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Found 8 results

  1. Robotukas

    Flag system ang king

    I read some post and come with interesting ideas. Flags. 2 flag per person and additional buff so other players can't place a flag next to your flag. Remove sea flags. All flags will have an upkeep cost. If you join to the company you flag cost add to company cost with the condition if flags are next to each other and will cost 50% less to unkeep. So you don't have to check each flag. Unkeep cost is essential because if the player stopped playing the game so the flag will disappear together with buildings so someone else has a chance to find land. Also, remove the leaderboard system with flags. Kings. To be a king you need to form a kingdom. The kingdom is like alliance but work in a different way. One unique kingdom can be in the game and kingdom only covers one island. To form a kingdom you need a minimum of 5 companies and 20 players. Once the kingdom is established on the island then you have to vote for king. Only one player from the company and companies who are kindom can be a candidate. Minimum 20 votes must be in order to elect a king (example - 10 votes for 1 candidate, 5 votes for the second candidates and 5 votes for the third candidates. So total we have 20 votes). It will be a special building where companies participate in elections. Once you become a king now you can control the island. You can remove flags, you can destroy buildings. Kings can make a trade route between kindoms. Trade routes gives you speed bonus but if you started to fight you lose buff and have a one-hour cooldown. You only can have 5 trade routes with other kindoms. The example you have trade route from A1 to B3 so sever will make the shortest route and give speed buff only in this grids. Kings can rise and lower taxes. Kings also can reduce I keep cost for flags. All unkeep cost from flags goes into kingdom stash. Kingdom also gives a buff to resources harvesting, taming, intelligent and crafting speed. This buff only applies in the kingdom range and companies who joined to the kingdom. If companies left the kingdom it means the kingdom with one company is not a kingdom. In this case you have to form again a kingdom and do election again. Companies can only in one kingdom. Alliance. It still be the same at it is now. Please give your opinion and is anything you would like to add or remove.
  2. Okay i will go at the biggest issue now and try to suggest a rework of the claiming system that will allow all players and potential players to enjoy the game. It is clear that in a game that has everything from single players, small companies to big mega corps and giant territories as well as pvp, pve, trading, fighting, land and sea claims ... One claim flag and mechanic will not do, there needs to be several mechanics and flags to make all this work. Player Flags: Home Base (Limit 1) - Every Player can place one Home Base that will claim a small territory like 15 meters just enough to build a house. The Home Base cannot be unclaimed by any means, you can place a new one thou that will delete the old one but once placed you will have a reuse timer of several days that prevents you from rapidly moving the flag. On pvp of course the buildings on the claim can be attacked and destroyed, the claim will remain thou but getting your buildings destroyed over and over will make you want to move the claim somewhere else. The small area also allows to use the blank spaces between bigger claims that are not useable yet. It will decay after not logging in for 8 weeks. Home Port (Limit 1) (Sea Claim) - Every Player can place one Home Port that will claim a small area just enough to build one shipyard. The Home port cannot be unclaimed by any means, the same regulations as the Home Flag do apply. On PVP structures can be destroyed on the Home Port. It will decay after not logging in for 4 weeks. Players will not have any other claims to place. Every other claim will be only for companies as following. Company Flags: Company Base (Limit 1) - Every company can place one Company Base that has the actual claim size. It will have some protection from unclaiming and serves as the company base that is hard to take over. - PVE The claim cannot be unclaimed when members where active on the claim within 2 weeks. - PVP