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Found 41 results

  1. Obviously the feed back from the community isnt herd otherwise we would get the answer from what keep being asked........ via Majority of the same question. New claim System??? its Season 1 revamped (Lawless for a reason - Be seen and not found) - Might aswell call it Law and Claimed. - Not Broke dont FIX IT. (Now you can claim someones BP'd Ship not just there base. or you might be lucky and claim half of the base now that is funny lol) Barrels still able to shoot from Boat (Been complained about alot in the last 2/3seasons) Remove them and allow Over Board Barreling via Hand. Armoured DOCK (Way too many for one company in one Grid - Reduce them to x2 Per company Per Grid?) - (NEW FREEPORT META ON ANY ISLAND just need an NPC Vendor with them) Sea Tax Island (No build except for bank and towers?) - (Theres Armoured Docks placed there and FOB Boats hmmmmmm) Honeslty ide love to know who asks these Questions you guys throw out there because the Normal questions that would be asked are never seen lol Side note the past few updates that came out were good IMO (Stam Drain and movement of Glider) - (Ballista Flame increased over Sails) - (and i do like the Dolphin/Seahorse) So a big well done and thnak you on these Patches. You wont get more people visiting the sea when it take less then 40minutes to claim someones isle on LAW'd they wont go farm becuase of the time travel. You wont get more people visiting the sea when they can lose the 50k Galleon within x5 Barrels! 35k brig x3 barrels 5k schooner x1/2 Barrels. You wont get more people visiting the sea if they have to dock at a LAW'd isle as something going on in rl to come back and they lose there ship. It takes days to Claim a ship with What yours is mine (Useless skill for awhile now) but if i thow a SEA CLAIM down its mine within 40mins. YAY!!! - FAIL SYSTEM Season 1 Some may have given more to this game then me but since launch ive invested 6k hours and is still playing not so much now becuase of the Wipe Hype but hey. Questions that are asked must be from the new Players honestly or even the dev team throwing questions to each other as there role play tester.......
  2. @McDangles lol at least i said MAYBE. Few caveats I ran 2 accounts simultaneously on side by side xboxs. One character did the chores/ cooking/ crop farming/ crafting/ etc and was specced in Encumbrance. Other account was built for captaineering, general adventuring, taming etc Also I lived in the Arctic and crushed it whaling... averaged like 1k gold per hour all in.. Never did a single map. Not one. Bought and traded for BPs I wanted. Also I found an abandoned breeding herd of MULTIPLE types of tames... Also i played PvE in Season 3 on the nice spacious map... Tried PvE in Season 4 but going from owning my own island and having 100k banked to that cramped lagfest made me say fugg it. May as well play PvP, live spartan and assume more wipes and messes were on the way anywho. So, long story short, you're probably right. Especially considering this is EA. Sorry forgot how spoiled I was double-boxing AND having a nice spacious map. Fingers crossed for ya that somehow these trade routes rain gold or the price/time investment is made reasonable. I stand corrected
  3. Tames are my least favorite part of the game. I find them a complete distraction from the concept and implemented in the heaviest and worst way imaginable. Without a tame, you cannot expect to compete against someone with a tame. Making it a necessity to play "Tiger King" when you signed up to be a pirate. I would like to make tames far more trivial. I should be able to farm with skills at the same rate as a tame can farm. That's just me though, and I realize a lot of people love to be the Tiger King. Side note, the difference between my fresh tame and your purebred tame you spent countless hours working on is insignificant compared to the vast gap between my fresh tame and the dude with no tame. Food for thought if you keep losing tames, don't breed them and waste your time. Better off doing shipwrecks and buying them, or staying with fresh tames. I am sure loss of tames causes people to quit. However the loss of a tame does not immediately cut off a vast majority of the game. When you log on and the ship is gone, where you are is where you are (beds aside ofc you can go be stranded on a different island). What your doing is probably working on another ship, witch is not captivating, rewarding, or enjoyable to do for the 1000th time. You are doing no shipwrecks, no SoTD, no whaling, no treasure hunting, no raiding islands, no ship combat, not golden age ruins, no kracken. You can farm, build a base, or build a ship. Even a simple brig is going to take you longer to put together than taming a new bear, elephant and giraffe. As for FPs. Yeah, by all means, tames should not be allowed to be kept there. At least not off the boat. Absolutely let them declaim in a few hours. My suggestion to those who haven't herd it before; All ships gain invulnerably to receive or deal dmg when green anchored. Exactly as it works in peace time on a claimed island, 15 min I think till it turns green. This works on all islands EXCEPT claimed islands in war time. To supplement this rule, the max ship limit should be reduced to 1-3 per person instead of the flat 300. That's it, no new systems added, just toggle a few values. Smallest patch ever to make the game sustainable when it launches. You could even save some tames in a galley and it wouldn't feel like the cheese it is now to keep a tame or boat in a FP. Pros - Whats on your ship is safe, you won't lose everything in a raid. - Your ship is safe, you can actually play the game. AND get to go to work AND sleep! - Your ship CAN BE your base. Cons - You cant put very much on a ship. - You can only make so many ships. - Ship still sinks to decay.
