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Polar Express

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Polar Express last won the day on May 7

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  1. Raiding and griefing so easy in this game. We spawn lawless/ Freeport on some weekdays (low pop for defenders) Tame bears or horses, make schooner and a few kits then pick any of the islands we want lol. Combat timer being 9 hrs gives us so much choice in who to raid aswell. We don’t even keep anything we raid, we popcorn most of it. I will say mortars are the main issue to our playstyle. 1 or 2 active defenders can fight our 8-10 off using mainly mortars (depending on the day and who can be fucked logging in to raid) id like mortars nerfed to not destroy our cannons on carts so easy. Also I’d love it if the devs added some sort of cannon/ mortar to put on ships to raid and grief with. I used to care about pvpve/ trying to keep game population alive by trying to stop/slow griefing , but not so much anymore with this new playstyle. We don’t even have a base anymore. We are just pirates now. It’s a shame the game is losing so many players, but it’s mostly been helicopter parent mega companies coming to counter our raids because we are hitting their bobs. So less megas means easier raids atleast.
  2. I’ve been playing ark again recently. I will say one thing, atlas community can be bad. But ark kids are cooked AF.
  3. Make 4 major factions Turn 3/4 lawless into faction held pve grids with basic materials. (basic wood/thatch/fiber/metal only) no salt/sap etc make the islands pve, but make water full PVP around the island. Same 15 min green anchor rule applies. Set Max structure limit to 500 per company and tame limit to 20 and ship limit to 10 for these grids. Require silo for structure for maintenance ( stone/wood/thatch/metal etc) and gold cost of 200gold per day. Otherwise structures and ships decay in 48hrs. Ships also become unanchored and therefore subject to full PVP rules. Set build radius of for these grids to be same as lawless.
  4. I like this idea. Maybe turn 2/ 4 of the surrounding lawless sectors of Freeports into pve islands with very small structure limit and 5 anchored ship limit per company. Add material based decay (like ship planks in Freeport ) to structures on land requiring you to repair your entire base (every single foundation, wall, door, window etc) atleast once in a 48hr window using a resource chest and hammer. Make the water surrounding those islands full pvp for unanchored boats. There you have it. A PvP/ve setup for atlas. To keep the new guys safe. And also To keep the scaredy cats usually hiding in freeports paying through the nose and also heavily limited in growth. I know a mega can also use this function but atleast it has a brutal hard limit for them
  5. Good to hear. This game can be brutal. Hopefully the devs look at ways to make it so we don’t have to live in atlas for a full working day, every fucking day to be able to progress and enjoy it.
  6. I like this new patch. Very excited, thanks devs
  7. Hell yes to all the above. We need a reason to pvp not just player kill and wipe each other. PvP events / specialised zones would be at the top of my list. The trade winds thing is cool too. It will encourage PvP along those routes. And the ship claiming timer is a must. I’ve never seen anyone try board and capture a ship. It’s easier to just sink it than try to claim it.
  8. That actually sounds like a very cool idea. If freeports were turned into a big pve archipelago with lots of small islands with basic materials ( same as freeports for making primitive things only) then it would be a good place for smaller companies to have their main base and they can build outposts for farming etc out in the rest of the map. Limiting company size to max 15 players to build there would be cool. That way the small companies can find allies and recruit then eventually (maybe) try their hand in the rest of the map in pvp. Big companies will inevitably also find a way to stash things in free portson alt accounts but who cares tbh. It isnt hurting anyone and we are already doing it anyways.
  9. You hit the nail on the head in your last paragraph. Make it cost something to raid someone. Atm it just costs cannon balls, grenades and a bit of gear. All that is easy for people to amass quickly. Raiding small companies is zero risk to bigger companies. If you had to war dec an island of small companies it would make alot of bigger groups think twice about it. Additionally it will restrain alot of the bored trolls just passing by and raiding for the sake of it. As someone in a big company atm i can honestly say that if i had to pay gold, wait a couple of days to hit bobs i wouldnt bother. Its too much effort, gold and time. My admins would probably ask why id want to waste gold raiding a small company for no real reward. Id be more inclined to try trade with them if they had 1 or 2 blueprints my company wants.
  10. Im assuming you dont have an issue being sued for breach of your well documented and written contract to purchase this game if you dont cough up the cash come console release then...
  11. There are mega alliances that actively hunt toxic companies on NAPVP. The game is changing now, megas are trying to help smaller/ newer companies out more. The most toxic company I have encountered was just been wiped off the map a couple of days ago. I understand what you mean and we are doing something about it as players. There’s no need for the devs to fix anything else as long as the most powerful companies are dealing with jerks. As for single player/ non dedicated. The devs have done what people asked for and still they complain. Really good post @Dawg711
  12. 1. Trade winds/ routes that run a horizontal path across the map. When in those trade wind sectors your ship speed is doubled or tripled to make travel quicker. This will lead to trader companies using these and pirate player companies camping these highway sectors for easy and guaranteed pvp. 2. Merge pvp and pve official maps. 3x3 sectors surrounding freeport capitals are pve except for one grid called a capital city grid. The free port is owned/claimed by bigger companies/alliances and fought over every two weeks in events on the capital city grid for 24 hours. The remaining pve grids are untouched. ( i realise this will lead to companies hiding things in pve zones but who cares. ) owning capital city grids generates a passive resource income from activity in pve zones around the freeport. 3. Less skill points overall to encourage more player specialisation. 4. A karma system. Killing settlers of another capital city pvp grid will make all npcs of those grids attack you. Additionally, all npcs in surrounding pve sectors will attack you. 5. Pve islands are split into predeterminded sections for claim( maybe an archipelago style with lots of small islands) . Each section of those claims has water access for atleast a large ship yard. Each company has one(1) pve claim point. Parking on anyone elses claim has a decay timer for all items, ships and tames. Items crafted are based on crafter companys id number therefor you cant hide pvp items/ships and tames in a buddies pve sector for longer than 8 hours max. The only way for a pvp company to refresh this timer is by moving item/tame ship back to pvp sector for equal amount of time it was in a pve sector. The only way to trade between PvP and pve in a pve sector is by paying a predetermined (scaling with quality) gold value at a NPC trader plus the asking price of the seller. Pvp loot is allowed in the capital city grid until it is sold to pve players via NPC vendors . This again will result in decay if company IDs don’t match before the item is sold. PvP loot has no decay if kept in PvP grids. So you can role play a pirate or whatever with stolen loot all you want outside of pve sectors and bring it “into town “ to sell it if you want (as long as it doesn’t decay before you find a buyer) To gain a pve status for a PvP ship etc fleeing from PvP sector has a 1hour cooldown once anchored on a pve island. After that hour it is impossible to damage it. If an enemy catches upto you before that one pve hour cooldown they can plank the ship but not completely destroy it. The ship will be immobile and no clip until it is repaired. Just a couple of things. Sorry for the long post. Please feel free to add/ subtract or criticise. Alot of these ideas are from ex pve players in my company on NAPVP. Id like for everyone, regardless of playstyle to be able to have fun together. The pve guys on my company now are awesome breeders/ crafters and content runners, they know where to find materials and don’t mind hauling it/ trading it. My usual pvp guys are happy to help/ protect them from hostiles because the pve guys contribute to the company as a whole. They also pvp occasionally and seem to enjoy it every now and then. i didn’t even know songs were so good for pvp/map situations until i met a solid pvp roleplayer. He is a full int ( crow on his shoulder with a mix and match fur/plate/cloth int set) pve/ pvp sea captain. He absolutley wrecks alot of core pvpers.
  13. Come play pvp. Content just happens.
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