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Found 3 results

  1. so with the new modular ships idea. i like the idea of having you still need to make planks and such and in stead of placing them on the ship. you make it a required item to make the ship for example so if you build a brig frame you need metal wood thatch fiber and gold. my idea is get rid of the metal wood fiber and thatch and just make it need 28 planks and 12 Gun ports 3 decks and then you get the full completed hull. but how would the ship work in a modular set up like the ramming galley and Kraken? so I think you need make it a cumulative HP pool base on the rarity of the parts used so you make it. So you make 12 Mythic M Gunports they have 40k hp each that comes to 480k hp added to the HP pool, you make the same rarity Planks 28 of them at 35k come to 980k Hp added then make 3 Mythic medium decks at 250k each comes to 750k added so your total ship when it made will be 2.21m HP total, but all other stuff like walls and alike dosent add to the ship hp pool. doing this will make pvp fight more of a fight not a one sided thing. you just have the repair kits or keep the wood and such for repairs. so ppl can carry more ammo or armaments.
  2. The goal is to move players more at sea. I think that's more PvE accounts, like the octopus that draws players at sea. I imagine Moby Dick. Or Loch Ness. Or Megalodon. Everything like octopus with subsequent loot or acquiring an ability.
  3. For those who are not familiar with the current large cannon meta: The issue with this meta is that gunports and medium cannons are kinda obsolete and naval battles are overall nowhere near reality (for some people realism is enjoyable). I understand ATLAS is a videogame, but in RL to reload a cannon, you had to pull it back to access the front of it (cannons are loaded from the front), thats why you rarely saw stationary (large cannons) on ships. The cannon also had to be accesible from the sides for sailors. I wonder how would the meta shift if a more realistic reload related collision size would be introduced for cannons. Lets say you could place a cannon only if 1,5x its own size would be unoccupied on each side and behind the cannon. Perhaps also a one deck one cannon weight rule, which would make it unable to stack cannons on top of each other on one deck. If you wanted to have multiple cannons on top of each other, each one would have to be supported by a different ship deck (not a wooden cieling). I believe such change would not invalidate heavy cannon usage, but gave more incentive to use medium cannons.
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