  4. Let's hear your dumb takes you can't stand! Please: No dev negativity! You can post dumb takes about the devs, but no posting praise of the devs as a dumb take. Dumb Take 1: " Pirates didn't herd animals! They weren't experts in dressage and farming! " First myth on our list, is also the most common one. It is 100% false, to such a degree its painful. Many pirates, Buccaneers, and privateers often sailed for the chance to purchase their own farms and plantations. Often, pirates would purchase these properties only to hire staff and leave family to maintain them while they served more calls to the sea. Just as we have "base bitches" so did pirates. Pirates certainly did not use animals as heavy machinery like we do as this is simply a mechanic to make our lives as players easier. However, it is not unheard of for pirate raids to consist of stealing or herding pigs, dogs, exotic animals, etc just as we do. In fact, none other than Captain Morgan himself wrangled thousands of hogs in his famous raid on Panama in 1671. Which is a raid strategy plenty of low level or under-powered players use in game, including myself! Secondly, as I already mentioned but it needs repeating: Owning and maintaining their current farm/plantation and livestock was the end goal of many pirates. Dumb Take 2: " Pirates wouldn't be caught dead doing all of this manual labor! " This is one I see people who are not from the America's spouting pretty often. It too, is really wrong: https://en.wikipedia.org/wiki/Haematoxylum_campechianum I really don't need to expand on how gathering specific types of a resource is a base mechanic of this game do I? Dumb Take 3: "Devs don't listen" Maybe it's cause I'm a kiss ass, but I feel pretty heard. All of my suggestion threads get dev attention, the devs respond to me on Discord.... Maybe your ideas are bad, repetitive... or.... you said it like an asshole? (Lack of trouble ticket response not withstanding.) Dumb Take 3: "Low Level Fatal Error" Oh man, this one. It was around for Ark too, or any game built in UE. It's literally the generic error name. Lordy. Dumb Take 3: "Atlas is just a Ark Total Overhaul/Ark DLC/Ark Mod/Ark Reskin." This one is by far my biggest hate. Just because its based on bad oversight during launch, as the menu for single player was still left in from using the Ark file Manifests (still uses them today, but Portal 2 uses Half Life 2's manifest... soo.....) This one is just something that comes flying in from salty Ark players who wanted this game to actually be an Ark reskin, when it's not. There is so much that is wildly different from Ark, while leaving some things the same. Which is okay! Alpha animals, tools, taming, temperature and stat mechanics, model reuse... That's all... just fine to use, its already a working system.... why should the devs done anything different; when literally NO ONE ELSE DOES. This is like accusing Rockstar of making Red Dead II a GTA V reskin. Or, better yet, accusing them of reskinning Table Tennis 2005 into GTAIV!
  5. In my opinion current ships in the game are going totally WRONG WAY. I don't remember any of pirate movie, cartoon or game where captains were building shotguns-ships, were turning their ships to armored rhombus by roof covers. I don't remember pirates were building french-louvers, or carrying herd of elephants on smallest ship deck. All those metas, kite tactics, 40 big cannons on Sloop, all of that IS JUST MOCKERY OF WHOLE SAILING ROMANCE. I know I'm swearing right now, but sail ships in pirate games ARE THE CORE. THE VERY MAIN PILLAR of whole universe. And universe built just around em. And devs designed few ship, and then let em go as they are. After that they were on some giant crabs, magic torpedoes, dinos invention etc. IMAO that's just mockery of players. It's no surprise that online is falling, and even X-Box release didn't really help to fulfill the world. To be hones - I would just CANCEL all ship that are already exists and redo literally everything about them. We don't have any walls, ceilings, roofs right now. So no more 40 guns on ship with no gunports. No more elephants on sloop decks. No more 6 masts ships (I know there was one 14 masts ship in real history but that was an exception. Usually there were 3 or 4). My idea is: There are 26 ships in the game. Each consist of frame, planks/gunports, decks. Introduced new rgging, new sails attached into sail spots of that rigging and... lets call them "Modules". And yeah. Guns should go into just gunports (with top deck, nose and stern ports introduced). So is there room for creativity. Definitely yes. Is there room for ship disfigurement? Not at all. Let's take a look to seamanship skilltree. 5 main buildings in there. - Wharf - for ship building. There is special "sea smithy" in there. You can build there planks/gunports, deck, rigging, steering wheels, nose figure (you have to buy/earn/find blueprints for one), attachments, modules and patches. All navigator tools are also here. Also there is a loom for sails, where you can create 2 type of sails - square (for better speed) and triangle (for sharp wind angle). - Buoy - is a buoy. - Small, medium and big lighthouses... for light that guide you home (I'll talk about weather later). And there are 6 classes for 26 ships. You will have to open alot of skill here. Ships within one class are same size, but different from each other by SPEED, sturdiness and amount of gunports. 