Jump to content

SapphireSam7

Pathfinder
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

3 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This is a list of items I have talked about with those I play with that we have decided we hope to see. Some have taken some research, and others were created with a list that we put together during our conversations. I thought to put it here, and then expand on it as more items are discussed below – if they are – or as a group with those I play with. So please read through it if you too are interested in the possibilities that the game to bring with it and add them below if there is more that you would like to see, and the next time I am pop on I would be happy to add them to the list. Section One: Ships Sloops – In Game Barque (Bark) – A sailing ship with from three to five masts, all of them square-rigged except the after mast, which is fore-and-aft rigged; a small vessel that is propelled by oars or sails. Schooners – In Game Brigantines – In Game Square-rigged Ships - These were more often than not merchant ships, identified by their large square sails and three masts. The large hold meant that they were slow but great for longer crossings. Not very agile, pirates were not likely to choose a square-rigged ship as their first choice, but would be great for stealing large amounts of booty. You might have seen these kinds of ships among a pirate fleet. Galleons – In Game Clipper - A fast yacht-like ship with three sails and a square rig. Cog – A small warship Gally - A low, flat vessel propelled partly, or wholly by oars. Jolly Boat - A light boat carried at the stern of a larger sailing ship. Long Boat - The largest boat carried by a ship which is used to move large loads such as anchors, chains, or ropes. Pirates use the boats to transport the bulk of heavier treasures. Lugger - A two-masted sailing vessel with a lugsail rig. Man-of-War or Man-O’-War - A heavily armed vessel designed and outfitted for battle. Pink - A small sailing vessel with a sharply narrowed stern and an overhanging transom. Pinnace - A light boat propelled by sails or oars, used as a tender for merchant and war vessels; a boat for communication between ship and shore. Pirogue - A small canoe typically used in the Caribbean often used by pirates to overtake much larger vessels. Caraval - The caravel was a small, highly maneuverable sailing ship developed in the 15th century by the Portuguese to explore along the West African coast and into the Atlantic Ocean. The lateen sails gave it speed and the capacity for sailing windward. Carrack - A carrack was a three- or four-masted ocean-going sailing ship that was developed in the 14th to 15th centuries in Europe. Frigate - A frigate is a type of warship, having various sizes and roles over time. In the 17th century, a frigate was any warship built for speed and maneuverability, the description often used being "frigate-built". Junk - an efficient design that is fast, easy to handle and able to sail upwind. Its most distinguishing feature are sails divided into a number of horizontal panels by bamboo slats (battens). These give the sail better aerodynamics and allow reducing the sail area for different wind conditions East Indiaman Ships – Batavia, Gotheborg, Amsterdam, & Arniston – Meant for large amount of weight and long journeys. Section Two: Building Expand Wood Building Items: We have so many different resources, but seldom do they come into play unless you are crafting an advanced blueprint. My suggestion would bring and additional use to the different types. Using a new bench, called the Lumber Mill, the following items could be crafted; Wood– Standard, crafted in your inventory with any type of wood Wedgwood – Advanced, crafted at Lumber Mill, adds slightly better temperature control to enclosed areas, resembles a log cabin. Darker in color in comparison to Agedwood variant. Strongwood – Advanced, crafted at Lumber Mill, adds slightly higher defense, resembles wooden wall from Ark. Darker in color in comparison to Softwood variant. Ironwood – Advanced, crafted at Lumber Mill, adds slightly faster repair rate, resembles lumber wall from Ark Primitive +. Lighter in color in comparison to lightwood variant. Softwood – Advanced, crafted at Lumber Mill, adds slightly higher defense, resembles wooden wall from Ark. Lighter in color in comparison to Softwood