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About Me

Found 8 results

  1. SERVER RATES: 2x Gold 2x Fishing Loot 2x Breeding 3x Experience 3x Harvesting 3x Taming Speed 4x Drop rate 5x Stamina 5x Fortitude 5x Intelligence 7x Health 7x Carry Weight 75x Baby Growth 125x Egg Hatch Speed OTHER INFO: 43 Grids - PLENTY of room for claiming and expanding Grid mix of PvE and PvP Max Player level 150 Max Ship level 52 All Boss islands Working Kraken Mermaids Trenches Treasure Maps SERVER RULES: 1. Be Respectful of other players. 2. Each company may claim two islands. One in PvE and one in PvP 3. More to be added on a needed basis. For full information, come check out our Discord and visit with the community! https://discord.gg/4TgejxR
  2. Hi Devs, Not sure if this will get to you, but here it goes. I know people have been bringing up the point that they would like to see more ship types and I couldn't agree more. It would be great to see certain new ships, perhaps stronger in different ways; speed, weight, turning, damage, resistance, etc., or combinations all gained through quest lines. Harder the quest line, better the ship outcome, but of course balanced. By making these ships gained through quest lines I think this would be more fun than just leveling up for a new ship. Still keep the current ones for leveling but they would be the base models and the more exotic or skill derived ships can come from a quest line. Also, maybe the a similar thing for some new sails. If you already have something planned, let us know, that would be great!
  3. Come join us in the Foppas Gaming Community & help us grow! Join us in Discord to reach out to our admins & get more information about Foppas Gaming Community. Our servers are hosted by the owner & they are all located in Sweden with a gigabit fiber connection. The servers are running with optimized server hardware & raided SSDs to ensure quality for your gaming experience. We are constantly researching & developing new features to integrate in our servers so that we can give players a more unique gameplay & options without using mods. As of now, some of our unique features are leaderboards for pvp, statistics and weekend rates that automatically activates. Website: https://foppasgaming.com Discord: https://discord.gg/mntGYxy Server Info - Atlas 3x3: steam://connect/foppasgaming.com:26014 - Last wipe: 190215 18:00CET - Power Stones: All 8 is available - Center Maw: Not available until we can expand to 5x5 - Top grid: PvP - Middle grid: Lawless + Freeport - Bottom grid: PvE Server Stats - XP: 1x - Harvest: 2x weekday/ 4x weekend - Taming: 2x - Hatching: 1x - Baby Mature: 1x - Dino Level: N/A - Max Player level: 131 - Supply Loot: 1x - Gold Loot: 2x - Cluster Chat - Longer spoiling times Server Mods -https://steamcommunity.com/sharedfiles/filedetails/?id=1655807521
  4. I've been trying to make sure that my quest for Voyage of power is setup correctly. However this is quite hard to be sure of it unless you complete the quest in game. Are there any spawn commands for the powerstones to make sure I can end it easily? Or some way to go to the location of the stone and end it more easily? Current value for globalGameplaySetup is as follows: ( QuestEntries= ( ( QuestID=0, CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Complete.Icon_PowerStonesQuest_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Icon_PowerStonesQuest_Uncomplete.Icon_PowerStonesQuest_Uncomplete', QuestName="Voyage of Power", QuestDescription="Journey across the ATLAS to hunt for the Power Stones, and then bring them to the Center Maw!", UnlockFeatNames=("Dance10"), QuestPointsOfInterest= ( ( PointOfInterestID=0, PointOfInterestName="Power Stone 1", UnlockFeatNames=("Dance1"), WorldMapPosition=(X=0.765714,Y=0.963333), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon.Item_InfinityGem_Icon', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=1, PointOfInterestName="Power Stone 2", UnlockFeatNames=("Dance2"), WorldMapPosition=(X=0.555714,Y=0.232857), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon2.Item_InfinityGem_Icon2', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=2, PointOfInterestName="Power Stone 3", UnlockFeatNames=("Dance3"), WorldMapPosition=(X=0.021746,Y=0.227069), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon3.Item_InfinityGem_Icon3', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=3, PointOfInterestName="Power Stone 4", UnlockFeatNames=("Dance4"), WorldMapPosition=(X=0.953886,Y=0.464009), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon4.Item_InfinityGem_Icon4', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=4, PointOfInterestName="Power Stone 5", UnlockFeatNames=("Dance5"), WorldMapPosition=(X=0.770000,Y=0.569524), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon5.Item_InfinityGem_Icon5', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=5, PointOfInterestName="Power Stone 6", UnlockFeatNames=("Dance6"), WorldMapPosition=(X=0.230265,Y=0.551268), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon6.Item_InfinityGem_Icon6', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=6, PointOfInterestName="Power Stone 7", UnlockFeatNames=("Dance7"), WorldMapPosition=(X=0.965238,Y=0.752857), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon7.Item_InfinityGem_Icon7', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=7, PointOfInterestName="Power Stone 8", UnlockFeatNames=("Dance8"), WorldMapPosition=(X=0.510617,Y=0.768677), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon8.Item_InfinityGem_Icon8', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/Item_InfinityGem_Icon10.Item_InfinityGem_Icon10' ), ( PointOfInterestID=8, PointOfInterestName="Power Stone 9 - Ghost Ship Route", UnlockFeatNames=("Dance9"), WorldMapPosition=(X=0.266455,Y=0.943280), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon_Complete.HUD_GhostShip_Icon_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_GhostShip_Icon.HUD_GhostShip_Icon' ), ( PointOfInterestID=9, PointOfInterestName="Bring all 9 Power Stones to Center Maw", WorldMapPosition=(X=0.503693,Y=0.508595), CompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon_Complete.HUD_BossLocation_Icon_Complete', UncompletedIcon=Texture2D'/Game/Atlas/UI/Icons/HUD_BossLocation_Icon.HUD_BossLocation_Icon' ) ) ) ) )
  5. Right now the discovery system you get at max level is not only an unfulfilling grind, it's also boring. Reducing the amount to level would be a simple and acceptable fix, however you could make it actually add content to the game. Make it a series of quests. At max level you unlock a bunch of these, one for each biome. I.E Tundra discovery quest: Follow the clues to find maps to the discovery spots. Defeat the guardians at ten tundra locations. This would give you X amount of levels and upon completion +10% cold resist. Plus maybe a unique item or BP like a wheel mounted compass. Desert: same but heat resist Temperate: same but gathering or farming bonus Etc... This would not only make it more fun, but add extra incentive to do it, without turning it into an endless grind of hopping on and off your ship.
