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Found 65 results

  1. McWiggy93

    Easier sail painting

    What would be fantastic to see is that you could do a 'test' painting onto a canvas, save the design and the place it onto other items with a scaling factor involved too, sails for example, on the xbox there is no way for me to get a decent print onto my sails and one of my fave parts is getting to make things that are mine mine, it would also open up another avenue of trading where someone can buy the base canvas to get a deaign that they like the look of further benefiting the economy system in game. It infuriated me the other day after spending two hours on a design saving it step by step to find i could not translate it to my sails! This would not be so bad but on the xbox you are unable to put picture files in with another editor unless you have a pc friend do this for you. We don't all have the luxury of this and i feel it would be a finessful touch to the game
  2. sUbLiMe8762

    Abandoned ships

    How long does it take for ships to auto decay in PvE or is it there forever
  3. Hello Everyone, I have been playing the current ship meta for a while now and i have to say it is not great. You have to shave all the weight of your ship to be able to take other ships down. I would like the devs to change the ships so that if it is under 50% weight, then it has no impact on the ship max speed. This would make it so you can actually build on your ship and make different types of ships. It would also be nice if you refined the detection of structures sticking over the side of your ship. It would prevent wood armor from covering the planks on the side and front of the ship, this would prevent the armored schooners and brigs. When a ship has cannons on the deck it makes it way stronger in ways of coverage or broadside damage. For instance people use a one side broadside brig where they have 12 cannons on one side to instant destroy galleon planks with the feat buff(You get hit by 24 mythical cannons at once). It would also be really good if there was a stat penalty for putting cannons on the top deck. It could be a reduction in resistance or damage of the ship. Like the current speed/weight meta is boring and is not really how a wooden ship fights should be in my opinion. The speed differences between the classes dose not make for great game play and fights. I would change the max speeds on the different classes, right now it just dose not make sense to me. Schooner should be the fastest, then brig and the galleon should be slowest. I will give you an example of how the max speed was in real life 16'th century time. Schooner 16 knots, Brig 12 knots and galleon 8 knots(Max speeds of those classes form the 16'th century). I am not saying that we need to go that slow but just balance the difference, so it fits more. You could go max speed schooner 30 knots, brig 24 knots and galleon 18 knots as an example. I believe that a galleon should always have support ships when in use, since they are large ships for company use! This would also create an objective for companies to protect there galleons and create fleets more often. What do people think about this? Please try to keep an open mind and don't flame the people for there opinions. Please like if you do agree Best reguards FightzGamer
  4. This is a list of items I have talked about with those I play with that we have decided we hope to see. Some have taken some research, and others were created with a list that we put together during our conversations. I thought to put it here, and then expand on it as more items are discussed below – if they are – or as a group with those I play with. So please read through it if you too are interested in the possibilities that the game to bring with it and add them below if there is more that you would like to see, and the next time I am pop on I would be happy to add them to the list. Section One: Ships Sloops – In Game Barque (Bark) – A sailing ship with from three to five masts, all of them square-rigged except the after mast, which is fore-and-aft rigged; a small vessel that is propelled by oars or sails. Schooners – In Game Brigantines – In Game Square-rigged Ships - These were more often than not merchant ships, identified by their large square sails and three masts. The large hold meant that they were slow but great for longer crossings. Not very agile, pirates were not likely to choose a square-rigged ship as their first choice, but would be great for stealing large amounts of booty. You might have seen these kinds of ships among a pirate fleet. Galleons – In Game Clipper - A fast yacht-like ship with three sails and a square rig. Cog – A small warship Gally - A low, flat vessel propelled partly, or wholly by oars. Jolly Boat - A light boat carried at the stern of a larger sailing ship. Long Boat - The largest boat carried by a ship which is used to move large loads such as anchors, chains, or ropes. Pirates use the boats to transport the bulk of heavier treasures. Lugger - A two-masted sailing vessel with a lugsail rig. Man-of-War or Man-O’-War - A heavily armed vessel designed and outfitted for battle. Pink - A small sailing vessel with a sharply narrowed stern and an overhanging transom. Pinnace - A light boat propelled by sails or oars, used as a tender for merchant and war vessels; a boat for communication between ship and shore. Pirogue - A small canoe typically used in the Caribbean often used by pirates to overtake much larger vessels. Caraval - The caravel was a small, highly maneuverable sailing ship developed in the 15th century by the Portuguese to explore along the West African coast and into the Atlantic Ocean. The lateen sails gave it speed and the capacity for sailing windward. Carrack - A carrack was a three- or four-masted ocean-going sailing ship that was developed in the 14th to 15th centuries in Europe. Frigate - A frigate is a type of warship, having various sizes and roles over