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From the community: "We the community appreciate any patch but last patch had bad changes : Grenades was nerfed to much, Swivel damage should have been reduced instead increased, and the changes for puckle resistence and damage should come in the same time with a patch where the flag can placed only on land. Do not force people to fight on the sea when there is nothing to do." A short list with some ideas who can improve the state of the game : Qol -Bolla should stack 10/20. -Increase alloy crafting speed or increase crafting queue. -Bolla take to much to be crafted. -Berries should stack 500/1000. -Sort items by :damage,durability (filters). -Silo should feeding all the animals and also silo should take all types of food. -Cargo rack slots must be increased. -Seeds should stack to 500/1000. -We should be able to save a skill tree. -Allow tax rates to be set by company ID and/or by allies. -Increase the barrel slots.(500 grogs takes 1 hour with 8 barrels if you are in "robocop mode"). -Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated. -Researching puckles should be more affordable in points, new players have problem reasearching this turret, is one of the reason why their bases remain unprotected. -Ramshackle should have by default Npc's when purchased.(2 hours until mutinied) Land -shield bash should be a feat cooldown 6-8 seconds,there is no possibility of getting rid of stun is the most broken weapon because of player stamina is unlimited. -The mace shouldn't torpor your members.(Nobody is using mace because you can torpor easy your members,if this will be disabled the mace will be more often used, also people will be forced to put more points in Torpor/Fortitude and not only in stamina,more diversity and more balance for land pvp fights). -Horse speed should be lowered (it simply flies) -Swivel damage mounted on a cart must be lowered (only 150%+ dmg swivel should kill a full gear enemy)(swivel mounted in front of the cart shouldn't be allowed). -Cannon cart range should be lowered ( the turrets are ineffective because of the range). -Ballista should receives some improvements like range and inclination angle (is the only turret who could work pretty effective against tames). -Increase the 3rd person view when using mortars. Sea PVP -Increase the planks on Brigantine to 7/8k (more balance on the sea battles the Galleon is to OP in this moment and also the Brigantine is more affordable for new players and small companies). -Decrease the spawn timer for SOTD or increase the number of them when spawning.(at least in PS grid). -Flotsam should contain between 20 and 100 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). -Let us to be able to take parts from enemy ship or from our ship who got sunk planks/sails/decks.etc (at least you can gain something after a battle on the water,more reasons to sail and engage in fights) -Ship stats respec for gold. -Crew counter hud for ships. -The ships must be faster when reversing. -Ability to mark ally boats with a spyglass so they appear on the map. -Large doors for Harbour entrance,in particular for Galleons. Wish you good luck. Vlad. If you agree or disagree your opinion matters, don't hesitate to reply.
The Issues: As things currently stand, land based PvP is little more than a terrible joke. The lag during combat prevents NPC puckles from being of any actual use, as they are rarely shooting, if at all, and are just objects we sink gold into for no reason. Grenades take down mortars and mortar towers with little difficulty, and the cooldown for new mortars before being able to be shot makes it practically impossible to use them as a defense even if spares are on hand, as they are just destroyed before the 30 minute count down is up. In fact, due to the lag, and the game apparently not counting in real time, even after over an hour in real time, the "30 minute" cool down is still not up and they still cannot be used. Structures, in general, fall too easily, when considering the lack of and heavy cooldown on defensive measures. If an enemy can completely level a base we spent over a week of farming, building, setting up defenses for, etc, in less than three hours with less than 10 people and some bear carts when its on our island, I see some major issues with that. The attackers should have a more difficult time, not the defenders. Honestly, I can't see many that want to sink so much time into building and attempting to defend something that can still be lost within just a few hours. It's not fun. Period. Improvements: Ultimately, since the lag is a whole other beast that can't be as easily fixed, I propose at least removing the cooldown for defensive structures when placed on your own island. That is, if your company holds claim on the island, you should be able to place and use objects like mortars and canons on bear carts immediately. As the combat current stands, that is about the only practical way that those defending their own islands can have a REAL fighting chance, instead of just barely surviving it, if surviving it at all. Additionally, though it is certainly far more ambitious, I'd even go so far as to suggest removing the cooldown for repairing recently damaged structures on your own claimed island. If an enemy is actively trying to destroy your base on your own island, it stands to reason that you should be able to actively repair it, IF you have the means to do so. That is, if you're willing to put in the work to farm up spare material to repair with and have it on hand for attacks, then you SHOULD be able to actively combat the destruction with repairs. (Keep in mind, I am suggesting this ONLY on claimed islands. And, ultimately, even if this suggestion is not taken, I strongly encourage the other.) Conclusion: When it comes down to it, losing practically everything you've spent hours upon hours to build up, and keep, since we pay gold to maintain the island, even, in a terribly unbalanced method of combat is only going to continue to destroy the current player base. I've already witnessed several players, almost entire companies, quit after losing almost everything, even after they were actively attempting to fight off the attack. Something needs to be actively done about it, even if only small measures, like removing those cooldowns on your own island claims, to try to ensure some balance to the game to help existing players. Without players playing, the game will just die off, but it's become quite difficult to actually be motivated to play when you're spending the majority of your time attempting to defend something that can hardly be defended by the means given to us in terrible lag for hours on end, and the rest of the time is spent rebuilding what was just destroyed. Instead of, you know, getting to actually enjoy the game. I enjoy many aspects of the game, and want to continue to do so (I am personally thrilled about cats coming out as new tames just because CATS and, obviously, as I am going through the effort of writing this, I really do enjoy and appreciate the game), but the current threat of losing literally all of your hours and hours worth of work within just a few hours is daunting and has made it quite difficult to even want to play.