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Found 23 results

  1. Just a bunch of suggestions I've thought of while playing the game. I know you guys are still really early in development and are probably already considering a bunch of stuff, but just thought I'd toss some ideas out there to hopefully help improve the game. Personally, I think Atlas is exemplary in regards to EA status. Delays and bugs are a part of EA, but the quality of the content and the attention paid to the community members has been outstanding, in my opinion. But, if I had to be critical on one aspect, the PvE side is incredibly boring and offers very little challenge. That is honestly what most of these suggestions are based on, my own boredom while playing the game. I do realize though that right now you are basically building the foundation, and that the "meat and potatoes" of the content will come in time. SotD Fleet Event Mark a location on a map with varying colors to indicate difficulty, add a countdown timer to when that event starts. Have the SotD spawn in Waves that increase in difficulty, instantly aggro'ing onto any ship in the area. At the end of the "event", loot is split between everyone within the area. Obviously, these would be more difficult than standard fleets and should require multiple ships. This would be a great way to get people to work together in PvE, and possibly stir up a little trouble in PvP. The loot from these being large in quantity or quality would also make them worthwhile, possibly make them the only way to obtain Legendary+ quality Ship BPs. Change Treasure Maps All the enemies spawning in a very small area is not very challenging. Any Crab can instantly take out a Mastercraft or below solo, and do fine on the higher quality maps. Have them spawn randomly in a certain radius and come at the players in Waves. This could be done in a protective bubble like the Kraken, so as to keep the AotD from wandering off. Obviously, this would have to come with a change to map spawning and location selecting as well, doing a map on top of a mountain in this manner probably wouldn't work well. Just force the maps to spawn their location below a certain height, the ones on top of the mountains are pointless anyway. Again, Crab makes it pointless since they can just jump up anyway. Change Flotsam Sailing around to grapple or jump out of the boat and grab Flotsam is super tedious, especially on PvE where they are practically worthless. Make it so that Ships can simply sail over them to pick them up, the loot going to whoever is on the wheel or something. Anything other than Wood Building Part BPs from the flotsams are completely useless on PvE, so at least if you could run them over it would be a little bit of bonus gold. Player Economy The player economy might be working somewhat on PvP, but realistically there is no reason to trade when I can just get whatever I want myself. The changes to make the game less difficult for solo players really overshot, it's super easy to do anything now. But, there is a simple fix for this. You need more T2 and T3 resources made from the gather-able T1 resources. More diversity and difficulty of acquiring the T2 and T3 resources will help to promote a player economy when people would rather buy than gather on their own. Player Crafting Another way to promote the economy is with Player Crafting, which right now sucks. A simple respec into whatever you need to craft, along with all your points into Intelligence, is pretty much all you need to do to craft whatever. Giving Crafters that have put the time into their trade bonuses would help encourage people into staying in their build, such as "The first 100 Large Speed Sails you craft boosts your knowledge of Large Speed Sails, from now on any Speed Sail you craft will have an extra 1% added to their abilities", or something to that effect. Base Attack Event Something similar to Conan, where every once in awhile a hoard of whatever would attack your base. At the immediate moment, there isn't much of a reason to work together on PvE, you don't have any real fear of being attacked, and once you get tames you don't really care about the wild animals. Make it based off of Power stones, the more a Company or Person has the more often the attacks. It can even be based on the claim flag, once every X amount of hours Army of the Damned show up to "take back the Power stones". This would even add an interesting aspect to PvP, where you might have to fend off attackers and AotD if they happen to coincide. Exploration So boring, and mostly just done by bedding around to spots other Company members have left beds. There is no real point besides simply adding more points to your level, which is super tedious, in my opinion. Exploration adding to your "experience level" should be more about unlocking special things, such as crafting recipes, rather than just increasing your overall level. Ships Ships are the lifeblood of this game, more important than tames and more dynamic than bases, yet they feel incredibly lifeless. They should be more akin to Ships in Eve, having "modules" that allow for unique builds. The actual building limits are also a pain, you either build a ship that is functional and the same as everyone else's, or you build a ship for aesthetic reasons and it's useless. Also, stop forcing us into the build you want us to use. Everything about shipbuilding forces us into putting the Cannons into Gunports, if you are going to force us to build ships a certain way, don't make me waste my time putting it together. Just let me put the mats into the Shipyard and spawn the damn thing. Boss Fights Make them Arena style like Ark and change "Any key working for any Stone". It's just too easy to cheese them in the open world, and ships make it a joke to fight them. Bears with Carts, better weapons / armor, etc etc should be needed to do those fights. They will still get cheese'd, but not nearly as cheesy as right now. This would also add to the necessity of crafting high-end gear on PvE, where it really isn't necessary for anything other than Intel boosting. Mythos Nodes in Trenches Right now the primary method of farming Mythos is just hunting the Bosses, but because people also do those for Keys, they are often over farmed. An alternative method of obtaining mythos would promote the use of the mythical BPs. An easy way to add that is Mythos Nodes in the Trenches, difficult to obtain and mid-late game. The subs also have a low carry weight, so that kinda serves as a barrier against people just farming the crap out of it and obtaining a bunch. Maybe increase the weight of a stack just a bit.
  2. Sadie Blackhawk

