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  1. 9 points
    Have you thought about fixing "stuff" that is already broken instead of adding more dumb stuff?
  2. 6 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  3. 4 points
    Wonder what u broke this time
  4. 3 points
    (sigh) Unfortunately this Star Butterfly Brig sunk due to internet issues : (
  5. 3 points
    Ok, so guys. It's month since this patch that broke a lot of things released. No words of any fixes. Your words: ...is some kind of joke in this state. I already wrote you around 20 points in my feedback thread. But seriously. At this state of game I would already do alot of damned ships hunting missions. I have all I need to build my battle Brig (even 50K gold in my storage), but I don't build a Brig. Because of broken crew manning stations and broken crew following me through the deck. And crew randomly dismount their stations. I also would love to... maybe do my damned ship hunt with your new premade ships. But they are also broken. And I don't do that either. Do I enjoy this season??? Well. I found place to settle. I built really nice base. I dug treasures for 80K gold already (meaning I dug HELL A LOT!!!). I leveled to 74. Now I'm waiting for fixes to move on. Do I enjoy waiting for fixes? I dunno. Did I enjoy sailing broken ships? I dunno. Did I enjoy losing broken Ramming Galley in first battle? Would you enjoy it? So please. Work the game. Release fixes. Improve premade ships. Fix at least crew manning stations and following issues. As for screen above? Those are fine. But yet I've tried to set screenshot thread in this forum and no one interested. So that's not what players wanna. Biggest PVP battle above shows how bad this game right now about seas battles. Do you see what's going on there? - Using wind and sun as advantages in battle? - Dancing around enemies ships? - Do some tactics and strategies maybe? Nothing of this happening there. They just sails straight. Then stops and shoot. Randomly bumps eachother etc. I know there were linen ships in past. And they did that. Just set formation - "straight line" ans shoot. Buy this was the one option from many. Not the only one. No strategy and tactics here because there is just no instruments in the game allowing to do so. No group and communication tools. Just old fashion chat, but we not in 2004 anymore you know? Oh and... yeah you worked so hard to bring us those new Ramming Galley and Majestic Kraken. How many of those you see it this video???
  6. 2 points
    So. With great help of @Kummba I bought this brand new Majestic Kraken and... well I wanna speak with DEVs. But before that I just wanna say to all other players reading this message. DO NOT BUY MAJESTIC KRAKEN if you plan to do some seas battles. I'm sorry to say that, but right now it's not suitable for naval battles. Now DEVs. Guys. Seriously. This is not gonna work. If you want to expand this modular ship concept, you should make these ships attractive and desirable for players. In this state the ships are right now - they are not! It's like players put hell lot of efforts and get some unplayable raw jest, which brings just doubts, question, and in some case disappointment. +++ + It looks really epic! + It rare. You'll get players attention from all around. - - - - Raw design. Very tight especially around ladders to 2nd and 3rd deck. Only emergency stern ladder to climb and sometimes tentacle-cosmetic just push you back to the ocean. - You can add there just 8 custom objects. - Handling is average. It's ok full speed and completely horrible while you stay. Totally not enough for boardside battle. - It has lack of payload. Equipped for battle it'll have more than 50% total weight. With opened 24 gunports the weight rises for more than 67%. - It has average speed, but in battle conditions (equipped for battle) it's slower than sloop. - Extremely expensive in maintenance. 