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Showing results for tags 'swivel'.
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TLDR: Npc's on swivels are broken, disable them to be mounted onto swivels. I've talked to a few people on this subject from different companies now and pretty much everyone agrees, please remove NPC's from being able to sit on swivels. Having a device that can be placed behind a doorway on a boat makes ship boarding difficult if not impossible. It's something that either needs to be policed as a bug (along with putting the captain's wheel inside a box) or taken out of the game. The easiest way to fix this problem would simply be to not allow NPC's to man swivels. That way, you can still defend your ship but you need a player to jump on the swivel if someone boards your ship. I think it would at a much more interesting design to ships in consideration for where you might need a swivel placed to create a "kill box". Additionally, it opens up a myriad of different ways in which you can attack a ship (especially with the new harpoon changes). I could get close to an enemy ship and have a few of my crewmates jump over to the other side to engage the enemy in swordplay on their deck, meanwhile its chaos as the captains are still fighting on the wheel to shoot cannonballs at eachother while the melee breaks out on either or both of the ships. This would lead to a new meta when it comes to NPC's making them more useful for fighting. Now the CODE RED button actually would mean something as if someone jumps on your ship you may decide its time to get your cannoneers to focus on the problems on your deck. This also creates a new meta of actually arming your NPC's with gear and swords. Currently, people just put ncp's on stations without any kind of gear on to save weight. Instead people might keep an extra reserve of npc's with gear on board just in case someone manages to glide on to their ship. Even when it comes to giving your NPC's new stat upgrades it would make a huge difference between fighting a level 100 with a bunch of additional melee damage and an upgraded sword vs the current meta which is simply all npc's are leveled into health as they will never leave their station. At the very least, npc's on swivels should be taken off of ships. I understand the intent especially for using them on another boat, but I think that it would make the game far more interesting and pirate-like to have people grappling over to your side to get in a scrum. Lastly, I wanted to touch on swivels on the ground. This is more of an optional change as I don't want to take away from the main issue which is swivels on ships. In that same right, however, I think that swivels have no place on the ground being manned by NPC's either. When it comes to base defense you can use puckles, catapults, and harpoons for defenses. The reason I find this so irritating is that people are building large bases on top of pillars that even if you manage to climbing pick your way to the top, they have full swivel coverage that stops you from being able to actually do anything. At least with puckles you can tank a few hits and find a position to use your grenades. With swivels, it's 1 shot and you're done. I''m open to any other input people may have regarding this, but I think it would make this game quite a lot better if we were to take NPC's off swivels and let players actually have some pirating fun. I hope the dev's see this as they don't often seem to care about posts on this forum. But hopefully someone will be able to catch their ear!
How is it that a player on a trolley hooked to a horse or a bear can shoot people and ships in water or under water, just as it is possible that being in the ocean can fire by being almost completely submerged, today we have the situation with the players who so drowned us ships in this galleon as a player with a horse on swivel, sailed under the ship, then moved him inside the ship and being inside on this horse burned the whole ship, you should seriously nerf, all carts and canons on them because they are too OP. And on land the player, even on the animal has no chance to fight pvp with a person on such a cart, the carts should have a block of water shooting or under it the same should have blocked placing on them npc, because npc with auto aim, kill everyone even in armor naa of one arrow, even through structures, And this spoils the game and causes that a lot of people resign from further play by such mistakes you should completely turn off the animal carts system until you fix it and prevent shooting from water or killing on one shot, and npc never misses the player and his animal too . Poco in the game are ships, white or firearms if the player on the cannon kills everything and no weapon is effective against him, trolleys should have something like durability, or if someone jumps a horse and a cart from a high cliff, the trolley should fall apart as he rides pllugo and shoots it should be broken so that the bug is done again and the carts are immortal and op from npc they kill everything on the soil and in the water