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Showing content with the highest reputation since 12/22/2018 in Posts

  1. 76 points
    Devs have you ever heard the expression "if it isn't broke, don't fix it" WTF you done to the materials needed for crafting Stone, now you need Metal AND Organic paste, I get using metal in the gates that has always been fine but now you added it to every thing please just for once use your brains and rollback this change, you screwed the game up last patch now you are just making it worse.
  2. 57 points
    1. Ship-Rear Cosmetics/Skins So we have figureheads, steering wheel skins and soon, sail skins. This might be a large suggestion, but the Brig and Galleons have cosmetic "cabin" styling on the backs of them. I propose new skins be made for the Ship itself that adds cosmetic changes to the back of ships. Maybe dragon heads from the back, working up the side? A skull? Hydra head? Cyclops hands? 2. PvE Servers, Allow Ship Claiming After Inactivity Currently, there is no ship claiming on the PvE servers. I feel like ships should be claimable if the player and/or company has not been online or entered the area within maybe 2 weeks? 1 week? Or simply cause the ship to be "Unclaimed" after 1 or 2 weeks of inactivity. 3. Repair All Structures It would be a tremendous Q.O.L. improvement to allow NPC crew to repair all structures including ceilings, cannons, walls, chairs, e.t.c. when the ship is anchored and the NPCs are unseated. Optionally, create a new structure to be placed on a ship in which you assign an npc crewmate to be in charge of repairing all other misc. structures on the ship. 4. Unseat All Crew I don't know about other players, but when I get off my ship, I unseat at least 4 crew members to ensure my ship's essentials are repaired before the next time I set off. This would be another amazing Q.O.L. improvement for the ship to have an implemented option to unseat all crew. 5. Man Your Stations Add an option to NPC crew on ships that assigns them a specific position on-board. Then add an additional option on-board the ship for assigned crew to "Man Stations." 6. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 7. Captain's Deck Currently, the Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 8. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 9. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 10. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 11. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 12. Collidable Figureheads @Grodgen Collidable Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual figureheads. 13. Rotatable Weight & Handling Sails @Kaitlynn Allen Add an option to rotate Weight Sails and Handling Sails 180 degrees when placed, depending on your desired placement at the front or back of the ship. 14. Rigging That Connects The Front Sail To The Figurehead @Kaitlynn Allen Add an option to connect sails via rigging placed at the front of the to the bow sprite/figurehead. 15. Catch Net @RebelMarmoset Add a structure for the front or sides of ships that catches flotsam and/or fish. Consequently, the longer the net is lowered, or the more items it catches, the more it slows the ship down. If you like any of these options, please reply to this thread with your comments and feel free to suggest some more ideas pertaining to ships! And a special thank you to @Jatheish for taking the time to read this! Loving the game.
  3. 47 points
    Yo! Trying something new here, this is more of an informal blog-style post where I’d like to do a bit of a post mortem on recent events. That could be following a large update, a tradeshow, an announcement of a new feature, etc. My aim with these kinds of posts is to provide some additional insight, it will be less about what’s coming/promotional content and more real talk from myself. Fair warning, my musings can be pretty verbose. Unlike the Captain’s Log, these won’t be made on a regular basis, but when I feel they might be necessary -- keep in mind, at indie studios people tend to wear many hats and whilst I am the Lead CM, I also work on the development side of the project, this was also the case for ARK too For the first Post Mortem, we can talk about Patch v10, bug reports, late-night deployments and the timelines surrounding them, support tickets, as well as rollbacks. Patch v10 So! This was a pretty big update, it dropped later than we intended due to some personal problems (people being sick), and then needing the extra time following that for people to get everything ready, as well as our QA team to run through it all. The delay did allow us to bring in more tweaks and fixes, which is always nice. I am not going to go into much detail about the patch itself because we’ve had two Captain Log’s which share the notes, but I do want to address some of the feedback and reports we’ve received since. If you want to know what came in v10, as well as our big announcements for the week, you can read about it on Captain’s Log #16: So this patch didn’t come without its flaws, and to be honest, it would be delusional to think any major one would, especially whilst we’re in this highly iterative state. Our development team, including QA (yes they exist, and they work damn hard and are often underappreciated in this industry), aim to catch and resolve every patch-related issue before it gets out to you, but we’re human and sometimes things can slip through the cracks -- whether that’s due to design, lack of numbers (tens of thousands are much more likely to identify problems!), or just something that was overlooked. Our style of development is to work hard, fast and get the changes out to you guys as soon as possible, though we still run checks to make sure it's stable and it meets our release goals. We don’t like to sit on updates, if it checks out, let’s get it out there! Hence the frequent late-night deployments, though some nights aren’t as lively as tonight, lol. Our goal is to ensure that ATLAS feels like a vastly different experience in a short period of time due to the improvements and changes we’re making on a frequent basis. This means that comparing ATLAS day 1 will be very different to ATLAS day 30 and then again to ATLAS day 100, so on so forth. This will come in the form of optimisation, bug squashing, rebalancing, and new content. This is how we develop titles as a studio, especially during Early Access. We find it effective and enjoyable. Sure it comes with its frustrations, and there could be adjustments made to our processes but the same could be said about any style. Not that we won’t make changes should we deem them necessary, but what you’re experiencing now in terms of the pace and size of updates, is most likely what you’ll be experiencing throughout Early Access. Updates coming at you harder and faster than the busted Ship of the Damned did in v10.72 . (Note: That patch did go through QA, sadly we didn’t expect our change to effect SOTD and had it patched out as soon as possible. My condolences to any seafarers who lost their lives and had their boats sunk). Now onto the hot topics! I may not cover everything, but I’ll try to cover what I believe are the important ones to address. If you think I’ve missed something, get at me: Discord: Jat#0001 Twitter: twitter.com/Jatheish Reddit: /u/Jatheish (not Jaton… also that was JATonreddit guys.. not Jaton…) Additionally, you could also reach out to Dollie! My co-captain on all things Community. You might recognize her from the forums, Discord, or from the Official ARK PVP Community. We’ll do a proper introduction post for her on Monday, in the Captain’s Log. Discord: Dollie#0001 I won’t reply to everything, in fact, I probably only respond to like 20-30% but I do read the majority of my messages, unless it gets super chaotic and impossible to keep up with. E.g you crash my browser/phone/discord (which has happened far more often than I’d like). This should be obvious, but I’ll say it anyway, I would like to reply to everything, but I learnt very early on that is not possible. I remember when I first started at Wildcard in 2015 and tried to respond to every Facebook and Steam comment. Mental. I will respond to the critical reports, assuming I am still actively investigating it (or the team is). OKAY. Now we’re really onto the hot topics. Sorry, I did say my musings can be pretty verbose. It’s crap when there are platforms with a word limit! Thankfully, I don’t think that’s the case on the forums, but I guess we’ll find out. Lawless Regions: Spawns, Resources, Temps. and Weather Shortly after launch, we temporarily hacked up a change which turned Lawless Regions into Homeservers and enabled some special settings on them which prevented Alpha Creatures from spawning, it had faster respawns when it comes to harvestables, and weather events (or might have just been rain) were disabled. In the latest update, we removed these changes and have set it back to our initial design. These servers are meant to be unclaimable land to allow players to gain a foothold once they’ve left Freeports, but they’re meant to be a temporary area before setting sail into the wide ATLAS! Based on our investigation thus far, resources are certainly respawning on these grids, and the signs point to the structure spawn-prevention radius causing confusion and leading to the reports. This system is native to the game but wasn't present during our initial launch due to Lawless Regions being listed as Homeservers, so from a technical point of view, it's intentional, however, I know better than to rule out possibilities for other issues (hence they're investigating). There's an argument that the radius itself needs to be adjusted, so we'll have to think on that. Keep in mind that this can change, whilst there may be some things we’re unlikely to change, it doesn’t mean that we’re set in stone. We’ll keep you posted if we have any updates! A quick note about the weather systems, these are the initial Early Access launch systems we have in place. We’d like to take it further, beyond just having fog, cold, heat, and rain! Though we believe there are certainly other things we need to prioritise which will have more of an impact on the game… such as volcanoes and of course the holy trinity of: bug fixes, optimisation, and balance! Plus. seeing that we’re on the topic of weather, I think I should mention temps too. Yes, they suck in some places, and we have resolved a lot of these in the most recent patch, as well as made it more clear when you’re experiencing a certain weather event, but there are more fixes to come, hopefully in the coming days. One of our designers is meticulously going through all the various biomes (we have a lot) and adjusting the temperature time of day and armour insulation values to make sure we’re hitting the sweet spot. Combat and Creatures: Guns, Melee Weapons, and Armour The overall goal with these changes was to ensure sure that weapons were more effective against higher armoured players, whilst not making the lower tiers completely worthless. The primary change you should notice is that the weapons themselves are more piercing and have had their base damage reduced to reflect this. Clearly, this had some knock-on effects on how players dealt with creatures (tamed and wild), which we expected but to know the full extent of the changes it is best witnessed in a live environment. The gameplay/balance team are consuming your feedback and will make adjustments when necessary, it’s possible that there may be some potential tweaks too with some multipliers which are being looked at right now. Not going to confirm anything is being changed right this instant, but just acknowledge that we’re aware of the feedback and it is actively being discussed internally. Tamed Creatures I figure this needed its own mini mention itself. ATLAS isn’t a taming orientated game. Yes, we have it, and we plan to expand on it, as well as introduce more creatures for you add to your arsenal, however, the creatures themselves are meant to be supplemental and not the main focal point. Prior to v10, we felt like certain aspects of the creatures made them too strong. Primarily how quickly they could restore health via shovelling food down their mouths and consuming corpses -- mechanics we weren’t really keen on with ARK either but for legacy reasons are necessary to that game. It’s understandable that we may have overshot with this update and we’re happy to bring some baselines back up, but it’s not likely we’ll adjust those healing mechanics. At this time, we’d rather have creatures that are inherently more powerful than having immense regen. Though we do understand the need to manage your tame’s health and we’ll be investigating additional ways we can do this beyond the skill/feat system. Something we’re toying around with now is the idea of custom cooking recipes for individual creatures (or more broad recipes that can affect multiple creatures) to heal em up. It’s safe to say that you can expect changes and content coming in the days/weeks/yadda yadda ahead revolving around this. PvE Exploits Not going to share what the exploits are, that would be unwise…although