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MajorAvatar

Pathfinder
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  1. So basically several former leaders of 'Mega companies' of one of the six NA alliances were present ? well, not too impressive to be fair. Some EU alliances talk about joining the N/A server and there are the Russian and Chinese alliances that this round, will either all join EU or all join N/A so you represent not 1 of the 6 alliances but 1 of 21 worldwide, that may end up on your cluster next wipe. Good luck with your division of islands and grids ' Sexy Cats alliance" ;). Probably in attendance were TPG, No No No, The Federation, Slam Whales, Order 66, SoV, Team Casualty, The Pirate Bay, Squid Squad, FBI Open up, Sons of the Seven, Trojan Trolls, Leviathan, Victory or Valhalla and Darkblade Army
  2. I love how some people -believe- ARK is a skill-based PvP game, it really isn't. Once you understand how to effective farm, build, tame and upgrade, it becomes a dino vs dino slaughterfest and skill plays a very minor role in the victory, numbers, and quality of gear and tames so much more. Atlas, unfortunately, was heading the same way, as tames are still the Overpowered Monsters that kill all, especially in combination with Swivelcarts. I see little or no skill needed in PvP on Atlas, as it stands today. There are little tactic and skill in swiping a sword or aiming a pistol or gun needed here, lets face it: unless we eliminate impact of tames and movable cannons on PvP and increase the actual combat mechanics impact, there is no true skill based PvP in Atlas. I bet that 90%+ of ARK players, would not do too well in actual skill based PvP games, I doubt they even play them.
  3. Maybe we have to admit the thing, that no one seems to want to give voice to: Atlas is not very interesting for PVE, it is really more of a PVP game. Maybe with 'colonies' platform, there will be eventually a nice mix mode, with PVE and PVP areas. I do not foresee enough endgame environment content continuously generated, to make PVE interesting in the long run. The most important endgame elements are PvP focussed and the end goal is to be a pirate that steals from other players.
  4. The split of the servers is a nice idea -IF- the Mega tribes would have been interested to fight each other, they are not so much interested in doing that, they prefer hit soft targets (small groups) so i believe these mega-tribes will either play only on colonies as multiple smaller groups, working together or play on both servers. This is not something that has an easy fix, unless there is a game mechanic that does not allow groups that are not officially allied to work together in any way, not seeing how that could be achieved,
  5. I work since 1995 as a military weapon designer, so I design weapons for 24 years while you merely used them, now you again, Sport. I bet you never worked with old style muzzleloader cannons during your ' navy career ' did you?
  6. Guys back to the idea, all I propose in this topic, is a way for ships to take down land-based defenses, even those in the mountains (like mortars) to push the focus back to ships and make ships the most viable and the most important asset in the game, with less emphasis on bases and tames. Maybe we can have a special type of ship, with similar mortars, designed to do coast and land bombardments. Such a ship could be relatively vulnerable to other ships and need a ship escort, just one of my thoughts how to solve this AND push ship PvP further.
  7. You are really stuck in your mindset. You say it yourself, you can still PvP, you can just not attack the base and parked ships 24/7 unless you declared war. What is good about this? 9 hours a day is a reasonable time, to stay close and online to defend your island, bases, and ships. In the other time, you can explore, attack enemy bases and ships, pvp, do all the fun stuff instead of babysitting your gear, island, and base. What do we want? We want to have fun, go out, explore, do PvP, attack ships on the sea when all players are on it and bases when they are being defended. We want to play with friends, people we know not some unknowns drafted for base defense and farming. What do YOU seem to want? You seem to want to sink ships when players are offline, in port. You want to break into bases and loot stuff when players are off. You want everyone to defend their bases 24/7 or lose all their stuff. You want people forced to play in large groups, of unknown people, just to have a tiny chance to one day do something fun. -- Honestly, i would argue further, that it would be in the best interest of the game, to keep the companies SMALL (They started with 1k, went to 500, now down to 250, still too large) 20-25 people is fun, MAYBE... 50 but 250 is still way too much.