200 patches requires more resources than it need for full Brig creation. - Player's POV is too close to the ship. Sails blocking most of the field of view. - Can't manually aim and shoot. Just automatic shooting. - Broken gunports hit area. Single volley of low level damned galleon takes out ALL gunports. - Broken sinking time. With 140% sturdiness and all skills increasing sinking time - ship sink it like 3 seconds (which making it not suitable for the battle). Broken: * Crew leaving sail's stations every time ship cross the border. * If you try to replace cannons in gunports, new ones will be placed pointing forward. Getting the ship. This time I've tried to sail to the shop with weight sail Sloop. Didn't work for me at all! With strongest rainy storm downwind it runs just 7 knots. I experienced upwind - and most of my time I sailed 3 knots. It's... well... eh... I mean, I hit freeport and then went for a walk with my corgi dog. After we back I was still on my way to grid center. So... non of any sails works. Best choice so far is mid speed sail. Also 22K gold. Devs do you realize how do player carry that many hah? For example my pathfinder can pick from the chest just 13K. If I wanna pick more I need to drop some gold to the ground then pick some from the box, then pick all I dropped from the ground. Now imagine I came to the shop, drop some golds to the ground and some troll-player appeared and while I was picking gold from my chest - he just steal my gold I dropped to the ground??? Seriously. Reduce goldweight a hundred times. Make it attached to player as it is in all other MMOs. It's just no point to make it as it is now. Raw design. First impression - those holes leads to 2nd and 3rd deck made totally wrong. I mean it's OK for a dwarf, but I play mid-sized pathfinder (around 60% tall) and to get to 2nd and 3rd deck I need to crouch. If pathfinder will be 100% tall he just wont make it. Imagine, I need to do emergency maintenance during the battle and... I stuck in the ladders. You allways do ladders through 2 block holes!!! Some textures were also broken. I guess this one is somehow connected to ship damage and just showing wrong textures set... this is the rear castle. Snap point for ladders would be great at boardside between gunports. And it's not just about every1 hates this emergency stern ladder. Majestic Kraken have those tentacles cosmetic and sometimes tentacles on stern just push you back to the ocean. It also might be critical in some cases. You need to climb onboard fast and tentacles pushing you back from the only ladder. Paint is fine, but front and back castle doesn't follow other parts regions. For example. You can paint railings to red and body to black. But front castle allows you to paint either body and railing to red, or both body and railing to black. Same within rear castle. Something strange with name of the parts. Like I have: - Rear castle with 15K hp. - Rear mid below which is undestroyable. - Another Rear mid below Rear mid with 10K hp. Oh, and if I look at ladders, it shows: "Hold E for additional options". I'm holding and nothing happens. Bad news. You can put on this ship just 8 objects. JUST EIGHT. So you can't put there all. Like in Brig I put there several boxes (to make all in order), all for food, cooking and storage, couple of beds, smithy and mortair-pestle for ammunition resupply, all those resources, munntion boxes. 5 wallhooks with lanterns. etc. Well. Not anymore. Just 8 objects through whole ship. Choose wisely. Crew issue. Yeah this ship CAN NOT handle all required crew by default. So if you wanna put 24 crew to cannons, 2 crew to sails and drive the ship yourself you need to raise crew capacity from 22 to 27, meaning, you need to spend 5 points for that. And you do know that all default ships are capable to carry all their basic needs. Sloop has 3 crew - 2 for sails and 1 for player. Schooner has 14 crew - 10 for cannons, 2 for sails, 1 for player and 1 for extra... for a friend or tame for example. Brig has 16 crew - 12 for cannons, 3 for sails, 1 for player and 1 for extra. Galleon has 59 crew - 52 - for cannons, 6 for sails, 1 for player. Sailing. Yet another bad news. Crew still leaving sails station after each border cross. This ship turns way slower than Ramming Galley. In fact. With full speed it turns more like schooner. So boardside fight with damned ships is questionable. Of course I'll try this later, and write my impressions. As for turning around with no speed... well... errr... It's slow. I mean it's S-L-O-W. It slower than Galleon. I just wanna say that it makes 360 degree turnaround in (you wait for it).... in approx 21 minutes. So when you visit tundra freeport with cliffs lagoon, you make sure you parked your ship right. Or you will do 180-turn departure within 11 minutes, just sittin and holding A (or D) key. I'll continue this thread later, so stay tuned. More screenshots and impressions to come.
