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Found 7 results

  1. smokedog77

    bug Boat bouncing out the water

    So this has happened to two of my guys now, one of which i saw happen when pulling back in to harbour, the boat launches its self into the air like a player does when traversing to land and then hits the floor and instantly destroys everything with no salvageable items just a pile of debris in the water. Today's victim lost over 2.5K gold & 6K gems and thousands of other resources (he is one of our gathering resources crew). This is a fundamental WTAF mechanic & this is yet another player who is now on the verge of uninstalling the game, the grind is bad enough as is let alone when you finish a 6 hr grinding session for it all to go poof whilst pulling in to a harbour at the end of a session.
  2. I’d like to see the ability to unclaim your own ships as admin for your company be implemented if possible. We have a shit tonne of ships and rather than just scuttling them I’d like to give them away or trade them with other players with some kid needing to sit there for hours and hours waiting for the claim flag to do the job. 1. This would also be good for PVE/Roleplayers so they can trade ships with others as a business or whatever. 2. Additionally in PvP people can demand someone surrender their ship and if both parties agree the ship can be handed over without the need to wait hours and hours. 3. Smaller companies can trade bigger companies fully levelled ships easily for alliance purposes so the bigger company won’t need to care how many ships it loses in PvP if their allies are just creating them and levelling them to hand over. Hopefully this will lead to the focus coming off raiding and moving to more sea battles. Im in a mega company btw ( for any haters out there so don’t bother with the toxic shit posting) this is just an idea. I’d like to see people work together more and I believe the current way of trading ships is essentially only based on pvp mechanics when it really need to be. I appreciate any input.
  3. I ran into this, it seems that the ocean floor actually counts as where the ground starts. So, even if you would like to build a base out on the ocean, it is impossible. It says "Too high above ground, cannot place" when trying to place a ceiling or stair above water in deep ocean Is there any way around this? I find it hard to believe that sea claims can only be built on underwater..... if so, then what are they even for?
  4. y0himba

    Taming Issue

    It is virtually impossible to find a sweet spot when the animal you are taming continuously hits you. It is impossible to tame some animals, like a giraffe, since every time you get close enough for the feeding spot, the giraffe then attacks you knocking you back. The most feedings I can get in on these creatures (giraffe, elephant, etc) is 3-6, then the creature starts attacking, and the taming percent falls so fast that I need to start over. Less attacks? Slower percentage loss so that one can get ahead and eventually tame? I tried for an hour today, wasting a lot of beets. The highest I got was 20-something %, then the animal started attacking every time I got near it. By the time it stopped, the percentage would be zero again. I understand the need for hardcore struggle, but making it impossible will just drive people away from playing out of frustration. Needs balanced? Also, issue with taming a horse. The run from you far too fast and long for taming. There Is no way to get them in a pen to tame them and no way to tame them in the wild. Best you can hope for is set up a trap and wait until something worthwhile gets in it. There needs to be a different mechanic for taming creatures that run, including lions as they run more than they attack. Looking forward to a solution. Thank you.
  5. Can you tell me why the hell i bother to spend a few hours taming animals & placing them in a building and it still gets killed along with any sleepers and AI in said building by wild animals when we are offline? This is a game breaking issue. Is anyone else having this issue I've tried leaving them on boats and some how a wild lion can climb up onto the side of a brig or Schooner and eat them. With the taming mechanics the way they are it takes way to long to bother taming if it is only going to be eaten that night. How can this be so broken in this game yet not an issue in Ark? I've tried building a pen on a roof as well and still they get killed by Cobra or Lions. If you have had this issue or are annoyed by it like myself please take the time to reply or up-vote this thread in the hope the devs pay attention to it.
  6. Hello everyone, I have a suggestion to the game mechanics for the Dolphins, if others have some of their own suggestions do post them here. -When there is a player in the water and there is both sharks and dolphins around, if there is more dolphins then sharks the dolphins will start to defend the players in the water from the shark. would recommend a ratio of 3:1 dolphins. if this mechanic is possible. -If you are in the water and not too far from land and you meet a Dolphin that you maybe to get a lift to the closest chore OR get pulled away from land.
  7. Lets face it, once you have a bed down, death becomes a easy way to refill food and water and vitamins. Death shouldnt ever be a desirable mechanic. It doesnt necessarily have to be super harsh, but you should never want to use it for easy transport or easy food/water. (Making cooking kinda pointless)
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