6 class: - Small shipyard - for building ships 6th or 5th classes. - Small repair dock - for repair, and rebuild your ships 6th or 5th classes. Small, cheap. For beginners. For short travels around the island or within one grid, or attacking small unarmed fishing boats : ) They advantage are great turn acceleration and break. - Rigging 6th class. There are planks, and gunports for 12-16 pounds cannon or 8 pounds coulevrin. Decks, cockpit (cockpit always built on stern side of ship) and actually rigging also in this section. - Cockpits are captain places where respawn bed, gold chest and some private boxes are. - Cargo Hold (1x1x1) - for all cargo your ship carry. All cargo holds in a ship connected and have once access from ship round menu. Has limited space and reduced effect on ship's weight. - Berth (1x1x1) - has couple beds for crew. Without one you cannot hire the crew. - Ammunition - contains boxes for all cannonballs, spears etc, for your ship's firepower. Notice there is no cooking spot or resource box. Those ships are not suppose to do long travels. 5 class: For quests within couple of grids, or battle small trading vessels. - Rigging 5th class. There are planks, and gunports for 16-20 pounds cannon or 16 pounds coulevrin. Decks, cockpit (cockpit always built on stern side of ship) and actually rigging also here. - Supply (2x2x1) - room where cocking spot, food storage and resources box located. 4 class: - Medium shipyard - for building ships of 4th or 3th classes. - Medium repair dock - for repair, and rebuild your ships 4th or 3th classes. For trading, resources hunting, half atlas traveling, escort missions and small battles against battle ships. Standard choice for solo players. - Rigging 4th class. There are planks, and gunports for 20-24 pounds cannon or 16 pounds coulevrin. Decks, cockpit (cockpit always built on stern side of ship) and actually rigging also here. - Small cages (2x2x1) - for tames bear size and less. Each cage can hold just one animal. You can put animal in and out by selecting action in round menu. No more animals on decks, if you send then "following mode" and get to your vessel, your animal will stays outside on the ground or into the waters. Good thing is you won't loose em during your journeys, and they wont fall underground or fly to heavens anymore. There are feeding bowl here. - VIP (2x2x1) - For person delivery quests. 3rd class: Fastest ships here for all global questing. - Rigging 3th class. There are planks, and gunports for 24-28 pounds cannon or 16 pounds coulevrin Decks, cockpit (cockpit always built on stern side of ship) and actually rigging here also. Large cages (3x3x2) - for elephants size animals. They goes through two decks at once. Masterworks (2x3x1) - room that contains smithy, pestle and mortar, and tannery so you can maintain your staff during longest journeys. Attachments - Dinghy for drive from your ship to a shore. Dinghy have storage box. While attached to your ship, you can one click to transfer all stuff in there to ships cargo holds and back. Diving attachment - for underwater adventures. Extra cargo holds if you really need some x-tra. 2nd class: - Large shipyard - for building ships of 2th or 1th classes. - Large repair dock - for repair, and rebuild your ships 2th or 1th classes. Mostly unavailable for solo players. Those are absolutely perfect warbirds, for most epic seas battles against strongest enemies, or for those who wishes to collect alot of stuff/animals from around the world. - Rigging 2th class. There are planks, and gunports for 32-36 pounds cannon or 32 pounds coulevrin. Decks, cockpit (cockpit always built on stern side of ship) and actually rigging also here. 1st class: The strongest firepower in a game. Not really good for sea fighting due to lack of maneuverability (maybe in squads or against the same vessels) but perfect for fort assault. - Rigging 1th class. There are planks, and gunports for 42 pounds cannon or 32 pounds coulevrin. Here also decks, cockpit (cockpit always built on stern side of ship) and actually rigging. How to create your ship? - You go your shipyard and brings resources for ship frame. - You go wharf and create planks or gunports (I would bring back resource difference between em). There are top deck gunports for top deck guns (6th and 5th class have only top deck ports). Few in stern and nose. You add decks (they go with stairs and holes for modules). You create one piece of rigging, and put it in one right spot. All masts, cables, ropes, ladders appears. All masts (even nose one) have few sails spot, so you go loom and choice which sails you wanna put in (square for speed and triangle for better wind angles) Then depends of your desire you create modules, or rooms, I listed above. Small ships have so little space so you have to choice wither you wanna gunports, or rooms, and which rooms you put there. Big ships can carry all, and you can make universal ship for all purposes or some special ship for certain goal. If you have a blueprint, you can create attach nose figure. If you have any beautification (like life tubes, lanterns) you can create and attach them too (for those who love micromanagement). If you have a dyes and brushes, you can paint your ship. Then you SAVE YOUR DESIGN and release ship. If your ship is damaged, or you wanna change design - you put your ship to repair dock. It shows how many resources you need to bring for maintenance or to fix damages. You put resources in and repair starts and lasts for couple minutes. NO MORE PLANKS YOU BRINGS WITH YOU IN YOUR TRAVELS. You can apply and replace planks (decks etc.) just in repair dock. You plank can leak but never disappear. In order to survive heavy damage, you go wharf and create patches. With patch you can restore your plank health from 0% to 50%. If you loose your ship it will appear in your home freeport as a ghost ship. Within some time period you can bring it back for gold. With no guns and crew, with empty boxes, but yet same level and design. So that's it, for ship. No need to release em alltogether, but one by one? Why not? And the last thing. Rigging, nose figures, beautification and modules can be different styles (like Asian style or Nordic style) and Devs can release those styles as DLC to get some extra income for game support.
