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Everything posted by boomervoncannon

  1. I've pointed to No Man's Sky in the past as the ultimate example in the gaming world of "The opera ain't over til the fat lady sings", but until this past weekend, I'd never actually played it. My boss (who incidently is one of those mythical grown adults who plays both console and PC games and makes distinguishing between the two as somehow separate and distinct groups somewhat silly) has been campaigning for me to try it for at least half a year, and has kept me abreast of Beyond, it's free update released last Wednesday. It is currently on sale at half price for another couple of days and so after giving it til friday for my boss to verify the new update was as promised, I finally took the plunge over the weekend. I didn't write this to hype a different game on Atlas's boards, but in the sincere belief that all concerned can take something instructive away from No Man's Sky. If you've been living under a rock for the past 3 years, then NMS's launch might be the only one to rate as a bigger charlie foxtrot than Atlas's. When you have legal and regulatory agencies of multiple governments publicly declaring their intent to investigate your game based on allegations of outright fraud, it's safe to say something has gone horribly wrong. Yet Hello games, in the face of massive bad publicity and widespread public rebuke, declared their intention to simply put their head down and go about making NMS into the best possible game they could. If ever a developer had every reason to just walk away, this was it, but they didn't. Fast forward 3 years. The game I played over the weekend was engaging, it felt fully developed and fun. If I had been unaware of NMS's disastrous launch I would never have known from playing it. I believe NMS is an instructive example for 2 parties in 2 ways. The first will not be what you expect. For Jeremy and Snail Games, and all other decision makers in the gaming industry, look closely at No Man's Sky and think hard about whether you really want to release your game long before it's anywhere close to a finished product and charge people money for it, whether you call it Early Access or not. Because the damage to your game's reputation if you do so and it goes poorly cannot be undone. No Man's Sky took 3 years to dig itself out of that hole, and what it has arguably lost in the process is the chance to ever be a big hit. It's clawed itself into being a solid game because Hello games put blood sweat and tears into making it that way without ever asking for a penny more from the people who bought their product. But if they had waited until now to release, who knows what it might have been. Certainly more than the 10k average activity steam charts even over the past weekend with a major new content release AND the game at half price. "Long is the road and hard is the way that out of hell leads up to heaven." Indeed. It would seem wiser never to put yourself in hell in the first place, wouldn't it? Secondly, for everyone who bought Atlas and now despairs of the game's prospects as hopeless and beyond repair: go and have a look. I'm not saying what will be, merely what is possible. If GrapeCard™ were merely shysters looking to make a fast buck, I sincerely believe that they would never have chosen an MMO to do it with, and more importantly, they would probably already have walked away. Atlas is making almost no revenue at this point. Do you see many new players trying the game out? The fact they continue to press forward should be evidence of a significant commitment to produce a viable game. It is entirely possible that the game could still fail, that it's myraid issues may never be satisfactorily resolved enough to attract a meaningful and viable playerbase, but that is only a possibility, not a certainty. I want to also say a word about the continuing criticism of Atlas's concept as not just pirate themed, but pirate/fantasy. If you don't like the concept, by all means say so, that's useful and legitimate feedback. But at the same time, try to give them credit for trying something new and different. The gaming industry has too little innovation and experimentation at the top these days, as the bigger companies just regurgitate mostly bad sequels to already proven franchises. If Jeremy et al had truly wanted to just create Ark II, they could have done it without taking the chances they have with Atlas. Beyond this, for those that just want to stand on the sidelines, throw stones and jeer instead of offering useful and constructive feedback, I offer the words of Teddy Roosevelt: “It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.”
  2. Some of you are going to do it anyway, no matter what I write, but here goes. If your only suggestion for making sailing less dull is to speed ships up, that has already been suggested eleventy bajillion times. I'm reasonably sure the devs are aware of it as an option. They're also aware of the downsides of this approach with regards to realism and rendering. Please do not post that your idea is to speed ships up. Some of you will regardless, because taking the time to read whole paragraphs is too demanding on your attention span. For the rest of you, I think it's fair to say that it's becoming increasingly obvious that a significant dilemma with Atlas's development is that sailing is a core game activity, but so far is not interesting enough for the average player. I know that some folks are perfectly fine with sailing as it is. I'm more or less fine with it myself, but many folks have posted and expressed their boredom with sailing in Atlas. If the game is going to succeed, this part of it will need work. So this thread exists to provide a place where we can throw in our suggestions for how to make it better, more engaging. Anything that makes the journey less dull is fair game. Here are my ideas: 1. Have card games or other games of chance that company members can play together from action stations at the helm, cannons or manning sails, just stuff to pass the time. 2. Further develop the music and dance tree with an eye towards buffs that are meaningful when sailing, not just fighting. Maybe an anti rain dance to reduce the chances of storms, or weaken the storms that do spring up. A song that increases the chances of seeing things like mermaids, whales, or giant turtles. 3. Make the dolphin buff something that is more likely to be useful while sailing. I know of no one that hops into their galleon and sets out for the horizon thinking "Well, now's the time to craft, let's hope a dolphin shows up and buffs my intelligence while I'm doing it." 4. Consider a jetstream mechanic that creates channels of ideal wind through which to traverse each zone or even across multiple zones. These would obviously change over time and could create an interesting risk reward scenario in pvp. Perhaps the sextant or the right song or dance would give the ability to see where the jetstream lies up to a certain range. Just brainstorming here. 5. Make flotsam more rewarding by having a small random percentage of flotsam containers recovered have significantly bigger rewards. As it stands I think most players tend to ignore flotsam as largely not worth it. Hence one thing that could help pass the time largely gets ignored. If anyone has already suggested these things at some point prior, my apologies. It is not my intention to steal credit for anyone's idea, merely to get a conversation going that might be useful.
  3. boomervoncannon

