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Found 10 results

  1. tboyeshill

    Total Structures

    https://steamcommunity.com/sharedfiles/filedetails/?id=1743269809 Mod ID 1743269809 - Total Structures .Part of the "Total" Range of Mods, which include: - Total Ships- Total Sails- Total Tames- Total People- Total Foresightand the combination of the above (including Total Structures) to:- Total EverythingThis addition to the Total family will provide additional structure types, larger gates for ships to pass through as an example. The full list of additions will be added as they are built.Purpose:To overhaul the current in game building parts - and of course to add new ones!!!- Thatch, increase HP and craft from Smithy- Wood, increase HP and craft from Smithy- Stone, increase HPAdd custom workstationsAdd NPC\\\'s buildings for automation of resource gatheringAdd push and pull inventory management (player and tames)Add Glass structuresAdd Castle structuresAdd Clay (Adobe type Structures)Add custom stacking options (via ini)Add larger, bigger foundations, ceiling and wall pieces for quicker buildsAmend the meshes for server performance gainsAND MUCH, MUCH MORE as ideas come in we have already had loads of requests for this mods development so do keep the ideas coming! This will be a rapid build and you are welcome to view our Trello on this one! Total Structures Trello[trello.com] https://discord.gg/grWVRpK
  2. Hello, I have some QOL suggestion since your started to work on it since a week. - Lower the resistance per level on ship like you did on damage for getting a better balance between weight, crew, damage and resistance. - Reduce the price / weight of small and large canonballs because they are very expensive and heavy right now. ( for 1000 large canon ball you need 7000 metal and 7000 gunpower and it's 10 000 kg) - reduce the durability cost of flame arrow, they actually use 4 durabily for each shoot and they almost don't give damage so they are actually useless - definetly need to increase the sail steering of every sail for sailing faster - increase the override distance of non anchored ship / damned / pirate for having the possibility to spot them easier - increased the resistance of building (actually it's too easy to break into base) - reduced the combat phase from 9 hours to 7 - 6 hours for reduce the necessity to have a large group of member for protect your island - give the possibility for the NPC crew to repair everything when anchored (take age to repair canon, celling, wall, roof etc...) - increase the time of bola for taming - unlock or give an option for the weight blocker (always need to throw on the ground ressource and stuff for carry them) - make canon from defense not targetting submarine when they are targetting "ship only" - Give the possibility to put foundation on top of large stone/wood wall - Increase HP from large stone/wood wall to force ennemy to attack the gates and to reduced the double/triple wall defense (less building spam) - decrease the massive decay on freeport to give possibility to stay a bit longer on freeport with your ship. - like canon ball you should double the number of balista ammo when you produce them (it's expensive and long to craft them) - reduce the number of berry you get when you farm thatch with a girafe. - doubled the farm with tool for not force everyone to tame a bear, girafe and elephant before making a brig or galleon (i tried last week on NA pvp and it's took me 5-6 hours with common metal tools for farming a brig without taking a break) - increase the fiber you get when farming with a sickle for not been force to get a bear. (5 min with a sickle it's 1-2k fiber and at least 10k with a bear) - reduce the number of allied company for reduce the faction meta (can't attack anyone before knowing how many ally they have), when you attack 5 people of a small company, the next day there are 50/100 in front of your habor. - increase the number of crew you can buy on freeport from 10 to 15-20 - increase the experience you get when you kill alpha for not force people to make treasure map and increase gold when you sink damned ship. or giving more experience for killing a dragon/ hydra. - blueprint from damned should give only plank, deck, sails, canon, puckle, mortar, balista and catapult. - blueprint from floating should give any other ship blueprint (add ressource box, ammunition box, cargo rack etc..) - Dragon and hydra should have more aggro time, actually it's need to hit them every 20-30 secondes or they comeback where they come from - Increase the number of slot inside the cargo saddle of a bear / horse and the weight reduction (need a very good bear or horse for a getting a good number of metal/gems/cristal), it's an advantage for big company who are making breed. - horse should have a passif tame, like sheep or pig, they run away and need to trap them, it's boring. - sheep should give more leather they are actually not worse to tame. - every two celling, a building need foundation / pillar, it's should be increase for reduce the number of pillar needed to support a building. - when it's cold (and not freezing), you should loose less hunger. If you spawn on a cold region and not get clothe fast, you will need to eat and it's boring. - actually you need to have 20-30 fortitude on your character to not have every minute a debuff of too cold/ hot, so you should increase the number of fortitude you can get per level. - you said a while ago that company who have a lot of island will have more upkeep, i don't know if it's working right now but it's seem's not enough. If they have a lot of island, they should have a large group of player so they need to have more to pay for keeping all these island. That's all and already a good list of idea and i hope it's will help you or give at least some change where you can look at. If a developper see this, it's could be nice from you to just put a like on this topic. At least i could see if everything i'm doing right now is read
  3. We constantly need to split and manually remove or add in small increments from a stack till reaching the overencumbered weight status. It would be great to have an option when picking up a stack to fill up till the overencumbered state so that we remain just below that. This would make transporting goods much less finicky than it currently is.
  4. Can we please be able to place ICE in troughs to preserve raw meat for longer? As of now when breeding wolves, it is hard to keep the babies alive unless you log in every 5-6 hours to restock meat However, people have to work... and sleep.... Even with 3 troughs full of meat my baby wolves starved to death because the spoil timers are all the same Please Mods it would really help with breeding exclusive carnivores specifically Thanks for reading Gypsy
  5. Currently the vitamin increasing arrows cover the vitamin bar to where it is difficult to tell the level. They should either be slightly smaller than the bar itself or moved downward away from the area that vitamins usually hover around.
  6. Snubbsy