  6. For ship Npc's, I prefer health, you'll want that for Kraken runs. If you want to uses them to kill AOTD on maps, health and some in melee, I reckon. A small herd of cows will work for that as well, so I've heard.
  7. Yeah, silly ass Canadians ftw. Great shit. If youve never herd of "Trailer Park Boys", watch the first few season's of that too. Similar, but wayyy past the line.
  8. Lol this games pvp settings suck so hard, barely 700 players are playing on primetime on official. All that remains there now is blood thirsty and mostly incompetent (individually, without their herd) zerg members who kill off the remaining small tribes, further diminishing th epops. idk what would be needed at this point to restore pvp official to remotely popular status. Something revolutionary i would guess. Some big buff for small tribes like reduced war phase vs constant warphase on larger tribes, and tremendous improvements in passive defenses. nah, it is too late already.
  9. **Note -- Originally posted to Reddit June 1, 2019 Fellow Texians and Men of Honor in all Parts of the World, I come to you now in earnest to account the loss of our island in F10 to the rogue agents of Wendigo and Jazz Cabbage. I would dare say that it was a fair fight to the last man, but from our own ill-preparedness that was hardly the case. Our island harbor was protected mostly by the ships at anchor, their crews set to ready action should any hostile approach our entrance. But due to the earlier raids by the accursed bandits of the Wendigo and Jazz nations, our harbor lay exposed and empty except for the wrecks of our small Texian fleet...which we were in the due course of salvaging when the scoundrels appeared on our horizon once again! A ship of unknown allegiance first approached our harbor and the call went out to action! I climbed the High Guard platform and manned a mortar...one of my captains joined me there and manned a second. We identified the ship in harbor as she opened fire on our remaining yards and structure...as suspected it was our friends to the West come again to harass our small settlement and test our Texas good nature. In appropriate response we tried our best to bite at their heels with what teeth we had left ~ Don't Tread on Me! Our pucklers began to shout out sightings of men-at-arms on foot and mounted bears entering our valley. We turned our mortars then to the inner grounds of our crafting hall and surrounding buildings as my captains called out positions and sightings of the invaders. We caught sighting of a second brig off our eastern coast...at anchor in the unprotected waters where we have often invited visitors. It dawned on me at that moment that it was the exact spot we had invited a Jazz Cabbage galleon to come ashore to harvest cotton just days ago and welcomed them with our nicest Texas hospitality....myself guiding them to anchor using multiple flares and bidding them safe travels on their peaceful departure afterward. It is now believed in my heart that their pale excuse of needing our cotton was but a ruse to scout our defenses and make ready for these underhanded and treasonous actions against us. So be it...all pleasantries be damned at this point! The High Guard turned our mortars on the offending brig at anchor to the east and we opened fire! She bore the brunt of our assault and made a hasty retreat....leaving ashore her men and cannon bears to fend for themselves! It was one of several small victories we enjoyed during the night. But that was just the beginning. We rained mortar fire down on the island below and exhausted our stores of ammo in rapid order. One of our captains mounted horse and rushed from our crafting hall up the sloped cliffs to High Guard and brought us new stores and supplies. An enemy cannon bear followed him and we attempted to rid our cliffs of the animal to no avail. Protected by own platform, the enemy began to attack our mortar structure from below and was helpful enough to instruct us and advise us on our lack of experience and poor tactics. We Texians enjoyed a laugh or two as this helpful individual seemed willing to help and yet so willing to grief us at the same time. How noble these brutes must think they are, I wonder? The battle lasted for some time. We would attempt to man puckles and swivels as our hired crews would fall, only to be cut down ourselves by either cannon or marksmen or grenadiers. It was a good fight and quite the spectacle, to be sure! Our High Guard mortars kept up the barrage during the battle until the enemy was able to assault it directly on foot and rid us of our mortar captains -- then they set about to destroy the mortars themselves which they accomplished unopposed. Their cannon bears made short work of the crafting hall walls and our beasts of burden were slain in their pens. Wall defenders died at their posts or had their stations blown out from under their feet from cannon fire. Our stores were plundered, our crafting resources pilfered and many of my fellow Texans were slain in their beds at slumber with no chance or offer of surrender or retribution. From our hidden spots among the cliffs and ridges overlooking our small settlement, my captains and I bore witness to the destruction and the barbarous nature of these poor bastards who would have you hold their actions in high esteem as "fair play" or "it's just PVP". No my dear friends, utter destruction for the sole satisfaction of kicking a dog while it is unable to bite you back, is not fair play....not by Texas standards at least. Then the leader of the assault called out his wish to now talk. Suddenly it would seem that once there was nothing left to destroy or pillage this man would wish us to join his allegiance and swear fealty to himself and his band of miscreants. To be absolutely clear and honest, my captains and I had discussed this possibility already prior to the events of the day at hand -- prior to the raid on our harbor by the Jazz Cabbage brig, Grimm Reaper. We had already noted that the Wendigo nation seemed to be good sports and had only given us their cursory attention in due course as they made patrol of our waters in search for their intended quarry, the YT men of China. I swear to you now on the Holy Ground of the Great State of Texas that had the Wendigo and Jazz Cabbage invasion come to our shores with peaceful