    Shieldhorns and L3

    Gotta say im a bit disappointed with the amount of work that went into getting these tames. Finally took one out for a test ride. Yep i'll stick with bears, elephants and rhinos. Was expecting a bit more for something that came out of the golden age ruins. Stamina is horrid on them. Ok so its only a lvl 20 pretame but even the charge attack-well id rather be on my bear. They should be able to carry more also. Little bit more damage would be nice. Harder tames should be worth the effort. Oh and it seems that L3 is going through almost double the spawns. It's insane. I lagged out running into the cave trying to turn in the artifact. Was all the skellies, several spiders, bears, and lions. Ya'll need to take a look at the spawners in that grid. If that's a 60% reduction in spawns id hate to see it before.
  3. marcopedroso

    NPC Poop Collector

    hello there is how you guys create an option for npc of collector poop seems a simple thing and would help a lot in the game
  4. A little backstory on me: I came to this game looking for a pirate/sea fantasy style game. I had never been a fan of Ark, or any survival games... but the genre has grown on me since trying Atlas. I was/am a fan of Summit1g, and love his videos from Sea of Thieves. I came into this game expecting a Sea of Thieves style game, but with building, and more MMO elements. Most of my time in this game has been on board Brigantines and Schooners, doing ship PvP, raiding, and naval combat. I consider myself quite experienced in PvP, and I'm very proud of my company and their performance against every type of opponent. I've poured countless hours into the game. I can safely say I've dabbled in pretty much every element. Now, with that said, I'd like to lay some heavy criticism at your feet, in the most respectable way possible: #1 - Are we going for 'Realism'/Simulation, or fantasy? What do we weigh more, fun gameplay, or realistic experiences? -Carbine reload timers are 15 seconds, yet we have giant crabs... which, are seemingly impossible to kill with said carbines. The jury is still out, but it appears to require liquid flame, several people coordinating perfectly timed grenades, maybe an explosive barrell, some harpoons, and other tamed animals to maybe kill one. Hopefully the crab doesn't jump over the mountain and instantly heal back up though. And look, I'm fine with silly crab monsters --- but can you give Firearms the same treatment? Let us load that carbine in 3-4 seconds, maybe faster with talents, and actually hurt the giant mutant crab. If we're going to fun - that's great, let's address the unfun things and turn down the realism on them a bit. Vitamins, reload time, freezing to death, etc. If we're going for realism, that's also great - let's tone down the power of tames, especially the giant ones. #2 - Ships have a weight limit, a crew limit... but no listing / balance mechanic. You can have 15,000 kilos on your ship, with 12k KG loaded directly on the rear of your ship. Again, what are we going for here? Are we going for realism? If so, implement some system for listing. Are we going for fun and creativity? Lessen the restriction on crew and weight. I don't like having to tell company members they can't ride on my Brigantine because I don't have a crew slot open or room for the 100kg they're going to take up. #3 - Death, Beds, item scaling and Naked Players. I feel like the entire concept of death in this game needs a long look. Naked players are at the same time way too effective at controlling the meta game. Capturing islands, defending islands, riding tames, etc. Naked vs. common gear is a very marginal difference. Yet on the flip side, a player in full common plate, with a carbine or blunderbuss, melee weapon, vitamin buff, etc... is completely worthless against a player in Legendary or Mythical Gear, or riding a decent tame. We need a more linear scaling system. Paradoxically though, naked players can stall out even the most well geared raid force for HOURS by simply running, contesting, placing structures, etc. Beds need a limit on how many times they can be used in PvP. Perhaps a durability hit each time they are used for a PvP death.
  5. I have lost crew but no tames thankfully to them being raptured. My props go out to the team for fixing 3 bugs that have plagued the game from day one. I haven't had a chance to test and see how well these bugs have been fixed but the attempt / correction is well appreciated I'm sure by many. I'm hoping the lag while walking on a ship that causes you to fall out the back is fixed. If my reading comprehension is correct it has been fixed. That was my biggest concern of falling out of a ship then damned ships attacking my unmanned ship which has happened a few times but thankfully I didn't lose my ship.
  6. Apparently the devs are surprised by modern PvP. Modern PvP went from to Here's some suggestions to combat that mentality from a developer perspective: Ship combat: Place the ship "boundary" closer to the middle to avoid roof-plated freak-ships Cooldown of 10-15 minutes from being sunk to being salvageable (Will remove the demolish-and-drop mentality) QoL-thing, have a default "Unseat"-button and a "Seat"-button to make the group options easier to manage instead of having to: A) Put them on cannon B) Put the same NPC on another cannon (the one you want it to shift to) C) Press and hold N for 3 seconds to unseat D) Whistle passive so they don't YOLO E) Deselect first group, select second group F) Hold Right shift The above method is tedious and the NPCs "forget" their placement history when zoning to another grid. A general unseat/seat option would remove the need for such history. Despawning items: Make it last 10 minutes pr. default dropped package (Sure, it will remove some performance, but will make the grief-mentality less viable) Top 10 ranking Base it off some "Reputation"-system. Ex. Sloop, 2 points Schooner, 5 points Brig, 10 points Galleon, 20 points Add a multiplier based on company size, for example x0.2 pr. 10 members So if you sink a 100 man company's galleon, you'd gain 60 points instead of a 5 man company's Galleon, which would be default 20 points. This will incentivize combatting larger opponents and the reputation points could be used to calculate the "Top 10 companies". Any other ideas and discussion about the above is welcome!
  7. Sadie Blackhawk

