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Found 8 results

  1. ■ Air limit - In admin mode and using "Cheat Fly", when it rises enough and touch 'the roof of the game', the admin dies. It is not normal. ■ Damage of wild animals to structures, when they are born inside the base - Wild animals of normal level, do too much damage to stone structures. - It is not normal for wild animals to be born within bases. That does not happen in Ark. Restricting spawn in player structures has not been contemplated? - See for example: ■ Broadcast - No sound is produced when a note is broadcast (cheat broadcast blablabla). That makes many admin messages go unnoticed. I can not find the place to configure that option if it exists! ■ Destroy / Killaoe - The "Destroystructures" command is very dangerous. If the admin is wrong at the time of executing it it deletes the entire server. The "killaoe structures 2500" was more practical (killaoe <type> <radius>) - I had two great scares when typing that command. Please enable the KILLAOE command. It is much more effective and better control can be exercised. ■ Boats (Ship) - The boats sink for no apparent reason and without the reason being seen in the LOG. ■ Player bug (he is very serious!) - When a player leaves the server and leaves his body lying somewhere normal, when he returns to the server his body is underground without the possibility of recovering his loot. It is very annoying and the administrators are in the need to continually compensate the aforementioned players. It is a very important theme. Thank you for your attention. Regards
  2. Quinten_MC

    boat pulling

    so since i got a brig a little stuck twice i was thinking how can we fix this and then i knew it you could have like some sort of cords connecting 2 boats 1 stuck and 1 free the free would be able to pull out the stuck 1 this could also be used to make a fleet follow you when you are alone
  3. I have taming and Piracy. As a pirate, I can make cages, nooses, handcuffs, etc. But the last ability in the Piracy Tree... is USELESS in PVE. How can I claim a ship that I can't even get on? Instead we get the floating "bug" and you can't do anything except die or hope someone grapples you out. Also, having to knock someone out to handcuff them... sure... that's cool. But they can still run away when they wake up. Grappling Hook isn't exactly great looking (or efficient) when dragging someone to a cage or something. Maybe enable the Bludgeon to be able to knock out anyone in PVE (does no damage, just increases Torpor). It would help when trying to arrest and punish bad visitors. But... basically almost the entire Piracy Tree is useless. I have abandoned boats in my Harbor that have been there for weeks and I can't even claim them as a pirate! This needs to be fixed. Especially for PVE. Pirates and Captaineering people should be the only ones that can board/claim ships... While they are anchored. Consider each ship has a flag and there should be an appropriate flag timer. Of course Pirates with the last Skill can declaim faster. This will help fix the abandoned boats issues in PVE without having to wait for 3 weeks of inactivity when it only takes 1 spawn to "reset" it for another 3 weeks. Treat each ship as flags, just like land claims. Pirates can claim ships faster. Cannot be claimed until the flag timer runs down due to inactivity. The more ships the company has, the lower the timer is... just like with land claims as they are now.
  4. Dlight

    Item to gauge speed

    Please create an item to use when sailing so that you can gauge speed. For example, a knotted rope that you can throw into the water to see how fast you are going. ;
  5. GyvedGod

    @Devs PvE Boats

    I am extremely upset and dissappointed that you would make it to where you cant stand on another players boat. There are infinitely better ways to solve the PvP problem on PvE servers, but I swear to god if I lose all my armor and gear again from accidently getting on some-elses boat while treasure hunting im going to write a five page essay on everything with this game. Dont get me wrong I love the game, but even saying "early access" doesn't cover for this shit.
  6. Ships are complex. I think most of the community here that has a passion for 16th - 18th Century vessels knows that, and I feel like I'm in the same boat when it comes to wanting a game like ATLAS to be an extremely enjoyable sailing/pirate/explorer game, because few are out there. I have a feeling a good portion of the community has at least made it into brigantines and I've noticed a growing trend of people wanting "more" to their ships, not just planks or hulls but more of what makes these ships unique, their sails. I propose an expansion to the current sail system in game: 1) Collidable bowsprits and figureheads: This needs to happen first, as of right now, bowsprits and figureheads are non-collidable objects in the game, so they can't be used for anything other than looking pretty. In order to add functionality to that section of the ship, they need to be collidables. This, in my eyes, adds some gameplay elements such as being able to add rams, paintable figureheads, and mountable bowsprits with jib mounts. 2) Max Masts: Masts weigh a lot and take up quite a bit of space. From a gameplay perspective, it's a simple solution to filling in all the empty space that missing due to a lack of auxiliary sails all over the ship. Large vessels should be about be able to have more for less, so sticking to more IRL mast amounts would be beneficial from a crewing and resource cost perspective. Doing this would free up some of that space needed for additional rigging and thus open up options for adding jibs, mizzens, etc. With this setup, ships would enjoy greater customization of sail patterns, as well higher speeds. 3) Jibs, Mizzens, Staysails, etc: Last bit would be to add all the little sails you can dot along rigging. There are tons of sail plans in real life and it's a shame ATLAS doesn't have these already. Sailing is fun and being able to customize your sail pattern with auxiliary sails would add some pretty fun gameplay to the game, both PVP and PVE. Someone has already proposed climbable rigging some there is no real reason to add that here, it should already be in the game IMO, but we'll see where the wind takes us. Thanks for reading!
  7. foulblade

    Stealing boats

    Make stealing boats that are not anchored much faster please! No reason you shouldn't be able to take a boat in say 10 min if you kill all the crew and beds! You can sink and destroy the ship in even less time! I understand when offline you don't want all stuff stolen but when you are battling at sea kill all the crew break down the doors and destroy the beds. Should be like a 5 10 min claim. Also should add ship in a bottle so we can log off with ships ( ship must have nothing in chest to prevent exploit)
  8. JB.

    Boats movements

    As for patch 9.2 ( - Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%. ) Sailing around with even rafts became an headache, drifting and turning ships in closer or tight gaps it's almost impossible because they, even with only 10% sails open, keep going forward without giving too much space for turns. Players are almost forced to leave boats, expecially rafts, far from shores because, if there are small or lightly sinked terrain patches, they'll get stucked. Please consider turning boats movements as they were before the patch.
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