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Found 5 results

  1. Hello Pathfinders, and hopefully grape shot games, please read the entirety of my forum thanks! I think a rework of the PVP system would be really nice and bring a lot of new players in the trailer the PVP system seems a lot more polished and nice [MELEE COMBAT] a lot of the buttons should be rebind able first of all pressing CTRL and RMB or LMB is abit annoying id rather rebind it to ALT + RMB or LMB this would improve Melee combat a lot some other suggestions are to add directional attacks and to give the sword its own hit box rather than your cross hair having to be on the opponent this would add a sort of skill aspect to melee combat and since we have attacks and we have blocks there needs to be some kind of way to get around the blocks perhaps a Feint system sort of like a fake attack or something similar to this would need to be added, if this was done this would hugely improve melee combat make it a lot more interesting have a higher skill ceiling and be a lot more enjoyable perhaps even removing the lock on mode could happen as with this kind of PVP with sword hitboxes rather than cross-hair it would make the lock on almost unnecessary. [FIREARM COMBAT] this isn't really as much as an issue as melee combat but maybe removing the cross-hair and making gun sights more prevalent would be a nice change to the game I also think that guns should do more damage guns require a lot of points especially for the carbine and for it to do like a measly 70 damage sometimes even less with guns or so after missing is ridiculous especially considering the reload time I think the damage should be heavily buffed I don't think it should be a one shot or anything similar to that but I feel it should definetly reward good aim and at least put the opponent on a low health with good armour [ARMOUR] better armour should negate speed by a critical amount by rewarding with health more health slower player this balances very op armour while still making them viable don't want to get one shot with a gun better armour but don't want to be slow Mid tier armour want to be fast no armour the speed shouldn't be incredibly different but I feel mid tier armour should reduce base speed by about 20% and high tier armours reducing it by about 30-35% [NPC REWORK] the current NPC'S have a ridiculous amount of Health its about like 6 shots with even good guns to kill them this is ridiculous as if you mount an NPC on a swivel it makes it almost impossible to kill them this in term makes Melee PVP not viable as you do not get rewarded for boarding ships. On tamed creatures the cannon carts should be mountable by NPC's and only by players I believe the this is abit too op and is basically the Quetzal auto turret from Ark its unbalanced and almost unplayable against [SHIP/OCEAN PVP] I believe you have done a splendid job with ship PVP some of the best I've ever seen but I believe a little tweaking couldn't do no harm I think the structure on ships should be regulated a little bit more I think ship structures should be reduced this shouldn't effect deployables like Boxes , Storage's , Cannons , or other types of deployables only building items [In conclusion] I believe this sort of Melee rework could make the game an B Tier Melee combat and an A tier shooter gamer maybe even approaching the A tier slasher for examples of this type of PVP please take a look at Chivalry Medievel Warfare or the game Mordhau maybe even Last Oasis take some notes and do a more basic version of that I love ATLAS and am a long term ARK player with thousands of hours combined between the two games but in the games current state its just ARK on water the only problem is this game does not suit an ARK type of play style I have no other complaints with the game and think the game is actually really good and just needs some little improvements here and there and I believe the ATLAS team is doing the first steps of this by introducing a new Lead Designer and new community management as well as what seems to be monthly updates, good job Atlas so far keep on adding New weapons armours and other content. Thank you, everyone for reading my forum and listening to my opinion please share this with your Atlas friends and help this post reach the top of the Forums and help this get to the development team, and lets make some game breaking PVP improvements and please I implore you to write other PVP improvements the development team could consider please add your suggestions to my forum and link other forums that discuss good PVP improvements in the replies [ YOU CAN FIND AND MESSAGE ME ON MY DISCORD HERE CyroForel#0602 ]
  2. The V.O.C trading company runs a marketplace in grid E4 (EU PvP server). You can find our Goods and Wares stall on the beach next to the Freeport harbor of the Southern island in E4. We currently sell (for gold at the marketplace) - Seeds (wheat, pepper etc) - Ship parts (large speed sails) - Personal Weapons and ammo - Ship/base items (preservation bags, diving attachments, water barrels) - Cooking items (grills, water barrels) - Taming gear (saddles up to tier 3) - Vegetables (wheat, rice, chilli etc) - Personal buffs (rum, beer) And much more (no tames atm btw). Feel free to drop by and look at our wares on display (items can be sold out of course). However we are willing to craft or provide stuff on demand for gold or resources of our interest. If you want to contact us, please reply in this thread so we can arrange a transaction.