  7. 2 points
    Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame View full article
  8. 2 points
    I think the sturdiness skilling is also related to my review of the majestic kraken some month ago. Link below. It sunk that fast that i proposed to skill sturdiness in this case as i had 300% resistance and it was damaged way to fast. Repairing is unplayable... and the sinking speed is rediculus faster than a Shooner. I managed to repair a Shooner after double barrel hit missing 9 planks and 3 more leaking(3 HP left). You can buckle water while waiting to replace the planks... no chance doing this on the Majestic Kraken. Thank you @George Catcher for this review that basicaly confirms all issues i have expirienced as well. And also we have to consider both reviews are from PVE server without even testing it on the PvP. While i fight versus a ramming gally on PvP server this season already the majestic Kraken will never be played on PvP. The Ramming gally has at least a feature to ignore the winds that enables to outplay Shooners and Brigantines. You can't even remove cannons from Majestic Kraken to reduce the weight. In it's current state it's totaly useless. The issue with manual cannon aiming is appearing on several ships and i can't remember this one in the previous seasons. I think it is related to the large speed sails. With handling sails i don't get this bug. You can still aim while looking far down to shot the cannons on max range. Most often you have to relog to solve this issue... very unpleassant in a fight so. The overload skill you can use also with auto aim. You have to stop your man shooting and activate it before next moment you activate auto fire again. I would also recommend using rally the troops in front of this to shoot 3x with small cannons. When I farmed seaweed and tamed some craps i asked my PvP company members where i should put the tentacles and the answer was -> don't dare to put this weight on the ship.... drop them. End of Story.
  9. 2 points
    good review, i also made one last season and well, it was a seaweed farmer. but 1 thing i wanna point out. do not put points ever into sturdiness, only thing u want to put points in for defens is resistanse, and to even somewhow kill fleets of ghost ships u want 280-300% resistance. thats 3x time the hp then.and 20 points in weight and rest in damage, dont waste on crew points, just have less cannons, and this ship cant be used before leveled, so best is to make a catapult railings and go powerstone kill cyclops with boulders, then when its 45-50 u can start trying it out on ghost ships. And only large handling sails, prefer at leats 110%+ turning and 115% speed
  10. 2 points
    Congrats, posting 5 frames on your website is the first substantial FPS increase this game has received.
  11. 2 points
    I wanted to wait a full week to give a new report but this is even worse than I thought. When I first wrote this last week they had lost 200 out of the 1,500 they gained but now they are at 500 lost of the 1,500 witching one week. That could be one of the sharpest declines since the literal launch where everyone was spawning in the ocean. they clearly made a big mistake and of course will not own up to it. The fat that they said “we aren’t worried about the numbers” really just shows how horrible of a dev company they are(don’t bother white knighting with the “ea” BS lol) 2 and 1/2 years is plenty, these guys just suck. really important to remember they are still 70 on the bottom 100 worst steam games. That will live on forever no matter what.
  12. 2 points
  13. 2 points
    It would be nice if tickets were actually answered and not automatically marked as "solved".