variant. Agedwood – Advanced, crafted at Lumber Mill, adds slightly better temperature control to enclosed areas, resembles a log cabin. Lighter in color in comparison to Wetwood variant. Lightwood – Advanced, crafted at Lumber Mill, adds slightly faster repair rate, resembles lumber wall from Ark Primitive +. Darker in color in comparison to Ironwood variant. Expand Stone Building Items In a similar manner to that which is present with the wood types list above, I suggest the following. Using a new bench called the Construction Table, the following items could be crafted; Stone - Standard, crafted in the smithy with any type of stone. Coquina – Advanced, crafted at Construction Table, adds slightly faster repair rate, resembles stone structures from Ark. Light in color Granite – Advanced, crafted at Construction Table, adds slightly higher defense, resembles a brick-like structure. Light in color. Limestone – Advanced, crafted at Construction Table, adds slightly faster repair rate, resembles stone structures from Ark. Dark in color Marble – Advanced, crafted at Construction Table, adds slightly higher defense, resembles a brick-like structure. Dark in color. Sandstone – Advanced, crafted at Construction Table, adds slightly better temperature control to enclosed areas, resembles short bricks and stucco, red in color Slate – Advanced, crafted at Construction Table, adds slightly better temperature control to enclosed areas resembles short bricks and stucco, grey in color Expanding Decorative Items Not all of these items may be appropriate for ships, but should be available when building on land: Beds: The one we have is a cot at best and not a very good looking one. Cot – in game Simple Bed – cot with a mattress and blanket Fancy Bed – bed frame with mattress, blanket, and pillows. Large Fancy Bed – double wide bed frame with mattress, blankets, and pillows. Chair – in game Fancy Chair – with cushions Kings Chair – with higher back, larger size, and cushions. Bench – small wooden bench, looks cheaply made. Fancy Bench – has a back and arm rests Table – in game Square table – just a smaller version of the current table. Wall lamp – in game Hanging lamp – resembles the lamp in Ark Primitive+ Standing torch – resembles the torch in Ark Braziers – resembles those in Ark Primitive+ Table lamps – a light to sit on a table Wall Sconce – a light to hang on the wall Candle – something to set on a table Lantern – a light that you can carry when dark. Woodstove – a campfire in a small stove – can be used for cooking Fireplace – a campfire in a small fireplace with a 3 wall high chimney – can be used to cook meats A chimney add on could also be created it the click-through menu in order to expand the chimney so that it will go higher if needed. Grand Fireplace – larger fireplace with large fire, gives off warmth, can cook meat, and has a 3 high chimney that can be added too. Section Three: Food & Cooking Cheese Pickled vegetables Chicken – could be changed to Poultry as another meat type Porridge Bread Butter Pottage Pie Apples Pineapple Oranges Lemons Melons Bananas Section Four: Clothing Thus far we have a handful of craftables and a number of skins available for purchase in the market. However it would be nice to have it expanded a bit and to have different types of clothing available at different markets. Each “Freeport” could have a style to it and that style could including clothing from that region, both men’s and women’s – not just gender neutral. I say this realizing that yes, it is a pirate themed game – however it is also one that allows people to build homeports and villages and having a few female NPC’s in dresses could make if feel a bit more authentic. This would also allow the use of clothing themes from different nationalities including those from the different types of pirates that exist in the world. Section Five: Creatures Deer Antelope Elk Moose Camel Zebra Cougar Panther Eagle Sea Lion Killer Whale – Orca Beluga Narwhal Donkey Turkey Prairie Dog – Shoulder Pet Otter – Shoulder Pet Llama Emu Goat Panda Walrus Puffin Gorilla Leopards Arctic Fox – following attack pet Cheetah Jaguar Koala Lemur – shoulder pet Okapi Hippopotamus Reindeer Bison Takin That is what I have thus far. But I am sure more will come up. Personally, even if these items aren't added - I will continue to play and can't wait to see what will.
  2. SapphireSam7