    Atlas and steam charts

    He talked about Jeremy's unethical behavior that led to the lawsuit which led to Snail Games involvement with Ark and maybe Atlas. I said it's not the point for the reason already stated.
  4. boomervoncannon

    It's not too late.

    Dead or not I’m not the one crying cause a CM left the chat and I lost my super special double secret exclusive dev access that regular players don’t get. Taking your ball and going home when you don’t get special treatment. Boo @#$&ing Hoo
  5. boomervoncannon

    How Much Fortitude Is Enough?

    Yeah but in Ark you also had cloth which helped minimally against heat but ghillie suits are much stronger. Atlas essentially has the same temp issues but no equivalent to ghillie. Cloth helps a little but is mostly weak sauce. I’ve never heard anything about fort letting you run longer. That’s pretty much what stamina does.
  6. “Thematic pirates” sounds like the name of a cover band at the Renaissance festival that can’t do a decent Freebird but tears up The Bear and the Maiden Fair like nobodies business. Beyond that, it’s disappointing given how important of a mat that it is, that the designated tame to harvest metal, a rhino, sucks at it so bad that we don’t even use it for that. In pvp where sturdy walls are imperative, I can see how they have at least some value gathering stone, but in pve where building in stone is mostly an aesthetic choice and you’re not needing to rebuild after raids, the demand for stone is far less and rhinos are of little use currently.
  7. boomervoncannon

    How Much Fortitude Is Enough?

    Parrots when worn on shoulders provide insulation like the otter in Ark. When I lived in the tundra I tended to carry around 50 fortitude, but I think the devs may have tinkered with it some since then.
  8. boomervoncannon