intention to recruit the Republic of Texas as an ally and sought our favor as a friendly harbor in the F10 war....they would have been met with respect and interest. But as God is my witness when their demands came in the form of an ultimatum to either join them or pay them taxes after such a pointless raid of utter brutality and accompanied meaningless show of force....my one and only response was, "Have you ever been to Texas, sir?" It was our national hero, Colonel William Barret Travis, who upon hearing the demands of el Generalisimo de Santa Anna, that the garrison of men of the Alamo mission surrender their arms and submit to the Mexican army, answered with a single cannon fired over their heads! If I had but one shot and one cannon at my disposal, my answer would have been likewise. My Texian captains and I stood our ground with nothing but the rocks and sticks in our hands and we refused their satisfaction. Our hearts and minds were set. They would have to take it by force for we would not give them a single inch. It was then that the Wendigoans and Jazz Cabbage men set about to take our claimed island from us. They established their claim and set their perimeter. I took note of the time and my captains and I discussed our options. To some, the battle was over and the time was late...our ships were at the bottom of the sea and our base was but a shell and empty walls. Understandably, some elected to retire for the night and hope for the best. A few of us remained. I inquired to the men who now wished to take our home from us if it was truly their intent to play hide and seek for the next three hours as our island would count down and cycle back to peace time. They assured us that they had nothing better to do. My captains and I discussed how sad a state of affairs it must be to be in such an organization that would have nothing better to do than spend an entire night taking pennies from the poor and call it fun. Why would anyone want to join up with such a group in the first place, I wonder? To be honest, some of their members expressed their displeasure in the situation. We could overhear their discussions....and one of the ships departed entirely when a single YT ship made its presence known in the grid. The Chinaman's poor attempt at insult to the Wendigo nation made even our Texas captains smirk. We bantered in private, "and they think we are with these guys? Do they not see that nobody is coming to help us???" But the line had been drawn in the Texas sand. We set our minds to harass the invaders and try to keep one of our number within the line at all times...thinking that if we can delay the declaiming of our island for the next 3 hours that the fight would be ours and their efforts totally wasted. It was a battle of wills at this point.....we were determined to defend our small claim as best we could or at least make it the most irritable action for them to endure as possible. We gave it our best. At one point, we had sent a captain to our reserve base and returned in a small sloop loaded with supplies. We donned armor and weapons, firearms, bows and arrows, grenades...and we steeled ourselves to rush the walls of our own crafting hall. We split up and came into sight...one of my captains stripped his armor to appear naked as before, attempted to lure them out as seemed to work easily and had been often repeated. When they came upon him, myself and one other lept from our cover and rushed them...muskets and blunderbuss fired, swords drawn. It was a short fight but chaos none the less. I ran through the melee having spent my powder and ran to the crafting hall. I literally ran into a number of their men who let me pass not knowing it was a Texan wearing armor and not one of their own. I was able to approach their claim flag and discern the timer -- it still showed 59 minutes and the Texas flag was still above half-mast. We were doing the best we could and it was going to take them all night to be sure. My captains were killed in the fight but I escaped detection for some time. While hiding inside the boundary line, the claim timers were frozen, contested. They would have to find me. I could see the back of the crafting hall and I remembered that I laid some ceiling tiles next to foundations when I put in the plumbing for our seed crops....if I could make my way to one of those tiles, perhaps I could hide under it and go unnoticed for some time. It seemed like a plan so I jumped at the chance. I ran to the back of our structure and demolished one of our cisterns...directly behind it was an open space under our wooden floors and I crawled inside. It didn't take as long as I had hoped for them to find me. In fact, I wondered if they had a lookout posted above the valley in the cliffs and he had seen my actions because it wasn't long before one of their men addressed me at the end of a musket and bid me come out. He fired to persuade me. I had just used my final respec and focused all my energy in health. So his musket did me far less damage than he had hoped and I'm sure the full plate armor helped as well. I crawled out to face him and he fired again....I grinned under my visor and drew my sword! We tangled...I embraced him in close hand-to-hand combat and danced around him leaping and jumping. Then I remembered the grenades I had on my belt....I began dropping them at our feet as I laughed maniacally in my bloodlust. This one man was about to pay for all the wrongs given us by these miscreants! To my great satisfaction, I blew both of us to smithereens....and laughed and celebrated for quite some time! Another small victory. The game of cat-and-mouse continued...for hours, literally. At another moment in the effort, I found myself swimming in our harbor among the wreckage of our ships. A pair of elephants had gotten themselves tangled in the debris and I knelt below one of them perched on the hull of our harbor tender sloop. I was inside the circle and contesting their claim, again. Quite happy with myself I knew they would have to go to a great length to find me. I thought I was discovered when one of their men swam around me and literally demolished the plank I was perched on....I fell into the water behind him and immediately swam away under our docks. He did not follow. Did he even see me? I curled back under the docks where we had left many open spaces