the original map. It was possibly the most well thought out part of the game to date. Trade winds? Don't make a mountain out of a mole hill. Longitude lines, wind blows 2x faster within 100m. North winds on the east side of the line, South winds on the west side. Latitude lines, wind blows 2x faster within 100m. West winds on the north side of the line, East winds on the south side. Island claim to stick around after the wipe? WHAT!? Then WTF is the point in inventing a new claim system? You have secured MEGAS monopolizing islands, but have now fucked solos in the ass. There is no where to go....Just....WTF man?! "Large behemoth companies can't do everything on their own, and they can't protect everything at once." "This creates opportunities for smaller groups to be part of the wheels of progress or engage in acts of piracy" "We also are laying the foundation for Wonders that players can build in the world by creating a general system for giving buffs to your company based on buildings you've built." I want to make sure I am not misunderstanding this. As a solo, I GET to be part of a wheel for the behemoth companies to use? So that they can then build a wonder. That will then in turn give them MORE power? You don't think they can do everything on their own? Devs, are you retarded? Can I buy some drugs from you? Yes, yes the mega company CAN do everything on its own. BECUASE YOU MADE IT THAT WAY! As a solo, the FH, WH and market system is a dream. With just ONE it allows me to have a brig in a week. Gathers the mats so I don't waste time with the god awful tames. Even gets me the gold needed. With 2 Market systems, gold becomes useless. Mats are so abundant that after 1 mil of each I throw it all away, it takes very little time. I can make as many of these as I want. I can only maintain so many by my lonesome self. As a MEGA, I can field as many as I can find crewmates to help maintain. In the words of Palpatine "UNLIMITED POWER MATS & GOLD!!!!! You thought that megas would make exceptions and trade with solos/smalls to generate money and mats in a mutually beneficial way. However you forgot to limit the number of these markets/WHs/FHs per company. Why would any mega allow me to run my market system for half the reward when they can throw down a claim tower, take my shit and get all of the reward. Leave me with nothing. There is no cost or penalty or risk to them by doing this. Pure reward. Its full blown idiocy. WTF IS THE INCENTIVE FOR MEGAS TO COEXIST WITH SOLOS! #LEARNTOMATHS "We are focused on making Atlas one of the best and most unique pvp games out there." "Atlas is a sandbox survival game and we are fully committed to..." "...ultimately we want to focus on player stories rather than PVE content." @PVE peeps How long have I been saying it? Don't be mad. If nothing else, this has been the consistent messaging from day 1. No factions, let that arguement die. Lets merge into one server and call it PvPvE. Anyone who just cannot handle human interaction as the game was intended, will move on eventually anyways. Stop deluding them and stringing them along. They get their hopes up and we all know it aint gunna happen. #TOLDYOUSO -CS
  21. 2 points
    Well thank you Devs for Posting the Q&A at least in this forum. But it would be great if you actually would also read the answers... or even the complains before the latest patch(that one week later fuck*ed everybody on PVE). No wonders your questions are that worse selected.... on Discord you have daily 10k spam messages... nobody can read them all and nobody can collect that information to find out what players want. You may focus on PvP but this PvP gameplay got my health down that i needed a 5 month brake from it... but still love it somehow... but actually playing PVE because my ships are (mostly) safe there. I would not mind a good sea battle known as a mighty captain of Season 3 but throw my Ship for 3 Barrels.... Well i tried taming Dolphin but this fishes always swim away so every feeding is red... i will not tame a crocodile.... PvP Meta is still fast horses... it's like playing a super haevy tank vs. wheel tanks and arta in the game "World of Tanks"... but you can bait every 10 seconds LOL You "remove" any award of the Booses(Yeti) because of a little exploit that happened to bad codeing and could be easy fixed. Just give the Kraken Fight an Option to choose between V1 and V2... that's all players need. If you don't want to focus on changing this it's ok... it's your game but at least as long this bosses are in the game you should get 3-5 Lvl Ups from killing one of them. Yeti needs a large group to complete but it's ok. Solos can do Kraken if they prepare well. Also the Dragons nobody really wants to fight them...(Only usefull weapon is the carabine - balistas miss 90% of their shots) I just went whale hunting to get both skills but after completing there is 0 reason to hunt a whale anymore... maybe you should get an additional taming buff if you achieve 50 or 100 spearm whale kills? That would be cald a progressing skill. Devs just listen and fix the most important bugs... we appreciate if you create new things... but in the meantime let us have some fun playing the game to test it for you without getting any pay therefore. And you know yourself... the current islands are not good in many cases... do not rearange them in the map(like maelstorm)... fix them before you do that. Don't mix the vegetation zones with the stone/metal zones. The first map was much better. Trading should work over 3-4 grids and you should be allowed to accept more than 5 trades. If you cancel trades they should be removed from your list. After 90 invites you can't invite other markets anymore ... you need to destroy market. Fix the Blue Prints! Just today i got a legendary Balista with 103% damage and 168% durability(that's grey for me and straight going back into the water)... again no large sails better than blue found in golden age after 8 hours and 1,6k cannon balls fired.(remove mid size sails or change/buff them and allow shooners only to have mid sails - there is no reason to place them actually) 3 Galleons Lvl 52+ dropped only gold and amunition without any BPs!
