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boomervoncannon

Pathfinder
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boomervoncannon last won the day on November 22 2020

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About boomervoncannon

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  • Birthday 07/14/1974

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  1. Nothing was stolen from you. They provided the server as advertised. Please point to the clause in your sales agreement which specifies that server would be provided in perpetuity without change. I was NA PVE as well and I get that you think it was a poor business decision and it negatively impacted you, but it's not fraud. No one stole anything from you. You purchased access to an MMO that no longer is exactly the way it was when you purchased it. This might not be the best business decision but it's not stealing.
  2. Pegboard the entire house. Problem solved. You're welcome.
  3. Yeah I've moved on to other games and my rl got a lot busier anyway, so not gaming as much. The problem with women is they're always wanting you to do stuff with them. AND pay attention. It's kind of exhausting.
  4. Well @#%$% (Nice to see you too Gomez. Please give Mrs Adams my regards.)
  5. Is the new trading functionality any good? Is the game still a dumpster fire or are they finally getting it somewhat sorted? How will the trade functionality differ in pve from pvp? Also Satisfactory/Ancestors/Horizon Zero Dawn/Civ 6 say hi and that they're all still better. Prove them wrong.
  6. So I see their communication across platforms is still not even. I wonder whatever happened to the claims I was given months ago that all information would be available across all official sites, yet here is someone asking a question on the official forums and you have to send them to discord, because apparently they didn't bother to also respond here. Because the official forums are STILL the red headed step child. Catering once again to the kids, not to people a little older who actually have their own money. Smart move GrapeCardâ„¢ Yet another one. Yup, not regretting my decision to walk away from this game. I gave them every chance, but it sure looks like it's going nowhere fast.
  7. Again, the objection I have to fast travel is that if the game is marketed as being pirate oriented, and I agree that for a game we are told is the ultimate pirate experience, there is actually no opportunity to engage in piracy (look up the definition of piracy, it involves hijacking of commercial shipping by force over water), then sailing would be a core activity of such a game. If the game is doing poorly and large chunks of the playerbase are complaining that sailing is boring, the solution is not to create a workaround which short circuits a core activity, but to improve your content in ways that makes that core activity more appealing. The reason why I don't think fast travel is a good idea for Atlas even if that is accomplished is a phenomenon common to gaming and gamers which developers are aware of, but that gamers themselves tend to be extremely poor at perceiving. Many gamers, when confronted with an aspect of a game they find too challenging, boring, or taking up too much time, loudly call for changes to alter the experience to tone down the challenge, shorten the time investment etc etc. They most often fail to realize this has the consequence of accelerating their journey to complete boredom with the game. Especially with the MMO genre, it has been proven time and again that no development team, not even the well funded behemoth at Blizzard, can produce content faster than most gamers can comsume it. This means that time sinks and higher levels of challenge difficulty are necessary for the long term viability of any MMO. For Atlas, that would be allowing fast travel. Letting players zip back and forth across the map would only accelerate the speed with which they reached a point their boredom with the game could not be reversed, and this is assuming the present lack of meaningful content were actually eliminated, which it has by no means been. Let me be clear, this isn't me saying "you can't have fast travel because if you do you'll suddenly be more likely to notice they haven't put much actual content in." this is me saying "Look, even IF they put in a bunch of meaningful content, allowing fast travel would inevitably lead to a large percentage of the playerbase just becoming bored with a game they might otherwise enjoy." The random encounter you never expected while moving from point A to point B can often be some of the most memorable and rewarding gaming experiences most players have in an MMO, and while fast travel looks appealing, in the end the cost of the conveniance it offers is acceleration towards tedium. This game desperately needs to make sailing less boring because sailing is the very thing you should expect to be doing most of the time in a pirate game, not riding a bear or an elephant around while you build a base and attempt to breed veliceraptors under another name. Spare me the argument it's pirate/fantasy, yes that is a loophole that lets you shoehorn other things in, but if you don't think the majority of your prospective players are here primarily for the pirate experience, you haven't been paying attention the past year. The game is failing because you aren't providing that experience, and the one you are providing isn't at it's core holding people's interest.
