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Found 16 results

  1. Hi Atlas development team, First off I love the game and I know y’all receive nothing but hate and shade most of the time but I know you’re working hard to make this game even better than it already is and I wanted to say thank you and keep being great! With that said I know that many in the community, particularly the single player community as well as the PvE community, would appreciate it if you were to review whether or not you can have a crew member mount a cannon/swivel gun on a cargo saddle. While I completely understand the brokenness that ensued due to it being abused in PvP it was never really an issue in PvE and it’s honestly kind of a necessity in single player. Without being able to mount a crew upon a gun on a cargo saddle then one is unable to fully enjoy the versatility of such a set up. Having to choose between riding the tame or using the gun while stationary is completely different from having a crew member being able to shoot while you ride - this is single player mind you so it would follow that you should be able to do everything as a single player. It’s silly, to say the least, that to fully utilize this I would need to invite a friend into my single player game. In conclusion, seeing that the single player mode should have as many of the same game functions in multiplayer as possible, then making an exception to allow single players to allow crew to mount guns would make sense. At least it does to me, I hope now that it might to you. Many thanks for any consideration. Sincerely, Andrew Cutshall
  2. Hi, I've setup a 4x4 grid using the guide over here https://atlas.gamepedia.com/Server_setup and everything is working great. My only problem is, when spawning in the freeport, instead of spawning on the islands, I spwn on a cannon in the middle of the map. Screenshot here : I tried setting the regionspawnoverride on the different islands of the freeport and still I'm always spawning on that stupid untouchable canon in the middle of nowhere. Please help as it's very annoying, this problem happened also on a 2x2 I created earlier this week. Edit: It happens no whatter what island I choose. Edit2: Happens to everyone who joins the server
  3. How about a new cannon type with a higher range and projectile speed than a Medium Cannon but lower damage? The Demi-Culverin! Basing this suggestion off of the real Demi-culverin (Effective range of 1800 ft according to Wikipedia), A weapon with a greater range than a Demi-cannon (Effective range of 1600 ft) but a lighter projectile (Demi-Culverin shot was often between 8lbs and 10lbs where the Demi-cannon fired 32lb shot) What would such a cannon be used for however? Outranging other types of cannons, naturally, with a lower damage output to not outshine Large cannons or Medium cannons, however they would share the Mediums ability to pivot. They would share the same fire rate as Mediums, however the projectile speed would be faster. The same firing rate and lower damage point I feel would suffice as the balancing points for this gun compared to the other two whilst not outperforming either of them. But why? The Demi-Culverin, introduced as suggested, would allow for players to field ships with front facing guns (Imagine that!). Giving ships that find themselves constantly in the firing arc of a rear-gun-heavy ship the ability to ward away their attacker. The damage would be low enough (Pre-ship states and Blueprint increases) to bother a kiting ship without tearing them a new one - This is where the increased range and projectile speed comes into play. What Else? It would open the doors for new naval tactics, allowing people who prefer to fight with a more skirmishing mindset flexibility in how they play the skirmish game whilst allowing people to defend themselves from those who want to do nothing but kite all day.
  4. Hi guys, thanks for your time and any help. I'm putting 8 medium cannons on the back of my galleon manned by mpvs. 6 work 2 dont. 2 randomly shoot fish like there on aggressive I cant control them when I'm piloting and manually aim. All cannons on entire ship are the same settings. All crew are passive. I cant control them and they just constantly aim and shoot at fish birds anything. I have tried many many things and I'm all out of ideas. I linked a video below. https://xboxclips.co/nismo-the-gamer/26466635-e618-4787-a061-84bedb939fe2#
  5. Good afternoon, I absolutely love this game, and think your team is doing an amazing job! I have an issue on my ship whereby I only have 2 cannons on the front, but the auto-assign on the Hotbar is reading 11 cannons. The cannons do work fine though, there are only 2 and not 11. This is a link to the screenshot: https://imgur.com/a/L7i1U0o Thank you very much! Larrs
  6. After building a couple of defense towers with cannon I was wondering whether there is any way by which NPC controlled cannon can outrange a cannon bear player. It seems that placing cannon higher up (such as in a tower), does not result in a greater range.