  14. 2 points
  15. 2 points
    Ahoy Pathfinders! We hope you've been enjoying your sails on the Tradewinds and the other new changes we've brought into the game. In this post, we were able to take some time with the Dev team and have a few questions answered regarding the future plans of Atlas and what the rest of the year may hold. Again, we are in Early Access and the changes mentioned in the responses are subject to change. Although this may all just be speculation, we wanted to provide some transparency into the upcoming aspirations of the team. Once again, we'd like to thank you for your support and patience. On the Horizon: Dev Insights Regarding the Tradewinds patch, what were your goals and expectations for the strategic impact of the Tradewinds and new map layout? The Tradewinds in the latest update to go hand in hand with the recent map changes to help create more interesting strategic choices for players and companies. The new map layout is intended to provide spaces that are desirable to all different player types. New players are given better opportunities outside of the Freeport areas which allows for a more even spread of action. Islands with valuable resources are spread across the map to make sure no one area is perfectly suited to all needs. Islands with more valuable resources are in the North of the map, driving higher level players to that general area. The Tradewinds provide for faster sailing times across large areas of the map. Players interested in exploration, trade, or raiding will be able to find ways to use the Tradewinds to their advantage. This will also push player conflict towards these shipping lanes and the islands near them, adding more opportunities for pitched battles over valuable resources. What is the plan for PvP combat and balancing? Is there a philosophy that dictates what gets buffed, nerfed or removed? We feel that PVP conflict should consist of interesting challenges and opportunities for both sea and land combat. We want to drive the focus first towards fleet battles and provide ways to effectively defend your holdings with the ships you customize and build. The ships you build will be able to blockade your island, with your opponents first having to deal with those defenses before they can safely make landfall. Your fleet will also be your main weapon of attack – both to defeat your enemies blockade and to soften their land defenses. In general our PVP philosophy focus is on counterplay – to provide options that are deadly and effective but can be countered with the proper tactic. We want to see powerful options that players can use to attack their enemies, and equally powerful options the defender can access to counter them and fight back. Ideally this allows for and encourages players to have different tactics available to them instead of always relying on one mainstay ability that works best in every situation. What more are we going to see in the upcoming patches? Are we done with map/macro enhancements in favor of micro adjustments and additions? Is there new content that we can look forward to? Updates are on the horizon for the game map, such as separating the map into regions with different geographical theming. Piracy happens all over the world in Atlas, and players will be able to experience this more when they travel from an area of arid desert isles to a region of the world with tropical islands and crystal blue waters. There is a system in design to allow for the capture and control of strategic resource points placed in the world. These will unlock many capabilities for the companies who control them, such as structures which provide server-wide buffs you can share with all of your allies. Some of these structures will require monumental levels of materials and time. This all leads towards a long term goal of having large projects with huge collaborative efforts that companies compete over. In the upcoming patches there will also be many new ship options. Players will be able to customize more of their ship, starting with the midship portion of their modular ships – adding options such as gun ports, rowing banks, armor and more to the broadside sections of your vessel. In future updates there will be more options for other components of the ship, such as new sail types and front and rear castle varieties. There will be additional pre-built ships coming to the game, as well as a larger modular hull class that players can build. Players will have the ability to craft fleets that consist of vessels with different roles in combat and utility. When two enemy fleets clash there should be a variety of ships and tactics at play, each one effective unless properly countered. In the next major update we will see two new ship types – the Mortar Ship and the Turtle Ship. The Mortar Ship will add a long range artillery option to ship combat, while the Turtle Ship is armored up to break through blockades. You will be able to construct and customize these new classes of modular ships as well as the existing types in the shipyard. New BPs will drop in the world to allow the crafting of the railings, midship tiles, and ship types being added. We want Atlas to become known for large, collaborative fleet battles that require the coordination of multiple players and companies. Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  16. 2 points
    Anyone else stuck in the grids that have been down for hours now?
  17. 2 points
    Patch 525.06 - Sea Tower Buffs - Gemüse-Cluster Translation into german - Übersetzung ins Deutsche https://gemuese-cluster.de/devnews/51-patch-525-06-sea-tower-buffs/
  18. 2 points
    Great work Grapeshot! keep it up! Focus on the vision and ignore all these salty pirates who are lacking vitamin D and take it out on you all.
  19. 2 points
    You damaged the map - again. Didnt you notice this?
  20. 2 points
    New direction to be replaced by another new direction in a few months... again. Atlas pvp log on message: You have been killed by Snapperhead5, All your stuff has been destroyed. Enjoy your adventure.