    Gimme Gimme Generation

    I'm wondering how many of you that are whining about the wipe have even watched the live stream, read the patch notes, or will even partake in the public testing on the designated servers when they go live? Yeah I guess by todays standards on video games-im considered old. I've gamed for the last 20+ years. I can just imagine how you guys woulda handled the earlier MMO's when it took you 8-10 hours of camping a solitary mob to get one update. You died repeatedly. Had to run back to areas that took some time to get to. I'm honestly looking forward to the changes. Yeah no claim flags on PVE. But before I start bitching about that i'm gonna give it a chance to see how it plays out. You guys are assuming the worst without even seeing it in the game context. For all you know the repair structure might be the size of a claim flag that will give a no build radius without the ugly red circles that cover the map. Sorry but there was a shit ton of problems that needed to be fixed- Grandfathered in flags that weren't claimable at all. Abandoned Ships that probably wouldn't be able to take any new decay settings since the flags didn't go through with all the changes. Claim timers to long or to short. People losing bases due to claim flag screw ups/overlapping. Ocean flags taxing sotd kills. Balancing Multivitamins-easier to die then eat food. Fountain of Youth issues Treasure maps going to tax banks Not enough sea area to build a shipyard. Not enough land due to people needing to have 100's of flags. No one wanted to pay rent to live on other peoples land-they chose to live on lawless instead. People hated the tax rates. Lag from 100's of abandoned ships/shipyards Crewmembers contesting claims so they were essentially uncontestable since things go into stasis if you don't log in. You can't tell me that after 4 days of trying to take a flag that the crewmembers on a ship still have food-when no one has logged into that area for over 24 days. That's just a few of the things I can think of offhand at the moment. Wah fucking Wah that your big base will get wiped. {Hey I farmed 30k organic paste, the stone and the metal to make my base) Cry me another fucking river. Or the wall of behemoth gates will be gone. I honestly hope they up the cost on the behemoth gates. Yeah i'm sure some Asians will foundation bomb areas. But hey they wanna take the time to upkeep each and every foundation they drop. More power to them. Eventually they'll get bored or the new latest and greatest game will come out. I have better things to do with my time and other grids to sail to. The majority of you people whining that you'll quit with a wipe. Please do just that. But I'm guessing you'll be back as soon as the patch goes live. The attention seeking behavior is getting kinda old. If you don't like official changes. Go to a private server. Hell they are bringing out a small map for you to play on. You can run your own personal Atlas map on your own comp and set it so its so freaking easy you'll burn the game out in a few days. Honestly i'm looking forward to the population increase. Most grids I sail to only have 1-2 active people on them anymore with the exception of lawless servers. I've had land, lost land, had ships, lost ships, had tames, watched tames die. Put over 900 hours in this game to date. I've been through the good, the bad and the ugly. Welcome to the real world. Shit Happens. I don't like my real life neighbors. I have a choice. Move or suck it up and deal with it. Sometimes my bank account gets overdrawn, my car breaks down, the weather is bad and I can't drive. You don't see me slashing my wrists every time shit goes sour. Aww you paid $30 for a game that wipes the map. Grow up and put your big girl panties on or move along. Plenty of other games you can play. So you spent a whole 300-400 hours building your base with the real world crap going on. If your microwave breaks after the warranty expires-you go buy a new one. Same shit applies here. No matter what changes they make. A portion of the population will never be happy with them. /end rant
  8. I have taming and Piracy. As a pirate, I can make cages, nooses, handcuffs, etc. But the last ability in the Piracy Tree... is USELESS in PVE. How can I claim a ship that I can't even get on? Instead we get the floating "bug" and you can't do anything except die or hope someone grapples you out. Also, having to knock someone out to handcuff them... sure... that's cool. But they can still run away when they wake up. Grappling Hook isn't exactly great looking (or efficient) when dragging someone to a cage or something. Maybe enable the Bludgeon to be able to knock out anyone in PVE (does no damage, just increases Torpor). It would help when trying to arrest and punish bad visitors. But... basically almost the entire Piracy Tree is useless. I have abandoned boats in my Harbor that have been there for weeks and I can't even claim them as a pirate! This needs to be fixed. Especially for PVE. Pirates and Captaineering people should be the only ones that can board/claim ships... While they are anchored. Consider each ship has a flag and there should be an appropriate flag timer. Of course Pirates with the last Skill can declaim faster. This will help fix the abandoned boats issues in PVE without having to wait for 3 weeks of inactivity when it only takes 1 spawn to "reset" it for another 3 weeks. Treat each ship as flags, just like land claims. Pirates can claim ships faster. Cannot be claimed until the flag timer runs down due to inactivity. The more ships the company has, the lower the timer is... just like with land claims as they are now.
  9. phaylen

