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Found 14 results

  1. PLEASE fix, this is nearly game breaking for people who pvp. Sail max velocity doesn't do a damn thing on speed sails. Sailed 2 brigs, one with 120% speeds and one normal, same speed, this has been mentioned many times now and still no response? Dev's please at least reply and let us know you are going to fix this? Thank you.
  2. EvgeniZ

    Sail Variety

    At the moment there is only 1 viable sail configuration per ship with very very few exceptions: all Speed and the bigger the better. Sailing Speed is currently one if not the most important attribute for ships and not only for PvP ships. Roughly 95% of all the ships are currently like this: Sloop: 1 Medium Speed Sail Schooner: 1 Large Speed Sail & 1 Small Speed Sail Brigantine: 3 Large Speed Sails Galleon: 6 Large Speed Sails But this game offers 3 different sailtypes with different blueprint attributes in 3 different sizes. We have the Speed Sails, the Handling Sails and the Weight Sails, each in Large, Medium and Small size. Lets have a look at what these Sails have to offer: Common Speed Sails: By far the highest unmodified topspeed Fast ship turning at top speed Average sail opening, closing and turning speed Blueprinted Speed Sails: Max Velocity attribute is currently not working and has 0 effect on your speed Sail Turning Effectiveness allows for even faster ship turning at top speed, works as intended Common Handling Sails: Around 25% slower than Speed Sails, very noticeable Fast ship turning at almost closed sails or low speed By far the fastest sail opening, closing and turning speed, allows quick stops and rapid acceleration Offers the best wind angles, allows sailing against the wind with decent speed Blueprinted Handling Sails: Acceleration attribute currently gives the sail both Top Speed and Acceleration increases, outruns Speed Sails in top speed at above the 130% value Wind Angle attribute offers better speed against the wind by improving the wind catch angle of the Sails Common Weight Sails: Around 40% slower than Speed Sails, extremely noticeable Average to low ship turning speed By far the slowest sail opening, closing and turning speed, slow acceleration and requires a long time for a fullstop Same wind angles as Speed Sails, even though Weight Sails are visually more similar to Handling Sails Provides a flat Weight Bonus of 1000, 2500 or 4000 depending on size (reduces the speed slowdown for ships that usually have above 55% weight) Blueprinted Weight Sails: Offers only 1 special attribute: % increase to the Weight Bonus of the single Weight Sail (example: 120% = from 4000 to 4800, only 800 more carryweight) Now lets take a look at the different sizes: (The numbers below are from rough speed testing with the sextant on a testserver) Large Sails - Sail Unit points: 2.7: Maximum Speed / 100% Weight Sail Bonus: 4000 Extra Weight Medium Sails - Sail Unit points: 1.7: Below half the Speed / ~46% Weight Sail Bonus: 2500 Extra Weight Small Sails - Sail Unit points: 1.0: Very low Speed / ~ 22% Weight Sail Bonus: 1000 Extra Weight Now lets take a look at some possible Speed Sail configurations and size variety: Sloop: 1 Medium Speed Sail: 46 2 Small Speed Sails: 22+22 = 44 (additional mast = more crew required) (slowest) Schooner: 1 Large Speed Sail & 1 Small Speed Sail: 100+22 = 122 2 Medium Speed Sails: 46+46 = 92 (25% slower) 4 Small Speed Sails: 22+22+22+22 = 88 (2 additional masts = 2 additional crew required) (slowest) Brigantine: 3 Large Speed Sails: 100+100+100 = 300 5 Medium Speed Sails: 46+46+46+46+46 = 230 (~25% slower) (2 additional masts = 2 additional crew required) 8 Small Speed Sails: 22x8 = 176 (~42% slower) (5 additional masts = 5 additional crew required) (weird) 2 Large Speed Sails, 1 Medium Speed Sail & 1 Small Speed Sail: 100+100+46+22 = 268 (~11% slower) (additional crew required) Galleon: yes My personal Solution to the lack of Sail Variety would be: Speed buff to Small Sails by 50% Speed buff to Medium Sails by 40% Sail unit cost of Medium Sails from 1.7 to 1.8 Decrease the speed of Speed Sails by around 10% Allow all 3 Sailtypes to have an increase in speed by blueprints Slightly better Wind Angles for Weight Sails Additional Notes: The buff to the Small and Medium Sails would still not make them faster than larger sails but close the giant speed gap between them, allowing for different setups without losing too much. Weight Sails are clearly the least useful sailtype at the moment and need a rework. (3 Large Weight Sails are slower than 2 Large Speed Sails at average weight) (even after recent changes) Fixing the Max Velocity on blueprinted Speed Sails would make the other 2 sailtypes way more useless. Speed Sails should remain the most used sailtype in my opinion, the other appear to me as support sails.
  3. Hello, everybody, I'm looking for some templates for sails and flags. I just need some basic information about dimensions and file format. Where do i have to put which kind of file? Just need some short instructions ;) I'm a professional graphic designer myself, I'm looking forward to a useful guide for designing sails :D Is there a link or another thread? Best regards, ameesa
  4. Dredge Ramathorn