between columns, pillars and stacked foundations....I could hold my breath for quite some time and could catch air when the waves and tides surged. Not long after I was discovered once more and put to the sword. One of my captains managed a huge feet of luck when he was able to rush the crafting hall and lock himself in the space between the inner and outer main gates. To the joyful glee of myself and my fellow Texians we laughed and joked about how they would have to really put in some effort to get him out...stone gates on one side and a medium wood gate on the inside of the crafting hall....surrounded by stone walls. It was a tomb fit for a king, or in this case, the most brilliant turn of luck of the night. We laughed as our invaders gathered what grenades and hand weapons they had and began to chip away at the gates. My captain taunted them yelling "Tik Tok, Tik Tok!!!" from inside his coffin. Another small victory, yet short lived. they eventually blasted him out but every minute and every second counted to our favor. We were not winning, but neither were they! They eventually setup cages and gibbets and instead of killing us outright they switched tactics to try to take us prisoner. They would chase us with grappling hooks and assault us with clubs. We countered by rushing the rhinos and elephants and slapping them as we ran into the courtyard to be taken captive. If done right, the animals would kill us and knock our foes in all directions as well. Their beastmaster made work of taming every animal he could. They eventually had a small herd of goats guarding the claim flag and we would run in and jump into the middle of the aggressive animals and attempt to get them to chase us out of the claim area. One of my captains rustled up a small herd of elephants and lead them into the fray to much entertainment and confusion. They eventually caught me and placed me in their guillotine...they removed my head and took their prize...it was a grizzly scene but a small victory for them to be sure...and a hard won trophy. I hope they never forget this night and think about it every time they look upon my face. I hope it haunts them. But the night was not over. Another of my captains retired...the next day brought real work to be done and 2am was his last call. That left it to only two of us remaining. We took turns in our efforts...one would lay in wait while the other would do his best to distract the enemy whose numbers were also greatly reduced from the start of the evening. When they were distracted, the other of us would run in and try to hide inside the claim. The enemy had been hunting down our beds and safe havens and were removing them as methodically as they could. They even enlisted the work of a small sloop to destroy our watch towers around the entire island since each had a safe bed inside. We also had platforms and observation points on the cliffs facing the open sea and those as well had to be destroyed or climbed and the beds thereon removed. It was tedious work I'm sure...and meant to make them earn every second of their conquest. I was caught again and placed in a cage...guarded by one of their men who was quite apologetic for the circumstances. We chatted and I expressed my utter displeasure for their antics and methods of harassment and promised that this was not a sure way to earn one's respect or allegiance. In fact this was how one makes enemies, not friends. I eventually died of thirst and went about the work of thwarting their efforts once more. With less than thirty minutes remaining in our combat window my fellow Texan was captured, leaving me alone. I spawned at our last bed...our farthest south platform, facing open ocean on the side of a cliff. I knelt in a corner and privately discussed our situation with my fellow captain. He was taken with full health and well fed and rested...it would be some time before he would die in their cage. The timer was under 20 minutes. Would the claim fail if the island came out of combat before our flag was lowered? We didn't know but that was our hope. While we were discussing our options, the enemy climbed onto my platform and stood just outside my doors. I heard them discuss that they had no way of destroying the walls or doors as their grenades and blasting powder was spent. They suspected this was the last bed and they would just wait for me here. They had no idea I was just inside and heard every word. It was then that I laughed to myself as my plan solidified in my mind. When the timer clicked 15 minutes, I demolished the platform on which we all stood. The entire structure fell out from under our feet and we all plummeted to the cliffside below. The plan did not quite go as I imagined because we did not fall in the water and nobody died when we hit the cliff -- it was not so far a fall after all. And lastly, the weight of the materials now in my possession made it impossible for me to run away. Damn the luck! My enemy made short work of me with clubs and knocked me out just as I was able to drop my inventory on the ground. They shackled me and lifted me to their shoulders and began parading me back to their base and the waiting cages. Happily they estimated that the fight was done and they had won. But it was a ruse....I played the part of being knocked out until I regained my strength....at once the man carrying me dropped me and I landed on my feet! I leapt from the cliff and found the water below and made for swimming the deep and followed the cliffside below the surface. I was very familiar with the waters of our small island and as long as no sharks, mantas or crocodiles caught my scent I would be able to make the harbor. As I held my breath I circled past the harbor and came out on the northern cliff slope....just a few yards from their claim flag...I just needed to run that short distance to suspend their claim once more...maybe for the last time. But the effort was in vain. At that moment, the island was still in combat phase for another several minutes, but they struck down our Texas flag and our claim was lost! The battle was over. .... It would take gold for me to contest their claim now and all our gold had been stolen from us during the night. What we had left was on the claim flag as I had not thought to remove it when the invaders appeared on our shores. The claim was lost and there