    General Play feedback

    I can only imagine how difficult it is to sift through the posts or anger and outrage to find the golden nuggets of actual feedback rather than aggressive complaints so I'll start by saying I love the game. Bugs and all. I appreciate it's status as an early access release and how quickly you've addressed so many game breaking issues. I understand that a lot of your focus has been primarily on the PVP experience and bringing it into balance, reducing exploits and trying to ensure a quality, fair but still competitive experience for players of that demographic. I play on a PVE server, so a lot of those fixes, while necessary, haven't improved our experience. Here are a few things we deal with as players who don't have huge companies, fleets of battleships and have chosen to play through the adventure without the PVP element. Temperature is an issue. Investing in fortitude doesn't scale with the extreme heat we experience on every island, regardless of it being tropical or temperate. Some of us have spent 70 points in fortitude and still die from repeatedly during unnecessary daily heatwaves - and they happen every single day. We invited some new players who had not experienced ATLAS before to join us. The spawned at the freeport and died within minutes of heatstroke. Then, they chain died from it. They tried everything- Jumping into the ocean, drinking fresh water, standing under the awnings of the freeport buildings. Cloth clothes didn't help them survive. There is no ability to stave the consequences of extreme, 141 F heat daily. What we discovered is that we have to actually leave a island biome and move into open sea to escape on a boat. That means, drifting along side an island, two feet to the left it can b 141 degrees, and two feet right it can be 75 degrees. The problem here is new players do not have ships. Even houses that provide the shelter icon do not reduce the temperature, and while yo can bundle up in the cold, you can only take off so much before you just submit to the inevitable and die until it's night- that leaves nighttime the only real viable time to get anything done. Occasional heatwaves are acceptable- but at level 70 with 50 points in fortitude, in cloth clothes, sitting on an ostrich, wearing a parrot, dying from heat every day cycle is arduous. Nothing helps. Those players we invited? They quit. All three of them. Dying due to unavoidable circumstances in the first 15 minutes is a bad user experience. Pet Leveling Again we have an issue with scaling. When our pets level, they get, o the average, between 2 to 8 points of health added to their pool. That is inconsequential. Putting points into their melee may improve it 0.2% - meaning a single swipe does virtually no more damage post level than it did prior to the point investment. I understand you wouldn't want "SuperPets" that provide the proverbial "I Win" button, but the achievement of leveling a pet lacks any sort of reward. There is no sense of accomplishment in return for the effort. The gain is so minute that there are some players not even bothering to spend points gained via leveling their pets until it is actually worth it. Weight is probbably, thus far, the only thing that provides a modicum of assistance to the player. Breeding As mentioned before, temperature. temperature, temperature, temperature. It bakes a newborn on day one. We've had players build custom housing, testing with different forms of shelter to see the disparities in insulation. No matter the material of the shelter, wood, thatch or stone, death come on the first heatwave. We're trying to work around this by building out onto the sea as far as we can to reduce the temperature damage. It is not fun to wait 4-9 hours for a birth just to find that the results are nonviable due to elements outside our control. Age I'm now 88 and the Fountain of youth is well outside my reach. As a small company without outside assistance, we do not have access to the abilities or strength required to access the fountain of youth or the resources required for it. When the debuff comes in, I'll likely have to re-roll my character. I expected a much different mechanic when it comes to aging. When I chose my Family Name, I thought that implied I would have access to future legacy characters. for example, I might have to start again at level 1, but benefit from a legacy buff, as my characters child. Not only would that have demonstrated my playtime invested, but paid tribute to my achievements made throughout the game. I expected I'd have inherited all of my dead players content, but have to crawl up the ranks again to achieve her greatness! I was excited about the concept of generations and carrying a family name through the eras. The fountain of youth is indeed something at least, but it feels more like a simple reset that I have to go to great lengths to find and enlist the help of more people than I even know. It is still a disappointing mechanic in ATLAS where dying is easier than managing all the mechanics in play. We have a running joke when vitamins are low or we're minutes from heatstroke. "Eat Sh*t and die" is the quickest resolve. Hilarious as it is, it shouldn't be such a trial to simply survive that death is so often the only answer. It often feels like ATLAS is the game that doesn't really want you to play it as much as it demands you die in it over and over until you simply quit. A look at the reddit demonstrates that many share those same sentiments. It can be so unreasonably unforgiving to the player. Thanks for coming to my TED talk. And thanks for all your hard work.
  10. Drevinum

