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Found 3 results

  1. Atlas is much better with ships fighting other ships at sea etc. than blowing a plank or 2 off of an anchored ship whose owner is offline Let them damage whatever they want if a ship is unprotected, but for the sake of fun it should not sink if anchored It's not the most realistic solution but a 15ft tall ship anchored in 3 feet of water sinking isn't very realistic either
  2. Twice now on NA PvE I've had cases where a ship and/or shipyard as spontaneously self-destructed. The first case was a Brig anchored in an lawless region. When I logged in about 8 hours later the only think left of the ship was frame. Company log just said it "was destroyed". Lost about 20 crew, 1000 gold, and all the associated cargo and mats. Oh, and my pathfinder was not able to harvest any mats. The sound and texture effects were all present but nothing accumulated in my inventory. So I was basically stuck. No way to do anything. So, yeah, thanks for that. So....I started a new pathfinder, and (oh, you're going to love this), traveled from the NW temperate freeport to an adjacent lawless region. Built a small base, and a small shipyard, and started a Schooner. Logout. Log back in about 8 hours later and the shipyard was GONE, and of course because my Schooner was half built it was left in pieces as well. Company log just says both were "destroyed". Note though that my starter Sloop was still anchored right next to base I had built, and the base itself was intact. Why do you keep destroying my ships? and shipyards? Seriously? What on earth could kill a shipyard in a PvE environment in under 8 hours (more like 3 hours given the time of the log entries). Grapeshot: you get one more chance. Fix this asinine bug or I'm outta here. Permanently.
  3. A big issue currently is it seems like a toss up if a ship decays or not when anchored. We have a guy in K11 EU PvE that tries to ship spam blockade us, and far from all his ships decay despite no crew etc. Another issue is the ship sleepers in claim areas that will always contest. These also makes a small but persistent ship buildup of anchored ships that never goes away. And you can currently forever be annoyed by a person who came to your docks and just shortly after decided this game wasn't for him or her.
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