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Ahoy everyone! First off, sorry for the huge font size! I wrote the post in my phone notes to make sure I covered everything and can’t work out how to change it after it was copied and pasted here! So (if you can’t tell) I’m new to the forums, normally I just hide and travel through them and watch with popcorn whenever something big goes off. But with everything that’s happened recently I’ve made an account specifically to create this post addressed to the new community team and pass along a series of questions from our alliance that were all playing The Gorgon’s Gaze. Before the questions though, I’d just like to say welcome to the community to the three new developers who we’ve met so far. I hope you can keep the dream alive while also paying close attention to what your fans are saying, unlike a lot of developers for games which looked promising to begin with but ultimately failed because of breakdowns with fans. Without one you can’t have the other and all that... Also, I have to say that I currently personally class Atlas as my all time favourite game. And as I’m physically disabled, I’ve played a lot of games, but none that have hooked me as much as Atlas has. I become physically absorbed into the game when playing, and I just hope that my PVE based love for it now doesn’t turn to hate as I want absolutely nothing to do with PVP. If I did I’d play other games. I know PVE will still exist before people start blowing off, but let’s just say a lot of us don’t see the need for change when nothing (game mode related at least) seemed broken or in need of change. A lot of us feel we’ve lost everything for no good reason and are eager to see what the cost has bought us. Please note that the following are questions from 12 individuals, and not just all from me. The questions themselves reflect what’s most important about playing the game to each person, and how they’re answered may be the difference between people playing from July or not bothering anymore, something which I’m sure goes far wider than our alliance group. The questions aren’t listed in any kind of order of importance as they are all equally as important as far as we’re concerned. Q1. With the closure of The Gorgon’s Gaze, what is the long term plan on the roadmap for all the PVE players who have now lost their main server? Will there be a brand new server established with the newly released world map active for us to return to or are we all now expected to merge onto one server after July? Q2. As is the case with the majority of people on The Gorgon’s Gaze, we have spent literally months worth of playing time establishing ourselves as a stable company of 10 people, and played as part an alliance. We had several levels from the discoveries, a fleet of 5 schooners (2 of which were mythic), a brig and a mythic galleon. Not to mention the builds and tames (some of which being from Golden Age) spread across 6 grids and countless full days collecting gold to sustain our 58 point island. Will any of this progress be taken into account if we decide to still play? Perhaps at the very least, anyone who had already spent the time helping you develop your game to lose everything literally overnight could have some kind of unique skin on their account to show their continued commitment after losing all progress should they chose to start over? Q3. With the map adjustment, will you still be able to sail over the edges of the world and end up on the other side? Also, while other types of grid have been mentioned on the latest announcement, there is no info yet on where the Freeports will be. Will they still be included or will there be new ways now to recruit crews, buy skins and of course tame cats? Q4. Pathfinders have lost everything. What kind of new content can be expected? Or will we just have the same features with an adjusted map? Even SOME insight to new stations etc might be enough to swing people back to playing from July. For example, a way of taking the salt out of sea water such as a boiling station? Which could require alloy and gems and be far down on the skill tree to make it hard to get? Mechanical Filtering existed in the era the game is set in after all. Q5. Are we going to see any changes to the skill trees in general such as the amount of points it takes to buy skills? Will there be as many quest skills now or have some been lost to a smaller map or bunched together like on Blackwood? Q6. The main difference in base building between PVP players vs PVE is that PVE players build for keeps. We want our structures to be noticed and appreciated and remain as a form of overall progress. Will this be the final wipe? Or should we all just wait until the game is released to start playing again? Q7. Will there be any changes to taming, breeding and pathfinder levelling stats? Will discoveries now count for more points or will the max level be reduced to take into account what definitely appears to be a far smaller map than we had before? Q8. I’m concerned about how farming will now work with the fact that equatorial now only takes up a tiny part of the map (and oddly is not centralised). Are we now going to have to fight for an inch of land in the best planting terrain? Or will farming be easier to do in the other biomes? Also, will there be any new crops? Ark had vegetables AND berries for example but to be honest I really just want to grow my own mint and limes! Q9. Will pathfinders playing on ALL consoles now be able to see custom flags, canvasses and sails? Or will this still be restricted to 1X and PC players who are fortunate enough to be able to afford the higher end tech? Also, will we be able to put images taken on the pathfinder compass camera accessed by holding Y onto canvass now? Q10. Will there be a fix for the big bug where if you own an island and have the settings on COMPANY ONLY, other people can still do what they like and build anyway? We had all 6 of our owned island discoveries constantly blocked by other people setting up travel agencies there, despite us constantly breaking beds and foundations when we noticed they were there from the log. In other words, we were being stopped from building on our own island without any way to correct it as the admin IGNORED all 3 of our tickets on the subject, presumably with the knowledge of the upcoming wipe. Eventually we had to check every day, it would be nice to not have this hassle. Q11. Can we have a dedicated memorial gallery to post our Gorgon’s Gaze images to? That way at least our work has not been completely for nothing and our builds live on. I had a crew member who I temporarily forgot to feed once when I was new to the game and was bugged to be constantly retching. It would be nice if Lady Chuckup could live on as well in some way from our captures of her as she is definitely less replaceable and was our company mascot. Q.12 Possibly the most important question on a lot of people’s minds from both PVE AND PVP...will this be the Legacy update which sees our pathfinders be able to have children? And can we PLEASE have