I suppose for those of you who weren’t aware, you might be with my post. Just wanted to say we are well aware of what’s happening and are exploring ways to deal with it. The obvious solutions won’t quite work due to some backend stuff, however, we are actively looking into a more delicate and effective solution. In the meantime, quit being jerks and griefing each other, otherwise, I might have to set Amberenix (our Game Master) on ya! I think that covers most of what I wanted to discuss about v10. I realise that doesn’t cover everything, but then we could literally be here for days on end and right now it’s 8 a.m and I’d like to get some rest soon haha. We had some hotfixes and patches go out today following the release, mostly just to resolve things that had been overlooked/missed in the update and some exploit fixing… as well as deal with the menacing rapid-firing Ship of the Damned that we introduced ourselves. Which kind of brings me to another topic... Server Deployments and ETAs! Typically when we have a release candidate that’s ready to go out, we announce it via a server broadcast in-game. The release candidate usually will go through some basic smoke checks to make sure everything is running smoothly. Assuming we do not encounter any problems and the fix checks out, we then begin the deployment immediately. Unfortunately, sometimes we run into issues that were unexpected and have to deal with it, or a player report has just come in and we want to get it fixed prior to deploying, saving us needing to deploy multiple times a night -- unless it calls for it. As for the comments asking why we don’t keep builds in QA for a week at a time, well, to be frank, running a full playthrough of all our content and having QA check every nook and cranny for every update would take longer than a week. It would increase our development time and is not incredibly useful to us in our current development cycle, and as mentioned previously, we don’t want to sit on updates. If we believe a patch is ready, we plan to roll it out as soon as possible. It’s not our intention to get these times wrong and we don’t plan to make you guys wait, it’s just how it happens. I will say though, as long as I’m around during the deployment process I will be keeping the Discord and Twitter fully in the loop when it comes to actual-actual deployments, as much as I can. In essence, if it’s mentioned on either of those platforms, it’s probably going to be incoming. This is when it comes to specific deployment messages such as: in 15 minutes major version etc is incoming and not in related to the larger ETA timelines we share (i.e 4 hours). It’s no secret that we’re not the best with time management, there’s no point hiding it. It is definitely something we need to improve on and I’ll be encouraging the team to do so, it’s been a quibble of mine for ages and not just because of all the hate messages I get about missed ETAs, but because I know how frustrating it can be. For those of you asking why we even bother giving you these inaccurate ETAs and not just say the moment the patch is ready to deploy. Well, when we share these ETAs, we believe they are accurate at the time and then XYZ thing happen. Some players would like to be informed ahead of time so they can try to plan out their day around our ETAs (to their own risk... might I add, I always get messages about folks taking off days from work or skipping dinner to hang around for a patch, I don’t recommend doing it! Even if we were the best damn ETA-deadline hitters in the world, ya never know what could happen and if you do decide to, hey that’s on you man :P). For those of you who don’t want to be informed and would rather wait until the very moment we are deploying, then I’d recommend ignoring our general broad ETAs and look out for the ‘15 minutes’ to deployment ones, those are the most accurate -- and especially if they’ve hit social platforms like Twitter/Discord, but ya, the criticism around how we handle this is warranted. As for late night deployments, well I think I’ve covered this a few times with this post but just to reiterate. We don’t like to sit on fixes and updates. If we’re confident in something and the team is available, we’re happy to set it live. Whether that’s at 4 AM or 4 PM. It’s a little more chaotic at the moment as we’ve just launched and soon enough we’ll have some more structure and planning to it, but generally, you can expect the same frequent updates. ATLAS launched as an early access title and we plan to update it often, and regularly with meaningful changes. Rollbacks Moving on from that, let’s discuss rollbacks as this was mentioned today shortly after the Ship of the Damned patch was released and some players, unfortunately, had their ships sunk. First of all, I’d like to apologize profusely for that. I feel for anyone who suffered a loss, it definitely sucks and we’ll always do our best within our process to ensure we’re able to avoid those scenarios as much as possible. When it comes to rollbacks, it is something we explore as an option in the event of a catastrophic game failure, as they could potentially introduce other problems. This means things such as an unintended wipe, data deletion, game content not being cooked properly, etc. There are other scenarios, but not feasible to list it all out. Just know that as a team we do not take these decisions very lightly, and everything is handled delicately on a case by case basis, if we determine that a rollback would be warranted, we would inform players as soon as possible. I know that doesn’t make up for the loss of boats, creatures, etc in the event that a deployment goes awry; please understand that due to the rate that the game is changing, this could also happen due to a balance change, or the introduction of new content. A lot of players had their boats sunk early on by the insane fire arrows (which may still need to be looked at), or cheaply sunk with metal picks; it could happen for a number of reasons and is a downside when playing a highly iterative and ever-changing title. On that note, we will do our best to ensure that we avoid these situations. Having a patch screw you over sucks, having a rollback sucks, so let’s stay away from both if we’re able to! Support Tickets, Player Reports & Bug Reports As of yesterday, we launched our support ticketing system. Right now we’re helping out folks with Company Ownership issues and Players getting stuck, though hopefully, the latter is not as necessary anymore due to the recent v10 changes. Over time, we’ll be increasing the options for how we can support players as we identify more areas where it is necessary and implement more tools to tackle these. Please note, that we’re always going to be leaning on the side of technical solutions to game problems versus direct Game Master intervention where we can help it. We’re a small team and our resources are better funnelled into development. We’re also going to be actively investigating player reports as they come in. I primarily want to shut down cheaters who are using hacks/3rd party progs or ridiculously exploiting unintended game mechanics to gain an unfair advantage over other users. Please keep in mind the final verdict of these punishments comes down to us, in a sandbox environment, monitoring your game is best done on a case by case situation. There is no silver bullet, but we will certainly invest time and resources into dealing with this. Not going to go into details because it’s best left close to our chest - but it won’t be tolerated. This isn’t solely just limited to cheaters though, but also ‘toxic’ users. That word is probably overused now and has lost some of it’s meaning, but to be clear; we understand when people are joking between each other, we know there’s an element of banter when playing a competitive game, especially one of pirating and world-conquering nature, however, we will not tolerate outright harassment, discrimination etc on our servers and have already taken action against multiple companies/individuals. And finally, bug reports! Right now the reports are coming in from a variety of different platforms. The forums, Discord, Reddit, Twitter, Twitch, Youtube, etc. We’ve got our eyes spread around but are looking into a more effective way to accept reports, as well as show you that we’re aware of them. Whilst I was working on ATLAS pre-launch, I know the ARK team created a custom bug report system on survivetheark. I’m looking to do something similar based on the Support Ticket system, but hopefully more customized with better user permission management, highlighting things like developer response, and upvoting. Not sure how much of that is doable based on our current systems, but going to be exploring it as an option with Chris. We’ll see how things pan out with the Support Tickets and Report Players system, if it holds up well then we can look into implementing the bug reports area. In the meantime, continue as you are -- we’ve got enough coverage around the multiple platforms and you can be sure that your reports are being investigated! OKAY. I think I have covered everything that I wanted to talk about in this blog post. It’s a lot wordier than I anticipated. If you prefer seeing posts like this, let me know and I’ll probably end up doing more in the future, but maybe not as wordy -- this was more so as it was the first and there was a lot to say. Anyways, take it easy, and here’s hoping you all continue to enjoy sailing the seas of ATLAS!
  4. 46 points
    We reclaimed all ourselfes didnt need help anymore,ty
  5. 35 points
    Hope you're having a great day I know this is already on the grapeshot list of things to be discussed but it's becoming more and more of a problem everyday on our server and I'm desperate to get a .ini configuration. I see it being done in up to three different ways: Limit total number of claims per person (Probably not) Limit total number of claims per tribe per cluster (a fix we can work with) Limit total number of claims per tribe per region (this would be awesome) Thank you for everything you do!
  6. 34 points
    seagul- reveal more fog of war in open seas and maybe show trails of the ships ? vulture- show health of every living thing around you? bull- carry more weight -giraffe gather more thatch -bear should be able to gather honey and please add ignore item list to the animal inventory like in the bank and more agressive options to animals like : attack only players and tamed creatures. i want animals protect my base not to chase a seagul to the open seas
  7. 32 points
    Can you guys finally fix the animals and crewmembers and even players falling through boats and floors? Every serverrestart our tames, crew (and we sometimes as well) are dead because they fall either through two or three decks or two or three floors, animals as well as crew, and it's starting to get old. I know this isn't ark, but you're using a lot of the same code, and I've only seen this happen in ark once or twice in over 1300 hours. Please fix this!
  8. 32 points
    Lets face it, Galleons and Brigantines are huge, and we like building our fancy piers and docks and parking our ships next to them. Unfortunately, with many islands, the land drops off super deep super fast. So, I got to thinking, why not add a mooring system using the same key that activates anchoring, inspired by another lesser known function, the map key. Did you know, when you double-tap M, it brings up only the compass, and when you press and hold M, it brings up only the map? This function tells me that it's possible to use a single key for multiple functions based on how it is used. This said... The mooring system would involve two craftable parts: A ship-mounted mooring rope (similar to how dinghy and diving apparatus is mounted) and a building-mounted set of mooring posts. You place these mounting posts on your pier, similar to how a wall will snap, and then build the mooring rope on the side of a ship. When your ships mooring rope is near a mooring post, you'll see an icon on the right, similar to how the anchor icon pops up. When it's lit, press and hold X (the anchor key), and the ship will begin a 10-15 second mooring animation while the mooring rope is tossed several times over the mooring posts, slowly tightening until the mooring process is complete, and freezing the ship into place as if it had anchored next to the pier. This process would allow ships to moor to a pier when the water is too deep for anchoring, and can help easily organize the space in a company's large pier by using the docking space efficiently.
  9. 32 points
    Bulls need a cargo harness that moves weight. Make a medium gate that fits elephants. Behe gates are stupid
  10. 32 points
    Claims need to be limited to 1 per character, with a maintenance cost. In addition after so many hours if the clay. Isn't built on, it should expire. We've spent 14 hours now sailing, and found no claimable islands. players are claiming everything they come across, and it's then never used. I would also recommend adding another PvP and PvE server cluster to each region worldwide. No need to pack in so many players.
