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Thiil

Pathfinder
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About Thiil

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  1. Apparently the devs are surprised by modern PvP. Modern PvP went from to Here's some suggestions to combat that mentality from a developer perspective: Ship combat: Place the ship "boundary" closer to the middle to avoid roof-plated freak-ships Cooldown of 10-15 minutes from being sunk to being salvageable (Will remove the demolish-and-drop mentality) QoL-thing, have a default "Unseat"-button and a "Seat"-button to make the group options easier to manage instead of having to: A) Put them on cannon B) Put the same NPC on another cannon (the one you want it to shift to) C) Press and hold N for 3 seconds to unseat D) Whistle passive so they don't YOLO E) Deselect first group, select second group F) Hold Right shift The above method is tedious and the NPCs "forget" their placement history when zoning to another grid. A general unseat/seat option would remove the need for such history. Despawning items: Make it last 10 minutes pr. default dropped package (Sure, it will remove some performance, but will make the grief-mentality less viable) Top 10 ranking Base it off some "Reputation"-system. Ex. Sloop, 2 points Schooner, 5 points Brig, 10 points Galleon, 20 points Add a multiplier based on company size, for example x0.2 pr. 10 members So if you sink a 100 man company's galleon, you'd gain 60 points instead of a 5 man company's Galleon, which would be default 20 points. This will incentivize combatting larger opponents and the reputation points could be used to calculate the "Top 10 companies". Any other ideas and discussion about the above is welcome!
  2. Would be nice if Grapeshot or @Jatheish could confirm that there's a respawn issue or give us a "Hey, Whales respawn time is between 40-48 hours, working as intended" -message, so at least we would know
  3. Grabs popcorn while watching PVE players "do their thing"
  4. If you read the reviews, it's mostly due to "Snail Games" living up to the name in terms of updates. Not the offline protection-mechanic
  5. 1) When flag is dropped, it gets 12 hour prep-time, THEN 12 hour wartime - so regardless, it would end war, and go back to 12 hour preptime again. Nothing prevents anyone from dropping flags in succession in Dark and Light. 2) There's no cap on active wars in Dark and Light, you can declare war with all the tribes/clans/companies you want if you craft and drop the flags. Nothing ensures that it's beneficial for the defender, but at least the defender would know an attack COULD be incoming starting from say 4 am. True - but with the upcoming patch we get - Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance
  6. Dark & Light, a game also based on ark, has a thing called "House Seal". Basically, you can put ONE of those down at a time, securing for example a main base, but still leaving unimportant buildings exposed. It shielded your base in a X times Y radius and in order for people to attack it, they HAVE to drop a war flag on the structure. When the flag is thrown, both companies had a 12 hour preparation time followed by 12 hour war time where both mainbases with shields would be able to be attacked by the other company. It wouldn't eliminate offline-raiding, but would definitely give a heads up and preparation time. This is how it's visualized in Dark and Light. Worked well, didn't make raiding impossible, but in order to go for main bases, you had to announce it. People still declared war In ATLAS, it could be an "Embassy" or whatever, linked to global law. I'm sure the mechanic could fit in somewhere besides the "It's magic"-bs
  7. Make BPs for ship hulls, let us craft the better hulls in shipyard, there's your level cap increase. Not that hard
  8. Would be nice to have taxation split into categories so we can define % tax on - Everyone - Allies - Company members That way we avoid having to change it all the time - small QoL thing with a big impact on the taxation system
  9. No comment on this from @Jatheish or any dev yet? Disturbing...
  10. Hey Empathypanda. Which region? NA PvP or EU PvP? What kind of a company are you looking for?
  11. It seems that when you attach swivels to a tame, horse, bear w/e it can swim with it and still fire. To make defense easier from an enemy fleet, use this "oversight from the devs" to fight off enemy ships. Get swivel on a tame, give it Liquid Flame Swim underwater towards the ships Pop out, set everything on fire gg, you win this round Clearly it's a thing the devs missed, that flames can be shot out of the water?
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