    qol Add Beer Kegs

    Beer kegs could not only be used as a decorative item but also to brew stuff like grog. I'm thinking they could look like the water barrel, but shorter, fatter, turned on their side with a little stand and are placed on top of tables.
  7. Really there are two suggestions here... 1) A UI, even if very basic, that shows where the panels are most damaged. What I imagine is when you pull out the repair hammer, panels gain some kind of COLOR that is not shading the actual plank, but instead replacing the plank textures with a color. IE GREEN TO RED. Similar, to when you push H and can see where your crew are. The current process of running around and manually looking at each plank just doesn't feel right since there just isn't enough visual indication of whats damaged and whats not. Obviously if we were in the ship and saw planks busted up we would know which ones need repair. The issue is only multiplied when planks are painted and you lose the shader. 2) NPC's should repair EVERYTHING when docked, and when you're docked and repairs are initiated it would be nice to get some kind of countdown or timer to repair completion. Also, if possible, what mats are needed. For example, in the F screen perhaps it says what you need for repairs. These are only suggestions and since Im not a programmer/dev I haven't the slightest clue how difficult these would be to implement.
  8. It would be a big Quality of Life improvement if we could get a craft from remote resource box interface on crafting stations. Something like click a button and get a drop down of resource chests in range of the crafting station. Listed by resource box name. Select 0 - Many options. And your crafting recipes update their counts to reflect amount of new resources they have access to. I was crafting a galleon not too long ago, and it wasn't very much fun having to swap back and forth between my nearby resource box and the smithy 200+ times transferring materials. Also, if this feature was added, it would probably reduce network usage of swapping inventories repeatedly and receiving remote inventory. Thanks for reading! FootSteps
  9. As the title states, A monkey powered door synergizes well with the ATLAS universe and would add another level of QOL thats easy to implement and has no balance (not yet!) issues and will definitely increase the appeal of the game visually and intuitively.
  10. habitz

    A few annoyances

    So the whole loud ass heart beat sound when you're near 30 hp or lower, is there an option to remove it or console command to shut it up? The red that flashes around the screen, is there an option to turn it off or console command to turn it off? I feel like I shouldn't have to play with SFX off just to not hear the annoying heartbeat sound and when I get hungry.
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