  11. 31 points
    They are unable to fix anything properly, people griefing ships because they can pick up more from the ground than they should be able to, well devs fix is let people glitch out on ships that aren't theirs when trying to enter them rather than fixing the real bug being people able to pickup too many items, log out, log back in, only have 250/250 weight until they drop an item or split their stack in their inventory for it to show the real weight again. So now people just hang from ladders on boats who didnt' pull those up and encumber it like that or just toss items on the deck for it to get encumbered. If they made it impossibru for ppl to get overweight in the first place even the ship dropping method would require a lot of players to sink a ship that way cuz the items dissapear rather quick. Their claim that one of their dev's steam accounts got hacked is also a blatent lie, claiming this wouldn't occur again it only was an invitation to cheaters and hackers to show how quick they could fuck up their network once again. Not to forget that there are countless reports from cheaters and hackers being submitted via their ticket system which are going unanswered where these cheaters and hackers are going on with their malpractices until this very day (if servers were up though). Everything they claim to fix they break it even harder, my two examples are just two of them, I bet alot of dissatisfied customers could come up with plenty more stuff. Oh and not to forget their wonderous Fountain of Youth they implemented while about all players in game who have a character since launch are now receiving a very nice age debuff which they can only get removed when they travel to a Golden Age area where all people have to be right now and it only can hold up to 150 players in theory, in practice this wouild mean about 50 players to play it as it's meant to be played. But right now people just have to run through the lagfast that it is naked and hope for the best to reach the magic sparkles at the end of the cave. Same goes for powerstones apparently the much anticipated and praised end game they are trying to fix with each patch while their core game mechanics are broken beyond recognition. How are people supposed to play this game when everything is bugged and we have to find workarounds just to be able to progress in nearly each part of this game rather than playing as intended. Far worse might be the interaction the devs have with this community, far too many people havea already noted and stated that they mostly listen to cringy streamers and crybabies in general rather than looking at these forums and see the daily return of many topics where players are most frustrated about. No they gonna nerf all kinds of stuff cuz some half ass streamer is giving them a bad rep about it on stream. The only thing those devs want is to keep this game look like it's shiny and fun on the streams until they raked in enough of our hard earned cash. Because let's face it, they robbed us from our money to let us play this aggrevating crappy coded "so-called-pirate-mmo". If I wanted to grind my ass of for materials I would have kept playing 7 days to die or would have reinstalled minecraft to have a better experience in harvesting and building stuff without having to fear that none of my work is still there when I log back in. Let's have a look at the two twitters that are posting most of Atlas news and updates, now the official Atlas twitter is probably not into replying anyone at all just for posting update news and patch notes when Needed. Jatheish on the other hand is far more active with giving the community constant updates when shit goes wrong but also keeps posting ETA's that are never and are always late. Even seen people complain once about an ingame server message stating servers will restart or go down in 20 minutes, so players were rushing to a safe haven when on sea or make sure they got inside a house to logout before server goes down, what happens, server goes down only 5 minutes after that message appeared, making alot of players unable to logout safely with all the negativity as a result, players losing just their gear and die once ok very annoying, but those who never had a fair chance to park their boat somehwere lost alot of progress once again. Now besides their shitty communication skills and their non-existant clock reading skills the only one who replies to certain tweets is Jatheish, the pain in the ass there is that he only replies to either positive comments or comments that have no informational value what so ever. Like last night he replied to a guy asking how often he must have said a certain word this year already whlist the majority of replies on his tweets are about the cheaters, the bugs, the game not being fun in general, those replies are being straight out ignored just as most of the topics are being ignored here on this forum by any official person. They implemented moderators and community admins, god knows why because the ones who should be more active on this forum are the devs, they should learn how to use their eyes and brain at the same time and read the massive reports of players that are begging for fixes in areas they have ignored since launch. Yet they bring out and even brag about their new features while the core mechanics of this game are still broken, people are still playing on 250 ping servers whilst having to deal with all the buggy shit that comes with predators, land claims, ship building, alphas, cheaters, hackers, and now we have rollbacks and constant patches that break stuff just a simple like doors no longer opening, if someone would just run the software they managed to compile before they release it as an update they can prevent so many gamebreaking issues with each patch they release but nope, we are the guinneepigs, we are the rats in the wheels and why? Like most paid forumtrolls state here it's an Early Access game you should have known what u signed up for... It's early access I get it, but doesn't that mean that what it describes in the EA stuff is that they are taking notes from customer feedback and listening to their playerbase on how to improve things? I've seen their Twitch live Q+A stream and I can tell you, there was no real Q+A part, it was just them talking about things they gonna implement while the playerbase is crying on the twitch chat to be aknowledged and to point out that devs are just ignoring the whole Black Butterfly incident by not even mentioning it once in their nearly 2 hour talk. To be honest the best description of that stream I read on this forum somewhere was someone saying those 4 guys at the mental hospital got some time off together and placed in a room with a webcam, this made my day just that little bit better because let's be honest, this weekend was horrible for those who actually took the time to play the game. Rollbacks, Fountain of Youth and Rollbacks. This fountain of youth thing is so poorly designed and shows how badly these developers are connected with their playerbase, we had freeport at launch that was overpopulated and with that mechanic they were lucky enough that there were plenty of freeports (and lawless areas) where people could eventually spawn, it wasn't enough for launch but it was somewhat managable. Right now u have to have the entire population of one server (NA PVE fe) to rush to one single grid where that fountain of youth is at, one grid that can hold 150 players maximum (in theory but in practice u get a ping of 250). So let's say about 5-10k players who have started near launch are now all over age 90 and have a debuff for being that old implemented on them whilst they dont' have the alternative at hand to make babies in game they are all forced at the same time with a serious debuff to find that fountain of youth before their character dies permanently losing all the progress and gear and landclaims and boats (if u play solo or have really small company where u all die before reaching it). So yeah, if one of those devs would ever have played on an official server and had to deal with all the previous bullshit before even thinking about going to a fountain of youth together will the rest of the playerbase at the same time they would have never implemented such a feature without having alternatives for breeding or even releasing something that makes us all get a random younger age. Cuz this issue will repeat itself in a couple of weeks when EVERYONE who's now 20 again will be at the age of 90 again, and yea you have to be 90+ to get a nice buff each time you go back after the age of 90+ you get a buff over your buff. So tell me, am I exaggerating anything here? People who played this game for a few weeks now know very well that the way Grapeshot throws out updates is like a blind man playing darts, throw as hard and as fast as you can and see if one hits the bullseye, more misses than hits in this field. There are some obvious forum trolls here of which I hope they aren't being paid by Grapeshot to keep the negativity down by having so many people countering it with rediculous answers as: git gud, or learn to play, or game isn't made for soloing. I get it it's an MMO, but people all have to start out solo and the game mechanic only let's u stay on newbie island (freeport) until lvl 8 which is so low your chances of survival outside freeport are really small when u play alone and start to find land to claim to build a ship in case u want to start your own company and not become another companies slave to go pick cotton or other resources all day long whilst the guys who run the big companies get to play command & conquer while u play minecraft/lumberjack simulater. They already stole our money after their terrible launch and steam still refuses to do refunds even when u try to explain all the issues ot them in a lenghty conversation like this one, u still get standard replies and support staff doesn't read your sentences the way you have written them. When I write: my first 20 hours of "gametime" were me sitting in main menu trying to login to a server. They read: you played 20 hours and thus Steam will not refund you after this much gametime. Now we all knew steam support can also be a pain in the ass sometimes, now we have to deal with Atlas dev team and Steam Support simultaniously. For those who gonna be trolls and say why u still play when u wanted refund and can only complain about it? Because I got robbed of my 25$ while Steam refuses to refund the damn thing due to timer things I felt obligated to play and see if I can still get fun out of it after each update and patch, as most of you trolls claim it's EA and (might/will) get better. Well it doesn't, they break the experience for most of us with each update they roll out or roll back. I would also like to ask my fellow pirates who have had enough of this idiotic way things are going to just spam Jat and Atlas tweets as soon as they pop up with youtube videos of griefers, cheaters, bugs, glitches, anything that shows what a poor product this is to make sure they aren't fooling other people into buying this game until it might actually be playable. Please don't hesitate to even copy past my entire post here to spread the message on reddit, other forums or just in here in case mods think this should be deleted, as I have read from several users on this forum that posts about their incompetence get deleted sometimes. Good luck to all of those who are still trying to play the game after all these things that happened, but for me it was over a few days ago, I'm done grinding to establish a little base and some boats on my own, I know it's not of solo players, but if u started this game with 5 friends and end up alone after a few days into the game u don't feel like joining a big company just yet, u try to build up a base and boat to show your friends and hope they want to play on from that part since they could skip the grindy part, but nope, it's so bad that they refuse to play it any longer and me myself have jumped ship and joined their boat, not playing boat. I will keep being a pest to this company until A: this game is a proper playable game (don't count on it). B: they refund this game to me (depending on steam here). As long as I feel like being ripped off, I'll be ripping on these nitwits as well. This is what I picture how the game Atlas itself feels like if it were alive:
  12. 30 points
    We’re happy to be able to share another update. We have the issue fixed with Microsoft and are good to go on our end! We are submitting for immediate release. The game therefore should be available in, hopefully, under an hour (it takes some time to process), and the servers will be put online as soon as we confirm the game is available. We don’t have full control over exactly when that happens but we’ll keep you all in the loop on the progress. Thank you for your support. Almost there!
  13. 30 points
    I would really like to tax our own company members like you can tax others. In Eve, taxes affected your own people and it allowed for the ability for guilds to provide a lot of ships and stuff for their members. The same would be nice for ATLAS. Being able to tax company members would allow for most companies to be able to provide for their members and reduce the needs to resource constantly.
  14. 30 points
    I like this. Even a 3-5 minute warning about rain would be a game changer.
  15. 29 points
    Come on Devs. FOR YEARS IN ARK WE ASKED FOR A CHOICE OF GATES, AND YOU WOULDN'T GIVE US THEM. I am sick and tired of having to build structures that are either TOO SMALL or stupidly OVERSIZED, just to fit the gates. Please give us a selection of Gates, or implement the DYNAMIC GATE from the S+ MOD from Ark. Its not difficult and can be implemented quickly. It would also stop so many shit oversized building having to be made. Which in turn will reduce the lag on the servers. WIN WIN WIN. Come on Devs start using some common sense, you've made a great game so far, but implementing Dynamic gates would make total sense. Give the players what they need. Sorry if this sounds aggressive but I love designing good buildings, but can because of the lack of gate choices I am limited to having to build massive ridiculous barns to incorporate the behemoth gate.
  16. 29 points
    Yup, I feel ya. This bug is a priority for us to resolve asap.
  17. 28 points
    Renamed the thread in the interest of fairness due to the fact that both Jat and Dollie have popped into the thread. 3/4 -The vast majority of the people DESPISE the land claim changes on PvE. Being unable to protect the resources from griefers, being unable to protect yourself from griefers deciding that they don't want anyone building within a half islands worth of distance, ugly pillars and foundations everywhere, people griefing the hell out of ships and blocking harbors, plus blocking you from ever expanding your base by builkding as close as possible on either side of you - hell, they already did that with the claim overlaps as it was, and now EVERYWHERE is going to be like that? - A portion of the people hate the idea of the wipe, yeah, I know it's necessary due to land changes and because of the rampant dupeing going on, as well as to re-test the new settings. However, right now, a large portion of the apprehensions isn't just losing what they've worked for, its also fear that this means wipes on a semi-regular basis, so why bother doing everything, again - especially with the land system being so completely against what 95% of the players want, they are going to expect another wipe in a couple months to try again. -Playershops in settlements on PVP, but PVE just gets freeport vendors. Seriously? WTF? This idea has been floated multiple times on both here and reddit, and the general consensus was that PvE players liked it, but PvP players responses were 'Cool, but pointless, we don't trade and would just blow each others shops up anyway." -Abandoned ships still not getting mentioned as any solution found for them. Again, seriously? Yay! The wipe will take care of them, but what about all the ships from the people week 1 after the wipe, who decide to try it again, and realize that the new system is just Ark griefing all over again and quit after a week? (Yeah, the last two are somewhat minor compared to the first one, but, it is something that has time to be changed) I know that the devs enjoy the PvP side of things, and are in contact with a few of the megas over there, but there is another 50% (give or take) of people playing your game on PvE. Let me introduce you to them. (Say Hi, guys). We are the PvErs, we're generally the ones who prefer a low-key playstyle, without being griefed, and without being forced to worry about play schedules. That doesn't mean that we don't play the hell out of games that hold our interest, for 300, 500, 700, 1000 hours+ in 2 months...and recruit our friends/significant others to play those games with us. We build - you guys must love seeing our buildings, you post them on the community spotlight, but these changes, and the upkeep decay, are going to prevent that, because some douchecanoe can just block us from building that last wing of our 12th century japanese fishing port recreation, or our dock and pirate village, complete with shops that have signs, counters, everything but actual traders. We trade - Some of us joined the game to be pirates, and fight SotD all day (Thanks for the new types, btw). Some of us joined the game to be traders, wanting to travel the world for rare and exotic resources and tames, and bringing them back to our base that was designed and built to be a trading port, land to sell at a profit to our neighbors, or to be the one stop shop that sells high end goods to people from the surrounding areas...but we don't even get player shops on our lands, and with no claims, anyone can build a base anywhere, to get any resource, or just go to the closest freeport. We explore - Unfortunately, if you choose to be a builder, the upkeep costs are going to make you a farmer instead of an explorer. We socialize - We're on official because yes, we want the full map, but also because thats where the population is, or at least should be. But, if no one is coming by to trade, and if the overall population drops even lower due to the claim changes and people who get fed up with griefing, then there will be no one to socialize with. Grapeshot, the uproar on these boards isn't because we hate the game, we love it. We're also the ones who spend 300, 500, 1000+ hours playing on PvE. You guys have a dedicated, passionate playerbase that a lot of other devs would kill for. A player base that has been telling their friends about the game, but telling them to wait to get it, because it is so close to being so badass. A player base who wants you to listen to them, and what they've seen and wished for over their literally millions of hours of playtime over the last 2 months. You said a month or so ago, that you guys heard us. With all due respect, you may have heard, but you didn't listen. You HEARD the complaints over land claim, and decided to exercise the nuclear option and got rid of claims entirely, instead of actually LISTENING to people and finding a reasonable way to limit those claims. (even 10 per company with <25 members, 25 for companies of 25-100 members and 50 for companies with 100+ people would have more than enough land for people, and left a huge amount of open areas for new players - especially with the extra 200+ islands coming)
  18. 28 points
    We're going to be looking at moving over the tax-bank item-restrict functionality over to tames. Thanks for the feedback folks, keep em coming
  19. 26 points
    Hello Atlas community. Today I'm proud to release to first iteration of my advanced dynamic map for Atlas. The map can be found here: https://pocketdevs.org/map/ Currently, the map has the following features Important Zone Highlighting (Freeports, Golden Age Ruins, Lawless Zones, Central Maw.) [Toggleable] Showing Map Grid [Toggleable] Showing Discovery Zones [Toggleable] Showing Biomes [Toggleable] Showing Official Server Top 10 Companies + Claims (NA PVP, NA PVE, EU PVP, EU PVE) [Toggleable] Showing Current Mouse Position as in-game GPS coordinates + Tile Showing Specific Point as in-game GPS coordinates [Right Click] Controls Layer Control, this control allows for changing which layers are shown on the map. Zoom, this control allows you to zoom the map in or out. Right clicking the map will show the in-game GPS coordinates rounded to two digits. Screenshots Click any screenshot for the full-size.
