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  1. Keep getting stuck on helm / wheel of boat and i cant turn or anything I have to re-log... Happens every time on a ship. I cant get off the wheel / helm either. Also sometimes getting off a tame it will not allow me to turn or anything only strafe side to side till i re-log on game. This is a big glitch for me happened just 4 times in past hour and its going to get my ships sank from these bugs. ADDED NOTE: Also I am on Xbox Version I do not know if that is only on Xbox One. FIX PLEASE SOON!!!
  2. Since the patch I have had about 40 stone structures disappear before my own eyes. I'm in wartime and the entire front of my base is wide open. WHAT IS GOING ON!!?!?!?
  3. Just had about 50 stone walls/ceilings, a large stone gate and door disappear from my base. During combat time. Im logging out as Ive replaced many of them and then different parts of my base disappear. Submitted tickets ect. Just warning everyone else this is going on since patch.
  4. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:H:\YARKUpdateLiveNew\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 39 from an array of size 0 VERSION: 102.47 KERNELBASE.dll!UnknownFunction (0x00007ffa2001a388) + 0 bytes [UnknownFile:0] AtlasGame.exe!FOutputDevice::Logf__VA() (0x00007ff7fc058ab8) + 159 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:145] AtlasGame.exe!FDebug::AssertFailed() (0x00007ff7fc058e09) + 65 bytes [h:\yarkupdatelivenew\engine\source\runtime\core\private\misc\outputdevice.cpp:220] AtlasGame.exe!UMapImagesManager::StartLoadClientCachedGridCellMapImageOrRequestFromServer() (0x00007ff7fad99fd4) + 68 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapimagesmanager.cpp:499] AtlasGame.exe!UMapInfo::AddServerImage() (0x00007ff7fada19d1) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:311] AtlasGame.exe!UMapInfo::UpdateServerImage() (0x00007ff7fada2207) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:338] AtlasGame.exe!UMapInfo::UpdateZoomAndPan() (0x00007ff7fada0cb1) + 8 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\mapinfo.cpp:271] AtlasGame.exe!USpawnMapWidget::UpdateMapRenderTarget() (0x00007ff7fb5cd242) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\spawnmapwidget.cpp:426] AtlasGame.exe!UUI_Spawn::Tick_Implementation() (0x00007ff7fb735c62) + 0 bytes [h:\yarkupdatelivenew\projects\shootergame\source\shootergame\private\ui_spawn.cpp:1966] AtlasGame.exe!UUserWidget::execTick() (0x00007ff7fc60430c) + 300 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\public\blueprint\userwidget.h:96] AtlasGame.exe!UFunction::Invoke() (0x00007ff7fc0d3377) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\class.cpp:3914] AtlasGame.exe!UObject::ProcessEvent() (0x00007ff7fc115b98) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] AtlasGame.exe!UUserWidget::NativeTick() (0x00007ff7fc5b54d6) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\userwidget.cpp:499] AtlasGame.exe!SObjectWidget::Tick() (0x00007ff7fc5e00e9) + 367 bytes [h:\yarkupdatelivenew\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:41] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194c3e) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:296] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!SWidget::TickWidgetsRecursively() (0x00007ff7fc194cd1) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slatecore\private\widgets\swidget.cpp:300] AtlasGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff7fc1d3896) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:626] AtlasGame.exe!FSlateApplication::Tick() (0x00007ff7fc1d512c) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986] AtlasGame.exe!FEngineLoop::Tick() (0x00007ff7facad7d8) + 15 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launchengineloop.cpp:2511] AtlasGame.exe!GuardedMain() (0x00007ff7faca82cc) + 0 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\launch.cpp:140] AtlasGame.exe!GuardedMainWrapper() (0x00007ff7facb01da) + 5 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] AtlasGame.exe!WinMain() (0x00007ff7facb0308) + 8 bytes [h:\yarkupdatelivenew\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] AtlasGame.exe!__tmainCRTStartup() (0x00007ff7fdb2dbf9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffa208a4034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa233d3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffa233d3691) + 0 bytes [UnknownFile:0]
  5. Looks like before the grid/server lock, I had gotten the fountain of youth in F8. I died, respawns, and triple checked I had gotten the effect. Game breaks, acts as though my character isnt spawned and as such he wont die, so I cant change servers. Stop playing, come back a couple hours later and we have grid lock. Manage to somehow get out of F8 and spawned in a Freeport. Then I notice I lost my fountain buff... then I notice I lost 5 levels.. I have pictures that show in company log the loss of levels vs the passage of time. This is NA PVP. Please give me my buff and levels back, I couldn't do that run again or level up so easily. Already I play on graveyard hours and have fallen victim to every single rollback. This is beyond nuts, I've lost days of work and this time with the fountain is crazy - it wasnt even enjoyable to do, and the lag made it take so long!