  22. 2 points
    Have you thought of reworking Armored ship docks? 1 Per Grid, per company, and it can store multiple boats? Not a fan of The claim towers i think you kill off a large part of the solo players with this. AND its spyglass obstruction is STUPID, if you have alot of claim towers you cant see anything!? why? also cant see the radius while holding H ? wtf I dont even play solo, or in small company's but this mechanic.... I just see it as a answer to armored shipyards and spam. And i think there are better solutions then this thing, i really just think there are better options
  23. 2 points
    Its really sad to see you guys go in this direction and neglecting a core component of your game. PvE does not only provide content to do for the pve server, it provides content for the pvp players as well. It gives incentive to go out into the world, it creates oppourtunity for players to encounter each other and the potential for conflict to occur. You say you want players to create stories as they live in Atlas, yet by neglecting new enviornmental content you reduce these stories into only "we went out hunting and killed some noobz". This becomes stale and eventually boring.
  24. 2 points
    Obviously the feed back from the community isnt herd otherwise we would get the answer from what keep being asked........ via Majority of the same question. New claim System??? its Season 1 revamped (Lawless for a reason - Be seen and not found) - Might aswell call it Law and Claimed. - Not Broke dont FIX IT. (Now you can claim someones BP'd Ship not just there base. or you might be lucky and claim half of the base now that is funny lol) Barrels still able to shoot from Boat (Been complained about alot in the last 2/3seasons) Remove them and allow Over Board Barreling via Hand. Armoured DOCK (Way too many for one company in one Grid - Reduce them to x2 Per company Per Grid?) - (NEW FREEPORT META ON ANY ISLAND just need an NPC Vendor with them) Sea Tax Island (No build except for bank and towers?) - (Theres Armoured Docks placed there and FOB Boats hmmmmmm) Honeslty ide love to know who asks these Questions you guys throw out there because the Normal questions that would be asked are never seen lol Side note the past few updates that came out were good IMO (Stam Drain and movement of Glider) - (Ballista Flame increased over Sails) - (and i do like the Dolphin/Seahorse) So a big well done and thnak you on these Patches. You wont get more people visiting the sea when it take less then 40minutes to claim someones isle on LAW'd they wont go farm becuase of the time travel. You wont get more people visiting the sea when they can lose the 50k Galleon within x5 Barrels! 35k brig x3 barrels 5k schooner x1/2 Barrels. You wont get more people visiting the sea if they have to dock at a LAW'd isle as something going on in rl to come back and they lose there ship. It takes days to Claim a ship with What yours is mine (Useless skill for awhile now) but if i thow a SEA CLAIM down its mine within 40mins. YAY!!! - FAIL SYSTEM Season 1 Some may have given more to this game then me but since launch ive invested 6k hours and is still playing not so much now becuase of the Wipe Hype but hey. Questions that are asked must be from the new Players honestly or even the dev team throwing questions to each other as there role play tester.......
  25. 2 points
    Lets see if this question gets answered-- if someone wants to re-post it on discord I would appreciate it If you intend to make this "one of the best and most unique PvP games ever", exactly how do you plan on solving the "Wolves vs Sheep" dilemma? I have heard of several vague "incentives" mentioned to encourage large companies to work with small companies, but I haven't heard of any specific details that can't be solved by a few alt accounts. Sidenote, if you want to encourage the Atlas Community, a LARGE step in that direction would be tagging whose question is being answered and who exactly is answering it. *** Bumps appreciated *** R1K
  26. 2 points
    I can’t roll my eyes any further.
  27. 2 points
    Well as an official PVP solo player this means for me RIP Atlas. If you read between the lines they plan to implement the trash exploiter claim tower system to everywhere, not just lawless. I will certainly not build something up for months again, just to lose it to some LOL troll naked noob with a claim tower in 45 minutes again. No, i as a lone wolf do NOT want to be just „a wheel“ in some mega companys machine as you discribe it. What you are planning is just a slavery systems to benefit the megatribes. Good luck, if you think that over i may come back. But certainly not while your offline raid system : „take anything from anybody in 45 minutes“ trash stays implemented
  28. 2 points
    I just hope the dev's actually look at other games successes in the same genre. Passively gaining resources and income isn't a fun mechanic in any game. The whole market place with passive trades etc. all needs to be reworked. It really did kill a large chunk of content for PVE players, while not offering a whole hell of a lot for PVP players either. The whole mechanic of passively receiving any types of resources or income is just not entertaining. Add in pre-made ships u can purchase for gold with little customization and what do you get? It's like the dev's don't even understand what people still cling to this game for in PVE, it's human interaction it's trading and bartering - it's making cool customized and unique ships in their own shipyards, not buying premade ships with gold and having everything passively handed to them resource wise over time.
  29. 2 points
    Game is not moving in a positive direction. keep ignoring glaring bugs/issues and lack of pve content. just keep adding more stuff to tame and relying on the community to build "player stories" from pvp, because they clearly won't be gaining any from PVE. They go hand in hand pvp & pve, you can have both simultaneously. Make lawless zones pvp zones, make the safe ports and non-lawless zones PVE. Do it all in 1 big server, those that want to PVP go to lawless, make rare resources in lawless, and or keep the golden age where you have to sail through (lawless) pvp zone to engage with golden age. You can do both pve and pvp on a single server. It's so stupid how when I go to PVP I see the biggest companies hiding their stuff in freeports and getting on every 8-12hrs just to repair stuff. Give people both choices, let their be PVP zones and PVE zones on 1 large server, make it so you can't craft the best stuff without taking risk in those pvp territories fine. Most PVP stories are those of people quitting anyways due to broken mechanics. Even hardcore pvp fans will often agree they don't enjoy losing everything while being offline raided etc. Let people that want to pvp do so in lawless and have fun make it a battle zone as it should be, and those that don't want to can avoid it while not being able to accomplish max end game tier items/ships etc. without risking it in lawless. Many games have been able to accomplish both pvp and pve on single large servers, the community is too small to even justify having a separate pve and pvp server at this point.