time. In the 17th century, a frigate was any warship built for speed and maneuverability, the description often used being "frigate-built". Junk - an efficient design that is fast, easy to handle and able to sail upwind. Its most distinguishing feature are sails divided into a number of horizontal panels by bamboo slats (battens). These give the sail better aerodynamics and allow reducing the sail area for different wind conditions East Indiaman Ships – Batavia, Gotheborg, Amsterdam, & Arniston – Meant for large amount of weight and long journeys. Section Two: Building Expand Wood Building Items: We have so many different resources, but seldom do they come into play unless you are crafting an advanced blueprint. My suggestion would bring and additional use to the different types. Using a new bench, called the Lumber Mill, the following items could be crafted; Wood– Standard, crafted in your inventory with any type of wood Wedgwood – Advanced, crafted at Lumber Mill, adds slightly better temperature control to enclosed areas, resembles a log cabin. Darker in color in comparison to Agedwood variant. Strongwood – Advanced, crafted at Lumber Mill, adds slightly higher defense, resembles wooden wall from Ark. Darker in color in comparison to Softwood variant. Ironwood – Advanced, crafted at Lumber Mill, adds slightly faster repair rate, resembles lumber wall from Ark Primitive +. Lighter in color in comparison to lightwood variant. Softwood – Advanced, crafted at Lumber Mill, adds slightly higher defense, resembles wooden wall from Ark. Lighter in color in comparison to Softwood variant. Agedwood – Advanced, crafted at Lumber Mill, adds slightly better temperature control to enclosed areas, resembles a log cabin. Lighter in color in comparison to Wetwood variant. Lightwood – Advanced, crafted at Lumber Mill, adds slightly faster repair rate, resembles lumber wall from Ark Primitive +. Darker in color in comparison to Ironwood variant. Expand Stone Building Items In a similar manner to that which is present with the wood types list above, I suggest the following. Using a new bench called the Construction Table, the following items could be crafted; Stone - Standard, crafted in the smithy with any type of stone. Coquina – Advanced, crafted at Construction Table, adds slightly faster repair rate, resembles stone structures from Ark. Light in color Granite – Advanced, crafted at Construction Table, adds slightly higher defense, resembles a brick-like structure. Light in color. Limestone – Advanced, crafted at Construction Table, adds slightly faster repair rate, resembles stone structures from Ark. Dark in color Marble – Advanced, crafted at Construction Table, adds slightly higher defense, resembles a brick-like structure. Dark in color. Sandstone – Advanced, crafted at Construction Table, adds slightly better temperature control to enclosed areas, resembles short bricks and stucco, red in color Slate – Advanced, crafted at Construction Table, adds slightly better temperature control to enclosed areas resembles short bricks and stucco, grey in color Expanding Decorative Items Not all of these items may be appropriate for ships, but should be available when building on land: Beds: The one we have is a cot at best and not a very good looking one. Cot – in game Simple Bed – cot with a mattress and blanket Fancy Bed – bed frame with mattress, blanket, and pillows. Large Fancy Bed – double wide bed frame with mattress, blankets, and pillows. Chair – in game Fancy Chair – with cushions Kings Chair – with higher back, larger size, and cushions. Bench – small wooden bench, looks cheaply made. Fancy Bench – has a back and arm rests Table – in game Square table – just a smaller version of the current table. Wall lamp – in game Hanging lamp – resembles the lamp in Ark Primitive+ Standing torch – resembles the torch in Ark Braziers – resembles those in Ark Primitive+ Table lamps – a light to sit on a table Wall Sconce – a light to hang on the wall Candle – something to set on a table Lantern – a light that you can carry when dark. Woodstove – a campfire in a small stove – can be used for cooking Fireplace – a campfire in a small fireplace with a 3 wall high chimney – can be used to cook meats A chimney add on could also be created it the click-through menu in order to expand the chimney so that it will go higher if needed. Grand Fireplace – larger fireplace with large fire, gives off warmth, can cook meat, and has a 3 high chimney that can be added too. Section Three: Food & Cooking Cheese Pickled vegetables Chicken – could be changed to Poultry as another meat type Porridge Bread Butter Pottage Pie Apples Pineapple Oranges Lemons Melons Bananas Section Four: Clothing Thus far we have a handful of craftables and a number of skins available for purchase in the market. However it would be nice to have it expanded a bit and to have different types of clothing available at different markets. Each “Freeport” could have a style to it and that style could including clothing from that region, both men’s and women’s – not just gender neutral. I say this realizing that yes, it is a pirate themed game – however it is also one that allows people to build homeports and villages and having a few female NPC’s in dresses could make if feel a bit more authentic. This would also allow the use of clothing themes from different nationalities including those from the different types of pirates that exist in the world. Section Five: Creatures Deer Antelope Elk Moose Camel Zebra Cougar Panther Eagle Sea Lion Killer Whale – Orca Beluga Narwhal Donkey Turkey Prairie Dog – Shoulder Pet Otter – Shoulder Pet Llama Emu Goat Panda Walrus Puffin Gorilla Leopards Arctic Fox – following attack pet Cheetah Jaguar Koala Lemur – shoulder pet Okapi Hippopotamus Reindeer Bison Takin That is what I have thus far. But I am sure more will come up. Personally, even if these items aren't added - I will continue to play and can't wait to see what will.
  5. Megara Wench