    Improvement List

    Here is my list of improvements after a fair amount of playtime. Please consider the critics. The game have good potentials but you really need to step away from the copy paste all mechanics ARK had. You need to bring more new stuff. Specially how to interact with objects. Your E menu interface is not fun at all. Noticeable when sailing. My list of suggestions: 1. Cold = Death: If you decide to be on cold islands well fortitude won't save you, spent 8 points into it still freezes to death unless near 3 campfire with cloth armor. Also standing in houses require a lot of fire to keep warm. Increase fortitude resistance to elements House give resistance to all elements 2. Acid Rain: Rain comes together with cold fronts, as mention cold was already a huge issue and kills you a lot, being wet makes it even worse. I died in a warm freeport because a cold front with rain came. It is savage. Also spawning in rain 100% wet, 1 nano second in rain 100% wet. Make wetness scale linear instead of 100% wet when outside. The skill tree for resistance to coldness in water should apply to the coldness applied by the wetness bar. If wet you resist the extra coldness a lot better. Right now it is not even noticeable. 3. Building: It was not nice in ARK and since the game is more or less an exact copy it is still a pain. The use of T and Q to bring snap points and so forth barely noticeable and sloped half wall has a right and left config and it is pain in butts to pay attention to when to use the right one. Automate the half sloped walls to fit for left and right. Either make better visual for the use of T and Q instead half opacity white in left bottom corner or bring back old ARK building with blueprints instead of T Loom is huge scale it down! looks like a big shop. Longer time to pick up or always able to pick up. 4. Vitamine: So yes super cool idea but don't really work? I guess you want cooking to be a huge thing although the vitamine destroys it. You eat one source to the rim of overeating and vitamine overeating. The deplition of vitamine is far less than hunger. You get hungry much much quicker and whopsie daysie you are poisoned for eating to much of same vitamine. This can kill you. Remove damage from overeating same source of vitamine Sync vitamine depletion together with hunger depletion Make skill of lesser vitamine depletion to also make hunger deplete lesser. 5. Boats: They are bad, it is so hard to sail them! Anchor is impossible, you need to find that hidden spot with small text, sails well you need to navigate through the worst interface menu of all games to find rotation and sail lower and raise buttons. Instead you could bound them to the actual buttons. After pressing E on sails use W and S to raise and lower sails. Hold E to get Massive interface where you can quick lower or quick raise. Will make it more easier to sail. Afer pressing E use A and D to turn around sail to Left and Right. Will make it much easier. Sloops hole in middle totally useless unless hiding from acid rain. Can't build anything down there or take part of fire warmth. Add visual anchor spot to press E on, If stuck on land have sound effect and increase the turn speed for easier unstuck. When sailing instead of only a small picture of showing wind and sails, add some sort of wind blowing in a certain direction. Make a fancier picture. More animation and sounds during sailing. Like more water splashing against the boat when more rough seas and more bounce up and down on the waves with sounds of boat splashing down after a big wave. 6. Death: So there is a lot of glitches when it comes to death. If you die many times it clips through environment and you cant reach it. Fix the body clipping through building, minerals, boats and ground. Transfer all items button for all inventory management Make the death beam smaller and more centralized. Death beam animation of skull need improvement. 7. Resources: Well it is not that bad but some remarks here. When using sickle you get berries from berry bush and fiber from fiber bush. Why not get fiber from all bushes increase the rate of fiber gathered. Specially in the cold biome from cotton bushes barely noticeable. Increase fiber gain from using Sickle. When you harvest stone as an example you can hit anything near that stone. I got killed by a pack of elephants because I harvested stone on the opposite side of where an elephant stood. Spears also hits everything in its surrounding even behind you. Once again elephants killed me because I tried to kill a chicken! As a last mention please be sure to at least try to optimize things. 100 GB disk space and computers can barely run it. My friend gets black skyboxes and I run below 60 fps with GTX 1060 3GB where I could run ARK with almost 60 FPS with much higher settings in graphics. To me it seems to be the water causing a lot of problems.
  11. So I am seeing so many hate threads, so many complaints, and yes, whilst feedback is good, the nonsense that goes with it in a ten paragraph explanation is just not helpful. Would the community be better off with polls so we can provide that feedback the devs require such as: Was the Stone update a good or bad one? If 75% of the community said no, then the devs can use that to make their decision and change it. It would also limit the amount of threads that go way off topic? Was the inclusion of the submarine something you all wanted to see? Yes or No? Again, its this feedback which is more helpful surely? What do you guys think?
  12. Art3mis