  30. 2 points
    As a PVE player and never s PVP player, I was dissapointed to hear that you won't consider supporting both paths. I know it is a lot of effort but your only going to succeed and make money if you draw all players into the game. Reconsider your focus on the PVE genre. Other then that I really enjoy the game and look forward to the new changes, thank you.
  31. 2 points
    So yay PVP! Fuck the PVE. Sounds like you're really working on the game for everyone. Its sad when the gameplay I paid for is no longer going to be allowed. I want a refund.
  32. 2 points
    Ahoy Pathfinders! We’re back with another edition of Dev Q&A. We have info on PvE, game balance, and even a few cosmetics in the works. So thanks to all the pathfinders that submitted questions in the Discord. The Atlas team is dedicated to provide as much transparency as we can since we feel the community is also a part of the team. Often the loudest of the members, you provide us with feedback, suggestions, and even a compliment or two. Therefore, we feel it is necessary to be open with the community in all facets. We hope you will continue to support us through rough (and calm) seas. Until next time, we appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A! Q&A Can you confirm if there will still be island claiming system or will it be lawless everywhere after the wipe? We are still making updates to the area claim system and are going to focus on that. The Island claim system is likely to stick around after the wipe, but the map changes are still being finalized so that is subject to change. Either way the Island Claim System should be available for private servers. Can we get some details of the theme and vision? We're not planning to overhaul the game. We are planning to lean into things we have and reinforce them more with new content. So you might see Army of the Damned themed things in the world more, or Atlantis... We're also talking about introducing some pre WW1 dirty industrial content. How are small companies and solo players going to work into the game? Just like they do in the real world. Seriously. Large behemoth companies can't do everything on their own, and they can't protect everything at once. As we move towards having Wonders that companies build, it's going to require a massive amount of trade, logistics and war to get one built. This creates opportunities for smaller groups to be part of the wheels of progress or engage in acts of piracy as large amounts of resources need to be shipped on the water. When can we expect balance changes? Balance changes are happening continuously in small amounts. We don't have a focus on getting balance "right" because so many things are still getting added to the game. We want to get all of our changes in to get a better understanding of the big picture and then will come back and tighten the balance. Can we get some form of roadmap even if it has a disclaimer that the plans could change anytime? Right now we are focused on getting ready for a larger summer release. This will include more ships and some of the ship customization system talked about in another question. In addition to that, we are working on multiple maps that connect different parts of the world, rather than one large, uniform map. We also are laying the foundation for Wonders that players can build in the world by creating a general system for giving buffs to your company based on buildings you've built. The content we are working on generally will support these systems as we move towards a world where companies have more long-term goals and reasons to compete over specific land. That pretty much covers the major things we are working on for the next six months to a year. ...we all know the focus is on pvp but PVE players are still generally curious what the long term thoughts and ideas really are while lots of them generally feel marginalized and pushed aside. We are focused on making Atlas one of the best and most unique pvp games out there. We want to be able to support PVE and Private servers so that other players can also enjoy what we create. Some of our changes are specifically driving PVP goals and do not fit well with PVE. We are looking at ways we can do a better job keeping PVP changes from creating bad experiences in the PVE community without having to spend a lot of time working on it to support two different play styles. In some cases, that means we need to not put those PVP systems on PVE. It also means we need to give unofficial server owners better tools for choosing how they want their world to be configured. Right now we are working on an overhauled configuration system that lets us do this with less disruption to our development cycle. Right now many things are hard-coded to work under certain conditions. Are the new claim towers going to be modified for PVE? Will the mechanic change at all? We would like to hear what PVE players think about this. While the disruption of adding the claim towers was painful because of the point in the season it occurred, generally we think it's better to be able to lay claim to an area and not have to build fence posts to prevent anyone else from building there. We do need to figure out some issues like decay times. Weight Sail buff or changes, when? All sails are getting updated and a new system is coming for changing the stats on sail blueprints. When is a harder question. We have some larger commitments that take priority right now and are taking a “time out” on some of the smaller things we've been working on to take care of some other business, like updating the mod kit, overhauling configurations, cleaning up a lot of bugs, and growing the team. What tweaks do the team have for the new claim system, we are testing on Lawless islands? We're still in the process of seeing how the meta changes from the new claims before making tweaks. As far as in the long term, we're planning to add some unique buildings and locations that must be captured with this system to get the benefit. The intention is for players to have strategic points on islands that give them an offensive or defensive benefit. Capturing an entire island might be a multiple day process as you have to take over these locations, build your own buildings, and wait for the benefits to kick in. When will you add side quests? Maybe ones that earn players gold, loot, and xp? Other ones aside from the skill tree achievements/ pve bosses? In the past there have been some MMORPG elements added to the game and we have decided this is not the best use of our time because this does not fit the kind of game we are making. Atlas is a sandbox survival game and we are fully committed to spending our dev effort on making tools for players to create their own interesting stories. Are you guys gonna make more tames/bosses? More tames are in the works! Our current focus (within the taming system) is making more existing creatures tameable. Crocodiles are next on the list and will be released soon. We don't plan to add new bosses. Our current boss fights didn't work well and were easily exploited, so we'd like to clean those up, and ultimately we want to focus on player stories rather than PVE content. When will we see further information about the new ship system and further adjustments? We are continuously making balance changes to