  21. 2 points
    Something interesting that megas know about claim towers that a lot of folks might not: Each company, even a company of one, begins with 200 claim points. So, what happens when that mega (at 200/200 claim points spent) steamrolls a lawless company of two and wants to claim their stuff? Easy! Someone drops from the company, claims it, and then rejoins the company. For example, let's say that the mega company, INCELZerg, needs to drop a claim, but is capped at 200/200. Pirate MegaN00b03 drops from the company; MegaN00b03 is now the only member of MegaN00b03 Company with 0/200 claim point, so he starts claiming like crazy until his solo company is also 200/200. Now comes the fun part! INCELZerg re-invites MegaNoob03 back, and all of MegaN00b's claims become owned by his old company. INCELZerg's claim points are now effectively 400/200. Repeat, repeat, repeat... Honestly, you don't even need to be in a mega - a company of two people effectively has infinite claim points. Basically, each company needs to be HARD CAPPED at 200 claim points. For example, If a 200/200 company merges with a 100/200, then all of the 100/200 company's claims instantly demo. I think the intention of claimable lawless was to provide an ownership option for solos and smaller companies. But as it is now, island-owning megas are using the island claim exploit to purge lawless islands and claim every square inch. Quick edit: Another fun hobby is to sail around claimable lawless islands looking for poor saps who have armored docks within claim tower radius. Destroy the 400k hp claim tower, place your own, demo your new armored dock for 5k gold. Continue on.
  22. 2 points
    The people that have been here since the start will know very well all a claim tower is is the same as they used flags at launch to gain a circle. If you are going down this route they should have restricted how many you can have whether you have 1 person or 100. As for the automated structures like warehouse etc, what a waste they are restricting people in putting them down? That is not improving the game that is forcing people away. They are wanting more people at sea hence the automation and yet if someone has a structure down you can't place it, they are working backwards devs haven't got a clue. They have lost the majority of the player base, if I was them I'd be thinking of scrapping PvE altogther and just focus on PvP because they are not upto the job. The game will never be how it was portrayed at launch. At least I can say I was there at the 40k player mark, didn't last long though did it?
  23. 2 points
    I think he's "special". Anybody else would logically stop if they saw posts of this nature. This dude just posts more. But he is toxic and should go. You have my vote.
  24. 2 points
    Chukiki is facing an enemy horse... 1. Bola removed, he can't take off the rider 2. Grapping Hook on Players removed, he can't take off the rider 3. Black Jack removed beacuse of stun, he can't take off the rider Chukiki dies and goes to forum to ask if tames could be removed from game.( in a topic from 2019) You know the question about the chicken and the egg? For Chukiki he got a game to play and asks now to remove everything from it becuase everything is bad. Would there be a chicken now if you remove the egg?
  25. 1 point
    This square in the corner it would create a separate tile. I think all map should be made of HEXAGONS, this would reduce the number of crossings as each tile would have borders with 6 other tiles not 4 like is now. This would also eliminate mainly empty and boring corners that takes ages to sail.
  26. 1 point
    We mentioned an idea like this over a year ago, you might have noticed, it hasn't happened. It could be a safe zone island for pvp. A place to show of our ship builds etc, socialize, jump ship, and join companies.
  27. 1 point
    Man, this was a really good review. It is a very terrible shame the devs will most definitely not do anything about it though unfortunately. But nevertheless, definitely a good review. I feel bad for how much time you must have put into this. even if they were competent enough to fix everything(which they are not in the slightest), I don’t think they would bother anymore because they already know they have screwed the playerbase over so bad nobody is going to bother coming back.