    Feedback 1.0

    Hello I play A character in the PVE NA Servers Named Blight Blackflame under the Huntsmen's Wrath (company) and V15.35 is the reason I have and will continue to be writing Feedback Reports to further better the development of ATLAS, from the perspective of the consumer and someone who is generally interested in the continuation of this Game Title. I will list the known issues from most pending to minor annoyances. The Fountain Of Youth Update I was Personally Involved in the update the other day sailing out to the troll rumor of O14 being the source of the Fountain. it wasn't for the fact that it was a false rumor but that it showed the weakness of the servers going over 150 for just something that would keep us from "dying" A.K.A de-buffed to the point of no point of playing. Not to mention the majority of the populace of ATLAS has been playing since day one and have already reached the age of 90 if not getting there eventually. and I don't want the game to slow down for me before any of the other exciting installments come later this February. An easy solution would be to take age out of the game until Development can give players more simplistic ways to avoid the age of Death and it's Debuffs, like the Rebirth cycle or a way for every power stone Island to have the Fountain of youth causing less struggle on any one particular server. Animal Benefits And Company Usage Players should feel invested in using a tree that enables the use of animals to resource materials faster and making up the time of use to greater their building speed and overall ability to supply the demands of blueprints. I can not Recall the Patch but there was a patch update that killed the use of bulls for thatch and being that my friend went out for trade for a bull for that very reason, killed the use of bulls, we now have a bull that is "just there" and that is its use for now. The 15.1 V update was a little disheartening, to say the least, almost making it seems like Taming animals is going to be a waste of time if they couldn't carry more than the normal players weight capacity with the canceling of weight reduction and I would even include that the 15.3 V update only delayed the question if animals would be worth the points to spec into. also from a strategic standpoint is the idea that a small company of players who play together cannot benefit from animals if one player specs into all ship related things, another player into cooking, another into building and then the one player into taming, if the rest of the players who didn't spec into taming can not even use them to farm resources at a reasonable speed. then that one player is dedicated to being the pack mule of the company, and I'm sure that's not an enjoyable way to play the game. A good Solution would be to obviously revise the bull to be the thatch king again, maybe not add a full weight reduction but maybe a little reduced in comparison with a player vs tame with the weight improvements we have now, also either removing the riding mount engram from the taming tree or at least allowing all the animals with the saddles to be ridden within that company without needing the tree altogether. Player Griefing in PVE with Involvement of Weight Personally, I wouldn't bat an eye if they did nothing to combat the Griefing but I do find it commendable that the developers see the voices in the community and respond, but the response creates more problems than answers being that you can still overweight a ship by climbing the ladder still causing it to sink, and now players who don't even mean to climb on to boats to sink them are forever stuck and lose their material and valuables. If we could find a way to make other players weight and player accommodations (in PVE only) non-existent so it wouldn't affect ships I think that would be the best way to defend players in the PVE servers from Greifing. Timed Events "mini-games" Time events aren't "horrible" but it does seem to kill the immersion of the game I am trying to play, I don't want to do anything that makes me "unlock a door" or "time a punch" or "load a gun 3 separate times" and again I get it, the more skilled players will come out on top with the timing and will kill players faster because they are clicking the skill checks faster. but at the same time, it seems like everything has timed events and I don't think to add more to the game will improve anything about it personally. and despite the way, I listed this I think this last issue is the most important. Grapeshot Studio's Self Image I know there is a possibility they will not see this forum and despite that, I would like to include this because it is something I want to make sure is said. I admire the studio's commitment and courage to wake up every day to come to work and try their best to improve the game in any way shape or form despite the backlash. Being I started in a small game development group myself I understand that not everything that sounds nice on a piece of paper or even written on a form will be easy to implement or even possible. But to see the development team dawn their favorite pirate get up during the other day live stream shows they are emotionally invested and are happy to be contributing to creating a world inside the game they are developing. Just because they are using assets and Ui they helped develop for their sister studio Wildcard doesn't make them weak, they should be proud and say "yeah we helped make ARK" and "we will be using some things from ARK to make an entirely new game" And if they are challenged to make new UI and things like that I'm sure they will go the full distance and do it and more. I will continue to play ATLAS and post feedbacks from time to time again and hope the best for the studio, they have earned my respect and I personally hope they persevere and come out on top in the end. Until then these are all the main issues I have with the game and hope you guys like them or even include onto it if you have any issues. Thanks for reading (add plague doctors ;p)
  13. We have all become aware of the concerns generated by the 7.0 update A lot of information is shared on social networks and various forums related to the game, this topic is there to gather information and feedback from players. First of all I would like to say that we all fallen in love with atlas, and that if the community clings so much despite the shortcomings of the game it is because we all see a huge potential, so I would like this topic to be feebacks about support / solution rather than reproach / problem. Everything started yesterday during the first crash server (L9, C15, E4), some players went to its areas (mostly by boat) and we were disconnected with the impossibility of reconnecting to the game (timeout error) leaving behind them their boats and equipment on a deserted sea... Then the update 7.0 occurred this morning 11a.m (EU), following that the community manager @Jatheish tweeted " Been quite a long day for me, so I'm going to get some sleep and will be back at this again in a few hours. Sorry if I'm unable to reply to each tweet/DM/msg...", which is normal given that the staff worked non-stop to get us out 5 Update in less than 3 days and those during the Christmas holidays, but this break left free rein to the monstrosity brought with the patch 7.0 without answers and actions of the staff, the whole community could only be a spectator of the following points: Boats of the army of the damned have spawned everywhere on the map of the most remote islands at the nearest freeport, destroying at arm's length everything that is bigger than a raft (boats on the sea, under construction or even those blocked on the servers down mentioned above (L9 ect) The extreme redesign of the skilltree not giving any chance to the solo players or even to the small group of players I let you express yourself on the solutions to bring, if other concerns appear I will edit the topic Following communuty feedbacks >
  14. Orpheus