the new ship system and the customization features described in this post are currently in development. The first customization feature will be released soon and will allow players to craft and swap a variety of railing types. The railings available with the launch of this feature will include Standard Railings, Cannon Railings, Cargo Rack Railings, Diving Attachment Railings, and Dinghy Hangar Railings. We know everyone loves the ability to paint their ships and we are also working to make the new ship system compatible with the painting system. Will the current ship system still be available to build next season or is it just going to be these new modular ships? There is no plan to remove the original ship system. That wouldn't even be a possibility until the other system is fully implemented. We would like the two systems to exist side by side unless something changes that makes this no longer possible. This poses some balance issues that we are going to have to address at some point. Will there be a new map implemented? Some changes to the map layout will be coming with the wipe in order to support Tradewinds. Later this year, you'll see a much larger overhaul of the map with portals to new areas. Is there any plan to add a farmhouse-like structure that could also feed tames? Or the ability for tames on wandering to feed themselves from wild berries/ food? We would like to eventually introduce a Stable structure where players can store their tames. We plan to add a similar module for the new ship system that allows easier tame transport. When will we get cosmetic hat microtransactions/vendor? We don't currently plan to add microtransactions for cosmetics or anything else even. Most of our art effort is focused on making new ships right now, but we do have one new hat coming soon! Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  33. 2 points
    yes I told them remove noensense custom building from land and sea, and give us whole ships and houses. The game performance is totally killed by custom buildings, people spam structures that consists of hundrets of pieces. And the buildings look ugly. And Building is not fun! No it is NOT! Having to rebuild my ship a hundret times or rebuilding my house and land defence isnt fun! It's repetitive. I want nordic, greek, chinese and egyptian cultural ready buildings and ships that u can just place and put ur stuff inside. THe whole nonesense building needs to go! Same wiht ships. Stupid custome building I hate it! Making ugly ships is creative!? No ur just being lazy, not wanting to design ships for us! To make this game look good, run smoothly and be fun, all custom building needs to be removed. But the reason why the game will never be great is the developers care only about money. They have no interest in making a great game. They think like this: Ok how do we make more people buy our game? Ok, lets add some gimmicks (dolphin riding, seahorse riding, animal hats, decorated boats etc.) that will attract new customers! Yepp, thats how they think. Thats why they havent fixed any bugs. And are not going to because in their mind it is "why waste time on fixing bugs, when people are dumb enough to keep playing our games the way it is" Their whole focus is on gaining new buyers, they believe we are already stupid enough to keep playing their buggy mess. So nothing is fixed, only gimmick has been added. And they remove people from the forum, that speak those things out! That's why the majority of the forum users are all big company worshipping followers. Thats the people that are left here. People like u and me are the minority here, even though we are indeed the MAJORITY if u get what im saying! Even though Atlas is a pirate game, the ship designs and battle mechanics are horrible! Even android games do a better job than Atlas at this:
  34. 2 points
    I just discovered yesterday evening some neigbours of me had not placed their towers correctly so even now some farms, warehouses and even bases change their owner if not covered by the towers. There is now one guy owning the warehouse while another took the 3 farms around xD. Also some structures have 40 days decay while other did go poof after 12h into the patch.... The biggest issue about this is that Devs do not give anymore information and again there is complete silence here in the forum. I still can't believe feedback from one Discord channel with daily 10k posts(80% bullshit and private messages) is actually the way Devs want to receive feedback? Who the f**k can read all 10k messages daily and sort them into an good discussion?
  35. 2 points
    You want to remove; Armored Docks BPs SoTD Peace time Freeports Stuns Feats for most melee weps level bonuses aging Ship customization Structures (or at least any remaining usefulness of them) Ownership of structures Rewarding players who prosper bar shots All gold sinks handcuffs Reload timers Player announcement for entering or leaving a server Ship weight penalty company size caps Did I miss anything? You want to have; Ships be equal in stats Players be equal in stats All gear and weps be equal in stats Ships be free No bases (proved by your wanting to tear them down so fast no one would bother building them) Very little PvE and a heavy focus on PvP @chukiki Dude, honestly, you are wanting to play "Sea of Thieves". You take ALL of this out and get what you want, you basically have a shitty version of Sea of Thieves.
  36. 1 point
    The fact remains that the devs think they are giving the pvp community what it wants. And the pvp community have definitely been the biggest complainers. Though I will admit a lot of the time for good reason, as in pvp you have a lot to lose (or gain) whereas in pve you don't. But really both communities are being royally shafted here, as neither party seems to be ending up with a game they actually want anymore.
  37. 1 point
    I love PVP in some game! I have arena titles in wow. I play more Warships than Atlas. I have spent some time on an Atlas pvp server. I have 100% of ZERO interest in Atlas pvp. I will not be going to a pvp server. If Atlas no longer has a pure pve option, so be it, I won't be on Atlas. I like a lot about Atlas but I will live without it. So if all these grids are on their own server (I don't know if this is the case) why not just have a portal between the two grid clusters. People could sail between the rule sets at will. Or, if you like factions, ok, two factions, 100 pve servers on each side with 100 pvp servers in the middle. Each faction has 100 pve grids and as many pvp grids in the middle as they can take and hold. PVEers can do their own thing and support the war effort without all the BS. PVPers can go in and conduct war in the middle war zone grids. So you have 3 grid clusters with one portal between each faction's pve zones and the war zone grid clusters. Player could live in their factions PVE grid cluster or held PVP grids. Everyone can have just what they want. Each factions portal could be guarded but super npc cannons. Once you make it to and through you are safe. Once to go out and through you are under pvp server rules. And we could all enjoy the kiddles sailing to the pve grids clusters screaming foul comments about the rest of us getting on our boats and sailing to the pvp grids. Maybe once in a while we might.