    I dunno but I think you should challenge Chuck to a pvp duel for the right to use George Carlin as your avi. The guy is a legend and easily my all time favorite comedian. Every time I look at either of your avis I think of some funny shit he said that made me laugh AND think.
  9. The problem with this is the many people who came to play Atlas for the pirate theme and sailing, and dislike tames. I personally can take or leaves tames, but enough people have voiced their distastes for feeling forced to use them, that I think harvesting with tools should be just as efficient as tames, while leaving tames the advantage of greater carry weight to reward the time invested into taming them. Otherwise I like your idea in part because I think it likely takes more investment of time and resources to craft higher level tools than to tame just about any of the harvesting tames. It's an interesting idea and approach at the least.
  10. eh, I'm good. NFL training camps are underway so things are picking up over on the message board I post to for the Panthers. I can scratch my posting itch over there some. I kind of ignore them mostly in the offseason except right before and after the draft. If you think gamers are irrationally excitable, wait til you look at six pages of people freaking out cause a bunch of guys who won't be on the team in a month looked bad against Buffalo's scrubs in a meaningless preseason game. Some chucklehead: WTF Grier looked like @$$ against the Bills 3rd stringers!!!! The GM should be fired and whoever replaces him better start looking for a backup qb for Cam or we're screwed! Me: Grier is a rookie QB drafted in the 3rd round who no one expects to have to win games this season at all. In the NFL if your starting QB goes down for more than a couple games, you're not going to the playoffs anyway. Settle down, it doesn't matter how good Grier looks on the field for another 2 years at least. That's when Cam's current contract expires and he'll be 32. Chucklehead: @#$% you man, I had a hundred bucks riding on that game! Me: You bet on a preseason game? I think we're done here.
  11. boomervoncannon

    Post your idea for how to make sailing less dull.

    Here is the link to the article by the guy who did actual extensive testing. I gave you a somewhat oversimplified answer but a more accurate statement would be to say that how weight affects speed is a curve that is pretty much linear until around 60% and then weight begins to affect speed almost exponentially. Always ask for my sources when it comes to math. Math is not my strong suit so if I’m making math oriented claims it’s almost invariably somebody else’s work.
  12. boomervoncannon

    Blackwood beds and fast travel

    *rolls eyes* Yes, clearly I’m the clueless one between us because what devs posting under dummy accounts do all the time is start threads criticizing not just their employer by name but the entire industry they work in. Check my posting history for the thread about No Man’s Sky if you really think I’m a dev. Beyond that bit of off target conjecture, all I did was offer you an unpleasant probability by way of advice. The truth is we’re in the same boat when it comes to Blackwood because I tried it when it first launched, ran into the same issues you mentioned, and decided it was unlikely to get fixed quick so I shelved my Blackwood game for the time being. I’d love to be wrong and it gets fixed this week, I was just advising you that based on the factors I mentioned, that’s unlikely. It sucks but given that you’ve already left the game for completely justified reasons, I’d hate for you to waste your time thinking they might get fixed any day. They might, but if I were a betting man I wouldn’t put money on it. But since you seem unhappy I will at least back it up with Boomer’s guarantee: All predictions wrong or your money back.
  13. boomervoncannon

    Post your idea for how to make sailing less dull.