    Crew Member Grouping Problems

    My company and I play on xbox. We are trying to figure out the grouping to switch crew members from left to right and front to back. It is not working because we are unable to deselect the right and back groups. We click the button to deactivate those two groups, but the slot stays highlighted purple and nothing happens. Is there something we are missing? We use to be able to deselect them.
  6. 1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game.
  7. RedSerpent66

    spawning Ship spawning

    When I first started playing the game I was able to spawn at the beds I place on ships. Now spawning on beds in ships does not work, they do not even show up on the map whether spawning after a death or quick traveling the option to use the bed is no longer available. I am scared to explore because if I die for any reason I have to spawn at a land based bed build a ship the go and try to find the one I was on. I fell off a ship due to some dumb mermaids and lost everything I had on my person plus I could not spawn on my ship and my nearest bed was like 5 zones away. This really needs to be fixed. I've only been playing single player on PC but all the more reason there should not be any issues of this sort. It would be nice to have fast traveling by sea set up for single player as well, when it takes an entire real day over 12 real hours to sail from m7 to f15 that is not fun at all.
  8. Hello everyone, Soon after the game came out on xbox, myself and a few of my friends purchased the game in order to give it a try. We all started with Ark when it comes to similar games, and I run a cluster of maps that I have been coding for with the Nitrado Crossplay function for over a year with their expert settings. And after giving Atlas a try, we decided to give running a few grids a try. Because we do not have the funds to run the massive grid itself and wanted a chance to see all the creatures and items we could, we chose to use the Server Grid Editor to create the grids. Up to that point, we are good. I even managed to increase character & creature levels and stats without many issues at all. The problem I have run into however, is the weight the ships can carry. We typically play on slightly boosted servers due to all of us on the cluster/grids having families are full time jobs - it makes it easier for us to enjoy the gameplay and accomplish more than we would on official settings. And with having those boosts, we have noticed that our ships can not carry much. If we applied straight weight sails we may have a chance, but then we wouldn't get anywhere fast - let alone avoid the SOTD as we would like. So my question is, does anyone know of a code I can apply to the configuration file in order to increase the weight per stat point limit for the different boats? I have searched the wiki, the home page, and the internet for anything I could find and thus far, the only methods I have found that seem to have worked are those that apply mods - which I cannot with the crossplay set up. Any help or guidance would be appreciated. -Thank you-
  9. DarkMessiahx6x3

    True to life Ships.