  38. 1 point
    I still think this post should be pinned up to the top as it is very great wiki for peaople who struggle or even never try this quest. So I used one weekend to do it myself on the PVE server. I was prepared with a Brigantine leveled up to Lvl45 with 220% resistance and 200% damage skilled and placed masterwork planks 130-140% and masterwork cannons <140% 5x to the rear and also 4 mystical 175% cannons on my broadside for the kraken fight. Most Hydra Spots are pretty worth to kite it to the ship. I finally ended up killing her 7 times in E7 which was pretty easy. I also prepared carabins but i found out that you reload to slowly solo. So i switched to a bow and after that it was very easy to lure the hydra to the ship. So i needed about 2 hours to get the remaing 7 stones and about 1 hours to drive to all cages. Yes i know the way to reset the expire timer which is only 2 hours. So my advise as George also said make all Hydra kills at E7. I needed about 150 cannon shots for each hydra kill. Some shots miss and you need sometimes some salves to make hydra follwing you when she looses agro to early. Also i burned 3 times running to the stearing wheel or climbing up the ship. But with a quick respawn(only PC) you have the chance to agro her again before she turns with the ship cannons. Hydra respawns when you harvest her body but the spawn can change to another one. I did not find a way to make her spawn always on the same spot but E7 they are all very close and there are no wild creatures to worry bout while searching her spawns. Cyclopse and Stone Elementals can be lured away with 2-3 respawns and then you are safe in your Hydra killing. Due to the buffer overflow i was not able to kill Kraken on day 1 because i could not log in to the server for about 4 hours. Luckily my ship did not get sunk by SotD during this time as i crashed while crossing borders into a bad server... but it did not have a red wall. So after completing the mentioned ship build above with master work large handling sails and some more broadside masterwork cannons on the left i went over to Kraken grid the next morning. My NPC crew had all over 500HP lvl 120+. I placed all NPCs under deck to the broadside cannons and did not use the rear cannons during Kraken fight. My plan was to drive always clockwise using my mystical cannons. it turned out that my 200% damage skilled ship with 175% damage small cannons only needed two bullets to destroy one tentacle. Tentacle HP is 1500 and the above mentioned cannons did close to 800 damage. I had 1200 amunition and with this build it was a lot of spare amunition left. With a 6 cannons broadside common 100% and no ship skill on damage 6 bullets do about 6x200 dmg so it's not enough to kill one tentacle in one shot. As i was solo i got a lot of damage to my rear planks and had to repair them... actually two times i had water leaking in but i did not loose a plank. This is also because i got bugged one time into a tentacle and was not able to destroy it as the 40+ SotDs following me surounded my ship. So i had to sink about 10 of them and use all my knowledge to get my stuck ship turned into the tentacle to destroy it. I also endured on lightning attack of the tentacle during that epiusode so i was really close to loose. But with prepared healing kit and improved healing skills + monkey for healing buff i survived that one^^ So it was quite a task and in the end my 1k wood/thatch rep resources was completely used. My rear facing cannons where not destroyed but the wood celings and some of the cannons where down to 200-300 HP so it was more luck that they survived that one. Biggest failure or issue is when you stop your ship because the bolts than hit your side... i was close to loose some of the below deck boradside mystical cannons as well due to the one time i got stuck. When you drive the Kraken lightning bolts hit only the rear of your ship so you only need to repair the upper rear plank. Bolts damage to planks is low but if you see damage numbers above 1000 they are hitting your cannons or wood structures. Beds etc. should be placed in the front of the ship. You can also cover them with grills. i got two times more into the lightning but i had set the curse of my ship correctly and my man already targeting the tentacle so while i was healing they destroyed that one. Conclusion: For unexpirienced captains the Kraken fight solo can end up in a desaster... even with some luck they may get trough it in the first attempt. I was a little unlucky especially in that one moment but with about 2k hours in PvP and lots of sea fight expirience i did now how to stear and repair ship solo. Also i had set up/prepared everything corectly. If you do mistakes in preparation you will fail this fight most likely.