  7. How can you most conveniently place NPCs behind the cannons you want. I build a defense tower with cannons in the top and would like to put NPCs behind all the cannons. I could assign a couple of NPCs behind the cannons (they seemed to teleport to the respective cannons), but now I do not see any assignment anymore for the other NPCs even though there are cannon available for them. Also the NPCs do not move over the ladders so it seems I cannot get them any closer. How can I still get all my NPCs behind the cannons placed in my land cannon tower, it seems such a hassle atm. Does anyone have advice regarding how to tackle this issue?
  8. A new patch and seems nothing about grenades, blackjacks and puckles,the dev team really have to test this things or at least they should listen the community about what is the new meta and what is wrong about this. How about give me 200 grenades and ill go directly to 5 puckles near the wall where the puckles can't shoot(450hp+armour+food+medkit) im still alive ill use my medkit im full hp I'll throw few nades near the puckles,puckles dead, -ill use my climbing pick to the enamy top base,maybe few more puckles or not who cares less nades or more in my inventory, from the top roof of the base try to stop me when i can spam nades every second, -who cares about about your 1 wall layers or 3 or 5 (300dmg/s,18000dmg/minut,36000dmg/2min),try to kill me inside your base with a weapon when i can jump and throw grenades like crazy (450hp/good armour/food)You Can't! This was an example only for 1 person but let's think what will be the situation when is more than one. This is how the players from biggest companies dissaparead after the night,this how most of the tames are dead in EU PVP A3 A4 B4 B5 C4 C5 etc,this is how all breeders left the game and not only.Is not nice to lose all your work in few minutes not hours. What is the point to declare war and use the mortar when i have 200 "mortar shoots" in my inventory ? What is the point to Breed tames 1 month for good stats when one naked guy with blackjack can unmounted me from the tame,you know a unmounted tame is dead by the enamy swivel tame if you lose the tame control for few seconds. What is the point to spam Puckles when is enough 2 grenades and the puckles are destroyed and also seems the puckles doesnt react when the server is full (10 fps/255 ping). What is the point to spam Towers/Puckles/Ballista when the enamy cannon bear/horse have a insane range? What is the point to chase someone which is low hp when he can heal under the water with his medkit in 4 seconds. What is the point to be full gear/food when a naked can grappling hook me and drag me close to a puckle or whatever,no chance to escape from the grappling hook.(give me something) This a short list which was discussed inside a big alliance and nobody is happy how is the meta now, even the enamy are worried about how the game evolved but evolved in a bad direction and everyone is waiting for an answer. Directly from EU PVP with concerns. Easy fix: -Limit the amount of the nades who can be carry by a player/add weight/add more time reload etc. -Increase the damage/resistence for Puckles.(are no longer effective) -Decrease the range of cannon horse/bear on the land. -Fix the problem with grappling hook with a minigame so at aleast we have a chance to escape. -Fix the blackjack -Fix the problem with the medkit healing under the wather or in wather. Thank you.
  9. Hi Guys, Hope someone can help me here. I have a crew on my ship on all cannons. They will not fire the cannons for me. When I press the left / right mouse buttons nothing happens. The button do not even light up blue like the other ones on the top right. Am I doing something wrong? Do I have to have a server / game setting for the crew to work the cannons? I have had a crew on cannons in the past and it works fine but just nothing happening for me now. Cannons are loaded, ammo box is close by. Is this something to do with a patch? Any help here would be great. Thanks.
