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Found 23 results

  1. I would like to see power stone islands only contain a certain type of resource, that cannot be found anywhere else on the map. This would promote players to actively go to the power stone islands to not only SOTD farm but to resource farm as well. It would greatly promote pvp in this grid (for not only BPs but good resources). It would also require companies to bring shipment ships which would require protection. The stakes will always be high in this grid, which they should be.
  2. Hello, we have some trouble on our new island in I8. already, it is badly positioned on the map, all our beds are in open sea. But our most important problem is not there. Like FGRIASA on his post (about the other new island on I8), we have NO resources on our island. Wood, thatch, fiber, stone and flint are ok (in "normal" quantity), but we have NOTHING else. We can not even feed our animals. We really think of a bug, we had the case on E5 with strawberries, there is the texture on the ground, but impossible to harvest, but as the problem is still not resolved on E5, I am very scared for our new island.
  3. They are also pillaring whole islands and blocking off resources on a few islands I've been to! Please share.
  4. After the server maintenance today all the salt on our island (K13 EU PvP) dissapeared. We used to have red rocks with pink salt spawn in the same zone as the metal. I haven't read anything about it in the patch notes, so i found it strange that it was gone. I also can't seem to find any on the grids thats surrounding K13 either. J13 had flake salt on the beaches before but i can't find any there either.
  5. The names of plants and mineral resources are mostly mixed up. As if names are pulled randomly from a database for any given resource node regardless of visuals. E.g. A grey metal node that visually looks like a genuine piece of granite is named "Stone (Pure Copper)" and yields Cobalt(metal). Expected behavior would be: Node looks like granite, displayed name is "Stone (Granite)", yields granite(stone) Another metal node looks like an piece of iron ore (grey with red streaks) but only yields stone, flint and cobalt. expected: node that already looks like iron ore, is respectively named "Metal(Iron Ore or Pure Iron)", yields Iron(metal) Another stone node is bright white and looks like calcite but is labeled as "pure radiolarite" yields only that but no calcite. Same with wood types: Trees that very much look like oaks and acorns yield softwood or lightwood, while a palm sapling returns strongwood. resource bark looks like rushes. an obvious cotton plant yields rushes while visually recognizable rushes or fronds yield cotton. fronds yield hemp, bamboo yields jute and so on... Very few truly obvious nodes are named right, like strawberries or coconuts. You got all the pieces available already (graphics, text, resource source code) you only have to put them together in the right order, connect the text strings with the right objects. I know this is quite a minor issue since it doesn't break anything but immersion, BUT it would enrich the game somewhat if what you see is what you get. PS: I tried to attach a screenshot but it wouldn't let me.
  6. Just thought it might be an idea to have locations of resources as the Wiki is no longer accurate. I'm trying to find Straw Hemp B6 Iron B6
  7. Simonsays095

    Plants spawning through Foundations

    Since the release of the PTR and 1.5 mega-update, plants will spawn through foundations. This makes any large buildings practically impossible, since trees will spawn through the building, making it look bad and hard to navigate.
  8. Just picked up a coconut. it turned out to be a wild cactus. daysies yield parsley. and so on . funny for a while but weird in the end. Did you guys have to much grog ? Duh!
  9. Alrex

    Salvage Items

    I'd like to break down tools and armor that are no longer being used. I believe this would be a good QOL feature
  10. Drevinum

