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Showing results for tags 'weapons'.
Found 5 results
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Given we have 'Basics' and 'Secrets' for most weapon types, why does 'Secrets of the Bow' lead into 'Basics of Throwing' ? My suggestion is a 'Secrets of Throwing' - and it includes throwing hatchets, and javelins (an upgrade from the basic flint-tipped spear). Hatchets would only stack to 5, be shorter range, but higher damage vs unarmored. Javelins could stack to 10, longer range, and slightly more damage vs armored. And while Strong Arm currently applies to 'all projectile' - it makes less sense to give it to bows, as bow damage would be determined by strength of the bow, not the person, and would then form its own tree with Throwing weapons.
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This might not be what the game needs the most right now, but I think there's not enough interesting feats to use with melee weapons. There are like 5 feats in the weaponry skill tree, 3 of them are just buffs to your attacks. So we end up with Circular Slice for swords, and Tremendous Force for Maces. Come on, we need something better than just spinning once with a sword or hitting the ground really hard with a mace! The Pike doesn't even have a usable feat. At least give us 1 more actual feat for each weapon. Maybe a lunge for the sword where you do a quick jump forward with a stab, inflicting bleed/stun. An impaling charge with the pike which you can change directions mid-charge, dealing big damage based in distance traveled, maybe even dragging players along like when they're grabbed by lions. (BTW why is the pike's main attack a horizontal slash? Make it a thrust with no forced movement and camera lock like in ARK! Maybe a bit slower for balance). The mace can have like an uppercut where the user jumps with the momentum of the upward swing, moving a little forward while knocking up/inflicting massive torpor to the target. Maybe more weapon types would be cool. A lot of icons in the two-handed skill tree represent a two-handed sword being used so I'd really like to see that implemented into a real weapon in-game. The blackjack and Throwing knives have special uses but maybe they should get some love too? I don't really know how tho. Those are my ideas. All of them have a bit of mobility to help with the rather static movements of most weapons. Hopefully I'm not suggesting something that's too hard to implement.. Sure, they're not historically accurate, but this game wasn't meant to represent historical pirates anyways. You know, with cyclops, magic, undeads and all of that. If you have anything you'd like to say, feel free to do so .
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Alright so I know this is alpha, but I feel like the developers have missed the mark for a pirate game.first off weapons. Fantasy or historical pirates did not use bows/Crossbows in the 1400s to the 1800's they did not use primitive weapons.the gun had taken the world by storm and for good reason. some people brought up a good point, this is not historical at all. fine then let's have a look at Pirates of the Caribbean, the closest thing we have to this game.all using guns of various types, not a bow or spear in sight (not counting the natives)it's guns, guns, guns. and for good reason. I saw the new weapon (the crossbow) and I was extremely disappointed. crossbows were not used by pirates fantasy or history.we need more variations of firearms in this game, and not at all so high in the skill try at all. we should be making hunting rifles muskets and flintlocks right off the bat no questions asked. this is not ark...bayonets were also common on ships with royal marines, they were great for repelling boarders, where are our bayonets?let me make this clearer, I do not care whoever says I am wrong, we should NOT be using bows in a game like this, this is not Ark, we are not progressing from the stone age, we are around the 16 to 1800's judging by the mythology and ships in the game. again the pirates of the Caribbean argument, and there are ways to do it without jumping straight to high tech guns.Devs take heed, more guns, not so high in the skill tree at all, we should be hunting with rifles not bows, we are not tribal. and the way to do it is with the various weapon types back then too.1st you have Match lock or Wheel lock if you want to be old and primitive2nd then muskets (unrifled flintlocks)3rd then you have flintlocks4th and if you REALLLLLLY wanted to push it, cartridge weapons like the breach loading civil war guns but that could be pushing it. On top of that, we have variations of those weapons, Short barrel, long barrel, double barrel, better quality metal or wood. there are ways to balance these to early levels too. with the matchlock have the powder dump out and need replacing if you sprint, have it miss fire, there are many things that can be done to justify getting a gun very early on without having to go primitive. bows and cross bows are NOT the answer.guns should hit like a truck but take a long time to reload.
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@Jatheish Will AI crew ever be able to use meele or ranged weapons?, would realy like them to slash things with sword insteed of fisting anything they see, blow enemies faces off with blunderbuss or snipe stuff with flintlocks/carbines. It just kinda sucks that they only can wear armor to make them slightly more tanky but they are otherwise only cannon/sail operators and nothing else, even if given plate armors they propably would lose to 1 fully equiped player with real weapons insteed of fists. Also it would be nice to have them more behavior options, right now, they only chase stuff across the ocean or stand still. It would be nice to have them an option to stand ground but still able to fight, for example so we could put them on left/right side of deck to shoot or on the nest so they can snipe. Or have them they can walk arround but only on the ship, not jump out into the full of sharks and manta rays waters and especialy, stop chasing birds and whatever. To not make them an aimbot gods, give them a reaction delay when using ranged weapons and make them not aim for head but for center mass.
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gameplay Seme Ideas for the DEVS collected by Players
Efariam posted a topic in Feedback and Suggestions
Greetings I am currently playing ATLAS on the official EU PVE Server and would like to give some feedback and ideas based on the experiences I had so far: PVP on PVE I would like to see some way to toggle on PVP on PVE servers (for example to spar with some friends or to allow alliances voluntarily fight against each other). My idea here would be some sort of PVP flag, so that players (or ships) could toggle PVP on, allowing other players or ships to attack them if they have PVP toggled on as well. The change to “PVP on” could have some delay (like 5 minutes) so if a second player decides to engage the first player, the first player can see that PVP flag and ready himself for the fight. For ships, a separate toggle could be made or the PVP status could be set by the last player that has touched / is touching the helm. In order to prevent spamming, players that have “declared to be in PVP” should only be able to turn it back off again after some time or after engaging in a fight (like 10 minutes or so) and also not lose their status immediately after death, in order to allow the other players to actually fight and possibly even looting them. Obviously, if a player has PVP on and a player without PVP hits him accidentally, nothing should happen, so players don’t toggle on (for example when for farming) and can’t be baited into a fight by another player involuntarily. Alliance System It would be great if players could set ranks and permission for other alliance members, so that for example doors or containers could be accessed by freely. Right now, the only benefit is having other alliance members highlighted. Owned Markets or Warehouses I would like to see some sort of company-, alliance- or player-owned markets or warehouses where we can create orders (like “want to buy 10 X for Y” or “want to sell 30 N for M”) to allow some (unattended) trading with other players. I am not speaking of a global auction house, but more something along the line of a local shop or trading post. NPC Pirate Ships The amount and the strength of damned ships feel unbalanced and their appearance somewhat out of place during daylight. It would be great if the damned ships could be confined to night-time and regular NPC pirate-ships could take their place during the daylight instead, also allowing them to be balanced individually in strength and numbers. Underwater Weapons I would love to see some more underwater weapons, like a harpoon or allowing certain melee weapons, so I can defend myself better under water. I guess, that’s all for the time being. I hope that my inputs help to improve this game and would be delighted to hear back from you. Thanks & Best regards - “Efariam Hawkeye”