  39. 1 point
    Lulz... i just did not check the forum for 2 weeks now and nothing happened. The wipe does not come so far... now it's announced that it will not be wiped until end of April. Some weeks ago there where huge ship battle videos on youtube because PvP Players started to get rid of what they had crafted in this season. This new map must be awesome and i guess all islands templates will be reworked... we will get a complete new Atlas... i am so exited!!!! 1111 (well Maelstorm was just a changed layout of the templates where you look on a former coal rock, hold H and it shows a crystal but you farm a gem) Well so yes Devs take your time and surprise us with a new map that you tested and which will have no main bugs. I don't care if there will be some issues with the ground/surface that you can fall through it or such things common in the unreal map engine. I am also very exited to see if you can fix/improve the lawless land claiming. If you can fix that decay timers will be shown correctly. If there is no 12 hours decay time on structures anymore. If you will fix gathering building BPs work as intended(increaed farming rate and not stopping at common weight when this is increased). I would appreciuate if you could set/choose the farming rate of the different resources in a farmhouse. I also would appreciate if a compnay would only have 1 farmhouse per island which would include the warehouse and alllow more players access to this one due to this change. I would appreciate if you could improve the markets QoL and adjust it that there is no need to demolish the market once you have send more than 90 trading invitations. I still don't have trading logs since the lawless claim patch and the buffer overflow issues... where is the hot ifx? I could talk about Dolphin taming but i found out lately once you have a submarine you can kill all sharks around and than grapple the Dolphin for a wild taming ride. Got 4 of them so it's actually working. But Dolphins can't swim backwards so for fish farming i am using a bear instead of a dolphin because you can't harvest the fish after killing... All my Dolphins are parked under water in a shark safe cage but due to their turning radius and only forward swiming i can't place them up in the water. Luckily they don't need to breath. So this are only bugs about the latest updates that are not getting fixed or improved so far and only considering the PVE part... so not to mention older bugs which list is still very long for example BPs Drop rate and quality... i spend about 40 hours in Golden Age to get an improved ship for Kraken fights but i ended up with a masterwork ship... no legendary or mystical parts(and if found some with no worthy stats better than my masterwork) but all resources for crafting available. But yes, I am exited what you can show us after another 1,5 month of silence. Btw. some where you posted that your Community Managers will not log into their forum accounts after they did the first post @Nami@Chismebeard... so maybe you log into the Atlas Developer Account and answer sometime here and just simply putting your name below the answer?
  40. 1 point
    Ok, there will be a wipe SOON™ and it means - this is a chance for new players to establish their trading stuff. Last week with great help and advises from @Nacona buddy, I was trying to test trading stuff and get along with it. Right now I have 2 farms (just a windmill and lumberyard), one warehouse, and one market. I get tons of different resources and most important 4000 - 12000 gold everyday!!! I just wanna share my trading experience, and write what I found so far. 1) - Build your trading chain. You need at least 1 farmhouse. 1 warehouse (build on a shore) and 1 market built near warehouse. (The more farms are better, but I'm not sure if you'll get any profit from like 5-6 farms. I have 2 and my warehouse hell full of famed stuff). Note that usual farmhouse (this windmill house) with 100% efficiency full itself within couple of hours and stop working. 75% efficiency - will get farm working for like 5-6 hours until it full. So if you not near, you better get it to 50% (2 buildings alongside). However my lumberyard with 100% efficiency works 24/7, as long as it have fuel. All farms and warehouses consumes around 500 fuel per real life day. 2) - Get yourself started. First you need to wait a while and check - what your farms brings. Like check my farmhouse: I've got: - Cotton. - Obsidian. - Resin. - Roots. - Sandstone. - Softwood. - Wetwood. What I do, is I go my market, and set for trading: - Cotton for generic fibers. - Obsidian for generic flint. - Resin for generic saps. - Roots for generic thatches. - Sandstone for generic stone. - Softwood and wetwood for generic wood. And DONT ADD ANYTHING ELSE YET!!! Don't worry. You wont get those generic resources back (i mean those you get at freeport or by demolishing stuff) Choosing one will brings you back ANY RESOURCES THIS TYPE!!! 3) - First tradings: - Name your market something like 1x1. - Push: "Find New Trading Route". - Check if there are 30-income routes available. - You can check what guys offers you by pressing cogwheel button and then "View Trading Offers". The left column of wares shows what other player offer you for exchange. Right one - shows what do he want. Like on the picture above @Nacona ready to receive from me any wood (I've got softwood and wetwood), thatches (I've got roots) and any fibers (I've got cotton). (Btw we've got like 103 ships running right now!!! this is insane). Send trading offers to 30-income guys, with as many resources he wants from you as possible. After I established my first couple of trading, I found that woods and thatches are most popular wares here. That's why I decided to add lumberyard to my trading chain. 4) - Maximizing profit. After you established your first routes, wait a day or two. Then check what wares you've got for your trading. Like check this one, I've got for trading tons of BARK thatches every day!!! So you if you see some wares that appears in your warehouse a lot, then you go market and SEND THESE WARES back for trading!!! I personally have lightwood, barks, rushes, hemp and more stuff I receive a lot and trade it back. As for my trading with Nacona I send him wetwood and softwood and get lightwood for exchange. After that I send him lightwood back and get my wetwood and softwood : )) Same with cotton for hemp and then hemp back for cotton. Sounds weird but it generates gold anyway : )) This one is optional, but you can also establish one or two trading with guys who ready to exchange different resources. So check new routes, view offers. Like check this one out: Keep you trade routes updated (some1 might cancel one, or some1 can send better offers). Make sure your farms and warehouse have fuel (I have 6 nitrite nodes around so I fuel my farms with coal-type of fuel). Make sure your warehouse have free slots (it can maximum have 120 slots wares but once I suddenly saw like 135/120) so if there are like 10 slots of same resource you can transfer 6 to you storage box (I use resources boxes for that). Any additional info is welcome here : ))
  41. 1 point
    @George Catcherthank you for trading with me further on. After i demolished my market you are simply the only trading partner i got so far but we are permanently running about 200 trade ships so gold income is great. The start of our trading was not that good until i explained that you can trade for all types and that you can set up a circle shipment of the resources instead of taking out my lightwood from your warehouse to safe it on your side for example.(only gold generation trading) You get the parrot eggs, ingots some wood type and gems by default when your ships encounter some generic event during the journey. But after the last patch the trade log is still not available = no hot fix by the Devs. But this works well as you trade in circles but you get additional resources and gold from this events. Like you get dark and iron wood which would be difficult (the old effort) to collect it yourself and transport it yourself. And this is the main issue i see so far. I log in daily 1-3 times to start the farmhouses.(in the morning as i am working in homeoffice xD) But Devs did have plenty of time now but again there are no fixes to implemented stuff... but they all working on the new map layout starting with the known bugs again. I use 2 stone farmhouses myself and they are running on 0,3/0,4 speed. They stop after max 4 hours already but they are also collecting berrys and herbs... my lumberyard is out of the range of the warehouse... so i have there a chest with 400k wood and thatch... My lumberyard is a BP but even i have increased capacity it can only farm up to 10k weight -> BUG I even think it does not have an improved gather rate either... but i will not test this. So basically after testing lots of trading and seeing still plenty of Bugs and no improvements to the farmhouses and warehouses i am like all PVE Players just simply keeping up the stuff doing nothing in the game = i am not playing this game^^ Well at least i did the Power Stones and Kraken v1 with a masterwork Brigantine solo in 2 days. Oh i just remember that i got 3 crabs and also about 60 squid legs so i could buy the Kraken ship to test it out.