    Improvement List

    Here is my list of improvements after a fair amount of playtime. Please consider the critics. The game have good potentials but you really need to step away from the copy paste all mechanics ARK had. You need to bring more new stuff. Specially how to interact with objects. Your E menu interface is not fun at all. Noticeable when sailing. My list of suggestions: 1. Cold = Death: If you decide to be on cold islands well fortitude won't save you, spent 8 points into it still freezes to death unless near 3 campfire with cloth armor. Also standing in houses require a lot of fire to keep warm. Increase fortitude resistance to elements House give resistance to all elements 2. Acid Rain: Rain comes together with cold fronts, as mention cold was already a huge issue and kills you a lot, being wet makes it even worse. I died in a warm freeport because a cold front with rain came. It is savage. Also spawning in rain 100% wet, 1 nano second in rain 100% wet. Make wetness scale linear instead of 100% wet when outside. The skill tree for resistance to coldness in water should apply to the coldness applied by the wetness bar. If wet you resist the extra coldness a lot better. Right now it is not even noticeable. 3. Building: It was not nice in ARK and since the game is more or less an exact copy it is still a pain. The use of T and Q to bring snap points and so forth barely noticeable and sloped half wall has a right and left config and it is pain in butts to pay attention to when to use the right one. Automate the half sloped walls to fit for left and right. Either make better visual for the use of T and Q instead half opacity white in left bottom corner or bring back old ARK building with blueprints instead of T Loom is huge scale it down! looks like a big shop. Longer time to pick up or always able to pick up. 4. Vitamine: So yes super cool idea but don't really work? I guess you want cooking to be a huge thing although the vitamine destroys it. You eat one source to the rim of overeating and vitamine overeating. The deplition of vitamine is far less than hunger. You get hungry much much quicker and whopsie daysie you are poisoned for eating to much of same vitamine. This can kill you. Remove damage from overeating same source of vitamine Sync vitamine depletion together with hunger depletion Make skill of lesser vitamine depletion to also make hunger deplete lesser. 5. Boats: They are bad, it is so hard to sail them! Anchor is impossible, you need to find that hidden spot with small text, sails well you need to navigate through the worst interface menu of all games to find rotation and sail lower and raise buttons. Instead you could bound them to the actual buttons. After pressing E on sails use W and S to raise and lower sails. Hold E to get Massive interface where you can quick lower or quick raise. Will make it more easier to sail. Afer pressing E use A and D to turn around sail to Left and Right. Will make it much easier. Sloops hole in middle totally useless unless hiding from acid rain. Can't build anything down there or take part of fire warmth. Add visual anchor spot to press E on, If stuck on land have sound effect and increase the turn speed for easier unstuck. When sailing instead of only a small picture of showing wind and sails, add some sort of wind blowing in a certain direction. Make a fancier picture. More animation and sounds during sailing. Like more water splashing against the boat when more rough seas and more bounce up and down on the waves with sounds of boat splashing down after a big wave. 6. Death: So there is a lot of glitches when it comes to death. If you die many times it clips through environment and you cant reach it. Fix the body clipping through building, minerals, boats and ground. Transfer all items button for all inventory management Make the death beam smaller and more centralized. Death beam animation of skull need improvement. 7. Resources: Well it is not that bad but some remarks here. When using sickle you get berries from berry bush and fiber from fiber bush. Why not get fiber from all bushes increase the rate of fiber gathered. Specially in the cold biome from cotton bushes barely noticeable. Increase fiber gain from using Sickle. When you harvest stone as an example you can hit anything near that stone. I got killed by a pack of elephants because I harvested stone on the opposite side of where an elephant stood. Spears also hits everything in its surrounding even behind you. Once again elephants killed me because I tried to kill a chicken! As a last mention please be sure to at least try to optimize things. 100 GB disk space and computers can barely run it. My friend gets black skyboxes and I run below 60 fps with GTX 1060 3GB where I could run ARK with almost 60 FPS with much higher settings in graphics. To me it seems to be the water causing a lot of problems.
  11. Our entire company is running into an error where we cannot build ANY ships. We've tried different grids, new and old shipyards, doubling the resources required, using old resource requirements for ships, and scuttling useless ships. When we insert the materials into the shipyard we get the following error, "Not Enough Resources!" We suspect it may be an issue with the limit of ships not properly counting per grid, but rather the entirety of all ships on all servers. Has anyone encountered this and have a potential fix?
  12. Anyone know where to find each and every type of Metal I know Iron is in temperate and Copper is in Desert. Any help?
  13. Not a huge priority, just wanted to pass along in case it has not been mentioned yet. The "Tin" nodes down in the B15 region on Pasland Island (Northwest island) are labeled as Pure Copper and give Tin resource which is what it says it should give. This also seems to happen in other regions i have seen with Cobalt being labeled as Pure Copper as well. Again, not a priority just a naming bug to be added to the list of "to do later" fixes.
  14. Rikard

    pve resources not respawning

    Resources such as stone and trees aint respawning for us... Quite cumbersome.
  15. Endo Fett

    Pillars Blocking Resources

    Pillars should have no effect on resources. You go through the time and effort of carefully building a modest network of catwalks and ziplines, only to have a pillar 50 metres away from the nodes ruin the respawn. Am I seriously meant to ignore the building system and break two picks climbing the sheer cliff each time I need metal? And then death march the metal back with my pathetic weight cap.
  16. The Issue:  I’ve built us a modest series of catwalks and ziplines to facilitate metal mining from a nearby mtn. top. I have only used pillars doing this and nothing is supported by either a floor or a fence support. The pillar nearest to the metal nodes is roughly 20-30 metres away. None of the nodes have respawned since construction was completed. The Solution: Greatly reduce or remove the impact that pillars have on node spawns. This would give builders a low-impact option to build with, in order to access hard-to-reach areas without ruining resource spawns. Thanks for your time.
  17. badman2