  6. WTF is the point of creating a bug report? I've tried this game out again and it still won't let me on any servers, from day ONE. I tried being nice, I tried to help troubleshoot, but the developers are absolutely useless. Never buying a game from anyone related to... - Studio Wildcard - Instinct Games - Efecto Studios - Virtual Basement LLC or - Grapeshot Games ... EVER AGAIN! I'll also be strictly discouraging anyone else from doing so through my website, YouTube streams, and social media pages. This company has no idea how to create and manage a game. I should have learned my lesson with their failures in Ark. If the full team couldn't create a decently running game with a properly moderated multiplayer then there's no friggin way a small part of that team would be able to do anything decent in an MMO environment. I don't see the official servers for this game staying online longer than a year. What a failure. My Related Bug Report Topics: https://www.playatlas.com/index.php?/forums/topic/16605-never-able-to-connect-troubleshooting/ https://www.playatlas.com/index.php?/forums/topic/3363-56-still-timing-out/ https://www.playatlas.com/index.php?/forums/topic/7671-attention-developers-connection-troubleshooting/ https://www.playatlas.com/index.php?/forums/topic/5220-62-still-timing-out/ https://www.playatlas.com/index.php?/forums/topic/5952-north-amercian-servers-in-europe/
  7. Many of us in my company, and I have seen people saying in discord that we're all stuck now on the loading screen on PrimalGameData Have tried 1) Exiting and Reloading Atlas 2) Restarting Steam 3) Verifying Files 4) Direct Connecting with Last Connected IP Edit:: 5) Connecting with Server List This has now turned into "Pending Connection Failed" 6) Currently reinstalling game. After Reinstall, Version is 15.6 Rev 107328 Pending Connection Failed Persists. EDIT::: Patch 15.63 I can now connect, and I have my character. Edit::: Patch 15.65 Pending Connection Failed is happening again.
  8. I have created a ticket for this but I will also make this bug thread since it is also a bug that is being taken advantage of by a Company known as "The doves". This Company has been using an exploit/bug to clear out other Company's claims. According to people who witnessed this when you drop a claim flag down, you can drop another one in a place you normally couldn't while the first one is claiming. They left these overlapped, please go to it for proof. Or alternatively, monitor them as they do it.
  9. So i logged into my game this morning at 10 am ... and everything was great .... gameplay as usual. But when I logged back in 8 hours later i log in to this. Another Company had built A large shipdock Overlapping my Small Dock blocking ship building of Schooner's becuase there is not enough room for them to build or sail out of the Dock. And to make it worse there is nothing I can do about it because they foundationed the entire area aroudn the shore So My small Dock is now Useless and I refuse to rebuild it somewhere else. This needs to be fixed and Am so upset by it I am probably going to be uninstalling the game and refunding my money for both myself and my GF which I play this game with on a daily basis as it has taken away a large part of the game experience for us since we play primarily alone. We play on PVE NA server. I will be posting the pictures on my steam public page for anyone who wishes to view them since they are too BIG for this thread. https://steamcommunity.com/profiles/76561198077886781/screenshots
  10. Our entire company is running into an error where we cannot build ANY ships. We've tried different grids, new and old shipyards, doubling the resources required, using old resource requirements for ships, and scuttling useless ships. When we insert the materials into the shipyard we get the following error, "Not Enough Resources!" We suspect it may be an issue with the limit of ships not properly counting per grid, but rather the entirety of all ships on all servers. Has anyone encountered this and have a potential fix?
  11. * Unofficial PvPvE 4x3 server / vanilla settings / no mods Situation / backstory: I have had a few parrots flying around "following" a sheep for a few days, occasionally picking them up and relaunching them into the air if stuck on terrain. Today I did the same thing, but realized on the 3rd parrot, that they were going straight up into the air... I was able to spyglass & whistle follow on one of them (they were stacked vertically) but it didn't respond, so I logged out thinking I was losing connection again. Once back in, the parrots were back, but one of them was standing on the ground. I could see it was still set to follow the sheep (reinforcing connection issue assumption) so I picked it up to relaunch it back into the air... Double tapping "F" now simply open/closes it's inventory. Because of the parrot's "location" perceived by the game, I cannot open / interact with other containers and inventories. The toes of the parrot appear to be blocking the "open target inventory" hitbox. I CAN however, turn my head to see the parrot/stats (should not be possible), as well as still see "[E] : Pick Up" as an option: https://steamcommunity.com/sharedfiles/filedetails/?id=1632246815 (I am also still seeing the "pick up" option when looking at other tames) If I move, the parrot floats (standing) in the air for 1-2 seconds, then teleports back to my shoulder. https://steamcommunity.com/sharedfiles/filedetails/?id=1632246796 (Alt view in "K" mode): https://steamcommunity.com/sharedfiles/filedetails/?id=1632246831 I have tried logging off, restarting client, and verifying file integrity. Every time I logged back in, the parrot would teleport to my shoulder again. I have also tried removing "F" as the bound key. ¯\_(ツ)_/¯
  12. This is completely game-breaking. Guys what is going on with your servers. I was playing at N9 tonight and about 45 mins ago RL the server jumped from the middle of the day to about 2AM. instantly. Everyone was asking what happened. Additionally, for the last 48 hours the Ping and latency has been hovering between 186-250. The game is completely unplayable at the moment.
