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Pant

Pathfinder
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About Pant

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    Landlubber

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  1. You can't build a ramp up because you can only build 63 ceilings above the ground and you obviously can't build close to the pillar where the ground is higher because their structures are blocking you.... Thats the whole point of pillar bases you can't get a cannon bear up there.
  2. So many poorly thought out changes in this patch. A common deck swivel already take you down to like half hp so now its just gonna straight up murder you and they also decreased the grenade damage against swivels and puckles with 80%. This patch effectivly removes ship boarding from the game entirely. Also how are you supposed to raid a pillar base now? Funny enough they haven't done anything to the cannon bear so any base thats not on a pillar is just shit out of luck. Considering the devs have acknowledge pillar bases are a problem its fucking weird that they buff them.
  3. Pant

    Remove Target Soft Spots

    All thats happened is one bad mechanic have been swapped with another bad mechanic. We had bola/torpor pike, you took that away and gave us Bola/Stunlock Pike. The only thing you nerfed with the crafting changes was the carbines and they were already in a terrible place. The 300 HP cap did nothing because we would stop at 300 hp and put everything else in fortitude to survive the torpor bullshit. And now we are right back to 20 guys running around throwing bolas at each other until someone brings out a swivel horse and kills everyone. PvP mechanics with no counterplay = Braindead gameplay with little to no skill.
  4. Pant

    Remove Target Soft Spots

    It takes 20 levels in fortitude to survive one aditional soft point hit with a pike, at level 100 you can survive 5 extra torpor hits (this is with common, if you meet a legendary or mythic pike you are fucked). If you were to put every point in hp you could survive another 40 normal pike hits. I don't see how this is balanced at all. But if you nerf torpor and softpoints, you wouldn't be able to kill anything at all unless you have 300% weapons. A common pike does like 7 damage on common plate + grog, you can't out damage a medkit, even with the cool down. The whole attribute system is so fucking broken and the devs have not adressed this one single time. They mentioned it once in their stream at stage 3 or 4 or what ever on their roadmap, its pretty clear its not a priority at all.
  5. Pant

    Atlas and steam charts

    You are looking at player numbers at 5am in the morning. Why?
  6. Just fix land pvp already. We've been stuck in a bola torpor meta for months now. Pvp when everyone was around level 50 was actually fun, now that everyone have 400 hp and it takes 1 minute plus to kill anyone thats not naked is boring af. You can change what ever else in the game but as long as the core game mechanics are this poorly thought out pvp is gonna be slow, boring and purely based on how many hours you have spent digging up treasures. Fix the health attribute and bring skill back to pvp.
  7. Bola, Chain stunning and grappling hooks, Its all op in pvp right now, its mostly just luck based and it makes pvp boring af. The problem is that health scale with the players while damage does not and all the weapons are balanced around a player having 100 hp... So when people level up and start getting more hp the conventional weapons become less and less effective and these cheese strats become more efficient. If a carbine could kill a player in 1-2 headshots instead of 8 why would you bother grappling someone?
  8. Not at all, In eve online you could train up to become the perfect pilot in matter of hours with skill injectors or spend a few weeks becoming a perfect frig pilot and you would be on par with any other 10+ year vet. Only advantage they would have over you is diversity of ships and money to replace them. Well thank god your little pve bubble is ok now I can sleep at night thank you for that.
  9. Pant

    base defence Cannon cart nerf.

    You praise GNIHAR about staying on topic and then spend pretty much the rest of the post offtopic in some fantasy world where you are in a mega company and you can wipe everyone with a snap of your fingers. For some reason you think a cannon bear can just park infront of a base and shoot at it without a care in the world. Against a serious defender you have to grind away at the defenders for hours just to get the bear into position and when it finally gets there you need to secure the area around it so the defenders can't just kill the gunner. Its so much more complicated then the picture you are painting... I don't think you are in a mega company... And if you are you haven't participated in any serious raids.
  10. Pant

    base defence Cannon cart nerf.

    Probably Flame swivels are super effective against tames. Because it slows the attacker down... If you make puckle towers around your base, you force your opponent to take out the puckle towers before they can open up on your base and if you build them right they will soak up more damage then any honeycomb. We have combat timers for a reason, can argue that they are to long but they are there. If you make passive defence too strong then raiding becomes impossible. You are supposed to defend your own base, but it sounds like you are getting out played and instead of adapting and soaking up the hints and tips you have been given you just call us retarded and ask the devs to hold your hand.
  11. Pant

    base defence Cannon cart nerf.

    Kill the driver with carbines and then shoot the bear with the mortar when the rider is dead is probably what he meant. And you should never be in a position where a horse can even hit you in the first place. I don't understand why you people keep bringing up level 100+ ppl in mythical gear making the cannon cart to op and then insist on the problem lieing with the cannon cart and not the level 100s in mythical gear.
  12. The problem is that established players have such an insane advantage over new players. Just look at lawless, if you build a house there its offline raided the next day. It is way to hard for new players to establish themself and the current playerbase is slowly leaving. Theres of dozens of issues the devs won't adress because giving us 20 hours of pve locked content and 2 tames noone haved asked for is a higher priority. So to sum up, players are leaving and noone is joining. #howtokillagame
  13. Pant

    base defence Cannon cart nerf.

    I have read the topic.. And you are just illustrating the problem I adressed in the other thread. Higher level players just have to much of a health advantage and higher level crafts should give you a small advantage like 10-20% not 300%. The HP scaling just makes pvp way to slow and boring. Cannon carts are fine.
  14. Pant

    base defence Cannon cart nerf.

    I have and i have commented on that, but thats not the topic is it? You can't nerf cannon carts because its op when an exploiter use it, everything is op when an exploiter use it... If exploiters is the problem then join me and the rest of the choir and ask the devs to do something about the exploiters, instead of all this other retarded bs.
  15. Pant

    base defence Cannon cart nerf.

    You can ride out with a flame swivel or team up with some friends and shoot the cannon gunner in the head with a carbine... If someone is activily attacking your base you need to activily defend it, while yes i agree the combat timer is way to long for someone with work and a life, but saying theres no counterplay to cannon carts is just bullshit.
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