    Fun but frustrating

    Finally got some really good time in tonight but came to a conclusion that made me make this post for feedback. I am a solo player that is looking to join a company on NA PVP. I'm completely fine with pirating and player battles but after my 4 hour play session tonight I might be done for a bit. Background: I am playing solo at the moment. I have now been back to the Freeport 6 times to remake a raft and to get exploring (or go out to another island as the game tells you to). All the other times I've had to restart were because my bed on my raft got destroyed while I was offline. Tonight, every island I stopped at was insanely covered by crocs/snakes/tigers that magically come together and kill you. Before writing this I had 2 crocs, 2 snakes and 4 vultures on me and my raft. I tried to play smart and scout and go in but I couldn't defend myself at all and then the bulrush of them all. My feedback: Some type of offline ship/bed protection Animal spawns / AI is awful and needs to be changed I like the concept of the game but the frustrations are outweighing everything atm for me. The team seems to be listening and trying to slowly put this together so I'm optimistic. Just wanted to throw my feedback in.
  15. Cjak

    feedback Skill tree

    For me just starting my journey sailing through the great world of Atlas as a Pathfinder, the one thing that really annoys me is the style of the skill tree chosen by the developers is very random and boring showing strings going through each other and is kind of uninspired for me I was hoping for something not miring but similar to the skill tree(s) from the borderlands series with several paths to go showing multiple playstyles to really make the character unique to you, the player. Just to let everyone know I'm not hating on the developers I'm just trying to give some solid feedback on what I think of the game so far.
  16. If you wan't to survive the cold in Tundra you need to craft at least Fur clothe set. But what you need for it is sap. And there is no sap spawn in Tundra. Please devs. Please. At least in PvE. Make sap spawn in Tundra. We can't just roam with ships trying to find saps. If the ghost ship didn't attacked rafts yeah we could try. But with the new update it's really hard. Please. Also gems should spawn in Tundra as well. There is no gems in O2. Literally NONE. And please make agrro ranges small with alpha animals and wolfes. It's literally dying and dying again with low levels on Tundra.
  17. After playing for 15 or so hours, my only major criticism has to be that Bears and similar aggressive animals are easier to tame than Horses are. It lead me to question why Horses aren't passive tame similar to Chickens and Sheep.
  18. I'm just trowing my overall feeling about the game as a solo player before quiting for a while. Its my way to help an Early Acess game that I liked dispite anything. First of all I'm a solo player in a MMORPG and maybe I should have not bought the game in the first place. I loved the land experience in this game. I feel that it evolved alot from Ark and converted well from a Sci-FI dinossaur game to a Pirate/sailing game despite the "jousting" combat agains wild life and the slow atacks used to balance it that feels a bit cluncky. So far so good until I decided to play the "real" game here and build my first, my second and my third ship... While I respect and understand the need to add danger in the seas with NPC ghost ships they're too much and too strong for a solo first-time sailor. All my 3 sloops never passed lvl 4 or managed to return to the shores that they were built and here are the reasons that they sunk and made me quit for a while: - The not so random Movment from SoTD while they arent aggro yet. Its an old inherithed habit from ark where parassaurs always runs from danger in your direction(bringing predators to you) the bronto that keeps walking over the iron node so you can accidentaly hit it or the predators that always choose the prey that will bring it closer to where you are. SotD randomly gets closer and closer to you or in your way even when they're not aggro so those aggron range tunnings are not that effective. - The Transition traps is also pretty bad. When you change maps the wind usually change a bit wich normaly makes you slower. The process itself is a bit slow for obvious reason and adding to that is very common to find a good amount of SoTD waiting for you in the other side. With the issues said above reaction may be late. - Ok you