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phelysarrian

Pathfinder
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About phelysarrian

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    Landlubber

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  1. Early access means beta development stage, this barely an alpha plus. The land claim and island addition should have been thought of and fixed prior to general early access release.
  2. Watched the video on twitch: late, unprepared, buggy... every bit like your game and that was supposed to be a marketing exercise to sell more? A very poor stream selling poor interest and fixing nothing. Besides, I do not understand your company strategy regarding land. You are creating 2 mechanics PVP/PVE that will over time require double the effort and cost to maintain and develop as in 2 different games. Are you planning another wipe of some sort in the next 12 months to get both lines merging? Anyone with a bit of development process knowledge can see that coming. Underwater exploration with first requirement to kill kraken is also non sense. You are basically telling 75% of your audience that they will not see that part -unless you nerf karken bad or you finally recon selling the sub for gold in freeport may be best. Could also be with level restriction and big number of gold - details. Will you do the same for flying boats, having to kill some dragon? New map is Ok. More land is needed indeed but does that really need a wipe?
  3. losing character - discoveries, tames/npc - land - ship . Come back again - well, will see.
  4. There you go, from Steam TnC: . General Content and Services License Steam and your Subscription(s) require the automatic download and installation of Content and Services onto your computer. Valve hereby grants, and you accept, a non-exclusive license and right, to use the Content and Services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable Subscription Terms). This license ends upon termination of (a) this Agreement or (b) a Subscription that includes the license. The Content and Services are licensed, not sold. Your license confers no title or ownership in the Content and Services. To make use of the Content and Services, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet. For reasons that include, without limitation, system security, stability, and multiplayer interoperability, Steam may need to automatically update, pre-load, create new versions of or otherwise enhance the Content and Services and accordingly, the system requirements to use the Content and Services may change over time. You consent to such automatic updating. You understand that this Agreement (including applicable Subscription Terms) does not entitle you to future updates, new versions or other enhancements of the Content and Services associated with a particular Subscription, although Valve may choose to provide such updates, etc. in its sole discretion.
  5. I could not bare these things no more so I took time to investigate their behaviour in order to understand what is aggroing them in my installations, how they do and so remove the aggro from their path. 1st clue -- I put all my tames (elephant, sheep, bears, chicken, cows) on the roof and removed all the structures inside (loom, tannery ...) but still got some aggro. Looking at what the cobra where doing, it seemed that they were coming at the wall taking few nips and then deaggro. While deaggro they were going back to wander around but then reaggro again. From there I checked LOS and noticed the elephant was just tall enough to match with the aggro pattern. So I surrounded my roof with walls 3 high and the aggro ceased. During that process I experienced that i was not aggroing behind wall and also not the structures. 2nd clue -- Then I put back a bear on the foundation below, where he used to be and the aggro started again but stopped when I put the bear back on the ceiling. So cobra aggro through walls. 3rd clue -- During that process a cobra aggroed and started to nip at a wood floor outside the walls and doing damage. It never stopped so I take that cobra will keep damaging anything as long as they do damage - tames, structures, players ... but not ships or what is in/on them. 4th clue -- At the same time another cobra which had no LOS with anything and was not aggroed started to attack stone wall and kept at it even not doing damage. After I killed the cobra that was doing damages the second one stopped aggroing - so cobra in the same vicinity will aggro collectively. 5th clue - During the process i got a cobra that managed to get on top of the first wall height and managed to get at tames a wall higher on my ceiling - so it does happen, I witnessed it. Conclusion: i am keeping my tames at a 2 wall high level surrounded by wall high enough to hide anything that is inside. Locking all up on a PVE server does not make sense but I guess on this instance i have too ... (probably why that spot of land was free on the first place - previous owner must have had enough ...)
  6. found another in the stone house ... FU101 from dev
  7. I would have agreed on the falling through ceiling if one of my chicken on the same level had not been tranq'ed. That chicken was not killed and was still on the same floor, so the snake must have reached the 2 high wall distance - somehow - and get to the elephant. i have put an underfloor now, will see...
  8. Did you miss the crafting part on the game description? - Craft/survival/explore - grind at every stage here. i prefer to build a schooner than taming a rex with no kibble
  9. You can whistle your tames/NPC via your spy glass. Helps commanding them from afar, like commanding them to follow you while you are on board and they are on the shore. Good trick to get tames on board with out failure
  10. Procedure that do not fail: Put your tame behaviour follow on "low" Leave you tame on the shore climb on your boat Target your tame with the spy glass press T They come on board no problem
  11. Figured, but its raising up on mine as a waste of time to have tame some more from recurrent bug. Doubling my ceilings at the moment... Besides - snakes are the only critter aggroing through walls, simply broken.
  12. Sure but that is not the point. Snakes or anything else what do not fly should not get at tames 2 walls high with no access, this is surely not working as intended.
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