  20. 26 points
    Most important thing is to split harvesting materials from food collection. At the moment when I harvesting with bear for fibre I alway get tons and tons berries and so on. I don’t know why fruits and vegetables a called Resourses. Could make another option like disable food harvesting. Thanks
  21. 24 points
    Have you created an accordian but don't have the ability to play it? Check out my Autohotkey song macro tool: http://delayatlas.com/songmaker All you have to do is install Autohotkey, create your song, copy the text to a text editor and save the text with the .ahk extension like "mysong.ahk". Double click the file and press F12 or whatever toggle key you chose, and your character will start playing the song! The toggle key will pause/unpause the script. For example, this is the Lazytown You Are a Pirate song: r--r--gdsa--rrrrdrgiii--rrrrdrgdsa--a--g-hg-r---
  22. 24 points
    Just thought I would compile a list of Where to get what resource since I could not find any one place that listed them all and the Wiki is not yet update(plan to do some of that next). I got All these values/info from the game directory “steamapps\common\ATLAS\ShooterGame\Content\Atlas\AtlasCoreBP\HarvestComponents”. The listed Zones in that directory(which you can find below) are, NE Tropical, NW Temperate, E Temperate, W Tropical, W Tundra, Equator, Polar, C High Desert, C Low Desert, Ocean Floor. I will List zones then what you can find in them. Keep in mind free ports might be different in that zone. There is not a folder for some zones (North West Tropic, North East Temperate, et...) So I assume it might share the same values as its corresponding zone. Keep in mind these are just the HarvestComponent, what they yield might not be exactly what they are named. Many zones have more than 2 woods you can gather. North East Tropical Berries Acai, Acerolla, Elderberry, Sugarcane Coal Graphite Crystal Quartz Fiber Silk, Straw Flint Chalcedony, Chert Herbs Cilantro, Turmeric Metal Copper Oil Crude Pickup(can pick by using E) Granite, Coconut, Oak Sap Honey, Wax Stone Granite, Limestone Thatch Fond, Roots Veggie Bean, Rice Wood Oak, Eucalyptus North West Temperate Berries Schisandra, Strawberry, Coal Anthracite Crystal Emerald, Quartz Fiber Straw Flint Radiolarite Herbs Chamomile, Licorice, Mint, Oregano Metal Iron Oil Crude Pickup(can pick by using E) Granite, Carrot, Onion, Pine Sap Syrup Stone Granite, Slate Thatch Rushes Veggie Pepper Wood Pine, Poplar East Temperate Berries Black Berry, Schisandra Coal Sulfur Crystal Calcite, Ruby Fiber Straw, Bamboo, Silk Flint Chert Herbs Mint, Oregano Metal Silver Pickup(can pick by using E) Slate, Carrot, Onion, Poplar Sap Syrup Stone Slate Thatch Rush Veggie Pepper Wood Fir West Tropical Berries Acai, Acerolla, Elderberry Coal Graphite Crystal Calcite Fiber Hemp Flint Radiolarite Herbs Aloevera, Cilantro Metal Cobalt Oil Olive Oil Pickup(can pick by using E) Limestone, Coconut Sap Honey, Wax Stone Limestone Thatch Fond, Rushes Veggie Bean, Lime, Rice Wood Oak West Tundra Berries Lingonberry, Raspberry Coal Lignite Crystal Tellurite Fiber Cotton Flint Basalt Herbs Garlic Metal Iron Pickup(can pick by using E) Garlic, Granite Stone Granite, Marble Thatch Roots Veggie Potato, Turnip Wood Fir, Pine Equator Berries Acerolla, Seagrape Coal Sulfur Crystal Herkimer Fiber Jute Flint Basalt Herbs Aloevera, Basil, Thyme Metal Iron Pickup(can pick by using E) Coquina, Coconut Preservative Iodine, Seasalt Sap Latex Stone Coquina Thatch Fond Veggie Chickpea, Cocoa Wood Oak Polar Crystal Calcite, Opal, Tellurite Fiber Hemp Flint Basalt Herbs Thyme Metal Tin Pickup(can pick by using E) Sandstone Stone Sandstone Wood Pine Central High Desert Berries Bilberry, Schisandra Coal Nitre Crystal Herkimer Fiber Jute Flint Basalt Herbs Parsley, Yarrow Metal Tin Pickup(can pick by using E) Sandstone Preservative Flake Salt Stone Sandstone Thatch Roots Veggie Beet, Cactuss, Maize Wood Cedar Central Low Desert Berries Bilberry, Schisandra Coal Nitre Crystal Herkimer Fiber Jute Flint Chert Herbs Parsley, Poppy Metal Copper Pickup(can pick by using E) Sandstone Preservative Flake Salt Stone Sandstone Thatch Roots Veggie Cactus Wood Cedar Ocean Floor Coral Brain, Fire Fiber Seaweed Herb Green Algae, Red Algae, Spirulina Oil Olive Oil Pickup(can pick by using E) Calcite Pearl, Pearl If there are any errors, please let me know! Going to Add additional folders just to further the information provided however there is no set "zone" associated with them currently, from the directory itself. Temp Crystal Diamond, Garnet, Sunstone Fiber Hemp, Obsidian Flint Obsidian Herb Rosemary Metal Cobalt oil Naptha Preservative Pink Salt, Rock Salt Sap Nectar Thatch Bark Tree Syrup Veggie Celery, Chili, Greens, Maize, Wheat, Olive Wood Ash, Cedar RareFoliage Coal Peat Crystal Amethyst, Ruby Flint Agate Metal Iridium Oil Mineral Oil Preservative Kalak Namak Stone Marble Wood Ironwood Edit: Spellings. Added more information.
  23. 22 points
    Welcome to GamingOGs Atlas Servers! We're OG for a reason! We offer some high-quality atlas servers and community compared to our competition! We believe very strongly in building a safe clean community that everyone can enjoy! We have custom coded plugins being developed that no other atlas server will have to offer! Come check it out and see what you think! Server Features: MILITARY VETERAN PROGRAM 7x7 GRID / MAP ALL ISLANDS / BIOMES GHOST SHIPS / TRADERS MYSTERY LOOT BOXES KRAKEN / ALL QUESTS / POWERSTONES COMMUNITY FAVORITE MODS PVP AND PVE GRIDS / SERVERS AMERICA AND EUROPE GRIDS / SERVERS UNIQUE PLUGINS **(GAMINGOG ONLY!)** BALANCED RATES / PLAYER LEVELS / DINO LEVELS 99% UPTIME - ZERO LAG NO B.S (COME BECOME A OG!) Rates: 10-15x ALL Features (Explained): MILITARY VETERAN PROGRAM (Our Military Program is a program GamingOGs offers to Military Veterans who can apply to earn benefits/perks on the GamingOGs/GOG servers!) 7x7 GRID / MAP (We offer a 7x7 large scale map that provides PVP and PVE servers alongside them being AMERICA and EUROPE division!) ALL ISLANDS / BIOMES (As Atlas updates and adds new islands we always try to add the latest and newest islands/biomes that Atlas adds in their updates!) GHOST SHIPS / TRADERS (Not many servers include this for ship paths, We make sure all our maps come with NPC trader ship paths just like Official has!) MYSTERY LOOT BOXES (You can earn mysteryboxes by voting/donating or simply playtime on the servers. You can unlock hundreds/thousands of different items/rewards/perks!) KRAKEN / ALL QUESTS / POWERSTONES (We make sure we include the full quest system alongside power stones and the Kraken is located in the middle where we will host events at!) COMMUNITY FAVORITE MODS (We take feedback and suggestions very seriously and have added some of the most fans favorited mods for Atlas!) PVP AND PVE GRIDS / SERVERS (All of our servers and maps include [Donator Grids / PVE Grids / PVP Grids / Event Grids] this allows you guys to experience the full system in one single map!) AMERICA AND EUROPE GRIDS / SERVERS (We have balanced half the map to be the United States and Europe servers/grids this allows for people globally to have smoothly playable ping!) UNIQUE PLUGINS **(GAMINGOG ONLY!)** (We are excited to announce and tell you we are one of the only Atlas servers that offers custom plugins that greatly improve your play experience on our servers!) BALANCED RATES / PLAYER LEVELS / DINO LEVELS (We have staff meetings to discuss the most logicaly and most common-sense balance rates for the entire map. We based this off math formulas and community feedback!) 99% UPTIME - ZERO LAG (We have AMD RYZEN top-end hardware that provides some of the most smooth gameplay and uptime possible! Come try it out yourself!) NO B.S (COME BECOME A OG!) (We don't put up with toxic BS, We don't allow our members to be personally attacked or dos/ddos'ed at all! We stand with our players/community!) Website/Discord Links: VISIT OUR WEBSITE (CLICK ME) JOIN DISCORD (CLICK ME) DIRECT CONNECT (THIS IS FOR THE 7X7 MAP) US FREEPORT #1: steam://connect/ EU FREEPORT #1: steam://connect/ MOD LIST https://steamcommunity.com/sharedfiles/filedetails/?id=1633361967
  24. 22 points
    Don't make stupid promises like monthly releases please, we all know how it's going to end. Honestly, you should know better by now.
  25. 22 points
    Hey Pathfinders, We're still working on getting this fully set up, but for those of you who would like to host your own Unofficial Server, you can do so now. We've got some more information that we'd like to include with this, as well as some more setup but it'll come in time as right now our preparations are focused on getting the base game into a good state. Though we know a lot of you are quite savvy and comfortable diving into this yourselves, so we wanted to make the basics available . Here is a link to the ServerGridEditor src, as well as our wiki which covers some technical info on how to get started: https://github.com/GrapeshotGames/ServerGridEditor/wiki The latest version of the server can now be downloaded via the Steam Depo: https://steamdb.info/app/1006030/info/ and we've included an example JSON file. ServerGrid.json Over time we'll be editing the wiki to include more information, as well as cover as many of your questions as possible. We are working on getting this setup on an anonymous steam depo but for now, you are able to host an unofficial server with these files. Thanks for being so patient guys!
  26. 21 points
    The more I play this game the more the problems with its design become obvious. It's got huge potential but I can't help but feel that they need to make some massive changes in order to correct its path. The Devs announced at the start that they were taking massive inspiration from Eve. Given Eve's massive success it's a logical choice to look at for ideas on how to make this type of game work. Eve is effectively a game about space ships (ships) moving between planets (islands) with everyone harvesting resources to create everything that exists in game. With that in mind... There's a significant different between Atlas and Ark currently from a game design perspective. That is the existence of High Sev vs Null Sec and the existence of very mature player trade. High Sec being the area where approximately 70% of the players live and play. High Sec is safer, CONCORD (the police) rule the area and maintain law. Anyone breaking that law is swiftly dealt with (the police spawn in and blow you to pieces), it is possible however to break the law should you choose (incredibly difficult to do this successfully, near on impossible). The further you go from the safety of Concord the more dangerous and lawless the area becomes. I think it's the Atlas version of CONCORD that's missing. There should not be PVE and PVP servers. Just servers local to your region. It needs an AI controlled Governing force that maintains ownership of primary squares. Those squares become PVE squares. There should be enough to provide adequate space for the PvErs. They should absolutely have Trade Houses that are run by the game. Players should be able to place Buy and Sell orders in the Trade Houses knowing that they are in a relatively safe place. Those places should act as players hubs. Allow companies to have Company Offices if they are acting as trade merchants. Allow the bounties to be placed from these hubs. Ships should be able to be docked in relative safety in these locations with the understanding that they are under the protection of the local government. The PVE players can live safely within the governed regions. The PVP players can try and sneak into those regions and cause chaos if they like, with the knowledge that the AI controlled Government will come down on them swiftly. To make this work you need to create a reason to go out into Null Sec (pretty much all of Atlas is currently Null Sec). Define the resource availability in a way that there is reward for stepping out into the risky waters. Allow the'Pirates' to create their own Trade Hubs. This will encourage players to try and sail to these locations to fulfil trade orders. This gets the trade working. Prices need to be defined by the market. Not by the game. We need the market to fluctuate as this will encourage people becoming traders. Buying low and selling high from one port to the other. The Null Sec areas become serious business. Political borders start to form between some of the largest most feared companies. They may allow smaller companies to operate within their borders as alliances form. Eventually things will no doubt get very interesting. This would be a much better game experience for new players. They can begin the game in relative safety and as they grow more confident in their ability they can set forth into more dangerous waters to seek out glory and fame. If they fail, they can retreat, if they succeed they may very well end up dominating new lands. , This will encourage more mature meta-game. It will encourage better PVP. It will create a better community.