    Can't Control Sails

    Since last night when I used manual sail controls on the ship I have been unable to control the sails. With NPCs on the sails I am unable to lower or raise them or spin them from the wheel. Other players are able to do it just fine. Occurs on multiple ships regardless of size or number of sails.
  5. y0himba

    Climbable Rigging

    On actual sailing ships, the rigging is climbable. This would also save weight on the ships. Thanks for listening.
  6. Looking for some good cannon BPs for these. Medium or Large show me your offers. Thanks!
  7. Leapdave

    sails suck

    Too many ships have the exact same sails. Having exactly one way to make a ship is not good gaming Large vs medium vs small sails are not balanced in the slightest. Every sloop needs 1 medium sail which costs less points than 2 smalls and is easier to control solo. Every schooner needs 1 large 1 small, every brig needs 3 large (even though it can have 1 large and 3 medium sails (worthless)) Control sails are inherent in skill tree, this basically tells everyone they aren't as good. Either all sails should be inherent or none should, so players can make interesting choices. Control sails should do better in bad wind angles than they do, compared to speed sails Weight sails should increase speed at higher weight (don't slow down as much at higher weight). They just add weight which doesn't make a lot of sense (but may be ok). You can add weight capacity with levels (overlapping jurisdiction of benefit, maybe ok, but it's the *exact* same benefit right now) Speed sails catch too much wind when it's at the complete wrong angle compared to control sails. Control sails are only faster at extreme wind angles (like the *very* back of the boat) and even then a speed sail boat can catch the control sail boat by using angles. If people want to sail into the wind they should have to either go slow or use control sails
  8. MichaelMichael

    Simple visual sail bug. Easy fix!

    I'll leave this visual explanation here... basically fix your handling and weight sails so it doesn't look like they're pushing the boat backwards. The square sails are fine. (Alternatively re-work the handling and weight sails to work how they would in real life - that'd actually add to the gameplay with how these sails perform differently... and you wouldn't have to cheese it with increased sail angles or 'faster' turning and hoisting)
  9. I've seen a few older posts containing parts of what, but they are a bit incomplete (imho). I know people usually get angry over posting relevant things in older threads for some weird reason, so I made a new thread instead. 1. Why does it need a rework? - Ships with ridiculous platforms with most guns on top deck facing fore or aft, all with large cannons. - Almost no-one in pvp is using gunports - Galleons with 6 masts look horrible and are totally unrealistic for the era that inspired the game's setting, even if it's not set on Earth. (17th or 18th century) - We can't create any proper rig due to lack of headsails, staysails and inablily to attach gaff sails to the back of square rigged masts - The large masts look too small on a galleon. - The gunports look a bit too large. For people who think a game full of 6 masted warships is not an issue: https://en.wikipedia.org/wiki/List_of_large_sailing_vessels As you can see: - Not a single warship ever had more than 5 masts. - Not a single pure sailing warship ever had more than 4 masts. - The largest and latest pure sailing warships, when pure sailing warfare technology was at its pinnacle, right before steam engines were introduced on warhsips, only had 3 masts. - Even the hybrid steamer warships from the 19th century in this list, that had more than 3 masts, had their rigging reduced to 3 masts at some point. I did not find examples of 15th through 18th century merchant vessels with more than 4 masts either. So do you now understand why any Age of Sail enthusiast will cringe at the sight of a 6 masted galleon? In my opinion, the ingame galleon with it's maximum of 52 gunports and about 54 meter long gundeck, looks alot more like a 3-masted 4th rate ship of the line, than the earlier 4-masted galleons. Either way it should absolutely not have more than 4 masts and preferably only 3. 2. Solutions: 2.1 Sails - Add a very large mast, with royal sails and if larger shipclasses are added, add huge masts aswell. This would both allow for having a 3 masted galleon aswell as have the masts look large enough for the galleon and potentially larger vessels. - Adding jibs and staysails It would allow to have a proper Bermuda rig for sloops, a proper Schooner-rig or just about any proper rig that needs headsails. - Separate mast and sail placement. This would for example allow for an actual brig rig with 2 square rigged masts, a gaff sail (spanker) attached to the mainmast and jibs between the bowspirit and foremast. It would also allow for a square rigged sail to be put on top of a gaff rigged masst for a proper brigantine rig. - No weight sails Because it just doens't make any sense, remove a weigth sails and suddenly a ship can carry less and starts sinking? Similar to weight reduction on tames. 2.2 Cannons and combat - Remove the large cannon or restrict placement to lowest deck and increase range of medium cannons to at least match the range of SotD. It would make people actually use gunports and give us less ridiculous looking designs. The largest guns were actually put on the lowest gundeck, closest to the water, where the ship was at it's widest, to prevent capsizing when firing them. Could also not restrict placement and make ships capsize when firing large cannon broadsides from top deck. - Add fore and aft gunports and possibly restrict cannon placement (not sure about the latter) No more 10 cannons platforms at fore and aft. - Make cannonballs protrude the hull and damage, or just make the bow and stern weaker: Turning your bow or stern into an opponents broadside becomes a bad idea and people would want to actually use their broadsides as much as possible and try to do "T-mavoeuvers" for max damage, while at the same time trying to avoid allowing their opponent to execute this manoeuver. - No weight difference for cannons between openend and closed gunports. Opened gunports in high seas would just mean ur ship is sinking very slowly because it takes on water. I mean the ships sink with one plank removed, but keep afloat with all those oversized gunports open? And why does it say submit a bug report, when i'm posting in suggestions?
  10. Loose-Seal

