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Gemini Five

Pathfinder
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Gemini Five last won the day on August 25

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About Gemini Five

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  1. I no longer undock my ships but should you decide to again... I run my tank up to 300% and carry 6 extra planks. I can slow boat into a gally war and never be at risk. With no one else on board. So just change your setup. Atlas is full of problems but I don't think ship tank is one of them. There must be more to your sinking. Like you changed grids and didn't load in for 2 minutes while under fire. Or one of a thousand bugs leading to this result. Or, maybe you were already busted prior to getting fired on. Or, maybe you put 100% of your points in weight Any way, it's a lost cause. See you in Aeternum next week. Just don't flag because I'm out there laying in the grass with my rifle.
  2. If your not currently invested, I'd suggest not becoming invested. All the hopes I once had of what Atlas could become is gone. Atlas has turned promise to disappointment. Expecting a wipe I now only log to feed my 20 bears and I'm not even sure why I do that. Most changes are useless or a changes for the worse. The 3 grids I live in had normal populations in the teens or 20's are now mostly empty. If they do a spring wipe they will be going against a newly released New World. I expect it will be the death roll of the game. The promise of Atlas has been squandered.
  3. Something tells me another wipe will not reinvigorate the player base for long or not at all. Wipes ruined this game for me. I don't know why they would schedule a wipe around NW. The top Atlas streamers were even streaming NW. I was in the NW beta and view that as my new home once released.
  4. I'd bet all my gold that the gold cost added to ships was only to reduce the number of ships and thus improve server performance. Less ships = less lag. Less ships = less fun = less players = less lag. Server performance improved! Back pats all around! How about that for some Atlas logic. From someone that has been 100 years old for 1,000 years.
  5. I loved Atlas from the minute I saw it. I thought it would end up being a great one. Its really too bad they didn't do something with it. The whole it's EA so don't expect progress has become a meme. I don't know anything about Grapeshot but I suspect its only 5 or 6 people with little to no budget. Someone wasted a good core of a game on a team too small for the task. I've also been left at every turn wondering why they use their limited resources on the things they do (like those prebuilt ships). That's really too bad. I've never seen a game come back from this kind of start and I don't expect this one will either. Now you have a wave of new MMOs coming on line now or over the next few years. NW, soon Ashes, I expect Star Citizen will have some kind of soft launch in 2 years. And a few others. It's gonna be a tough market. Such a shame.
  6. It would take a book. I've done a few 12+ hour days. I've forced myself to stop playing due to it being beta and the final wipe is coming. I've started focusing on learning how things work to have the best start at release. It is a pvp focused game but you never need to take part in pvp. You fight wars for control of areas. Crafting is very deep. Pve and Pvp in world and instances. Housing. Amazon has made big changes this year and it really seems they are listening and building what people want. They will be adding to it for years. Some bugs getting hot fixed still. Some report lag in 100 player battles. Still not perfect but good. I've not seen any lag. The world looks great. Its interesting that you get polled/questioned at every log out to return the next day seeing changes made on your topics. I've submitted bugs and seen them in the next day's patch notes. In general, I've had a lot of fun and expect I'll be playing it for a few years. Not happy its still 30 days away.
  7. A lot of us have suggested this in the past. I will quit the game the day this is put in. The most over used and broken idea ever heard in dead MMOs is to force PVEers to PVP. They will quit the game. This game has some of the worst, laggy, bugged, janky LOLz PVP I have ever seen. You want to force PVEers into that? Or, yeah, force then to have less, when most are already just logging on to reset timers. A better idea would be to have the PVE areas have most or all of the resource, where PVPers would go to refit, repair and stock up. And the PVP areas have higher gold. Now you have an economy and two areas working in support of each other. I had high hopes for Atlas, no longer. Two years and the game has had little progress and still runs terrible (yes I have a high end gaming rig). I only log now to feed and reset times. Another wipe and I have no reason to ever return. Besides, I'm loving the New World beta test.