  42. 1 point
    @George Catcher @Nacona This is great work George and Nacona. Its been explained a few times but this is the best put together "How To" yet.
  43. 1 point
    Where is the supposed community Manager? Never replies so obviously doesnt know the meaning of the role. - Feedback to Both Parties... Are you even relaying any of the community concerns regarding the state of ATLAS? as we dont see replies from you or your Customer Relations. Everytime you submit a ticket its just solved never a reply to the concerned. (GREAT COMMUNICATION SKILLS THERE) Armoured Docks OK to be spammed everywhere? with 30m HP (Can we add a freeport NPC vendor in them too) LOL. = x2 Per Company per grid atleast Maximun. The whole point of creating Harbour runners is to do what it states and create CONTENT but that just got burnt out. Claim Islands - I thought you couldnt build on them? You can place an armoured dock on the isle as ive seen a few with Boats in there. SEASON 1 claim system - All thats been done is revamped and added the ability to claim someones possible BP'd Ship (Why would you go backwards?) Lawless was created for the smaller companies who choose not to claim ISLANDS, Stay hidden and not seen Now theres a target on there locations = LOL.... Barrels on SHIP should not be fired from anything if you want your ship to have barrels drop over the side (HandBall) and allow the vessal to sail into them. People are not wanting to build there ships and sail because of the x3 Barrel sink. An update with Q&A doesnt resolve anything, because your fellow employee asked a question and your dev team replied lol. The questions your Team have come out with is beyond belief Half of them have never crossed my mind since playing upon release and possibly others?. Then theres the performance before any of this fancy stuff, Did your company not drop the size of servers to help performance? - Where is the help when you still get 120 players in one grid lol.. This is supposed to be a game that can hold how many? 8k plus over multiple servers IM NOT 100% sure but COMEON now. Theres still the shield BASH to sort (A naked with a Shield can win a fight lol) then the Torper from a mace i could go on. BUT IT ISNT MY GAME OR MY COMMUNITY.. Bring back the OLD devs who actually created a ROAD MAP to keep us informed (AS WE KNOW THATS NOW OUT THE WINDOW) Or bring some of the guys in that do the UNOFFICIAL as they seem to be doing something right. Where there is Critism there has to be good Points - This is from an Appraising point of view if you know what that is being a manager The few things this DEV team has given in the correct way has been - Stam Drain and Glider Movement +1 / Dolphin +1 for Having in Harbour instead of having to search one for crafting purpose / +1 SeaHorse (Good defence for Harbours aswell as scouting lol) so well done on these goals. You have a WIPE comming as you state... NO DOUBT its for the easter sale on steam as that is your companies revenue - SALES. Just alittle help here: You want new customer for the easter wipe? SORT THE GAME OUT LOL. - RELAY THESE CONCERNS AND THEN RELAY TO UR COMMUNITY. Is that not why you have a website up and running? so the community can voice together on forums, is that not why you have seperate managers for each section? Everytime you have done a Q&A no names have been mentioned. Give them the Voice that they asked you the question and show there names so they can admit if they asked it. Then you wouldnt get called out for the BOGUS questions asked and replied.. - ITS CALLED FEEDBACK TO X Y AND Z.... Thanks for hearing my concerns (and possibly Majority of the community but who knows).
  44. 1 point
    Nothing anyone is suggesting can be done with this dev team. You’re all arguing with each other over aspects of the game that this dev team just simply isn’t interested in or even able to change. This is the PVE vs. PVP argument from PVE player I’ve started and refuse to play pvp anymore I’ve done pvp in various games since AOL. I’m tired of pvp I want a game when I can go play walk away for a few days if I want or have to. Then come back and just feed animals then play when I can. What you pvp players don’t get or even want to get is some of us actually have lives, work, families and have no interest in being “on-call”. Some of us can only do a few hours a week not 6 or more hours a day. I refuse to have a game dictate my life and for many of you, if you want that to happen, go for it. You want to do away with pve then you’ll loose the game entirely. It’s that simple. The pve players are the most consistent users of this game. But we are also the ones the most willing to leave a game entirely to find something similar to their play style. If you drop pve or combine pve few if any may follow but a majority will just leave. So even if it’s a third of the current player base no sane company can tolerate a permanent 1/3 loss of player base in a game that’s struggling to get by now. So sure advocate for dropping pve. Your just shooting yourself in the foot. For the idiot players like chickinnin or what ever his name is, I have a life and refuse to play pvp anymore because I’m tired of it. I’ll just move to valhiem for example. And you’ll loose atlas. There are a lot of people like me that will not play any game anymore pvp. If you don’t have that option then people will never even pay for it. None of you are thinking through the long term consequences “if” this game ever goes live, which is laughable at this point, if you don’t have a pve option then the game will flop. It’s that simple. Again sure drop pve you’ll end up loosing the whole game in the end. And for those that want to argue go ahead. I still stand by the first statement. This dev team cannot fix or make drastic changes in this game as it stands as a game. They don’t have the foresight or imagination to do it. I doubt highly they even have the skills. g still want a refund.
