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Tycondero

Pathfinder
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About Tycondero

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  1. Thanks for the reply. That's a bad mechanic then if you ask me. Makes any defense tower totally useless except causing a delay.
  2. It doesn't. If so please tell me how.
  3. We constantly need to split and manually remove or add in small increments from a stack till reaching the overencumbered weight status. It would be great to have an option when picking up a stack to fill up till the overencumbered state so that we remain just below that. This would make transporting goods much less finicky than it currently is.
  4. After building a couple of defense towers with cannon I was wondering whether there is any way by which NPC controlled cannon can outrange a cannon bear player. It seems that placing cannon higher up (such as in a tower), does not result in a greater range.
  5. Tycondero

    Anchored ships should not sink

    I agree to a certain extent. At least when anchored in shallow waters ships should not sink completely beyond recover and repair. It is ok if damage can be dealt, however allow us to repair the ship so that it can be saved. IRL ships sunk near shipyards/harbors could often be recovered and repaired.
  6. Tycondero

    Placing NPCs in defense towers

    I really liked this suggestion. Although still tedious, this one worked well. Thanks a lot!
  7. How can you most conveniently place NPCs behind the cannons you want. I build a defense tower with cannons in the top and would like to put NPCs behind all the cannons. I could assign a couple of NPCs behind the cannons (they seemed to teleport to the respective cannons), but now I do not see any assignment anymore for the other NPCs even though there are cannon available for them. Also the NPCs do not move over the ladders so it seems I cannot get them any closer. How can I still get all my NPCs behind the cannons placed in my land cannon tower, it seems such a hassle atm. Does anyone have advice regarding how to tackle this issue?
  8. Tycondero

    Post your idea for how to make sailing less dull.

    Here are my suggestions. Not in any order or rank btw. 1) I would like to see currents into the game. These could serve as speedways for your ship irrespective of the wind. The wind will still impact your speed, but the current will increase speed for all movements that allign with the current. We could have several currents going from North to South and East to West across multiple zones. The benefit and placement of currents should be as such that you should want to take them if you want to travel at least 5 zones in a direction. These could serve as a great way to tunnel players in a smallish area/route so that they will encounter each other more often. Risk versus reward. 2) Card, dice and drinking games. Just some silly entertainment for the long travels. 3) More NPC ship (but not ships of the damned) encounters. Hostile and friendly ones. 4) NPC convoys, merchant convoys that travel across multiple zones with powerful escorts. Sinking or more ideally boarding (you retain more resources) these will allow you to get major rewards in terms of gold and blueprints. Perhaps the should also contain resources from various origins (not zone bound) to entice companies to plunder them to completing advanced blueprints as well. 5) NPC pirates that hunt and run down your ship. These should never stop following you while you remain in their sight. Only breaking visual contact should allow you to escape them. So, these should be a lot smarter/persistent than your regular SotD. These should come in varieties, from powerful Galleons to speedy Schooners. They should focus on shooting at your sails to slow you down followed by boarding action. If you hurt them too much, they should switch to either kill mode or flee (in case of them suffering too much damage). 6) Merchant NPC ports. A bit like Freeports, but more resource focussed. You should be able to buy resources with gold or sell non local resources (so for example you can sell resources found in tropic zones there when the port is located in a temperate zone) for some gold there. 7) Mission boards. Like someone already suggested. Having mission boards to collect and bring a resource for certain rewards. These could be located at the NPC merchant ports and/or Freeports. I would love to hear want you all think of my suggestions.
  9. Tycondero

    Unable to tame bull

    Bulls have a pretty wide AoE with their horns. I tamed one, but you have to be very careful. Just stand to the right side of the head when boaed and time your approach well in between the attacks of the bull. Feed them with rushes and back away immediately. Sometimes I still get hit and let me tell you, their hits hurt a lot. Luckily my Pathfinder is lvl 53 with 160+ health, otherwise I would have died in the process.
  10. Tycondero

    Server Problems + Grid L6

    I must say though that my issue atm seems to be resolved. I do not know exactly how or why, but I do not have issues anymore with the battleye bug nor with rejoining the EU PvP server. I believe that my indefinite relocation of my primary activity outside of the area F6 were I first got this issue might have resolved it.No hard evidence, but that is realistically the only thing I changed in my playstyle since yesterday. Also, I did delete my save file, however that by itself didn't resolve the issue, but might have led to the conditions to allow it to be resolved? So, 1) Move the save file as already mentioned earlier in this thread (store it somewhere though) 2) Try to log in by join a new atlas instead of rejoining 3) Kill yourself when you enter the game (you may get the disconnect bug, but sit those out!) 4) You will get a green screen, but change the home server and spawn somewhere else 5) Kill yourself at the new location to allow you to respawn at a bed location of your choice, you should now be able to continue to play without issues for THIS session 6) Physically move out of the zone where you first got the battleye/disconnect bug and stay there, best might be a significant multi-zone move, so that other servers take over(?). Do not return to the potentially bugged zone until it is resolved. 7) Repeat steps 2-5 in the new zone as you continue to play across multiple sessions and the connection bug has not been resolved. Hopefully at some point in time you will see that your location and server used are mentioned again in the start menu after starting the game Atlas.
  11. Tycondero

    Server Problems + Grid L6

    I fear they will not do s*** to resolve this issue. Reported mine on Sunday, still not even a single reply besides an automated message.
  12. Tycondero

    Server Problems + Grid L6

    Same issue, but in F6 in PvP EU official. Fear this is a much bigger issue recently.
  13. Tycondero

    island f6 bug

    Have exactly the same issue when in F6. Also the battleye bug occured to me on Sunday morning. When I kill myself or let an animal do it I can respawn somewhere else. Killing myself there allows me to go back to my F6 base and resume the game without issues, untill I log out and try to reconnect that is. Then the same issue starts all over. Do you have any experience in visiting another place in the world (not server F6 bound) and whether that resolves this issue?? I filed a ticket for this under the server category. Would recommend you to do the same.
  14. Also got the same issue today. Is there any proper fix for this? I noticed that dying helps, but only for the current session. Next time you again have the same issue upon logging in.
  15. Tycondero

    Suicidal Sea Creatures

    I also noticed this. Rather like the free fishmeat and oils. It seems to happen mostly to mantas though.
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