    Can the ships be more real to life looking? They're flat, fat, and look awful. The galleon looks like the Wright Bros made an aircraft carrier and the smaller ships just look like floating bubbles. Only the Brigantine looks half decent and even then it's way too round, has no height to it at all. Maybe I'm just picky, but some visual overhauls would be great.
  10. I have lost ships from shipyard because there was some sand nearby. Or a ship being tossed around like a ball on a string until it is sunk. Not complaining I understand it's in development stages. Can we fix the affect that hitting sand has?
  11. Azul

    All ships frozen

    Ive recently come across a bug where i cant move any ships! Ive tried moving my brig in every way and all i can do is turn it, no forward movement. I tried using dinghys to move it but they wont move either, even when crafted new. If anyone knows whats going on please let me know
  12. When in 1st person view when at the helm of you're ship you are limited to look left and right 60 degrees , should be able to look behind when at the helm at least 150 degrees , and please add an option when in 1st person view on you're ship so the camera view moves with the ship pitch and roll as if it is attached to the ship.
  13. I was thinking that for the ship icon in the top right, it would streamline much of the hassle of repairing if the hull was show as 2 dotted outlines for upper and lower planks, where each line segment represented one of the planks.They could be white or green when greater than 80% hp, orange between 30-80% hp, and red below 30%. something like this would be awesome for pve. Also, the short arrow wind speed mechanic is such a lame way to create fake content. fix that. Making something take more time than necessary isnt content, its a sham
  14. first @ all nice game it have potential. but this game wants you on the sea but why there are only 7 ships with 3 of them you can only go in combat, 2 off them dont count (raft, dinghy) where are the Pinas ship , karawelle and more. pirats like edward teach sails a Pinasship/Fluyd (queen anne´s revenge) i think nearby every pirat sails a pinasship. further im shocked about the knowlege from the guys who programmed the game i never saw a galion with 6 masts, ships with 6 masts are freight sailors like the wyoning from 1906. how i can feel on the sea at home if i have so less configuration choices i canot config the hull on the galion i can only put 2 types of sails. where are the headsails, topsail, coursesail and more and i wound talk about how difficult it is to get a ceiling on a large ship deck when he alwas says no foundation nearby lol. with diffenent kind of sails and Ships the game will be more interest. grz burn
  15. FALSE ALARM. I fixed it. Network: Non-Dedicated Multiplayer session AND Single-player on the ATLAS Map Grid: Any Description: So, my girlfriend and I were streaming the Xbox One version of ATLAS today from 2PM EST until 4PM EST, and during the entire stream, whenever i went to pilot the ship from the wheel as normal, the camera would only allow me to see in first person. Now, I resorted to troubleshooting options. I demolished the wheel, the sails and any lanterns on the sails/ship itself. Everything that could clip the view box was gone...placed a wheel and the bug was still there! Now keep in mind, that not 2 hours earlier, the problem was NOT there for both my galleon and my brig. The problem only arose when i started adding dyed lanterns and wall hooks onto the brig and the galleon. It was then that i noticed that the problem was starting. After no success with taking off the sails, lanterns and wheel, I restated the game AND my Xbox...and the bug persisted. Now here is the kicker. My girlfriends character had 0 problems with the view while steering the ship AND standing at the podium. Anytime she as at the wheel, she had the aerial third person view. That was the peculiar part of this bug. The other problem that goes along with this bug is I even switched from the regular atlas to blackwood with a brand new character in single player and the bug was STILL there! No matter if i'm in a non dedi multiplayer session or single player, the bug persists. Recording/Stream Of It Happening: https://youtu.be/ZJkpYco-WZY Footage From Today's Stream Repro: Haven't been able to reproduce. All I know is that the bug started in a non dedi multiplayer session once i began adding white dyed lanterns to my brig. I placed lanterns on all 5 of the medium handling sails, the railings that would take them, and so on. After that, i added a smithy, grill and cargo box to the brig and it stayed the same. As for the galleon, i replaced all the lanterns with white dyed lanterns. CCC: Not applicable
  16. Hello, I was thinking since we have a multitude of ingots that can be made with the forge what if we had a "Top Tier" ship like an Ironclad? I know the Galleon is a top tier ship and is very large but to make more use of these ingots and move into more of an "industrial era" type warship that can utilize steam or coal engines and still utilize the NPC crew for sails, loading coal/water for engines, as well as cannons would be awesome. We would still be able to put the submarine and all other side attachments on due to it's large size like a galleon. Also, having a "metal" tier of building parts would allow for better base defense, bigger raids, more difficult ship battles, and better use of ingots. I know that's a pretty far fetched idea but I thought I would just throw it out there. Thanks for your time, JVGaming Here's an example of an old Ironclad... ,
  17. Hello fellow pirates! I have decided to pick all your brains for some ideas about playing alone. This does not mean that I play alone but in case of other being out or difference in time etc. Just an FYI, I play on an awesome server and you all more than welcome to come and hang out with us. So, let's get to it. As I have mentioned in the title above, please let me know what you all do when you are alone whether waiting for friends to log on or playing on single player. I for example like to build, do low-level maps, farm blueprints, and farm possibly going to farm damned as we are getting ready to kill the Kraken. Here is a photo of my animal pen