our flying ships now? I know a lot of these questions have likely already been asked, and some may have been answered. If anyone has anything they can answer, please do so. Just please keep your comments CLEAN and more importantly CALM. The Dev’s know we’re mad, but we won’t get anywhere now by freeplaying our war drums. ALSO...I HAVE ADDED THIS SECTION IN TO CLARIFY THAT THIS POST IS NOT INTENDED AS A PLACE TO VENT YOUR RAGE. Feel free to comment, but PLEASE ADD AT LEAST ONE QUESTION OF YOUR OWN OR SOME KIND OF CONSTRUCTIVE FEEDBACK INTO WHAT YOU WOULD LIKE TO SEE IMPROVED. Please chose to be civil with your comments though, as we have in our main post. And remember...THIS POST IS ADDRESSED TO THE NEW DEVS AND NOT THE OLD ONES WHO YOU MIGHT FEEL HAVE LET YOU DOWN. I’m not expecting a direct message response but hopefully at the VERY LEAST, the developers who introduced themselves to us recently will read this (in full preferably) and provide some of the answers with their next major announcement. It may be enough to prevent a full blown mutiny and bring some back to the fold. I tried to include some of the captures we do have from The Gorgon’s Gaze in this post but wasn’t able to add them in for some reason so I’ve put them on my profile instead if anyone wishes to see them. I sincerely hope to see you all on the seas (and land, as that definitely matters too) again from July, pending new info. Perhaps on a new server, appropriately titled “The Phoenix’s Flame” or something equally as worthy. Yours in seamanship, Kingston Towne
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- gameplay
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Grapeshot recognizes a Land Claim problem and is working on fixing it. "Please see the quote below from the recent Captain's Log" Now is the time for us to give feedback and suggestions before anything is carved in stone. I had some ideas that I was thinking about placing in suggestions area, but as a systems analyst I recognize that identify exactly what the problem is to be fixed is important. So let's identify problems that we see as server owners and then when offering any suggestions tie it to those problems. As server owners I believe we are in a unique position to pinpoint and evaluate this problem not only for unofficial servers but for official as well. PROBLEM New players and small tribes are finding it difficult to find areas to build on so that they can enjoy the fullness of Atlas content. Land is also needed to build a shipyard to build a ship. Players can get stranded if their ship is destroyed and they can't build! This very problem can be a deal breaker for new players and can cause them to quit outright. For Atlas to succeed it is going to need a steady injection of new players and it needs to retain players. Solo and small tribes are going to be important to long term success. CURRENT MECHANICS CONTRIBUTING TO ISSUE Claim flags seem to be the biggest roadblock to players being able to build bases on land. Issues: Top Companies based on number of claim flags - this encourages more land claiming when that is a major issue! Taxes - The whole tax system encourages players to have claims just for resources Ark Feudalism - While the idea of owning land that others build on is novel, players want to want to OWN land! No cap on claim flags per individual or tribe - there is no system in place to limit a company or individual on the amount of claims they can have Claims are easy to place - Instead of tying land ownership to something that takes time like building, claims are very quick and easy way to claim a good portion of land. Claims can't be sized to company needs - No matter what size base or structures someone is building. This means companies may be claiming more land than they actually need. Water claims are huge - Water claims are particular huge and compound the problem of amount of land claimed. Land can't be claimed even NEAR claim flags - this creates an inefficient use of land as sometimes there are areas in between claims that could hold bases and are not used. Circular design adding to issue? - would square be more efficient use of space. Claims don't go away on their own - new players have to go to particular effort to find a claim with good amount of decay and the ability to contest . Complicated timers - Still trying to figure out what factors go into claim decay. Contesting Claims can be disrupted by those outside of claim ownership - To my understanding, you don't even need to be a member of the company that owns a claim to disrupt? Company owners/admins can't limit which members can claim land Company owners/admins can't tell who is claiming land or has placed a claim Company owners/admins can't limit the type of claims set - company only, company and allies, etc. No tool for Company owners to easily see how much land is claimed and detailed about the claims No good water base options One alternative to having a base on land is having one at sea. Some companies / individuals could be perfectly happy with that. While non-land bases would come with their own challenges it could solve part of the core issue. Obstructions to water bases: There is no good ship for optimal base use - Players can't build beyond hardly beyond the sides of ships. There is no vessel designed for base building. Crops can't be grown on ships There are no options for floating / immobile bases Weight restrictions prohibit / limit boat base building Land is limited per map square - while server owners and map designers have the ability to change map squares, the official map is mostly water with limited land. SERVER OWNER CHALLENGES Server owner/admins ability to combat the core issue is limited. Claim flags can not be easily destroyed or taken ownership of Claim flags can't be limited per company/individual No way to wipe JUST CLAIMS from a map - This could be an easy way to half clean a map as decay timers would start on buildings. No option to allow beds to be placed in non-claim areas Claim flag decay can't be controlled? Claim amount only counts LAND claims and water claims can't be limited No official tools in place to easily identify how many claims a company has No ship settings - changing qualities like carry weight, allowing crop growing on ships, ability to build outside of ship limits No way to remove banks and/or control tax levels No way to disable or control claim flag settings (Company and allies, everyone build) Does anyone else see any issues / challenges not addressed? What do you all see as the worst issues? I do want to talk about possible solutions but it is good to clearly identify what the problem is and what may be contributing to it first. Thoughts? I've been playing Atlas every day since it was released in EA and have opened servers shortly after files were available. Still there absolutely could be things I got wrong about mechanics and the limitations of server owners. Please inform me of any errors. (Politely please?)
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- claim flags
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