  8. I agree with that statement. You focus yet again, on bases. The game should be moving towards ship warfare, that is what it is doing. Ships do need a safe place if they're not being used. Freeports are not an option, due to fast decay, that said it is a missed opportunity to make safe havens for offline boats, on the other side the ports likely would be flooded with ships. So they go for offline raid protection 15 hours per day, with an attack window of 9 hours a day unless declared war upon. Sounds like a good idea to me. Your argument is basically to get more people in the company from different timezones and on top of that, all in the company should dedicate a lot of hours a day just to babysit the base. That takes the whole game spirit away: explore, do sea battles and do the new content they will release now, hopefully even more over time. Not sure why you like to sit around 12 hours a day to defend the company base, i have a life and want to do fun things in a game, including PvP, explore, naval battles and thanks to the 15 hours a day protection, i get to do that without having to draft in unknown players to babysit our base, when were offline.
  9. Where did you get that idea, of free and unrestricted warfare in a sandbox environment? I never saw that promise made, can you point me to it? I bought this game, in the understanding that it is Early Access, that a lot can change over time, that they expect to release it 18 months from EA and that they will do continuous adjustments to the game. Maybe you bought another game then I did? What you want, is not PvP. What you want, is offline raiding. In your own words, from another topic: You are PVE player that likes to play on a PvP server, without actually fighting against real online players when attacking their structures.
  10. The above statement shows that it is you, sir, that is the PVE player playing on a PVP server. It is you, that want to have PvP go nice and easy, as you prefer hitting bases of offline players instead of declaring war and actually have to fight for it. Now we can argue about game mechanics all day long, but this game does not have true skill based PvP game mechanics in the first place. There you are, nothing easier than raiding offline bases and ships. Anyway, the point of the Original post was, that I feel the game should become more orientated around ships and that *if* Mortars are allowed to hit ships, give ships a way to return the fire. Getting OFF the ship to climb ON the mountain to disable the mortar is entirely possible, indeed - but my point is aimed more towards 'make this game less ARK and more Pirates' by moving the focus point of the game to ship, ship PvP, raiding with ships and less to big island bases and PvP with Animals (aka AvA). I want more ships, less tames and islands https://cdn.discordapp.com/attachments/527647237245763614/556501342345101312/adw.png
  11. I will be your landlord, bow down low and pay your rent on time and we will be peachy
  12. I see you are totally unhindered by the laws of physics in that case. KE = (0.5 • m) • v² Read http://www.rathcoombe.net/sci-tech/ballistics/myths.html and try again.
  13. Not exactly, each zone can be respawned in without the need for a boat. this could mean a random island or always the same island. You can set hometown for each zone, likely there will be (a) a cooldown and (b) no way to choose the exact island you will be spawning on.
  14. Maybe make it simple and clean, land bases are PVE (cannot be raided) but ships can always be attacked, no matter from who. That makes for a decent balance and more ship fights while allowing companies (no matter what size) to recover their ship battle losses in their permanent, non-raidable base. Throw in incentives that makes it really worthwhile to build boats and sail around, you solved the whole issue. PVE flagged players will simply be abused as banks. For those who say PVE players do not want to mix with PvP players, well to be fair, this is a pirate game with, all in all, little 'Environment' to play against, this mix will make it good and balanced for everyone and will shift the focus back to ship battles. Thoughts?
  15. Tames are overpower, as simple as that. The fact that you can level to level 50 in mere hours by using a Bear or Lion is ridiculous, using Lion, Tiger or Bear means also nearly free gold. See also. Basically, the guide to get tons of gold and levels. My suggestion: Make only Horses, elephants and camels rideable (like in real life) make Elephants very heavy (like in real life) and tames like Bears, Lions, Tigers but also Giraffe and others, they cannot farm for you (1) they are mostly cosmetic (2) if they fight, they may also start hit you (3) and must be kept in cages most of the time (4). Would be good to focus on Ships, Pirates, Exploration and make the tames mostly cosmetic and for the ones loving PVE, breeding and such.... but they should have a significantly reduced impact ( or best: no impact at all) on PvP, farming and challenging NPCs In short Tames break immersion, it breaks the game, as it makes it way to simple to do things. Quick fix: make them basically cosmetic only, with little or no practical usefulness.
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