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foulblade

Pathfinder
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About foulblade

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  1. Your right... Such potential wasted, I remember when they released and metal didn't respond. Great game concept horrible game execution. Dlc should of been new types of boats weapons or well anything that adds to this game wide as a ocean shallow as my sink. Still better then star citizen . I'll make a bet that star citizen and atlas will come out as great games on the same day.
  2. I play with a group of about 30 or more players and we are just waiting for these changes, a lot of other groups are doing the same. I've briefly talked to a developer an he explained you guys are working on the pvp aspect of the game ( 95%) of the game. Then you guys release dlc??? I mean I get you got to pay your employees but cmon. The mechanical issue of the game can be fixed so easily. You have all things already implemented into the game just need to change timers.... Will be watching updates on stand by
  3. Dlc for a game that's not finished, you know you guys would make so much more money and have tons of more players if you simply changed the pirate mechanics that are already in the game. Nomadic needs to be possible and stealing boats needs to viable. Takes 3 min to sink a boat but 20 hours to steal one. Logic please.
  4. foulblade

    Devs how can you call this a pirate game?

    Yep that why they would despawn and can't be captured while offline It's such a simple fix and apperent issue why don't they just fix it, I haven't played in a while because of this nonsense. I play with about 30 ppl and we all quit because of these non existing mechanics
  5. Devs, how can you possibly call this a pirate game when stealing boats takes years? I mean this has to be one of the main priorities!? Kill the crew, break the doors, kill the beds, steal the ship. You have all the mechanics in place already yet you guys insist on a timer to take ships. It's absolutely terrible. Two minutes to sink a ship but 5 hours to steal. You got to be kidding us. I brushed aside that this was just a ark remake, but can we at least get some decent mechanics?! Also why can small tribes not be nomadic? Would make everyone much happier if you could park your boat in the middle of the sea and log off. Take a hint from eve online. The best pirate game ever made. A small tribe shouldn't have to fight for and defend land. Their should be a way a group of four people have a boat an when they all log of the boat despawns after set amount of minutes or after the personal owner logs off it despawns long as no one is aboard or taking damage. Yet alone how many frames people will save when coming to over crowded areas when others are not online. Would improve game experience ten fold and also make the game an actual game of its own instead of being ark 2.0
  6. foulblade

    Devs please read this.

    The five time decrease for unachored boats helps. But still doesn't feel right. A rule based system would fix the problem completely. Still coming across 4 hour and 9 hour claims of not more doesn't feel very pirate like. Rules could be as simple as 1# all beds must be destroyed. 2# no enemy players could be in a radius of x for 5 minutes. 3# boat can not be stole while anchored. With that simple rule set I don't see any problems. I mean I don't see the issue with you guys making boats take so long to claim. Idk of you guys have played the game your self. But it goes like this. Takes hour to build boat, boat gets into a fight boat sinks in less then 5 minutes. Let's say you board the boat and kill all the crew it takes hours to steal the boat?!?! Doesn't make any sense. The defending player still has the same outcome both ways. He loses his ship. I don't get why you guys don't make it more rewarding for boarding a ship? At this point in time no one even bothers because it takes so long. Idk if you guys are working on something similar to that system but I would love to hear some feedback. I'm not the only one who feels this way
  7. foulblade

    Devs please read this.

    The Atlas gods have heard our cries! Rejoice!
  8. foulblade

    Devs please read this.

    Right i don't see any reason for them not to now that the rules are set and everything? Only makes sense for a pirate game. 22 Real life hours after a sea battle is ridiculous. Should be like this. Pirate roams water for unworthy ships. Pirates board ship, Fight breaks out. Winner Takes all the loot, AND THE BOAT. ( no enemy's can be in range and or beds need to be destroyed.) Boom just like a real pirate. But this is how it actually goes. Pirates spots unworthy ship, Fight breaks out, Winner takes all AFTER sitting on the boat for 22 hours straight and no other players come in range or it restarts completely. Pirate gets angry And fires cannons into the side of the unworthy boat out of spite. Pirate moves on. So in both of these situations. The losing player still loses Their ship!?!?! DEVS PLEASE READ THIS. It does not make sense the way yall have it set up. All the mechnics are in play already, Simply need to adjust the timers. Take no longer then 20 min worth of work long as its not spaghetti code.
  9. foulblade

    Devs please read this.

    Stealing ships needs to be a big part of the game! How do we get the devs to even read this?
  10. foulblade

    Devs please read this.

    Would be nice for them to hear us out, certainly many others share the same opinions about being able to sink ships but not steal them. This is a pirate game!
  11. foulblade

    Devs please read this.

    Yep makes no sense why it's not like that. 5 minute capture is fine too. Give them a chance to respawn or something but no way should it be 22 hours. I'll just sink your ship and be on my marry way. What's the difference to the defender? Nothing their ship is gone let it be stolen!
  12. foulblade

    Devs please read this.

    So devs you guys have fixed the offline raiding and stealing ships while offline, great job! But we still are missing the pirate aspect of the game...., why does it still take so long to steal someone's ship when I can sink it in less then a minitue???? I understand we don't want people stealing ships while people are afk. Makes perfect sense. Why don't you just make it so anchored ships can't be stolen? Or take the normal amount of time while anchored. But ships that have players aboard?! We should be able to steal them within just a few minutes! Make it so with a few rules! 1# Unanchored ships can not be captured if they have a bed in the ship . 2# ships can not be captured if they have any hostile players on board. 3# the player can not take damage while stealing the ship. With just these simple rules we could have so much pirate action an make the game a little bit more lively. I mean it takes only a few minutes to sink a players ship on the sea so why shouldn't we be able to steal the ship in the same amount of time. Will lead to more fun pvp instead of just trying to sink the ship more boarding and close range combat will happen. Something close to these lines would make the game headed in the right direction. Kinda hard to be a pirate game when it takes 22 hours to steal a boat that can have that canceled by having a hostile just walk into the area.... No reason not to do this. The attacked player is losing their ship both ways. Maybe one day they will steal their ship back. Or put a bounty on that specific ship??? Possibilities are endless.
  13. I can not connect to atlas using my mobile hot spot. I can play any other games off of it but not atlas. It just says it times out. I even play ark just fine off of mobile hot spot. I have a 3mb download speed as well. Any one have anyhthing on this?
  14. foulblade

    Nets on the side of boats for flotsam

    Sync issues makes it VERY hard at high speeds
  15. Adding some type of attachment you can build to the side of boats like the diving suit but a fish net to pull in flotsams and or fish.
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