  8. ummm, what's the thing you most closely associate pirates with doing? What's the thing they are literally almost always doing when pictured in movies, tv or talked about in books? Sailing. Pirates on land who rob your convoy going back and forth aren't even pirates, they are just bandits, thieves, highwaymen etc. There are two defining characteristics of piracy: stealing commercial shipping and doing so while at sea. Piracy itself is inherently associated with sailing, so if you bought a Pirate/fantasy themed MMO and didn't expect it to involve a lot of sailing, I just wouldn't be sure what to tell you. Where the devs have missed the boat (pun intended) is in not making the time spent sailing compelling or enjoyable enough to keep people around. There can be land based content, you can have dragons and treasure and underwater stuff sure, because it's /fantasy and that gives you a nice loophole. But look at the trailer man, look at the website, how is anyone NOT supposed to get the strong impression it's largely about piracy, and how is anyone NOT supposed to associate piracy with sailing? Arguing that it's piracy and not a sailing game is like saying "No no it's a soccer game, not a game where they run all the time." Saying there's an "it's a sailing game" crowd is the same as saying "there's a crowd that understood what was advertised."
  9. I see nothing to disagree with here. Something that helped previously wiped players not feel on a treadmill without giving them some positional advantage in pve or competitive advantage for pvp would be nice. At this point I’m personally refusing to get back on that treadmill when the game’s future is iffy, Red left (she wants us to try Red Dead Redemption 2 now), and they botched the game elements I was most interested in. So now I’m standing on the sidelines waiting to see if it gets better while playing BDO (whose crafting and economy I’m liking quite nicely).
  10. Look the game map is 90% plus water. It is pirate/ fantasy themed and advertised as such, yet people complain that the sailing is boring. This leaves two possibilities that I can see: 1. The people complaining have made a poor choice of game and are playing something unsuited to their preferences but instead of playing something else wish to have said game altered to suit what they think they would prefer. Given the amount of time you have invested probably not you but pretty definitely some of those who have played 20 mins then complained. Either way not something GrapeCard can control. 2. GrapeCard not making sailing interesting or compelling enough as an activity so that instead of viewing moving cargo as a time sink you’re eager to get back out on the water moving cargo because that’s where the adventure is. Maybe not quite to that extreme, but all MMO’s have some level of time sink. It’s just that vet players shouldn’t be viewing core activities as time sinks. That points to core activities lacking replay value and compelling engagement. In the end I’m opposed to fast travel in this game because it sidesteps the game’s raison d’etre. Many things players say they want for reasons of convenience just wind up accelerating them towards boredom. Doesn’t sound like that would be you, but you are the exception rather than the rule. Lastly, you get the same answer anyone gets complaining about my post length: not all of them are that way but when they are your attention span is not my problem.
  11. Oh look, someone else asking for fast travel and annoyed at all the sailing in a sailing game. Again.
  12. Your posts and statements imply a limited level of knowledge and experience with Early Access games. It is typical for any open world pvp game which has a beta or EA period to wipe at official launch so as to provide a level playing field for all from that point forward. This would be especially true for any game where there is building and claiming of territory in a finite gaming world. By purchasing the game in its Early Access state without appearing to fully understand what that entails, you may have invested time and energy into ingame endeavors without explicity realizing that the gane’s ongoing development means you are likely to lose what you have built up to that point. For reasons not worth going into detail here, releasing the game as a finished product now would be ill advised to say the least, and the studio has publicly advised from the start that the EA period would be a minimum of 2 years.
  13. Ty. I have been away dealing with my work’s busy season and a major quarterback controversy on the message boards for my Carolina Panthers. Sports fans at times can be even less reasonable than gamers. It does not help when your franchise qb is of one race and the plucky young backup who comes in and plays well while he’s out for the year is of another. All sorts of trolls take it as their cue to insert race politics. I see that we have some new faces from the Xbox launch but that it did not result in a massive upswell in activity. That is unfortunate. Let’s hope those who have tried it stay. How do things seem to be shaking out?
  14. Note that it’s population ranks 9th out of the 114 MMO’s the linked site tracks. I don’t think your definition of dead matches most people’s. I have been playing MMO’s for 15 years, am currently playing BDO, and it feels plenty active to me. But that’s the way internet talk goes these days, nothing but extremes because nuance is a foreign concept. Also comparing the number of players a game has to the entire world population is meaningless, since large percentages of those 7 billion lack power grid or internet access, and billions more lack the leisure time to even take up gaming as a pastime. What is far more relevant is to compare it to games within its genre, where it ranks near the top.
  15. https://mmo-population.com/r/blackdesertonline https://massivelyop.com/2018/03/02/black-desert-celebrates-two-years-and-three-million-players-in-the-west/ You have an interesting definition of dead.
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