can be faster on your sloop than a ghost ship but its a bit useless when they spawn surrounding your ship and just keeps the same speed with moderate turning radius against the wind. - Travelling to a cold area and tis high probability of death. So you're ok in your region vitamin buffed and using your hide armor and fully invested in fortitude and you transfer in your sloop to the side area and its cold area, for some odd reason your buff is gone you start to die freeezing and the time the game took transfering your ship to a new server granted the SoTD that was waiting for you a cannon ball hit that will break your bed. I keep seeing people saying that they can handle SoTD just well that they use some miraculous setup in their ships so they outruns and out manuever the SoTD in their sloops.Thats why I kept insisting on this. For me, nothing of that worked. I may be too bad at this game but also I had no chance to learn. Never had a chance to finish a voyage and come back home no relevant experience adquired. Even on 2,5x rates is a bit annoying to grind all mats to keep building ships and get it sunk in few minutes. The end result could be different if i was playing in a group even if it was small but thats not my case and i expected to have a chance to get started in solo mode. My suggestions: Keep those SoTD to some given harder map square only so players can avoid . Another option would be not making it random spawn in every map but some sort of event fleet that keeps traveling from square to square with a server announcment when it arrives and leaves a given square. Thats all, keep evolving as the game already gave large steps in just few days. Its clear the effor to make this game better and great. But right now the SoTD just killed it for me. See you again when those ships are handled.
  19. We just tamed our first horse! I just wanted to give a little feedback: Find the guy that thought this was a fun mechanic and fire him/her. This was not fun...at all. Not even slightly. Happy new year!
  20. crowngamingx

    feedback

    point 1. The critical one i think there should be a limitation of companies members. there are some companies that have over hundreds of peoples. that's far away from reality. One ship and his crew is realstic, there could be trade agrements bewteen companies than they could exband and trade with others. at the current state of an early acces it is nearly impossible to claim land. term-there is no expierence for others than dominating from chinese and some streamers their thought i would be nice too invite 400 of peoples to make a companie. poiint 2. nonsense servers at the rush hour have to high ping but it's not worth it than the stability fixed issues seems to be working. point 2. positive feedback wild pigs are aggro and attack in a group thats a kind of a good idea because in nature they won't be alone and attack you as well when they got threatened. gpu and epic settings working for me now on my desktop build and the game looks great (current 120-220 fps)(overclocked gtx 2080ti) (personal settings) running i have to say it was on the time there was only 39 users online wifeys laptop gpu (30-90) (gtx1070) without personal settings but overclocked vitamins and that stuff seems to be balanced. okay vitamin d goes to fast down.....and you have to eat a lot thats not realistic - 3 meals per day. point 3. good idea the airstrem(wind) totaly not nice. need to be changed it would be nice if there could be a wind direction indicator placed in the game fishes are a rar thing in the game but they needed to makig food for vitamin d -greetz
  21. Little feedback from 30hours gameplay 1. Down scale AI spawn rate there is too many animals/hostile animals running around 2. Down scale Ship of the damned spawn, it's not cool that there is 4-7 per grid, make it more like 1-3 in just one Specific grid and other grids 0 spawn chance. 3. When leveling over +10, should give 3 skill points. 4. Find a way to auto restart servers when they crash. 5. Give us option to change home server in main menu so we don't stay stuck in full servers.
  22. Swift76

    PVE Content

    Would be awesome if while on the seas there's merchant ships, navy ships, pirates. Using anything from rafts upwards. The seas are and feel empty. Would give the opportunity to trade items and attack.. Being a "Atlas" pirates, exploration game it feels trade needs to be a feature also npc around ports etc that can be recruit ed in to crew.
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