  28. 1 point
    Alright let me tell you why this ship will NEVER be used in PVP. Because of speed and payload issues. I'll bring some numbers here, so check it out. Majestic Kraken can carry 9000 pounds by default. It raised by 200 per level. Same as in Schooner. Now. Let me count it how much weight I bring to my battle mission. - 600 cannonballs are 2.1x600 = 1260 - 200 patches are 3.5x200 = 700 - 24 cannons with closed gunports are 40x24 = 960. With opened gunports = 100x24 = 2400. - 2 sails are 100x2 = 200. I dunno if crew weight something but with average 20 kg in their inventory: - 26 crew x 20 = 520. I count all other stuff I carry. Some repairment resources, boxes, food and water, set of plate armor for warm areas, extra sail and wheel etc. Let it be additional 1000 pounds. Sum it. With closed gunports 1260+700+960+200+520+1000 = 4640. This is more than 51% of total ship weight. With opened gunports 1260+700+2400+200+520+1000 = 6080. This is more than 67% of total ship weight. So your ship will be constantly heavy loaded and slow. C'mon devs have you ever heard of speed meta hah? Now. If I wanna increase weight for better speed, and get it to less than 30% of payload then... For closed gunports, it needs to be raised up to 15 600 pounds, meaning there are 33 points to spend. For opened gunports, It needs to be raised up to 20 400 pounds, meaning there are 57 points to spend. With 5 for crew - we just don't have that many. Anyway. It doesn't matter. Because as it turned out this ship is just not suitable for battle. See my next message.
  29. 1 point
    Ahoy Pathfinders! We’re back again to feature the community and their amazing creations. Every image or video we receive, showcasing your incredible talents, amazes us and we can’t help but want to share your creativity to the world. If you’d like to see your content featured in a future post, tag us (@sailtheatlas) on twitter or drop your shots in the proper channels on the Atlas Community Discord. We want to thank you for all your support and we hope you continue to share your adventures with us. So ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam. Fortify a New Future (courtesy of @DudeTheDude via Discord) Seaport Sanctuary (courtesy of @millfragger02 via Discord) XD (courtesy of George Catcher via Discord) No Place like Home(Courtesy of Spiro Spero via Discord) Sail with Pride (Courtesy of Absolver via Discord) Happy Sailing, - ATLAS Crew For the latest dispatch on #playATLAS keep yer one good eye trained on this here information Natter n' chatter on Discord: https://discord.gg/playatlas Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
  30. 1 point
    First of all i think you play single player. On official online servers or even private server you can start on freeport and you will not spawn in the free ocean with a chance of 99,99%. But of course there are some bugs with the new map that you may spawn on a sea fort island instead of a lawless island if you choose starting in lawless directly. You may start on the official PVE server to learn the game without getting into combat and griefing of the PvP server. Yes the game says it has single player but the single player is like 80% bugs. If you play Blakwood map it's totally worse and was never in a full release state. It was a one person project that was "bought" by Grape Shot but never finalized. The start as solo is really jumping into a sandbox and not knwing what to do at all. You may like this expirience to discover this game world and all mechanics yourself. But if you want to learn about the game the best way is to find a company or having friends playing already. Heat waves in hot areas are quite frustrating and annoying. You can craft standard closes to gain heat resistance, jump in the water to get wet and cooled and try to go into shadow -> build a structure with a roof above you. There will be a grey symbol like an cave entrance that shows you are in a shadow place. This can also work versus cold. You may change the biome where you choose to live and go into temperate zone instead of equatorial or desert.
  31. 1 point
    The issue is - even when they do run a sale, which is cool this is what happens, If a person joins the game, that does not have any pre-existing connections in the game, the experience is un-rewarding, If they are new, its tough to negotiate your way into the larger companies, not even necessarily mega;s, just dozen man companies so they don't even go into it for that mindset, They play for a weekend, maybe a week or so, might have otherwise loved the game, but leave. What i have found, is that when you band together as a few people, even just a few, the game is much more enjoyable, you want to stick around, there is banter, there is legitimate "fun" to be had, but as a new individual coming in, if you don't know anyone, feels very alienating. Now for those with a passion for the genre, they may stick around, and in time meet people, but for others, not so into the golden age of piracy as some of us are here, they just leave, get bored. Some people are very timid, i recall, one or two seasons ago, long story, but i ended up on a sloop with a bunch of new people from freeport, they literally had ramshackle, but after server wipe, they were like "were not coming back dont want to level up again" We have to make things appealing out of the gates, so that people want to stick around, without having to worry about the timesink of politics, or meeting people.