  27. 21 points
    An emergency maintenance took place at 09:00 AM UTC which resulted in all our Official Servers being brought offline whilst we investigated a technical exploit. As a result of the exploit, our Official NA PVP Network, The Kraken’s Maw, had received a rollback to approximately 05:45 AM UTC specifically as we were able to backtrack precisely when the issue started to occur with our logging system. All other networks were brought back online with no changes. The damage done was caused by a technical exploit which we have now protected against, no administrator accounts were compromised in this situation. We apologize for the inconvenience and we thank for your patience and understanding during this time. In regards to action taken, multiple accounts have been banned in relation to this, by ourselves and BattlEye, though the evidence and our extensive logging indicates that this group does not have any specific ties to any one company, but are instead targeting streamers and large or well-known companies. We will continue our investigation and will take action on all involved accounts and companies when we learn of their involvement immediately. To compensate, we’ll be extending the 2x Bonus Rates until Wednesday. Please be assured that this is a priority for the team and we are working extensively to ensure that it does not occur again. Sincerely, Grapeshot Games
  28. 21 points
    Since official news from GS is scant and dodgy at best, I thot I'd post there a few references I've discovered. Hopefully this will restore some faith in GS that they are working on it and that exploits/hacks/cheats are not something they're simply turning a blind eye to. First, a ban list posted by @Dollie - This is a list of Steam ID's that have been banned by GS and it's supposedly updated with each ban. http://atlasdedicated.com/pc/banlist.txt Next, I know of two instances where @Dollie has intervened in both an exploit and an issue with 'extreme racism' resulting in bans. And looking back over @Jatheish's recent posts he mentioned in a thread that 2 companies, one on NA-PVP and one on EU-PVP got dev wiped. While many of our posts on here, mine included, are much more irrational and demanding in tone, I wanted to take a moment to say thank you to both of these community managers. Though you may not the best at keeping the masses informed, it's comforting to know that if we take a little time and do a little digging that we can find evidence that you are concerned and actively working on some of our concerns. Thanks!
  29. 21 points
    This doesnt hurt mega companies at all... they will just add another zergling on paste / metal duty and call it a day. What this really hurt is the smaller companies that are constantly getting the end of the stick with these patch changes.
  30. 20 points
    Hello! I think my program is finally ready for public consumption. Thank you for waiting! Its still not even close to perfect and probably has a few bugs. Let's just call it an alpha release for now. Original video: Autoswitching feature: As a refresher this is the program that will dynamically help you open and close servers on the fly so you can play privately on the full official map, with just average hardware. If you can run at least 1 server, this will work, allowing people to even run it on the same computer they are playing on. Main bullet point features: * easily update the ports and ip address across all 225 grids on your map. No more needing to tediously update everything individually on the ServerGridEdior. * Automatically generate all 225 .bat files to start each of the servers * Open and close the server you are on plus the 4 surrounding you (automatically even), any 4 individual servers on the map, or a combination of the two, control up to 9 servers at a time. If your computer can handle more than 1 server, even better! If it can handle 5 grids the program will even track your location and dynamically open all the grids around you so you won't even have to look at the program while playing! A bunch has been added since I lasted showed off the program. Now I include steamcmd and a one click sever setup button as well as an update server function. I also added a redis server on and off switch, so it really now is a one stop shop for nearly everything. It even saves all your settings/locations on close so you don't have to remember anything. The only extra thing you'll need is the servergrideditor from grapeshot. I also wrote out an insanely indepth instruction list, included in the download to hopefully walk anyone, no matter what comfort level, through setting everything up. My apologies, apparently Windows doesn't like the website I setup to download and is blocking everything, so I have to use something stupid like dropbox... Link will also be in the discord server if this stops working. v1.5.4 changelog: Fix for Autosaving on exit not functioning properly. I won't say this is 100% working, but it's the most I will be able to do on my side given the program doesn't actually touch the servers, it's still all dependent on Atlas' autosaving on exit code firing off properly, which can be hit or miss, but in my preliminary tests, I was 5 for 5 on not having a slight rollback on exit and reload of entire server like it was happening before. Rollback may still happen on server updates because it seems for some reason the server is programmed to automatically do that? Fix for slight desync on individual grids, this goes hand in hand on the autosaving not functioning at 100% when switching servers, which may have caused desync, which in turn causes problems reconnecting, problems with the map not updating ship locations, problems with characters not loading. Fix for grids not shutting down on switch or on exit because another square has the server loaded up even though it was not turned on. NEWEST VERSION: http://dl.dropboxusercontent.com/s/jp37x0kras14x8j/ASCv1.5.4.zip OLD VERSION: http://dl.dropboxusercontent.com/s/lbei9x5t99gaggl/ASCv1.5.zip If you run into any issues/need help on the setup, feel free to join the discord here: www.discord.gg/YHGWPyd Discord is also where future updates will be posted until I can figure out why Windows hates my website. ****If you are trying to add this to an existing server, please backup everything before you do... I doubt there will be issues, but you need to be safe, and I haven't actually testing doing that.
  31. 20 points
    As of now, the only use of the shipyard is to make ships. What if we can anchor or rather harbor 1 ship to the shipyard? This would work like the hitching post in s+ for Ark or the new breeding thing they added with extinction. This way, the ships would be more protected and shipyards would have a greater use (maybe give them a minor durability buff while harbored). My boats keep getting attacked by crocodiles and such that aggro onto my crewmembers. This would be a nice fix.
  32. 20 points
    @Jatheish As a designer I would scrap how animals are at this point. Currently this game is turning into an Ark expansion. I would decide to stop living in Ark's shadow. Currently I've done all PvE material so my day consists of riding around on a level 70 bear with elephants behind me harvesting X resource with hopes of actually needing blue print weapons to complete the next PvE tier. Currently riding is basically a requirement for things to do effectively either everything else needs to be brought up or beastmastery needs to be brought down. I would change the tree to crew. It would allow you to get animals but the animals would have something they bring to the table and not be rideable. The shoulder mount thing would be fine but cruising around on (current meta tame) is basically Ark. So I now have a blank slate and need to make it so I can get tames. I would want it to be a low chance from mate boosted animals when you harvest their bodies or a high chance from an alpha. Could also put a vendor in the game that sells the babies. So now my players have a baby X. This whole temperature thing currently is silly and the way to fix it going to require a lot of resources from my company (grapeshot) so the cost would be too great to keep this. The concept is cool but the creation and implementation creates a poor user interaction with it so I would scrap it. The concept of feeding animals something special is a good one so I could fill up a bear with honey and it would mature faster or just use berries cause they are easy but longer time until they are grown. So now I have a way for players to get tames so I now need to make them useful. This would be the bottom tiers of the crew tree. Different animals would have a function that fall into combat or utility. For this I would think of how I envision an amazing creature of the type. Bear- Combat- Taunt enemies around the player acting as a tank. Chicken- Utility- When on wander produces eggs Cow- Utility- Produces milk (more on wander) Bull- Utility- when on wander fertilizes nearby crops Crow- Shoulder- When you die acts as a bed. Razortooth- Combat- nerfs alphas. Shieldhorn- Combat- Produces a shield that deflects projectiles. (Currently elementals have little counter play) Elephant- Utility- When on wander collects wood. Giant Pig- Utility- When on wander finds buried items. Giraffe- Utility- When on wander gathers thatch. Horse- Utility- Rideable, pulls carriage and cargo which helps tranports large amounts of people or heavy amounts of resources great distances (we need something that makes unloading a galley not horrible) Lion- Combat- grabs smaller creatures. Monkey- Shoulder- barehanded becomes climbing picks at a much higher stam use rate. Ostrich- Utility- Harvests seeds when on wander. Parrot- Shoulder- Makes musical instruments easier to play and buffs the buff radius. Penguin- shoulder- fortitude buff. Rabbit- Shoulder- When on shoulder provides a movement speed. Rhino- Utility- When on wander gathers stone. Seagull- Shoulder- When on shoulder reduces/removes fog debuff Sheep- Utility- When on wander gathers fiber Tiger- Combat- reduces movement speed of enemies. Vulture- Utility- When on shoulder decreases vitamin depletion. Wolf- Combat- has a howl that increases damage. Turtle- Make tameable- Shoulder- Increase swimspeed, decreases oxygen use, and reduces deep diving debuff. Rattlesnake- Utility- When on wander produces venom, venom is used for anti-venom which reduces torpidity. So now that I have all these super cool animals I need to transport them and the current bug is they fall off (scavenging tames in the ocean is super lucrative I know a guy that got a Razortooth) I would make it so boats have a animal attachment that is basically a cage and when you send the animal to it the animal gets turned into more of an item that is placed inside the cage instead of being on the boat (no more lost at sea tames yay). We now need somewhere to put all these wandering tames. I would make it so tames on wander don't leave your territory. I would also make it so you can apply a filter on the map to see where certain tames are. Now for the meaty part of the new tree. I would make it so NPC's you get from SotD have a type of suffix like Bob. Bob would be a builder. You would need points in crew to hire Bob and then you can put him on a smithy. If you have skills in construction you would be able to make things like stone at a reduced cost. The points in crew would only be to get Bob, the points in construction would make it so you can get the discounted building from Bob. This would make Bob your righthand man when it comes to construction of things. You would still need the recipe to make it though. So getting NPC's and keeping them alive would have benefits beyond "I need guys on my sails" which you would want to keep around because sailor NPC's would make your sails better. This would lead into reworks of the other skill trees, I would make farming capable of making the large crop plots grow fiber,thatch, and wood that the NPC's can harvest at a drastically reduced rate. The rate they harvest can be modified by giving them higher end tools. Artillery tree would also get access to alchemists that can be put on a mortar and pestle that will make it so you can stack unlimited resources inside it and queue up organic paste for more than 220 at a time... it would also make it faster to give the QoL that is missing from the chemistry station. I could keep talking about how I would change it but the TL:DR is make animals more companion rather than a requirement but still have meaning. Make NPC's more than a parasite when you arn't sailing. As a designer I would change a lot of things but for creatures this is what I would do. ~Lotus
  33. 20 points
    You tried.. It is terrible and unnecessary.. Nobody wants to go looking for a random spawn on a set of islands for their entire existence, please remove this thing that only hinders the game.
