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José Gaspar

Pathfinder
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José Gaspar last won the day on April 14 2019

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About José Gaspar

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  1. point to the sail/cannon and press the comma (got location) key. On unassigned crew will mount that item. also works for chair and stearing wheel
  2. Are there plans to fix this map anytime soon? The island with the drake/hydra has invisible walls a couple places and an ocean that you take fall damage when try to swim. Seems to be missing a couple key cooking ingredients, namely wheat. Fish, where are the fish?
  3. Why did you kill him, should have almost killed, let heal up, almost kill again. Mega XP, profit.
  4. ShooterGame\saved\config\WindowsServer\GameUserSettings.ini [ServerSettings] PlayerCharacterFoodDrainMultiplier=0.500000 PlayerCharacterVitaminADrainMultiplier=0.500000 PlayerCharacterVitaminBDrainMultiplier=0.500000 PlayerCharacterVitaminCDrainMultiplier=0.500000 PlayerCharacterVitaminDDrainMultiplier=0.500000 They do work, should never mess with DefaultGameUserSettings.ini As for the precision on the day/night multipliers, I had the detail why not use them, if you choose to round them, feel free.
  5. Was expecting some minor event or teaser for today since its International Talk Like a Pirate Day. Nothing...
  6. 0.2, but even that setting they spawn in groups, I had 5 at that settings but they were all low level.
  7. I set this as my Day/Night Interval for fairly predicable days of 1 hour, 2/3 day, 1/3 night, same settings I used for ARK DayCycleSpeedScale=0.84458 DayTimeSpeedScale=1.0303 NightTimeSpeedScale=0.93333 It does slightly move each restart. but when playing is nice to know if you want to take a break for night time, you have 20 minutes, or if you need to plan for night action, you have idea how long until night fall. Also I found changing the vitamins to match the food drain helps the game so you don't get no vitamins and full scenario PlayerCharacterFoodDrainMultiplier=0.5 PlayerCharacterVitaminADrainMultiplier=0.5 PlayerCharacterVitaminBDrainMultiplier=0.5 PlayerCharacterVitaminCDrainMultiplier=0.5 PlayerCharacterVitaminDDrainMultiplier=0.5 I would be nice to have a complete official list.
  8. I am loving the map, it still has much to cleanup. - Map is right size to be hosted and more than enough room for a couple small companies. -Maps are amazing, towns are impressive, there really is no completely safe place except maybe in ship anchored off shore, or safely in house. Only been to four Islands so far. and viewed a fifth, from off shore, was not ready for ogres yet. The map definitely has issues. - Missing Discovery areas, never realized how much I missed them until they were not there. no idea which island is which. - No fish around the first two islands I visited. The last one had fish, most dead since the ocean did not could not be swam is as you dropped to bottom, and all fish died from being out of water. Still showed swimming animation, but regular gravity, only grappling hook got me our alive. - Blocked paths with not explanation, found a cave, all lit up pink lights, but could not enter. - too many non-functional things, lots of crafting stations around towns that look functional but are not., huge towns with few NPCs, some NPCs do absoutely nothing. No interaction, essectially moving statues. To many cecorative only items, like trees and plants the cannot be chopped down, but look just like the item next to it that can. Couple things I miss. - The world Edges are hare, slammed my boat into them almost sunk. so easy to ger stuck in a map corner so best to stay away from edeged. - Many Mods don't quite work right, not sure why this was not implemented a 11 islands on a 1x1 map so could be incorporated inot custo maps, if anything that is biggest failure of the map. I would have much preferred that.
  9. Setting up a Blackwood server and was wondering is there a list of the various settings in game.ini and gameusersettings.ini that can be used to configure the server. How close are these to the ARK serversettings? Specfic interested ares. Slowing down day/night cycles, rain/storm frequencies, and increasing flotsam and shipwreck occurances
  10. Eve does not force grouping. you can exist fine and play mostly solo, while big battles are group, most activities are solo or small groups.
  11. The Lawless population on EU-PVE continues to grow while claim grids continue to drop. Lawless grids now have twice to population of claim grids. Just as you tired the Empire version of PvP, give the originally announced all-Lawless a trial on PvE, It will be quick to tell if people prefer all-lawless to claims but comparing the server populations.
  12. Either they did not look or did not care, Its quite obvious that PvE players do not want to be landlords or tenants. They want there own land. The old claim system with limits and upkeep, or all lawless is much better fit for PvE.
  13. I guess they don't care that PvE players are not liking colonies (full island ownership) and are going with it in NA PvE. A quick look at the grid populations, is that player populations of EU PvP Colony grids maxes out at 12 with vast majoriity being in single digits, yet the average Lawless grid is in the high teens, reaching up to over 30. I was holding out open that the Developers would catch a clue about PvE players and at least try an all-lawless map to set player preference, but the last Captains Log, made me loose all hope for the Developers ever understanding the PvE game. It the NA PvE server does open with colonies, I will leave and not look back. I have already uninstalled the game and was hoping the the developers would look at the play patterns of the one PvE server they do have and get some clue how PvE players want to play, but I was overly optimistic. Happy Sailing.
  14. After than announcement, surprised anyone on Empires. there is still 127 players on Empires
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