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About RenWmn

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  1. Hey! Unfortunately I don't believe there is a master list of server configurations right now. We could really use one! I can give you some answers. Some of the .ini codes and settings work for Atlas. Your day and night codes should work. With Blackwood it is designed more like an Ark modded map. The setup and running the server is going to be very much like Ark in many aspects. The "normal" way up until Blackwood to run Atlas was much more complicated and different from an Ark server. There is a Redis database, map grid editor, .json files. With the clustered sea squares there is a lot more complexity but also the ability to customize things in the .json files more. Some of the things that you might want to modify may be possible with the .json but are not accessible running Blackwood. That being said there are definitely Atlas specific settings. This older thread has some of the custom ini settings and discussion of them: ALL AVAILABLE INI CHANGES AVAILABLE? Due to being so busy most of my records aren't in good order to share. Hopefully someone has a better public list out there that is shareable.
  2. Is there a hidden setting that will let us increase the amount of level 1 crew allowed per map cell on our unofficial servers? I understand the need for it on official but for many unofficial servers it is just a hinderance. It is especially bad on Blackwood where there is no other map cell to travel to buy crew at another freeport. Ideally there would be a setting in which we could control the level 1 crew cap per cell! Thank you.
  3. FroggyMan Gaming got a new upgraded dedicated server box. Our Blackwood server has been transferred over and therefore the IP changed. Please see the new steam connect/ ip above.
  4. @Adakos Sorry I'm really late on this. Have you happened to have increased "OverrideMaxExperiencePointsDino"? A while back it was discovered if this was increased on an unofficial server it would increase the amount of levels that a ship would get after build. To my testing at one time it capped out at 72 total levels. This is significantly higher than default and to my information much higher than even the best upgraded shipyard from a blueprint. When the blueprints for upgraded shipyards were added to the game for the servers with the already increased level setting (including ours) the ships made with the upgraded bps would stop gaining xp at a certain level. I never could find a fix for this. I also haven't been able to find away to increase ship levels after build exactly (For instance with an xp leveling chart.) The conclusion we came to was that if we lowered the "OverrideMaxExperiencePointsDino" the highest level shipyard BP would not come close to the added 72 (approx) levels after build that we had on our server. The imperfect answer was to tell people not to use upgraded shipyard BPs. Hopefully someone else has even more information. The most ideal thing for server owners would be settings to allow us to set the exact level after build for ships by default. Plus allow upgraded BPs to increase that number without it bugging out ships made from upgraded shipyards.
  5. FROGGYMAN GAMING Are you interested in playing Atlas on a solo and small tribe friendly dedicated server with extensive, modified rates and quality of life mods? Are you looking to play Atlas with friendly, helpful, mature gamers that are focused on having fun? Do you want to talk about and play Atlas and other games in a welcoming, safe moderated environment? FroggyMan Gaming is a friendly, non-toxic gaming community that focuses on new and interesting survival game servers. We are generously sponsored by FroggyMan seen in his own and other content creators survival game videos. Our community members have fun with games like Ark: Survival Evolved, Rust, Conan Exiles, PixARK, Dark and Light, The Isle,Minecraft and more. We strive hard to make a community where everyone feels welcome! Join us on our Discord! https://discord.gg/rX3WMSP FroggyMan Gaming Blackwood Newer Server allows for plenty of room for new players to build! Search for "FroggyMan Gaming Blackwood" under "Unofficial" and "Non-Atlas Servers" Direct Connect Link:steam://connect/ Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1818592666 "The Best service and admins you can get :" ~Quote from Active Player. Experienced Admin and staff work hard to create and maintain a fun, balanced server. No claims or taxes with extended decay times! No fighting for land. 3X XP, 5X Harvest, 5X Tame Max wild creatures LVL 80 Quality of Life Mods: weight/stacking, stronger firearms, Eco RP Decor, Multivitamin, One Pay Crew, better SpyGlass +++ Extensive customization of server from player feedback - Faster breeding, boosted player and dino stats, increased mythos harvest. All engrams learnable by each player. Community members work together to complete end game content.
  6. Also still having bed issues. Turmeric is a medicinal herb that is also on the Freeport Island.
  7. Hey, Visual. I see you are using the explanation from Colvr that he posted in the Atlas Server Support Discord weeks ago. It sounds like he came up with the above instructions after he experimented because it was unclear to a lot of us exactly how to implement this. Thank you for reminding me that I should share information here with credit (or prompt someone else to do so) to help other server owners. I think we should include the last part of his chart that gives it even more clarity.
  8. The last I knew players couldn't tame Shieldhorns and Razorbacks on every Powerstone island. They have to have "wild" in their name. I haven't heard of any being able to tame any other creatures on powerstone islands like the higher level standard creatures.
  9. One of the things that I absolutely respect about the clothing design so far is that male and female skins are not vastly different. In fact I'd honestly suggest that we don't need major differences in design beyond fit to a female form. I so despise the games where you have sensible male outfits and "sexy time" female equivalents especially for armor. I don't mind there being something fit and attractive for females, but I really want to make sure there is a male equivalent. If you have an alluring outfit for a female model than make it that way for males as well. I don't want to see something being overly sexy. (I know this is hard to quantify but there is a way to make an outfit appealing and the character within in attractive without looking like they are getting ready for a soft core porn shoot.) I don't want to be faced with every female player being super sexy everywhere. So please do not add a skin like this for armor. I just want to make sure that Grapeshot continues to be mindful of the portrayal of women in Atlas. I want the game to continue to feel like a safe and inclusive place.
  10. Essences are to unlock the hard mode Kraken after the regular Kraken battle.
  11. Yeah, basically players are better off NOT using upgraded shipyards if you had already increased the ship level via OverrideMaxExperiencePoints which increases/increased (does this still work?) ships to 72(ish). We may have an additional problem going on we have some people that weren't able to level their ship from a legendary shipyard more than 13 lvls. We have some people that made ships from the masterwork/legendary shipyards and then used their best BPs for parts on those ships. I'm still searching for a solution because that is a major disappointment to them that their ships are broken. If anyone finds something, please please let us know! Also I'm wondering if there is something Grapeshot can do? On unofficial some (especially including content creators) are going to want to provide upgraded and higher level enemies for players and that is going to require upgraded vessels beyond normal.
  12. They changed it to two weeks. Thank you Grapeshot!! - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
  13. Below is the list of island point settings for servers. I very much appreciate having the ability to customize but I'm having a hard time wrapping my brain around how they work especially in non-settlement mode. Has anyone used these settings and has a clearer idea of how they work? Thank you!
  14. @Sinappia For my part I think every section should include a shoreline. So that no one could be land locked. For PVP I wouldn't suggest making island residents coexist. It is PVP. Someone do something crappy on the island? Raid them. As to PVP times? Perhaps the map should just be split up for PVP times and then people would know where they want to ultimately settle based on their schedule. 9 hours seems a bit long for a PVP time for people that have jobs and lives. 6 hours of PVP time? Split the map in large blocks with different raid times? Every major redesign is going to need to come with other changes. That doesn't mean it shouldn't be considered. As to there being available land now, the game population isn't near what it needs/should be to be sustainable. Early Access is about designing for the future.
  15. I've done a lot of testing to try to fix this issue including your "fix" GingerNinja and that does not consistently work unfortunately. (Yes, I do have my Freeports set to 0,1 and other islands set to 9+) We need a way to consistently set an island as "no spawn" for new players and those changing home servers. The spawnpointoverride of -1 is no longer working.
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