Ratthew Rattson replied to Jatheish's topic in AnnouncementsDon't make stupid promises like monthly releases please, we all know how it's going to end. Honestly, you should know better by now.
Bear - In a good place. Great gatherer. Also tanky enough to be multipurpose. With Elephants, you can base all gathering tames on this tanky model. Chicken - In a good place. Supplies lots of eggs. Cow - It would be nice if we could milk a small amount from wild cows, otherwise cows are a prime candidate for a cargo saddle that actually works for cargo. Bull - Bulls could fill the missing niche of an accessible thatch farming tame, as well as another candidate for carrying weight with a cargo saddle that works for cargo. Crow - I like how crows work, my complaints are with int itself and how you need to dedicate a respec in order to craft. Razortooth - These should be the highest tier hostile tame for doing pve/golden age Shieldhorn - These should remain the best thatch gatherer if you introduce more viable gatherers of thatch Elephant - In a good place. Platform Saddle? Giant Pig - Needs something to do other than pooping, farming for valuables if left on wander or giving them the functionality of shovels might work. Giraffe - Potential thatch farmer. Platform Saddle? Horse - Would make it a passive tame, and make characters with Sneak ranks not spook horses. Lion - Tamed Wolves and Lions and Tigers are too weak in general, should be strong enough to survive encounters in golden age islands in a small group. Monkey - Let them steal for us like in ARK Ostrich - Give them a proper glide that costs stamina Parrot - Insulation is nice, but there should be something more on these guys. Shoulder pets don't all have to be amazing, but parrots should be in a pirate game. Penguin - In a good place. Rabbit - Like other tiny pets, rabbits need something to give them value other than their cuteness factor. Perhaps a reason to let them breed like rabbits? If you give them a unique Hide then there is a great reason to farm their pelts. Rhino - Make them hit rocks before they hit trees/anything else. Otherwise in a good place. Seagull - Fix their crazy levels, otherwise they should be good as is as the designated diving pets. Maybe add the fishing functions from Ark? Sheep - Make their scissor harvest into fiber, not hide. Tiger - Tamed Wolves and Lions and Tigers are too weak in general, should be strong enough to survive encounters in golden age islands in a small group. Vulture - Tone down the AoE hostility and give them the ability to be sent to harvest corpses and return with the meat. Maybe this (or other underwhelming shoulder pets) could warn of things like storms/weather like aberration, or nearby enemies like parasaurs in Ark. Wolf - Tamed Wolves and Lions and Tigers are too weak in general, should be strong enough to survive encounters in golden age islands in a small group. Tamed Wolves especially need buffs to keep up. Note that all of this comes from a PVE point of view with 723 hours played in Atlas and 3856 in ARK. Thanks for listening. The pve side of the game could be balanced around tames more, but golden age ruins are currently a crap shoot even with them. Nerf the islands, buff the tames. Cargo saddles are necessary to see tames reach the place they should be at. Before you nerf quality of life by making us immobile when over weight limit, make horse/cow and cargo saddle trips more efficient than dropping the entire box on the ground then slooooowly walking it back. Just... Buff the quality of life before/while nerfing it, please. English is not my best language, thank you for taking the time to do this