  8. I've seen every wipe since the beginning. I'm not feeling like putting up with another. To me the worse things about Atlas are not the servers or bugs, it's the wipes. I could swear they said long ago, no more wipes, then, only if really needed. Then it turned to a regular event. I don't know why I have not wiped my hands of this long ago.
  9. Does this mean another wipe? Didn't they do the free free free thing right before the last wipe? I'll have no time to rebuild. That's right before the final New World beta.
  10. It may be true that some have been banned for this but, I have seen this kind of thing since the servers opened. If the devs are getting involved with this now, that's great. I agree on the salt. It's amazing how logging onto a game can change a full grown adult, into an idiot child.
  11. I don't think reporting will help. I'd just look for a new home. This game has no safe guards against griefing. The most you can do to them is leave your building there and visit it weekly to reset the timer. It looks like the population is already dropping. More land will be opening. I'm already seeing buildings time out all over.
  12. Confirm F11. I cut through F11 often (oil on the bottom island) and always get chased by them when in the wrong boat not fitted for whale. Strangely never see them when I go in my whale boat. As George says, get within about 200 yards of one and you see the health bar light up. Then it starts chasing you. Kite and don't let it get too close or you might get sent to the bottom. And don't get too focused on the whale and sail into a SOD fleet.
  13. New direction to be replaced by another new direction in a few months... again. Atlas pvp log on message: You have been killed by Snapperhead5, All your stuff has been destroyed. Enjoy your adventure.
  14. I live on an island owned by someone else. All seems good here with no issues. I think some island owners may not want settlers due to you never know what you are going to get. Do you get someone like me with two fairly small buildings playing around with breeding bears, that you never hear from? Or, do you get the person that builds all day, everyday, building some giant base and yapping smart ass stuff in chat all evening? One is out of sight, out of mind. One reduces the value of your island and your Atlas time. I'd say if you see an owned island with a lot of open space... talk to the owner, tell them what your intent is on building and what you are like. This way they have some idea what level of risk they are taking by allowing you to live there. If I owned Atlas, I'd explore options like grids with many small islands I could rent for USD. Something like Secondlife's land rental program. As long as you pay the 5 USD a week you own it and can set the rules. I'd set up grids of all different layouts to rent for USD. You could rent a tiny island, one of many on a grid. You could rent an entire grid. Or anything in between. Not changing the current layout of the map other than adding more grids as rented attached to on side. I'd use the income to add staff and servers.
  15. As far as land goes, I see a lot of open land. I have 3 outposts and see open land around each. I have 2 in the tower-less lawless and one in the corner of someone's owner island. The land issue comes down to the amount of land per person. If you limit the amount of land a player has it limits the interest of the game. Everyone wants land. It's required to enjoy the game. One problem is people can't find the available land. If your not willing to search for it, you come to the forum and say there is no land. If you are will to search for it, you find it and build your base. But that comes from someone who plays a lot. A weekend warrior is going to have a hard time. The truth is I hate having the weekend warriors around me. They pop in spam crap all over and I watch the timers as they count down 7 8 9 days (owner not around) then get refreshed. They use a lot of land but are almost never around to use it. That's part of the problem. I see grids with 3 or 4 islands full of bases while the population ranges from 3 to 15 players through out the day and night. Tower, if we go that way should have a timer (10-12 days) AND a gold cost perhaps 50 gold per day. Low enough to not punish active players, high enough to stop massive land use by people who are never around and just refresh timers weekly. As far as gathers go... it was a bad call to make more types of gathers, requiring everyone to have or want more, while so many lack the space to plant them. We would be better to have one or two types that collected multiple resources. I'd suggest one type of gather that collected everything with a much bigger holding tank. Then limit everyone to two per island or companies to 5 if the company has 10 or more members. Then you could lower the no build range without the spam. And the collection range of the warehouse should be island wide.
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