The claim cannot be unclaimed with members active or sleeping on the claim. Once the claim gets unclaimed it will count as occupied and can be instantly reclaimed by the original owners when all enemies on the claim are defeated, the buildings on a occupied claim will remain with the original owner. After 48h the claim will turn into a normal claim of the new owner. - New Owner: If the attacking company has no own City claim the claim will turn into a city claim and all buildings will change owner. If they have their own city claim already it will change into a normal claim and the building will stay with the original owner and start to decay, giving them more time to claim their company base back and preventing complete take over of multiple company bases. - This claim should be difficult to take over as it is the main base of a company and a battle about this claim will last a long time to give the owners and even small companies the chance to fight back. - This claim will not decay by itself. Company Harbour (Limit 1) (Sea Claim) - Every company can place one Company Harbor. It works exactly like the Company Base only that it can be placed in the water to make a Harbor. Land Claim (Unlimited) - The normal Land claim. It is unlimited but has no protection other than the strength of the Company that owns the claim. It can be unclaimed within 10 minutes and allows for building settings to allow other to build like the current claim system does but you cannot take taxes on this land. As the settings can be changed at any time this land is considered private land. The claim will decay within 24h if there is no building on the claim. Upon taking the claim over it will turn into a occupied claim for 24h during this time buildings will remain with the original owner and cannot be demolished but you can build and not loose the claim from leaving the territory. Empire Claim (Unlimited) - The empire claim is like the Land claim but will always allow others to build and takes taxes, it is considered public land and the owner cannot demolish buildings. On the other side this claim gets more protection and cannot be unclaimed fast. It does require to be contested for 24h. Since you can build and live there it is more easy to contest it for a longer time and allow the owner to strike back. The claim will decay within 24h if there is no building on the claim. So even if you get a new lord and they might raise taxes they cannot kick players out of their homes by simply changing it to private land. Sea Claim (Unlimited) - The Sea claim works like the land claim but can no longer be placed on the open seas as it will decay within 24h if there is no building placed on the claim so it is more tailored to shores and shipyards or harbors. Deep Sea Claim (Unlimited) - Should there be stuff on the open seas that needs claiming the claim flags will be placed on the sea bed and not be shown on the surface, so you are not in some ones territory while sailing the open seas. Occupied Claim (Temporary) - Its purpose is so you can claim Territory fast and dont need to stay inside but prevent you from demolishing the buildings of the original owner and give them a chance to strike back. The buildings stay with the original owner and it will turn into your claim after a certain time. Claim messages You will receive messages about contested or decaying claims with coordinates to be aware of claims you are going to loose and strike back. Also you will see player and company names of contesters in the message so you could also choose to strike at their base instead and convince them to leave your claims alone. The numbers on protection and claim times are up for balance and not set in stone. It needs to be tested first. This should allow all players to enjoy the game better, help with the problem of claiming beeing boring and no real chances to actually fight over a claim in most chases as well as giving some protection and freeing up space to allow more players to stay in the game.
  3. Another problem is the monopolization of treasures by some companies, an example is that players are creating foundations in places with treasures that make it impossible for people to catch them and destroying all the economy and progress of the game for novice players. Islands with treasures should be impossible to construct.
  4. Roknori