  3. I've seen a few older posts containing parts of what, but they are a bit incomplete (imho). I know people usually get angry over posting relevant things in older threads for some weird reason, so I made a new thread instead. 1. Why does it need a rework? - Ships with ridiculous platforms with most guns on top deck facing fore or aft, all with large cannons. - Almost no-one in pvp is using gunports - Galleons with 6 masts look horrible and are totally unrealistic for the era that inspired the game's setting, even if it's not set on Earth. (17th or 18th century) - We can't create any proper rig due to lack of headsails, staysails and inablily to attach gaff sails to the back of square rigged masts - The large masts look too small on a galleon. - The gunports look a bit too large. For people who think a game full of 6 masted warships is not an issue: https://en.wikipedia.org/wiki/List_of_large_sailing_vessels As you can see: - Not a single warship ever had more than 5 masts. - Not a single pure sailing warship ever had more than 4 masts. - The largest and latest pure sailing warships, when pure sailing warfare technology was at its pinnacle, right before steam engines were introduced on warhsips, only had 3 masts. - Even the hybrid steamer warships from the 19th century in this list, that had more than 3 masts, had their rigging reduced to 3 masts at some point. I did not find examples of 15th through 18th century merchant vessels with more than 4 masts either. So do you now understand why any Age of Sail enthusiast will cringe at the sight of a 6 masted galleon? In my opinion, the ingame galleon with it's maximum of 52 gunports and about 54 meter long gundeck, looks alot more like a 3-masted 4th rate ship of the line, than the earlier 4-masted galleons. Either way it should absolutely not have more than 4 masts and preferably only 3. 2. Solutions: 2.1 Sails - Add a very large mast, with royal sails and if larger shipclasses are added, add huge masts aswell. This would both allow for having a 3 masted galleon aswell as have the masts look large enough for the galleon and potentially larger vessels. - Adding jibs and staysails It would allow to have a proper Bermuda rig for sloops, a proper Schooner-rig or just about any proper rig that needs headsails. - Separate mast and sail placement. This would for example allow for an actual brig rig with 2 square rigged masts, a gaff sail (spanker) attached to the mainmast and jibs between the bowspirit and foremast. It would also allow for a square rigged sail to be put on top of a gaff rigged masst for a proper brigantine rig. - No weight sails Because it just doens't make any sense, remove a weigth sails and suddenly a ship can carry less and starts sinking? Similar to weight reduction on tames. 2.2 Cannons and combat - Remove the large cannon or restrict placement to lowest deck and increase range of medium cannons to at least match the range of SotD. It would make people actually use gunports and give us less ridiculous looking designs. The largest guns were actually put on the lowest gundeck, closest to the water, where the ship was at it's widest, to prevent capsizing when firing them. Could also not restrict placement and make ships capsize when firing large cannon broadsides from top deck. - Add fore and aft gunports and possibly restrict cannon placement (not sure about the latter) No more 10 cannons platforms at fore and aft. - Make cannonballs protrude the hull and damage, or just make the bow and stern weaker: Turning your bow or stern into an opponents broadside becomes a bad idea and people would want to actually use their broadsides as much as possible and try to do "T-mavoeuvers" for max damage, while at the same time trying to avoid allowing their opponent to execute this manoeuver. - No weight difference for cannons between openend and closed gunports. Opened gunports in high seas would just mean ur ship is sinking very slowly because it takes on water. I mean the ships sink with one plank removed, but keep afloat with all those oversized gunports open? And why does it say submit a bug report, when i'm posting in suggestions?
  4. Swivel guns fire under water. nuff said
  5. Why nerf pistols when the reload takes days. Make the game fun and reduce the reload at least, bring the fun back by just letting people shoot more, that simple, let some people tech into a gunslinger build. Fire arrow has been meta since launch and it's the only thing that can still kill anything. I put 20 shots of my carbine on a alpha snake and it didn't die. this game is hilarious for PVP and PVE is probably a joke too. Have fun reloading two pistols, they don't even realize they are reloaded sometimes too. Add a skill to shoot a couple more times it is so bad right now.
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