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Winter Thorne

Pathfinder
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Winter Thorne last won the day on December 3 2019

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About Winter Thorne

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  1. It's deja vu all over again. - Yogi Berra 1 yr. ago - We have a new roadmap so you're not getting anything new for 6 months and we're going to wipe all the servers, but there will not be any more wipes. Oh, and screw you NA Pve. Dev team disappears to work on another game for 6 months. Today - Roadmap What roadmap? Who needs a roadmap? We have a new map instead. And another wipe, and PVE, you're not going to get anything until we finish developing the pvp game, which we've already been ignoring for a year. That goes double for YOU, NA PVE, you red-headed stepchild. Enjoy your shutdown, and stop whining, we already told you we aren't working on your game anymore anyway. So glad I left. Wish I hadn't popped back to the forums to see if a miracle had occurred and they'd turned this into a real game yet. Oh well, 37 days to go, and then it'll be a whole New World.
  2. So it looks like you're an xbox player. Let's see what your opinion is after you've been here over a year, (if you're still around), with few if any helpful or interesting updates, a couple major changes in the wrong direction along with complete wipes, and then the announcement that the next 3 months development will all be focused on bringing some other group of new players online and you'll get a wipe at the end of that. And after they do all that they announce they will be heads down on patches, but they disappear completely and you find out they're not Atlas patches. You may have a different perspective than a bright-eyed newbie at that point. And you should know that they claim to have Community managers and staff whose job is just to, you know, communicate with us. Nobody expects the coders or graphic artists popping in here.
  3. If that's the way it really went down, it sounds a little bit crazy to me, like the CSR is making it up as they go along.
  4. I don't like the idea. There are plenty of other ways to add more depth and competition to pve without bringing in pvp. All these proposals do the same thing...add optional pvp and tell pve players "Don't worry, you don't have to pvp if you dont' want to", and then they set up areas of the map where pve players can't go anymore and make fat rewards which pve players can't get. Pve players become second class citizens on their own servers. If you're a person that doesn't want anything to do with pvp, this idea has nothing but drawbacks for you.
  5. They've already called a delay without specifying anything else in it, but yeah, I assumed there would be something else in there. I do think anyone who imagines phase 1 to be contained in one patch is nuts though. They've implied a "process". It's a long time to wait for anything in the game to change.
  6. What? According to the patch notes we've seen so far, this patch reduces the top level from 150 to 120. Phase 1 according to the roadmap: Just a few of the changes and fixes (both small and big) we’re planning to make: Fixing speed sails and increasing overall wind speed effectiveness. Adjustments to blueprint stat rolls and crafting requirements. Making improvements to logs for companies. Increasing max stack sizes for certain items. Removing the negative effects of status effects, including vitamins. Giving players the option to choose which Kraken to fight. Reducing the frequency of surface attacks by sharks. Increasing the treasure map spoil time. Cargo Container adjustments. Replacing the text in the game with a universal font style. Hiding more text behind the “Extended UI” function Making ladders easier to climb. Keep in mind that some of these items are things we want to address quickly, even if we consider them to just be temporary fixes for now. The changes in this phase will provide a much better experience in the present; however, we’ll be circling back to these areas in later phases to make much more extensive changes to these systems. One example of this would be “sailing.” We’ll make some early improvements to sailing during Phase 1 (such as fixing speed sails and increasing overall wind speed) and then we’ll loop back to sailing during Phase 2 for a more thorough pass on sailing functionality. Some more examples like this include: Tames and breeding will get a general balance pass, then we’ll do a larger update on tames and creatures in Phase 4. Blueprint scaling will get some early adjustments in Phase 1, then we’ll address it some more in Phases 2 and 3. Temporary fixes for certain combat meta pain points (until they can be further ironed out in Phase 3) such as: stat scaling, torpor, NPC swivels, harpoons gliders. So, no. Reducing the max level is not phase 1. There has been no real communication from the developers since Oct., when they communicated that they wouldn't be communicating. If you're a PC player on official servers, the last real communication for anything having to do with your game was in August. One of the last communications to those players was that they were going to be getting wiped to enable all the changes they were making for the other players. The situation is not quite as you've described it.
  7. I can see nobody else is going to answer the OP's question, so here you go: Where are we on the Roadmap? According to Google maps, we are at the Vince Lombardi rest stop on the New Jersey Turnpike.
  8. Yeah, a couple of them have told me that. It's a shame. There's not a lot of point in playing an MMO when you can't communicate with anyone.
  9. Not a good comparison. It's their job to make games. We're their customers, not their teammates. Still no reason for toxic comments, although I do think we've earned the right to a good bit of snark. One of my biggest beefs with the game is the current environment. For some reason, xbox players don't use in game chat. At all. After the xbox expansion I was excited to finally see a lot of people in the grid, but it's like they're not even there. Nobody says a word. Same old ghost town.
  10. It's been a while since I tested this, but when ice first came out, I checked the spoil times of food with salt, food with ice (including salted meat and fish put in an ice bag), and the same stuff in a bag with both salt and ice. Including salt in the ice bag lowered the timer and made thing spoil quicker. I didn't test to see whether salt made the ice last longer, because the important thing to me was the food timer. *Forgot to add that salted meat in an ice bag lasts way longer than raw meat in an ice bag.* A stack of 100 ice lasts at least 3 days in a bag in the tundra. YYMV depending on climate.
  11. Oh wait! There's been a communication! Incoming patch - max level reduced to 120. ~thud~
  12. FWIW I started getting low memory fatal errors a few days ago. Nothing has changed on my side, so I'm wondering who did what.
  13. If the griefers won't police themselves someone else will do it. Good for them.
  14. Have you heard anything about when the beta is supposed to start for that? NM..I just saw closed beta April, so I'm thinking March is incorrect.
  15. Some of the islands in my grid have changed hands 3 or 4 times since the last relaunch. Look around for for an island that seems to have little to no activity on it. Maybe combine that with a long sailing trip to get discovery points. The population isn't that high, and the flags do expire.
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