  34. 20 points
    Dear devs, @Jatheish, et al First I'd like to say that until recently I've enjoyed Atlas immensely and I appreciate the hard work that was put into this game, so thank you for that. The vast majority of us who are here love this game, we all want it to succeed and become what we all know it can be. This is somewhat Deja Vu for me because I went through exactly the same thing with H1Z1's survival game, Just Survive. As you may or may not know Just Survive was shut down in October of last year, and the number one reason that happened was a lack of communication between the developers and the player base. Now, that isn't to say you guys are as bad as Daybreak was. I don't think anyone could be as bad as Daybreak was at communication, you're already better than them because this forum exists, whereas Daybreak's main form of feedback from their players was the Just Survive subreddit, which was run by people who had their idea of what they thought the game should be and censored anyone who had an idea they didn't agree with. Unfortunately for Daybreak the subreddit mod's ideas were in the vast minority of what players wanted and the game suffered because of that. Another of Daybreak's faults was that they did things without telling anyone in the community and then released them and when people hated the changes they stubbornly stuck with them, driving people away every day, until they finally relented and reverted, by which time it was too late. You guys have a tendency to do some of that. You at least respond to the feedback, or dare I say backlash. The thing is, there doesn't have to be any backlash. All you need to do is communicate with your player base about major changes before they happen, state your case as to what you're seeing that caused you to think the change was necessary and why you're making the change, get feedback and adjust accordingly. I'm not saying you need to do that for every single change, but something like making taming maddeningly annoying or the changes to the stone walls are major changes for people and shouldn't just be thrown upon us without discussion and a chance for us to offer you alternatives that satisfy your goals and make us happy, or at least accepting of the changes. For example, with the taming if you thought it was too easy make it take more feedings to tame an animal, or make the bolas not last as long, or increase the radius of the animal's attack or something that doesn't make it so we have to split the atom to not get the "press E to release bola" option. That doesn't make taming harder as much as it makes it more annoying. It's a game, it's supposed to be fun and it taming isn't any more. @Dollie seems to me to have all the makings of a great envoy between the community and the development team, utilize her talents, talk to us, create surveys, hold more live streams even if it's a thrown together affair with one developer, communication is the key to making Atlas the game we all want it to be. Lack of communication is what killed Just Survive. I don't want to see that happen to Atlas. The vast majority of us are here to back you up, to help you make this game great and to offer up suggestions and alternative. We are a great resource and you should use us to your advantage. I think I speak for all of us who love this game and want to see it reach its potential in saying we stand ready to serve. Thanks for your time, Murray
  35. 20 points
    After spending 4 hours travelling to get an elephant and using it ONLY for gathering wood, and almost having it die to an alpha Snake, I cannot in good faith call the "nerf", for that's what it is, to elephants a good thing, or defend it at all. This is a foolish choice that completely ruins the reason to tame an elephant. Sure, you can maybe hold a stack more than a player, but what's the point? The bear holds more weight and can defend itself far easier than an elephant, is faster, has a better turn radius, and is a far, FAR easier tame. Please, if there is ANY chance to go back on this decision, please, do it. Elephants were the reason I didn't mind not finding any axe blueprints. I knew I could just use my elephant instead.
  36. 19 points
    Hello, So I planned the kraken for yesterday and today. Doing 1.0 on Friday and 2.0 on Saturday. The problem with the kraken is that you now have 2 sets of stones so summoning the 1.0 is not possible for the group if everybody has the second set of stones. This made it so we accidentally summoned 2.0 on Friday and were able to work out a system that we hoped would summon 1.0 on Saturday which we did but it was still quite a headache. Word that we were going to do Kraken also spread like wildfire and so a lot of people showed up on Friday with a griefer of some kind that kept summoning the kraken early so we could not get everybody in at once and it really screwed things up. I have a few suggestions that would help clear this up. First suggestion is that a cooldown be placed on summoning 1.0 and 2.0 per company of around 12 hours. This would make it so a guy in a sloop can not just sit in the middle of the kraken and grief 100 players (Which is what happened). Also make it say who summoned the kraken. Second suggestion would be that in order to summon the Kraken you should have to open your map with M then hold right click to hold up your compass channel for a few seconds which would lead to the Kraken coming out. This would prevent accidental summons. Third suggestion would be that you can highlight the quest either voyage of power (1.0) or Journey of the Gods (2.0) to summon the different difficulties. The final thing I would recommend is that you put some kind of warning like 30 second until the kraken spawns. ~Lotus
  37. 19 points
    having 300+hrs in their are many things still wrong with tames and other issues. but nerfing elephants weight reduction better come with a huge weight carry buff to the animals. if not they will be completely and utterly useless.. so I say everyone who reads this needs to upvote this post to make sure they hear your cries. but this nerf is a catch 22 (damned if you do, damned if you don't) I really honestly don't see anything positive coming from nerfing the elephants unless there is some sort of counter balance, which is not included in the patch notes btw. so I say to all who will read this.. upvote this to the top so the dev's know this is a VERY BAD move. they say they read the forums.. lets find out.
  38. 17 points
    Tutorial: Tattoo's, Flags, and You! Hey everyone, After seeing the great work by u/Mijeman from this thread and seeing the comment from u/BurlyusMaximus, I felt like I needed to deep dive into the mechanics of being able to upload artwork. (Not everyone is as talented as Mijeman, I mean just look at this.) I've done a lot of customized content for APB (All Points Bulletin), POTBS (Pirates of the Burning Sea), just to name a few... and I'm looking forward to bringing more creations to Atlas as we move through early access and release! Now please forgive the roughness of this guide and it's images. I really just wanted to put this together so the community had a better idea on how to bring in images to customize their characters, companies, and ships. Please let me know if anything is unclear or if there are questions. Requirements outside of Atlas: ARKpnt Editor (Version 1.23 updated June 8, 2018) can be found here and on this thread, Photoshop/GIMP/Image editing software Character template which I made can be found here: Template 1 and Template 2 Character Template: So this is a rough mockup I made today. It was a little difficult as anytime I started adding a ton of color the game would disconnect me, I would come back and lost all my progress as well as my dyes. As you can tell it's not really complete, so hopefully we can get this fully fleshed out later. Alright, let's get to it! Step 1: Create a paintbrush. You'll need the following materials: 1 Hide 20 Thatch 1 Wood Step 2: Create some dye. I recommend just doing one color initially to set up your templates, then once you get the hang of things you can go nuts with color. Dye generally requires berries and a fully filled waterskin (100 units). Be sure to have a rain barrel, open the inventory slots of the barrel, place the skin into it, and it will fill (as long as the actual barrel has water available). Each 100% waterskin will yield 5 dyes of your chosen color. Step 3: Create your base file If you're going to make a tattoo, you'll need to equip the paintbrush and right click. This will open the bodypaint/tattoo window. Be sure you click 'Tattoo' at the bottom to change over. Go ahead and drag the dye over onto the paintbrush to apply the paint. Once the bar is filled you can then select the brush and start painting on your character. (Remember you don't have to waste a ton of paint or be fancy, we're just doing this so we can save over it.) Once that is complete, choose the 'Save Paint' button at the top. The game will then prompt you to enter in a name, go ahead and do that now and jot it down. If you're going to make a flag, you'll need to equip the paintbrush and left click your claim flag. It's a similar process so just follow along. Step 4: Find your file and prepare it in ARKpnt Remember the name you jotted down? No? Guess you'll have to go back and see what you called it... do you have it now? Awesome! You'll find these files in a folder similar to this path: Steam\SteamApps\common\ATLAS\ShooterGame\Saved\MyPaintings Go ahead and fire up ARKpnt Editor and click on 'Load ARKpnt file' Load your basic .pnt file to establish the dimensions. This will be helpful when you go to re-upload the file. Step 5: Open the character template in your image editing software I apologize that it's so rough, but you can use this as your base for placement locations on your character. Be sure to take the image you want to use and overlay it where you want it to appear. Once you have your placement set, be sure to hide any other layers besides the tattoo you wish to use. Step 6: Convert the .png file to a .pnt file Go back into ARKpnt Editor and click on 'Load Image'. You'll now be using this program to open your .png file that you edited with your tattoo. Be sure to click 'Yes' when it asks you if you want it to reduce the colors (in the few tests I've ran, items just show better when this option is selected.) You should now see a large grey box and your tattoo! Let's go ahead and now click on 'Save as ARKpnt file'. You'll be using the program to SAVE OVER your base file that we quickly made in-game. Be sure you say that you're okay with saving over the file. Step 7: Get back ingame and apply your new tattoo! Go back into Atlas, use the paintbrush on yourself, and now click on the left icon to open the paint file. It should still retain the old name you gave it, but it should now allow you to apply the new design! Be careful, if you added tons of color and fancy stuff- it's going to eat up a LOT of dye. This is why I suggested starting out with something basic/easy. The game will automatically apply the new design, use up your dye, and you'll be sailing the seas in style from now on! I hope this makes sense. I'm available on here and reddit under Din_Narcotic if you have questions or if I can be of any assistance. I hope this helps people out!
  39. 17 points
    From the community: "We the community appreciate any patch but last patch had bad changes : Grenades was nerfed to much, Swivel damage should have been reduced instead increased, and the changes for puckle resistence and damage should come in the same time with a patch where the flag can placed only on land. Do not force people to fight on the sea when there is nothing to do." A short list with some ideas who can improve the state of the game : Qol -Bolla should stack 10/20. -Increase alloy crafting speed or increase crafting queue. -Bolla take to much to be crafted. -Berries should stack 500/1000. -Sort items by :damage,durability (filters). -Silo should feeding all the animals and also silo should take all types of food. -Cargo rack slots must be increased. -Seeds should stack to 500/1000. -We should be able to save a skill tree. -Allow tax rates to be set by company ID and/or by allies. -Increase the barrel slots.(500 grogs takes 1 hour with 8 barrels if you are in "robocop mode"). -Allow NPC crew to repair all structures including ceilings,cannons,walls when the ship is anchored and the NPC's are unseated. -Researching puckles should be more affordable in points, new players have problem reasearching this turret, is one of the reason why their bases remain unprotected. -Ramshackle should have by default Npc's when purchased.(2 hours until mutinied) Land -shield bash should be a feat cooldown 6-8 seconds,there is no possibility of getting rid of stun is the most broken weapon because of player stamina is unlimited. -The mace shouldn't torpor your members.(Nobody is using mace because you can torpor easy your members,if this will be disabled the mace will be more often used, also people will be forced to put more points in Torpor/Fortitude and not only in stamina,more diversity and more balance for land pvp fights). -Horse speed should be lowered (it simply flies) -Swivel damage mounted on a cart must be lowered (only 150%+ dmg swivel should kill a full gear enemy)(swivel mounted in front of the cart shouldn't be allowed). -Cannon cart range should be lowered ( the turrets are ineffective because of the range). -Ballista should receives some improvements like range and inclination angle (is the only turret who could work pretty effective against tames). -Increase the 3rd person view when using mortars. Sea PVP -Increase the planks on Brigantine to 7/8k (more balance on the sea battles the Galleon is to OP in this moment and also the Brigantine is more affordable for new players and small companies). -Decrease the spawn timer for SOTD or increase the number of them when spawning.(at least in PS grid). -Flotsam should contain between 20 and 100 cannon balls depends on the quality (instead sailing to home grid 2 hours for restock we can collect flotsam for 20,30 minutes). -Let us to be able to take parts from enemy ship or from our ship who got sunk planks/sails/decks.etc (at least you can gain something after a battle on the water,more reasons to sail and engage in fights) -Ship stats respec for gold. -Crew counter hud for ships. -The ships must be faster when reversing. -Ability to mark ally boats with a spyglass so they appear on the map. -Large doors for Harbour entrance,in particular for Galleons. Wish you good luck. Vlad. If you agree or disagree your opinion matters, don't hesitate to reply.
  40. 17 points
    It would be nice if you guys would fix what's already in the game before worrying with adding content. Also, seriously stop giving dates, you're always incorrect.
  41. 17 points
    Why not just a full wipe to make everything fair?
  42. 17 points
    The overweighting issue is indeed a priority for our team and we definitely understand the frustration it's causing. We're working on a more delicate technical solution to resolve it, hopefully, we can get that in as soon as possible.
  43. 17 points
    Looks like 2019 is the Year of the Douche Bag...
