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Showing results for tags 'stats'.
Found 9 results
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So, I'm new here but have been doing plenty of reading. My questions are pretty straight forward. 1. Level caps. Where do you put this information? In the below thread there i alot of information at the end of page 2 but its missing the details on where to add info. Also there is code information x4 to represent player, dino, tame and ship but I am unsure if it is to be added as is? 2. Player stat per lvl multipliers. This link was a tad helpful but I don't know where the shootergame file is? https://wiki.nitrado.net/en/Advanced_Settings_for_Atlas(Xbox)_Through_Json#Example_Codes 3. Finally here we are almost June. Has anyone made any headway dissecting where the ship stat per lvl file can be edited? And how? Any help is appreciated. Thank you in advance.
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Hello everyone, Soon after the game came out on xbox, myself and a few of my friends purchased the game in order to give it a try. We all started with Ark when it comes to similar games, and I run a cluster of maps that I have been coding for with the Nitrado Crossplay function for over a year with their expert settings. And after giving Atlas a try, we decided to give running a few grids a try. Because we do not have the funds to run the massive grid itself and wanted a chance to see all the creatures and items we could, we chose to use the Server Grid Editor to create the grids. Up to that point, we are good. I even managed to increase character & creature levels and stats without many issues at all. The problem I have run into however, is the weight the ships can carry. We typically play on slightly boosted servers due to all of us on the cluster/grids having families are full time jobs - it makes it easier for us to enjoy the gameplay and accomplish more than we would on official settings. And with having those boosts, we have noticed that our ships can not carry much. If we applied straight weight sails we may have a chance, but then we wouldn't get anywhere fast - let alone avoid the SOTD as we would like. So my question is, does anyone know of a code I can apply to the configuration file in order to increase the weight per stat point limit for the different boats? I have searched the wiki, the home page, and the internet for anything I could find and thus far, the only methods I have found that seem to have worked are those that apply mods - which I cannot with the crossplay set up. Any help or guidance would be appreciated. -Thank you-
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Hello everyone Due to a Nitrado Problem we had to wipe the Server and start over…... -PVP -Difficulty Offset 0.5 (Which means that we have higher level animals and stuff) -Max Player Level is 200! -35x XP gain (+ more XP for crafting stuff) No worries, getting to 200 will take some time still (when you hit around 55 treasure Maps are basically still the only way to get decent xp) -50x Taming (No instatames! Well, some very low Level can be instant, others are 2/3 times feeding and done) -6x Gathering -5x more Gold from treasure chests (don´t know how to boost floatsam) No Player or Animal stats are touched! Missing seeds (wheat for example) will be spawned in by an admin and handed out to those who ask for it Rules are just a few: -PvP only on Weekends or if both companies agree to pvp on weekdays (No offline raiding! That´s not pvp) -Don´t build shipyards at the freeport docks!!!! (you can build at the Island but please build away from the freeport - the lag is crazy enough already with freeports) Discord: YTsDuP8 Name of the Server is: Boosted Booty, 6x Gater, 5x Gold No Password so feel free to join whenever you want
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Hi, I wanted some feedback on what other breeders have found so far. I tried to look through previous topics and maybe I didn't dig far enough. What is the max level of a bred bear? What are some of the max stats at 100% maturation? Health - Stamina - Melee Damage etc. How are mutations affecting breeding?
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When leveling animals, the stats are not consistent between the increase amount shown and the actual increase when the level is put in. This only takes effect if an animal had points previously put into a stat, and you have logged into the server since its last level. Steps to reproduce: Look at the stat increase amount for an animal that has 2 or more levels available. Put a level into that stat and notice that it did not change, as (I believe) is intended. Leave the server by logging or teleporting to a bed on another zone, then re-enter the server. Look at the stat increase amount, and notice that it has gone up. However, when you put the next level in, it will only increase the stat by the first (smaller) number. If your animal has a 3rd level available, you will see the stat increase amount go back to the first (correct) increase amount. It looks like the stat increase amount is some percentage of the base stat amount, but it is getting confused between the base stat amount and the current stat amount when displaying the increase value. Some sort of initialization error, perhaps?
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When I ride an animal or put items on a ship, the stats don't visibly change. When I am sprinting for a long time on an animal, the stamina bar doesn't deplete, but the animal does get tired. When an animal gets damaged too much, the hp bar hasn't dropped, but my animal is bloody and my screen is red. An example screenshot shows the weight, but its to all stats. In this picture, my horse could still not move. I am on unofficial, and there are no mods or cheats active that would be changing it. It is also happening to everyone on our server. Relogging/reloading the client and restarting the server do not change it.
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Players shouldn't be punished for reaching the max level they are able to reach. Forcing them to find 25 discoveries for each additional level just to do a respec punishes them for leveling up. There needs to be a way for max level players to respec their stats other than increasing their level cap. Giving them one respec every 24 or 48 hours would be an easy way to get around this issue, at least until the inheritance/descendant system is implemented, which presumably would be like how prestiging works in Call of Duty.
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So Basicly just a question what the bonus % for Sails on Blueprints are and what they do. Max Sail velocity Sail effective angle Sail acceleration Would be rly cool if someone can explain those to me
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Join our server 4x4 server, more than 100+ active players. Stones of Power Increased skills End Boss Players Modified stats Easy and hard zones (low AoD spawning rate on easy areas) All mythical content Dedicated hardware Treasure Maps All weathers Servers automatically restarts on crashes https://atlasserverlist.com/1/search/?title=Arkolics&ip=&map=&country=&players=0 Discord: https://discord.gg/ZHNBVwj
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