  13. Ahoy, I have been having a issue with when i travel from my bed in one server to another one and when i cross over into a new server by boat. This has been going on for the past week an a half. Here is the link you the bed portion i have to take a raft out for the other one.
  14. Was on C5 running around, got killed by a wolf and then got a green respawn screen Now I can't even log back into the game. I am the owner of the Company with about 15 or more members.What do I do here? I have restarted the game, restarted Steam, restarted the computer, to no avail. It seems the data has been lost. There are zero mods installed, and no Launch Options. The cache has been verified and downloaded 112 bytes worth of data, but hasn't fixed the issue. It seems the server has simply lost my information. This happened on a separate server to my Home Server. We were out taming in this region. Our Home Server is a Lawless region In-game Character name : Long-Black Hook Hands Company : Budgie Smugglers
  15. All materials placed in the drydock. Desired ship highlights blue. Required materials are green. but said not enough resources. This is the case with everyone in my company so far.
  16. So this only started today (Jan. 7 2019). It happened once when I zoned from J12 to K12, and the game crashed. The game has been crashing a lot lately. Undeterred, I logged back in and continued sailing. However, I noticed that the ship was outside of the grid line. Some time later, I died and tried to spawn on my bed on the boat. However, when I do this, the screen attempts to load it as if it were in that zone, it then goes green, and asks if I want to spawn at my bed, as if I never had made a selection. To make matters worse, when I quickly made out with another raft from Freeport, it does the same thing, only from a different grid position. I am not unable to spawn in any of my beds on any of my ships. Is this something I can fix, or do I need to wait for a fix, and sail my raft in every time?
  17. I have friend who has made there own ATLAS server I joined it using the Steam server menu (not the Ingame menu) and It worked fine until I crossed in to a different server, do to the server having a password I needed to retype it but I cant my character is not in the server I originally logged in to how I see to fix this is by finding the server using the in-game filter but I just don't find it iv been at it for more than 2 days trying to find it using in-game server filter but as I see it Because I live in Latvia and the server is a dedicated server hosted in the Netherlands I cant finding it the in-game menu, If you have any solution any advice that can help me in this manner I would be very grateful.
  18. So travelling out on a schooner. Me and 4 company members were travelling north for resources, upon entering L6 all of us were no longer a part of the company and can no longer control our schooner. This is an absolute game breaking bug and needs to be hotfixed now
  19. Was level 26, died to a bear, respawned as level 16. This is perhaps the 7th time I have lost considerable amounts of levels for seemingly no reason? I have been as high as 28, and 3 times was reset back to level 9/10. This is such a joke, any way to fix this?
  20. Sooo, we had the ship after the Sloop and a ton of other ships and tooooons of resources and after the "rollback" we come in and every single one of us is company-less, including the owner. We've effectively lost everything
  21. Every single region, I've tried literally over 20+ different regions. I'm lvl 8, I've played here many times.... All the sudden I cannot spawn anywhere without ending up in the middle of the open ocean, at the very bottom of the sea. I have even survived several times and swam to land, as soon as I die, I deal with this issue again. Occasionally I infinitely fall through the earth of that ocean, on spawn as well. This is currently UNPLAYABLE for me on Kraken's Maw. strangely enough, I do not have this issue on the PVE server?
  22. Hey! After the last restart. We lost all of our Admin and the Company owner. They are still in the Company but without rank. I am (was) the owner but no ownership indicator anymore and i cant invite or kick anybody now. And we lost our Alliances and half of our members. I couldn't invite kick anyone before the restart also and i was the owner. We need admin help!
  23. Hello i need help asap. I'm playing the game just fine since the begenning i got a 1 year PC 16 gig ram with a rog 1080 ti 11gig. I disconnected in D8 before sleep and when i wake up i got this pop up every time i try to log in. I tryed to fix it by Checking integrality of the game cash and unistal the game et re-installing it. Restarted my PC tryed all i can. I Believe it have something to do with the new ptch 6.7. First i logged in and every was fine then i crashed and since i can't play. I need help please. Here the Message Error.
  24. 1) It's near impossible to spawn on the center island, 80% of your spawns are now under the ocean where you die 2 seconds later. 2) South-West Island always spawns you at the far south-east portion 5 miles away from any real land.
  25. You can not spawn in E11. It spawns you deep underwater in a mass group of eels that kill you before you load in. Its been like this for several hours. You also can not spawn in beds. Even ones in rafts in the middle of the ocean on the same server. Just a white screen then has you reselect spawn point.
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