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*We, the Spartan Syndicate are on the Krakens grasp server. We are looking for the downtrodden, the used, the war mongers, the rageful! Let us be your new brothers and sisters in arms against those who have stepped on you or to help you in the struggle of surviving the harsh seas. Let our Queen nurture you, and the king to clothe you in blood and iron.* **Spartan Syndicate Recruiting** Really fast growing company looking for warriors! We have a ranking and reward system based on PVP and tasks. · Access to both small and large mythical shipyards. · Group farming means less farming · Every kind of weapon/food/alcohol you'll ever need. · Protected base. · One of the best bear breedlines in the game. · Power leveling with maps every weekend. Want to become a captain? The best ground PVPer? The best breeder? Do yourself a favor and join The SS. #doods4993 for more info.
At the moment there is only 1 viable sail configuration per ship with very very few exceptions: all Speed and the bigger the better. Sailing Speed is currently one if not the most important attribute for ships and not only for PvP ships. Roughly 95% of all the ships are currently like this: Sloop: 1 Medium Speed Sail Schooner: 1 Large Speed Sail & 1 Small Speed Sail Brigantine: 3 Large Speed Sails Galleon: 6 Large Speed Sails But this game offers 3 different sailtypes with different blueprint attributes in 3 different sizes. We have the Speed Sails, the Handling Sails and the Weight Sails, each in Large, Medium and Small size. Lets have a look at what these Sails have to offer: Common Speed Sails: By far the highest unmodified topspeed Fast ship turning at top speed Average sail opening, closing and turning speed Blueprinted Speed Sails: Max Velocity attribute is currently not working and has 0 effect on your speed Sail Turning Effectiveness allows for even faster ship turning at top speed, works as intended Common Handling Sails: Around 25% slower than Speed Sails, very noticeable Fast ship turning at almost closed sails or low speed By far the fastest sail opening, closing and turning speed, allows quick stops and rapid acceleration Offers the best wind angles, allows sailing against the wind with decent speed Blueprinted Handling Sails: Acceleration attribute currently gives the sail both Top Speed and Acceleration increases, outruns Speed Sails in top speed at above the 130% value Wind Angle attribute offers better speed against the wind by improving the wind catch angle of the Sails Common Weight Sails: Around 40% slower than Speed Sails, extremely noticeable Average to low ship turning speed By far the slowest sail opening, closing and turning speed, slow acceleration and requires a long time for a fullstop Same wind angles as Speed Sails, even though Weight Sails are visually more similar to Handling Sails Provides a flat Weight Bonus of 1000, 2500 or 4000 depending on size (reduces the speed slowdown for ships that usually have above 55% weight) Blueprinted Weight Sails: Offers only 1 special attribute: % increase to the Weight Bonus of the single Weight Sail (example: 120% = from 4000 to 4800, only 800 more carryweight) Now lets take a look at the different sizes: (The numbers below are from rough speed testing with the sextant on a testserver) Large Sails - Sail Unit points: 2.7: Maximum Speed / 100% Weight Sail Bonus: 4000 Extra Weight Medium Sails - Sail Unit points: 1.7: Below half the Speed / ~46% Weight Sail Bonus: 2500 Extra Weight Small Sails - Sail Unit points: 1.0: Very low Speed / ~ 22% Weight Sail Bonus: 1000 Extra Weight Now lets take a look at some possible Speed Sail configurations and size variety: Sloop: 1 Medium Speed Sail: 46 2 Small Speed Sails: 22+22 = 44 (additional mast = more crew required) (slowest) Schooner: 1 Large Speed Sail & 1 Small Speed Sail: 100+22 = 122 2 Medium Speed Sails: 46+46 = 92 (25% slower) 4 Small Speed Sails: 22+22+22+22 = 88 (2 additional masts = 2 additional crew required) (slowest) Brigantine: 3 Large Speed Sails: 100+100+100 = 300 5 Medium Speed Sails: 46+46+46+46+46 = 230 (~25% slower) (2 additional masts = 2 additional crew required) 8 Small Speed Sails: 22x8 = 176 (~42% slower) (5 additional masts = 5 additional crew required) (weird) 2 Large Speed Sails, 1 Medium Speed Sail & 1 Small Speed Sail: 100+100+46+22 = 268 (~11% slower) (additional crew required) Galleon: yes My personal Solution to the lack of Sail Variety would be: Speed buff to Small Sails by 50% Speed buff to Medium Sails by 40% Sail unit cost of Medium Sails from 1.7 to 1.8 Decrease the speed of Speed Sails by around 10% Allow all 3 Sailtypes to have an increase in speed by blueprints Slightly better Wind Angles for Weight Sails Additional Notes: The buff to the Small and Medium Sails would still not make them faster than larger sails but close the giant speed gap between them, allowing for different setups without losing too much. Weight Sails are clearly the least useful sailtype at the moment and need a rework. (3 Large Weight Sails are slower than 2 Large Speed Sails at average weight) (even after recent changes) Fixing the Max Velocity on blueprinted Speed Sails would make the other 2 sailtypes way more useless. Speed Sails should remain the most used sailtype in my opinion, the other appear to me as support sails.
Hello, Welcome looking to join a PvP guild? We have over 200+ members and looking for more! - NA server (EU players welcome) -Large scale pvp and coordination with alliance territory wars -Discord is required with mic -Age 18+ nontoxic discord -solo players and teams interested joining together are welcomed Contact me or join our discord @ https://discord.gg/E6A54z4 *note you wont see anything in this discord with out perms* please @recruiter for more info!*