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Showing results for tags 'farmhouse'.
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I placed a farmhouse around chamomile, wild peppers, onions, carrots, and fiber. The only thing it collects is fiber. Does it not collect food anymore or am I doing something wrong?
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Hello Is there any way to change the gather rate and build radius settings for Warehouse, Lumberyard, Farmhouse, Quarry and Mine? I am on a great 3x3 grid which has all small islands, providing all resources and great sailing, but the build rates and gather rates of the farms make them useless. TIA Datto
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Feedback - With the new structures and implementation of markets and the economy, solo mode could use a little love. So, playing in solo mode, I've paced the new structures. The farmhouse, warehouse and market. When initially placed, they properly function, and are visible. When I exit the game and then return, these structures become invisible. They are still there, still functioning and even have collision. You can't walk through the area they were placed. But they are completely invisible. Has anyone else experienced this or have a fix for it. It's difficult to deal with. By the way, is there any functionality of the markets in solo mode? Thank you.
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Can somebody help me with this please? I have been trying to place a farmhouse on my home island for over a week. Just can't do it. Three things happen when I try to place either wood or stone doesn't matter which. 1) Cannot place too close to building of same type 2) Cannot place because building is obstructed. 3) Needs floor to place. I have walked all over my island with my orange colored unplacable farmhouse and it's always the same, I can't place it. I've placed floors, I''ve cleared areas of everything so that there are no obstructions and obviously I make sure there are no other farmhouses nearby. Again, same deal, won't place. Whats really infuriating is that when I walkabout trying to place my farmhouse I see newly built farmhouses where there was nothing the day before. Sometimes its even a spot I tried myself!! Any insight into this problem will be tremendously appreciated. A very dejected player.
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Make the warehouse so it can be used in water or on land, and will collect resources from all the farmhouses and the bank on one island. When interacting with the warehouse, add an option to transfer its contents to containers on a ship, inside of a base, or pulled by a tame. The concept is to give a "T" option for putting the warehouse in the water where it would become a port. Add the ability to collect from banks as well as farms and have it cover the entire island. This will reduce lag from too many structures while also allowing players to avoid having to transfer the contents by hand to the containers where it can be used.
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I am intrigued as to the direction the Dev team is going and what they have planned. Along those lines, a recommendation: With what we have been shown so far, the new Trade system needs a Market. In order to have a Market, you need a Warehouse. For those companies that weren't/aren't able to place a Warehouse, it means they can't participate in the Trade system. There are a few companies that have spammed islands with Warehouses prohibiting others from placing Warehouses. While this is ok in PVP as you have the opportunity to destroy somebody's Warehouse and replace it with yours, that option isn't available in PVE. I would recommend, similar to the Silo, limiting the number of Farms and Warehouses that can be built on an island. While I know PVE isn't the focus, it would be nice if some consideration could be made for the PVE gameplay mechanics. As of now, there will be those players unable to participate in the new Trade system; making all of this work pretty much worthless to those players. Right now, in PVE, warehouses and farmhouses are abused by toxic players and/or large companies. It will only get exacerbated with the Trade system. It would be appreciated if GG would help to limit toxic behavior through game mechanics since we, on PVE, can't.
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Why now you need oil or coal to run the farmhouse? why not just wood? On some Island there are no oil or coal to be farm, like my one, so I ether need to move base to new island to farm them by farmhouse and use those to power the other farmhouse, sail to other island to farm them and bring them back to my island to power the farmhouse, or make a lot of fire place to turn wood in to coal to power them, that is losing the purpose of the farmhouse, because rather doing them, it was quicker for me to farm resources by animal, so when they say going to reduce people to use animal less, this make people want to use animal to farm again in PvP relocate to another island, farm from another island is quite difficult, because you will get a consistent threat of being attack
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Hello, My mates and I are encoutering some problems with the 2 new builidings. We're casual PVE players, a little tribe of about 4 members. We first had hard time finding a place to settle with all the players on the server, but when we found, there was farmhouse all around blocking us. Yesterday, when we logged back, we found a warehouse just next to the door of our base, preventing us from builiding and expending eveen a little, and access as we planned to our base. More than that, the players that built this warehouse was allowed to build a bed just next to ours. We're not totally against those buildings, if we dont really like them, but they sould at least be considered as regular builiding and souldnt be allowed to be build against the buildings of an other tribe. Currently, we're just good to prepare to pack everyting and find, again, an other 10m² to be able to do something.