was nothing I could do about it. The victors called out asking what my intentions were to which I responded "I need to find a way to remove these hand cuffs" which they replied they had expected me to be food for the sharks by then. My captive captain began to ask them to remove him from the cage he was in....which they were reluctant to do so seeming intent to add insult to injury. His pleas for mercy fell on deaf ears...as they took him to their guillotine. In response he pointed out their poor sportsmanship and I myself found a crocodile to help remove my shackles. Unable to return to our once home island, we retired for the night...swearing that our vengeance would be patient and measured, as is our way. This was Thursday night and all the way up til 3am on Friday morning. It is now the weekend and we Texians are busy making preparations to claim a new settlement and work towards new ships and bases of operation and we will incorporate many of the new ideas we have learned in the past few days to bolster our defenses against such invasions in the future. And rest assured....one day the time will come....that we will present ourselves before the factions of Wendigo and Jazz Cabbage and ask a single question: Remember us? ~Republic of Texas
  10. I've been playing a little over a month now and its my main atlas server now. The thing that got my attention was how it's hybrid with pve and pvp zones. Jester is very active, I see him on discord almost every day (and no I'm not really friends with anyone on there for the most part I just stay to my self .) Fast updates, not over saturated with mods like some servers, the x5 rates well that's a personal preference I'd say and it's perfect for me. Overall I'd give it a 9/10 , not because of the server it self, more of the game as a hole because even official isn't super populated (not even close to arks population) so in pvp zones i catch my self spending a little extra time looking for trouble. Like i said over 1 month playing at least , and no wipe yet or any talk of a wipe that I've herd of.
  11. Oh, we very thoroughly culled the herd. We tamed maybe 20% of the olfends we found. And I like to tame level 15+ because they could have just one stat that’s better than anything else we’ve got.
  12. Weird. My Eta marker for the next island over just says "Give up and learn to herd goats you hopeless landlubber."
  13. Mr. Lotus, It's the way you see it. Actually we block nothing. It's free to build there and it's taxed like nearby all the other islands too. Like your two islands a.e. (really? Your a bad, bad, griefer... shame on you and your company for such a behavior *rolleyes) I made this thread for checking out the ways, whats legal possible to do, if we decide to not keep the island. That's surely not the way of a person, who wants to hurt others. Isn't it? And we are all pirates on one side and part of a worldwide community on the other side. I think with respect and "Anstand" (Sry don't remember the word in English) you can handle that way better than with ethics. So thank you for your opinion and next time you can try to be a little less arrogant and thinking a little bit further before posting. Becouse no, since yet I didn't herd a lot of good news about lotus or who you are. And your behavior wasn't something, who changed my mind until now. But I'm sure next time we first say "hello, I'm forb" before standing on each other tees. So have a nice time and yes, English is not my first language. Mfg Forb
  14. I will just focus on this small part if you don't mind pulling it out of the context a bit. IMO 70% of those who left early was solos and small tribes (buddies). They found it too hard to play without the ORP and with zerg companies indeed claiming all, and were irritated by long sailing and some bugs. People like freedom to play with whom they want and how they want , after all this is a sandbox game. For many of us, that does not include being a secondary citizen in a zerg. Personally, I will not use in-game what we all must use in life: climbing the corporate structure, slaving for inferior "leaders", "proving " myself as a leader to 200 others and playing power struggle games only to be a deciding factor in tribe and achieve my personal goals in game. To be able to build what you want, how you want, attack whom you want, say and do what you want. And al that without being in a herd, where you personally do not amount to anything much other than meat shield, farm machine droid, breeding station and cannon fodder. And, from people that already joined zergs , I only hear most negative stories. Yes, even from the zergs of some of those who post here and advertise here. It all led me to believe that only leaders and admins of zerg have fun. So, it is natural for those people to defend the game and current system, because, in fact, they are defending their positions and comfort zones Like many others, I want the small tribes to actually have a chance in ATLAS, like we were promised by he devs.
  15. After building many traps that did not work I finally figured out the best way to get a herd built up. I will call it, Block & Build. First it's best to already have a horse. I know, this is not what you wanted to hear. Buy one, borrow one or try this technique with a wolf or a bear or whatever you have. Build 6 thatch foundations and about 10 thatch walls and put them on your hotbar. Then run around with the wild horses, when one stops near you, walk you and your animal in front of it for the block. The horse will rear up and try to run, but it usually only runs forward. You will need to back up a tad and then move forward a tad very quickly to get the horse stuck inside your mount. At this point throw down your foundations and walls around the wild horse and you, as fast as you can. Start at the left and right of the wild horse to stop it from turning, then cover the back. The foundations do not need to connect, in fact it's better if they don't. Leave gaps for taming, if possible. After that, figure out how to partition off the wild horse, get your mount out of the mix, grab your sugarcane and bolas, the rest is super easy. Or, come on over to G8 (PVE) and buy a horse from us. Happy Herding
  16. I'd like it if they rotated the bonuses. Gather one, xp another, breeding a third. Let's us focus the herd a bit better.
