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Pant

Pathfinder
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About Pant

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    Landlubber

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  1. Just fix land pvp already. We've been stuck in a bola torpor meta for months now. Pvp when everyone was around level 50 was actually fun, now that everyone have 400 hp and it takes 1 minute plus to kill anyone thats not naked is boring af. You can change what ever else in the game but as long as the core game mechanics are this poorly thought out pvp is gonna be slow, boring and purely based on how many hours you have spent digging up treasures. Fix the health attribute and bring skill back to pvp.
  2. Bola, Chain stunning and grappling hooks, Its all op in pvp right now, its mostly just luck based and it makes pvp boring af. The problem is that health scale with the players while damage does not and all the weapons are balanced around a player having 100 hp... So when people level up and start getting more hp the conventional weapons become less and less effective and these cheese strats become more efficient. If a carbine could kill a player in 1-2 headshots instead of 8 why would you bother grappling someone?
  3. Not at all, In eve online you could train up to become the perfect pilot in matter of hours with skill injectors or spend a few weeks becoming a perfect frig pilot and you would be on par with any other 10+ year vet. Only advantage they would have over you is diversity of ships and money to replace them. Well thank god your little pve bubble is ok now I can sleep at night thank you for that.
  4. Pant

    base defence Cannon cart nerf.

    You praise GNIHAR about staying on topic and then spend pretty much the rest of the post offtopic in some fantasy world where you are in a mega company and you can wipe everyone with a snap of your fingers. For some reason you think a cannon bear can just park infront of a base and shoot at it without a care in the world. Against a serious defender you have to grind away at the defenders for hours just to get the bear into position and when it finally gets there you need to secure the area around it so the defenders can't just kill the gunner. Its so much more complicated then the picture you are painting... I don't think you are in a mega company... And if you are you haven't participated in any serious raids.
  5. Pant

    base defence Cannon cart nerf.

    Probably Flame swivels are super effective against tames. Because it slows the attacker down... If you make puckle towers around your base, you force your opponent to take out the puckle towers before they can open up on your base and if you build them right they will soak up more damage then any honeycomb. We have combat timers for a reason, can argue that they are to long but they are there. If you make passive defence too strong then raiding becomes impossible. You are supposed to defend your own base, but it sounds like you are getting out played and instead of adapting and soaking up the hints and tips you have been given you just call us retarded and ask the devs to hold your hand.
  6. Pant

    base defence Cannon cart nerf.

    Kill the driver with carbines and then shoot the bear with the mortar when the rider is dead is probably what he meant. And you should never be in a position where a horse can even hit you in the first place. I don't understand why you people keep bringing up level 100+ ppl in mythical gear making the cannon cart to op and then insist on the problem lieing with the cannon cart and not the level 100s in mythical gear.
  7. The problem is that established players have such an insane advantage over new players. Just look at lawless, if you build a house there its offline raided the next day. It is way to hard for new players to establish themself and the current playerbase is slowly leaving. Theres of dozens of issues the devs won't adress because giving us 20 hours of pve locked content and 2 tames noone haved asked for is a higher priority. So to sum up, players are leaving and noone is joining. #howtokillagame
  8. Pant

    base defence Cannon cart nerf.

    I have read the topic.. And you are just illustrating the problem I adressed in the other thread. Higher level players just have to much of a health advantage and higher level crafts should give you a small advantage like 10-20% not 300%. The HP scaling just makes pvp way to slow and boring. Cannon carts are fine.
  9. Pant

    base defence Cannon cart nerf.

    I have and i have commented on that, but thats not the topic is it? You can't nerf cannon carts because its op when an exploiter use it, everything is op when an exploiter use it... If exploiters is the problem then join me and the rest of the choir and ask the devs to do something about the exploiters, instead of all this other retarded bs.
  10. Pant

    base defence Cannon cart nerf.