  44. 16 points
    Player Shops NPC Crewmates Cosmetics New Players Meet/Hire Player Crewmates Resources All of the above are reasons why the Accelerated Ship Decay should be delayed in Freeport Regions. From the moment you enter a Freeport Region, your ship begins to take a percent amount of damage every 10 or so minutes. My Brig was at full HP on all planks before entering the Freeport Region. By the time I made it to the Freeport island and anchored, my Brig had taken 400 points of damage on ALL hull planks. If players are going to be going to Freeport regions more often to buy and sell items and Player Shops, buy cosmetics for their ships, hire crew members and meet new players... they should not be forced to leave the Freeport region ASAP. The accelerated ship decay should START roughly an hour or two after entering a Freeport Region. That being said... I understand why there is Accelerated Ship Decay in Freeport Regions. This is to reduce lag and reduce clutter in these Freeport Regions. Players should not be clogging the place up with ships and campfires and bodies lying around everywhere, like we saw on Day 1. But if we are to be visiting Freeport towns more often because of the new content coming, like player shops... we should not be immediately penalized for entering these regions. Alternatively... @Argh! Pay mooring fees to anchor in a Freeport... an hourly (gold) rate allows for (an amount of time) in the Freeport. If you need to stay overnight due to unforeseen circumstance you will not return to a scuttled ship as long as you either prepay the "Dock Purser" or have the funds in a resource box on your ship -- Also limit this to any ship above the Ramshackle Sloop...
  45. 16 points
    The claim system is a joke, just make it all lawless one flag per company and a set area radius to build in with a one week decay timer. Simple as that.
  46. 16 points
    (Lets try to keep this to things that actually help people play the game, and not "wish i had known not to buy an EA game" type posts. Ill try to keep the list updated with additions.) This is meant to be a list of things the game doesnt tell you but that is very helpful to know. Get water to drink by hitting X and lmb on grassy area and do a short minigame, you will get about 60 units. If you use a shovel to do the minigame you can get about 600 units. These cant be used to fill waterskins You can use a grapple to get flotsam rather than jumping into the water. Fire arrows do amazing damage to most critters and pc and set things on fire, including oil globules (Greatly nerfed but still useful) Bees give up chasing you if you jump in water. A level 2 pig is a different level of difficulty compared to a level 2 bear. You can respec 1x/level for free by hitting the respec icon above your XP bar when you hit I. Respec potions are sold at freeport for 250g When you have the map out, holding left-ctrl turns the compass into a poor mans spyglass and camera You can search for items in the skill list, crafting search field, to find the item and what skill / station it uses (works for almost all items) There are more attacks than LMB and RMB, and some give combo bonuses. Starting in tundra = death due to cold if nothing else, dont go there till you have furs or can take the dying. Putting food on your hotbar in same order as the vitamins lets you keep track of what food you need for the Equilibrium bonus Eating in this ratio keeps vitamins balanced: 5 vege / 1 meat / 5 fruit / 1 fish (assuming not prime or cooked meals) A sloop with a single medium speed sail placed far back position will let you solo sail it without moving from wheel position. (still not as efficient as having a PC or AI crew member) You can build platforms even on sloops, and other ships, to let you place forward facing cannons (making it a glass cannon boat). You can sort your inventory by weight, ascending or descending Hitting T while moused over an item in inventory/container will transfer all of it. Hitting O while moused over an item in inventory/container will drop all of it. Build with defenses in mind, AI NPC's and pets will defend your area with cannons, weapons, or themselves. Not all islands have all materials, its intentional, but can be brutal aka Tundra where fiber is missing or very rare (modified some to make tundra easier) Different biomes have different materials, i.e. Sap is found in temperate regions. You can only equip one back item at a time (bow/spear/shovel/etc) Metal Tools from Advanced Tools should be first priority, you can build a smithy on a raft to make them. Holding H without a tool out shows you info about the world and any buffs/debuffs Holding H with a tool out shows what can be gotten with that too from the current thing you are aiming at. Freeport decay rate is super high, it is not a "safe" place to leave your ships overnight. This is intentional. Blueprints with numbers in upper left like 24x means you can use it 24 times. You can use a shovel to dig for potatoes pretty much anywhere there is grass and potatoes are a vitamin A food. I found keeping vitamin A in check to be super frustrating until I knew this. Also taking all three vitamin decay skills and pumping fortitude to at least 20 if not 30 changes vitamin management from a time consuming PIA to extremely manageable. When a blueprint says 2x or 3x of a mat it means you need 2 or 3 different kinds of that mat category. Luring wolves and lions into the water makes them easy to kill. Levels don´t mean that much. A level 30 character still dies really quickly to a level 1 predator. You can cut up your own corpse for free skins and meat. Water barrels fill with rain even if you don't see rain. Open the lid to collect it, close the lid to stop it depleting. (Same for reservoirs) You can prone to deplete vitals slower / recover stamina faster Your ship gets slower when it gets heavier, weight sails combat this. (There are 3 types of sails, speed, handling and weight) Don't build too close to water as you can get sieged by ship cannons Pressing the " ` " key give access to commands. Type "gamma 4" to raise brightness and make night time nicer, type "gamma 2" to lower it in the morning. (or use gamma slider) Ride bears and right click to farm fiber. You can get about 3k fiber in like 10 minutes with one. (Elephants for wood, etc, if needing mass materials, tames help) You can whistle T at your boat to get the ladders down and Y to roll them back up. The transfer all inventory arrow that's in top right and top left when accessing an object with storage. Giant whale tails are a surface only animation that slap the ever loving hell out of your ship. Serious damage. To get new players into your Company, have them spawn at a Freeport that is open, you die and set that Freeport as your home region, invite them to Company, then both die and respawn at your base beds When you craft an item from a blueprint, it will tell you how many times it can be upgraded and then show how much gold and mats required for each upgrade Ships have robust customization, from where the sails go to being able to build walls and platforms on them to mount cannons in positions they normally wouldnt go. A sloop can be configured to sail solo easily by putting a medium mast in the aft most position and the wheel right behind it. Then you just let go of wheel, adjust sails, regrab wheel, no movement. Instead of spamming left mouse button on a tree to hopefully get wood...use left and right mouse button one after another to use your magic punch and get more resources When anchored, NPC crew will do repairs if removed from sail/cannon and set to neutral and not follow (it looks like they are sweeping the deck) In the Captaincy tree there is a ship storage chest that NPC's will use to conduct repairs, along with a Mess Food Locker that they will eat from With a NPC on sails, Z is full stop, SPACEBAR is full go, LEFTSHIFT-A and LEFTSHIFT-D rotates sails. Turning General Shadows to Low removes weather Fog (not fog of war) When on the wheel of a ship, hit X to drop anchor and close sails at same time if you see the light grey anchor symbol on right indicating its shallow enough You can make folders in your inventory and storage chests. Double Tapping M only takes out the compass, Holding M only takes out the map, Pressing M Once takes out both the Compass and Map When placing items on a ship they look different than using them for a building. When placing any item, hit T to see if it has different functions (ie a wall is a doorway and a railing and a halfwall, etc) Where you place the Wheel for your ship becomes its pivot point. Crew Storage Boxes do not have a maximum capacity will stack every resource up to 500,000. Use this to hold all of your harvestables instead of large boxes. These guys only hold harvestable material and gold. Shift-Drag on any stacked items only drags half of them, Shift double Click retrieves 5 instead of 1. Craft wall hooks. Attach them to any surface on land, put torches/lanterns there. Craft and put somewhere a lever. Set the same pin code to lever and hooks. Now lever control all light on hooks with same pin code You can put skulls on wall hooks. If you screw up the rifle mini loading game just drew your one handed weapon and it will cancel the load. You don't lose ammo. List your TIWIHKS items and Ill add em to the list.
  47. 16 points
    Horses could be passive tame. They are really derpy, getting stuck on terrain or launching themselves. Their acceleration from 0 to 100000 is insane, making them hard to trap and bola. Not counting the fact they run into open ocean and swim in circles for hours. An ability to see your animals on map/atlas would be great. As it is alpha game build bugs happen, stuff happens, its too easy to lose your animals. This feature can be taken out for full game release, but it would make a nice feature for now. Armored saddles to buff your animal, give it more survival ability? Breeding is so so so tedious. Do you really want us to spend hours upon hours handfeeding babies surrounded by 7 grills or penguins to make sure the temp is good? High level tames should be hard to get, but maaaan I am not looking forward to breeding at all. Elephants could have more stamina. There should be an animal that gathers thatch faster than a player with a pickaxe.
  48. 16 points
    Black Butterfly is Cheating! NA PVP A12 1.Our 52lv fully equipped warrior can‘t hurt them! You can see that man only lose 1 blood in the picture. We can‘t kill this man!!!!!!! 2.They can blow up everything and kill many people with NO weapon!We can't see where they attack us!!!! To anyone reading this could you please up vote this get this company banned and bring attention to the devs how big of a problem the cheating is on this game.
  49. 15 points
    It is true. We are at EU PVP server. Please help us!