  17. If that would be the case, the smaller companies too will have a chance to increase their numbers, due to all that fresh blood coming in. Again allowing them to retain their islands. But it is not going that way. The steady numbers are here because of ORP, and let us face it, majority of PVP official players that have remained now belong to a zerg company (over 50 strong). Vast majority of initial players though, hated the idea of being in a larger company, where honestly, regular players are reduced to a repairman and farmer role, and a meat shield case of war. All the fun in a zerg is had by owner and admins The rest can be kicked whenever the owner and admins decide they dont slave/farm/obey that much, or if they build something owner does not like. Some remained in the zerg, exclusively because sense of security in a herd. Majority of players, that we have seen in the launch, were solos or buddies, who wanted their own thing. Failing to do that, they already left ATLAS. If devs continue to cater to zerg, and don't offer something spectacular fro pvp official solos or small, it is not gonna get bigger. One of the handicaps that come to mind is reduced resource farm intake the more members you have. up to 10 members = no penalty. Each aditional member=less yield per node. But I can understand that now from their perspective. Zerh is all they have left. So now they must cater to them-
  18. I rage quit last night to bugged soldiers of the damned in a treasure map hunt.. killed me (invisibly), then my bear was left alone with a herd of skeletons, which they proceeded to easily kill.... then, when I arrived back, they all sank into the floor and proceed to laugh at me inside a mountain. The bear was a tamed level 30 Oh how that unbalanced my evening. Been a snappy twat ever since. I may jump on tonight, and obsessively try to find and tame another 30, just out of sheer frustration, and compulsive cut nose off to spite face.
  19. Deshalb ja das Fenster neben dem Herd XD. Joso ein paar dekorative Items würden dem Spiel net schleht tun =D
  20. That's some mouse, I bet it'd scare a whole herd of elephants.
  21. Thats the thing, i will not do it, as many other will not do it. I want to play, not herd other players! But then i am in the hands of the people that like to play the landloards role, and most likely they like it for abusing the power only.
  22. I am going to make the most of this opportunity. We have at least three weeks of very high resource gathering, and the knowledge that nothing we do has any lasting affect. It is far more liberating to not have to worry about screwing up and losing your hard work. I intend to setup a ship full of gear and ballista, go to the power stone islands, find a way to beat the drake and hydra (without cheesing it), get the power stones, and then finally try out my ship plan to solo the kraken. I plan to have enough weight in cannonballs to sink a galleon from carrying them alone! Enough ballista bolts to make a herd of cyclops look like a porcupine! If any other sailors are crazy enough to join us*, we have a small base in C7 and we’ll be on a fair bit this weekend. Captain Del of the Crazytown I to however many it takes! *Applying sailors must enjoy walking on the beach in the rain with scattered waterspouts, rum drinks, and ending up as the Kraken’s plaything like some girl in a hentai show.
  23. Recently I have become aware of players out there doing what they can to help fellow captains. To name a few instances, wanted to tame an elephant, and some guy in chat, came to me, and handed me 4 stacks of wheat. Landed in a zone after following a treasure map.. After agroing the herd of undead, got attacked by a cobra, and tiger. A passer by, stopped to help with his bear whilst collecting fibers, helped me collect the treasure, then came with me to the next 2 (also on the island), refused to take any gold as payment, but I did insist i gave some unique materials to our far off island base... made a bff there. The last one was when my schooner got tangled up in twisters, and a couple of SotD... got a couple of planks wrecked, limped hard to the first island I came to, made an emergency anchor to farm some mats for repairs... this guy on an elephant turns up... gives me a set of replacement planks.. Just as you start to get a rage quit on, people just turn it around sometimes and you think, wow, that was unexpected. It throws you a bone and revitalises the enthusiasm. Now, we do the same. It's contagious, someone helped me out, I will sure as anything do the same for someone else, and if they do it to.... it's worth it!
  24. HEAR YE HEAR YE. THE GREAT AND NOBLE REALIST HAS RETURNED TO TELL US ALL THAT NEEDS TO BE FIXED. HIS INFINITE WISDOM SUPERCEEDS ALL OTHER PREVIOUS THREADS OF THE SAME DISCUSSION AND ONLY HIS THREADS WILL MAKE THE DEVS LISTEN. LET HIS ROYAL DECREE BE HERD.
  25. CAN YOU ADD A TIMER ON THE SCREEN WHEN THE SERVER WILL RESTART ???? I HAVE JUST BEEN DISCONNECTED PASSING BY A HERD OF SOTD!!!!! DREADING THE RESULT WHEN CONNECTING BACK ................ WRITING BIG SO YOU CAN READ. Edit - No harm was done, so all good but please add the timer on screen
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