  18. Recently I got back into Atlas and I've had an honest look at what is in the game atm and what could be done to the game to improve it for everyone. This includes new ship types and designs that could be added, as of this moment there are like 6-7 types of ships you can build, this is a game about sailing and piracy and adventure and yet there are only 6-7 build able ship designs. Like What!? New designs of ships could vary such as those ships we all know and love, say something influenced say by, the British Man O War or the Dutch Bark's we're so used to seeing in the movies "Looking at you Disney" Another thing you could also add a new type of ship as well, something completely new, one of those early ships crossed with sails and steam engines, this of course could become the next top tier level line of ships instead of factions, these ships might also take more damage as some were made of Iron Hulls and some were crossed breeds between iron and wood hulls. Something like these for example, cause yes whilst needing to stick with the theme of low-tech piracy ages these ships would technically fit the theme, these would need to be a whole new level of unlock-able ships however, but given the teams vigor I'm sure something could be done! (Also as a disclaimer I did just yank these off of Google Images, don't shoot me yet thanks) So Really I've just suggested a few things: TL:DR Having more choice makes things interesting and fun in the long run, add some more choices in ship design and new types of movement. Personally I will admit I would love to see something from Above into Atlas cause I think it would fit the game perfectly. If you like what I've said leave a comment and talk about what you want!
  19. People are still worried about their ships so here is an idea. What we need: - 1x claimed island - 2x new structures - 1x ship The claimed island could be the island of any company with a good amount of gold in their bank (or flag?) They will build a new structure, which also solves the need for a requested feature. The Dock I imagine docks like they are done at DarksideRP they have a mod for that but thats about the cosmetic part So you have a dock structure that you can build and snap onto each other so we don't have to use wood structures. The Bollard This snaps to a dock and you can attach a ship to it. They could look fancy. You can set a gold price per hour that a ship has to pay to stay attached to this structure. As long as a ship is attached to a bollard it is invincible no matter what phase the island is in. The gold is payed from the ships resource box. And the gold doesn't vanish into nowhere. The gold goes directly into the bank of the land owner. The ship could be any ship. If it is a ship of the same company as the bollard it costs nothing. Or you can make some settings in your claim flag what enemies, allies and company members have to pay. But why? This is an easy way to make gold. Every single player wants to have its ship protected. As solo player or just a group of new players you could anchor in the harbor of another company. The ships would be invincible as long as they have gold. This would give players who build their harbor a meaningful decision about how to build it. You can protect it with automated NPC cannons but then nobody that isn't part of your alliance can anchor there. So less gold for you. Or you make it open to everyone entirely and provide a safe option for traders and player shops. This would also lead to more gold on ships because they don't have to pay only the crew. And that could lead to more piracy in open waters. If you know a famous port where many players park their ships you could patrol this area. The big advantage I see here is that if that works and players open their ports to others. You don't need a base on your own to protect your stuff. You could just play with your ship as a base. Other thoughts The question is whether the bollard and the dock it is attached to becomes invincible as well or not. Because you could destroy it. Does the effect for the ship still stay as it was? Just details
  20. PLEASE fix, this is nearly game breaking for people who pvp. Sail max velocity doesn't do a damn thing on speed sails. Sailed 2 brigs, one with 120% speeds and one normal, same speed, this has been mentioned many times now and still no response? Dev's please at least reply and let us know you are going to fix this? Thank you.
  21. Twice now on NA PvE I've had cases where a ship and/or shipyard as spontaneously self-destructed. The first case was a Brig anchored in an lawless region. When I logged in about 8 hours later the only think left of the ship was frame. Company log just said it "was destroyed". Lost about 20 crew, 1000 gold, and all the associated cargo and mats. Oh, and my pathfinder was not able to harvest any mats. The sound and texture effects were all present but nothing accumulated in my inventory. So I was basically stuck. No way to do anything. So, yeah, thanks for that. So....I started a new pathfinder, and (oh, you're going to love this), traveled from the NW temperate freeport to an adjacent lawless region. Built a small base, and a small shipyard, and started a Schooner. Logout. Log back in about 8 hours later and the shipyard was GONE, and of course because my Schooner was half built it was left in pieces as well. Company log just says both were "destroyed". Note though that my starter Sloop was still anchored right next to base I had built, and the base itself was intact. Why do you keep destroying my ships? and shipyards? Seriously? What on earth could kill a shipyard in a PvE environment in under 8 hours (more like 3 hours given the time of the log entries). Grapeshot: you get one more chance. Fix this asinine bug or I'm outta here. Permanently.
  22. Kappinski