    Are you aware that weight doesn’t affect movement at all until about 60% of max weight? The approach I take is to try to stay at or below that point. Sure, the difference between 60% and can barely move is about 10k of weight on a galleon and that’s nothing to sneeze at, but I can’t think of any situation where I had to load my tally down beyond 60%, Just ones where I was tempted to, but to me the movement is worth it.
  14. Let it never be said that Atlas failed due to lack of financial support from Bad Daddy K.
  15. I'm perfectly happy saying tames shouldn't be more efficient at gathering resources, but the time and resources invested in acquiring them can be rewarded through significantly improved carry weight alone, yes. That is a not insignificant advantage and if you perceive putting tool gathering on par with tames in terms of gather rate when tames retain the carry weight advantage as being unacceptable then yes we disagree, but again, I'm the one with practical game experience in this particular game and you aren't. I know you tire of hearing it but when you argue about things that are highly tied to actual play experience, it's very relevant.
  16. Both tames and hand harvesting require an investment of skill points to obtain. The tame requires investment of time and resources to acquire. Better tools require investment of time and resources to acquire because one must first do maps to obtain blueprints, then acquire the mats needed to craft the tools. Default level tools don't require any special effort but they also don't get you as high of a yield. Tames are still useful because while tames can be just as efficient as hand harvesting, the tame will still have greater carry weight. For fiber, which weighs very little, this might not matter much. For just about anything else you'd use a tame to harvest with, it will very quickly, so the time and effort invested in taming is still worth it, it just isn't realized in pure harvesting efficiency. You should be perfectly familiar with this idea from Ark. I can boost my melee stat and get a high quality pick, but no matter how much I boost my carry weight too, I'll never be able to carry as much metal as the anky. Taming an anky is still useful.
  17. I have a question: What about any of the information you reviewed prior to your purchase of No Man's Sky ever gave you the impression it would have viable pvp or that this would be the game's focus? I recall it being pitched primarily as a game about exploration, crafting and trading. If you buy that game expecting pvp when it isn't really advertised and then don't like what it does offer, is that really on the game and it's developers or you? I don't buy first person shooters because they aren't what I'm looking for in a game, and I know that before I buy. I wouldn't buy Call of Duty and complain that the crafting is crap. Also your post makes it apparent you either didn't actually read what I wrote, or missed the point of it. It wasn't really about what No Man's Sky is or isn't content wise.
  18. You haven't presented a valid reason for why hand harvesting should not be just as efficient as tames. Would tames suddenly not be important to people who prefer them if hand harvesting were equally as useful? There is an inherent assumption in your premise that one option needs to be more or less efficient than the other. I see no reason why this needs to be the case. Your argument seems to be that if I like Fords and you like Chevys, that we can't allow Fords to go as fast as Chevys because then the Chevy wouldn't be important. It's not fair to say that my preference needs to be functionally the best option and other people's shouldn't be as good, so I hope I'm misunderstanding the thrust of your argument here. My argument is that there's no reason Fords and Chevys can't both go just as fast and people can drive whichever car they prefer. This is giving people equivalent options in gaming which is generally regarded as good game design and is widely used in other games. There are many games where players are presented options which are functionally equivalent but differentiated for aesthetic or thematic preference.
  19. Why do you think it's bad if people wanting to play a pirate centric game don't want to have to use tames to play the game? Why would it be bad if hand harvesting were equally as viable as tames? Does other people wanting to sail and do pirate stuff without having to mess with tames somehow make your Atlas experience less fun? You say it's a sad conclusion, but if tames are in the game and you enjoy them, that's fine. I see nothing wrong with other people not being forced to go down the same path you like just because they prefer something else. Personally I can take or leave the tames. To me they are neither central to Atlas nor it's downfall. But I will say this, when people complain that a game that is supposed to be about sailing and pirating say they feel forced to use tames to play efficiently or get left behind, that strikes me as a very valid gripe and one the developers should not ignore. Quick, what was the name of Blackbeard's horse? How many elephants did they use to build the pirate enclave at Tortuga? Did the Barbary pirates use tigers or bears when fighting off the US Marines at Tripoli? Right.
  20. boomervoncannon

    Atlas and steam charts

    I didn't bring that up because it's not the point. He was obviously unclear about Snail Games relationship to Atlas and possibly Ark. The point of my post wasn't really about Jeremy, but about Snail games, and what we know about what they do and don't own. They bought Wildcard, they made the wild west thing using part of Ark's code. But GrapeCard is a seperate company and we don't know how involved Snail might be, if at all. What's not true is that all 3 are somehow just in some big pot o gaming company from out which pops 4 or 5 different games all with the same base code.
  21. boomervoncannon

    Atlas and steam charts

    He put the link in his post https://store.steampowered.com/app/840800/Outlaws_of_the_Old_West/
  22. boomervoncannon

    Post your idea for how to make sailing less dull.

    A lot of good stuff here and good to hear some pvp specific feedback on this topic. “At the end of the day I shouldn’t have more options for a wall than I do for a ship.” This is both one of the truest and funniest criticisms I’ve ever seen on here. I also think you’ve got some great ideas for how to leverage the fantasy aspect to address some things. I completely agree about making ships less vulnerable and thus useful for travel over long ranges. Seems like a major inhibiting factor for pvp roaming as it stands. I don’t want to get too heavy into commenting on your ideas since I mostly play pve on Atlas and wouldn’t necessarily have the right perspective, but they all sound great to me.
  23. boomervoncannon

    Post your idea for how to make sailing less dull.

    Also love the map chain idea. 2nd idea isn’t bad either.