    Painting Templates

    Hello pathfinders, Does anyone know of a list or collection of templates for painting animals? There are dozens of sails templates out there, but hoping someone has a collection of animal templates they can share.
  11. Classic Bowsprit Figurehead needs completion, the bowsprit/Figurehead Mast typically held a functional sail as well , could this not be included as well? (at an extra cost maybe) https://en.wikipedia.org/wiki/Bowsprit
  12. Thor Ragnarock

    Changeable sail rigging

    So my idea is fairly simple... Make a "Small Mast" "Medium Mast" "Large Mast" which can be placed on the ship as they currently are. Then take the sail portion and call it "Small X rigging" Medium X rigging" and "Large X Rigging". Allow us to then apply the rigging to a sail. If the wind is with us on a trip we can run with speed sails south and get to our destination. The wind has yet to change so we removed the speed rigging from the masts and switch it out for maneuvering so we can sail into the wind better. Obviously the rigging has weight so we lose some free weight on the ship for carrying cargo but it allows us to modify our ships on the go. You could essentially add a timer of some sort for the removal of the rigging by a minute or something and then have a timer for applying the new rigging. This leaves you slightly vulnerable for a moment but keeps your from removing and throwing on sails in the middle of combat or something like that. I realize this might be some effort in the way you apply paint and images to a sail. Not sure if you can have that applied to the actual object of the sail or how that works on the back end but I assume it couldn't be too much effort to have that info save to the actual rigging itself and if you remove/replace it this will change the coloration/image base on whatever the rigging was set to. This also plays into the idea of being able to change your colors/sails. You are out looking like a lonely merchant by day but when night comes you swap out your rigging and fly the black sails.
  13. Dlight

    Item to gauge speed

    Please create an item to use when sailing so that you can gauge speed. For example, a knotted rope that you can throw into the water to see how fast you are going. ;
  14. Ships are complex. I think most of the community here that has a passion for 16th - 18th Century vessels knows that, and I feel like I'm in the same boat when it comes to wanting a game like ATLAS to be an extremely enjoyable sailing/pirate/explorer game, because few are out there. I have a feeling a good portion of the community has at least made it into brigantines and I've noticed a growing trend of people wanting "more" to their ships, not just planks or hulls but more of what makes these ships unique, their sails. I propose an expansion to the current sail system in game: 1) Collidable bowsprits and figureheads: This needs to happen first, as of right now, bowsprits and figureheads are non-collidable objects in the game, so they can't be used for anything other than looking pretty. In order to add functionality to that section of the ship, they need to be collidables. This, in my eyes, adds some gameplay elements such as being able to add rams, paintable figureheads, and mountable bowsprits with jib mounts. 2) Max Masts: Masts weigh a lot and take up quite a bit of space. From a gameplay perspective, it's a simple solution to filling in all the empty space that missing due to a lack of auxiliary sails all over the ship. Large vessels should be about be able to have more for less, so sticking to more IRL mast amounts would be beneficial from a crewing and resource cost perspective. Doing this would free up some of that space needed for additional rigging and thus open up options for adding jibs, mizzens, etc. With this setup, ships would enjoy greater customization of sail patterns, as well higher speeds. 3) Jibs, Mizzens, Staysails, etc: Last bit would be to add all the little sails you can dot along rigging. There are tons of sail plans in real life and it's a shame ATLAS doesn't have these already. Sailing is fun and being able to customize your sail pattern with auxiliary sails would add some pretty fun gameplay to the game, both PVP and PVE. Someone has already proposed climbable rigging some there is no real reason to add that here, it should already be in the game IMO, but we'll see where the wind takes us. Thanks for reading!
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