    You can ride out with a flame swivel or team up with some friends and shoot the cannon gunner in the head with a carbine... If someone is activily attacking your base you need to activily defend it, while yes i agree the combat timer is way to long for someone with work and a life, but saying theres no counterplay to cannon carts is just bullshit.
  11. I am not a fan of grenades, i have never thrown a grenade with the intent to kill anything but tames or blow up walls. I have been in the receiving end of grenade spam probably more then you have and i don't think its a problem. I don't defend the base by sitting inside it, we focus on controlling all the high ground and slowly wear down their supply of tames, armor and weapons. The only way someone is filling their entire inventory with grenades is if they don't respect you at all either by idiocy or they have no fear of dieing before they can unload their grenades. Grenades cost a lot, you can only carry so many on the ships and everytime someone dies with an inventory full of grenades its a massive blow to the attacker. Defending is a many times easier then attacking. Do you really think this game is dieing because of grenade spam? This game is basically designed to murder new players at the gates and slowly grind down the current playerbase, while we at the same time have developers completely out of touch with reality. Theres no way for a new player to fight a level 100+. A PvPer will always put every single point into health, with journeyman and above gear you can easily get 500-600 hpl. Just so you know a carbine headshot on a player with full plate and damage resistance food does 60-68 damage depending on the resistance on the armor so 9-10 headshots on someone with 600 hp. Thats a time to kill of almost 2 minutes while they can basically one shot new players with bodyshots. The developers handling of cheaters and exploiters have been fucking appaling, The guilotine bug took them two whole days to even get the finger out and when they finally did they gave them a slap on the wrist and reset them to 100, honestly i was on the fence about quitting right there because it just shows how much of a shit the developers care about cheating in this game... Then you had the duping which i belive cost them the biggest chunk of the playerbase, I actually quit the game over that and was dumb enough to return a few weeks after the wipe thinking shit had changed. EVERYONE knew chemB was cheating the devs turned a blind eye to it for atleast a month and its not like it requires a lot of investigation to figuere out items are duped. The duping cost them a server wipe and half the playerbase. And then we have the offline raiding, which i am pretty sure grinded away the first 30k active players. But sure you keep ranting on about grenades. Like it matters at thins point the game is basically dead now.
  12. I have and thats not the topic. If we were to nerf every weapon because its op when an exploiter or a cheater use it then we would all be running around picking flowers and counting rocks.
  13. Theres no way you can kill 100s of tames in seconds with grenades unless you parked all 100 of them in the same room and basically did nothing to defend them. All i can say is we have fended off dozens of attacks without letting anyone near our tames, but then again if someone throws grenades at us we just shoot them and take their grenades. I think the problem here is that your mindset is that the only way to kill someone throwing grenades is another person throwing grenades and 40 hours breeding your tames does not make up for 0 hours of securing your base. At the end of the day its the players defending that will be the deciding factor and if you don't build your base with that in mind you will get stomped.
  14. Because grenades are expensive and cannon ammo is not. Cannons have more range, you can out range puckle turrets and take them out from a distance. Cannons also do more damage to single walls then grenades, especially if you have cannon reload speed and a higher % damage cannon. Grenades might make a bigger hole and do more total damage, but if your objective is just to make a hole to get to what inside then the cannon is just better. Down side to the cannon is that if you are facing competent carbiners its pretty easy to headshot the gunner. Grenades are mostly used for breaking into buildings you can't reach with cannons or for killing tames. Yes theres some grenade spam, its very situtional, a competent player is almost imposible to kill with grenades unless you bola him and i'd argue you'd be better off knocking him out with a torpor weapon then. Nerfing grenade damage on people seems totally uncalled for. These cheese tactics are only made viable because the conventional weapons like carbines, flintlocks and melee weapons have way to long time to kill especially against higher leveled players specced into hp. The most fun pvp battles i have had in this game was at level 50 so how about just stop giving attribute points after level 50 and make pvp more about skills then grinded pve content. And finally if you make stone immune to grenades every mountain base out of reach of a cannon bear/horse would basically become immune to raiding.
  15. I like how you are calling someone weak in the same sentence you complain about being schooled by two naked dudes who just started the game. If theres one thing in this game that needs to be balanced its the health attribute.. HP scales with the levels while damage does not. The higher level the playerbase gets the slower pvp will be. A level 110 with common gear and pudding can tank something like 8 headshots from a common carbine before he goes down, even against someone with 100% Headshot accuracy he have like 1 and a half minutes to find cover, hell he can just stand in the open and heal up while being shot at. When the time to kill approaches 2 minutes of course people will start turning to cheesy tactics, bolas and torpor weapons because its the best way to get a kill right now. If you could just snipe the rider of the tames or killing people in general with a reasonable amount of shots, this wouldn't even be an issue. So how about fixing the actual problem instead of targeting the symptoms.
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