    Selling Ships

    There should be an option to change the ownership of a ship without the necessity to claim. An option where you give away your ship voluntarily. Wit that option you could sell ships to other players or tribes. Why should you do that? Well for gold or for roleplay. You could banish people from your tribe and set them out in the ocean on a raft that they can actually interact with.
  23. Ahoy! I would like to introduce you to the A1 Unofficial Atlas Server the absolute best Unofficial Atlas Server in the World! A little bit about A1: A1 is an amazing community full of friendly and awesome people where we have a lot of fun, laughter and good times. With over 3+ years of Ark Server experience and 13+ years of various other server experience we have been rooted in game server hosting for over a decade! We strive to provide a great unofficial server experience that strikes a perfect balance between fun and difficulty. A stress-free environment where you can play your own way, with a community where everyone helps each other. Good news Sailors! January 25th 2019 we launched our brand new and improved 6x6 Unofficial Server! What does this mean for you? On Jan 25th 2019 we started fresh!! A great opportunity for new adventurers to join our ranks, find themselves an island and enjoy this amazing custom made server in either a PVE or PVP zone 6x6 Atlas Grid provides a large playing surface for many players to enjoy together Newly Custom Built 6x6 Map: Map Info: 6x6 Atlas Grid Fully Integrated PVP & PVE Zones Contains 100% of Islands from the Official servers Rates: PVE High Security 2x, PVP Null Security 3x, PVP Low Security 4x (Sotd's PVP Area) All Power Stones on the Map Center Maw End Game Location All NPC Ship Traders Much much more to explore! Fully Integrated PVP & PVE Zones Explained: With the A1 Unofficial Atlas Server we want to cater to a wide audience of players and with our integrated PVP & PVE server set up we can do just that. Taking a note from the successful EVE Online PVPVE mechanics we have decide to separate zones for both PVP & PVE servers called High Sec PVE, Low Sec PVP, and Null Sec PVP. The more dangerous the zone the higher the harvesting rates. The Low Sec PVP zones have wondering Ships of the Damned separating the PVE & PVP zones, companies/sailors should cross with caution! For more Server Info or How to Join: Hop on and get to know us in the Atlas Chats on our Official Discord: https://discordapp.com/invite/srRjA9Y More Information can be found on our Reddit: https://www.reddit.com/r/A1Atlas/ UPDATE: A lot of things have been going on with [A1] recently so I want to give everyone a quick summary of everything.1. Atlas- Administration (gold + patrons) and leadership have been working on designing a well balanced 7x7 map- We are trying to launch these changes to line up with the next major patch that should come to Atlas- We are currently working closely with @ghazlawl to develop a specific A1 mod that will come with the new 7x7 map, we are very excited about this. We are also working with him closely to develop and alpha test the Pirate Quest mod.
  24. Captain James T. Kirk