    Territory is Contested?

    Ok, so...with v10 at it's base we have the ability to see who's contesting a flag. A rather handy little feature honestly. While this has worked and we've been able to find the one or two that were at the edge of the claim area being contested...we've had one that can't be found........at all. Company name is Stronghold that we're trying to take a spot from in grid K6. But there's someone, logged in or out, in the area that shows the claim capture as contested. We know what the beacon for the 'contestee' should look like and we've had 4-5 people look for people in this particular space to no avail. From other local sources, Stronghold hasn't been in our grid at all for a while. We've personally not seen the flag owner or anyone from the Company even in the grid for at least 2 weeks. At one point we did find a dude that was asleep on top of a rock in the area when we initially tried to capture the area...but said dude is no longer there and there's absolutely no structures anywhere in the claim zone...so no safe place to log out. We can't find sleepers, since you can hear snoring from a bloody mile away at rediculously loud volumes even at 25% game volume. (Devs might want to introduce cpap machines in-game so these avatars don't suffocate themselves while sleeping.)
  5. MpGDeluxe

    flags CUSTOM FLAGS (Images)

    Tutorial for Custom-Image-Flags: Select your Favorite Image. Go to http://www.ark-survival.net/en/image-to-board-sign-pnt-converter/ Put in your Image into the Converter. Now Select "Canvas" in the Resolution 1x1 and klick on "Send" (Optional) Now u can choose a custom Color at "Set Colors" Press "Generate Preview" and download it. Thats the important step! Copy your Image or Drag it into [Atlas Folder -> ShooterGame -> Saved -> MyPaintings] and rename it like this: MyFlag_ClaimingFlag_C or Banana_ClaimingFlag_C or… it must end on: _ClaimingFlag_C Now u can get into the Game, select your Brush and run to your Claiming-Flag. Press the left Mouse Button on it and go to "Load Painting from this Type" in the Top left Corner. Now select your Flag. At last you Need to get your Colors (It will Show up on the Right side of your screen) Sorry for my bad english skills. I hope this will help you guys out, cause I didn't find any Tutorials online allready. Good Luck!
  6. LlewelynB

    Claiming Issues and Fixes

    Two Issues: 1) Claiming Taking HOURS where I have to set aside 6 hours of my playing and enjoyment of the game to babysit a claim is pointless and would make a few people quit playing this early on in the game. 2) Every time ANY random person runs through the claim my entire progress is reset, they aren't even from the company I'm trying to claim from. Now I'm not opposed to the 6 hours, but making progress reset every time a random person runs through a claim is ridiculous, the company I'm trying to claim from haven't been online in more then a week. I suspect its school going kids, who have now gone back to school and will not be playing anytime soon. How to Fix this "tiny" issue: 1) Allow me to move away from the flag, and that timer needs to significantly reduce the longer someone is offline... a minimum of 1 Hour would be fine. 2) Just remove this, if a 3rd Party wants to join in on the claim war they should also need to place a flag to interrupt my claiming process, the only person(s) that should interrupt a claim is the company that I am claiming from, and even then it should never be an instant reset, it should tick down for them as it has to tick up for me. I think I've been fair in my comment here, any kind of response from the Developers would be much appreciated. //Llew
  7. I mean it seems that this entire Flag Claim is a good idea of sorts, hell i love it.... but the delivery is like watching an..... yeah best not say here.... It seems to me that Flags are what amounts to Pillar Wars... which to me and the other half of the players here is pure BS... Then on top of that you have a second layer of Pillar Wars with the ability to steal and replace them (flags) holly crap. How do you ever play PVE when your PVPing all the time.... BTW most of this is for the PVE side as im sure the PVP side is even more jacked with this mechanic. I mean I put money down that there are duplicate accounts made just to keep a body in spawn huts to keep claim land. *shakes head.... Just remove the flags mechanics in place... give each Co 1 flag. add 1 more flag for ever 5 more players. de-spawn a random flag if they ever drop below the required level to keep all the flags they have... give 24 hours till all items de-spawn or until the player level has returned in the said area. Also give them time to remove a flag in a area unwanted to put in one that was just de-spawned in case it was their main area, shuffle flags if needed. And for $%*# sake stop this sinking of of others boats when standing on them. ITS PVE FOR GOD SAKE!!!!! "E" remember what the hell that stood for, ENVIRONMENT!!! Not player.... Any how for those weathering this game in the state it is with the core mechanics (cringe) that are in place I salute you... Hope to see you out there some day. Till then back to freeport as im dead again and floating in the middle of the ocean.....
  8. Raving Templarson

    Claim Stealing in PVE

    Claim stealing and how it works presents a big problem in PVE atm people can lose everything in an hour and a half stealing territory from another company even less for boats which gets annoying pvp should be enabled against those claim stealing, a system so even if one is offline they dont get wrecked, boats shouldnt be claimable in PVE or some system that makes it inline with the idea of PVE while still giving new players a chance to acquire land without having to join a mega company.
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