  10. Looking for cannon bps 160% plus. Medium or Large. Show me what you got!
  11. I've seen a few older posts containing parts of what, but they are a bit incomplete (imho). I know people usually get angry over posting relevant things in older threads for some weird reason, so I made a new thread instead. 1. Why does it need a rework? - Ships with ridiculous platforms with most guns on top deck facing fore or aft, all with large cannons. - Almost no-one in pvp is using gunports - Galleons with 6 masts look horrible and are totally unrealistic for the era that inspired the game's setting, even if it's not set on Earth. (17th or 18th century) - We can't create any proper rig due to lack of headsails, staysails and inablily to attach gaff sails to the back of square rigged masts - The large masts look too small on a galleon. - The gunports look a bit too large. For people who think a game full of 6 masted warships is not an issue: https://en.wikipedia.org/wiki/List_of_large_sailing_vessels As you can see: - Not a single warship ever had more than 5 masts. - Not a single pure sailing warship ever had more than 4 masts. - The largest and latest pure sailing warships, when pure sailing warfare technology was at its pinnacle, right before steam engines were introduced on warhsips, only had 3 masts. - Even the hybrid steamer warships from the 19th century in this list, that had more than 3 masts, had their rigging reduced to 3 masts at some point. I did not find examples of 15th through 18th century merchant vessels with more than 4 masts either. So do you now understand why any Age of Sail enthusiast will cringe at the sight of a 6 masted galleon? In my opinion, the ingame galleon with it's maximum of 52 gunports and about 54 meter long gundeck, looks alot more like a 3-masted 4th rate ship of the line, than the earlier 4-masted galleons. Either way it should absolutely not have more than 4 masts and preferably only 3. 2. Solutions: 2.1 Sails - Add a very large mast, with royal sails and if larger shipclasses are added, add huge masts aswell. This would both allow for having a 3 masted galleon aswell as have the masts look large enough for the galleon and potentially larger vessels. - Adding jibs and staysails It would allow to have a proper Bermuda rig for sloops, a proper Schooner-rig or just about any proper rig that needs headsails. - Separate mast and sail placement. This would for example allow for an actual brig rig with 2 square rigged masts, a gaff sail (spanker) attached to the mainmast and jibs between the bowspirit and foremast. It would also allow for a square rigged sail to be put on top of a gaff rigged masst for a proper brigantine rig. - No weight sails Because it just doens't make any sense, remove a weigth sails and suddenly a ship can carry less and starts sinking? Similar to weight reduction on tames. 2.2 Cannons and combat - Remove the large cannon or restrict placement to lowest deck and increase range of medium cannons to at least match the range of SotD. It would make people actually use gunports and give us less ridiculous looking designs. The largest guns were actually put on the lowest gundeck, closest to the water, where the ship was at it's widest, to prevent capsizing when firing them. Could also not restrict placement and make ships capsize when firing large cannon broadsides from top deck. - Add fore and aft gunports and possibly restrict cannon placement (not sure about the latter) No more 10 cannons platforms at fore and aft. - Make cannonballs protrude the hull and damage, or just make the bow and stern weaker: Turning your bow or stern into an opponents broadside becomes a bad idea and people would want to actually use their broadsides as much as possible and try to do "T-mavoeuvers" for max damage, while at the same time trying to avoid allowing their opponent to execute this manoeuver. - No weight difference for cannons between openend and closed gunports. Opened gunports in high seas would just mean ur ship is sinking very slowly because it takes on water. I mean the ships sink with one plank removed, but keep afloat with all those oversized gunports open? And why does it say submit a bug report, when i'm posting in suggestions?
  12. After the Server we were playing on crashed while we were on sea, nearly all of our crew members that were manned at the cannons vanished. The cannons are still manned, but cannot be used or demolished. Now our entire galleon is useless and we cant do anything. Pls fix this gamebreaking bug asap.
  13. Crew payments - Bug Reports - Official Atlas Community https://www.playatlas.com › Forums › ATLAS › Bug Reports I have maxed out the captineering tree, and while out at sea and cannons manned the crew are charging 1 gold every .6 hours, and while un-manned 1 gold every .9 hours. I am the one who purchased the crew, and I am also present on the ship during this what seems to be a bug.
  14. Look im all for cargo harness cannons. BUT THEY SHOULDNT BE ALLOWED TO SHOOT UNDER WATER! THAT IS BROKEN AS FUCK! we just lost like 5 brigs and 10 schooners to 1 guy we couldnt see in the dark water. npc could not taget that low in the water but they can light a fuse from the bear mounted cannon... how is the harness floating in the water in the first place.
  15. Hello! My name is Carlec (ign: Chief Engi. Carlec Sparrow, Company Sparrow, EU PVP Region J14) and I'm currently stuck outside the shore of Bigshall Peninsula with my friend Horoids. The issue started occuring after we fired cannons, whereas shortly after a storm started. We tried moving out of the storm which we thought was "yeah it's fine, we're stuck so I guess it's to be expected", however as soon as the storm stopped we tried moving again. We failed. We have full wind and should be able to move, we tried repairing all damages without any success. Please help. Regards; Carlec.
  16. I put canon in the deckhouse, you can mount it, it reloads, but when I press shoot, I just get off it and nothing happens. The target indicator shows that there are no obstructions, I can shoot freely, but it doesn´t work.
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