  6. The golden age of piracy occurred during a time when war and commerce were exploding on the sea. The English, French, and Spanish were in constant disputes over land. These nations often hunted and punished pirates (if they could find them). Trade was everything during the golden age of piracy. Without merchant ships to attack, there could have been no privateers or pirates. With that in mind, I would like to make the following suggestions that I think would appease and encompass several of the most active suggestion threads on the forums. Territory at Sea The sea in a given map sector belongs to the company with the largest non-anchored fleet. Ownership is determined every 30 minutes and lasts for 30 minutes. Upon taking control of the sea and when interacting while in or looking at the sea, the company that has an active claim has the option to set tax rates for trade and salvage and the bank to receive the tax. Tax payments take time based on the distance of the trade/salvage from the bank. This means no more sea claim flags. Trade When interacting with another player (E) or through the whistle menu, you are given the option to trade. Once two participants confirm their desire to trade, a pseudo-inventory appears for each player, allowing them to offer goods while also seeing the goods offered by the other player. A private chat channel is opened for the trade and accessible while trading. Each player has the option to "Accept" or "Decline" the offered trade. Both players must accept in order for the trade to complete. Any changes to the offered goods revokes the acceptance of a trade. Claim owners are able to establish a special tax rate for trade. Factions and Faction Ports Freeports are replaced by Faction Ports. A Faction Port is owned by one of four factions: Pirates, English, Spanish, or French (or something entirely new and dripping in lore). Each Faction Port is frequented by guard ships on the lookout for players with reputation that is considered undesirable by that Faction and will attack on sight. By default a player and company have no faction or allegiance. Trade ships and Ships of the Damned are replaced by faction-specific merchant and military vessels that can be sunk for large amounts of gold/resources. Ships of the Damned become a perk of Piracy that can only be "discovered" with a skill activation and are boosted in value and strength. By joining a given faction, a company or player gains access to: In-faction auction houses for trade Faction specific skins and items The ability to dock ships in the Faction Port The ability to purchase storage space for resources and items. Spend reputation and gold to request the aid of NPC-controlled faction ships for use against ghost ships or protection from other factions (follows for a given period of time, paid by the hour). Privateers and Quests Players are given the option to go on quests in Faction Ports ranging from privateering missions, salvage missions, whale hunting, and more. Missions requiring the player to track or attack a ship would provide a general area to search for on the players' map, and appearing in that area would spawn the ship. Reputation Interactions with players and NPC can cause one to develop a reputation. Killing a player that has not first damaged you would result in a reputation for murder. Destroying structures would result in a reputation for vandalism. Taking items from an enemy container: thievery. Attacking ships: piracy. Successful trades: trading. Defeating ghost ships: Captaineering. Taming animals: Beastmastery.... and so on. Factions would have their own interpretation of a players' reputation based on the faction of the victim or benefactor of these actions. Faction Ports would respond differently to each reputation, depending on faction. "Positive" reputation would result in additional NPC offerings and reduced prices. Reduced Visible Name Range & Flying Enemy Colors Each ship flies flag(s) on the rear mast. If in a faction and a company, both the faction flag and company flag are flown. The visible name range of players is reduced significantly. The current UI ship names are not visible at all. Instead the name of the ship is painted on the hull (high contrast based on paint color). Players can temporarily paint over the name of their ship. Upon sacking an enemy ship, the player is given the option to steal the enemy flags. The player can then fly these flags on their own mast for a limited time (perhaps 2 hours?) to confuse players and NPC ships.
  7. It would be nice to see more quests which reward you with Gold/ unique Weapons, XP, Etc. These quests could be used for new players to learn the game and get to level 8 at the free ports and be full equipped to sail off in the seas But also, provide content for the players later on and give players something to do after they built a ship and have a base. Example quest: A quest given by an Npc at one of the L12 free-port "Go to Golcola Enclave and retrieve the ancient amulet hidden deep inside the island." The player would have to search for the island, then they have to explore the island to find the chest which contains the amulet and fight off some enemies like skeletons then bring the amulet back to the npc. Then it might reward the player with X amount of XP depending on the level of the quest. Also might reward with the player with gold, with a unique weapon or Amour piece maybe, even a treasure chest. From this there might be a follow on quest where the Npc then gives a quest for the player to take it to another island maybe which contains one of the power stones and thus allowing the player to maybe access a dungeon that is opened by said amulet to retrieve one of the powerstone. This would just make the game have slight more depth to it. Tell me your thoughts below on how maybe this can be improved or your thoughts on quests. ^^^This is simple but maybe if more thought it could give the game much more depth and enjoyability
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