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George Catcher

Pathfinder
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George Catcher last won the day on November 25

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About George Catcher

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  • Birthday 09/10/1982

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  1. Yeah. We've been asking about that since first Ramming Galley appeared. But... to be honest. I found myself a way to make maintenance of modulars as cheap as it possible. I'm patching only leaks. After each battle I just sail to nearest island and allow my crew to repair my ship. They use really small amount of resources from box.
  2. 17) - Invisible islands. The longer U in the game - the worse it's working. Ok, here is the problem. The more U use a portals or cross the border - the worse all things in the game. First - size of textures go to lowest point possible (and there is no way to bring them back). If U continue to cross and use portals - all islands will be disappeared. The only structures and animals will left. U'll see like buildings in the waters. That's not just visual. U will have weird twitchy walk on the water surface. Unfrotunatelly from this point U can't log out to reload the game. U'll have "forever loading screen" and If U do - windows "task manager" is you only option. Or instead of "log out" - U can use Alt+F4 option.
  3. It's fine in PVE : )) I already took whales by harrier and hydras by boardsider : ))
  4. 16) - Cannons not showing their HP. In modulars I have cannons not showing their HP. The only way to know if it's damaged - to see resources required for repair.
  5. 15 - Thanks. I really enjoying some PVE changes that is improved my QoL. a) - Vits depletion timers. For the first time ever I no more need to dodge left-right naked while cold, to make stamina low and high for several times, to loose my hunger. So I could eat, and regain my vits. Those were just annoying actions for like nothing. Right now even in far travels my hunger and vits are decreasing reasonable way. b) - Sinking timers for modulars. I was riding my Boardsider and got my 3 planks gone "0", and I was able to save my ship. I hope there are same positive changes to all other modulars. c) - Better ship BPs. It's really fun to have extra sails points. Unfortunately there are not much of modules yet, so extra modules points not that important. d) - I do like new map. With portals changes it became easy to get wherever you want. No more half atlas travels, 2h along the border, watching youtube. e) - New skills. It's way better now. f) - Cog - is gr8 ship for getting started.
  6. 12 - Sails ponts and crossing. (This is important one!!!) Ok right now we have plenty of ships BPs with x-tra modular points or x-tra sails points (or both). Unfortunatelly after we cross with ships like that, all x-tra sails points are reset to default values. What happens to x-tra sails. Well, as for me... first I crossed one of my sails got to inoperable state. It just stuck in one position. I couldn't use it. Even lantern attached to mast didn't light up from my steering wheel. After I crossed another time - this sail just disappeared. 13 - Painting makes gunport modules randomly rotate. When I paint gunport modules - they are rotates from inside to outside. After that - they might looks fixed. Or not. Or some of them going inside out, another - are fine. They brakes and fixes themselves randomly and I couldn't find out - what causes that. 14 - Gunports brakes and fixes for no reason. When I was riding my Boardsider and hunting damned ships, once I've got WHOLE DECKS of gunports not working!!! It happened only once. I've got only 10 cannons (of 20) working. All gunports were opened, but only cannons from low decks were moved to shooting position (btw it happened after I engaged lvl-35 damned galley). Then, after a battle it was fixed for some reason. Actually - all gunports are STILL BROKEN. I still can NOT replace cannons there (new one will be either forbidden to place, or pointing forward or backward and not operable). I even can't demolish cannons from gunports modules in my new Ramming Galley. One of my cannons in Ramming Galley not working at all (I have 9 cannons from one side, and only 8 from another side).
  7. Oh it's back!!! Alright. Map is fixed. But textures still going to reduced state after you cross several times. Also I was carrying my new tiger to base and after each teleport I was lure him from the ocean back to my boat.
  8. There are couple freeports outside Rocky Cove. You check C8 (Western island) and D6 (Central one).
  9. There are couple freeports outside Rocky Cove. You check C8 (Western island) and D6 (Central one).
  10. 10 - Teleport Issues. As I mentioned in the beginning - after you teleport or cross - loading music plays forever non stop (mixing with other music). But also all textures turns to greatly reduced state. UPD: That's happen, when you cross or teleport with game on background. Like you alt-tab or something.
  11. 08 - Cyrillic and Asian fonts? I'm not game dev, and I don't know how it works but... tell me. Is it THAT difficult to add different fronts support? I mean we have EA for 3 years now and still seeing this kind of chat... 09 - I2 tradewind doesn't show on the water.
  12. 07 - Weird treasure map. Just got it from the bottle. Is it written by invisible ink?
  13. 06 - More about Farms radius... U know... I still not very happy with all this farm radius stuff. Like check picture below. I show all territory I've got for just myself. I've got my base and 1st farm in the middle. I've got 2 towers far away. There is my territory too. But there is NOTHING there. Just tower. One farm. And huge circle forbidden to build on for every1 except me. And I'm not planning to build there. So... maybe one day, when ppl will looking for their settle spot, they will see alot of empty captured lands... I mean. I've got just 3 land and 1 water tower. But I've got my neighbor and for last 3 days I keep seeing his claiming more and more. Like he wanna half of island for himsel. Limit farms per island would be way better here.
  14. Hmmm... 05 - Sextant minimap needs to be fixed. It shows borders where there are no borders. Ocean - where there is a land. Sometimes it shows names of my company where there are towers, but then those names disappear.
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