  32. 1 point
    part of the reason i don't play official servers. I like to be able to talk to the admins
  33. 1 point
    Ah lol i missunderstand this. You can see it from the good side: Compared to earlier Season you can level the Ship to 50 from common shipyard which was a mystical shipyard back in the days(cap was 42 common). So now you got Lvl 50 for free xD
  34. 1 point
    I am sorry to here this one... it happened to me with a small common yard i placed... but the mystic one is very sad. But you learn for future to check it in the 30 seconds you can pick it up again. Just a question? Why do you need the generic resource? You can't craft the shipyard with this... and you only need to go to freeport to harvest it or you demolish some common shipyards to get it back in return.
  35. 1 point
    I think you hit the nail on the head. I don't understand why they won't fix the bugs. It's only going to make it harder in the future to pinpoint what's causing other bugs. I don't have faith in them knowing how? Keep adding things until the knowhow comes back and fixes things? What are they waiting for? It's only going to get messier, the more you stack on a rickety foundation. I feels like we're nosediving with no pilot.
  36. 1 point
    B10 been stuck with both my Xbox and PC characters No notifications you can tell that this game is never gonna be more than a beta cos they don't care when the servers go down surely they have somebody looking at the servers. My mate just told me that the devs are on holiday...how can you expect to run a business like this especially on the fking holidays when everyone has this precious time off
  37. 1 point
    Multiple grids on multiple servers are suffering the same problem. Eventually you won't be able to port in to that grid and it will show offline.
  38. 1 point
    i only take about 8 planks and 1k of each resourse and 800 cannonballs and i stay til ammo is gonre,ur taking too much resourses. take more planks instead so u can pop them for resoudes, weight less
  39. 1 point
    Ahoy Pathfinders! Along with the Sea Tower Buffs patch, we've also made a slight change to the SGE. Below are the details along with the link to download the latest zip file. Also after deployment, we made a hotfix to correct an issue with swivel gun placement on some structures. Unfortunately, any swivels lost will not be able to recovered. We apologize for the inconvenience. SGE Update: You can now choose to export to jpg or png images in the Project Settings as shown below. The export is set to jpg by default. Each cell will now contain two images - one for the cell and one for the trade winds. Here is the new SGE: Click here Thanks again for your support and happy sailing! View full article
  40. 1 point
    Is anyone else having a problem with the atlas map every time my bf and I open our maps it booted us out of the game
  41. 1 point
    What drugs are you lot smoking to keep trolling out this horseshit? You must construct additional pylons. Honestly. Someone get a grip.
  42. 1 point
    So I guess you are deciding to allow multiple farms being placed side by side to gain a huge farming advantage. Guess everyone should go for it then if you don't consider it an exploit to fix it.
  43. 1 point
    I think maybe Roblox might be more your speed
  44. 1 point
    That's fine. As long as cannonball fire rate is also reduced to one shot every 40 minutes.
  45. 1 point
    At least Chukiki you let us know what you update in your curious list with that much bull shit in it(my personal opinion) Considering you start naked and already have the skills(and hand harvesting maxed) to build this parts the time you show here is pretty much in game already. Maybe you are a little faster as currently is 2x harvesting active as well. thatch & wood: You need to hit trees to make stone axe and pick, farm for 17 parts(4 bottom, 8 walls, 4 celings and 1 Door) and maybe build some spears to hunt an wild animal for leather to craft a bed that your 2x2 has some functionality. I guess you are busy more than 10 minutes. To build this pieces if you have farmed already, can craft them directly and build next to you and not on a different island or far away on yours you are maybe busy less than 10 minutes. For stone structures you need a smithy which increases the farming time 5-10 minutes(if low metal)... but you may get it done in 20 minutes. So Chukiki? What the f**k are you talking about here? You want a restriction that you can place 1 stone structure every ~2 minutes (40minutes : 17 pieces)???????? So a harbor or base with 7000 structures would take 140000 minutes to build = 233 hours = about 10 days? And of every one pieces 2 minutes you wait 1:55 for the restriction to disapear? Please do us a favor Chukiki and just stop! Just STOP!