  50. 15 points
    Hello !! I'm HANABI, a French player that is actually settled on the EU PvE SERVEUR "Siren's Call" so i already apologize for my approximate English (Take some fresh water on your eyes if they're burning too much). As an ADMIN of a rather well populated French Discord, i come here with a request from our PvE community and probably a lot of other people in a lot of different countries that also play on PvE servers. So this topic will have for objective to get enough upvotes to be noticed by the Devs so we're gonna make-up to one voice, but a strong one !! INFO : This topic is also translated in French for my French maties that have issues with English (God Bless our negative ability to learn other languages). Me and my crew are playing since day one, so we seen everything that happened to the game, first day was a total bloody mess for everyone but we still managed to play and get started the 24th of December, basically day two for us in Europe ... What a BLAST IT WAS !! Luck was also with us because we managed to find a little free spot on an Island in the L-10 Cell, but honestly something tilted in my mind more than anything else : Is there a limit to how much claim we can put down ? So we tried and ... It was totaly infinite. After this little test was done we broke the useless claims to let people get settle on our little ugly island (Yes, it is very ugly) and we're actually running with only 2 claims, we litteraly take no space on the island compared to other people but i'm gonna talk about that a little later in this long topic. NOW !! It's time to get to the real fun, but i'm sure a lot of people reading this post will already understand what the issue is on the PvE servers. The first problem with the actual claiming system is simple : It's totaly infinite and even a solo player can put as many flags as he wants, so if he decide to be alone on his island, he can totaly be and prevent every other player to even put a little brick or foot on HIS proprerty. What is the problem with that ? First arrived, first served, right ? RIGHT ? Before you answer, i'm gonna instead ask another question : What would happen if everyone was like this guy and took the entire island for themselves ? Not even need to respond but i'm still gonna do it !! The answer is : Only a few people will be able to play and enjoy the game while every other person will just have to fuck off and stop playing because ... No claim, no base ... No base, no ship ... No ship, no game, no nothing !! It's basically : FUCK YOU !! Now, you're just gonna disconnect and refund the game because it's impossible to play it (SO FUN !! That wasn't in the trailer tho). I'm sure you can feel the anger i'm actually expressing but it's the same rage as everyone else who experience this kind of behavior and sailed for hours !! HOURS !! HOURS !! TENTH OF HOURS because they can't find a little INCH of unclaimed territory !! That's the entire point of this topic : We're directly asking the Devs to change the claiming system for PvE servers ... It can't be the same as PvP servers, because there is no way for anyone to control the abusive claims (It's possible on PvP since you can destroy everything and take the territory for you after you won the battle, but it's not the case on PvE and will NEVER BE). The PvE experience MUST and HAVE TO be relaxing, we're not playing to be stressed, we just want to experience the beauty of the game and it's content, but it's impossible since you need LAND to be able to do it !! At this point, it would be better if the claiming system was totaly deleted from the PvE servers and replaced by the ARK territory control system (Aka the Pillars or the Foundations), because they cost ressources to be crafted and you need a lot of them to secure a big area plus you're preventing the ressources from respawing so you're losing a lot in the trade, but with the actual Claim system of ATLAS, you lose NOTHING. There is answers about this issue and here they are : 1 - Delete the actual CLAIM system and replace it with the ARK territory control system (Foundations + Pillars, basically every structures and prevent ressources from respawning in those areas). 2 - Change the number of CLAIM flags people can put down (1 per character, with modified requirements for companies and the list is down below). 1 player in company = 1 FLAG 2 players in company= 1 FLAG 3 players in company = 2 FLAGS 4 players in company = 2 FLAGS 5 players in company = 3 FLAGS But it can also change when the companies get bigger and bigger with a capped amount after a said amount of players get in the same company. So, caped at 10 people in the same company : 5 FLAGS AND THAT'S IT !! You will never be able to place more flags than that and it's really enough, i think we can even reduce the number of flags for 10 people at 4, without any problems). 3 - Get the same system as above but change the radius of a claim FLAG to 70 foundations (Yep, i tested it and a claim flag is actually 50 foundations radius so 100 foundations total diameter). Then change the number of claim flag per company and per person. For 3 people you can make it so they can only place 1 and 6 people can only put 2, it'll be MORE than enough and will prevent abusive assholes that destroy every possibility of landing on an island. ANYWAY !! That's for sure, the CLAIMING SYSTEM NEED CHANGES, and when i mean CHANGES, it's BIG CHANGES and we need them quick !! REALLY QUICK because a lot of people are really angry because they can't play the game like it was promised and they're gonna leave. I see in every cell i travel, the same messages : "Can't claim anywhere, sailed for 9 hours" "Sailed for 15hours, didn't find any claimable land, can't even put a little claim flag anywhere" Me too i sailed for 9 hours today !! I didn't find any free spot in a total of 15 CELLS !! 15 CELLS !! (Because we want to travel and go elsewhere, but it's taken everywhere else). That's the end of the English part of this topic, i'm asking to you, the DEVS ... I know you work hard and god !! I love your work, you're just crazy dudes, but you need to change that or the ship will sink ... And it will sink rapidly if nothing is done. PS : There is a screen shared by one of my maties, this island is controled by only ... 4 PEOPLE !! 4 PEOPLE IN AN ISLAND THAT BIG !! HOW CAN YOU EVEN ALLOW THAT ? TIME FOR THE FRENCH PART OF THE TOPIC !! Bonjour à tous !! Je suis HANABI (Ou Skayla pour ceux qui se trouvent sur le Discord), un joueur français actuellement installé sur le serveur PVE Officiel "Siren's Call" ... Je m'excuse d'avance pour mon Anglais approximatif (Si vos yeux brûlent, prenez un peu d'eau fraîche pour les refroidir). En temps qu'administrateur secondaire d'un serveur Discord plutôt bien peuplé, je viens de la part d'une grande majorité de notre communauté et probablement de beaucoup d'autres personnes qui ne feront pas entendre leur voix, ainsi que ceux qui jouent eux aussi sur les deux serveurs PVE Officiels existants. Le but de ce topic est d'être remarqué par les développeurs, nous ferrons donc une seule voix, mais puissante !! INFORMATION : Ce topic est également traduit en Français pour les personnes de mon pays ayant du mal avec les langues étrangères (Que dieu bénisse notre capacité négative à apprendre des langues étrangères). Moi et mon équipage jouons depuis la sortie du jeu, nous avons vu absolument tout ce qu'ATLAS a déjà traversé pendant les derniers et bon dieu !! Le premier jour était une horreur sanglante sans nom, cependant nous avons quand même réussi à jouer 24 Décembre, autrement dit le deuxième jour pour nous en Europe. ET QUEL BONHEUR CELA FUT !! La chance était également de notre côté car nous avons réussi à nous trouver un petit coin sympas sur une île en L-10, mais honnêtement quelque chose titillait mon esprit bien plus qu'autre chose : Est-ce qu'il existe une limite au nombre de CLAIM que nous pouvons poser et nous avons essayer ... C'était totalement infini et sans limite. Après ce test, nous avons supprimé les CLAIMS inutiles afin de laisser la place pour d'autres joueurs sur notre affreuse île, il ne nous reste que deux drapeaux et nous ne prenons actuellement que très peu de place sur notre île par rapport aux autres joueurs qui s'y trouvent, or nous parlerons de ça un peu plus tard dans ce sujet. MAINTENANT !! C'est l'heure de s'amuser un peu et je pense que beaucoup de personnes qui auront lu ce topic jusqu'ici auront déjà comprit où je veux en venir et le problème qui existe actuellement sur les serveurs PvE. Le premier problème vient de la base elle-même du système qui fait que l'on peux poser des drapeaux de claim à l'infini et ce même en étant un joueur totalement solo, rien n'empêche ce même joueur, ni qui que ce soit de poser des drapeau sur une île entière afin d'empêcher qui que ce soit de venir poser ne serait-ce qu'une brique ou un pied dessus ... L'île devient SA PROPRIÉTÉ jusqu'à ce qu'il en décide autrement. Du coup ... Quel est le problème avec ça ? Premier arrivé, premier servit, n'est-ce pas ? N'EST-CE PAS ? Avant même que vous ne répondiez, je préfère poser une nouvelle question : Qu'est-ce qui arriverait si tout le monde faisait comme ce joueur et prenait le contrôle de toutes les îles pour eux-même afin d'être tout seul ? Pas la peine de répondre à une question aussi stupide et inutile, cependant je compte bien le faire. La réponse est donc : Seulement une poignée de joueurs seront à même de pouvoir jouer pendant que tous les autres pourront aller se faire foutre et arrêter de jouer parce que ... Pas de claim, pas de base ... Pas de base, pas de bateau ... Pas de bateau, pas de jeu !! RIEN DU TOUT !! C'est basiquement, on t'encule et maintenant tu vas devoir te déconnecter puis refund le jeu parce que c'est impossible d'y jouer (TROP COOL !! C'était pas dans le trailer par contre). Je suis sûr que c'est possible de ressentir la colère que j'exprime actuellement, mais c'est la même que toutes les personnes qui doivent faire face à ce genre de comportement dégueulasse et qui pourtant on mit les voiles pendant des heures !! DES HEURES !! DE VRAIES HEURES !! DES DIZAINES PUTAIN D'HEURES parce qu'ils étaient pas en mesure de trouver UN SEUL millimètre de terre qui n'avait pas déjà été prit par quelqu'un. C'est donc l’entièreté et l’objectif de ce post : Nous demandons directement aux développeurs de changer le système de CLAIM pour les serveurs PvE ... Le système ne peux pas être le même que pour les serveurs PvP car il n'y a absolument aucun moyen de contrôler les CLAIM abusifs dans l'état actuel (C'est possible en PvP vu que c'est possible de tout détruire et de prendre le territoire après avoir remporter la bataille, cependant ça n'arrivera pas sur un serveur PvE et ça ne pourra JAMAIS). L’expérience PvE DOIT et DEVRA être relaxante, nous ne jouons pas pour êtres stressés ou mit sous pression, nous voulons juste profiter de la beauté du jeu et de son contenu, cependant c'est impossible dans l'état actuel vu qu'il nous faut un CLAIM dans tous les cas pour que ce soit possible. A ce point-là, ce serait carrément mieux de supprimer le système de drapeau actuel du jeu et de le remplacer par le système de contrôle de territoire de ARK (Aka les Piliers et Fondations pour les intimes), tout simplement parce que cela coûte des ressources pour les crafter et il en faut des quantités énormes pour sécuriser une grande zone, sans évidemment parler du fait que ça empêche toutes les ressources environnantes de réapparaître ... Les pertes sont énormes pour celui qui fait le choix de prendre un gros territoire, cependant cette perte est inexistante avec le système actuel d'ATLAS, il n'y a rien à perdre et tout à y gagner. Il existe des solutions pour régler ce problème, au moins temporairement en attendant de trouver d'autres idées définitives : 1 - Supprimer le système de CLAIM actuel et le remplacer par le système de territoire de ARK (Fondations + Piliers, basiquement toutes les structures et le blocage du respawn des ressources environnants les zones bâties). 2 - Changer le nombre de drapeau que les joueurs peuvent déposer (1 par personnage, avec des prérequis modifiés pour les compagnies, à voir la liste en-dessous) 1 joueur dans une compagnie : 1 DRAPEAU 2 joueurs dans une compagnie : 1 DRAPEAUX 3 joueurs dans une compagnie : 2 DRAPEAUX 4 joueurs dans une compagnie : 2 DRAPEAUX 5 joueurs dans une compagnie : 3 DRAPEAUX Cependant cela peux aussi changer si les compagnies deviennent de plus en plus grande avec un nombre de drapeaux maximum et impossible à dépasser à partir d'un certain nombre de joueurs dans la compagnie. Avec un nombre de drapeau maximum à partir de dix personnes dans la compagnie, celui-ci serait de cinq drapeaux et c'est tout !! Il ne serait jamais plus possible de poser d'autres drapeaux car c'est largement suffisant !! Je pense même qu'il serait possible de réduire le nombre de drapeaux à 4 pour un groupe de dix, il y aurait bien assez d'espace et ce sans aucun problèmes). 3 - Récupérer le même système que celui du dessus, mais augmenter le rayon de CLAIM des drapeaux ) 70 fondations (Ouais, j'ai fait des essais et le rayon est de 50 fondations donc 100 fondations de diamètre au total). Cela pourrait également changer le nombre de drapeaux par groupe et par personne si le système était repenser de cette manière. Pour trois personnages, il pourrait par exemple n'être possible que de placer un seul drapeau, pour six personnes, il pourrait être possible d'en poser deux et ce serait bien suffisant pour éviter que des enfoirés abusent du système actuellement en possibles et qui empêche qui que ce soit de s'installer sur la moindre île. DANS TOUS LES CAS !! Le système de CLAIM doit subir des changements et quand je parle de changements, ce sont de GROS changements !! Ils doivent également être fait rapidement car beaucoup de gens sont vraiment agacés de ne pas pouvoir jouer au jeu tel qu'il nous a été vendu, et ils finiront par abandonner. A chaque fois que je traverse une nouvelle cellule, je vois toujours les mêmes messages : "Je peux rien CLAIM, j'ai voyager pendant 9 heures" "Je voyage depuis 15 heures, pas trouver un seul bout qui pouvait être CLAIM, impossible de poser nul part" Et moi aussi ... J'ai voyager pendant 9 heures aujourd'hui sur mon radeau, j'ai pas trouvé un seul SPOT qui n'était pas prit sur plus de 15 cellules différentes !! ' (Parce qu'évidemment, nous avons envie de déménager). Ce sera la fin de la partie française du topic, cependant je vous demande personnellement les développeurs ... Je sais que vous travaillez comme des fous et bon dieu !! J'aime votre boulot, vous êtes fous, cependant vous devez faire ce changement ou le navire va couler ... Et il va couler rapidement si rien n'est fait. Je joins un beau screen offert par l'un de mes compagnons de jeu afin de contempler l'horreur des choses telles qu'elles sont. Ces drapeaux appartiennent à seulement quatre personnes, une île entière gaspillée par de gros enfoirés totalement égoïstes, JUSTE QUATRE PERSONNES POUR UNE ÎLE AUSSI GRANDE ?? Comment vous pouvez tolérer ce genre de conneries ? That's the end of my topic, i just wanna to get this game as good as possible and it can become ULTRA SUPER MEGA good, trust me Devs, your game can rock so much if you listen to us, so do it ... We, player know more than anyone what we want and what can be done for the best of this game. So !! You (Readers and Members of the forum) can support this topic and send the links to everyone, we need to make the PvE servers change ... NOW !! Or it'll be too late !! THUMBS UP THE TOPIC !! Talk with me, talk with everyone about that and let's change the entire world for the better
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