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Aegis

Pathfinder
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About Aegis

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  1. there will not be a problem with sub-divide companies, because if there is no warehouse prevention radius and the range of a silo, there is no point of sub-divide the company, the main reason why there are many warehouse around is because their warehouse cannot reach the farmhouse on the other side, so they build another warehouse to cover it, since farmhouse still have prevention radius, so there are limit on how many farmhouse an island it can have. For example, let say the company able to build 10 farmhouse, if the want to sub-divide and build another warehouse, to make that warehouse work, it need farmhouse, so they need to take away 1 of the main company farmhouse and give it to sub-company, which is quite pointless, the only profit is to make gold to trade between them. but local trading only gain low amount of gold, so that does not effect the game that much
  2. ATM the ware only have 100 stack number with 250000 weight but I think that is not a good combo number, apart from if the warehouse is only to store metal, which is highly unlikely, because the warehouse recourses are gather from farmhouse, and farmhouse will get everything that around them, the warehouse will have large amount of every different type of mats and weight are different, and after 100 stack are used up, the weight is not close to used up at all, mine still have around 100000 weight left, so I suggest to increase the number of stack able to store in warehouse, that way we can fully use the weight of the warehouse
  3. I have an idea of warehouse placement Atm we can build a number warehouse on an island and the radius cover of that warehouse determent how many farmhouse it can get the resources from. But since trading is the main sources of gold income now, warehouse become more important and every company will want 1 at less, but because the warehouse placement prevention radius, most company will not be able to put a warehouse down. So I think a good idea will be ...... only allow to place 1 warehouse per island per company, do not need the prevention radius, and coverage of the warehouse will be the whole island, just like the silo, so that way company will not spam warehouse everywhere, since only allow 1 warehouse per company per island and other company will be able to place the warehouse down as well
  4. Come on now not just Atlas, it is same as Ark as a fully release game, the update space is always not what it says it needed, such as today I try to play Atlas and it needed update, it say there is 1.5GB of update, so I still have 10GB in my hard drive, so I think there is no problem at all, but then it keep saying I run out of space, so I release some more, in total I needed 35GB of space for a 1.5Gb of update
  5. As I understand mod are not available on official server yet, at less not change the game itself, maybe there are some HUD mod allow I don't know this maybe wrong or it is not a mod, but I discover another company galleon's large deck are completely different to the standard deck I can put on my galleon usually the standard large deck have a few holes in the middle for us to build ceilings and stairs or ramp to our liking, but these holes are small compare to the size of the deck, unlike the top deck of a schooner, the the entire middle section are empty for us to build, galleon large deck will have the standard deck area we cannot modify, but on this company I discover, their galleon large deck is like the schooner large deck that the middle section are complete empty, first I thought they might be just normal ceiling, since a lot of people don't like to build deck and just ceiling all the way, but as I get close to see the detail of the deck, it is a deck. Am I wrong? official does allow mod on them or are that company is using hack and cheat
  6. when used the sextant, you can see the map on the top right, thats normal, but with the new fort update, now there are huge letter coving the island on the map, so you cannot see the map, all you can see on the sextant map is a huge red letter
  7. the new update with the fuel slot in the farmhouse had some issue, I put it in a 3.7k light wood in the fuel slot, than decided to use coal instead, so I pull the wood out from the slot back into the farmhouse, and the light wood just become 1000, I try it with another type of wood, also around 3k, and when I pull it out it also become only 1k
  8. After the update, I discover the map is not running as smooth as before when zooming in and out it become very laggy and the map jerk around, not in fast travel mode or just using 'M' to look, zoom out is very bad
  9. Ramming ship... I guess is good for PvP (maybe) I dont play PvP, I am on PvE, so ramming ship is kind of useless in PvE I did suggest a new ship type fit between the galleon and brigantine, that is a huge gap between them, but they just dont listren
  10. around a 1 or 2 ago I had a place to build my base, it is a abandons place from another tribe long ago, their building had decay already and I build my base on it, but there is a carriage saddle remain on the spot, I mean there is no animal pulling it, it does not even have a full carriage show, it only have the doors from each side. I thought it will decay after sometime, but it has been a very long time already and it is still there, I can sit in it, but once you sit in it and dismount, you cannot get out of it, the other parts of the carriage is still there, you just cannot see it. it is blocking the land and animal to walk pass
  11. if you riding a sheep without anything on your or the sheep inventory, the sheep weight will go to -0.0 not 0, and the sheep will goes like it is over weight I tested it by just adding 1 unit of coal on me and it when back to normal, once the coal unit is gone, this happen again it does not register the char own weight
  12. is the water building zone is no fix yet? I found a place to build near water, but as soon as my pillar want to build in water to support, it say i am too close to enemy foundation or gate, but the closest other player buildings are very far away, and once i try to put it closer on land, it allow me, but not in water
  13. Why now you need oil or coal to run the farmhouse? why not just wood? On some Island there are no oil or coal to be farm, like my one, so I ether need to move base to new island to farm them by farmhouse and use those to power the other farmhouse, sail to other island to farm them and bring them back to my island to power the farmhouse, or make a lot of fire place to turn wood in to coal to power them, that is losing the purpose of the farmhouse, because rather doing them, it was quicker for me to farm resources by animal, so when they say going to reduce people to use animal less, this make people want to use animal to farm again in PvP relocate to another island, farm from another island is quite difficult, because you will get a consistent threat of being attack
  14. Is there a bug of if you are not the island owner or ally to it, you not allow to place shipyard? because I tried to find a place for a large shipyard and all it says is it is obstructed
  15. too bad to hear this, I know you would love to play a game without cheat, but if it the game issues, use cheat is not cheating, so you can use cheat to spawn a new brig, that is all I can think of
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