  45. 1 point
    "Did someone scuttle your shitty harbor?" "Nope not me, But i saw it to others" So you are super concerned with something that you have never experienced. The one time you have even heard of it was years ago, on a different map, with a much different game environment. OK. This we have established. I dunno, I felt you were fairly specific about the harbor. I wasn't changing the subject at all. Perhaps you meant the boats in the harbor? I only have the words you use to go on. Except....the person who gets that rank. Who then denies it unilaterally to everyone else. Wait, what was the definition of a dictatorship again? https://en.wikipedia.org/wiki/Dictatorship They, well, at least YOUR mega IS a dictatorship by your own words in the same post. The use of my base was to never lose shit to other players. Especially argent little slaves of mega companies who think they are better than anyone else because other people did most of the work for them. Now, my base was literally 100% successful for the use I built it for, over the entirety of several seasons. I have in no way described its form, but what would that matter to you if its function is all that concerns you? What did I even say to give you the impression that I was some PvE RP person? I usually take every shot I get at those guys. Just, wow. The arrogance. Please oh please may some mega take pity on me and invite me so I can learn to play this game at last. Perhaps I will even learn to build a square box that is less raidable than..... Wait how many times were you raided this season? I am here for the sake of game design. Simply put, Risk/Reward should be greater, not lesser as you would have it. You advocated for something that would diminish your risk without reducing your reward. Over a thing that has never even been a real threat for you. More specifically, via the nature of this type of game, the group with greater numbers has an exponential advantage over a solo/smaller group. The only single downside that currently exist is the .01% chance of an insider. It is the only advantage of being solo, no one knows all of my locations and 0% chance of an insider. I am not the person who wants to wreck your shit. I am the person that would join if there were more risk and reward. The risk to the mega SHOULD be I can take what I want and leave. The reward to the mega is that it would bring an experienced player like me to your group. The risk for me is I lose all of my crafts to the company should I be kicked. The reward to me is the work of all the other crewmates while retaining my full gaming experience. I do not and will not be a subject of a dictator. I will not be denied any access be it lvl 1 or 10 or 99. I think the very idea of limitations on your crewmates is anathema to the concept of a sandbox. The risk SHOULD be bigger with more people. Because you can achieve so much more so much faster. Its not me defending my right to be a piece of shit. Witch I will gladly defend. This is me defending EVERYONES right to be a piece of shit. I certainly reserve the right to as an American and will happily defend yours too. Oppression is a slippery slope my friend. Lets not throw away our values for our security. “Those who give up liberty for security deserve neither.” - Benjamin Franklin #ImwithBen
  46. 1 point
    I really don't disagree with anything you said here. Except the PTR. I view us in EA as the PTR. Some will disagree, but it is what EA is for. Even if smaller companies abuse it, it's a good tool for what it does.
  47. 1 point
    Move on little boy. Your not going to get anymore reactions to your drivel. And it's Don't and your.
  48. 1 point
    And who are you again? I'm sorry, but I don't see any badge beside your name, or on your profile, that shows you have any authority on deciding what is considered "playing the game right" Have a nice day though
  49. 1 point
    + the gold cost is stupid 50k for armoured shipyard is crazy as well I mean seriously 50k may not sound much and it’s not after you reach a certain point/lvl but at start of game it’s ridiculous there needs to be a way of earning gold at the Freeport’s simple fix is adding a few npc at Freeport that giv quests for collecting resources or finding lost treasures handing little quests into the npcs and reducing the cost of building schooners and brigs to like 500g and 1k gold scraping the gold cost for the shipyards as this was stupid it’s fine for official servers or pvp but on private and pve servers the most used mod is to remove gold cost for ships and shipyards kinda tells it all doesn’t it? The game has taken small jumps slowly getting better then comes a patch that takes a huge leap backwards it’s annoying the things that’s getting focused on. I mean nerfing gliders big no no most players find the glider very enjoyable now it’s useless don’t nerf it just remove ability to shoot or drop things from it. The reversing increase was well needed in my opinion still needs upped by about the same again but good step forward. The trank arrows if they actually worked and put animals to sleep so they didn’t constantly attack you as much when tameing would have been good but unfortunately don’t really work. The pet hats well you went there didn’t you... cosmetic items that should be last thing added WHEN GAME IS FINISHED. Fix the bugs get the game actually optimised and working well first. Single player and non dedicated are basically just rubbish and needs complete rework the map made by iso Blackwood is a complete joke far to many mermaids bats and death on the map and not enough sea life on map most places are completely void of ocean life or ships of the damnd the dragon boss is almost impossible to do as a single player like wth you were thinking il never no. Iv got 4K hrs in atlas and even I can’t do dragon alone easily. The whole resources situation on Blackwood needs reworking and actually checking that every resources are on the map because at present there are resources that are completely missing from map and there is a tameing bug that started with last update that makes it hard/impossible to feed elephants and large wild animals PLZ FIX.
  50. 1 point
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