    Resource respawn

    EU PVP H3 server is not respawning resources please help whatever you did last night we liked it a lot better the way it was don't mind trees growing into my fence it was actually really nice
  18. Patch Client 10.71 Server Version 10.76 Server Name: [NA PVP] The Kraken's Maw Grid: A7 Island: The Desolate Coy cheat TP A7 302915 -305529 429 Still no resources have been spawning since the new 10 patch. I've tried removing the foundations around the area and the resources are still not respawning even with the 10.76 server update. Please fix this sucks.
  19. I've been waiting around 1 hour for resources to spawn and it doesn't look like any have. Server: NA PVP The Kraken's Maw Lawless Region A7 The Desolate Coy cheat TP A7 327934 -316305 187
  20. More ship styles two more types of single sailor style ships, not just a raft a speeder type ships low health low weight available but high speed with a rudder for travel between islands that dont have fast travel a "defense" type ships again solo ship has high weight limit but limited deck size to hinder stacking of items, allow for a cannon on swivel and ammo storage and storage chest many many more sloop and schooner level ships, following same as previous a travel/speeder ship and a defense ship. at schooner level add a barge cargo/trade style ship high durability high weight, sail-able by three players brig and galleon level needs to be from 10x to 30x harder to build. the galleon should be 100 to 300x harder to build, not just a resource count but maybe have to use items from Golden age or kraken or other boss type fights. again have multiple ship styles at these levels.\ Claims Claims need to have a timeout/maintenance mechanic if want to keep it storyline viable make it a sacrifice to the "GODS" for example 500 of each meat type (red meat, fish) needs to be placed at each flag every 5 days. but not a continuous deposit, instead every 5 days you have 24 hrs to place enough meat. once that threshold is met the 5 day claimed counter resets. This is outside the normal contested mechanic, but cleans up abandoned claims and adds a resource sink the "anyone" even those not in the defending claims alliance or company can reset a claim flag timer is not fun and makes no sense. dropping a claim in water making it 2x the size is such a cheese mechanic just keep them same size as land based claims. do not allow for contesting claims to over lap add blue color for allied claims add flashing claim circle or other visual UX indicators on the map for claims being challenged. can even tie this to a skill mechanic Resources very very very inconsistent. M9 for example is the best freeport to start, it has all mats easily accessible except salt make a decision either make resources biome locked or have a type of each resource class on each sector. sure tundra should be harder and not have fiber on land, but the seaweed spawns are super inconsistent, and the lack of sap and inconsistency of sap on the map in general makes little sense. more clearly label resources in flavor text. what is medical plants? what are herbs for cooking? this is not intuitive NPC add more to liven up the game, adding npc trade ships back is a start, but there should also be regular npc pirates not just ship of damned and ghost ships. like random traveling NPCs on rafts, sloops and schooners would add to the life of the game and give content to smaller ops and solo players. have NPCs be mission spawners, that create mini events randomly on the map, open ocean and lawless areas. MAP keep lawless areas these are good "med sec" land areas and the middel ground rule set is nice, it allows those who do not want to join mega corps the ability to play the game make map 3x to 5x bigger the game is not big enough, we are too compacted and the level of conflict is higher that should be this makes the resource/trade game very limited as the biome sphere for certain specialized items is so sporadic or limited to 2 islands. COMPANIES/ALLIANCE need better role/access choices need to be able to see allied lands dynamic map needs to show top level alliance not top guild need a mecanic that makes super corps and super alliances detrimental, allow them but make the upkeep harder (see claim mechanic, ships balance). That's what i have for now to try and make this more of a mmorpg and not a darkfall game. the game its self is fun. the daily or twice a day updates are great. you all have set yourselves a super high bar to keep at, if this is the level of commitment given during holiday, what will rest of year look like. Final questions, Devs, will there be wipes? should we expect them quaterly, yearly, only when offical launch happens? only when very major changes to game happen? Is there going to be a test server to have guided testing sprints to help development? what is your aim? mmorpg? ARK online? there is many POIs in game but they are empty.. what is road map plan? Thanks
  21. Its been over half a week and resources are not spawning on any of the islands where you can place claims...
  22. Signy

    Missing fibre resources

    Hey team, We've been unable to find any fibre resources on islands in the winter biomes: Troheller Key. Salismar. Tried warmer seas in a different biome and same story: Stockfait Key. Edible vegetation is present in abundance. Reporting as a bug because it doesn't seem to be intentional for islands to be without basic resources required for building. We're playing on the EU PVP server.
  23. Clayton1219

    tree FIX THE TREES

    Please for the love of god and all that is mighty fix the re spawn rate of the trees. Me and my company have cleared the entire square of trees i must travel over 1 hour to acquire wood and thatch. The game is unplayable at this point and i wish to continue to play the game because up to this point we have enjoyed our journey. So PLEASE fix the trees i don't need anything else the servers are fine the beds are fine just fix the TREES. (image of the home island that we reside on that is now barren of almost all resources) Thank You, Clayton1219
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