    Latest Patch & Happy Holidays!

    I know the saying, "No news is good news" is usually true. However the lack of news can also be a bit unnerving. I did read when we started playing that it was going to be radio-silent while they did some fixes, and the last update was true to that fact. We had heard nothing for weeks and then over the course of a day or so there was an update and a patch that went out to all. Now here we sit again, in the dark, waiting for something... anything... about what might come. It would be nice if they took this time to give out some weekly or biweekly teasers or discussion points. What sort of fixes are they working on or looking into? What are the things they plan to focus on for the next update? What sort of items do they hope to include eventually? I am not asking for things that are set in stone, or things that we will get tomorrow - but something like "coming to an Atlas near you in a future update" or "Something we are thinking about - what are your thoughts?". I know constant communication with the players is a lot to ask, but I would think that a weekly or biweekly something isn't too much - but that is just me. Overall, still loving the game thus far and can't wait to see what it manages to grow into.
  3. Hello everyone, Soon after the game came out on xbox, myself and a few of my friends purchased the game in order to give it a try. We all started with Ark when it comes to similar games, and I run a cluster of maps that I have been coding for with the Nitrado Crossplay function for over a year with their expert settings. And after giving Atlas a try, we decided to give running a few grids a try. Because we do not have the funds to run the massive grid itself and wanted a chance to see all the creatures and items we could, we chose to use the Server Grid Editor to create the grids. Up to that point, we are good. I even managed to increase character & creature levels and stats without many issues at all. The problem I have run into however, is the weight the ships can carry. We typically play on slightly boosted servers due to all of us on the cluster/grids having families are full time jobs - it makes it easier for us to enjoy the gameplay and accomplish more than we would on official settings. And with having those boosts, we have noticed that our ships can not carry much. If we applied straight weight sails we may have a chance, but then we wouldn't get anywhere fast - let alone avoid the SOTD as we would like. So my question is, does anyone know of a code I can apply to the configuration file in order to increase the weight per stat point limit for the different boats? I have searched the wiki, the home page, and the internet for anything I could find and thus far, the only methods I have found that seem to have worked are those that apply mods - which I cannot with the crossplay set up. Any help or guidance would be appreciated. -Thank you-
  4. SapphireSam7

    New Tames

    Yes please! I know that the first added were listed as the first 50 or something on an interview I read way-back when, so the chances that they may add more at some point could be decent. As for your list, I like it. Especially the Camel, Zebra, lemur, and the Jaguar. I would totally tame a Jaguar. Regardless of the difficulty. I would like to add to your list, if that is okay, ... (just a few we were discussing while sailing from island to island this weekend) Walrus Lizard - shoulder pet Sea Lion Fox - not rideable, can be set to follow on attack. Antelope Condor or Vulture Goat Koala Narwal Beluga Caribou, Moose, Elk, and/or Reindeer. - They are all different and exist in different regions, but similar enough I don't know if all are needed or if "Deer" would suffice.
  5. SapphireSam7

    NPC Sea Ships

    Having only started playing not to long ago, the concept of the Flying Dutchman is quite intimidating. But very interesting. It could add a new achievement of some sort as well as a some crazy loot. I certainly wouldn't go fight it tomorrow, but think it would fun to do so eventually. NPC pirates, or just plain old NPC ships, you could fight off or hire to travel along side you would be nice. We don't have an incredibly large company on the grids I play on, so we are limited to a few ships on each journey. Being able to hire ships that would follow the orders of the "lead" ship would be nice. (or even allow us to hire "captains" at a higher rate so that they would follow your orders on the lead vessel - following in other ships you have built yourself.) There would have to be a limit set of course, to how many you could hire to follow and such to avoid overpowering the process. In my mind I imagine no more that 2, with possible setting adjustments for unofficial servers. At this point I will cross my fingers that both may be eventual additions to the game. Like the ideas though.
  6. SapphireSam7

    New Ships and Sails

    As someone who has only been playing the game for a few weeks since the crossplay release, I haven't had a chance to explore all there is a about the game. However, I will say, that it would be nice to have a few more ship's or items specific to them that we could create. I am still having a lot of fun with what we have, however I can see where it could eventually be seen as old as more is not added. There is hope though, as the game is still in early release. Which means there could be more to come that we might be able to play around with. Of the options that you listed, the Carrack is my favorite. Mostly because I tend to take long trips to gather resources and it would be nice to have a bit more weight. And additional sail skins, if not the sails themselves, would be a nice way to individualize the ships you build to set them apart for others. The colors are nice, but this could be the next step. That is just me though. *From a Xbox-Steam Crossplay server perspective.
×