    More Ship Choices

    So far we have 4 possible ship options. One of those options being a HUGE jump and none of the ships having any specialized use. Given the current naming, it would be possible to add a few classes of ships in between what we already have access to. Currently we have: Sloop Schooner Brigantine Galleon For a wider range of ships (both cost wise and having some specialty ships) you could add the following ships: (Specialized) Bilander Barque (Specialized) Windjammer (Specialized) Man-o-war What you would have for your new list now would be as such: (Breakdown of newer ships below) Sloop (Unspecialized, wartime/merchant ship) **Unchanged from current** Schooner (Unspecialized, wartime/merchant ship) **Unchanged from current** Bilander (Specialized merchant vessel) Brigantine (Unspecialized, wartime/merchant ship) **Unchanged from current** Barque (Unspecialized, wartime/merchant ship) Galleon (Unspecialized, wartime/merchant ship) **Unchanged from current** Windjammer (Specialized merchant vessel) Man-O-War (Specialized Wartime vessel) To break down the new ships a littler further we'll look at base stats and current costs: (Max gunports combined for both broadsides) Sloop: Base Stats: Weight: 3300 Crew: 3 Sail Units: 2.0 Decks: 1 Schooner: Base Stats: Max 10 gunports (28 planks total) Weight: 9000 Crew: 14 Sail Units: 4.0 Decks: 2 Bilander (Specialized Small merchant vessel): Medium Planks Base Stats: Max 8 Gunports (36 planks total) Weight: 17500 +300 Crew: 16 Sail Units: 6.5 Decks: 2 Brigantine: Base Stats: Max 12 Gunports (40 planks total) Weight: 15000 +200 Crew: 16 Sail Units: 8.6 Decks: 3 Barque: Large Planks Base Stats: Max 32 Gunports (54 Planks total) Weight:22000 +250 Crew: 38 Sail Units: 14 Decks: 5 Galleon: Base Stats: Max 52 Gunports (74 Planks Total) Weight: 30000 +300 Crew: 59 Sail Units: Decks: 6 Windjammer (Specialized Large merchant vessel): Large Planks (giant shipyard) Base Stats: Max 20 Gunports (86 Planks Total) Weight: 55000 +500 Crew: 29 Sail Units: 22 Decks: 5 Man-O-War (Specialized wartime vessel): Large Planks (giant shipyard) Base Stats: Max 102 Gunports (138 Planks Total) Weight: 45000+400 Crew: 112 Sail Units: 25 Decks: 7 This in our crews opinion, would add to the diversity of ships as your traverse through atlas, giving a more immersive feeling of the game.
  25. Ars Nova

    Ship Levers

    A lever for ships. For operating lights. So you don't have to manually run around and turn them all on/off.
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