  46. 1 point
    Dude if you're suck in game you should improve not game nerf. The whole forum tired from your bullshit so please gtfo from here or from atlas ffs
  47. 1 point
    so, I was able to play earlier today, but now all of the sudden it will either say connection timed out or ill hear the initial noise of the anchor dropping in water, etc... then it crashes me to xbox home screen... ive tried doing the clear cache reseting my router, all that nonsense... is this just normal? Do I have to keep trying til it works? I'm at try number 11 right now and ready to huck my Xbox out a window... but inknow its just this broken ass game.... its frustrating because its suck a good game and the concept is amazing... but why... why is stuff still be ok ng added to a game that has had the same bugs since initial release.... and worse... now stuff is broken that wasn't broken before... like npcs not following u on a ship... that was never an issue... now I'm just ramble... just curious if I'm alone in this or not
  48. 1 point
    What am I doing wrong ? I'm trying to set up a 6x6 server. https://www.dropbox.com/s/qwsc79zzljk0jl5/Fatal error Atlas 6x6 server.png?dl=0
  49. 1 point
    How to proceed : It's not an exaustive list, just how i did it (or seen people) Boss mechanics are very simple : when in fight, it will follow closest people (like every enemies on this game...). When in fight, it will reset aggro and return on spawning spot if it is not hited for a few seconds (alone with a carbine and "normal" reload, you lost aggro). If some people, easier because all the time people on fight, refresh reset time with more hit. - Kill Hydra : Alone => you must know a minimum the mechanics of the game and be a seasoned player. Newbie alone => Sorry! (try an alliance, or find some people able to kill her and help you, or just manage to be on the area when people kill her) Some people => it's more pleasant to chain die with several people! Way 1 : pull and kitting to the ship (carbine/handgun/bow/wingsuit), then ship kitting with rear cannon/balist (when you know how to configure your cannons/npc on the ship, swivel with canister ammo> all. If not, medium cannon or balist are easier and safer). Alone it's a little bit hard, because you must refresh hit while running if you don't want she reset, when npc hit her => you got her! Way 2 : Old school alone survivor Grappling hook, bow, loooooooooooot of arrows. Climb on the city or montain, stuck her under, hit, hit hit, hit.... fuck, no wood to repair my bow! hit, hit, hit.... fuck, i'm hungry! ok, hit, hit, hit, hit, fuuuuuuuuuuuck, a pterodactyl! You must try this way one time on your life! Way 3 : Little wily one Stand by people kill her for you! - Kill Drake : More or less same thing, but you can kill him easier alone when he is stuck on his spawn area. Way 1 : some people with carbines on the ground, like Hydra, stuck him and hit, hit, hit... Way 2 : put on red clothes and play to be a fire-fighter ! The better way of all fights, but you must be several people. Pull and kitting to the ship, when someone on the ship hit him, the fun part begins! ps: be carefull, you must have buckets on your ship^^ He can't sunk your ship (we tried with schooner/brig and gally), but it's really fun. Another little thing : - Power stone on the island (Hydra, Drake, artifact, cave) => unlock the first quest (Kraken access) But you don't really need to finish the quest to participate to the fight against the Kraken. Finish the quest = Able to invocating Kraken. - Power stone underwater (dark area, submarine, don't need artifact) => unlock the second quest (V2 Kraken access). Same thing.
  50. 1 point
    Incredibly stupid. Wtf are the devs even thinking. Retarded fuking mechanics. Such skilled gameplay. This is why players who enjoy pvp dont play this game.as soon as they see a vid of this kind of garbage it's a hard pass. Ark style garbage.
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